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208篇论文匹配“Human-computer interaction”
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Junchuan Yu, Yuyang Sun

Advanced text generation is paramount for enhancing the naturalness of human-computer interaction and improving emotional expressiveness. Current mainstream methods largely rely on large language models (LLMs) for single-turn generation, often lacking the interactivity and multi-dimensional feedback mechanisms inherent in human writing. This limitation frequently results in generated texts that fall short in terms of depth, fluency, and stylistic sophistication. To address these deficiencies, this paper proposes WRitEer (Writer-Reader iterative tuning with Editor-Driven evolution and refinement), an interactive multi-agent collaborative human-like writing framework. Centered around an LLM, this framework integrates multi-objective optimization with preference fine-tuning techniques. It introduces three synergistic agents: the Reader, responsible for discourse analysis and indicator generation; the Editor, which constructs prompts based on feedback indicators and iteratively refines them through an evolutionary search; and the Writer, which generates text based on these refined prompts and continuously self-optimizes via a DPO mechanism that incorporates preference feedback. Experimental results consistently demonstrate that this ``generate-evaluate-reflect-optimize'' workflow significantly outperforms single LLM models across multiple datasets, yielding advanced rich texts that exhibit superior human-like style, coherence, expressiveness, and controllability.

Yiming Zhang, Baojia Han, Ximing Li, Wei Pang, Fausto Giunchiglia, Xiaoyue Feng, Renchu Guan

The task of stochastic human motion prediction has attracted significant attention in recent years due to its wide-ranging applications in robotics, animation, and human-computer interaction. While diffusion models have demonstrated promising progress in this domain, they remain hindered by two critical limitations: (1) slow inference speeds due to their reliance on iterative sampling, and (2) performance degradation resulting from suboptimal sample allocation during generation. To overcome these challenges, we propose SPARD (Single-step Inference with Adaptive Sampling in Residual Diffusion for Human Motion Prediction), a novel framework that achieves efficient single-step inference while maintaining high predictive accuracy. Furthermore, we introduce a novel adaptive noise predictor module that dynamically samples latent representations based on observed motion sequences, ensuring both accuracy and plausibility in generated motions. Extensive experiments on benchmark datasets demonstrate that SPARD significantly outperforms state-of-the-art methods in both inference efficiency and motion quality, achieving a 15× to 18× speedup in sampling time compared to conventional diffusion-based baselines while preserving generation quality.

Nana Wang, Suli Wang, Gen Li, Pengfei Ren, Hao Su

Electromyography (EMG)-based gesture recognition has emerged as a promising approach for human-computer interaction. However, its performance is often limited by the scarcity of labeled EMG data, significant cross-user variability, and poor generalization to unseen gestures. To address these challenges, we propose SeqEMG-GAN, a conditional, sequence-driven generative framework that synthesizes high-fidelity EMG signals from hand joint angle sequences. Our method introduces a context-aware architecture composed of an angle encoder, a dual-layer context encoder featuring the novel Ang2Gist unit, a deep convolutional EMG generator, and a discriminator, all jointly optimized via adversarial learning. By conditioning on joint kinematic trajectories, SeqEMG-GAN is capable of generating semantically consistent EMG sequences, even for previously unseen gestures, thereby enhancing data diversity and physiological plausibility. Experimental results show that classifiers trained solely on synthetic data experience only a slight accuracy drop (from 57.77% to 55.71%). In contrast, training with a combination of real and synthetic data significantly improves accuracy to 60.53%, outperforming real-only training by 2.76%. These findings demonstrate the effectiveness of our framework, also achieves the state-of-art performance in augmenting EMG datasets and enhancing gesture recognition performance for applications such as neural robotic hand control, AI/AR glasses, and gesture-based virtual gaming systems.

Zhengxi Lu, Yuxiang Chai, Yaxuan Guo, Xi Yin, Liang Liu, Hao Wang, Han Xiao, Shuai Ren, Pengxiang Zhao, Guangyi Liu 等

The recent DeepSeek-R1 has showcased the emergence of reasoning capabilities in large language models (LLMs) through reinforcement learning (RL) with rule-based rewards. Despite its success in language tasks, its application in multimodal domains, particularly in graphic user interface (GUI) agent tasks, remains under-explored. To address this gap, we propose UI-R1, the first framework to investigate how rule-based RL can enhance the reasoning capabilities of multimodal large language models (MLLMs) for GUI action prediction tasks. UI-R1 introduces a novel rule-based action reward scheme, enabling model optimization via policy-based algorithms such as Group Relative Policy Optimization (GRPO). To further improve efficiency at inference time, we present UI-R1-Efficient, a two-stage training paradigm that reduces reasoning length while boosting overall performance. In addition, we construct a compact yet high-quality dataset containing 2K challenging tasks across five prevalent mobile device action types. Experiments show that our proposed models (e.g., UI-R1-3B) achieve substantial improvements over the base model (Qwen2.5-VL-3B) on both in-domain (ID) and out-of-domain (OOD) tasks, with average accuracy gains of 18.3% on ScreenSpot, 6.0% on ScreenSpot-Pro, and 10.9% on ANDROIDCONTROL. Moreover, our efficient versions deliver competitive performance compared to considerably larger state-of-the-art models, underscoring the potential of reinforcement learning to advance GUI control and paving the way for future research in Human-Computer Interaction (HCI).

Caterina Fregosi, Lucia Vicente, Andrea Campagner, Federico Cabitza

Achieving appropriate human reliance on Artificial Intelligence (AI) systems remains a central challenge in Human-Computer Interaction. Confidence scores—indicators of an AI system’s certainty in its recommendations—have been proposed as a means to help users calibrate their trust and reliance on AI Decision Support Systems (DSS). However, limited research has explored how well-calibrated versus miscalibrated confidence scores affect human decision-making. We report a study examining the effects of confidence calibration on user reliance, decision accuracy, and perceived utility of an AI DSS. In a within-subjects experiment involving 184 participants solving logic puzzles, we found that well-calibrated confidence scores significantly improved decision accuracy (+20%, 95% CI: [0.18, 0.23]), whereas miscalibrated scores yielded minimal accuracy gains (+2%, 95% CI: [-0.00, 0.04]) and increased vulnerability to automation bias and conservatism bias. Participants were more likely to accept AI recommendations when high confidence was expressed, even when those recommendations were incorrect, resulting in errors. Conversely, miscalibrated and low-confidence recommendations increased conservatism bias, leading users to reject even accurate AI suggestions. Perceived utility of the AI system was higher when confidence levels were high (p < 0.001) and when confidence was well-calibrated (p = 0.002). These findings underscore the importance of designing AI systems with properly calibrated confidence cues to improve human-AI collaboration and mitigate reliance-related biases.

Qiaohui Chu, Haoyu Zhang, Meng Liu, Yisen Feng, Haoxiang Shi, Liqiang Nie

Long-term action anticipation from egocentric video is critical for applications such as human-computer interaction and assistive technologies, where anticipating user intent enables proactive and context-aware AI assistance. However, existing approaches suffer from three key limitations: 1) underutilization of fine-grained visual cues from hand-object interactions, 2) neglect of semantic dependencies between verbs and nouns, and 3) lack of explicit cognitive reasoning, limiting generalization and long-term forecasting ability. To overcome these challenges, we propose INSIGHT, a unified two-stage framework for egocentric action anticipation. In the first stage, INSIGHT focuses on extracting semantically rich features from hand-object interaction regions and enhances action representations using a verb-noun co-occurrence matrix. In the second stage, it introduces a reinforcement learning-based module that simulates explicit cognitive reasoning through a structured process: visual perception (think) → intention inference (reason) → action anticipation (answer). Extensive experiments on Ego4D, EPIC-Kitchens-55, and EGTEA Gaze+ benchmarks show that INSIGHT achieves state-of-the-art performance, demonstrating its effectiveness and strong generalization capability.

Lianghui Zhu, Bin Ouyang, Yuxuan Zhang, Tianheng Cheng, Rui Hu, Haocheng Shen, Longjin Ran, Xiaoxin Chen, Li Yu, Wenyu Liu 等

Text-prompted image segmentation enables fine-grained visual understanding and is critical for applications such as human-computer interaction and robotics. However, existing supervised fine-tuning methods typically ignore explicit chain-of-thought (CoT) reasoning at test time, which limits their ability to generalize to unseen prompts and domains. To address this issue, we introduce LENS, a scalable reinforcement-learning framework that jointly optimizes the reasoning process and segmentation in an end-to-end manner. We propose unified reinforcement-learning rewards that span sentence-, box-, and segment-level cues, encouraging the model to generate informative CoT rationales while refining mask quality. Using a publicly available 3-billion-parameter vision–language model, i.e., Qwen2.5-VL-3B-Instruct, LENS achieves an average cIoU of 81.2% on the RefCOCO, RefCOCO+, and RefCOCOg benchmarks, outperforming the strong fine-tuned method, i.e., GLaMM, by up to 5.6%. These results demonstrate that RL-driven CoT reasoning significantly enhances text-prompted segmentation and offers a practical path toward more generalizable Segment Anything models (SAM).

Jun Zhou, Chi Xu, Kaifeng Tang, Yuting Ge, Tingrui Guo, Li Cheng

Estimating the 3D poses of hands and objects from a single RGB image is a fundamental yet challenging problem, with broad applications in augmented reality and human-computer interaction. Existing methods largely rely on visual cues alone, often producing results that violate physical constraints such as interpenetration or non-contact. Recent efforts to incorporate physics reasoning typically depend on post-optimization or non-differentiable physics engines, which compromise visual consistency and end-to-end trainability. To overcome these limitations, we propose a novel framework that jointly integrates visual and physical cues for hand-object pose estimation. This integration is achieved through two key ideas: 1) joint visual-physical cue learning: The model is trained to extract 2D visual cues and 3D physical cues, thereby enabling more comprehensive representation learning for hand-object interactions; 2) candidate pose aggregation: A novel refinement process that aggregates multiple diffusion-generated candidate poses by leveraging both visual and physical predictions, yielding a final estimate that is visually consistent and physically plausible. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches in both pose accuracy and physical plausibility.

Xinyi Zeng, Yuxiang Yang, Pinxian Zeng, Wenxia Yin, Bo Liu, Xi Wu, Yan Wang

Facial Expression Recognition (FER) is crucial to human-computer interaction. Existing cross-domain FER (CD-FER) methods mainly focus on single-source closed-set scenarios, transferring knowledge from a single source domain to a target domain with identical class sets. However, CD-FER faces two real-world challenges: 1) the need to leverage information from multiple sources, leading to multi-domain shift, and 2) the necessity to recognize unseen target classes, resulting in class shift. These issues give rise to a novel and challenging task, which we define as Multi-domain Open-set FER (MO-FER). In this paper, we propose PromptEmo, a novel CLIP-based framework that leverages bilateral textual prompts to address both shifts in the MO-FER task. Leveraging the generalizability of LLM, PromptEmo constructs trainable positive prompts with LLM-generated emotion descriptions for seen classes, as well as template-derived negative prompts to enhance the reasoning for unseen classes. Then, we introduce a modal-task optimization paradigm organized from two perspectives: textual semantics and visual domains, yielding Intra-modal Space-specific Optimization (ISO) and Cross-modal Emotion-aware Interaction (CEI) strategies. ISO refines the CLIP-based textual space to ensure semantic separation between bilateral prompts and improves the latent visual space by promoting inter-domain alignment. Founded on ISO, CEI facilitates effective vision-language interactions, resulting in four joint loss terms that improve emotion recognition by shaping a domain-invariant, discriminative feature space. PromptEmo surpasses the current SOTA method by 7.7% AUC on unseen classes across four FER datasets, serving as a strong baseline for the MO-FER task.

Wencan Cheng, Gim Hee Lee

3D hand pose estimation that involves accurate estimation of 3D human hand keypoint locations is crucial for many human-computer interaction applications such as augmented reality. However, this task poses significant challenges due to self-occlusion of the hands and occlusions caused by interactions with objects. In this paper, we propose HandMCM to address these challenges. Our HandMCM is a novel method based on the powerful state space model (Mamba). By incorporating modules for local information injection/filtering and correspondence modeling, the proposed correspondence Mamba effectively learns the highly dynamic kinematic topology of keypoints across various occlusion scenarios. Moreover, by integrating multi-modal image features, we enhance the robustness and representational capacity of the input, leading to more accurate hand pose estimation. Empirical evaluations on three benchmark datasets demonstrate that our model significantly outperforms current state-of-the-art methods, particularly in challenging scenarios involving severe occlusions. These results highlight the potential of our approach to advance the accuracy and reliability of 3D hand pose estimation in practical applications.

Baiqiang Wu, Yang Li

Multimodal emotion recognition plays a crucial role in enhancing the intelligence of human-computer interaction and emotional understanding. However, conventional approaches face challenges such as scarcity of annotated data, significant modality heterogeneity, and temporal misalignment. To address these issues, we propose DHCM-CACL, a novel self-supervised emotion recognition framework integrating EEG and facial expressions. During the pre-training phase, we propose a Dynamic Hierarchical Cross-modal Mamba module (DHCM), which models long-term dependencies through dynamic state matrices, incorporates forgetting gates for noise suppression, and constructs a hierarchical cross-modal interaction structure, effectively achieving cross-modal temporal alignment and mitigating modality heterogeneity. Subsequently, we propose a Confidence-Adaptive Contrastive Learning module (CACL) that dynamically adjusts sample weights using gated confidence signals derived from DHCM to compute loss, prioritizing reliable samples while suppressing noisy instances through adaptive weighting, thereby enhancing representation reliability and generalization in data-scarce scenarios. During the fine-tuning phase, we integrate a cross-modal attention gating mechanism to reinforce temporal associations and adopt an evidence-aware joint optimization objective, providing probabilistic credibility outputs for emotion prediction. Experimental results on the DEAP and MAHNOB-HCI datasets demonstrate that our approach achieves state-of-the-art performance in emotion classification under both subject-dependent and subject-independent settings.

Hyeongseop Rha, Jeong Hun Yeo, Yeonju Kim, Yong Man Ro

The recent advancement of Multimodal Large Language Models (MLLMs) is transforming human-computer interaction (HCI) from surface-level exchanges into more nuanced and emotionally intelligent communication. To realize this shift, emotion understanding becomes essential allowing systems to capture subtle cues underlying user intent. Furthermore, providing faithful explanations for predicted emotions is crucial to ensure interpretability and build user trust. However, current MLLM-based methods often generate emotion explanations that diverge from the ground-truth (GT) labels and sometimes even contradict their own predicted emotions. This inconsistency poses a critical risk for misunderstanding and erodes reliability in interactive settings. To address this, we propose a novel approach: the Emotional Rationale Verifier (ERV) and an Explanation Reward. Our method guides the model to produce reasoning that is explicitly consistent with the GT emotion during multimodal emotion recognition without modifying the model architecture or requiring paired video–description annotations. Our method significantly improves faithful explanation–prediction consistency and explanation emotion accuracy on the MAFW and DFEW datasets. Through extensive experiments and human evaluations, we show that our approach not only enhances alignment between explanation and prediction but also empowers MLLMs to deliver emotionally coherent, trustworthy interactions, marking a key step toward truly human-like HCI systems.

Kaushik Bhargav Sivangi, Paul Henderson, Fani Deligianni

Human pose estimation (HPE) underpins critical applications in healthcare, activity recognition, and human-computer interaction. However, the privacy implications of processing sensitive visual data present significant deployment barriers in critical domains. %Conventional anonymization techniques offer weak protection and are unquantifiable, while Differential Privacy (DP) provides formal guarantees but often results in steep performance costs.We introduce the first unified framework for differentially private 2D Human Pose Estimation (2D-HPE) that achieves strong privacy-utility trade-offs for structured visual prediction through complementary noise mitigation mechanisms. Our Feature-Projective DP integrates: (1) subspace projection that reduces noise variance by a factor k/p by restricting gradient updates to a k-principal subspace within the full p-dimensional parameter space, and (2) feature-level privacy, which selectively privatizes sensitive features while retaining public visual cues. Together these mechanisms yield a multiplicative utility gain under formal privacy constraints.%We further propose a feature-projective hybrid that combines both the mechanisms within a single post-processing framework.Extensive experiments on MPII and HumanART datasets across privacy budgets (\varepsilon \in \ 0.2, 0.4, 0.6, 0.8\ ), clipping thresholds (C \in \ 0.01, 0.1, 1.0\ ) and training strategies demonstrate consistent improvements over vanilla DP-SGD. At \varepsilon=0.8, our method achieves 82.61% PCKh@0.5, recovering 73% of the privacy induced performance gap. Cross-dataset evaluation on the HumanART confirms generalization (51.6 AP). Our study provides the first rigorous benchmark and a practical blueprint for privacy-preserving pose estimation in sensitive, real-world applications. Our source code will be made public on acceptance.

Weijia Feng, Jingyu Yang, Ruojia Zhang, Fengtao Sun, Qian Gao, Chenyang Wang, Tongtong Su, Jia Guo, Xiaobai Li, Minglai Shao

Micro-gestures are subtle and transient movements triggered by unconscious neural and emotional activities, holding great potential for human-computer interaction and clinical monitoring. However, their low amplitude, short duration, and strong inter-subject variability make existing deep models prone to degradation under low-sample, noisy, and cross-subject conditions. This paper presents an active inference-based framework for micro-gesture recognition, featuring Expected Free Energy (EFE)-guided temporal sampling and uncertainty-aware adaptive learning. The model actively selects the most discriminative temporal segments under EFE guidance, enabling dynamic observation and information gain maximization. Meanwhile, sample weighting driven by predictive uncertainty mitigates the effects of label noise and distribution shift. Experiments on the SMG dataset demonstrate the effectiveness of the proposed method, achieving consistent improvements across multiple mainstream backbones. Ablation studies confirm that both the EFE-guided observation and the adaptive learning mechanism are crucial to the performance gains. This work offers an interpretable and scalable paradigm for temporal behavior modeling under low-resource and noisy conditions, with broad applicability to wearable sensing, HCI, and clinical emotion monitoring.

Fengyi Fang, Sicheng Yang, Wenming Yang

Co-speech gesture generation has significantly advanced human-computer interaction, yet speaker movements remain constrained due to the omission of text-driven non-spontaneous gestures (e.g., bowing while talking). Existing methods face two key challenges: 1) the semantic prior gap due to the lack of descriptive text annotations in gesture datasets, and 2) the difficulty in achieving coordinated multimodal control over gesture generation. To address these challenges, this paper introduces CoordSpeaker, a comprehensive framework that enables coordinated caption-empowered co-speech gesture synthesis. Our approach first bridges the semantic prior gap through a novel gesture captioning framework, leveraging a motion-language model to generate descriptive captions at multiple granularities. Building upon this, we propose a conditional latent diffusion model with unified cross-dataset motion representation and a hierarchically controlled denoiser to achieve highly controlled, coordinated gesture generation. CoordSpeaker pioneers the first exploration of gesture understanding to tackle the semantic gap in gesture generation while offering a novel perspective of bidirectional gesture-text mapping. Extensive experiments demonstrate that our method produces high-quality gestures that are both rhythmically synchronized with speeches and semantically coherent with arbitrary captions, achieving superior performance with higher efficiency compared to existing approaches.

Mukhiddin Toshpulatov, Wookey Lee, Suan Lee, Geehyuk Lee

Precise fingertip contact detection is a fundamental challenge for natural and immersive virtual reality (VR) interaction. However, existing vision-based methods suffer from insufficient accuracy, with typical depth errors (12-25 mm) being too large to reliably distinguish between hovering and true contact (<3 mm). While commercial motion capture systems provide sub-millimeter accuracy, their prohibitive cost limits widespread adoption. This paper addresses this critical gap by developing a highly accurate and cost-effective system for fingertip contact detection. We introduce a novel, specialised dataset of 53,300 RGB-depth pairs capturing millimeter-scale, hand-table typing interactions. By systematically fine-tuning six state-of-the-art depth estimation architectures on this dataset, we reduce the mean absolute error (MAE) by 68%, from 12.3 mm to a state-of-the-art 3.8 mm. Our complete VR keyboard system, TapBoard-X, achieves 95.96% contact detection accuracy and enables typing speeds of 45.6 WPM with a low 3.1% character error rate, rivalling physical keyboards. This performance is achieved at over a 90% cost reduction compared to commercial systems, democratising high-precision hand tracking for the broader research community and paving the way for the next generation of tactile VR experiences.

Jiaying Ying, Heming Du, Kaihao Zhang, Sean M. Tweedy, Xin Yu

Single-image human mesh recovery provides a compact 3D, person-centric representation that supports analysis, animation, AR and VR, rehabilitation, and human-computer interaction. However, prevailing systems impose an intact-limb prior and degrade on people with limb loss, because fixed-topology models cannot represent residual limbs. In this work, we present ResiHMR, a residual-limb aware framework for single-image 3D human modeling. ResiHMR adopts residual-limb keypoints and introduces two components: (i) a topology-adaptive Residual Anchor-Factor Optimization module that constrains estimation to the observed kinematic subgraph of anatomically valid structures, and (ii) a geometry-based Residual-Limb Reconstruction module that estimates residual-limb boundaries and convex limb-termination geometry. Together, these modules introduce topology-aware optimization and explicit termination geometry as tools for human mesh recovery under non-standard limb anatomy. Unlike joint-removal methods in a fixed topology, ResiHMR explicitly reconstructs residual-limb surfaces and aligns optimization with limb-loss topology, which better matches prosthetic biomechanics and real-world use. To the best of our knowledge, this is the first single-image HMR system that explicitly reconstructs residual-limb surfaces and performs topology-adaptive optimization for individuals with limb loss. On a curated dataset of real-world images with limb loss, ResiHMR improves reconstruction quality under both SMPLify-X and HSMR backbones, reducing intact-joint 2D MPJPE from 41.32 to 37.40 with SMPLify-X and residual-limb 2D MPJPE from 73.61 to 23.19 with HSMR.

Xinyi Wang, Pengfei Ren, Haoyang Zhang, Hanling Zhan, Yingxi Li, Liang Xie, Yue Gao, Erwei Yin

3D hand pose estimation (HPE) from sparse inertial measurement units (IMUs) has shown great potential in human-computer interaction. However, due to the significant semantic gap between sparse local motion information and structured global pose information, estimating hand poses from sparse IMU signals is ambiguous and challenging. Knowledge distillation can transfer rich knowledge from the stronger teacher to the student model, so that the student enhances performance. Existing approaches distill morphological priors into the IMU-based student model, effectively improving its accuracy in complex scenarios. Nevertheless, overlooking the visual-inertial inherent semantic mismatch and information density difference leads to difficulties for students to learn coupled priors. In this paper, we propose a Multi-Granularity Prior-to-Inertial Distillation Framework for Sequential 3D HPE from Sparse IMUs (MGDHand). We first pre-train a MANO-IMU fusion model as a teacher to encode static geometric morphology prior, dynamic kinematic prior and temporal motion prior. Then, a Multi-Granularity Decoupled Distillation (MGDistill) scheme is proposed to bridge the semantic gap. MGDistill includes a Static Shape Distillation module to transfer time-invariant hand shape priors, and a Dynamic Pose Distillation module to transfer complex joint kinematics and dense pose priors. Additionally, a Temporal Motion Distillation module transfers the fast-changing motion priors (velocity and acceleration). Extensive experiments on public dataset demonstrate that our method significantly outperforms state-of-the-art approaches under sparse IMUs.

Zhenghao Huang, Huilin Yao, Kaikai Wang, Lin Shu

A fundamental role in decoding human motor intent and enabling intuitive human-computer interaction is played by electromyography (EMG). However, its generalization capability across subjects, devices, and tasks remains substantially limited by data heterogeneity, label scarcity, and the lack of a unified representational framework. To bridge this gap, we propose Any Electromyography (AEMG), the first large-scale, self-supervised representation learning framework for EMG. AEMG reconceptualizes neuromuscular dynamics linguistically, utilizing a novel Neuromuscular Contraction Tokenizer (NCT) to translate discrete muscle contractions into structural words and temporal activation patterns into coherent sentences. Furthermore, we compile the largest cross-device EMG signal vocabulary to date, enabling seamless transfer across arbitrary channel topologies and sampling rates. Experiments demonstrate that AEMG improves the zero-shot leave-one-subject-out (LOSO) accuracy by 5.79--9.25% compared to six state-of-the-art baselines, and achieves more than 90% few-shot adaptation performance with only 5% of target user data. Our work has proposed the concept of EMG signals as a cross-device physiological language, learned their grammar from massive amounts of data, and laid the groundwork for a single-training, universally applicable EMG foundation model. Our code, demos, and more resources are available at https://github.com/AEMG-series/AEMG.

Applications · Language, Speech and Dialog

Deepak Piskala

This position paper argues that the machine learning community should prioritize speech-native architectures that treat audio as a first-class modality, anticipating the inevitable shift from text-dominated to speech-first data distributions. Text dominates human-computer interaction not because it is cognitively natural, but because decades of interface design conditioned users to express knowledge through keyboards and search boxes. Recent advances in speech recognition and multimodal foundation models have removed the technical barriers to voice-based interaction; what remains is primarily a habit problem. As voice becomes habitual, the data ecosystem underlying machine learning will shift toward speech-native knowledge—with profound implications for model architecture, training efficiency, and evaluation paradigms. This paper examines the technical readiness of speech systems, identifies habit inertia as the primary adoption barrier, addresses alternative views that favor text-centric approaches, and outlines a research agenda for ML systems that anticipate speech-first data distributions.