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12,226篇论文匹配“Image Generation”
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Ruben Wiersma, Alexandre Binninger, Peizhuo Li, Tanguy Magne, Annika Öhri, Aviv Segall, Danielle Luterbacher, Marcel Padilla, Jing Ren 0004, Olga Sorkine-Hornung

The low-poly style is a popular genre of vector graphics that depicts objects and scenes as flat-shaded meshes of low polygon count, often with a limited palette. In this paper, we propose a method to generate 2D low-poly meshes to abstract images. While it has been possible to achieve this look with general-purpose image generators and vector-based diffusion models, the resulting images are not guaranteed to be valid polygonal meshes. A key problem is that polygons overlap or intersect and, in the case of pixel-based image generators, the shapes are often not polygons. Moreover, the colors are not guaranteed to be constrained to a fixed palette. Aside from aesthetic considerations, this has practical consequences: it complicates editing and fabricating the results. We solve this problem by representing an image as a 2D polygonal mesh and optimizing the topology, geometry and coloring of the mesh using score distillation sampling, while enforcing geometric constraints, such as manifoldness and bijectivity. This presents unique challenges due to the discrete nature of the topology, which we handle using a fine-to-coarse strategy based on mesh simplification. By also constraining the colors to a fixed palette, we are able to produce various fabrications such as mosaics, embroidery, crocheting, patchwork and stencils from the resulting vector images. Code is at https://github.com/rubenwiersma/alps.

Min Lu 0002, Yuanfeng He, Anthony Chen, Jianhuang He, Pu Wang, Daniel Cohen-Or, Hui Huang 0004

Artistic styles often embed abstraction beyond surface appearance, involving deliberate reinterpretation of structure rather than mere changes in texture or color. Conventional style transfer methods typically preserve the input geometry and therefore struggle to capture this deeper abstraction behavior, especially for illustrative and non-photorealistic styles. In this work, we introduce Abstraction in Style (AiS), a generative framework that separates structural abstraction from visual stylization. Given a target image and a small set of style exemplars, AiS first derives an intermediate abstraction proxy that reinterprets the target’s structure in accordance with the abstraction logic exhibited by the style. The proxy captures semantic structure while relaxing geometric fidelity, enabling subsequent stylization to operate on an abstracted representation rather than the original image. In a second stage, the abstraction proxy is rendered to produce the final stylized output, preserving visual coherence with the reference style. Both stages are implemented using a shared image-space analogy, enabling transformations to be learned from visual exemplars without explicit geometric supervision. By decoupling abstraction from appearance and treating abstraction as an explicit, transferable process, AiS supports a wider range of stylistic transformations, improves controllability, and enables more expressive stylization.

Shuo Huang 0005, Zixuan Wang 0026, Xiaoyu Qin 0001, Shikun Sun, Jiayi Li, Jia Jia 0001

The growing demand for personalized 3D avatars calls for efficient reconstruction methods from casual photos. This task remains challenging due to unconstrained viewpoints, partial body visibility, and temporal variations across input images. While some previous methods circumvent these difficulties by adopting generative approaches like score distillation, they struggle to preserve authentic appearance details from source images. To address these limitations, we introduce Visual-Fusion-Avatar (VFAvatar), a novel feed-forward framework that reconstructs 3D avatars by fusing visual cues in just a few seconds. VFAvatar couples a pose-free reconstruction foundation model with a pretrained human generation prior in a mutually reinforcing manner. And we propose a visibility-aware, view-attentive residual aggregation mechanism that routes and fuses per-view updates, allowing partial observations from different images to be assembled into a single coherent avatar. Experiments demonstrate that VFAvatar significantly outperforms state-of-the-art methods in both reconstruction fidelity and efficiency, while enabling shape and pose manipulation. Code is available on: https://github.com/huangshuo200823/VFAvatar.

Nadav Z. Cohen, Ofir Abramovich, Ariel Shamir

Text-to-image diffusion models generate images by gradually converting white Gaussian noise into a natural image. White Gaussian noise is well suited for producing diverse outputs from a single text prompt due to its absence of structure. However, this very property limits control over, and predictability of, specific visual attributes, as the noise is not human-interpretable. In this work, we investigate the characteristics of the input noise in diffusion models. We show that, although all frequencies in white Gaussian noise have comparable statistical energy, low-frequency components primarily determine the image’s global structure and color composition, while high-frequency components control finer details. Building on this observation, we demonstrate that simple manipulations of the low-frequency noise using low-frequency image priors can effectively condition the generation process to reconstruct these low-frequency visual cues. This allows us to define a simple, training-free method with minimal overhead that steers overall image structure and color, while letting high-frequency components freely emerge as fine details, enabling variability across generated outputs.

Junrong Huang, Zhiyuan Zhang 0009, Rui Tang 0015, Hongbo Fu 0001, Jing Liao 0001

Realistic integration of user-specified textures into scene images is a fundamental task in computer graphics and image editing. While existing material transfer and reference-guided inpainting methods can edit surface appearances, they often fail to address the specific requirements of texture tiling. This task necessitates precisely repeating a reference pattern according to user-defined parameters such as frequency, orientation, and scale. Furthermore, current generative approaches often struggle to maintain the structural fidelity of the reference texture, limited by either destructive pixel-level resampling or the lack of fine-grained spatial information in semantic image encoders, and they frequently fail to preserve the coherent lighting and geometry of the original scene. In this paper, we propose a novel framework for controllable and high-fidelity texture tiling based on Diffusion Transformers. Our approach introduces two key technical innovations to decouple spatial manipulation from content generation. First, we propose a Coordinate-Transformed Rotary Embedding mechanism. By applying 2D affine transformations directly to the relative positional embeddings between the target latent and the image condition, we achieve precise control over tiling patterns without explicit pixel warping, thereby utilizing the full information of the reference condition without degradation. Second, a Disjoint Attention Mask is employed to shield reference features from semantic leakage. This preserves structural integrity while seamlessly blending the synthesized texture with the scene’s original lighting and geometry. Extensive experiments demonstrate that our method outperforms state-of-the-art baselines in both control accuracy and texture fidelity. The code and dataset are publicly accessible at https://github.com/junrongh/ControlTile.

Daheng Yin, Yili Jin 0001, Jianxin Shi 0005, Isaac Ding, Miao Zhang 0003, Fangxin Wang 0001, Zhaowu Huang, Cong Zhang 0002, Jiangchuan Liu, Fang Dong 0001

Volumetric video (VV) streaming delivers truly immersive viewing experiences over the Internet, serving as a critical foundation for next-generation applications, including immersive telepresence in the metaverse, the surveillance of remote ecological systems, and robotic teleoperation for embodied AI, and beyond. Beyond immersive viewing, these applications turn VV streaming into a real-time interface to remote physical environments, imposing new system-level demands for photorealistic scene representation, low-latency interaction, and robust performance under heterogeneous network conditions. 3D Gaussian Splatting (3DGS) has been widely used for real-time photorealistic rendering, offering superior visual quality and rendering performance, but it faces challenges due to bandwidth consumption. Furthermore, as the foundation of adaptive VV streaming, existing Levels of Detail (LoD) methods based on density are not well-suited to Gaussian representations, leading to visible gaps and severe quality degradation. Recent studies have also explored attribute compression techniques to reduce bandwidth consumption. Our preliminary studies reveal that aggressive attribute compression primarily causes color distortion, which can be effectively corrected in the rendered image using a reference image. Motivated by these findings, we propose a novel Color-Adaptive scheme for adaptive VV streaming that uses vector quantization (VQ) to establish LoDs and correct color distortions with low-resolution reference images. We further present CAGS, an adaptive VV streaming system compatible with diverse Gaussian representations, which integrates the Color-Adaptive scheme by rendering reference images on the streaming server and performing color restoration on the client. Extensive experiments on our prototype system demonstrate that CAGS outperforms the existing adaptive streaming systems in PSNR by 5 ∼ 20 dB under fluctuating bandwidth, operates significantly faster than existing scalable Gaussian compression methods, and generalizes across different Gaussian representations. The code is available at https://github.com/yindaheng98/ColorAdaptiveGaussianSplatting.

Wei Cao, Hao Zhang, Fengrui Tian, Yulun Wu, Yingying Li 0005, Shenlong Wang, Ning Yu 0006, Yaoyao Liu 0001

Camera redirection aims to replay a dynamic scene from a single monocular video under a user-specified camera trajectory. However, large-angle redirection is inherently ill-posed: a monocular video captures only a narrow spatio-temporal view of a dynamic 3D scene, providing severely limited observations of the underlying 4D world. The key challenge is therefore to recover a complete and coherent plenoptic representation from this limited input, with consistent geometry and coherent motion. While recent diffusion-based methods achieve impressive visual generation quality, they often break down under large-angle viewpoint changes far from the original trajectory, where missing visual grounding leads to severe geometric ambiguity and temporal inconsistency. To address this, we present FreeOrbit4D, an effective training-free framework that tackles this geometric ambiguity by recovering a foreground-complete 4D proxy as structural grounding for video generation. We obtain this proxy by decoupling foreground and background reconstructions: we unproject the monocular video into a static background and partial foreground point clouds in a unified global space, then leverage an object-centric multi-view diffusion model to synthesize multi-view images and reconstruct complete foreground point clouds in canonical object space. By aligning the canonical foreground point cloud to the global scene space via dense pixel-synchronized 3D–3D correspondences and projecting the foreground-complete 4D proxy onto target camera viewpoints, we provide geometric scaffolds (e.g., depth/visibility cues) that guide a conditional video diffusion model. Extensive experiments show that FreeOrbit4D produces more faithful and temporally coherent redirected videos under challenging large-angle trajectories, and our foreground-complete 4D proxy further opens a potential avenue for practical applications such as edit propagation and 4D data generation. Project page: https://freeorbit4d.vision.ischool.illinois.edu/

Koichi Namekata, Yash Kant, Zhizheng Liu, Ryan Burgert, Yuancheng Xu, Kuan Heng Lin, Emmett Steven, Julien Philip, Li Ma, Andrea Vedaldi 等

Filmmaking demands precise motion control and reference image compositing — capabilities that existing methods treat separately. Point-track-conditioned image-to-video models restrict content insertion to the first frame, while reference-to-video models lack fine-grained spatial-temporal control over how reference content integrates across frames. We present Go-with-the-Track, which unifies both capabilities by jointly conditioning on multiple reference images and reference-anchored point-tracks — extending conventional point-tracks to explicitly establish correspondences between generated frames and reference images, thus enabling precise compositing and motion control throughout the video. To achieve this, we introduce spatially-aware point-track embeddings that encode the full sequence of point-track coordinates using a coordinate-wise MLP followed by temporal pooling. This representation captures the spatial characteristics of each point-track (serving as a unique identifier), while the embedding similarity correlates directly with spatial proximity, enhancing the model’s ability to distinguish and associate point-tracks. We inject these point-track embeddings into a video diffusion transformer via a lightweight adapter, resolving the pixel-to-patch resolution mismatch while avoiding the substantial motion detail loss inherent in naive point-track subsampling. We use a hybrid training strategy to train jointly on dynamic, static, and synthetic scene video datasets to boost motion controllability. Experiments demonstrate that Go-with-the-Track achieves superior motion and reference control in a single model and enables new capabilities: multi-reference conditioned video generation with point-track driven compositing, as well as camera control for both static and dynamic scenes. Project Page: https://eyeline-labs.github.io/Go-with-the-Track/

Gal Metzer, Sagi Polaczek, Ali Mahdavi-Amiri, Raja Giryes, Daniel Cohen-Or

Transformations produced by image and video generation models often evolve in a highly non-linear manner: long stretches where the content barely changes are followed by sudden, abrupt semantic jumps. To analyze and correct this behavior, we introduce a Semantic Progress Function, a one-dimensional representation that captures how the meaning of a given sequence evolves over time. For each frame, we compute distances between semantic embeddings and fit a smooth curve that reflects the cumulative semantic shift across the sequence. Departures of this curve from a straight line reveal uneven semantic pacing. Building on this insight, we propose a semantic linearization procedure that reparameterizes (or retimes) the sequence so that semantic change unfolds at a constant rate, yielding smoother and more coherent transitions. Beyond linearization, our framework provides a model-agnostic foundation for identifying temporal irregularities, comparing semantic pacing across different generators, and steering both generated and real-world video sequences toward arbitrary target pacing.

Yuqing Zhang 0005, Yan-Pei Cao 0001, Hao Xu 0049, Yiqian Wu, Sirui Lin, Yuqing Wang, Ding Liang, Yuan-Chen Guo, Xiaogang Jin 0001

Existing texture generation methods rely heavily on latent diffusion models, whose VAE-based spatial compression inherently limits fine-grained detail preservation and degrades pixel-level multi-view consistency. To address this limitation, we introduce PixTex, the first pixel-space multi-view diffusion framework for texture generation, which achieves substantially improved multi-view consistency. Operating directly in image space avoids latent compression, reduces inconsistencies introduced during latent-to-RGB upsampling, and preserves lossless pixel-level geometric guidance for accurate multi-view consistency. However, directly applying pixel-wise attention across multiple views is computationally prohibitive. To balance efficiency and fidelity, we adopt a coarse-to-fine consistency strategy: i) At a coarse patch level, we establish cross-view structural correspondence by employing 5D RoPE to correlate 2D patch coordinates with 3D world-space positions. ii) At the pixel level, a specialized 3D position-aware detailer further refines textural details based on patch features, ensuring fine-grained alignment unattainable by VAE-based methods. Additionally, we propose a novel consistency loss to explicitly guarantee multi-view coherence. Finally, we incorporate a pixel-space multi-view inpainting module to resolve self-occlusions and improve texture completeness. Extensive experiments demonstrate that our framework achieves state-of-the-art multi-view consistency, producing high-fidelity and seamless textures.

Ling-Xiao Zhang, Lin Gao 0004, Wei-Hong He, Yu-Xuan Yang, Yunbing Xing, Yu-Kun Lai, Yiqiang Chen 0001

Reconstructing high-fidelity, animatable, and relightable 3D hand avatars from a single RGB image is a challenging yet critical task for immersive VR/AR applications. State-of-the-art hand reconstruction methods achieve impressive reconstruction and relighting results, but they mostly leverage dense observations, such as multi-view images or monocular video sequences and rely on per-scene optimization. Moreover, it is difficult for these methods to generate plausible appearance in occluded regions. In contrast, existing single-view hand reconstruction methods typically struggle to disentangle global illumination, resulting in textures with baked-in shading artifacts. To address these challenges, we propose FLASHand, the first feed-forward relightable and animatable 3D hand reconstruction model from a single RGB image. Our method bridges the gap between efficiency and fidelity, enabling instant creation of personalized hand avatars with disentangled appearance that can be rendered under novel lighting and poses. To ensure plausible geometry generation and achieve high-fidelity animation and relighting, we introduce a mesh-based disentangled 2D Gaussian splatting hand representation. We leverage the NIMBLE parametric prior to define a canonical attribute space, and define geometry and appearance attributes explicitly. We then propose the Feed-forward Hand Attributes Generator (FHAG) to predict these attributes from a single image. By leveraging a cross attention module to fuse canonical geometric information with input image features, FHAG effectively lifts pixel-level visual cues into the 3D hand canonical space, directly generating spatially-aligned geometry and appearance attributes. This allows us to bypass iterative optimization and instantly reconstruct a high-fidelity hand avatar from a single RGB image. Extensive experiments on both synthetic and in-the-wild datasets demonstrate that FLASHand achieves state-of-the-art performance in novel view synthesis and supports real-time animation and relighting. Code and data are available at https://github.com/IGLICT/FLASHand.

Shiyu Tan, Zixuan Zhao, Hao Gao, Zhiheng Chen, Xiaolong Yin, Enya Shen

Boundary Representation (BRep) is the standard format for Computer-Aided Design (CAD), yet reconstructing high-quality BReps from single-view images remains challenging due to the complexity of topological constraints and operation sequences. We present Img2CADSeq, a multi-stage pipeline that overcomes these limitations by encoding CAD sequences into a three-level hierarchical codebook. Guided by an importance prioritization, this strategy values profiles over details, compressing long sequences into a stable discrete latent space. To bridge the modality gap, we leverage a coarse-to-fine point cloud intermediate, aligning 2D visual features with 3D CAD sequences via contrastive learning to condition a VQ-Diffusion model. Supported by newly introduced CAD-220K and PrintCAD datasets, our approach ensures robust industrial domain adaptation. Extensive experiments demonstrate that Img2CADSeq significantly outperforms state-of-the-art methods, producing standard STEP files that can be directly used in commercial CAD software. Code and data for this paper are at https://github.com/Rilpraa0110/Img2CADSeq

Hengyu Meng, Lanjiong Li, Zhijing Shao, Yingda Yin, Lingting Zhu, Zeyu Hu, Xin Wang 0178, Ligang Liu 0001, Zeyu Wang

Inverse sculpting modeling aims to decompose a sculpted mesh into an underlying base shape and reusable geometric details, enabling non-expert users to inherit professional sculpting effort. We present InvSculpt, a novel inverse sculpting framework that decomposes a sculpted mesh into a high-fidelity underlying shape and reusable geometric details represented as a vector displacement field (VDF). Our approach combines semantic priors from text-guided 2D image editing with a 3D rectified flow model to perform inversion-based, mask-free detail removal, recovering an underlying shape that preserves the identity of the source mesh. To represent sculpted details in a lossless and transferable manner, we extract a VDF defined on the surface of the recovered underlying shape and learn a continuous neural representation for geometry-aware transfer. We observe that standard conditional sampling after inversion often suffers from trajectory drift, leading to identity shift and low-frequency distortion. To address this issue, we introduce a trajectory correction strategy that constrains early sampling steps to follow the inversion path, effectively stabilizing subsequent conditional guidance. This design enables robust detail removal and precise extraction of the VDF. Extensive experiments demonstrate that InvSculpt achieves significantly higher-quality mesh decomposition than prior methods and supports a wide range of applications, including geometry redesign and high-fidelity geometric detail transfer.

Wenxuan Peng, Bharath Hariharan, Hadar Averbuch-Elor

Despite recent progress, text-to-image models still struggle to generate semantically diverse and compositionally accurate multi-person interaction scenes, often collapsing to repetitive layouts, stereotypical poses, and poorly grounded interactions. In this work, we bridge this gap by introducing a dual pose–image representation that brings person-centric structural priors into pretrained diffusion transformers. Our model jointly predicts a 2D pose visualization image and its corresponding RGB image, enabling structure and appearance to co-evolve during learning. At its core, a cross-modal alignment scheme binds text, pose, and image representations, ensuring consistent grounding across modalities. Furthermore, we design an iterative scene construction scheme, progressively generating complex multi-human interactions while effectively decomposing the overall generation complexity. Extensive experiments demonstrate that our method substantially improves prompt alignment and scene diversity in multi-person image generation.

Jun Ma, Qian He 0001, Gaofeng He, Huang Chen, Chen Liu 0012, Xiaogang Jin 0001, Yin Yang 0002, Huamin Wang 0001

Trying different fabrics on existing garments is a widely applicable problem in digital fashion and computer graphics. A comprehensive transformation involves both material reflectance and geometric deformation from fabric drape. In this work, we focus on the visual aspects of this challenge and simplify fabric try-on to a re-texturing task that replaces garment materials while preserving the original geometry and illumination. Prior approaches perform garment re-texturing via 3D or UV-space reconstruction and rendering, making them sensitive to reconstruction accuracy and rendering fidelity. Recent diffusion-based material transfer methods either lack fine-grained geometric and material control or suffer from domain gaps due to training on synthetic rendered data. We propose a fabric try-on framework that leverages the generative priors of modern image editing models. Motivated by the in-context generation capability of Multimodal Diffusion Transformers, we reformulate garment re-texturing as a two-stage process consisting of fabric removal and fabric application via an intermediate material-normalized image. We further introduce a real-image data curation pipeline and a context-aware tile augmentation strategy, enabling coherent and photorealistic fabric try-on from a single image. Extensive experiments show that our method achieves high-quality, controllable fabric transfer while preserving garment geometry and illumination, without requiring costly reconstruction or rendering pipelines. Our project is available at: https://style3d.github.io/fabric_tryon.

Victor Livernoche, Andreea Musulan, Zachary Yang, Jean-François Godbout, Reihaneh Rabbany

Concerns about AI-generated political content are growing, yet there is limited empirical evidence on how deepfakes appear and circulate across social platforms during major events in democratic countries. We analyze the 2025 Canadian federal election across X, Bluesky, and Reddit using a high-accuracy detector trained on diverse modern generative models, covering 187,778 posts. We find that 5.9% of election-related images were deepfakes. Right-leaning accounts shared them more often (9.2% of images flagged) than left-leaning users (3.9%), with flagged content more frequently defamatory or conspiratorial. Yet, most detected deepfakes were benign or non-political, and harmful ones drew little attention, accounting for only 0.1% of all views on X. Overall, deepfakes were present in the election conversation, but their reach was modest, and realistic fabricated images, although less common, drew higher engagement, highlighting growing concerns about their misuses.

Huiling Wu, Ao Zhang, Junwei Xu, Boya Du, Jialin Zhu, Yuning Jiang 0001, Dakai Zhai

In large-scale e-commerce platforms, Conversion Rate (CVR) prediction is crucial for recommender system, yet existing approach face a fundamental granularity mismatch: models operate at the item level while users purchase at the fine-grained Stock Keeping Unit (SKU) level. This mismatch causes loss of fine-grained user intent signals. Moreover, it also introduces price inconsistency bias due to the gap between static exposure prices and actual transaction prices. While direct SKU-level modeling would resolve these issues, it is impractical for industrial deployment due to the extreme data sparsity and prohibitive inference costs. To address these challenges, we propose PSKU4Rec, a novel framework that operates at the Price SKU (PSKU) granularity by aggregating SKUs by price to retain critical price signals while reducing sparsity by 6 times. PSKU4Rec consists of: (1) a PSKU-aware prediction network that models intra-item PSKU contextual information and captures user PSKU preferences; and (2) a PSKU-aware application module that generates personalized estimated transaction prices for pCVR refinement and enables personalized main-image display. Offline experiments based on the dataset collected from Taobao App show substantial improvements in CVR prediction accuracy and price consistency. Online A/B testing further validates the effectiveness of our approach.

Jiaqing Ma, Xiaodong Yue 0002, Yufei Chen 0002, Jie Shi 0014, Zhipeng Wei, Zeyu Jia

Retrieval-augmented generation (RAG) is an effective approach to enhancing the factual accuracy of radiology reports. However, existing methods primarily model coarse-grained image–report correspondences, ignoring semantic relations among reports that capture hierarchical and fine-grained pathological knowledge. As a result, the learned representations fail to reflect detailed clinical semantics, causing factual inconsistencies in generated reports. Therefore, we propose a multi-granularity knowledge-integrated RAG framework for radiology reports. Specifically, we utilize multi-granularity semantic similarities, derived from the text modality, to adjust the original cross-modal contrastive learning loss. This guides the multimodal retriever to learn a finer-grained clinical semantic alignment. Then, we utilize cross attention to obtain enhanced visual features by integrating the retrieved reports with the original images, thus enhancing the factual accuracy of report generation. The effectiveness of our method was verified on two widely used benchmarks, achieving superior performance in both language generation and key clinical metrics.