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Reinforcement Learning/Batch Offline

Yang Yue, Rui Lu, Bingyi Kang, Shiji Song, Gao Huang

The divergence of the Q-value estimation has been a prominent issue offline reinforcement learning (offline RL), where the agent has no access to real dynamics. Traditional beliefs attribute this instability to querying out-of-distribution actions when bootstrapping value targets. Though this issue can be alleviated with policy constraints or conservative Q estimation, a theoretical understanding of the underlying mechanism causing the divergence has been absent. In this work, we aim to thoroughly comprehend this mechanism and attain an improved solution. We first identify a fundamental pattern, \emph{self-excitation}, as the primary cause of Q-value estimation divergence in offline RL. Then, we propose a novel Self-Excite Eigenvalue Measure (SEEM) metric based on Neural Tangent Kernel (NTK) to measure the evolving property of Q-network at training, which provides an intriguing explanation of the emergence of divergence. For the first time, our theory can reliably decide whether the training will diverge at an early stage, and even predict the order of the growth for the estimated Q-value, the model's norm, and the crashing step when an SGD optimizer is used. The experiments demonstrate perfect alignment with this theoretic analysis. Building on our insights, we propose to resolve divergence from a novel perspective, namely improving the model's architecture for better extrapolating behavior. Through extensive empirical studies, we identify LayerNorm as a good solution to effectively avoid divergence without introducing detrimental bias, leading to superior performance. Experimental results prove that it can still work in some most challenging settings, i.e. using only 1$\%$ transitions of the dataset, where all previous methods fail. Moreover, it can be easily plugged into modern offline RL methods and achieve SOTA results on many challenging tasks. We also give unique insights into its effectiveness.

Reinforcement Learning/Batch Offline

Xiaoying Zhang, Junpu Chen, Hongning Wang, Hong Xie, Yang Liu, John C.S. Lui, Hang Li

Off-policy learning, referring to the procedure of policy optimization with access only to logged feedback data, has shown importance in various important real-world applications, such as search engines and recommender systems. While the ground-truth logging policy is usually unknown, previous work simply takes its estimated value for the off-policy learning, ignoring the negative impact from both high bias and high variance resulted from such an estimator. And these impact is often magnified on samples with small and inaccurately estimated logging probabilities. The contribution of this work is to explicitly model the uncertainty in the estimated logging policy, and propose an Uncertainty-aware Inverse Propensity Score estimator (UIPS) for improved off-policy learning, with a theoretical convergence guarantee. Experiment results on the synthetic and real-world recommendation datasets demonstrate that UIPS significantly improves the quality of the discovered policy, when compared against an extensive list of state-of-the-art baselines.

Reinforcement Learning/Batch Offline

Yixiu Mao, Hongchang Zhang, Chen Chen, Yi Xu, Xiangyang Ji

Offline reinforcement learning suffers from the extrapolation error and value overestimation caused by out-of-distribution (OOD) actions. To mitigate this issue, value regularization approaches aim to penalize the learned value functions to assign lower values to OOD actions. However, existing value regularization methods lack a proper distinction between the regularization effects on in-distribution (ID) and OOD actions, and fail to guarantee optimal convergence results of the policy. To this end, we propose Supported Value Regularization (SVR), which penalizes the Q-values for all OOD actions while maintaining standard Bellman updates for ID ones. Specifically, we utilize the bias of importance sampling to compute the summation of Q-values over the entire OOD region, which serves as the penalty for policy evaluation. This design automatically separates the regularization for ID and OOD actions without manually distinguishing between them. In tabular MDP, we show that the policy evaluation operator of SVR is a contraction, whose fixed point outputs unbiased Q-values for ID actions and underestimated Q-values for OOD actions. Furthermore, the policy iteration with SVR guarantees strict policy improvement until convergence to the optimal support-constrained policy in the dataset. Empirically, we validate the theoretical properties of SVR in a tabular maze environment and demonstrate its state-of-the-art performance on a range of continuous control tasks in the D4RL benchmark.

Reinforcement Learning/Batch Offline

Denis Tarasov, Vladislav Kurenkov, Alexander Nikulin, Sergey Kolesnikov

Recent years have witnessed significant advancements in offline reinforcement learning (RL), resulting in the development of numerous algorithms with varying degrees of complexity. While these algorithms have led to noteworthy improvements, many incorporate seemingly minor design choices that impact their effectiveness beyond core algorithmic advances. However, the effect of these design choices on established baselines remains understudied. In this work, we aim to bridge this gap by conducting a retrospective analysis of recent works in offline RL and propose ReBRAC, a minimalistic algorithm that integrates such design elements built on top of the TD3+BC method. We evaluate ReBRAC on 51 datasets with both proprioceptive and visual state spaces using D4RL and V-D4RL benchmarks, demonstrating its state-of-the-art performance among ensemble-free methods in both offline and offline-to-online settings. To further illustrate the efficacy of these design choices, we perform a large-scale ablation study and hyperparameter sensitivity analysis on the scale of thousands of experiments.

Reinforcement Learning/Batch Offline

Yao Liu, Pratik Chaudhari, Rasool Fakoor

The main challenge of offline reinforcement learning, where data is limited, arises from a sequence of counterfactual reasoning dilemmas within the realm of potential actions: What if we were to choose a different course of action? These circumstances frequently give rise to extrapolation errors, which tend to accumulate exponentially with the problem horizon. Hence, it becomes crucial to acknowledge that not all decision steps are equally important to the final outcome, and to budget the number of counterfactual decisions a policy make in order to control the extrapolation. Contrary to existing approaches that use regularization on either the policy or value function, we propose an approach to explicitly bound the amount of out-of-distribution actions during training. Specifically, our method utilizes dynamic programming to decide where to extrapolate and where not to, with an upper bound on the decisions different from behavior policy. It balances between the potential for improvement from taking out-of-distribution actions and the risk of making errors due to extrapolation. Theoretically, we justify our method by the constrained optimality of the fixed point solution to our $Q$ updating rules. Empirically, we show that the overall performance of our method is better than the state-of-the-art offline RL methods on tasks in the widely-used D4RL benchmarks.

Reinforcement Learning/Batch Offline

Mitsuhiko Nakamoto, Simon Zhai, Anikait Singh, Max Sobol Mark, Yi Ma, Chelsea Finn, Aviral Kumar, Sergey Levine

A compelling use case of offline reinforcement learning (RL) is to obtain a policy initialization from existing datasets followed by fast online fine-tuning with limited interaction. However, existing offline RL methods tend to behave poorly during fine-tuning. In this paper, we devise an approach for learning an effective initialization from offline data that also enables fast online fine-tuning capabilities. Our approach, calibrated Q-learning (Cal-QL), accomplishes this by learning a conservative value function initialization that underestimates the value of the learned policy from offline data, while also being calibrated, in the sense that the learned Q-values are at a reasonable scale. We refer to this property as calibration, and define it formally as providing a lower bound on the true value function of the learned policy and an upper bound on the value of some other (suboptimal) reference policy, which may simply be the behavior policy. We show that offline RL algorithms that learn such calibrated value functions lead to effective online fine-tuning, enabling us to take the benefits of offline initializations in online fine-tuning. In practice, Cal-QL can be implemented on top of the conservative Q learning (CQL) for offline RL within a one-line code change. Empirically, Cal-QL outperforms state-of-the-art methods on 9/11 fine-tuning benchmark tasks that we study in this paper. Code and video are available at https://nakamotoo.github.io/Cal-QL

Reinforcement Learning/Batch Offline

Ting Li, Chengchun Shi, Jianing Wang, Fan Zhou, hongtu zhu

A/B testing is critical for modern technological companies to evaluate the effectiveness of newly developed products against standard baselines. This paper studies optimal designs that aim to maximize the amount of information obtained from online experiments to estimate treatment effects accurately. We propose three optimal allocation strategies in a dynamic setting where treatments are sequentially assigned over time. These strategies are designed to minimize the variance of the treatment effect estimator when data follow a non Markov decision process or a (time-varying) Markov decision process. We further develop estimation procedures based on existing off-policy evaluation (OPE) methods and conduct extensive experiments in various environments to demonstrate the effectiveness of the proposed methodologies. In theory, we prove the optimality of the proposed treatment allocation design and establish upper bounds for the mean squared errors of the resulting treatment effect estimators.

Reinforcement Learning/Batch Offline

Adam Block, Ali Jadbabaie, Daniel Pfrommer, Max Simchowitz, Russ Tedrake

We propose a theoretical framework for studying behavior cloning of complex expert demonstrations using generative modeling.Our framework invokes low-level controllers - either learned or implicit in position-command control - to stabilize imitation around expert demonstrations. We show that with (a) a suitable low-level stability guarantee and (b) a powerful enough generative model as our imitation learner, pure supervised behavior cloning can generate trajectories matching the per-time step distribution of essentially arbitrary expert trajectories in an optimal transport cost. Our analysis relies on a stochastic continuity property of the learned policy we call "total variation continuity" (TVC). We then show that TVC can be ensured with minimal degradation of accuracy by combining a popular data-augmentation regimen with a novel algorithmic trick: adding augmentation noise at execution time. We instantiate our guarantees for policies parameterized by diffusion models and prove that if the learner accurately estimates the score of the (noise-augmented) expert policy, then the distribution of imitator trajectories is close to the demonstrator distribution in a natural optimal transport distance. Our analysis constructs intricate couplings between noise-augmented trajectories, a technique that may be of independent interest. We conclude by empirically validating our algorithmic recommendations, and discussing implications for future research directions for better behavior cloning with generative modeling.

Reinforcement Learning/Batch Offline

Xiangsen Wang, Haoran Xu, Yinan Zheng, Xianyuan Zhan

Offline reinforcement learning (RL) has received considerable attention in recent years due to its attractive capability of learning policies from offline datasets without environmental interactions. Despite some success in the single-agent setting, offline multi-agent RL (MARL) remains to be a challenge. The large joint state-action space and the coupled multi-agent behaviors pose extra complexities for offline policy optimization. Most existing offline MARL studies simply apply offline data-related regularizations on individual agents, without fully considering the multi-agent system at the global level. In this work, we present OMIGA, a new offline multi-agent RL algorithm with implicit global-to-local value regularization. OMIGA provides a principled framework to convert global-level value regularization into equivalent implicit local value regularizations and simultaneously enables in-sample learning, thus elegantly bridging multi-agent value decomposition and policy learning with offline regularizations. Based on comprehensive experiments on the offline multi-agent MuJoCo and StarCraft II micro-management tasks, we show that OMIGA achieves superior performance over the state-of-the-art offline MARL methods in almost all tasks.

Reinforcement Learning/Batch Offline

Ke Jiang, Jia-Yu Yao, Xiaoyang Tan

In this paper we deal with the state distributional shift problem commonly encountered in offline reinforcement learning during test, where the agent tends to take unreliable actions at out-of-sample (unseen) states. Our idea is to encourage the agent to follow the so called state recovery principle when taking actions, i.e., besides long-term return, the immediate consequences of the current action should also be taken into account and those capable of recovering the state distribution of the behavior policy are preferred. For this purpose, an inverse dynamics model is learned and employed to guide the state recovery behavior of the new policy. Theoretically, we show that the proposed method helps aligning the transited state distribution of the new policy with the offline dataset at out-of-sample states, without the need of explicitly predicting the transited state distribution, which is usually difficult in high-dimensional and complicated environments. The effectiveness and feasibility of the proposed method is demonstrated with the state-of-the-art performance on the general offline RL benchmarks.

Reinforcement Learning/Batch Offline

Kyowoon Lee, Seongun Kim, Jaesik Choi

Diffusion-based planning has shown promising results in long-horizon, sparse-reward tasks by training trajectory diffusion models and conditioning the sampled trajectories using auxiliary guidance functions. However, due to their nature as generative models, diffusion models are not guaranteed to generate feasible plans, resulting in failed execution and precluding planners from being useful in safety-critical applications. In this work, we propose a novel approach to refine unreliable plans generated by diffusion models by providing refining guidance to error-prone plans. To this end, we suggest a new metric named restoration gap for evaluating the quality of individual plans generated by the diffusion model. A restoration gap is estimated by a gap predictor which produces restoration gap guidance to refine a diffusion planner. We additionally present an attribution map regularizer to prevent adversarial refining guidance that could be generated from the sub-optimal gap predictor, which enables further refinement of infeasible plans. We demonstrate the effectiveness of our approach on three different benchmarks in offline control settings that require long-horizon planning. We also illustrate that our approach presents explainability by presenting the attribution maps of the gap predictor and highlighting error-prone transitions, allowing for a deeper understanding of the generated plans.

Reinforcement Learning/Batch Offline

Xiao Ma, Bingyi Kang, Zhongwen Xu, Min Lin, Shuicheng Yan

The major challenge of offline RL is the distribution shift that appears when out-of-distribution actions are queried, which makes the policy improvement direction biased by extrapolation errors. Most existing methods address this problem by penalizing the policy or value for deviating from the behavior policy during policy improvement or evaluation. In this work, we propose a novel MISA framework to approach offline RL from the perspective of Mutual Information between States and Actions in the dataset by directly constraining the policy improvement direction. MISA constructs lower bounds of mutual information parameterized by the policy and Q-values. We show that optimizing this lower bound is equivalent to maximizing the likelihood of a one-step improved policy on the offline dataset. Hence, we constrain the policy improvement direction to lie in the data manifold. The resulting algorithm simultaneously augments the policy evaluation and improvement by adding mutual information regularizations. MISA is a general framework that unifies conservative Q-learning (CQL) and behavior regularization methods (e.g., TD3+BC) as special cases. We introduce 3 different variants of MISA, and empirically demonstrate that tighter mutual information lower bound gives better offline RL performance. In addition, our extensive experiments show MISA significantly outperforms a wide range of baselines on various tasks of the D4RL benchmark, e.g., achieving 742.9 total points on gym-locomotion tasks. Our code is attached and will be released upon publication.

Reinforcement Learning/Batch Offline

Marc Rigter, Bruno Lacerda, Nick Hawes

Offline reinforcement learning (RL) is suitable for safety-critical domains where online exploration is not feasible. In such domains, decision-making should take into consideration the risk of catastrophic outcomes. In other words, decision-making should be *risk-averse*. An additional challenge of offline RL is avoiding *distributional shift*, i.e. ensuring that state-action pairs visited by the policy remain near those in the dataset. Previous offline RL algorithms that consider risk combine offline RL techniques (to avoid distributional shift), with risk-sensitive RL algorithms (to achieve risk-aversion). In this work, we propose risk-aversion as a mechanism to jointly address *both* of these issues. We propose a model-based approach, and use an ensemble of models to estimate epistemic uncertainty, in addition to aleatoric uncertainty. We train a policy that is risk-averse, and avoids high uncertainty actions. Risk-aversion to epistemic uncertainty prevents distributional shift, as areas not covered by the dataset have high epistemic uncertainty. Risk-aversion to aleatoric uncertainty discourages actions that are risky due to environment stochasticity. Thus, by considering epistemic uncertainty via a model ensemble and introducing risk-aversion, our algorithm (1R2R) avoids distributional shift in addition to achieving risk-aversion to aleatoric risk. Our experiments show that 1R2R achieves strong performance on deterministic benchmarks, and outperforms existing approaches for risk-sensitive objectives in stochastic domains.

Reinforcement Learning/Batch Offline

Yunkai Gao, Rui Zhang, Jiaming Guo, Fan Wu, Qi Yi, Shaohui Peng, Siming Lan, Ruizhi Chen, Zidong Du, Xing Hu 等

Offline meta-reinforcement learning (OMRL) utilizes pre-collected offline datasets to enhance the agent's generalization ability on unseen tasks. However, the context shift problem arises due to the distribution discrepancy between the contexts used for training (from the behavior policy) and testing (from the exploration policy). The context shift problem leads to incorrect task inference and further deteriorates the generalization ability of the meta-policy. Existing OMRL methods either overlook this problem or attempt to mitigate it with additional information. In this paper, we propose a novel approach called Context Shift Reduction for OMRL (CSRO) to address the context shift problem with only offline datasets. The key insight of CSRO is to minimize the influence of policy in context during both the meta-training and meta-test phases. During meta-training, we design a max-min mutual information representation learning mechanism to diminish the impact of the behavior policy on task representation. In the meta-test phase, we introduce the non-prior context collection strategy to reduce the effect of the exploration policy. Experimental results demonstrate that CSRO significantly reduces the context shift and improves the generalization ability, surpassing previous methods across various challenging domains.

Reinforcement Learning/Batch Offline

Siyan Zhao, Aditya Grover

Reinforcement learning presents an attractive paradigm to reason about several distinct aspects of sequential decision making, such as specifying complex goals, planning future observations and actions, and critiquing their utilities. However, the combined integration of these capabilities poses competing algorithmic challenges in retaining maximal expressivity while allowing for flexibility in modeling choices for efficient learning and inference. We present Decision Stacks, a generative framework that decomposes goal-conditioned policy agents into 3 generative modules. These modules simulate the temporal evolution of observations, rewards, and actions via independent generative models that can be learned in parallel via teacher forcing. Our framework guarantees both expressivity and flexibility in designing individual modules to account for key factors such as architectural bias, optimization objective and dynamics, transferrability across domains, and inference speed. Our empirical results demonstrate the effectiveness of Decision Stacks for offline policy optimization for several MDP and POMDP environments, outperforming existing methods and enabling flexible generative decision making.

Reinforcement Learning/Batch Offline

Peng Cheng, Xianyuan Zhan, zhihao wu, Wenjia Zhang, Youfang Lin, Shou cheng Song, Han Wang, Li Jiang

Offline reinforcement learning (RL) offers an appealing approach to real-world tasks by learning policies from pre-collected datasets without interacting with the environment. However, the performance of existing offline RL algorithms heavily depends on the scale and state-action space coverage of datasets. Real-world data collection is often expensive and uncontrollable, leading to small and narrowly covered datasets and posing significant challenges for practical deployments of offline RL. In this paper, we provide a new insight that leveraging the fundamental symmetry of system dynamics can substantially enhance offline RL performance under small datasets. Specifically, we propose a Time-reversal symmetry (T-symmetry) enforced Dynamics Model (TDM), which establishes consistency between a pair of forward and reverse latent dynamics. TDM provides both well-behaved representations for small datasets and a new reliability measure for OOD samples based on compliance with the T-symmetry. These can be readily used to construct a new offline RL algorithm (TSRL) with less conservative policy constraints and a reliable latent space data augmentation procedure. Based on extensive experiments, we find TSRL achieves great performance on small benchmark datasets with as few as 1% of the original samples, which significantly outperforms the recent offline RL algorithms in terms of data efficiency and generalizability. Code is available at:https://github.com/pcheng2/TSRL

Reinforcement Learning/Batch Offline

Seohong Park, Dibya Ghosh, Benjamin Eysenbach, Sergey Levine

Unsupervised pre-training has recently become the bedrock for computer vision and natural language processing. In reinforcement learning (RL), goal-conditioned RL can potentially provide an analogous self-supervised approach for making use of large quantities of unlabeled (reward-free) data. However, building effective algorithms for goal-conditioned RL that can learn directly from diverse offline data is challenging, because it is hard to accurately estimate the exact value function for faraway goals. Nonetheless, goal-reaching problems exhibit structure, such that reaching distant goals entails first passing through closer subgoals. This structure can be very useful, as assessing the quality of actions for nearby goals is typically easier than for more distant goals. Based on this idea, we propose a hierarchical algorithm for goal-conditioned RL from offline data. Using one action-free value function, we learn two policies that allow us to exploit this structure: a high-level policy that treats states as actions and predicts (a latent representation of) a subgoal and a low-level policy that predicts the action for reaching this subgoal. Through analysis and didactic examples, we show how this hierarchical decomposition makes our method robust to noise in the estimated value function. We then apply our method to offline goal-reaching benchmarks, showing that our method can solve long-horizon tasks that stymie prior methods, can scale to high-dimensional image observations, and can readily make use of action-free data. Our code is available at https://seohong.me/projects/hiql/

Reinforcement Learning/Batch Offline

Jiayi Guan, Guang Chen, Jiaming Ji, Long Yang, ao zhou, Zhijun Li, changjun jiang

Offline safe reinforcement learning (RL) algorithms promise to learn policies that satisfy safety constraints directly in offline datasets without interacting with the environment. This arrangement is particularly important in scenarios with high sampling costs and potential dangers, such as autonomous driving and robotics. However, the influence of safety constraints and out-of-distribution (OOD) actions have made it challenging for previous methods to achieve high reward returns while ensuring safety. In this work, we propose a Variational Optimization with Conservative Eestimation algorithm (VOCE) to solve the problem of optimizing safety policies in the offline dataset. Concretely, we reframe the problem of offline safe RL using probabilistic inference, which introduces variational distributions to make the optimization of policies more flexible. Subsequently, we utilize pessimistic estimation methods to estimate the Q-value of cost and reward, which mitigates the extrapolation errors induced by OOD actions. Finally, extensive experiments demonstrate that the VOCE algorithm achieves competitive performance across multiple experimental tasks, particularly outperforming state-of-the-art algorithms in terms of safety.

Reinforcement Learning/Batch Offline

Jinxin Liu, Li He, Yachen Kang, Zifeng Zhuang, Donglin Wang, Huazhe Xu

In this paper, we present ContExtual Imitation Learning (CEIL), a general and broadly applicable algorithm for imitation learning (IL). Inspired by the formulation of hindsight information matching, we derive CEIL by explicitly learning a hindsight embedding function together with a contextual policy using the hindsight embeddings. To achieve the expert matching objective for IL, we advocate for optimizing a contextual variable such that it biases the contextual policy towards mimicking expert behaviors. Beyond the typical learning from demonstrations (LfD) setting, CEIL is a generalist that can be effectively applied to multiple settings including: 1) learning from observations (LfO), 2) offline IL, 3) cross-domain IL (mismatched experts), and 4) one-shot IL settings. Empirically, we evaluate CEIL on the popular MuJoCo tasks (online) and the D4RL dataset (offline). Compared to prior state-of-the-art baselines, we show that CEIL is more sample-efficient in most online IL tasks and achieves better or competitive performances in offline tasks.

Reinforcement Learning/Batch Offline

Liting Chen, Jie Yan, Zhengdao Shao, Lu Wang, Qingwei Lin, Saravanakumar Rajmohan, Thomas Moscibroda, Dongmei Zhang

Offline reinforcement learning faces a significant challenge of value over-estimation due to the distributional drift between the dataset and the current learned policy, leading to learning failure in practice. The common approach is to incorporate a penalty term to reward or value estimation in the Bellman iterations. Meanwhile, to avoid extrapolation on out-of-distribution (OOD) states and actions, existing methods focus on conservative Q-function estimation. In this paper, we propose Conservative State Value Estimation (CSVE), a new approach that learns conservative V-function via directly imposing penalty on OOD states. Compared to prior work, CSVE allows more effective state value estimation with conservative guarantees and further better policy optimization. Further, we apply CSVE and develop a practical actor-critic algorithm in which the critic does the conservative value estimation by additionally sampling and penalizing the states around the dataset, and the actor applies advantage weighted updates extended with state exploration to improve the policy. We evaluate in classic continual control tasks of D4RL, showing that our method performs better than the conservative Q-function learning methods and is strongly competitive among recent SOTA methods.