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Sen Liang, Fengbin Guan, Youliang Zhang, Xin Li, Zhibo Chen

Text-driven instruction-based video editing in complex scenes remains challenging: purely textual prompts often fail to capture precise spatial relationships and physical constraints, resulting in target ambiguity and physically implausible outcomes. To address this, we propose a plan-guide-edit framework that explicitly bridges semantic intent and spatial execution. In our framework, a Chain-of-Thought (CoT)-enhanced multimodal large language model (MLLM) serves as a planner, performing structured reasoning over the video and instructions to derive a precise sequence of bounding boxes and attribute-enriched editing directives. These spatial priors then guide a box-conditioned mask generator, transforming ambiguous global retrieval into localized, context-aware refinement and producing masks that more accurately capture object scale, contact relationships, and placement. Building on these spatial and semantic signals, a diffusion-based editor integrates the masks, enriched instructions, and frame features to render high-fidelity edits that remain temporally coherent and spatially well aligned. Trained first in a modular manner and then jointly, our framework achieves superior performance with reduced data requirements, delivering precise localization in scenes with multiple similar objects and physically consistent object additions, and extensive experiments demonstrate state-of-the-art performance over multiple strong baseline methods. More details are available at: https://github.com/flying-sky999/CoT-Edit

Changlin Li, Jiawei Zhang, Shuhao Liu, Sihao Lin, Zeyi Shi, Zhihui Li, Xiaojun Chang

Human video generation has advanced rapidly with the development of diffusion models, but the high computational cost and substantial memory consumption associated with training these models on high-resolution, multi-frame data pose significant challenges. In this paper, we propose Entropy-Guided Prioritized Progressive Learning (Ent-Prog), an efficient training framework tailored for diffusion models on human video generation. First, we introduce Conditional Entropy Inflation (CEI) to assess the importance of different model components on the target conditional generation task, enabling prioritized training of the most critical components. Second, we introduce an adaptive progressive schedule that adaptively increases computational complexity during training by measuring the convergence efficiency. Ent-Prog reduces both training time and GPU memory consumption while maintaining model performance. Extensive experiments across three datasets, demonstrate the effectiveness of Ent-Prog, achieving up to 2.2x training speedup and 2.4x GPU memory reduction without compromising generative performance.

Jiachen Lu, Hailan Shanbhag, Haitham Al Hassanieh

Reconstructing object geometry from radio frequency (RF) signals is fundamentally challenging due to the lensless imaging nature of RF sensing, which leads to low spatial resolution and high noise. Unlike light signals, RF signals can penetrate occlusions and thus capture information about hidden scenes. Existing Non-Line-of-Sight (NLoS) 3D neural reconstruction methods can recover coarse surfaces inside enclosed environments but often suffer from unstable optimization, noisy surface geometry, and surface ambiguity, failing to produce accurate zero-level sets from the signed distance field (SDF). These limitations largely stem from neglecting the role of Line-of-Sight (LoS) geometry outside the enclosed region, which provides valuable physical constraints for modeling signal propagation. In this paper, we introduce a Unified LoS and NLoS neural geometry reconstruction framework GeRaF 2.0 that leverages the outside LoS geometry to model and guide RF propagation from the LoS region into the NLoS region. By integrating visual LoS priors into the neural field formulation, GeRaF 2.0 achieves stable training and physically consistent reconstruction of both visible and hidden geometry, setting a new state-of-the-art in RF-based geometry reconstruction.

Long Tang, Huiyu Duan, Guoquan Zheng, Jianbo Zhang, Jie Hao, Liang Yuan

Blind image quality assessment (BIQA) plays a crucial role in evaluating and optimizing visual experience. Most existing BIQA approaches fuse shallow and deep features extracted from backbone networks, while overlooking the unequal contributions to quality prediction. Moreover, while various vision encoder backbones are widely adopted in BIQA, the effective quality decoding architectures remain underexplored. To address these limitations, this paper investigates the contributions of shallow and deep features to BIQA, and proposes a effective quality feature decoding framework via GCN-enhanced \underline l ayer\underline i nteraction and MoE-based \underline f eature d\underline e coupling, termed (Life-IQA). Specifically, the GCN-enhanced layer interaction module utilizes the GCN-enhanced deepest-layer features as query and the penultimate-layer features as key, value, then performs cross-attention to achieve feature interaction. Moreover, a MoE-based feature decoupling module is proposed to decouple fused representations though different experts specialized for specific distortion types or quality dimensions. Extensive experiments demonstrate that Life-IQA shows more favorable balance between accuracy and cost than a vanilla Transformer decoder and achieves state-of-the-art performance on multiple BIQA benchmarks.

Hui Lu, Yi Yu, Yiming Yang, Chenyu Yi, Qixin Zhang, Bingquan Shen, Alex C. Kot, Xudong Jiang

Vision-Language-Action (VLA) models are vulnerable to adversarial attacks, yet universal and transferable attacks remain underexplored, as most existing patches overfit to a single model and fail in black-box settings. To address this gap, we present a systematic study of universal, transferable adversarial patches against VLA-driven robots under unknown architectures, finetuned variants, and sim-to-real shifts. We introduce UPA-RFAS (Universal Patch Attack via Robust Feature, Attention, and Semantics), a unified framework that learns a single physical patch in a shared feature space while promoting cross-model transfer. UPA-RFAS combines (i) a feature-space objective with an l_1 deviation prior and repulsive InfoNCE loss to induce transferable representation shifts, (ii) a robustness-augmented two-phase min-max procedure where an inner loop learns invisible sample-wise perturbations and an outer loop optimizes the universal patch against this hardened neighborhood, and (iii) two VLA-specific losses: Patch Attention Dominance to hijack text to vision attention and Patch Semantic Misalignment to induce image-text mismatch without labels. Experiments across diverse VLA models, manipulation suites, and physical executions show that UPA-RFAS consistently transfers across models, tasks, and viewpoints, exposing a practical patch-based attack surface and establishing a strong baseline for future defenses.

Qi Yang, Bolin Ni, Shiming Xiang, Houwen Peng

Multimodal Large Language Models (MLLMs) with explicit step-by-step reasoning have achieved strong performance on complex tasks. However, such reasoning is unnecessary for many simple queries and introduces substantial computational overhead. To address this inefficiency, we present R-4B, an auto-thinking MLLM that dynamically determines whether to invoke the reasoning process based on input complexity.Our key idea is to equip a single model with both thinking and non-thinking capabilities and train it to select the appropriate mode. We first introduce bi-mode annealing, a unified training paradigm that constructs a model competent in both reasoning-intensive and direct-answer settings without requiring explicit complexity annotations. Building on this foundation, we propose Bi-mode Policy Optimization (BPO), a lightweight reinforcement learning algorithm that employs a dual-rollout mechanism: for each input, the model generates both thinking and non-thinking responses. This prevents mode collapse and enables robust learning of an adaptive reasoning policy using only simple, rule-based rewards.Extensive experiments across 25 benchmarks show that R-4B achieves state-of-the-art performance among models of similar scale. It consistently surpasses Qwen2.5-VL-7B and matches or exceeds larger models such as Kimi-VL-A3B-Thinking-2506 (16B) on reasoning-intensive tasks, while reducing computational cost by avoiding redundant reasoning. Our results demonstrate that adaptive auto-thinking offers an effective and scalable pathway toward more efficient multimodal reasoning models.

Qihang Fan, Yuang Ai, Huaibo Huang, Ran He

Since Transformers are introduced into vision architectures, their quadratic complexity has always been a significant issue that many research efforts aim to address. A representative approach involves grouping tokens, performing self-attention calculations within each group. To this end, various carefully designed grouping strategies have been proposed to enhance the performance of Vision Transformers. Here, we pose the following questions: Are these carefully designed grouping methods truly necessary? Is there a simpler and more unified token grouping method that can replace these diverse methods? Therefore, we propose the random grouping strategy, which involves a simple and fast random grouping strategy for vision tokens. We validate this approach on multiple baselines, and experiments show that random grouping almost outperforms all other grouping methods. When transferred to downstream tasks, such as object detection, random grouping demonstrates even more pronounced advantages. In response to this phenomenon, we conduct a detailed analysis of the advantages of random grouping from multiple perspectives and identify several crucial elements for the design of grouping strategies: positional information, head feature diversity, global receptive field, and fixed grouping pattern. We demonstrate that as long as these four conditions are met, vision tokens require only an extremely simple grouping strategy to efficiently and effectively handle various visual tasks. We also validate the effectiveness of our proposed random method across multiple modalities, including visual tasks, point cloud processing, and vision-language models. Code will be available at https://github.com/qhfan/random.

Han-Chen Zhang, Zi-Hao Zhou, Mao-Lin Luo, Shimin Di, Min-Ling Zhang, Tong Wei

Model merging aims to integrate multiple task-adapted models into a unified model that preserves the knowledge of each task. In this paper, we identify that the key to this knowledge retention lies in maintaining the directional consistency of singular spaces between merged multi-task vector and individual task vectors. However, this consistency is frequently compromised by two issues: i) an imbalanced energy distribution within task vectors, where a small fraction of singular values dominate the total energy, leading to the neglect of semantically important but weaker components upon merging, and ii) the geometric inconsistency of task vectors in parameter space, which causes direct merging to distort their underlying directional geometry. To address these challenges, we propose DC-Merge, a method for directional-consistent model merging. It first balances the energy distribution of each task vector by smoothing its singular values, ensuring all knowledge components are adequately represented. These energy-balanced vectors are then projected onto a shared orthogonal subspace to align their directional geometries with minimal reconstruction error. Finally, the aligned vectors are aggregated in the shared orthogonal subspace and projected back to the original parameter space. Extensive experiments on vision and vision-language benchmarks show that DC-Merge consistently achieves state-of-the-art performance in both full fine-tuning and LoRA settings. The implementation code is available at https://github.com/Tobeginwith/DC-Merge.

Jingjie Shang, Tengyu Ma, Heng Zhang, Jinyuan Liu, Risheng Liu, Yuan Wang, Xiaochen Bo

Multi-Exposure Fusion (MEF) seeks to generate a single high-quality image from multiple inputs captured at different exposure levels. Despite substantial progress, most existing approaches depend on statistical metrics that poorly reflect human perceptual preferences. Electroencephalography (EEG) provides a direct physiological window into human cognition, yet its use in low-level vision remains limited due to scarce paired data and the absence of bio-signals during inference. We address these challenges through two key contributions. First, we introduce Cog-Expo, the first dataset capturing human cognitive responses to multi-exposure stimuli, establishing a bridge between neuroscience and computational photography. Second, we propose a bi-level coupled learning framework that leverages this cognitive information without requiring it during inference. A Mental Integrated Transformer serves as the Teacher, incorporating cognitive priors to guide visual feature learning, while a lightweight Student is trained to approximate these cues using only image inputs. Through bi-level optimization, the Teacher learns inherently distillable representations, enabling the Student to emulate cognitive guidance efficiently. Extensive experiments confirm that our method achieves state-of-the-art fusion performance and aligns more closely with human perception.

Ryan Burgert, Charles Herrmann, Forrester Cole, Michael S Ryoo, Neal Wadhwa, Andrey Voynov, Nataniel Ruiz

While generative video models have achieved remarkable fidelity and consistency, applying these capabilities to video editing remains a complex challenge. Recent research has extensively explored motion controllability as a means to enhance text-to-video generation or image animation; however, we identify precise motion control as a promising, yet under-explored, paradigm for editing existing videos. In this work, we propose modifying video motion by directly editing sparse trajectories extracted from the input. We term the deviation between input and output trajectories a 'motion edit' and demonstrate that this representation, when coupled with a generative backbone, enables many powerful video editing capabilities. To achieve this, we introduce a novel pipeline for generating `motion counterfactuals' -- video pairs that share identical content but distinct motion -- and fine-tune a motion-conditioned video diffusion architecture on this dataset. Our approach allows for edits that start at any timestamp and propagate naturally. In a 4-way head-to-head user study, our model achieves over 65% preference against prior work.

Hao Zhou, Tiru Wu, Yan Jiang, Wanqi Zhou, Junxing Hu, Ai Han

Multi-modal multi-agent systems (MM-MAS) have gained increasing attention for their capacity to enable complex reasoning and coordination across diverse modalities. As these systems continue to expand in scale and functionality, investigating their potential vulnerabilities has become increasingly important.However, existing studies on adversarial attacks in multi-agent systems primarily focus on isolated agents or unimodal settings, leaving the vulnerabilities of MM-MAS largely underexplored. To bridge this gap, we introduce HAM\textsuperscript 3 , a Hierarchical Attack framework for multi-modal multi-agent systems that decomposes attacks into three interconnected layers. Specifically, at the perception layer, HAM\textsuperscript 3 mounts attacks by perturbing visual inputs, textual inputs, and their fused visual-textual representations. At the communication layer, it performs communication-level attacks that corrupt message content and interaction topology, such as manipulating shared context or communication links to distort collective information flow. At the reasoning layer, it conducts reasoning-level attacks that interfere with each agent's cognitive pipeline, biasing reasoning trajectories and ultimately compromising final decisions. We evaluate HAM\textsuperscript 3 on the GQA benchmark through multi-agent systems built on distinct reasoning paradigms including ReAct, Plan-and-Solve, and Reflexion. Experiments demonstrate that our framework achieves an Attack Success Rate of up to 78.3%, with reasoning-layer attacks being the most effective. More than half of the successful attacks lead multiple agents to produce consistent errors. These findings offer valuable insights for building more robust and interpretable multi-agent intelligence.

Xuankai Zhang, Junjin Xiao, Shangwei Huang, Wei-shi Zheng, Qing Zhang

We present an approach for high-quality dynamic Gaussian Splatting from monocular videos. To this end, we in this work go one step further beyond previous methods to explicitly model continuous position and orientation deformation of dynamic Gaussians, using an SE(3) B-spline motion bases with a compact set of control points. To improve computational efficiency while enhancing the ability to model complex motions, an adaptive control mechanism is devised to dynamically adjust the number of motion bases and control points. Besides, we develop a soft segment reconstruction strategy to mitigate long-interval motion interference, and employ a multi-view diffusion model to provide multi-view cues for avoiding overfitting to training views. Extensive experiments demonstrate that our method outperforms state-of-the-art methods in novel view synthesis. Our code is available at https://github.com/hhhddddddd/se3bsplinegs.

Zedong Dan, Zijie Wang, Wei Zhang, Xiangru Lin, Weiming Zhang, Xiao Tan, Jingdong Wang, Liang Lin, Guanbin Li

Offline vectorized maps constitute critical infrastructure for high-precision autonomous driving and mapping services. Existing approaches rely predominantly on single ego-vehicle trajectories, which fundamentally suffer from viewpoint insufficiency: while memory-based methods extend observation time by aggregating ego-trajectory frames, they lack the spatial diversity needed to reveal occluded regions. Incorporating views from surrounding vehicles offers complementary perspectives, yet naive fusion introduces three key challenges: computational cost from large candidate pools, redundancy from near-collinear viewpoints, and noise from pose errors and occlusion artifacts. We present OptiMVMap, which reformulates multi-vehicle mapping as a select-then-fuse problem to address these challenges systematically. An Optimal Vehicle Selection (OVS) module strategically identifies a compact subset of helpers that maximally reduce ego-centric uncertainty in occluded regions, addressing computation and redundancy challenges. Cross-Vehicle Attention (CVA) and Semantic-aware Noise Filter (SNF) then perform pose-tolerant alignment and artifact suppression before BEV-level fusion, addressing the noise challenge. This targeted pipeline yields more complete and topologically faithful maps with substantially fewer views than indiscriminate aggregation. On nuScenes and Argoverse2, OptiMVMap improves MapTRv2 by +10.5 mAP and +9.3 mAP, respectively, and surpasses memory-augmented baselines MVMap and HRMapNet by +6.2 mAP and +3.8 mAP on nuScenes. These results demonstrate that uncertainty-guided selection of helper vehicles is essential for efficient and accurate multi-vehicle vectorized mapping. The code is released at https://github.com/DanZeDong/OptiMVMap.

Zhizhen Pan, Hesong Wang, Huan Wang

Estimating 3D attributes directly from images has advanced rapidly with the Visual Geometry Grounded Transformer (VGGT), which predicts camera parameters, depth maps, and point clouds in a single forward pass. However, its 1.2B-parameter scale severely limits deployment on resource-constrained platforms such as UAVs and mobile AR devices. To address this limitation, we introduce QVGGT, a tailored quantization framework designed to compress VGGT. Our approach starts from the observation that transformer blocks within VGGT exhibit heterogeneous sensitivity to quantization. We thus analyze per-block quantization sensitivity and propose a selective mixed-precision strategy that allocates higher precision to the most fragile transformer blocks. To address the amplification of quantization error caused by high-variance camera and register tokens, we further introduce token filtering with camera information compensation, which removes these outliers from activation calibration and restores their geometric cues using a PCA-derived global compensation token. Finally, we develop a task-aware scale search mechanism that evaluates candidate quantization scales not only through layer reconstruction but also through multi-head supervision and cross-head geometric consistency among camera poses, depth maps, and point maps.Extensive experiments on multiple geometry perception benchmarks demonstrate that QVGGT achieves near-lossless W4A16 quantization, preserving the accuracy of all 3D prediction heads while delivering 3 4.9xmemory reduction and up to 2.8x real hardware speedup over FP32.Our approach makes high-fidelity 3D perception feasible on edge devices, enabling practical deployment of feed-forward 3D reconstruction models in real-world constrained environments.

Won Shik Jang, Ue-Hwan Kim

Text-goal instance navigation (TGIN) asks an agent to resolve a single, free-form description into actions that reach the correct object instance among same-category distractors. We present Context-Nav, which elevates long, contextual captions from a local matching cue to a global exploration prior and verifies candidates through 3D spatial reasoning. First, we compute dense text-image alignments for a value map that ranks frontiers---guiding exploration toward regions consistent with the entire description rather than early detections. Second, upon observing a candidate, we perform a viewpoint-aware relation check: the agent samples plausible observer poses, aligns local frames, and accepts a target only if the spatial relations can be satisfied from at least one viewpoint. The pipeline requires no task-specific training or fine-tuning; we attain state-of-the-art performance on InstanceNav and CoIN-Bench. Ablations show that (i) encoding full captions into the value map avoids wasted motion and (ii) explicit, viewpoint-aware 3D verification prevents semantically plausible but incorrect stops. This suggests that geometry-grounded spatial reasoning is a scalable alternative to heavy policy training or human-in-the-loop interaction for fine-grained instance disambiguation in cluttered 3D scenes.

Zixuan Duan, Zeyu Zhang, Fengyuan Lu, Shaofeng Zhang, Wenbin Li, Qi Fan, Yang Gao

Existing Incremental Learning (IL) methods are primarily evaluated under either a single-domain class-incremental setting, or a multi-domain task-incremental setting with known task identifiers. However, these assumptions often fail to hold in real-world applications. To bridge this gap, we introduce Heterogeneous Incremental Learning (HIL), a new setting for evaluating IL methods under realistic and challenging conditions, where task boundaries are ambiguous or unknown, class distributions shift dynamically across environments, and training data is limited. Model editing is inherently well-suited for this challenging HIL, as it allows for the efficient integration of new knowledge while preserving model capabilities. Thus, we propose a novel Sparse and Anchored Model Editing (SAME) for addressing HIL. Specifically, SAME sparsely and selectively updates task-relevant model parameters to extract compact, task-specific key-value knowledge pairs from limited data. Using these task knowledge pairs, the model performs knowledge injection for new tasks under double-anchor constraints. The knowledge anchor aligns the updated and original model features, while the parameter anchor constrains parameter magnitudes, ensuring stable and consistent knowledge injection. Our method can efficiently solve HIL using only a few labeled examples, without introducing additional model parameters. Extensive experiments on 11 diverse visual-language datasets across 22 sequential tasks show that our method outperforms existing continual learning approaches by 6.8% in average accuracy, while retaining 95.8% of the oracle model performance, demonstrating strong stability and cross-domain generalization.

Jiahao Yang, Zihan Wang, Xiangyang Li, Xing Zhu, Yujun Shen, Yinghao Xu, Shuqiang Jiang

Despite significant progress in Vision-Language Navigation (VLN), existing approaches still rely on dense RGB videos that produce excessive patch tokens and lack explicit spatial structure, resulting in substantial computational overhead and limited spatial reasoning. To address these issues, we introduce the Geometry-Aware BEV (GA-BEV) --a compact, 3D-grounded feature representation that integrates both explicit and implicit geometric cues into multimodal large language model (MLLM)-based navigation systems. We construct BEV spatial maps from RGB-D inputs by projecting visual features into 3D space and aggregating them into an agent-centric layout that preserves geometric consistency while reducing token redundancy. To further enrich geometric understanding, we incorporate features from a pretrained 3D foundation model into the BEV space, injecting structural priors learned from large-scale 3D reconstruction tasks. Together, these complementary cues--explicit depth-based projection and implicit learned priors--yield compact yet spatially expressive representations that substantially improve navigation efficiency and performance. Experiments show that our method achieves state-of-the-art results using only navigation data, without DAgger augmentation or mixed VQA training, demonstrating the robustness and data efficiency of the proposed GA-VLN framework.

Hui Tang, Yifan He, Zhong Jin

Facial expression recognition (FER) in the wild is challenged by co-occurring visual perturbations (e.g., occlusions, pose variations) and label noise. Existing methods often address these issues in isolation, failing to handle their compound effects effectively. To this end, we propose D^3FER (Dual channel and Dual branch framework for Dual challenges in FER), a unified framework tackling both issues simultaneously. D^3FER employs a dual-channel augmentation strategy with weak and strong views to achieve reliable pseudo-labeling. At its core, a dynamic queue mechanism is designed to address label noise by adaptively estimating noise thresholds directly from prediction confidence. Built upon this dynamically updated queue, a momentum-updated Query-Key dual-branch architecture is further developed to enhance feature compactness and discriminability. By virtue of the dynamic queue, the overall framework gains stronger robustness against the dual challenges of visual perturbations and label noise. During inference, the stable Key branch guarantees consistent predictions. Experiments on major in-the-wild benchmarks show D^3FER outperforms state-of-the-art methods in accuracy and robustness. The source code is available at https://github.com/D3FER/D3FER.

Runze Wang, Yuxuan Song, Youcheng Cai, Ligang Liu

Online 3D reconstruction from streaming inputs requires both long-term temporal consistency and efficient memory usage. Although causal variants of VGGT address this challenge through a key-value (KV) cache mechanism, the cache grows linearly with the stream length, creating a major memory bottleneck. Under limited memory budgets, early cache eviction significantly degrades reconstruction quality and temporal consistency. In this work, we observe that attention in causal transformers for 3D reconstruction exhibits intrinsic spatio-temporal sparsity. Based on this insight, we propose STAC, a Spatio-Temporally Aware Cache Compression framework for streaming 3D reconstruction with large causal transformers. STAC consists of three key components: (1) a Working Temporal Token Caching mechanism that preserves long-term informative tokens using decayed cumulative attention scores; (2) a Long-term Spatial Token Caching scheme that compresses spatially redundant tokens into voxel-aligned representations for memory-efficient storage; and (3) a Chunk-based Multi-frame Optimization strategy that jointly processes consecutive frames to improve temporal coherence and GPU efficiency. Extensive experiments show that STAC achieves state-of-the-art reconstruction quality while reducing memory consumption by nearly 10x and accelerating inference by 4x, substantially improving the scalability of real-time 3D reconstruction in streaming settings.

Shreyas Dixit, Ashhar Aziz, Shashwat Bajpai, Vasu Sharma, Aman Chadha, Vinija Jain, Amitava Das

By 2026, up to 90% of online content may be synthetically generated, raising urgent concerns about the proliferation of AI-driven disinformation. In response, policymakers and technology companies are turning to watermarking as a safeguard: California's Bill AB 321 mandates watermarking of AI-generated media, while firms like Meta and Google have begun deploying watermarking systems to mitigate misuse. However, current watermarking methods remain brittle and vulnerable to attack. In this work, we introduce the visual paraphrase attack, a generative method that removes both visible and invisible watermarks from AI-generated images. The attack proceeds in two steps: (1) generating a descriptive caption from the original image, and (2) feeding this caption into a diffusion-based text-to-image model to produce a visually similar, watermark-free image. Our experiments show that this attack reliably removes watermarks while preserving semantic content of the original image, exposing a critical flaw in existing watermarking strategies. To counter this, we propose PECCAVI, the first watermarking technique explicitly designed to resist visual paraphrasing. PECCAVI embeds robust, high-fidelity watermarks (PSNR > 30 dB) in semantically stable image regions termed Non-Melting Points (NMPs) using multi-channel frequency domain encoding and noisy burnishing to obfuscate watermark locations and hinder reverse engineering. The method is model-agnostic and significantly more resilient than current alternatives. We also release the first benchmark dataset for visual paraphrasing attacks and open-source all code and resources, providing a foundation for future research on robust watermarking in the era of generative AI