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559篇论文匹配“Online Learning and Bandits”
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Theory · Online Learning and Bandits

Haiqing Zhu, Alexander Soen, Yun Kuen Cheung, Lexing Xie

We examine two types of binary betting markets, whose primary goal is for profit (such as sports gambling) or to gain information (such as prediction markets). We articulate the interplay between belief and price-setting to analyse both types of markets, and show that the goals of maximising bookmaker profit and eliciting information are fundamentally incompatible. A key insight is that profit hinges on the deviation between (the distribution of) bettor and true beliefs, and that heavier tails in bettor belief distribution implies higher profit. Our algorithmic contribution is to introduce online learning methods for price-setting. Traditionally bookmakers update their prices rather infrequently, we present two algorithms that guide price updates upon seeing each bet, assuming very little of bettor belief distributions. The online pricing algorithm achieves stochastic regret of $\mathcal{O}(\sqrt{T})$ against the worst local maximum, or $\mathcal{O}(\sqrt{T \log T})$ with high probability against the global maximum under fair odds. More broadly, the inherent tradeoff between profit and information-seeking in binary betting may inspire new understandings of large-scale multi-agent behaviour.

Theory · Online Learning and Bandits

Mengxiao Zhang, Yuheng Zhang, Haipeng Luo, Paul Mineiro

Bandits with feedback graphs are powerful online learning models that interpolate between the full information and classic bandit problems, capturing many real-life applications. A recent work by [Zhang et al., 2023] studies the contextual version of this problem and proposes an efficient and optimal algorithm via a reduction to online regression. However, their algorithm crucially relies on seeing the feedback graph before making each decision, while in many applications, the feedback graph is *uninformed*, meaning that it is either only revealed after the learner makes her decision or even never fully revealed at all. This work develops the first contextual algorithms for such uninformed settings, via an efficient reduction to online regression over both the losses and the graphs. Importantly, we show that it is critical to learn the graphs using *log loss* instead of squared loss to obtain favorable regret guarantees. We also demonstrate the empirical effectiveness of our algorithm on a bidding application using both synthetic and real-world data.

Theory · Online Learning and Bandits

Xiaoyue Zhang, Hanzhang Qin, Mabel Chou

We propose a novel algorithm for online resource allocation with non-stationary customer arrivals and unknown click-through rates. We assume multiple types of customers arriving in a nonstationary stochastic fashion, with unknown arrival rates in each period. Additionally, customers' click-through rates are assumed to be unknown and only learnable online. By leveraging results from the stochastic contextual bandit with knapsack and online matching with adversarial arrivals, we develop an online scheme to allocate the resources to nonstationary customers. We prove that under mild conditions, our scheme achieves a ``best-of-both-world'' result: the scheme has a sublinear regret when the customer arrivals are near-stationary, and enjoys an optimal competitive ratio under general (non-stationary) customer arrival distributions. Finally, we conduct extensive numerical experiments to show our approach generates near-optimal revenues for all different customer scenarios.

Theory · Reinforcement Learning and Planning

Kaiwen Wang, Owen Oertell, Alekh Agarwal, Nathan Kallus, Wen Sun

In this paper, we prove that Distributional Reinforcement Learning (DistRL), which learns the return distribution, can obtain second-order bounds in both online and offline RL in general settings with function approximation. Second-order bounds are instance-dependent bounds that scale with the variance of return, which we prove are tighter than the previously known small-loss bounds of distributional RL. To the best of our knowledge, our results are the first second-order bounds for low-rank MDPs and for offline RL. When specializing to contextual bandits (one-step RL problem), we show that a distributional learning based optimism algorithm achieves a second-order worst-case regret bound, and a second-order gap dependent bound, simultaneously. We also empirically demonstrate the benefit of DistRL in contextual bandits on real-world datasets. We highlight that our analysis with DistRL is relatively simple, follows the general framework of optimism in the face of uncertainty and does not require weighted regression. Our results suggest that DistRL is a promising framework for obtaining second-order bounds in general RL settings, thus further reinforcing the benefits of DistRL.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Zhiyu Zhang, David Bombara, Heng Yang

We study online learning in adversarial nonstationary environments. Since the future can be very different from the past, a critical challenge is to gracefully forget the history while new data comes in. To formalize this intuition, we revisit the discounted regret in online convex optimization, and propose an adaptive (i.e., instance optimal), FTRL-based algorithm that improves the widespread non-adaptive baseline -- gradient descent with a constant learning rate. From a practical perspective, this refines the classical idea of regularization in lifelong learning: we show that designing better regularizers can be guided by the principled theory of adaptive online optimization. Complementing this result, we also consider the (Gibbs & Candes, 2021)-style online conformal prediction problem, where the goal is to sequentially predict the uncertainty sets of a black-box machine learning model. We show that the FTRL nature of our algorithm can simplify the conventional gradient-descent-based analysis, leading to instance-dependent performance guarantees.

Theory · Online Learning and Bandits

Wenhao Yang, Wei Jiang, Yibo Wang, Ping Yang, Yao Hu, Lijun Zhang

To deal with changing environments, adaptive regret has been proposed to minimize the regret over every interval. Previous studies have established a small-loss adaptive regret bound for general convex functions under the smoothness condition, offering the advantage of being much tighter than minimax rates for benign problems. However, it remains unclear whether similar bounds are attainable for other types of convex functions, such as exp-concave and strongly convex functions. In this paper, we first propose a novel algorithm that achieves a small-loss adaptive regret bound for exp-concave and smooth function. Subsequently, to address the limitation that existing algorithms can only handle one type of convex functions, we further design a universal algorithm capable of delivering small-loss adaptive regret bounds for general convex, exp-concave, and strongly convex functions simultaneously. That is challenging because the universal algorithm follows the meta-expert framework, and we need to ensure that upper bounds for both meta-regret and expert-regret are of small-loss types. Moreover, we provide a novel analysis demonstrating that our algorithms are also equipped with minimax adaptive regret bounds when functions are non-smooth.

Theory · Online Learning and Bandits

Yu-Hu Yan, Jing Wang, Peng Zhao

We investigate online Linear Quadratic Regulator (LQR) with bandit feedback and semi-adversarial disturbances. Previous works assume costs with *homogeneous* curvatures (i.e., with a uniform strong convexity lower bound), which can be hard to satisfy in many real scenarios and prohibits adapting to true curvatures for better performance. In this paper, we initiate the study of bandit LQR control with *heterogeneous* cost curvatures, aiming to strengthen the algorithm's adaptivity. To achieve this, we reduce the problem to bandit convex optimization with memory via a ``with-history'' reduction to avoid hard-to-control truncation errors. Then we provide a novel analysis for an important *stability* term that appeared in both regret and memory, using *Newton decrement* developed in interior-point methods. The analysis enables us to guarantee memory-related terms introduced in the reduction and also provide a simplified analysis for handling heterogeneous curvatures in bandit convex optimization. Finally, we achieve interpolated guarantees that can not only recover existing bounds for convex and quadratic costs but also attain new implications for cases of corrupted and decaying quadraticity.

Theory · Online Learning and Bandits

Jianyu Xu, Yu-Xiang Wang

We study an online contextual dynamic pricing problem, where customers decide whether to purchase a product based on its features and price. We introduce a novel approach to modeling a customer's expected demand by incorporating feature-based price elasticity, which can be equivalently represented as a valuation with heteroscedastic noise. To solve the problem, we propose a computationally efficient algorithm called "Pricing with Perturbation (PwP)", which enjoys an $O(\sqrt{dT\log T})$ regret while allowing arbitrary adversarial input context sequences. We also prove a matching lower bound at $\Omega(\sqrt{dT})$ to show the optimality regarding $d$ and $T$ (up to $\log T$ factors). Our results shed light on the relationship between contextual elasticity and heteroscedastic valuation, providing insights for effective and practical pricing strategies.

Theory · Online Learning and Bandits

Kan Xu, Hamsa Bastani, Surbhi Goel, Osbert Bastani

We study the stochastic bandit problem with ReLU neural network structure. We show that a $\tilde{O}(\sqrt{T})$ regret guarantee is achievable by considering bandits with one-layer ReLU neural networks; to the best of our knowledge, our work is the first to achieve such a guarantee. In this specific setting, we propose an OFU-ReLU algorithm that can achieve this upper bound. The algorithm first explores randomly until it reaches a *linear* regime, and then implements a UCB-type linear bandit algorithm to balance exploration and exploitation. Our key insight is that we can exploit the piecewise linear structure of ReLU activations and convert the problem into a linear bandit in a transformed feature space, once we learn the parameters of ReLU relatively accurately during the exploration stage. To remove dependence on model parameters, we design an OFU-ReLU+ algorithm based on a batching strategy, which can provide the same theoretical guarantee.

Theory · Online Learning and Bandits

Yue Wu, Tao Jin, Qiwei Di, Hao Lou, Farzad Farnoud, Quanquan Gu

Dueling bandits are widely used to model preferential feedback prevalent in many applications such as recommendation systems and ranking. In this paper, we study the Borda regret minimization problem for dueling bandits, which aims to identify the item with the highest Borda score while minimizing the cumulative regret. We propose a rich class of generalized linear dueling bandit models, which cover many existing models. We first prove a regret lower bound of order $\Omega(d^{2/3} T^{2/3})$ for the Borda regret minimization problem, where $d$ is the dimension of contextual vectors and $T$ is the time horizon. To attain this lower bound, we propose an explore-then-commit type algorithm for the stochastic setting, which has a nearly matching regret upper bound $\tilde{O}(d^{2/3} T^{2/3})$. We also propose an EXP3-type algorithm for the adversarial linear setting, where the underlying model parameter can change in each round. Our algorithm achieves an $\tilde{O}(d^{2/3} T^{2/3})$ regret, which is also optimal. Empirical evaluations on both synthetic data and a simulated real-world environment are conducted to corroborate our theoretical analysis.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Zhou Wang, Xingye Qiao

Conformal prediction is a distribution-free method that wraps a given machine learning model and returns a set of plausible labels that contain the true label with a prescribed coverage rate. In practice, the empirical coverage achieved highly relies on fully observed label information from data both in the training phase for model fitting and the calibration phase for quantile estimation. This dependency poses a challenge in the context of online learning with bandit feedback, where a learner only has access to the correctness of actions (i.e., pulled an arm) but not the full information of the true label. In particular, when the pulled arm is incorrect, the learner only knows that the pulled one is not the true class label, but does not know which label is true. Additionally, bandit feedback further results in a smaller labeled dataset for calibration, limited to instances with correct actions, thereby affecting the accuracy of quantile estimation. To address these limitations, we propose Bandit Class-specific Conformal Prediction (BCCP), offering coverage guarantees on a class-specific granularity. Using an unbiased estimation of an estimand involving the true label, BCCP trains the model and makes set-valued inferences through stochastic gradient descent. Our approach overcomes the challenges of sparsely labeled data in each iteration and generalizes the reliability and applicability of conformal prediction to online decision-making environments.

Reinforcement Learning · Online

Jingyuan Wang, Perry Dong, Ying Jin, Ruohan Zhan, Zhengyuan Zhou

Ranking algorithms are fundamental to various online platforms across e-commerce sites to content streaming services. Our research addresses the challenge of adaptively ranking items from a candidate pool for heterogeneous users, a key component in personalizing user experience. We develop a user response model that considers diverse user preferences and the varying effects of item positions, aiming to optimize overall user satisfaction with the ranked list. We frame this problem within a contextual bandits framework, with each ranked list as an action. Our approach incorporates an upper confidence bound to adjust predicted user satisfaction scores and selects the ranking action that maximizes these adjusted scores, efficiently solved via maximum weight imperfect matching. We demonstrate that our algorithm achieves a cumulative regret bound of $O(d\sqrt{NKT})$ for ranking $K$ out of $N$ items in a $d$-dimensional context space over $T$ rounds, under the assumption that user responses follow a generalized linear model. This regret alleviates dependence on the ambient action space, whose cardinality grows exponentially with $N$ and $K$ (thus rendering direct application of existing adaptive learning algorithms -- such as UCB or Thompson sampling -- infeasible). Experiments conducted on both simulated and real-world datasets demonstrate our algorithm outperforms the baseline.

Reinforcement Learning · Online

Po-An Wang, Kaito Ariu, Alexandre Proutiere

We study the problem of best-arm identification with fixed budget in stochastic multi-armed bandits with Bernoulli rewards. For the problem with two arms, also known as the A/B testing problem, we prove that there is no algorithm that (i) performs as well as the algorithm sampling each arm equally (referred to as the *uniform sampling* algorithm) in all instances, and that (ii) strictly outperforms uniform sampling on at least one instance. In short, there is no algorithm better than the uniform sampling algorithm. To establish this result, we first introduce the natural class of *consistent* and *stable* algorithms, and show that any algorithm that performs as well as the uniform sampling algorithm in all instances belongs to this class. The proof then proceeds by deriving a lower bound on the error rate satisfied by any consistent and stable algorithm, and by showing that the uniform sampling algorithm matches this lower bound. Our results provide a solution to the two open problems presented in (Qin, 2022). For the general problem with more than two arms, we provide a first set of results. We characterize the asymptotic error rate of the celebrated Successive Rejects (SR) algorithm (Audibert et al., 2010) and show that, surprisingly, the uniform sampling algorithm outperforms the SR algorithm in some instances.

Theory · Online Learning and Bandits

Yuanyu Wan, Chang Yao, Mingli Song, Lijun Zhang

Online convex optimization (OCO) with arbitrary delays, in which gradients or other information of functions could be arbitrarily delayed, has received increasing attention recently. Different from previous studies that focus on stationary environments, this paper investigates the delayed OCO in non-stationary environments, and aims to minimize the dynamic regret with respect to any sequence of comparators. To this end, we first propose a simple algorithm, namely DOGD, which performs a gradient descent step for each delayed gradient according to their arrival order. Despite its simplicity, our novel analysis shows that the dynamic regret of DOGD can be automatically bounded by $O(\sqrt{\bar{d}T}(P_T+1))$ under mild assumptions, and $O(\sqrt{dT}(P_T+1))$ in the worst case, where $\bar{d}$ and $d$ denote the average and maximum delay respectively, $T$ is the time horizon, and $P_T$ is the path-length of comparators. Furthermore, we develop an improved algorithm, which reduces those dynamic regret bounds achieved by DOGD to $O(\sqrt{\bar{d}T(P_T+1)})$ and $O(\sqrt{dT(P_T+1)})$, respectively. The key idea is to run multiple DOGD with different learning rates, and utilize a meta-algorithm to track the best one based on their delayed performance. Finally, we demonstrate that our improved algorithm is optimal in the worst case by deriving a matching lower bound.

Theory · Online Learning and Bandits

Ruo-Chun Tzeng, Naoto Ohsaka, Kaito Ariu

We study the matroid semi-bandits problem, where at each round the learner plays a subset of $K$ arms from a feasible set, and the goal is to maximize the expected cumulative linear rewards. Existing algorithms have per-round time complexity at least $\Omega(K)$, which becomes expensive when $K$ is large. To address this computational issue, we propose FasterCUCB whose sampling rule takes time sublinear in $K$ for common classes of matroids: $\mathcal{O}(D\text{ polylog}(K)\text{ polylog}(T))$ for uniform matroids, partition matroids, and graphical matroids, and $\mathcal{O}(D\sqrt{K}\text{ polylog}(T))$ for transversal matroids. Here, $D$ is the maximum number of elements in any feasible subset of arms, and $T$ is the horizon. Our technique is based on dynamic maintenance of an approximate maximum-weight basis over inner-product weights. Although the introduction of an approximate maximum-weight basis presents a challenge in regret analysis, we can still guarantee an upper bound on regret as tight as CUCB in the sense that it matches the gap-dependent lower bound by Kveton et al. (2014a) asymptotically.

Theory · Online Learning and Bandits

Taira Tsuchiya, Shinji Ito, Junya Honda

Partial monitoring is a generic framework of online decision-making problems with limited feedback. To make decisions from such limited feedback, it is necessary to find an appropriate distribution for exploration. Recently, a powerful approach for this purpose, exploration by optimization (ExO), was proposed, which achieves optimal bounds in adversarial environments with follow-the-regularized-leader for a wide range of online decision-making problems. However, a naive application of ExO in stochastic environments significantly degrades regret bounds. To resolve this issue in locally observable games, we first establish a new framework and analysis for ExO with a hybrid regularizer. This development allows us to significantly improve existing regret bounds of best-of-both-worlds (BOBW) algorithms, which achieves nearly optimal bounds both in stochastic and adversarial environments. In particular, we derive a stochastic regret bound of $O(\sum_{a \neq a^*} k^2 m^2 \log T / \Delta_a)$, where $k$, $m$, and $T$ are the numbers of actions, observations and rounds, $a^*$ is an optimal action, and $\Delta_a$ is the suboptimality gap for action $a$. This bound is roughly $\Theta(k^2 \log T)$ times smaller than existing BOBW bounds. In addition, for globally observable games, we provide a new BOBW algorithm with the first $O(\log T)$ stochastic bound.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Mo Tiwari, Ryan Kang, Jaeyong Lee, Donghyun Lee, Chris Piech, Sebastian Thrun, Ilan Shomorony, Martin Zhang

Maximum Inner Product Search (MIPS) is a ubiquitous task in machine learning applications. Given a query vector and $n$ other vectors in $d$ dimensions, the MIPS problem is to find the atom that has the highest inner product with the query vector. Existing MIPS algorithms scale at least as $O(\sqrt{d})$ with respect to $d$, which becomes computationally prohibitive in high-dimensional settings. In this work, we present BanditMIPS, a novel randomized algorithm that provably improves the state-of-the-art complexity from $O(\sqrt{d})$ to $O(1)$ with respect to $d$. We validate the scaling of BanditMIPS and demonstrate that BanditMIPS outperforms prior state-of-the-art MIPS algorithms in sample complexity, wall-clock time, and precision/speedup tradeoff across a variety of experimental settings. Furthermore, we propose a variant of our algorithm, named BanditMIPS-$\alpha$, which improves upon BanditMIPS by employing non-uniform sampling across coordinates. We also demonstrate the usefulness of BanditMIPS in problems for which MIPS is a subroutine, including Matching Pursuit and Fourier analysis. Finally, we demonstrate that BanditMIPS can be used in conjunction with preprocessing techniques to improve its complexity with respect to $n$. All of our experimental results are reproducible via a 1-line script at github.com/ThrunGroup/BanditMIPS.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Sophia Sun, Abishek Sankararaman, Balakrishnan Narayanaswamy

Selecting appropriate thresholds for anomaly detection in online, unsupervised settings is a challenging task, especially in the presence of data distribution shifts. Addressing these challenges is critical in many practical large scale systems, such as infrastructure monitoring and network intrusion detection. This paper proposes an algorithm that connects online thresholding with constructing confidence sequences achieving (1) adaptive online threshold selection robust to distribution shifts, (2) statistical guarantees on false positive and false negative rates without any distributional assumptions, and (3) improved performance when given relevant offline data to warm-start the online algorithm, while having bounded degradation if the offline data is irrelevant. We complement our theoretical results by empirical evidence that our method outperforms commonly used baselines across synthetic and real world datasets.

Social Aspects · Trustworthy Machine Learning

Eleni Straitouri, Manuel Gomez-Rodriguez

Decision support systems for classification tasks are predominantly designed to predict the value of the ground truth labels. However, since their predictions are not perfect, these systems also need to make human experts understand when and how to use these predictions to update their own predictions. Unfortunately, this has been proven challenging. In this context, it has been recently argued that an alternative type of decision support systems may circumvent this challenge. Rather than providing a single label prediction, these systems provide a set of label prediction values constructed using a conformal predictor, namely a prediction set, and forcefully ask experts to predict a label value from the prediction set. However, the design and evaluation of these systems have so far relied on stylized expert models, questioning their promise. In this paper, we revisit the design of this type of systems from the perspective of online learning and develop a methodology that does not require, nor assumes, an expert model. Our methodology leverages the nested structure of the prediction sets provided by any conformal predictor and a natural counterfactual monotonicity assumption to achieve an exponential improvement in regret in comparison to vanilla bandit algorithms. We conduct a large-scale human subject study ($n = 2{,}751$) to compare our methodology to several competitive baselines. The results show that, for decision support systems based on prediction sets, limiting experts’ level of agency leads to greater performance than allowing experts to always exercise their own agency.

Theory · Online Learning and Bandits

Francesco Emanuele Stradi, Jacopo Germano, Gianmarco Genalti, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti

We study online learning in episodic constrained Markov decision processes (CMDPs), where the learner aims at collecting as much reward as possible over the episodes, while satisfying some long-term constraints during the learning process. Rewards and constraints can be selected either stochastically or adversarially, and the transition function is not known to the learner. While online learning in classical (unconstrained) MDPs has received considerable attention over the last years, the setting of CMDPs is still largely unexplored. This is surprising, since in real-world applications, such as, e.g., autonomous driving, automated bidding, and recommender systems, there are usually additional constraints and specifications that an agent has to obey during the learning process. In this paper, we provide the first best-of-both-worlds algorithm for CMDPs with long-term constraints, in the flavor of Balseiro et al. (2023). Our algorithm is capable of handling settings in which rewards and constraints are selected either stochastically or adversarially, without requiring any knowledge of the underling process. Moreover, our algorithm matches state-of-the-art regret and constraint violation bounds for settings in which constraints are selected stochastically, while it is the first to provide guarantees in the case in which they are chosen adversarially.