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2,942篇论文匹配“Robotics”
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Changli Wu, Haodong Wang, Jiayi Ji, Yutian Yao, Chunsai Du, Jihua Kang, Yanwei Fu, Liujuan Cao

Most existing 3D referring expression segmentation (3DRES) methods rely on dense, high-quality point clouds, while real-world agents such as robots and mobile phones operate with only a few sparse RGB views and strict latency constraints. We introduce Multi-view 3D Referring Expression Segmentation (MV-3DRES), where the model must recover scene structure and segment the referred object directly from sparse multi-view images. Traditional two-stage pipelines, which first reconstruct a point cloud and then perform segmentation, often yield low-quality geometry, produce coarse or degraded target regions, and run slowly. We propose the Multimodal Visual Geometry Grounded Transformer (MVGGT), an efficient end-to-end framework that integrates language information into sparse-view geometric reasoning through a dual-branch design. Training in this setting exposes a critical optimization barrier, termed Foreground Gradient Dilution (FGD), where sparse 3D signals lead to weak supervision. To resolve this, we introduce Per-view No-target Suppression Optimization (PVSO), which provides stronger and more balanced gradients across views, enabling stable and efficient learning. To support consistent evaluation, we build MVRefer, a benchmark that defines standardized settings and metrics for MV-3DRES. Experiments show that MVGGT establishes the first strong baseline and achieves both high accuracy and fast inference, outperforming existing alternatives. The code is available at https://mvggt.github.io/.

Sheng Yu, Di-Hua Zhai, Yuanqing Xia

Object pose estimation is a key task for embodied robots, enabling them to interact with objects effectively. Category-level object pose estimation provides a way for robots to estimate the pose of unknown objects. However, estimating object pose from point clouds alone remains challenging. In this paper, we introduce SEGPose, a novel category-level object pose estimation method based on point clouds. Unlike previous methods, SEGPose leverages geometric, topological information, and SE(3)-equivariance, enhancing the network's accuracy in pose prediction. To utilize geometric and topological features, we propose a constraint-based feature extraction and 3D reconstruction method, enabling effective object shape reconstruction. We also design an SE(3)-equivariance feature prediction network to handle pose transformations consistently across viewpoints, improving pose accuracy. Experimental results on benchmark datasets show that SEGPose outperforms all current category-level pose estimation methods based on point clouds. Additionally, we apply the SEGPose to the robotic grasping tasks in real-world scenarios, and the results indicate that SEGPose exhibits excellent generalization capabilities.

Andrew Jeong, Jaemin Kim, Sebin Lee, Sung-Eui Yoon

Robotic manipulation involves kinematic and semantic transitions that are inherently coupled via underlying actions. However, existing approaches plan within either semantic or latent space without explicitly aligning these cross-modal transitions. To address this, we propose CLaD, a framework that models how proprioceptive and semantic states jointly evolve under actions through asymmetric cross-attention that allows kinematic transitions to query semantic ones. CLaD predicts grounded latent foresights via self-supervised objectives with EMA target encoders and auxiliary reconstruction losses, preventing representation collapse while anchoring predictions to observable states. Predicted foresights are modulated with observations to condition a diffusion policy for action generation. On LIBERO-LONG benchmark, CLaD achieves 94.7% success rate, competitive with large VLAs with significantly fewer parameters.

Wenbo Yu, Wenke Xia, Weitao Zhang, Di Hu

Bridging the sim-to-real gap is important for applying low-cost simulation data to real-world robotic systems. However, previous methods are severely limited by treating each transfer as an isolated endeavor, demanding repeated, costly tuning and wasting prior transfer experience.To move beyond isolated sim-to-real, we build a continual cross-task sim-to-real transfer paradigm centered on knowledge accumulation across iterative transfers, thereby enabling effective and efficient adaptation to novel tasks. Thus, we propose GeCo-SRT, a geometry-aware continual adaptation method. It utilizes domain-invariant and task-invariant knowledge from local geometric features as a transferable foundation to accelerate adaptation during subsequent sim-to-real transfers. This method starts with a geometry-aware mixture-of-experts module, which dynamically activates experts to specialize in distinct geometric knowledge to bridge observation sim-to-real gap. Further, the geometry-expert-guided prioritized experience replay module preferentially samples from underutilized experts, refreshing specialized knowledge to combat forgetting and maintain robust cross-task performance.Leveraging knowledge accumulated during iterative transfer, GeCo-SRT method not only achieves 52% average performance improvement over the baseline, but also demonstrates significant data efficiency for new task adaptation with only 1/6 data.We hope this work inspires approaches for efficient, low-cost cross-task sim-to-real transfer.

Zaijing Li, Bing Hu, Rui Shao, Gongwei Chen, Dongmei Jiang, Pengwei Xie, Jianye Hao, Liqiang Nie

Hierarchical Vision-Language-Action (VLA) models have rapidly become a dominant paradigm for robotic manipulation. It typically comprising a Vision-Language backbone for perception and understanding, together with a generative policy for action generation. However, its performance is increasingly bottlenecked by the action generation proceess. (i) Low inference efficiency. A pronounced distributional gap between isotropic noise priors and target action distributions, which increases denoising steps and the incidence of infeasible samples. (ii) Poor robustness. Existing policies condition solely on the current observation, neglecting the constraint of history sequence and thus lacking awareness of task progress and temporal consistency. To address these issues, we introduce OptimusVLA, a dual-memory VLA framework with Global Prior Memory (GPM) and Local Consistency Memory (LCM). GPM replaces Gaussian noise with task-level priors retrieved from semantically similar trajectories, thereby shortening the generative path and reducing the umber of function evaluations (NFE). LCM dynamically models executed action sequence to infer task progress and injects a learned consistency constraint that enforces temporal coherence and smoothness of trajectory. Across three simulation benchmarks, OptimusVLA consistently outperforms strong baselines: it achieves 98.6% average success rate on LIBERO, improves over pi_0 by 13.5% on CALVIN, and attains 38% average success rate on RoboTwin 2.0 Hard. In Real-World evaluation, OptimusVLA ranks best on Generalization and Long-horizon suites, surpassing pi_0 by 42.9% and 52.4%, respectively, while delivering 2.9x inference speedup.

Kecheng Ye, Mao Chen, Xiangkai Zhang, Xu Yang

Floorplan localization aims to estimate the camera pose of a query image with respect to a 2D floorplan, providing a lightweight and long-term stable alternative to localization based on 3D maps or large image databases for indoor robotics and AR. Recent methods frame the problem as ray-based matching, representing the image as a set of rays annotated with depth or semantic labels and aligning them with the floorplan. However, they still face challenges in addressing the complexity of indoor environments, which can be decomposed into environmental, geometric, and semantic ambiguities.To address these ambiguities, we propose a floorplan-aware probabilistic fusion framework that models both depth and semantic information within a unified architecture. Our framework also combines a distribution-based ray confidence estimator, which down-weights uncertain geometric hypotheses, with a probabilistic semantic matching scheme based on Jensen-Shannon divergence (JSD), which preserves and leverages informative semantic ambiguity instead of collapsing it into hard labels. Experiments on challenging benchmarks demonstrate that our approach significantly outperforms prior methods in both robustness and accuracy.

Senyu Fei, Siyin Wang, Li Ji, Ao Li, Shiduo Zhang, Liming Liu, Jinlong Hou, Jingjing Gong, Xianzhong Zhao, Xipeng Qiu

Vision-Language-Action (VLA) models excel in robotic manipulation but are constrained by their heavy reliance on expert demonstrations, leading to demonstration bias and limiting performance. Reinforcement learning (RL) is a vital post-training strategy to overcome these limits, yet current VLA-RL methods, including group-based optimization approaches, are crippled by severe reward sparsity. Relying on binary success indicators wastes valuable information in failed trajectories, resulting in low training efficiency. To solve this, we propose Self-Referential Policy Optimization (SRPO), a novel VLA-RL framework. SRPO eliminates the need for external demonstrations or manual reward engineering by leveraging the model's own successful trajectories, generated within the current training batch, as a self-reference. This allows us to assign a progress-wise reward to failed attempts. A core innovation is the use of Latent World Representations to measure behavioral progress robustly. Instead of relying on raw pixels or requiring domain-specific fine-tuning, we utilize the compressed, transferable encodings from a world model's latent space. These representations naturally capture progress patterns across environments, enabling accurate, generalized trajectory comparison. Empirical evaluations on the LIBERO benchmark demonstrate SRPO's efficiency and effectiveness. Starting from a supervised baseline with 48.9% success, SRPO achieves a new state-of-the-art success rate of 99.2% in just 200 RL steps, representing a 103% relative improvement without any extra supervision. Furthermore, SRPO shows substantial robustness, achieving a 167% performance improvement on the LIBERO-Plus benchmark.

Xun Huang, Shijia Zhao, Yunxiang Wang, Xin Lu, Wanfa Zhang, Rongsheng Qu, Weixin Li, Yunhong Wang, Chenglu Wen

Embodied navigation is a fundamental capability for robotic agents operating. Real-world deployment requires open vocabulary generalization and low training overhead, motivating zero-shot methods rather than task-specific RL training. However, existing zero-shot methods that build explicit 3D scene graphs often compress rich visual observations into text-only relations, leading to high construction cost, irreversible loss of visual evidence, and constrained vocabularies.To address these limitations, we introduce the Multi-modal 3D Scene Graph (M3DSG), which preserves visual cues by replacing textual relational edges with dynamically assigned images. Built on M3DSG, we propose MSGNav, a zero-shot navigation system that includes a Key Subgraph Selection module for efficient reasoning, an Adaptive Vocabulary Update module for open vocabulary support, and a Closed-Loop Reasoning module for accurate exploration reasoning. Additionally, we further identify the "last mile" problem in zero-shot navigation -- determining the feasible target location with a suitable final viewpoint, and propose a Visibility-based Viewpoint Decision module to explicitly resolve it. Comprehensive experimental results demonstrate that MSGNav achieves state-of-the-art performance on GOAT-Bench and HM3D-OVON datasets. The open-source code will be publicly available.

Ganlong Zhao, Zijia Tang, Xingping Chen, Zhanghui Kuang, Ye Tian, Guanbin Li

Vision-Language-Action Models (VLAs) have demonstrated significant promise in generalizing to complex, long-horizon robotic manipulation tasks. However, their performance remains brittle, as they are typically trained on trajectory-monotonic, failure-free demonstrations. This reliance on "perfect" data leaves them unable to recover from common execution errors, such as a missed grasp, a dropped object, or an unexpected collision. In this paper, we propose FLARE, a novel framework that endows VLAs with robust error recovery capabilities through a "Retry" and "Reset" paradigm. First, we introduce a "Retry" mechanism by injecting perturbation and bridging segments that decouple robot pose from environment state into demonstrations, enabling the policy to autonomously handle execution deviations. Second, to address critical, state-breaking (OOD) failures, we introduce a "Reset" pipeline. We leverage an MLLM for offline failure analysis to automatically identify OOD states from execution videos. This analysis enables the efficient, targeted collection of a small library of object-centric "Reset" skills, which are trained to restore the environment to a task-valid state. Our full framework integrates these learned policies. At inference, an online MLLM monitor arbitrates between task execution and "Reset" skills. Experiments on challenging, contact-rich manipulation tasks show our approach significantly improves task success and robustness.

Weikai Huang, Jieyu Zhang, Taoyang Jia, Chenhao Zheng, Ziqi Gao, Jae Sung Park, Ranjay Krishna

Visual grouping--operationalized through tasks such as instance segmentation, visual grounding, and object detection--enables applications ranging from robotic perception to photo editing. These fundamental problems in computer vision are powered by large-scale, painstakingly annotated datasets. Despite their impact, these datasets are costly to build, biased in coverage, and difficult to scale. Synthetic datasets offer a promising alternative but struggle with flexibility, accuracy, and compositional diversity. We introduce SOC, an accurate and scalable data synthesis pipeline via a novel object-centric composition strategy. It composes high-quality synthetic object segments into new images using 3D geometric layout augmentation and camera configuration augmentation with generative harmonization and mask-area-weighted blending, yielding accurate and diverse masks, boxes, and referring expressions. Models trained on just 100K of our synthetic images outperform those trained on larger real datasets (GRIT 20M, V3Det 200K) and synthetic pipelines (Copy-Paste, X-Paste, SynGround, SegGen by +24-36%)--achieving +10.9 AP on LVIS and +8.4 NAcc on gRefCOCO. SOC also enables controllable dataset construction for different use cases and boosts performance in both low-data and closed-vocabulary scenarios. Augmenting LVIS and COCO with synthetic object segments delivers strong performance across different real data scales and yields even greater improvements when real data is extremely limited (+6.59 AP on 1% COCO data). Furthermore, this controllability enables targeted data generation for intra-class referring, a diagnostic grounding task we propose that requires fine-grained attribute discrimination.

Yuanchang Liang, Xiaobo Wang, Kai Wang, Shuo Wang, Xiaojiang Peng, Haoyu Chen, David Kim Huat Chua, Prahlad Vadakkepat

In Vision-Language-Action (VLA) models, action chunking (i.e., executing a sequence of actions without intermediate replanning) is a key technique to improve robotic manipulation abilities. However, a large chunk size reduces the model's responsiveness to new information, while a small one increases the likelihood of mode-jumping, jerky behavior resulting from discontinuities between chunks. Therefore, selecting the optimal chunk size is an urgent demand to balance the model's reactivity and consistency. Unfortunately, a dominant trend in current VLA models is an empirical fixed chunk length at inference-time, hindering their superiority and scalability across diverse manipulation tasks. To address this issue, we propose a novel Adaptive Action Chunking (AAC) strategy, which exploits action entropy as the cue to adaptively determine the chunk size based on current predictions. Extensive experiments on a wide range of simulated and real-world robotic manipulation tasks have demonstrated that our approach substantially improves performance over the state-of-the-art alternatives. The videos and source code are publicly available at https://lance-lot.github.io/adaptive-chunking.github.io.

Alex Wang, Zhiwei Dong, Qicheng Bai, Chenshi Zhang, Yujie Yi, Guang Dai, Yong Liu, Mengmeng Wang

Recent generative models allow robots to generate future visual outcomes for action guidance, yet most still address imagination and control independently, resulting in visually coherent rollouts but physically inconsistent behaviors. While structural priors enhance spatial grounding, these methods remain visually correlation-driven rather than causally informed, overlooking the bidirectional coupling between robot actions and the evolving environment. We formalize the coupling as interaction dynamics, which specify where environmental changes occur and how actions cause them. Based on this formulation, we introduce DynBridge, an end-to-end framework that unifies imagination and control through the shared dynamics representation. Specifically, DynBridge realizes this via three components: (1) an Interaction Dynamics Generator that forecasts interaction dynamics via joint trajectory generation and action prediction; (2) an Action-Conditioned Dynamics Aggregator that integrates dynamics under control signals; and (3) a Dynamics-Guided Action Predictor that leverages the aggregated dynamics to produce executable, context-aware actions. Results demonstrate that DynBridge consistently outperforms prior methods on simulated and real-world benchmarks without external pretraining.

Kunzhe Song, Geo Jie Zhou, Xiaoming Liu, Huacheng Zeng

Robust 3D environmental perception is critical for applications such as autonomous driving and robot navigation. However, optical sensors such as cameras and LiDAR often fail under adverse conditions, including smoke, fog, and non-ideal lighting. Although specialized radar systems can operate in these environments, their reliance on bespoke hardware and licensed spectrum limits scalability and cost-effectiveness. This paper introduces Rascene, an integrated sensing and communication (ISAC) framework that leverages ubiquitous mmWave OFDM communication signals for 3D scene imaging. To overcome the sparse and multipath-ambiguous nature of individual radio frames, Rascene performs multi-frame, spatially adaptive fusion with confidence-weighted forward projection, enabling the recovery of geometric consensus across arbitrary poses. Experimental results demonstrate that our method reconstructs 3D scenes with high precision, offering a new pathway toward low-cost, scalable, and robust 3D perception.

Xia Su, Ruiqi Chen, Benlin Liu, Jingwei Ma, Zonglin Di, Ranjay Krishna, Jon Froehlich

Vision-Language Models (VLMs) have shown remarkable progress in Vision-Language Navigation (VLN), offering new possibilities for navigation decision-making that could benefit both robotic platforms and human users. However, real-world navigation is inherently conditioned by the agent's mobility constraints. For example, a sweeping robot cannot traverse stairs, while a quadruped can. We introduce Capability-Conditioned Navigation (CapNav), a benchmark designed to evaluate how well VLMs can navigate complex indoor spaces given an agent's specific physical and operational capabilities. CapNav defines five representative human and robot agents, each described with physical dimensions, mobility capabilities, and environmental interaction abilities. CapNav provides 45 real-world indoor scenes, 473 navigation tasks, and 2365 QA pairs to test if VLMs can traverse indoor environments based on agent capabilities. We evaluate 13 modern VLMs and find that current VLM's navigation performance drops sharply as mobility constraints tighten, and that even state-of-the-art models struggle with obstacle types that require reasoning on spatial dimensions. We conclude by discussing the implications for capability-aware navigation and the opportunities for advancing embodied spatial reasoning in future VLMs. The benchmark is available at https://makeabilitylab.github.io/CapNav/

Mingqi Yuan, Tao Yu, Haolin Song, Bo Li, Xin Jin, Hua Chen, Wenjun Zeng

Achieving efficient and robust whole-body control (WBC) is essential for enabling humanoid robots to perform complex tasks in dynamic environments. Despite the success of reinforcement learning (RL) in this domain, its sample inefficiency remains a significant challenge due to the intricate dynamics and partial observability of humanoid robots. To address this limitation, we propose **PvP**, a **P**roprioceptive-**P**rivileged contrastive learning framework that leverages the intrinsic complementarity between proprioceptive and privileged states. PvP learns compact and task-relevant latent representations without requiring hand-crafted data augmentations, enabling faster and more stable policy learning. To support systematic evaluation, we develop **SRL4Humanoid**, the first unified and modular framework that provides high-quality implementations of representative state representation learning (SRL) methods for humanoid robot learning. Extensive experiments on the LimX Oli robot across velocity tracking and motion imitation tasks demonstrate that PvP significantly improves sample efficiency and final performance compared to baseline SRL methods. Our study further provides practical insights into integrating SRL with RL for humanoid WBC, offering valuable guidance for data-efficient humanoid robot learning.

Binghui Zuo, Lin Zhou, Haoxuan Xu, Jianan Yan, Zhipeng Yu, Zekai Liu, Yangang Wang

Dexterous grasp generation is a predominant task that enables robots to perform human-level manipulation. However, a dexterous hand always maintains high-dimensional DoF and actuation space, making existing approaches that rely on holistic latent representations difficult to produce high-quality and semantically aligned grasps. In this paper, we propose MaskDexGrasp to address these challenges. We first present a part-aware grasp tokenizer that decomposes dexterous grasps into discrete tokens, facilitating compositional modeling of anatomical dependencies. Building upon this representation, a bidirectional masked grasp transformer is then developed to predict grasp tokens conditioned on object geometry and task description, ensuring coherent grasp generation while allowing fine-grained part-level editing. To facilitate evaluation, we construct a dexterous grasp dataset that comprises 65K grasping instances and 260K richly annotated descriptions covering 11 tasks. Comprehensive experiments demonstrate that our method achieves the state-of-the-art performance. Project page is available at https://binghui-z.github.io/MaskDexGrasp/.

Teng Wang, Yanting Lu, Ruize Wang

We present AutoTraces, an autoregressive vision-language-trajectory model for robot trajectory forecasting in humam-populated environments, which harnesses the inherent reasoning capabilities of large language models (LLMs) to model complex human behaviors. In contrast to prior works that rely solely on textual representations, our key innovation lies in a novel trajectory tokenization scheme, which represents physical waypoints as discrete tokens, seamlessly integrated into the LLM's space through a lightweight encoder-decoder architecture. This design preserves the LLM's native autoregressive generation mechanism while extending it to physical coordinate spaces, facilitates modeling of long-term interactions in trajectory data. We further introduce an automated chain-of-thought (CoT) generation mechanism that leverages a multimodal LLM to infer spatio-temporal relationships from visual observations and trajectory data, eliminating reliance on manual annotation. Through a two-stage training strategy, our AutoTraces achieves SOTA forecasting accuracy, particularly in long-horizon prediction, while exhibiting strong cross-scene generalization and supporting flexible-length forecasting.

Haoming Song, Delin Qu, Yuanqi Yao, Qizhi Chen, Jiarui Li, Qi Lv, Yiwen Tang, Li Kang, Heng Zhou, Xianqiang Gao 等

Humans naturally allocate more time before acting when handling complex tasks in the physical world. This paradigm has recently led to remarkable advances in boosting Large Language Models (LLMs) on complex tasks in digital domains. However, the potential of test-time computing remains largely unexplored for robotic foundation models that interact with the physical world. In this work, we propose FM-Steer, a test-time computing framework that augments flow-based Vision-Language-Action (VLA) generalist policies with value-guided sampling and cascaded action denoising, enabling stronger control performance and real-time action rates for dexterous robot manipulation. FM-Steer first introduces an intermediate flow verifier to estimate state-action values for candidate actions. At test time, the policy iteratively samples multiple noisy action proposals and retains the one with the highest predicted value, yielding value-aligned, high-quality actions without retraining. To satisfy the stringent frequency demands of robot control, FM-Steer further introduces cascaded action denoising, decoupling expensive value-guided sampling from fast action refinement. A lightweight Lite-Flow denoiser asynchronously takes the selected high-value noisy action and rapidly denoises it to produce the final control signal, enabling fluid, high-rate execution. During deployment, the intermediate verifier operates at a low frequency to provide value-guided sampling, while the Lite-Flow denoiser continually processes selected candidates to maintain real-time control. Extensive experiments demonstrate that FM-Steer scales flow-based VLA models effectively at test time and achieves state-of-the-art performance across diverse simulation benchmarks and real-world dexterous robotic tasks. The source code is available on the project page: https://hume-vla.github.io.

Vladimir Yugay, Thies Kersten, Luca Carlone, Theo Gevers, Martin R. Oswald, Lukas Schmid

Mapping systems with novel view synthesis (NVS) capabilities are widely used in computer vision, as well as in various applications, including augmented reality, robotics, and autonomous driving. Most notably, 3D Gaussian Splatting-based systems show high NVS performance; however, many current approaches are limited to static scenes. While recent works have begun addressing short-term dynamics (motion within the camera's view), long-term dynamics (the scene evolving through changes out of view) remain less explored.To overcome this limitation, we introduce a dynamic scene adaptation mechanism that continuously updates the 3D representation to reflect the latest changes. In addition, since maintaining geometric and semantic consistency remains challenging due to stale observations disrupting the reconstruction process, we propose a novel keyframe management mechanism that discards outdated observations while preserving as much information as possible. We thoroughly evaluate Gaussian Mapping for Evolving Scenes (GaME) on both synthetic and real-world datasets, achieving a 29.7% improvement in PSNR and a 3 times improvement in L1 depth error over the most competitive baseline.

Yinan Deng, Kejia Hu, Ye Chen, Jianyu Dou, Jiahui Wang, Jingyu Zhao, Haojia Ao, Yi Yang, Yufeng Yue

Scalable robot learning is hindered by the high cost of acquiring diverse, high-quality embodied data. Existing data generation approaches partially mitigate this issue but typically depend on hard-to-access hardware and labor-intensive manual effort, with limited generalization to diverse scene configurations. To overcome these limitations, we propose Video2Robo, a framework that generates high-quality and diverse robot data directly from a single human demonstration video, enabling seamless deployment on physical robots. At its core, Video2Robo leverages 3D Gaussian Splatting (3DGS) as a powerful scene representation, enabling high-fidelity rendering and explicit 3D scene editing. The framework tracks temporally consistent motion trajectories of task-relevant objects from raw video footage and identifies key task skills, guiding robots to execute tasks kinematically plausibly under novel object arrangements. Furthermore, by augmenting backgrounds, textures, lighting, and camera views, Video2Robo further enhances the diversity of generated data. Extensive evaluations in both simulation and real-world environments demonstrate that policies trained on Video2Robo data achieve superior generalization and transfer performance. Project webpage: Video2Robo.