Real-time, continuous understanding of visual signals is essential for real-world interactive AI applications, and poses a fundamental system-level challenge. Existing research on streaming video understanding, however, typically focuses on isolated aspects such as question-answering accuracy under limited visual context or improvements in encoding efficiency, while largely overlooking practical deployability under realistic resource constraints. To bridge this gap, we introduce StreamingEval, a unified evaluation framework for assessing the streaming video understanding capabilities of Video-LLMs under realistic constraints. StreamingEval benchmarks both mainstream offline models and recent online video models under a standardized protocol, explicitly characterizing the trade-off between efficiency, storage and accuracy. Specifically, we adopt a fixed-capacity memory bank to normalize accessible historical visual context, and jointly evaluate visual encoding efficiency, text decoding latency, and task performance to quantify overall system deployability. Extensive experiments across multiple datasets reveal substantial gaps between current Video-LLMs and the requirements of realistic streaming applications, providing a systematic basis for future research in this direction. Codes will be released upon acceptance.
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Recent reinforcement learning (RL) approaches, such as outcome-supervised GRPO, have advanced reasoning in Large Language Models (LLMs), yet their adaptation to multimodal LLMs (MLLMs) remains underexplored. Progress has been further limited by the lack of evaluation settings that jointly test perception and reasoning under controlled generalization challenges. To enable such analysis, we present **SEED-Bench-R1**, a structured testbed featuring real-world video tasks and hierarchical evaluation across in-distribution, cross-environment, and cross-environment-task scenarios. Our analysis reveals that standard outcome-supervised GRPO often yields "logical incoherence"—achieving correct answers through flawed reasoning—due to its exclusive focus on final-answer rewards and rigid KL penalties. To address this, we propose **GRPO-CARE**, a consistency-aware RL framework that eliminates KL penalties while introducing a two-tiered reward system: a base reward for accuracy and an adaptive bonus for consistency. This bonus, derived from a slowly evolving reference model through group-relative likelihood calibration, rewards reasoning paths that logically support the final answer without requiring expensive process supervision. Experiments on SEED-Bench-R1 show that GRPO-CARE consistently outperforms standard GRPO, achieving a 6.7% gain on the hardest evaluation level and a 24.5% increase in reasoning consistency. Moreover, models trained with GRPO-CARE transfer effectively to diverse video understanding and even language-only reasoning benchmarks, validating its robustness and generality.
We introduce TemporalVLM, a video large language model (video LLM) for temporal reasoning and fine-grained understanding in long videos. Our approach includes a visual encoder for mapping a long-term video into features which are time-aware and contain both local and global cues. It first divides an input video into short-term clips, which are jointly encoded with timestamps and fused across overlapping temporal windows into time-sensitive local features. Next, the local features are passed through a bidirectional long short-term memory (BiLSTM) module for global feature aggregation. Moreover, to facilitate the evaluation of TemporalVLM, we present a large-scale long video dataset of industry assembly processes, namely IndustryASM, consisting of videos recorded on factory floors with actions and timestamps annotated by industrial engineers for time and motion studies and temporal action segmentation evaluation. Finally, extensive experiments show that TemporalVLM outperforms previous methods across temporal reasoning and fine-grained understanding tasks, i.e., dense video captioning, temporal video grounding, video highlight detection, and temporal action segmentation.
Video-LLMs face a fundamental tension in long-video reasoning: static, sparse frame sampling either dilutes evidence across task-irrelevant segments at significant cost or misses fine-grained temporal semantics altogether. We propose a novel, cognitively-inspired task — Endomorphic Multimodal Compression (EMC) — as a structurally-constrained sufficient-statistic problem for VideoQA, and formulate it as an endomorphic transformation F_EMC : (V, Q) → (v, q) that compresses the multimodal input while preserving answer invariance across reasonable downstream models. The endomorphic form keeps the compressed output in the downstream pipeline’s native task space — a structural mirror of the filter-then-reason mechanism in the cognitive literature motivating EMC — distinguishing it from latent-code compression (IB / VIB) and making the formulation extensible to other multimodal settings. Under the Markov chain A → (V, Q) → (v, q), EMC realizes the classical sufficiency condition I((v, q); A) = I((V, Q); A) in its VideoQA-natural form. As a modular front-end, EMC plugs into both Video Instruction Tuning and Video Question Answering pipelines. We release the first dedicated benchmark and propose ReSimplifyIt, an EMC baseline surpassing prior methods by 0.40 F-1 with competitive query rewriting. Integrating EMC yields relative gains of 7.33% in training and 33.7% in inference for video-language understanding.
We introduce the task of grounded article generation with the goal of creating a Wikipedia-style article from multiple diverse videos about real-world events—from natural disasters to political elections—where all the information in the article is supported by video evidence. Videos are intuitive sources for retrieval-augmented generation (RAG), but most contemporary RAG workflows focus heavily on text while existing methods for video-based summarization focus on low-level scene understanding rather than high-level event semantics. To close this gap, we introduce , a benchmark consisting of expert-written articles and densely annotated videos that provide evidence for articles’ claims, facilitating the integration of video into RAG pipelines and enabling the creation of in-depth content that is grounded in multimodal sources. We further propose Collaborative Article Generation (CAG), a novel interactive method for article creation from multiple videos. CAG leverages an iterative interaction between an r1-style reasoning model and a VideoLLM to draw higher-level inferences about the target event than is possible with VideoLLMs alone, which fixate on low-level visual features. We benchmark state-of-the-art VideoLLMs and CAG in both oracle retrieval and RAG settings and find that CAG consistently outperforms alternative methods, while suggesting intriguing avenues for future work.
The advent of always-on personal AI assistants, enabled by all-day wearable devices such as smart glasses, demands a new level of contextual understanding—one that goes beyond short, isolated events to encompass the continuous, longitudinal stream of egocentric video. Achieving this vision requires advances in long-horizon video understanding, where systems must interpret and recall visual and audio information spanning days or even weeks. Existing methods, including large language models and retrieval-augmented generation, are constrained by limited context windows and lack the ability to perform compositional, multi-hop reasoning over very long video streams. In this work, we address these challenges through EGAgent, an enhanced agentic framework centered on entity scene graphs, which represent people, places, objects, and their relationships over time. Our system equips a planning agent with tools for structured search and reasoning over these graphs, as well as hybrid visual and audio search capabilities, enabling detailed, cross-modal, and temporally coherent reasoning. Experiments on the EgoLifeQA and Video-MME-long datasets show that our method achieves state-of-the-art performance on EgoLifeQA (57.5%) and competitive performance on Video-MME-long (74.1%) for complex longitudinal video understanding tasks.
Visual segmentation, the task of segmenting an image into semantically meaningful regions, is a cornerstone in machine learning and has widespread applications in industry. Nevertheless, visual segmentation with instruction has been a challenging task for many years. This largely stems from the cross-modal discrepancy between language and image domains, resulting in difficulty in relating the instruction semantics and the pixel-level predictions. In recent years, the remarkable reasoning capabilities of Large Language Models (LLMs) and Large Multimodal Models (LMMs) have spurred a new wave of research aiming to bridge the disparity between natural language instructions and pixel-level understanding. This survey offers the first comprehensive overview of the rapidly evolving field of LLM-driven visual segmentation. We categorize existing approaches based on their core objectives and methodologies, including reasoning-based segmentation, open-vocabulary segmentation, grounding techniques connecting language to pixels, and extensions to video domains. We review recent seminal works in LLM-based visual segmentation, analyzing their architectural innovations, training strategies, and benchmark performance. Furthermore, we discuss the common datasets, evaluation metrics, and identify key challenges and promising future directions at the intersection of language and visual segmentation. We hope this survey serves as a valuable resource for researchers and practitioners seeking to understand the current landscape and future directions of leveraging LLMs for sophisticated visual segmentation tasks and applications. The resource summary is available at https://github.com/wyzjack/Awesome-LLM-Visual-Segmentation.
The advent of multi-modal large language models (MLLMs) has greatly advanced research on video fake news detection (VFND) tasks. Existing benchmarks typically focus on the detection accuracy, while failing to provide fine-grained assessments for the entire detection process. To address these limitations, we introduce POVFNDB (Process-oriented Video Fake News Detection Benchmark), a process-oriented benchmark comprising 10 tasks designed to systematically evaluate MLLMs’ perception, understanding, and reasoning capabilities in VFND. This benchmark contains 36,240 human-annotated question-answer (QA) in structured or open-ended formats, spanning 15 distinct evaluation dimensions that characterize different aspects of the video fake news detection process.Using POVFNDB, we conduct comprehensive evaluations on both proprietary and open-source MLLMs. Moreover, We fine-tune Qwen2.5VL-7B-Instruct on a reasoning dataset generated by our proposed POVFND-CoT, a chain-of-thought method that utilizes rationales from evaluation results and rationale validation. The resulting model achieves sota performance on VFND.
Proactive streaming video understanding requires Video-LLMs to decide when to respond as a video unfolds, a task where existing methods often fall short due to their implicit, query-agnostic modeling of visual evidence. We introduce Response-G1, a novel framework that establishes explicit, structured alignment between the accumulated video evidence and the query’s expected response conditions via scene graphs. The framework operates in three fine-tuning-free stages: (1) online query-guided scene graph generation from streaming clips; (2) memory-based retrieval of the most semantically relevant historical scene graphs; and (3) retrieval-augmented trigger prompting for per-frame "silence/response" decisions. By grounding both evidence and conditions in a shared graph representation, Response-G1 achieves more interpretable and accurate response timing decisions. Experimental results on established benchmarks demonstrate the superiority of our method in both proactive and reactive tasks, validating the advantage of explicit scene graph modeling and retrieval in streaming video understanding.
Video Large Language Models (VideoLLMs) excel at video understanding tasks where outputs are textual, such as Video Question Answering and Video Captioning. However, they underperform specialized embedding-based models in Retrieval tasks, such as Text-toVideo Retrieval and Moment Retrieval. We introduce ViLL-E (Video-LLM-Embed), a unified VideoLLM architecture endowed with a novel embedding generation mechanism that allows the model to "think longer" for complex videos and stop early for easy ones. We train this model with a three-stage training methodology combining generative and contrastive learning: initial large-scale pre-training with video-caption pairs; followed by continual training on a smaller, detailed-caption dataset; and concluding with task-specific fine-tuning on a novel multi-task dataset covering Video QA, Temporal Localization, Video Retrieval, and Video-Text Matching. Our model significantly improves temporal localization (on avg. 7% over other VideoLLMs) and video retrieval (up to 4% over dual encoder models), achieving performance comparable to state-of-the-art specialized embedding models while remaining competitive on VideoQA tasks. Furthermore, our joint contrastive-generative training unlocks new zero-shot capabilities, significantly outperforming state-of-the-art methods in composed video retrieval (+5% over SotA) and retrieval from long text (+2% over SotA).
CNSL-bench: Benchmarking the Sign Language Understanding Capabilities of MLLMs on Chinese National Sign Language
PDF ↗Sign language research has achieved significant progress due to the advances in large language models (LLMs). However, the intrinsic ability of LLMs to understand sign language, especially in multimodal contexts, remains underexplored. To address this limitation, we introduce \textbf{CNSL-bench}, the first comprehensive \textbf{C}hinese \textbf{N}ational \textbf{S}ign \textbf{L}anguage \textbf{bench}mark designed for evaluating multimodal large language models (MLLMs) in sign language understanding. The proposed CNSL-bench is characterized by: 1) Authoritative grounding, as it is anchored to the officially standardized \textit{National Common Sign Language Dictionary}, mitigating ambiguity from regional or non-canonical variants and ensuring consistent semantic definitions; 2) Multimodal coverage, providing aligned textual descriptions, illustrative images, and sign language videos; and 3) Articulatory diversity, supporting fine-grained analysis across key manual articulatory forms, including air-writing, finger-spelling, and the Chinese manual-alphabet. Using CNSL-bench, we extensively evaluate 21 open-source and proprietary up-to-date MLLMs. Our results reveal that, despite recent advances in multimodal modeling, current MLLMs remain substantially inferior to human performance, exhibiting systematic disparities across input modalities and manual articulatory forms. Additional diagnostic analyses suggest that several performance limitations persist beyond improvements in reasoning and that instruction-following robustness varies substantially across models.
HowToNarrate: A General-Domain Benchmark for Synchronized Video Narration with External Knowledge
PDF ↗We present ***HowToNarrate***, the first general-domain benchmark for Synchronized Video Narration. The benchmark contains 3.2K videos across seven domains, segmented into 37.5K clips with aligned narrations and associated external knowledge. Effective narration requires models to *understand visual scenes*, incorporate *relevant knowledge*, and produce *coherent, length-appropriate* descriptions. We systematically benchmark current Multimodal LLMs (MLLMs) on these abilities. Our analysis shows that existing MLLMs overemphasize knowledge retrieval while largely neglecting prior context (receiving less than 10% attention). Moreover, they often conflate narration context with external knowledge, leading to redundancy and incoherence. To mitigate these issues, we propose VideoNarrationAgent, a multi-agent framework that combines context compression, knowledge retrieval, and narration generation. Experiments demonstrate that our method significantly improves MLLM performance. Furthermore, instruction tuning on HowToNarrate enhances both context-awareness and length control, boosting Qwen2.5-VL’s score from 25 to 84. We will release all data and code to support future research in synchronized video narration.
AI models capable of comprehending humor hold real-world promise—for example, enhancing engagement in human-machine interactions. To gauge and diagnose the capacity of multimodal large language models (MLLMs) for humor understanding, we introduce v-HUB, a novel video humor understanding benchmark. v-HUB comprises a curated collection of non-verbal short videos, reflecting real-world scenarios where humor can be appreciated purely through visual cues. We pair each video clip with rich annotations to support a variety of evaluation tasks and analyses, including a novel study of environmental sound that can enhance humor. To broaden its applicability, we construct an open-ended QA task, making v-HUB readily integrable into existing video understanding task suites. We evaluate a diverse set of MLLMs, from specialized Video-LLMs to versatile OmniLLMs that can natively process audio, covering both open-source and proprietary domains. The experimental results expose the difficulties MLLMs face in comprehending humor from visual cues alone. Our findings also demonstrate that incorporating audio helps with video humor understanding, highlighting the promise of integrating richer modalities for complex video understanding tasks.
Video misinformation detection is often approached as a binary veracity classification problem, overlooking the complex reasoning required to explain how and why content misleads. Existing benchmarks fail to capture the diversity of manipulation strategies, such as AI-generated edits and out-of-context manipulation, and do not evaluate whether models can provide process-level justifications for their judgments. We address these limitations with MisVideoQA, a multi-turn benchmark designed to assess comprehensive understanding and reasoning in video misinformation analysis. MisVideoQA covers 12 fine-grained deception categories and evaluates models along six dimensions, progressing from perceptual attribution to intent and persuasion analysis. Recognizing that standard MLLMs struggle to sustain such structured, evidence-based deduction, we propose MisAgent, a Delphi-inspired multi-agent framework in which specialized agents collaboratively integrate multimodal cues with external evidence. Experimental results show that state-of-the-art multimodal large language models perform poorly on MisVideoQA, while MisAgent consistently improves reasoning accuracy and explanation quality. Together, our benchmark and framework establish a unified foundation for reliable, interpretable, and evidence-grounded video misinformation analysis.
Scaling multimodal large language models (MLLMs) to long videos is constrained by limited context windows. While retrieval-augmented generation (RAG) is a promising remedy by organizing query-relevant visual evidence into a compact context, most existing methods (i) flatten videos into independent segments, breaking their inherent spatio-temporal structure, and (ii) depend on explicit semantic matching, which can miss cues that are implicitly relevant to the query’s intent. To overcome these limitations, we propose VideoStir, a structured and intent-aware long-video RAG framework. It firstly structures a video as a spatio-temporal graph at clip level, and then performs multi-hop retrieval to aggregate evidence across distant yet contextually related events. Furthermore, it introduces an MLLM-backed intent-relevance scorer that retrieves frames based on their alignment with the query’s reasoning intent. To support this capability, we curate IR-600K, a large-scale dataset tailored for learning frame–query intent alignment. Experiments show that VideoStir is competitive with state-of-the-art baselines without relying on auxiliary information, highlighting the promise of shifting long-video RAG from flattened semantic matching to structured, intent-aware reasoning. Codes and checkpoints are available at https://github.com/RomGai/VideoStir.
Video temporal understanding is crucial for multimodal large language models (MLLMs) to reason over events in videos. Despite recent advances in general video understanding, current MLLMs still struggle with fine-grained temporal reasoning. While reinforcement learning (RL) has been explored to address this issue recently, existing RL approaches remain limited in performance on time-sensitive tasks. In this work, we propose **MUSEG**, a novel RL-based method that enhances temporal understanding by introducing timestamp-aware multi-segment grounding. MUSEG enables MLLMs to align queries with multiple relevant video segments, promoting more comprehensive temporal reasoning. To facilitate effective learning, we design a customized RL training recipe with phased rewards that progressively guides the model toward temporally grounded reasoning. Extensive experiments on temporal grounding and time-sensitive video question answering (QA) tasks demonstrate that MUSEG significantly outperforms existing methods and generalizes well across diverse temporal understanding scenarios.
GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents
PDF ↗Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct entities, and reason about concurrent multi-agent behaviors from a first-person perspective, capabilities that existing benchmarks do not adequately evaluate. We introduce GameplayQA, a framework for evaluating agentic-centric perception and reasoning through video understanding. Specifically, we densely annotate multiplayer 3D gameplay videos at 1.22 labels/second, with time-synced, concurrent captions of states, actions, and events structured around a triadic system of Self, Other Agents, and the World, a natural decomposition for multi-agent environments. From these annotations, we refined 2.4K diagnostic QA pairs organized into three levels of cognitive complexity, accompanied by a structured distractor taxonomy that enables fine-grained analysis of where models hallucinate. Evaluation of frontier MLLMs reveals a substantial gap from human performance, with common failures in temporal and cross-video grounding, agent-role attribution, and handling the decision density of the game. We hope GameplayQA stimulates future research at the intersection of embodied AI, agentic perception, and world modeling.
Text-to-video (T2V) generation models have made rapid progress in producing visually high-quality and temporally coherent videos. However, existing benchmarks primarily focus on perceptual quality, text–video alignment, or physical plausibility, leaving a critical aspect of action understanding largely unexplored: object state change (OSC) explicitly specified in the text prompt. OSC refers to the transformation of an object’s state induced by an action, such as peeling a potato or slicing a lemon. In this paper, we introduce OSCBench, a benchmark specifically designed to assess OSC performance in T2V models. OSCBench is constructed from instructional cooking data and systematically organizes action–object interactions into regular, novel, and compositional scenarios to probe both in-distribution performance and generalization. We evaluate six representative open-source and proprietary T2V models using both human user study and multimodal large language model (MLLM)–based automatic evaluation. Our results show that, despite strong performance on semantic and scene alignment, current T2V models consistently struggle with accurate and temporally consistent object state changes, especially in novel and compositional settings. These findings position OSC as a key bottleneck in text-to-video generation and establish OSCBench as a diagnostic benchmark for advancing state-aware video generation models. Project page: https://hanxjing.github.io/OSCBench.
Block-wise discrete diffusion offers an attractive balance between parallel generation and causal dependency modeling, making it a promising backbone for vision-language modeling. However, its practical adoption has been limited by high training cost, slow convergence, and instability, which have so far kept it behind strong autoregressive (AR) baselines. We present SDAR-VL, the first systematic application of block-wise discrete diffusion to large-scale vision-language understanding (VLU), together with an integrated framework for efficient and stable training. This framework unifies three components: 1) Asynchronous Block-wise Noise Scheduling to diversify supervision within each batch; 2) Effective Mask Ratio Scaling for unbiased loss normalization under stochastic masking; and 3) a Progressive Beta Noise Curriculum that increases effective mask coverage while preserving corruption diversity. Experiments on 21 single-image, multi-image, and video benchmarks show that SDAR-VL consistently improves training efficiency, convergence stability, and task performance over conventional block diffusion. On this evaluation suite, SDAR-VL sets a new state of the art among diffusion-based vision-language models and, under matched settings, matches or surpasses strong AR baselines such as LLaVA-OneVision as well as the global diffusion baseline LLaDA-V, establishing block-wise diffusion as a practical backbone for VLU.
Multimodal Large Language Models typically assume linguistic context invariably enhances visual understanding. We study this assumption in semantic adversarial scenarios, specifically magic tricks, where narration deliberately diverges from physical reality. We introduce MagicBench, a diagnostic benchmark of 402 videos for evaluating MLLMs under hierarchical linguistic interference, together with a Physical Constraint Set (PCS) protocol for assessing adherence to physical laws. Evaluation uncovers a Semantic Dependency Paradox: (1) Semantic anchoring: Entity nouns act as anchors aiding localization, paradoxically boosting performance despite false predicates. (2) Visual Agency Loss: In semantic vacuums, multimodal performance collapses 12.4% (p < 0.01) below the vision-only "capability probe". This gap persists under symmetric prompting, suggesting a form of functional perception suppression in which autonomous visual search may be under-utilized in multimodal settings without linguistic triggers. Causal interventions via spatial prompting and signal magnification provide evidence that internal reasoning remains functional, supporting the interpretation of a perceptual access bottleneck. Our findings suggest MLLMs function as "language-guided passive observers", advocating for perceptually-independent architectures that decouple sensory agency from linguistic dominance. Code and dataset are available at https://github.com/Ink-Dawn/MagicBench