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9,256篇论文匹配“Diffusion models”
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Yunlong Lin, Tian Ye, Sixiang Chen, Zhenqi Fu, Yingying Wang, Wenhao Chai, Zhaohu Xing, Wenxue Li, Lei Zhu, Xinghao Ding

Existing low-light image enhancement (LIE) methods have achieved noteworthy success in solving synthetic distortions, yet they often fall short in practical applications. The limitations arise from two inherent challenges in real-world LIE: 1) the collection of distorted/clean image pairs is often impractical and sometimes even unavailable, and 2) accurately modeling complex degradations presents a non-trivial problem. To overcome them, we propose the Attribute Guidance Diffusion framework (AGLLDiff), a training-free method for effective real-world LIE. Instead of specifically defining the degradation process, AGLLDiff shifts the paradigm and models the desired attributes, such as image exposure, structure and color of normal-light images. These attributes are readily available and impose no assumptions about the degradation process, which guides the diffusion sampling process to a reliable high-quality solution space. Extensive experiments demonstrate that our approach outperforms the current leading unsupervised LIE methods across benchmarks in terms of distortion-based and perceptual-based metrics, and it performs well even in sophisticated wild degradation.

Pei Lin

Existing hands datasets are largely short-range and the interaction is weak due to the self-occlusion and self-similarity of hands, which can not yet fit the need for interacting hands motion generation. To rescue the data scarcity, we propose HandDiffuse12.5M, a novel and real dataset that consists of temporal sequences with strong two-hand interactions. HandDiffuse12.5M has the largest scale and richest interactions among the existing two-hand datasets. We further present a strong baseline method HandDiffuse for the controllable motion generation of interacting hands using various controllers. Specifically, we apply the diffusion model as the backbone and design two motion representations for different controllers. To reduce artifacts, we also propose Interaction Loss which explicitly quantifies the dynamic interaction process. Our HandDiffuse enables various applications, i.e., motion in-betweening and trajectory controled generation. Experiments show that our method outperforms the state-of-the-art techniques in motion generation. The vivid two-hand motions generated by our method can also construct synthetic datasets and enhances the accuracy of existing hand motion capture algorithms.

Jiayi Lin, Jiabo Huang, Jian Hu, Shaogang Gong

Visual-textual correlations in the attention maps derived from text-to-image diffusion models are proven beneficial to dense visual prediction tasks, e.g., semantic segmentation. However, a significant challenge arises due to the input distributional discrepancy between the context-rich sentences used for image generation and the isolated class names typically used in semantic segmentation. This discrepancy hinders diffusion models from capturing accurate visual-textual correlations. To solve this, we propose InvSeg, a test-time prompt inversion method that tackles open-vocabulary semantic segmentation by inverting image-specific visual context into text prompt embedding space, leveraging structure information derived from the diffusion model's reconstruction process to enrich text prompts so as to associate each class with a structure-consistent mask. Specifically, we introduce Contrastive Soft Clustering (CSC) to align derived masks with the image's structure information, softly selecting anchors for each class and calculating weighted distances to push inner-class pixels closer while separating inter-class pixels, thereby ensuring mask distinction and internal consistency. By incorporating sample-specific context, InvSeg learns context-rich text prompts in embedding space and achieves accurate semantic alignment across modalities. Experiments show that InvSeg achieves state-of-the-art performance on the PASCAL VOC, PASCAL Context and COCO Object datasets.

Ente Lin, Xujie Zhang, Fuwei Zhao, Yuxuan Luo, Xin Dong, Long Zeng, Xiaodan Liang

Diffusion models for garment-centric human generation from text or image prompts have garnered emerging attention for their great application potential. However, existing methods often face a dilemma: lightweight approaches, such as adapters, are prone to generate inconsistent textures; while finetune-based methods involve high training costs and struggle to maintain the generalization capabilities of pretrained diffusion models, limiting their performance across diverse scenarios. To address these challenges, we propose DreamFit, which incorporates a lightweight Anything-Dressing Encoder specifically tailored for the garment-centric human generation. DreamFit has three key advantages: (1) Lightweight training: with the proposed adaptive attention and LoRA modules, DreamFit significantly minimizes the model complexity to 83.4M trainable parameters. (2) Anything-Dressing: Our model generalizes surprisingly well to a wide range of (non-)garments, creative styles, and prompt instructions, consistently delivering high-quality results across diverse scenarios. (3) Plug-and-play: DreamFit is engineered for smooth integration with any community control plugins for diffusion models, ensuring easy compatibility and minimizing adoption barriers. To further enhance generation quality, DreamFit leverages pretrained large multi-modal models (LMMs) to enrich the prompt with fine-grained garment descriptions, thereby reducing the prompt gap between training and inference. We conduct comprehensive experiments on both 768 x 512 high-resolution benchmarks and in-the-wild images. DreamFit surpasses all existing methods, highlighting its state-of-the-art capabilities of garment-centric human generation.

Yiyuan Liang, Zhiying Yan, Liqun Chen, Jiahuan Zhou, Luxin Yan, Sheng Zhong, Xu Zou

Vision-centric autonomous driving systems require diverse data for robust training and evaluation, which can be augmented by manipulating object positions and appearances within existing scene captures. While recent advancements in diffusion models have shown promise in video editing, their application to object manipulation in driving scenarios remains challenging due to imprecise positional control and difficulties in preserving high-fidelity object appearances. To address these challenges in position and appearance control, we introduce DriveEditor, the first diffusion-based framework for object editing in driving videos. DriveEditor offers a unified framework for comprehensive object editing operations, including repositioning, replacement, deletion, and insertion. These diverse manipulations are all achieved through a shared set of varying inputs, processed by identical position control and appearance maintenance modules. The position control module projects the given 3D bounding box while preserving depth information and hierarchically injects it into the diffusion process, enabling precise control over object position and orientation. The appearance maintenance module preserves consistent attributes with a single reference image by employing a three-tiered approach: low-level detail preservation, high-level semantic maintenance, and the integration of 3D priors from a novel view synthesis model. Extensive qualitative and quantitative evaluations on the nuScenes dataset demonstrate DriveEditor's exceptional fidelity and controllability in generating diverse driving scene edits, as well as its remarkable ability to facilitate downstream tasks.

Li Liang, Naveed Akhtar, Jordan Vice, Xiangrui Kong, Ajmal Saeed Mian

3D semantic scene completion is critical for multiple downstream tasks in autonomous systems. It estimates missing geometric and semantic information in the acquired scene data. Due to the challenging real-world conditions, this task usually demands complex models that process multi-modal data to achieve acceptable performance. We propose a unique neural model, leveraging advances from the state space and diffusion generative modeling to achieve remarkable 3D semantic scene completion performance with monocular image input. Our technique processes the data in the conditioned latent space of a variational autoencoder where diffusion modeling is carried out with an innovative state space technique. A key component of our neural network is the proposed Skimba (Skip Mamba) denoiser, which is adept at efficiently processing long-sequence data. The Skimba diffusion model is integral to our 3D scene completion network, incorporating a triple Mamba structure, dimensional decomposition residuals and varying dilations along three directions. We also adopt a variant of this network for the subsequent semantic segmentation stage of our method. Extensive evaluation on the standard SemanticKITTI and SSCBench-KITTI360 datasets show that our approach not only outperforms other monocular techniques by a large margin, it also achieves competitive performance against stereo methods.

Zonglin Li, Xiaoqian Lv, Qinglin Liu, Quanling Meng, Xin Sun, Shengping Zhang

Most existing 3D visual speech animation methods synthesize lip movements synchronized with speech, which however neglect head poses and therefore degrade the animation realism. The animation of head poses presents two primary challenges: (1) the intricate mapping between speech and head poses remains poorly understood and (2) the absence of 4D face datasets featuring realistic head poses. Inspired by prosody decomposition in speech processing, we discern that head movements correlate with the fundamental frequency (F0) of speech prosody, while lip movements align with the language content. These observations motivate us to propose a novel framework, dubbed ProsodyTalker, that concurrently synthesizes lip and head movements, grounded in the principles of prosody decomposition. The core idea is first to adopt information perturbation to explicitly decompose the speech prosody into pose-related F0 and lip-related language content. Then, an autoregressive content-oriented fusion decoder is employed to enhance lip synchronization in the synthesized facial sequences. To synthesize head poses, we design a transformer-based variational autoencoder to learn a latent distribution of facial sequences and propose an F0-conditioned latent diffusion model to establish a probabilistic mapping from F0 to pose-related latent codes. Furthermore, we contribute a large-scale 4D face dataset containing bunches of variations in identities, head poses and facial motions. Extensive experiments show that our method achieves more realistic animation than state-of-the-art methods.

Yachao Li, Dong Liang, Tianyu Ding, Sheng-Jun Huang

Diffusion-based models have shown great promise in real-world image super-resolution (Real-ISR), but often generate content with structural errors and spurious texture details due to the empirical priors and illusions of these models. To address this issue, we introduce StructSR, a simple, effective, and plug-and-play method that enhances structural fidelity and suppresses spurious details for diffusion-based Real-ISR. StructSR operates without the need for additional fine-tuning, external model priors, or high-level semantic knowledge. At its core is the Structure-Aware Screening (SAS) mechanism, which identifies the image with the highest structural similarity to the low-resolution (LR) input in the early inference stage, allowing us to leverage it as a historical structure knowledge to suppress the generation of spurious details. By intervening in the diffusion inference process, StructSR seamlessly integrates with existing diffusion-based Real-ISR models. Our experimental results demonstrate that StructSR significantly improves the fidelity of structure and texture, improving the PSNR and SSIM metrics by an average of 5.27% and 9.36% on a synthetic dataset (DIV2K-Val) and 4.13% and 8.64% on two real-world datasets (RealSR and DRealSR) when integrated with four state-of-the-art diffusion-based Real-ISR methods.

Xudong Li, Yan Zhang, Yunhang Shen, Ke Li, Runze Hu, Xiawu Zheng, Sicheng Zhao

Blind Image Quality Assessment (BIQA) aims to evaluate image quality in line with human perception, without reference benchmarks. Currently, deep learning BIQA methods typically depend on using features from high-level tasks for transfer learning. However, the inherent differences between BIQA and these high-level tasks inevitably introduce noise into the quality-aware features. In this paper, we take an initial step toward exploring the diffusion model for feature denoising in BIQA, namely Perceptual Feature Diffusion for IQA (PFD-IQA), which aims to remove noise from quality-aware features. Specifically, 1) we propose a Perceptual Prior Discovery and Aggregation module to establish two auxiliary tasks to discover potential low-level features in images that are used to aggregate perceptual textual prompt conditions for the diffusion model. 2) we propose a Perceptual Conditional Feature Refinement strategy, which matches noisy features to predefined denoising trajectories and then performs exact feature denoising based on textual prompt conditions. By incorporating a lightweight denoiser and requiring only a few feature denoising steps (e.g., just five iterations), our PFD-IQA framework achieves superior performance across eight standard BIQA datasets, validating its effectiveness.

Ruihuang Li, Liyi Chen, Zhengqiang Zhang, Varun Jampani, Vishal M. Patel, Lei Zhang

Text-based 2D diffusion models have demonstrated impressive capabilities in image generation and editing. Meanwhile, the 2D diffusion models also exhibit substantial potentials for 3D editing tasks. However, how to achieve consistent edits across multiple viewpoints remains a challenge. While the iterative dataset update method is capable of achieving global consistency, it suffers from slow convergence and over-smoothed textures. We propose SyncNoise, a novel geometry-guided multi-view consistent noise editing approach for high-fidelity 3D scene editing. SyncNoise synchronously edits multiple views with 2D diffusion models while enforcing multi-view noise predictions to be geometrically consistent, which ensures global consistency in both semantic structure and low-frequency appearance. To further enhance local consistency in high-frequency details, we set a group of anchor views and propagate them to their neighboring frames through cross-view reprojection. To improve the reliability of multi-view correspondences, we introduce depth supervision during training to enhance the reconstruction of precise geometries. Our method achieves high-quality 3D editing results respecting the textual instructions, especially in scenes with complex textures, by enhancing geometric consistency at the noise and pixel levels.

Pu Li, Wenhao Zhang, Jianwei Guo, Jinglu Chen, Dong-Ming Yan

The integration of deep generative networks into generating Computer-Aided Design (CAD) models has garnered increasing attention over recent years. Traditional methods often rely on discrete sequences of parametric line/curve segments to represent sketches. Differently, we introduce RECAD, a novel framework that generates Raster sketches and 3D Extrusions for CAD models. Representing sketches as raster images offers several advantages over discrete sequences: 1) it breaks the limitations on the types and numbers of lines/curves, providing enhanced geometric representation capabilities; 2) it enables interpolation within a continuous latent space; and 3) it allows for more intuitive user control over the output. Technically, RECAD employs two diffusion networks: the first network generates extrusion boxes conditioned on the number and types of extrusions, while the second network produces sketch images conditioned on these extrusion boxes. By combining these two networks, RECAD effectively generates sketch-and-extrude CAD models, offering a more robust and intuitive approach to CAD model generation. Experimental results indicate that RECAD achieves strong performance in unconditional generation, while also demonstrating effectiveness in conditional generation and output editing.

Ling Li, Ruiwen Gu, Chongyang Wang, Junliang Xing, Xinchun Yu, Xiao-Ping Zhang

Multi-view 3D human pose estimation (MHPE) is an important research task in computer vision. To maintain consistency during the data collection, hardware synchronization devices are commonly used to connect cameras, ensuring that images from different views are captured simultaneously. However, synchronizing with extra devices has two apparent limitations: the hardware is i) usually expensive and ii) less flexible for deployment in outdoor open scenarios. Suppose the model can improve its tolerance for the time differences in multi-view image capture. In that case, the difficulty and cost of deployment will be greatly reduced, and MHPE will become more widespread. In this paper, we try to answer how to build a model that performs pose estimation directly using ''weakly synchronized images" from multiple views, where the captured images shift from each other within a frame. To this end, we introduce a new multi-view 3D human pose estimation task given weakly synchronized image inputs. Apart from existing well-synchronized datasets, we present the first weakly synchronized dataset comprising 800k images. Thereon, we propose SyncDiffPose, a novel model based on the diffusion method for pose estimation to denoise the error in such data. By combining simple synchronization strategies, e.g., the timer method, our approach can perform pose estimation without hardware calibration.

Huaqiu Li, Wang Zhang, Xiaowan Hu, Tao Jiang, Zikang Chen, Haoqian Wang

Many studies have concentrated on constructing supervised models utilizing paired datasets for image denoising, which proves to be expensive and time-consuming. Current self-supervised and unsupervised approaches typically rely on blind-spot networks or sub-image pairs sampling, resulting in pixel information loss and destruction of detailed structural information, thereby significantly constraining the efficacy of such methods. In this paper, we introduce Prompt-SID, a prompt-learning-based single image denoising framework that emphasizes the preservation of structural details. This approach is trained in a self-supervised manner using downsampled image pairs. It captures original-scale image information through structural encoding and integrates this prompt into the denoiser. To achieve this, we propose a structural representation generation model based on the latent diffusion process and design a structural attention module within the transformer-based denoiser architecture to decode the prompt. Additionally, we introduce a scale replay training mechanism, which effectively mitigates the scale gap from images of different resolutions. We conduct comprehensive experiments on synthetic, real-world, and fluorescence imaging datasets, showcasing the remarkable effectiveness of Prompt-SID.

Guoqiu Li, Jin Song, Yiyun Fei

Recently, zero-shot object customization generation methods have rapidly developed and shown tremendous potential for applications. For instance, in the e-commerce domain, consumers can observe the visual effect of furniture placed within their personal living spaces or clothes worn on their own bodies. Many existing approaches perform object customization generation based on diffusion models and extracted reference object features. However, the generated object significantly diverges from the original reference object in details such as patterns and curves. Particularly for asymmetrical reference objects, the absence of comprehensive multi-viewpoint information prevents the generation of object poses that harmonize with the background scene. To address these shortcomings, we have constructed a novel dataset comprising multi-angle images of furniture and indoor scenes. Based on diffusion models, we introduce HomeDiffusion, which can leverage multi-viewpoint images of the same reference object to accurately generate visually harmonious object poses within specified areas of the background scene. During the diffusion process, we further extract high-fidelity details of the reference object and perform cross-attention with the noise latents in the latent space, thereby ensuring the preservation of details in the customized object generation. Extensive qualitative and quantitative experiments demonstrate that our method achieves superior performance over other existing zero-shot as well as few-shot object customization approaches.

Guangyuan Li, Yongkang Wang, Junsheng Luan, Lei Zhao, Wei Xing, Huaizhong Lin, Binkai Ou

Previous virtual try-on methods have employed ControlNet architecture in exemplar-based inpainting diffusion models to guide the generation of try-on images, preserving the garment's features and enhancing the realism of the generated images. While these methods have maintained the identity of the garment and improved the naturalness of the generated images, they still face the following limitations: (1) For garments with complex features, such as intricate text, patterns, and uncommon styles, they struggle to retain these detailed features in the generated try-on images. (2) They are limited to generating try-on images at a maximum resolution of 1K, which may not meet the demands of real-world scenarios, where higher resolutions might be required. To address the aforementioned issues, in this paper, we propose a Cascaded Diffusion Model for virtual try-on to enhance both image controllability and resolution. We call it CDM-VTON. Specifically, we design two diffusion models: the Multi-Conditioned Diffusion Model (MC-DM) and the Super-Resolution Diffusion Model (SR-DM). The former generates low-resolution try-on images while preserving the garment's complex features, and the latter enhances the resolution of these images. Additionally, we incorporate a multi-control integration module in the MC-DM, which injects multiple control conditions into a frozen denoising U-Net to ensure that the generated try-on images retain complex garment features. Our experimental results demonstrate that our method outperforms previous approaches in preserving garment details and generating authentic virtual try-on images, both qualitatively and quantitatively.

Chunxiao Li, Xiaoxiao Wang, Boming Miao, Chuanlong Xie, Zizhe Wang, Yao Zhu

Image classification serves as the cornerstone of computer vision, traditionally achieved through discriminative models based on deep neural networks. Recent advancements have introduced classification methods derived from generative models, which offer the advantage of zero-shot classification. However, these methods suffer from two main drawbacks: high computational overhead and inferior performance compared to discriminative models. Inspired by the coordinated cognitive processes of rapid-slow pathway interactions in the human brain during visual signal recognition, we propose the Diffusion-Based Discriminative Model Enhancement Framework (DBMEF). This framework seamlessly integrates discriminative and generative models in a training-free manner, leveraging discriminative models for initial predictions and endowing deep neural networks with rethinking capabilities via diffusion models. Consequently, DBMEF can effectively enhance the classification accuracy and generalization capability of discriminative models in a plug-and-play manner. We have conducted extensive experiments across 17 prevalent deep model architectures with different training methods, including both CNN-based models such as ResNet and Transformer-based models like ViT, to demonstrate the effectiveness of the proposed DBMEF.Specifically, the framework yields a 1.51% performance improvement for ResNet-50 on the ImageNet dataset and 3.02% on the ImageNet-A dataset. In conclusion, our research introduces a novel paradigm for image classification, demonstrating stable improvements across different datasets and neural networks.

Chenxin Li, Xinyu Liu, Wuyang Li, Cheng Wang, Hengyu Liu, Yifan Liu, Zhen Chen, Yixuan Yuan

U-Net has become a cornerstone in various visual applications such as image segmentation and diffusion probability models. While numerous innovative designs and improvements have been introduced by incorporating transformers or MLPs, the networks are still limited to linearly modeling patterns as well as the deficient interpretability. To address these challenges, our intuition is inspired by the impressive results of the Kolmogorov-Arnold Networks (KANs) in terms of accuracy and interpretability, which reshape the neural network learning via the stack of non-linear learnable activation functions derived from the Kolmogorov-Anold representation theorem. Specifically, in this paper, we explore the untapped potential of KANs in improving backbones for vision tasks. We investigate, modify and re-design the established U-Net pipeline by integrating the dedicated KAN layers on the tokenized intermediate representation, termed U-KAN. Rigorous medical image segmentation benchmarks verify the superiority of UKAN by higher accuracy even with less computation cost. We further delved into the potential of U-KAN as an alternative U-Net noise predictor in diffusion models, demonstrating its applicability in generating task-oriented model architectures.

Bonan Li, Zicheng Zhang, Xuecheng Nie, Congying Han, Yinhan Hu, Xinmin Qiu, Tiande Guo

This paper focuses on face stylization with a single artistic target. Existing works for this task often fail to retain the source content while achieving geometry variation. Here, we present a novel StyO model, i.e., Stylize the face in only One-shot, to solve the above problem. In particular, StyO exploits a disentanglement and recombination strategy. It first disentangles the content and style of source and target images into identifiers, which are then recombined in a cross manner to derive the stylized face image. In this way, StyO decomposes complex images into independent and specific attributes, and simplifies one-shot face stylization as the combination of different attributes from input images, thus producing results better matching face geometry of target image and content of source one. StyO is implemented with latent diffusion models (LDM) and composed of two key modules: 1) Identifier Disentanglement Learner (IDL) for disentanglement phase. It represents identifiers as contrastive text prompts, i.e. positive and negative descriptions. And it introduces a novel triple reconstruction loss to fine-tune the pre-trained LDM for encoding style and content into corresponding identifiers; 2) Fine-graind Content Controller (FCC) for recombination phase. It recombines disentangled identifiers from IDL to form an augmented text prompt for generating stylized faces. In addition, FCC also constrains the cross-attention maps of latent and text features to preserve source face details in results. The extensive evaluation shows that StyO produces high-quality images on numerous paintings of various styles and outperforms the current state-of-the-art.

Bingliang Li, Fengyu Yang, Yuxin Mao, Qingwen Ye, Hongkai Chen, Yiran Zhong

Video-to-audio (V2A) generation utilizes visual-only video features to produce realistic sounds that correspond to the scene. However, current V2A models often lack fine-grained control over the generated audio, especially in terms of loudness variation and the incorporation of multi-modal conditions. To overcome these limitations, we introduce Tri-Ergon, a diffusion-based V2A model that incorporates textual, auditory, and pixel-level visual prompts to enable detailed and semantically rich audio synthesis. Additionally, we introduce Loudness Units relative to Full Scale (LUFS) embedding, which allows for precise manual control of the loudness changes over time for individual audio channels, enabling our model to effectively address the intricate correlation of video and audio in real-world Foley workflows. Tri-Ergon is capable of creating 44.1 kHz high-fidelity stereo audio clips of varying lengths up to 60 seconds, which significantly outperforms existing state-of-the-art V2A methods that typically generate mono audio for a fixed duration.

Jaihyun Lew, Jooyoung Choi, Chaehun Shin, Dahuin Jung, Sungroh Yoon

Video Frame Interpolation (VFI) aims to synthesize intermediate frames between existing frames to enhance visual smoothness and quality. Beyond the conventional methods based on the reconstruction loss, recent works have employed generative models for improved perceptual quality. However, they require complex training and large computational costs for pixel space modeling. In this paper, we introduce disentangled Motion Modeling (MoMo), a diffusion-based approach for VFI that enhances visual quality by focusing on intermediate motion modeling. We propose a disentangled two-stage training process. In the initial stage, frame synthesis and flow models are trained to generate accurate frames and flows optimal for synthesis. In the subsequent stage, we introduce a motion diffusion model, which incorporates our novel U-Net architecture specifically designed for optical flow, to generate bi-directional flows between frames. By learning the simpler low-frequency representation of motions, MoMo achieves superior perceptual quality with reduced computational demands compared to the generative modeling methods on the pixel space. MoMo surpasses state-of-the-art methods in perceptual metrics across various benchmarks, demonstrating its efficacy and efficiency in VFI.