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9,256篇论文匹配“Diffusion models”
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Jie Hou, Jianghong Ma, Xiangyu Mu, Haijun Zhang, Zhao Zhang

The garment structure serves as a crucial medium for expressing the designer's creative vision and showcasing the distinctive character of clothing items. Effective editing of garment structure in fashion images allows for an advanced preview of the design, accelerating the process of garment customization to meet individualized requirements. Although large-scale diffusion models have demonstrated impressive image generation and editing capabilities, no efforts have been made to exploit their potential in part-level editing of images. Unlike previous research, we define a clothing structure editing (CSE) task aimed at accurately editing the local structure of human-centered clothing images through simple instruction-based prompts while maintaining the consistency of clothing appearance. Specifically, this paper develops a new controllable triple-flow framework for structure editing named FashionTailor. An additional network called ClothingNet is proposed to extract the clothing details to address the rigid constraints of the original garment structure. Then, we propose a semantic-refined module to extract the semantic understanding of the source image and adaptively focus on the part to be edited. We also design a cross-blend attention mechanism to integrate fine-grained clothing features to guarantee precise alignment between appearance and target structure features. In addition, a garment structure dataset called StructureFashion has been collated, wherein each item of clothing is represented by multiple photos with diverse structure characteristics, containing over six million pairs. Finally, our method supports editing the structure of multiple parts on a garment simultaneously. Extensive experiments validate the effectiveness of our method for editing part-level human images in StructureFashion dataset and real-scenarios.

Zihao He, Shengchuan Zhang, Runze Hu, Yunhang Shen, Yan Zhang

Super-resolution (SR) techniques are critical for enhancing image quality, particularly in scenarios where high-resolution imagery is essential yet limited by hardware constraints. Existing diffusion models for SR have relied predominantly on Gaussian models for noise generation, which often fall short when dealing with the complex and variable texture inherent in natural scenes. To address these deficiencies, we introduce the Bayesian Uncertainty Guided Diffusion Probabilistic Model (BUFF). BUFF distinguishes itself by incorporating a Bayesian network to generate high-resolution uncertainty masks. These masks guide the diffusion process, allowing for the adjustment of noise intensity in a manner that is both context-aware and adaptive. This novel approach not only enhances the fidelity of super-resolved images to their original high-resolution counterparts but also significantly mitigates artifacts and blurring in areas characterized by complex textures and fine details. The model demonstrates exceptional robustness against complex noise patterns and showcases superior adaptability in handling textures and edges within images. Empirical evidence, supported by visual results, illustrates the model's robustness, especially in challenging scenarios, and its effectiveness in addressing common SR issues such as blurring. Experimental evaluations conducted on the DIV2K dataset reveal that BUFF achieves a notable improvement, with a +0.61 increase compared to baseline in SSIM on BSD100, surpassing traditional diffusion approaches by an average additional +0.20dB PSNR gain. These findings underscore the potential of Bayesian methods in enhancing diffusion processes for SR, paving the way for future advancements in the field.

Xu He, Zhiyong Wu, Xiaoyu Li, Di Kang, Chaopeng Zhang, Jiangnan Ye, Liyang Chen, Xiangjun Gao, Han Zhang, Haolin Zhuang

Existing works in single-image human reconstruction suffer from weak generalizability due to insufficient training data or 3D inconsistencies for a lack of comprehensive multi-view knowledge. In this paper, we introduce MagicMan, a human-specific multi-view diffusion model to generate high-quality novel views from a single reference image. As its core, we leverage a pre-trained 2D diffusion model as the generative prior for generalizability, with the parametric SMPL-X model as the 3D body prior to promote 3D awareness. To maintain consistency while generating denser views for improved 3D human reconstruction, we introduce hybrid multi-view attention to facilitate efficient and thorough information interchange across views. Besides, we present a geometry-aware dual branch to perform concurrent generation in both RGB and normal domains, further enhancing consistency via geometry cues. Last but not least, to address ill-shaped issues arising from inaccurate SMPL-X estimation, we propose a novel iterative refinement strategy, which progressively optimizes SMPL-X accuracy while enhancing the quality and consistency of the generated multi-views. Extensive experimental results demonstrate that our method significantly outperforms existing approaches in both novel view synthesis and subsequent 3D human reconstruction tasks.

Xiankang He, Guangkai Xu, Bo Zhang, Hao Chen, Ying Cui, Dongyan Guo

Monocular camera calibration is a key precondition for numerous 3D vision applications. Despite considerable advancements, existing methods often hinge on specific assumptions and struggle to generalize across varied real-world scenarios, and the performance is limited by insufficient training data. Recently, diffusion models trained on expansive datasets have been confirmed to maintain the capability to generate diverse, high-quality images. This success suggests a strong potential of the models to effectively understand varied visual information. In this work, we leverage the comprehensive visual knowledge embedded in pre-trained diffusion models to enable more robust and accurate monocular camera intrinsic estimation. Specifically, we reformulate the problem of estimating the four degrees of freedom (4-DoF) of camera intrinsic parameters as a dense incident map generation task. The map details the angle of incidence for each pixel in the RGB image, and its format aligns well with the paradigm of diffusion models. The camera intrinsic then can be derived from the incident map with a simple non-learning RANSAC algorithm during inference. Moreover, to further enhance the performance, we jointly estimate a depth map to provide extra geometric information for the incident map estimation. Extensive experiments on multiple testing datasets demonstrates that our model achieves state-of-the-art performance, gaining up to a 40% reduction in prediction errors. Besides, the experiments also show that the precise camera intrinsic and depth maps estimated by our pipeline can greatly benefit practical applications such as 3D reconstruction from a single in-the-wild image.

Jinkun Hao, Junshu Tang, Jiangning Zhang, Ran Yi, Yijia Hong, Moran Li, Weijian Cao, Yating Wang, Chengjie Wang, Lizhuang Ma

While recent works have achieved great success on one-shot 3D common object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by text descriptions and image-based methods struggled to produce high-quality head geometry. To handle this challenging problem, we propose a novel framework, ID-Sculpt, to generate high-quality 3D heads while preserving their identities. Our work incorporates the identity information of the portrait image into three parts: 1) geometry initialization, 2) geometry sculpting, and 3) texture generation stages. Given a reference portrait image, we first align the identity features with text features to realize ID-aware guidance enhancement, which contains the control signals representing the face information. We then use the canny map, ID features of the portrait image, and a pre-trained text-to-normal/depth diffusion model to generate ID-aware geometry supervision and 3D-GAN inversion is employed to generate ID-aware geometry initialization. Furthermore, with the ability to inject identity information into 3D head generation, we use ID-aware guidance to calculate ID-aware Score Distillation (ISD) for geometry sculpting. For texture generation, we adopt the ID Consistent Texture Inpainting and Refinement which progressively expands the view for texture inpainting to obtain an initialization UV texture map. We then use the id-aware guidance to provide image-level supervision for noisy multi-view images to obtain a refined texture map. Extensive experiments demonstrate that we can generate high-quality 3D heads with accurate geometry and texture from a single in-the-wild portrait image.

Zihao Han, Baoquan Zhang, Lisai Zhang, Shanshan Feng, Kenghong Lin, Guotao Liang, Yunming Ye, Joeq, Kolaye

Image inpainting is an important image generation task, which aims to restore corrupted image from partial visible area. Recently, diffusion Schrödinger bridge methods effectively tackle this task by modeling the translation between corrupted and target images as a diffusion Schrödinger bridge process along a noising schedule path. Although these methods have shown superior performance, in this paper, we find that 1) existing methods suffer from a schedule-restoration mismatching issue, i.e., the theoretical schedule and practical restoration processes usually exist a large discrepancy, which theoretically results in the schedule not fully leveraged for restoring images; and 2) the key reason causing such issue is that the restoration process of all pixels are actually asynchronous but existing methods set a synchronous noise schedule to them, i.e., all pixels shares the same noise schedule. To this end, we propose a schedule-Asynchronous Diffusion Schrödinger Bridge (AsyncDSB) for image inpainting. Our insight is preferentially scheduling pixels with high frequency (i.e., large gradients) and then low frequency (i.e., small gradients). Based on this insight, given a corrupted image, we first train a network to predict its gradient map in corrupted area. Then, we regard the predicted image gradient as prior and design a simple yet effective pixel-asynchronous noise schedule strategy to enhance the diffusion Schrödinger bridge. Thanks to the asynchronous schedule at pixels, the temporal interdependence of restoration process between pixels can be fully characterized for high-quality image inpainting. Experiments on real-world datasets show that our AsyncDSB achieves superior performance, especially on FID with around 3% ∼ 14% improvement over state-of-the-art baseline methods.

Huasong Han, Kaixuan Zhou, Xiaoxiao Long, Yusen Wang, Chunxia Xiao

We propose GGS, a Generalizable Gaussian Splatting method for Autonomous Driving that can achieve realistic rendering under large viewpoint changes. Previous generalizable 3D gaussian splatting methods are limited to rendering novel views that are very close to the original pair of images, which cannot handle large difference in viewpoint. Especially in autonomous driving scenarios, images are typically collected from a single lane. The limited training perspective makes rendering images of a different lane very challenging. To further improve the rendering capability of GGS under large viewpoint changes, we introduce a novel virtual lane generation module into GSS method to enable high-quality lane switching even without a multi-lane dataset. Besides, we design a diffusion loss to supervise the generation of virtual lane images to further address the problem of data lacking in the virtual lanes. Finally, we also propose a depth refinement module to optimize depth estimation in the GSS model. Extensive validation of our method, compared to existing approaches, demonstrates state-of-the-art performance.

Puyuan Guo, Tuo Hao, Wenxin Fu, Yingming Gao, Ya Li

Recently, dance generation has attracted increasing interest. In particular, the success of diffusion models in image generation has led to the emergence of dance generation systems based on the diffusion framework. However, these systems lack controllability, which limits their practical applications. In this paper, we propose a controllable dance generation method based on the diffusion model, which can generate 3D dance motions controlled by 2D keypoint sequences. Specifically, we design a transformer-based U-Net model to predict actual motions. Then, we fix the parameters of the U-Net model and train an additional control network, enabling the generated motions to be controlled by 2D keypoints. We conduct extensive experiments and compared our method with existing works on the widely used AIST++ dataset, demonstrating that our approach has certain advantages and controllability. Moreover, we also test our model on in-the-wild videos and find that it is capable of generating dance movements similar to the motions in the videos as well.

Ming Gui, Johannes Schusterbauer, Ulrich Prestel, Pingchuan Ma, Dmytro Kotovenko, Olga Grebenkova, Stefan Andreas Baumann, Vincent Tao Hu, Björn Ommer

Current discriminative depth estimation methods often produce blurry artifacts, while generative approaches suffer from slow sampling due to curvatures in the noise-to-depth transport. Our method addresses these challenges by framing depth estimation as a direct transport between image and depth distributions. We are the first to explore flow matching in this field, and we demonstrate that its interpolation trajectories enhance both training and sampling efficiency while preserving high performance. While generative models typically require extensive training data, we mitigate this dependency by integrating external knowledge from a pre-trained image diffusion model, enabling effective transfer even across differing objectives. To further boost our model performance, we employ synthetic data and utilize image-depth pairs generated by a discriminative model on an in-the-wild image dataset. As a generative model, our model can reliably estimate depth confidence, which provides an additional advantage. Our approach achieves competitive zero-shot performance on standard benchmarks of complex natural scenes while improving sampling efficiency and only requiring minimal synthetic data for training.

Xianchao Guan, Yifeng Wang, Ye Zhang, Zheng Zhang, Yongbing Zhang

Immunohistochemistry (IHC) examination is essential for characterizing tumor subtypes, providing prognostic information, and developing personalized treatment plans. However, IHC staining preparation is more complex and expensive compared to Hematoxylin and Eosin (H&E) staining, limiting its widespread clinical application. Transforming H&E images into IHC images presents a promising solution. In this paper, we propose OT-StainNet, a novel virtual IHC staining method. OT-StainNet employs a pre-trained diffusion model with richer prior knowledge as the generator and fine-tunes it with LoRA adapters through adversarial training. Given that adjacent images of the same tissue stained with H&E and IHC are not precisely aligned at the pixel level, existing methods struggle to fully utilize the supervisory information from weakly paired IHC images. To address this issue, we propose an optimal transport-driven semantic matching (OTSM) mechanism, establishing accurate semantic correspondences between H&E-IHC image pairs. By leveraging the real IHC features obtained through the OTSM mechanism, we design a semantic consistency constraint (SCC) to ensure that the correlations among virtual IHC features remain consistent with those among real IHC features, thereby preserving valuable correlation information during stain transfer. We validate OT-StainNet using four types of IHC staining across two datasets. Extensive experiments demonstrate the effectiveness of our method compared to state-of-the-art approaches.

Zichen Geng, Zeeshan Hayder, Wei Liu, Ajmal Saeed Mian

Text-driven Human-Object Interaction (Text-to-HOI) generation is an emerging field with applications in animation, video games, virtual reality, and robotics. A key challenge in HOI generation is maintaining interaction consistency in long sequences. Existing Text-to-Motion-based approaches, such as discrete motion tokenization, cannot be directly applied to HOI generation due to limited data in this domain and the complexity of the modality. To address the problem of interaction consistency in long sequences, we propose an autoregressive diffusion model (ARDHOI) that predicts the next continuous token. Specifically, we introduce a Contrastive Variational Autoencoder (cVAE) to learn a physically plausible space of continuous HOI tokens, thereby ensuring that generated human-object motions are realistic and natural. For generating sequences autoregressively, we develop a Mamba-based context encoder to capture and maintain consistent sequential actions. Additionally, we implement an MLP-based denoiser to generate the subsequent token conditioned on the encoded context. Our model has been evaluated on the OMOMO and BEHAVE datasets, where it outperforms existing state-of-the-art methods in terms of both performance and inference speed. This makes ARDHOI a robust and efficient solution for text-driven HOI tasks.

Zhida Feng, Li Chen, Yuenan Sun, Jiaxiang Liu, Shikun Feng

ControlNet has significantly advanced controllable image generation by integrating dense conditions (such as depth and canny edges) with text-to-image diffusion models. However, ControlNet's integration requires an additional amount nearly equal to half of the base diffusion model's parameters, making it inefficient. To address this, we introduce Simple-ControlNet, an efficient and streamlined network for controllable text-to-image generation. It employs a single-scale projection layer to incorporate condition information into the denoising U-Net. It is supplemented by Low-Rank Adapter (LoRA) parameters to facilitate condition learning. Impressively, Simple-ControlNet requires fewer than 3 million parameters for the control mechanism, substantially less than the 300 million needed by ControlNet. Our extensive experiments confirm that Simple-ControlNet matches and surpasses ControlNet's performance across a broad range of tasks and base diffusion models, showcasing its utility and efficiency.

Haoxuan Feng, Haohui Zhou, Tian Ye, Sixiang Chen, Lei Zhu

Defocus deblurring is a challenging task due to the spatially varying nature of defocus blur with multiple plausible solutions of a single given image. However, most existing methods falter when faced with extensive and variable defocus blur, either ignoring it or relying on additional loss functions to enhance perceptual quality. This often results in unrealistic reconstructions and compromised generalizability. In this paper, we propose a novel Residual Diffusion Deblurring Model framework for single image defocus deblurring. Our approach integrates a pre-trained defocus map estimator and a lightweight pre-deblur module with a learnable receptive field, providing crucial posterior information to effectively address large-scale and varying shaped defocus blur. In addition, a carefully-design denoising network enables the generation of diverse reconstructions from a single input. This approach not only significantly improves the perceptual quality of defocus deblurring outputs through multi-step residual learning, but also offers a more efficient inference strategy. Experimental results demonstrate that our method achieves competitive performance on real-world defocus deblurring image datasets across both perceptual and distortion evaluation metrics.

Dong Feng, Ping Guo, Encheng Peng, Mingmin Zhu, Wenhao Yu, Peng Wang

Manipulating human poses based on natural language is an emerging research field that has traditionally focused on coarse commands such as “walking” or “dancing.” However, fine-grained pose manipulation, like instructing “put both hands in front of the stomach,” remains underexplored. In this paper, we introduce PoseLLaVA, a pioneering model that integrates SMPL-based pose representations into the multimodal LLaVA framework. Through a novel pose encoder decoder mechanism, PoseLLaVA achieves precise alignment between pose, textual, and visual modalities, enabling detailed control over pose manipulation tasks. PoseLLaVA excels in three key tasks: pose estimation, generation, and adjustment, all driven by detailed language instructions. We further introduce a fine-grained pose adjustment dataset PosePart, where each sample contains an initial pose and a target pose, along with specific instructions for adjustments, mimicking the guidance a human instructor might provide. Extensive evaluations across these tasks demonstrate significant improvements over existing methods, including metrics such as MPJPE and PA-MPJPE, which measure SMPL reconstruction errors, and Recall rates, which assess feature alignment across modalities. Specifically, PoseLLaVA reduces MPJPE errors by more than 20% compared to state-of-the-art methods in pose adjustment and generation tasks. Additionally, we demonstrate the feasibility of combining PoseLLaVA with generative models, such as diffusion, for pose image editing, highlighting its potential applications in language-controlled pose manipulation.

Han Fang, Kejiang Chen, Zijin Yang, Bosen Cui, Weiming Zhang, Ee-Chien Chang

Generative image watermarking inserts secret watermarks into generated images and plays an important role in tracing the usages of generative models. For watermarking of diffusion models, inversion-based framework emerges as an effective approach. Such framework employs a robust mechanism to embed the watermark into the starting latent before ``forward sampling'', thereby generating images with the implicit watermark. During watermark detection, inversion techniques are employed to reverse the process and obtain the watermarked latent, followed by further extraction. The robustness of this technique hinges primarily on the embedding mechanism and inversion accuracy. Previous methods predominantly focused on enhancing the robustness of the embedding mechanism but overlooked the reduction of the inversion errors. However, our results show that inversion error will significantly affect the overall robustness. Therefore, in this paper, we delve into the inversion error aspect and propose CoSDA, a compensation sampling and drift alignment-based approach. The inversion error primarily accumulated during two stages: the internal error incurred by the algorithm, and the inevitable external noise. We observe that the main source of internal error comes from the mismatch in conditions (e.g. prompt, guidance scale) between forward and backward sampling processes. Therefore, we propose a compensation-based forward sampling, compensating for certain mismatch conditions and reducing the inversion error caused by the mismatch. Addressing external error caused by inevitable image distortions (e.g. JPEG compression), we introduce a drift-alignment approach, where a neural network is trained adversarially to restore the original watermarked latent from the distorted counterpart. Experimental results show that CoSDA effectively enhances watermark robustness while maintaining the visual quality of generated images.

Zheng-Peng Duan, Jiawei Zhang, Zheng Lin, Xin Jin, XunDong Wang, Dongqing Zou, Chun-Le Guo, Chongyi Li

Image retouching aims to enhance the visual quality of photos. Considering the different aesthetic preferences of users, the target of retouching is subjective. However, current retouching methods mostly adopt deterministic models, which not only neglects the style diversity in the expert-retouched results and tends to learn an average style during training, but also lacks sample diversity during inference. In this paper, we propose a diffusion-based method, named DiffRetouch. Thanks to the excellent distribution modeling ability of diffusion, our method can capture the complex fine-retouched distribution covering various visual-pleasing styles in the training data. Moreover, four image attributes are made adjustable to provide a user-friendly editing mechanism. By adjusting these attributes in specified ranges, users are allowed to customize preferred styles within the learned fine-retouched distribution. Additionally, the affine bilateral grid and contrastive learning scheme are introduced to handle the problem of texture distortion and control insensitivity respectively. Extensive experiments have demonstrated the superior performance of our method on visually appealing and sample diversity.

Zheng-Peng Duan, Jiawei Zhang, Siyu Liu, Zheng Lin, Chun-Le Guo, Dongqing Zou, Jimmy Ren, Chongyi Li

Seamlessly moving objects within a scene is a common requirement for image editing, but it is still a challenge for existing editing methods. Especially for real-world images, the occlusion situation further increases the difficulty. The main difficulty is that the occluded portion needs to be completed before movement can proceed. To leverage the real-world knowledge embedded in the pre-trained diffusion models, we propose a Diffusion-based framework specifically designed for Occluded Object Movement, named DiffOOM. The proposed DiffOOM consists of two parallel branches that perform object de-occlusion and movement simultaneously. The de-occlusion branch utilizes a background color-fill strategy and a continuously updated object mask to focus the diffusion process on completing the obscured portion of the target object. Concurrently, the movement branch employs latent optimization to place the completed object in the target location and adopts local text-conditioned guidance to integrate the object into new surroundings appropriately. Extensive evaluations across various metrics demonstrate the superior performance of our method, which is further validated by a comprehensive user study.

Chenghu Du, Junyin Wang, Feng Yu, Shengwu Xiong

Efficiently applying fully supervised learning to virtual try-on tasks is challenging due to the lack of paired ground truth in available training samples. Recent works have achieved virtual try-ons by employing self-supervised learning-based inpainting paradigms. However, this approach is heavily dependent on the constraints of inpainting masks. An incorrect mask can mislead the generated results, while overly large mask areas can lose essential original information, thereby hindering the synthesis of high-quality results. To address these problems, we propose a latent diffusion model-based virtual try-on network that achieves fully supervised learning using the concept of cycle consistency and knowledge distillation. Specifically, we divide our approach into pretext and downstream tasks. In the pretext task, we generate a pseudo-label (pseudo-person image) to form paired training samples, which enables the downstream task to achieve fully supervised learning. To prevent the unreliable pseudo-person image from introducing irresponsible prior knowledge, we propose a noise-covering strategy, which aims at fully optimizing the pseudo-label to eliminate the impact of the incorrect inpainting mask as much as possible. Additionally, we propose a skin refinement loss to further enhance the generation of details in the skin region. Extended experiments demonstrate that our proposed method is superior to state-of-the-art methods.

Yanbo Ding, Shaobin Zhuang, Kunchang Li, Zhengrong Yue, Yu Qiao, Yali Wang

Despite recent advancements in text-to-image generation, most existing methods struggle to create images with multiple objects and complex spatial relationships in the 3D world. To tackle this limitation, we introduce a generic AI system, namely MUSES, for 3D-controllable image generation from user queries. Specifically, our MUSES develops a progressive workflow with three key components, including (1) Layout Manager for 2D-to-3D layout lifting, (2) Model Engineer for 3D object acquisition and calibration, (3) Image Artist for 3D-to-2D image rendering. By mimicking the collaboration of human professionals, this multi-modal agent pipeline facilitates the effective and automatic creation of images with 3D-controllable objects, through an explainable integration of top-down planning and bottom-up generation. Additionally, existing benchmarks lack detailed descriptions of complex 3D spatial relationships of multiple objects. To fill this gap, we further construct a new benchmark of T2I-3DisBench (3D image scene), which describes diverse 3D image scenes with 50 detailed prompts. Extensive experiments show the state-of-the-art performance of MUSES on both T2I-CompBench and T2I-3DisBench, outperforming recent strong competitors such as DALL-E 3 and Stable Diffusion 3. These results demonstrate a significant step forward for MUSES in bridging natural language, 2D image generation, and 3D world.

Guanqi Ding, Chengyu Yang, Shuhui Wang, Xincheng Li, Jinzhe Zhang, Xin Jin, Qingming Huang

Personalized image generation enables customized content creation based on the text-to-image diffusion models.However, existing personalization methods focus on fine-tuning generative models to learn to generate specific single individuals or concepts, such as an image of a specific Corgi, but are unable to generate data for multiple individuals or concepts with common characteristics, such as images of multiple different Corgis. In this work, we focus on personalizing a diffusion model to generated varied data usually containing multiple subjects, which has a more diverse and complex data distribution. Our basic assumption is that the varied data distribution is composed of the common features shared among all samples, as well as the reasonable variations within it. Accordingly, we are capable to decompose the learning process of complex data distributions into two simpler sub-tasks, employing a divide-and-conquer approach. To this end we propose Dis2Booth, a framework that can learn complex image Distribution by Disentangling data distribution in an unsupervised manner.Specifically, Dis2Booth contains two modules, Anchor LoRA and Delta LoRA, that are tasked with learning the common features and variational features constrained by Contextual Loss and Delta Loss unsupervisedly. Besides, the Asynchronous Optimization Strategy is proposed to ensure the collaborative training of the two modules. Extensive experiments suggest that Dis2Booth is able to learn the data distribution with higher diversity and complexity while maintaining the same level of flexibility as LoRA.