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Mingjie Xie, Guangjun He, Dongli Xu, Youtian Lin, Hongjue Li, Pengming Feng, Jian Guan, Yue Deng

Open-vocabulary dense perception (OVDP) aims to localize objects unseen during training by leveraging textual knowledge. Despite the remarkable progress of recent CLIP-based approaches, we identify a critical limitation: synonym-induced grounding inconsistency, where semantically equivalent expressions yield disparate spatial attention patterns. This inconsistency undermines the robustness and performance of existing methods in real-world OVDP applications. To address this issue, we propose SynCLIP, a Synonym-Coherent Language-Image Pretraining framework that enhances synonym-robust grounding for OVDP. SynCLIP introduces a Semantic-consistent Spatial Attention alignment (SSA) module to enhance spatial attention consistency by minimizing discrepancies between attention maps of original and synonymous expressions. Furthermore, a Spatial Attention Refinement (SAR) module selectively strengthens the most semantically relevant spatial regions within aligned maps for more precise and stable grounding. To support synonym-coherent pretraining, we also construct a Synonym-Enriched Visual Corpus (SEViC), which augments each category with multiple synonyms and textual definitions. Extensive experiments on multiple benchmarks demonstrate that SynCLIP substantially improves grounding consistency under diverse linguistic variants and achieves state-of-the-art performance among CLIP-based OVDP methods. Code is available at https://github.com/Justlovesmile/SynCLIP.

Chuong Huynh, Manh Luong, Abhinav Shrivastava

Multimodal retrieval is the task of aggregating information from queries across heterogeneous modalities to retrieve desired targets. State-of-the-art multimodal retrieval models can understand complex queries, yet they are typically limited to two modalities: text and vision. This limitation impedes the development of universal retrieval systems capable of comprehending queries that combine more than two modalities. To advance toward this goal, we present OmniRet, the first retrieval model capable of handling complex, composed queries spanning three key modalities: text, vision, and audio. Our OmniRet model addresses two critical challenges for universal retrieval: computational efficiency and representation fidelity. First, feeding massive token sequences from modality-specific encoders to Large Language Models (LLMs) is computationally inefficient. We therefore introduce an attention-based resampling mechanism to generate compact, fixed-size representations from these sequences. This shared module is designed to maintain representational diversity and generalization capabilities while remaining sensitive to modality-specific information. Second, compressing rich omni-modal data into a single embedding vector inevitably causes information loss and discards fine-grained details. We propose Attention Sliced Wasserstein Pooling to preserve these fine-grained details, leading to improved omni-modal representations. OmniRet is trained on an aggregation of approximately 6 million query-target pairs spanning 30 datasets. We benchmark our model on 13 retrieval tasks and a MMEBv2 subset. Our model demonstrates significant improvements on composed query, audio and video retrieval tasks, while achieving on-par performance with state-of-the-art models on others. Furthermore, we curate a new Audio-Centric Multimodal Benchmark (ACM). This new benchmark introduces two critical, previously missing tasks--composed audio retrieval and audio-visual retrieval--to more comprehensively evaluate a model's omni-modal embedding capacity. We believe our benchmark will facilitate the development of universal retrieval systems.

Chenwei Jia, Baoting Li, Xuchong Zhang, Mingzhuo Wei, Bochen Lin, Hongbin Sun

Post-Training Quantization (PTQ) has emerged as an effective technique for alleviating the substantial computational and memory overheads of Vision-Language Models (VLMs) by compressing both weights and activations without retraining the full model. Existing PTQ methods primarily rely on static identification and global compensation of sensitive or outlier channels, yet they often overlook the distributional differences of these important channels across inputs, leading to unsatisfactory quantization. In this work, we observe that the distributions and occurrence frequencies of important channels vary significantly both across modalities and among tokens, even within the same modality. Accordingly, we propose Quant Experts (QE), a token-aware adaptive error compensation with mixture-of-experts for VLMs quantization. QE divides the important channels into token-independent and token-dependent groups. For the former, a shared expert is designed for most tokens to compensate for global quantization error using a low-rank adapter. For the latter, routed experts including multiple routed low-rank adapters are elaborated to compensate for local quantization error related to specific tokens. Extensive experiments demonstrate that QE consistently enhances task accuracy across various quantization settings and model scales, ranging from 2B to 70B parameters, while maintaining performance comparable to full-precision models.

Di Wu, Liu Liu, Anran Huang, Yuyan Liu, Qiaojun Yu, Shaofan Liu, Liangtu Song, Cewu Lu

Articulated objects are pervasive in daily environments, such as drawers and refrigerators. Towards their part-level surface reconstruction and joint parameter estimation, REArtGS [??] introduces a category-agnostic approach using multi-view RGB images at two different states. However, we observe that REArtGS still struggles with screw-joint or multi-part objects and lacks geometric constraints for unseen states. In this paper, we propose REArtGS++, a novel method towards generalizable articulated object reconstruction with temporal geometry constraint and planar Gaussian splatting. We first model a decoupled screw motion for each joint without type prior, and jointly optimize part-aware Gaussians with joint parameters through part motion blending. To introduce time-continuous geometric constraint for articulated modeling, we encourage Gaussians to be planar and propose a temporally consistent regularization between planar normal and depth through Taylor first-order expansion. Extensive experiments on both synthetic and real-world articulated objects demonstrate our superiority in generalizable part-level surface reconstruction and joint parameter estimation, compared to existing approaches. Project Site: https://sites.google.com/view/reartgs2/home https://sites.google.com/view/reartgs2/home.

Yong Xien Chng, Tao Hu, Wenwen Tong, Xueheng Li, Jiandong Chen, Haojia Yu, Jiefan Lu, Hewei Guo, Hanming Deng, Chengjun Xie 等

Vision-Language Models (VLMs) are limited by static knowledge and insufficient fine-grained visual analysis, hindering their performance on knowledge-intensive and visually complex tasks. While recent research has explored VLMs that employ external tools like search or cropping to enhance model performance, they typically employ tools in isolation and lack the ability to coordinate multiple tools effectively. To address this gap, we propose SenseSearch, the first agentic VLM for search-reasoning that supports adaptive multi-tool coordination via reinforcement learning (RL). Specifically, SenseSearch dynamically integrates the image search, text search, and image crop tools to tackle fine-grained and knowledge-intensive visual understanding challenges. We first construct a high-quality cold-start dataset to instill basic tool-usage behaviors. In the subsequent RL stage, we introduce Batch-Normalized Group Sequence Policy Optimization (BN-GSPO) algorithm to enhance the tool invocation and reasoning ability. To comprehensively evaluate the agentic VLMs on complex visual tasks, we introduce the HR-MMSearch benchmark, the first search-oriented benchmark composed of high-resolution images with knowledge-intensive and search-driven questions. Experiments demonstrate that SenseSearch achieves state-of-the-art performance on open-source search and fine-grained image understanding benchmarks, outperforming baselines by 19.18% on HR-MMSearch. SenseSearch provides a promising path toward agentic VLMs with effective and robust tool invocation capabilities. All code and data are released at https://github.com/OpenSenseNova/SenseNova-MARS.

Yanan Wu, Yuhan Yan, Tailai Chen, Zhixiang Chi, ZiZhang Wu, Yi Jin, Yang Wang, Zhenbo Li

On-the-fly category discovery (OCD) aims to recognize known categories while simultaneously discovering novel ones from an unlabeled online stream, using a model trained only on labeled data. Existing approaches freeze the feature extractor trained offline and employ a hash-based framework that quantizes features into binary codes as class prototypes. However, discovering novel categories with a fixed knowledge base is counterintuitive, as the learning potential of incoming data is entirely neglected. In addition, feature quantization introduces information loss, diminishes representational expressiveness, and amplifies intra-class variance. It often results in category explosion, where a single class is fragmented into multiple pseudo-classes. To overcome these limitations, we propose a test-time adaptation framework that enables learning through discovery. It incorporates two complementary strategies: a semantic-aware prototype update and a stable test-time encoder update. The former dynamically refines class prototypes to enhance classification, whereas the latter integrates new information directly into the parameter space. Together, these components allow the model to continuously expand its knowledge base with newly encountered samples. Furthermore, we introduce a margin-aware logit calibration in the offline stage to enlarge inter-class margins and improve intra-class compactness, thereby reserving embedding space for future class discovery. Experiments on standard OCD benchmarks demonstrate that our method substantially outperforms existing hash-based state-of-the-art approaches, yielding notable improvements in novel-class accuracy and effectively mitigating category explosion. The code is publicly available at https://github.com/ynanwu/TALON.

Hoigi Seo, Byung Hyun Lee, Jaehyun Cho, Sungjin Lim, Se Young Chun

Large-scale text-to-image (T2I) diffusion models deliver remarkable visual fidelity but pose safety risks due to their capacity to reproduce undesirable content, such as copyrighted ones. Concept erasure has emerged as a mitigation strategy, yet existing approaches struggle to balance scalability, precision, and robustness, which restricts their applicability to erasing only a few hundred concepts. To address these limitations, we present Erasing Thousands of Concepts (ETC), a scalable framework capable of erasing thousands of concepts while preserving generation quality. Our method first models low-rank concept distributions via a Student's t-distribution Mixture Model (tMM). It enables pin-point erasure of target concepts via affine optimal transport while preserving others by anchoring the boundaries of target concept distributions without pre-defined anchor concepts. We then train a Mixture-of-Experts (MoE)-based module, termed MoEraser, which removes target embeddings while preserving the anchor embeddings. By injecting noise into the text embedding projector and fine-tuning MoEraser for recovery, our framework achieves robustness to white-box attack such as module removal. Extensive experiments on over 2,000 concepts across heterogeneous domains and diffusion models demonstrate state-of-the-art scalability and precision in large-scale concept erasure.

Zekai Lin, Xu Zheng

360deg panoramic images are increasingly used in VR, autonomous driving, and robotics for holistic scene understanding. However, current Vision-Language Models (VLMs) struggle with 3D spatial reasoning on Equirectangular Projection (ERP) images due to geometric distortion and limited 3D supervision. We introduce PanoEnv, a large-scale VQA benchmark built from synthetic 3D environments, containing 14.8K questions across five categories (e.g., relative position, attribute comparison) grounded in accurate 3D annotations--depth, segmentation, and bounding boxes. Benchmarking 14 state-of-the-art VLMs reveals limited 3D understanding, achieving only 49.34% overall and 8.36% on open-ended (OE) questions. To enhance 3D reasoning, we propose a reinforcement learning post-training framework based on Group Relative Policy Optimization (GRPO) with a ground-truth-guided reward combining five geometry-aware strategies (e.g., distance tolerance, spatial consistency). A two-stage curriculum further mitigates catastrophic forgetting: Stage 1 trains on structured tasks (T/F, MCQ), and Stage 2 fine-tunes on mixed OE data for generalization. Our 7B model sets a new SoTA performance, improving total accuracy to 52.93% (+3.59%) and OE accuracy to 14.83% while maintaining structured-task performance. It also achieves top semantic scores (Q-Score 6.24, P-Score 5.95), surpassing 32B models. These results demonstrate that PanoEnv-QA and our curriculum-based RL framework effectively instill 3D spatial intelligence in VLMs for omnidirectional perception.

Haolang Lu, Bolun Chu, WeiYe Fu, Guoshun Nan, Junning Liu, Minghui Pan, Qiankun Li, Yi Yu, Hua Wang, Kun Wang

Multimodal large reasoning models (MLRMs) often suffer from hallucinations that stem not only from insufficient visual grounding but also from imbalanced allocation between perception and reasoning processes. Building upon recent interpretability findings suggesting a staged division of attention across layers, we analyze how this functional misalignment leads to two complementary failure modes: perceptual bias in shallow layers and reasoning drift in deeper layers. To alleviate these issues, we propose Functional Head Identification and Class-Conditioned Rescaling, a lightweight, training-free plugin that identifies perception- and reasoning-oriented heads and adaptively rebalances their layerwise contributions. Our method improves reasoning consistency and visual faithfulness without retraining or any architectural modification. Evaluations across three representative MLRMs and five multimodal reasoning benchmarks show an average 4.2 percentage-point gain, with less than 1% additional computation and only 9% baseline latency. Beyond empirical improvements, our study provides an interpretable perspective on regulating cross-layer functional dynamics to enhance the reliability of multimodal reasoning.

Shuwei Li, Lei Tan, Robby T. Tan

Color constancy aims to keep object colors consistent under varying illumination. Cross-camera generalization in color constancy remains challenging because learning-based models often overfit to the color response characteristics of the training camera, resulting in degraded performance on images captured by other cameras. We propose VLM-CC, a feedback-guided framework that formulates color constancy as an iterative refinement process. Instead of directly estimating the illuminant from raw input, VLM-CC performs iterative correction driven by vision-language model (VLM)-based evaluation. At each iteration, the image is white-balanced using the current estimate and converted to pseudo-sRGB. A lightweight LoRA-tuned VLM then assesses the corrected image, identifying the dominant residual color cast and providing qualitative feedback. This feedback is mapped to a residual illumination direction (red, green, or blue) and used to update the illuminant estimate until convergence. Our key idea is to reframe color constancy as an iterative perceptual feedback problem, leveraging VLM evaluation instead of direct RGB regression. By replacing direct RGB estimation with VLM-guided perceptual feedback, VLM-CC achieves state-of-the-art robustness in cross-camera color constancy across multiple datasets.

Xiya Shen, Qinglin Zhao, Li Feng

Prototype or region-attention modules have recently improved medical image segmentation but still suffer from two fundamental limitations: 1) they represent each semantic concept as a point or isotropic region, failing to capture the inherently anisotropic geometry of real feature distributions; and 2) many rely on non-differentiable clustering or one-way kernel weighting, which restricts their ability to form coherent region-level representations. We address these issues with the Anisotropic Differentiable Granular-Ball (AD-GBC) module, which generalizes prototypes into learnable geometric regions parameterized by a center and an anisotropic vector scale. AD-GBC aggregates local features into region-level semantics and redistributes the refined representation back to pixels in a fully differentiable manner, enabling geometry-aware refinement within modern UNet-style architectures. Two geometric regularizers, a Wasserstein-based diversity loss and a scale consistency loss, mitigate center collapse and encourage stable, well-formed region geometry.AD-GBC yields consistent improvements across four widely used medical segmentation benchmarks (BUSI, GlaS, CVC-ClinicDB, ISIC17) when integrated into two strong backbones (Rolling-UNet and U-KAN), demonstrating that the proposed geometric region formulation generalizes well across different imaging conditions. The code is available at https://github.com/SiaShen-dot/AD-GBC.

Chao Yuan, Shimin Chen, Minliang Lin, Limeng Qiao, Guanglu Wan, Lin Ma

Distinct from attention-based compression methods, this paper presents an information uniqueness driven video compression framework, termed UniComp, which aims to maximize the information fidelity of video representations under constrained computational budgets. Starting from the information-theoretic perspective, we formulate the vision compression as an optimization problem that minimizes conditional entropy (reconstruction error) between retained and full tokens. To achieve this, we introduce the notion of information uniqueness to measure intrinsic redundancy among tokens to link with reconstruction error. Based on uniqueness, we design three modules--Frame Group Fusion, Token Allocation, and Spatial Dynamic Compression--that progressively perform semantic frame grouping, adaptive resource allocation, and fine-grained spatial compression. Extensive experiments demonstrate that UniComp consistently outperforms existing compression methods in preserving essential visual tokens under limited computational budgets, highlighting the pivotal role of information uniqueness in token compression efficacy.

Jongmin Park, Minh-Quan Viet Bui, Juan Luis Gonzalez, Jaeho Moon, Jihyong Oh, Munchurl Kim

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives in dense-view settings and offering no explicit control over the number of predicted Gaussians. To address this, we propose EcoSplat, the first efficiency-controllable feed-forward 3DGS framework that adaptively predicts the 3D representation for any given target primitive count at inference time. EcoSplat adopts a two-stage optimization process. The first stage is Pixel-aligned Gaussian Training (PGT) where our model learns initial primitive prediction. The second stage is Importance-aware Gaussian Finetuning (IGF) stage where our model learns rank primitives and adaptively adjust their parameters based on the target primitive count. Extensive experiments across multiple dense-view settings show that EcoSplat is robust and outperforms state-of-the-art methods under strict primitive-count constraints, making it well-suited for flexible downstream rendering tasks. Code and project page will be released.

Abhishek Kumar Sinha, Nitant Dube, Soma Biswas

Few-shot Class-Incremental Learning (FSCIL) requires learning new classes from very limited data while preventing catastrophic forgetting. Existing methods rely mainly on visual features and are prone to overfitting, while recent vision-language models (VLMs) offer better transferability but suppress fine-grained information due to contrastive feature decorrelation. Moreover, current FSCIL approaches often use static or fully optimizable prompts, making them either rigid or susceptible to semantic drift in incremental sessions. We introduce QR-Prompt, a residual-driven framework that leverages the visual-textual feature residual of VLMs to recover discriminative fine-grained cues missing from the contrastive space. To ensure stability, we propose Discriminative Subspace Quantization (DSQ), which builds a discrete memory of residual subspaces. To enable plasticity, a Hierarchical Prompt Encoder (HPE) and Prompt Composer (PC) transform these discrete codes into continuous, class-adaptive prompts for novel classes. We derive bounds relating DSQ codebook size to generalization and classification margin, and achieve consistent improvements over state-of-the-art FSCIL methods on CUB200, CIFAR100, and miniImageNet. Our results show that residual-based quantization combined with hierarchical prompt composition yields stable and expressive VLM adaptation for FSCIL.

Tengda Han, Sayna Ebrahimi, Dilara Gokay, Li Yang Ku, Maks Ovsjanikov, Iva Babukova, Daniel Zoran, Viorica Patraucean, Joao Carreira, Andrew Zisserman 等

We introduce the "single-life" learning paradigm, where we train a distinct vision model exclusively on egocentric videos captured by one individual. We leverage the multiple viewpoints naturally captured within a single life to learn a visual encoder in a self-supervised manner. Our experiments demonstrate three key findings. First, models trained independently on different lives develop a highly aligned geometric understanding. We demonstrate this by training visual encoders on distinct datasets each capturing a different life, both indoors and outdoors, as well as introducing a novel cross-attention-based metric to quantify the functional alignment of the internal representations developed by different models. Second, we show that single-life models learn generalizable geometric representations that effectively transfer to downstream tasks, such as depth estimation, in unseen environments. Third, we demonstrate that training on up to 30 hours from one week of the same person's life leads to comparable performance to training on 30 hours of diverse web data, highlighting the strength of single-life representation learning. Overall, our results establish that the shared structure of the world, both leads to consistency in models trained on individual lives, and provides a powerful signal for visual representation learning.

Ke Niu, Haiyang Yu, Zhuofan Chen, Zhengtao Yao, Weitao Jia, Xiaodong Ge, Jingqun Tang, Benlei Cui, Bin Li, Xiangyang Xue

Computer-Aided Design (CAD) is essential in industrial design, but the complexity of traditional CAD modeling and workflows presents significant challenges for automating the generation of high-precision, editable CAD models. Existing methods, such as 3D reconstruction from sketches, often produce non-editable, approximate models that fall short of meeting the stringent requirements for precision and editability in industrial design. Moreover, the reliance on text or image-based inputs often requires significant manual annotation, limiting their scalability and applicability in industrial settings. To overcome these challenges, we propose the Heterogeneous Collaborative Multi-Expert Reinforcement Learning (CME-CAD) paradigm, a novel training paradigm for CAD code generation. Our approach integrates the complementary strengths of these models, facilitating collaborative learning and improving the model's ability to generate accurate, constraint-compatible, and fully editable CAD models. We introduce a two-stage training process: Multi-Expert Fine-Tuning (MEFT), and Multi-Expert Reinforcement Learning (MERL). Additionally, we present CADExpert, an open-source benchmark consisting of 17,299 instances, including orthographic projections with precise dimension annotations, expert-generated Chain-of-Thought (CoT) processes, executable CADQuery code, and rendered 3D models. The CADExpert dataset is publicly available at https://modelscope.cn/datasets/zhuofanChen/CADExpert.

Zaishuo Xia, Yukuan Lu, Xinyi Li, Yifan Xu, Yubei Chen

A world model is an internal model that simulates how the world evolves. Given past observations and actions, it predicts the future physical state of both the embodied agent and its environment. Accurate world models are essential for enabling agents to think, plan, and reason effectively in complex, dynamic settings. However, existing world models often focus on random generation of open worlds, but neglect the need for high-fidelity modeling of deterministic scenarios (such as fixed-map mazes and static space robot navigation). In this work, we take a step toward building a truly accurate world model by addressing a fundamental yet open problem: constructing a model that can fully clone a deterministic world. 1) Through diagnostic experiment, we quantitatively demonstrate that high-fidelity cloning is feasible and the primary bottleneck for long-horizon fidelity is the geometric structure of the latent representation, not the dynamics model itself. 2) Building on this insight, we show that applying temporal contrastive learning principle as a geometric regularization can effectively curate a latent space that better reflects the underlying physical state manifold, demonstrating that contrastive constraints can serve as a powerful inductive bias for stable world modeling; we call this approach Geometrically-Regularized World Models (GRWM). At its core is a lightweight geometric regularization module that can be seamlessly integrated into standard autoencoders, reshaping their latent space to provide a stable foundation for effective dynamics modeling. By focusing on representation quality, GRWM offers a simple yet powerful pipeline for improving world model fidelity. Code is available at https://github.com/XiaFire/Clone_Deterministic_Environment.

Shifeng Chen, Yihui Li, Jun Liao, Hongyu Yang, Di Huang

Recent advances in 3D scene editing using NeRF and 3DGS enable high-quality static scene editing. In contrast, dynamic scene editing remains challenging, as methods that directly extend 2D diffusion models to 4D often produce motion artifacts, temporal flickering, and inconsistent style propagation. We introduce Catalyst4D, a framework that transfers high-quality 3D edits to dynamic 4D Gaussian scenes while maintaining spatial and temporal coherence. At its core, Anchor-based Motion Guidance (AMG) builds a set of structurally stable and spatially representative anchors from both original and edited Gaussians. These anchors serve as robust region-level references, and their correspondences are established via optimal transport to enable consistent deformation propagation without cross-region interference or motion drift. Complementarily, Color Uncertainty-guided Appearance Refinement (CUAR) preserves temporal appearance consistency by estimating per-Gaussian color uncertainty and selectively refining regions prone to occlusion-induced artifacts. Extensive experiments demonstrate that Catalyst4D achieves temporally stable, high-fidelity dynamic scene editing and outperforms existing methods in both visual quality and motion coherence.

Wongi Jeong, Hoigi Seo, Se Young Chun

Image generative models have become indispensable tools to yield exquisite high-resolution (HR) images for everyone, ranging from general users to professional designers. However, a desired outcome often requires generating a large number of HR images with different prompts and seeds, resulting in high computational cost for both users and service providers. Generating low-resolution (LR) images first could alleviate computational burden, but it is not straightforward how to generate LR images that are perceptually consistent with their HR counterparts. Here, we consider the task of generating high-fidelity LR images, called Previews, that preserve perceptual similarity of their HR counterparts for an efficient workflow, allowing users to identify promising candidates before generating the final HR image. We propose the commutator-zero condition to ensure the LR-HR perceptual consistency for flow matching models, leading to the proposed training-free solution with downsampling matrix selection and commutator-zero guidance. Extensive experiments show that our method can generate LR images with up to 33% computation reduction while maintaining HR perceptual consistency. When combined with existing acceleration techniques, our method achieves up to 3xspeedup. Moreover, our formulation can be extended to image manipulations, such as warping and translation, demonstrating its generalizability.

Yipene Cedric Francois Bassole, Sungwoo Kim, Jiwoo Jung, Yunsick Sung

Vision-Language-Action (VLA) models are emerging as an important technology in autonomous driving, recognized for their sophisticated reasoning and interpretability. However, traditional VLA models often rely on image-to-text with Chain-of-Thought (CoT) reasoning, which converts sequential visual scenes into textual symbols, thereby under-utilizing spatial context in visual information. Existing autonomous driving systems using VLA models predict only a single sequence of waypoints as a trajectory considering a given command and multiple aspects. However, we suggest evaluating each sequence of waypoints to reveal the importance of the corresponding aspect. We introduce HybridDriveVLA, a VLA model that integrates visual Chain-of-Thought (V-Cot) reasoning and a proposed Tree-of-Thought (ToT)-inspired waypoint evaluation (ToT-evaluation). V-Cot reasoning anticipates future scenes, which serve as goals for ToT-evaluation. The ToT-evaluation generates and scores waypoints based each on safety, progress, and comfort aspects. The highest cumulated score of the waypoints based on the three aspects is optimal. To the best of our knowledge, we are the first to propose a unified method integrating both a CoT and a ToT approach in a VLA model. Experimental results demonstrated that HybridDriveVLA achieved strong performance on comfort, progress, and safety metrics with and average collision rate of 0.17% on the nuScenes benchmark, outperforming traditional VLA models.