Generative models have made significant impacts across various domains, largely due to their ability to scale during training by increasing data, computational resources, and model size, a phenomenon characterized by the scaling laws. Recent research has begun to explore inference-time scaling behavior in Large Language Models (LLMs), revealing how performance can further improve with additional computation during inference. Unlike LLMs, diffusion models inherently possess the flexibility to adjust inference-time computation via the number of denoising steps, although the performance gains typically flatten after a few dozen. In this work, we explore the inference-time scaling behavior of diffusion models beyond increasing denoising steps and investigate how the generation performance can further improve with increased computation. Specifically, we consider a search problem aimed at identifying better noises for the diffusion sampling process. We structure the design space along two axes: the verifiers used to provide feedback, and the algorithms used to find better noise candidates. Through extensive experiments on class-conditioned and text-conditioned image generation benchmarks, our findings reveal that increasing inference-time compute leads to substantial improvements in the quality of samples generated by diffusion models, and with the complicated nature of images, combinations of the components in the framework can be specifically chosen to conform with different application scenario.
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Recently, pre-trained text-to-image (T2I) models have been extensively adopted for real-world image restoration because of their powerful generative prior. However, controlling these large models for image restoration usually requires a large number of high-quality images and immense computational resources for training, which is costly and not privacy-friendly. In this paper, we find that the well-trained large T2I model (i.e., Flux) is able to produce a variety of high-quality images aligned with real-world distributions, offering an unlimited supply of training samples to mitigate the above issue. Specifically, we proposed a training data construction pipeline for image restoration, namely FluxGen, which includes unconditional image generation, image selection, and degraded image simulation. A novel light-weighted adapter (FluxIR) with squeeze-and-excitation layers is also carefully designed to control the large Diffusion Transformer (DiT)-based T2I model so that reasonable details can be restored. Experiments demonstrate that our proposed method enables the Flux model to adapt effectively to real-world image restoration tasks, achieving superior scores and visual quality on both synthetic and real-world degradation datasets - at only about 8.5% of the training cost compared to current approaches.
Subject-driven text-to-image generation has demonstrated remarkable advancements in its ability to learn and capture characteristics of a subject using only a limited number of images. However, existing methods commonly rely on high-quality images for training and often struggle to generate reasonable images when the input images are blemished by artifacts. This is primarily attributed to the inadequate capability of current techniques in distinguishing subject-related features from disruptive artifacts. In this paper, we introduce ArtiFade to tackle this issue and successfully generate high-quality artifact-free images from blemished datasets. Specifically, ArtiFade exploits fine-tuning of a pre-trained text-to-image model, aiming to remove artifacts. The elimination of artifacts is achieved by utilizing a specialized dataset that encompasses both unblemished images and their corresponding blemished counterparts during fine-tuning. ArtiFade also ensures the preservation of the original generative capabilities inherent within the diffusion model, thereby enhancing the overall performance of subject-driven methods in generating high-quality and artifact-free images. We further devise evaluation benchmarks tailored for this task. Through extensive qualitative and quantitative experiments, we demonstrate the generalizability of ArtiFade in effective artifact removal under both in-distribution and out-of-distribution scenarios.
Scene text synthesis involves rendering specified texts onto arbitrary images. Current methods typically formulate this task in an end-to-end manner but lack effective character-level guidance during training.Besides, their text encoders, pre-trained on a single font type, struggle to adapt to the diverse font styles encountered in practical applications.Consequently, these methods suffer from character distortion, repetition, and absence, particularly in polystylistic scenarios.To this end, this paper proposes DreamText for high-fidelity scene text synthesis.Our key idea is to reconstruct the diffusion training process, introducing more refined guidance tailored to this task, to expose and rectify the model's attention at the character level and strengthen its learning of text regions.This transformation poses a hybrid optimization challenge, involving both discrete and continuous variables. To effectively tackle this challenge, we employ a heuristic alternate optimization strategy. Meanwhile, we jointly train the text encoder and generator to comprehensively learn and utilize the diverse font present in the training dataset. This joint training is seamlessly integrated into the alternate optimization process, fostering a synergistic relationship between learning character embedding and re-estimating character attention.Specifically, in each step, we first encode potential character-generated position information from cross-attention maps into latent character masks. These masks are then utilized to update the representation of specific characters in the current step, which, in turn, enables the generator to correct the character's attention in the subsequent steps.Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art.
We present Infinity, a Bitwise Visual AutoRegressive Modeling capable of generating high-resolution, photorealistic images following language instruction. Infinity refactors visual autoregressive model under a bitwise token prediction framework with an infinite-vocabulary classifier and bitwise self-correction mechanism. By theoretically expanding the tokenizer vocabulary size to infinity in Transformer, our method significantly unleashes powerful scaling capabilities to infinity compared to vanilla VAR. Extensive experiments indicate Infinity outperforms AutoRegressive Text-to-Image models by large margins, matches or surpasses leading diffusion models. Without extra optimization, Infinity generates a 1024x1024 image in 0.8s, 2.6xfaster than SD3-Medium, making it the fastest Text-to-Image model. Models and codes will be released to promote the further exploration of Infinity for visual generation.
The goal of this work is to generate step-by-step visual instructions in the form of a sequence of images, given an input image that provides the scene context and the sequence of textual instructions. This is a challenging problem as it requires generating multi-step image sequences to achieve a complex goal while being grounded in a specific environment. Part of the challenge stems from the lack of large-scale training data for this problem. The contribution of this work is thus three-fold. First, we introduce an automatic approach for collecting large step-by-step visual instruction training data from instructional videos. We apply this approach to one million videos and create a large-scale, high-quality dataset of 0.6M sequences of image-text pairs. Second, we develop and train ShowHowTo, a video diffusion model capable of generating step-by-step visual instructions consistent with the provided input image. Third, we evaluate the generated image sequences across three dimensions of accuracy (step, scene, and task) and show our model achieves state-of-the-art results on all of them. Our code, dataset, and trained models are publicly available.
IceDiff: High Resolution and High-Quality Arctic Sea Ice Forecasting with Generative Diffusion Prior
PDF ↗Variation of Arctic sea ice has significant impacts on polar ecosystems, transporting routes, coastal communities, and global climate. Tracing the change of sea ice at a finer scale is paramount for both operational applications and scientific studies. Recent pan-Arctic sea ice forecasting methods that leverage advances in artificial intelligence have made promising progress over numerical models. However, forecasting sea ice at higher resolutions is still under-explored. To bridge the gap, we propose a two-module cooperative deep learning framework, IceDiff, to forecast sea ice concentration at finer scales. IceDiff first leverages a vision transformer to generate coarse yet superior forecasting results over previous methods at a regular 25km grid. This high-quality sea ice forecasting can be utilized as reliable guidance for the next module. Subsequently, an unconditional diffusion model pre-trained on low-resolution sea ice concentration maps is utilized for sampling down-scaled sea ice forecasting via a zero-shot guided sampling strategy and a patch-based method. For the first time, IceDiff demonstrates sea ice forecasting with a 6.25km resolution. IceDiff extends the boundary of existing sea ice forecasting models and more importantly, its capability to generate high-resolution sea ice concentration data is vital for pragmatic usages and research.
The distortion-perception (DP) tradeoff reveals a fundamental conflict between distortion metrics (e.g., MSE and PSNR) and perceptual quality. Recent research has increasingly concentrated on evaluating denoising algorithms within the DP framework. However, existing algorithms either prioritize perceptual quality by sacrificing acceptable distortion, or focus on minimizing MSE for faithful restoration. When the goal shifts or noisy measurements vary, adapting to different points on the DP plane needs retraining or even re-designing the model. Inspired by recent advances in solving inverse problems using score-based generative models, we explore the potential of flexibly and optimally traversing DP tradeoffs using a single pre-trained score-based model. Specifically, we introduce a variance-scaled reverse diffusion process and theoretically characterize the marginal distribution. We then prove that the proposed sample process is an optimal solution to the DP tradeoff for conditional Gaussian distribution. Experimental results on two-dimensional and image datasets illustrate that a single score network can effectively and flexibly traverse the DP tradeoff for general denoising problems.
EmotiveTalk: Expressive Talking Head Generation through Audio Information Decoupling and Emotional Video Diffusion
PDF ↗Diffusion models have revolutionized the field of talking head generation, yet still face challenges in expressiveness, controllability, and stability in long-time generation. In this research, we propose an EmotiveTalk framework to address these issues. Firstly, to realize better control over the generation of lip movement and facial expression, a Vision-guided Audio Information Decoupling (V-AID) approach is designed to generate audio-based decoupled representations aligned with lip movements and expression. Specifically, to achieve alignment between audio and facial expression representation spaces, we present a Diffusion-based Co-speech Temporal Expansion (Di-CTE) module within V-AID to generate expression-related representations under multi-source emotion condition constraints. Then we propose a well-designed Emotional Talking Head Diffusion (ETHD) backbone to efficiently generate highly expressive talking head videos, which contains an Expression Decoupling Injection (EDI) module to automatically decouple the expressions from reference portraits while integrating the target expression information, achieving more expressive generation performance. Experimental results show that EmotiveTalk can generate expressive talking head videos, ensuring the promised controllability of emotions and metric stability during long-time generation, yielding state-of-the-art performance compared to existing methods. The main page of our paper can be found in https://emotivetalk.github.io/.
Hyperspectral pansharpening refers to fusing a panchromatic image (PAN) and a low-resolution hyperspectral image (LR-HSI) to obtain a high-resolution hyperspectral image (HR-HSI). Recently, guiding pre-trained diffusion models (DMs) has demonstrated significant potential in this area, leveraging their powerful representational abilities while avoiding complex training processes. However, these DMs are often trained on RGB images, not well-suited for pansharpening tasks, limited in adapting to the hyperspectral images. In this work, we propose a novel guided diffusion scheme with zero-shot guidance and neural spatial-spectral decomposition (NSSD) to iteratively generate the RGB detail image and map the RGB detail image to target HR-HSI. Specifically, zero-shot guidance employs an auxiliary neural network that trained only with a PAN and LR-HSI to guide pre-trained DMs in generating the RGB detail image, informed by specific prior knowledge. Then, NSSD establishes a spectral mapping from the generated RGB detail image to the final HR-HSI. Extensive experiments are conducted on Pavia, Washington DC, Chukusei, and FR1 datasets to demonstrate that the proposed method significantly enhances the performance of DMs for hyperspectral pansharpening tasks, outperforming existing methods across multiple metrics and achieving improvements in visualization results. The code is available at \href https://github.com/Jin-liangXiao/DM-zs https://github.com/Jin-liangXiao/DM-zs .
Comprehensive Relighting: Generalizable and Consistent Monocular Human Relighting and Harmonization
PDF ↗This paper introduces Comprehensive Relighting, the first all-in-one approach that can both control and harmonize the lighting from an image or video of humans with arbitrary body parts from any scene. Building such a generalizable model is extremely challenging due to the lack of dataset, restricting existing image-based relighting models to a specific scenario (e.g., face or static human). To address this challenge, we repurpose a pre-trained diffusion model as a general image prior and jointly model the human relighting and background harmonization in the coarse-to-fine framework. To further enhance the temporal coherence of the relighting, we introduce an unsupervised temporal lighting model that learns the lighting cycle consistency from many real-world videos without any ground truth. In inference time, our temporal lighting module is combined with the diffusion models through the spatio-temporal feature blending algorithms without extra training; and we apply a new guided refinement as a post-processing to preserve the high-frequency details from the input image. In the experiments, Comprehensive Relighting shows a strong generalizability and lighting temporal coherence, outperforming existing image-based human relighting and harmonization methods.
We release NSD-Imagery, a benchmark dataset of human fMRI activity paired with mental images, to complement the existing Natural Scenes Dataset (NSD), a large-scale dataset of fMRI activity paired with seen images that enabled unprecedented improvements in fMRI-to-image reconstruction efforts. Recent models trained on NSD have been evaluated only on seen image reconstruction. Using NSD-Imagery, it is possible to assess how well these models perform on mental image reconstruction. This is a challenging generalization requirement because mental images are encoded in human brain activity with relatively lower signal-to-noise and spatial resolution; however, generalization from seen to mental imagery is critical for real-world applications in medical domains and brain-computer interfaces, where the desired information is always internally generated. We provide benchmarks for a suite of recent NSD-trained open-source visual decoding models (MindEye1, MindEye2, Brain Diffuser, iCNN, Takagi et al.) on NSD-Imagery, and show that the performance of decoding methods on mental images is largely decoupled from performance on vision reconstruction. We further demonstrate that architectural choices significantly impact cross-decoding performance: models employing simple linear decoding architectures and multimodal feature decoding generalize better to mental imagery, while complex architectures tend to overfit visual training data. Our findings indicate that mental imagery datasets are critical for the development of practical applications, and establish NSD-Imagery as a useful resource for better aligning visual decoding methods with this goal.
Poster design is a critical medium for visual communication. Prior work has explored automatic poster design using deep learning techniques, but these approaches lack text accuracy, user customization, and aesthetic appeal, limiting their applicability in artistic domains such as movies and exhibitions, where both clear content delivery and visual impact are essential. To address these limitations, we present POSTA: a modular framework powered by diffusion models and multimodal large language models (MLLMs) for customized artistic poster generation. The framework consists of three modules. Background Diffusion creates a themed background based on user input. Design MLLM then generates layout and typography elements that align with and complement the background style. Finally, to enhance the poster's aesthetic appeal, ArtText Diffusion applies additional stylization to key text elements. The final result is a visually cohesive and appealing poster, with a fully modular process that allows for complete customization. To train our models, we develop the PosterArt dataset, comprising high-quality artistic posters annotated with layout, typography, and pixel-level stylized text segmentation. Our comprehensive experimental analysis demonstrates POSTA's exceptional controllability and design diversity, outperforming existing models in both text accuracy and aesthetic quality.
Rendering and inverse rendering are pivotal tasks in both computer vision and graphics. The rendering equation is the core of the two tasks, as an ideal conditional distribution transfer function from intrinsic properties to RGB images. Despite achieving promising results of existing rendering methods, they merely approximate the ideal estimation for a specific scene and come with a high computational cost. Additionally, the inverse conditional distribution transfer is intractable due to the inherent ambiguity. To address these challenges, we propose a data-driven method that jointly models rendering and inverse rendering as two conditional generation tasks within a single diffusion framework. Inspired by UniDiffuser, we utilize two distinct time schedules to model both tasks, and with a tailored dual streaming module, we achieve cross-conditioning of two pre-trained diffusion models. This unified approach, named Uni-Renderer, allows the two processes to facilitate each other through a cycle-consistent constrain, mitigating ambiguity by enforcing consistency between intrinsic properties and rendered images.Combined with a meticulously prepared dataset, our method effectively decomposition of intrinsic properties and demonstrating a strong capability to recognize changes during rendering. We will open-source our training and inference code to the public, fostering further research and development in this area.
Although diffusion-based image virtual try-on has made considerable progress, emerging approaches still struggle to effectively address the issue of hand occlusion (i.e., clothing regions occluded by the hand part), leading to a notable degradation of the try-on performance. To tackle this issue widely existing in real-world scenarios, we propose VTON-HandFit, leveraging the power of hand priors to reconstruct the appearance and structure for hand occlusion cases. Firstly, we tailor a Hand-Pose Aggregation Net using the ControlNet-based structure explicitly and adaptively encoding the global hand and pose priors. Besides, to fully exploit the hand-related structure and appearance information, we propose Hand-feature Disentanglement Embedding module to disentangle the hand priors into the hand structure-parametric and visual-appearance features, and customize a masked cross attention for further decoupled feature embedding. Lastly, we customize a hand-canny constraint loss to better learn the structure edge knowledge from the hand template of model image. VTON-HandFit outperforms the baselines in qualitative and quantitative evaluations on the public dataset and our self-collected hand-occlusion Handfit-3K dataset particularly for the arbitrary hand pose occlusion cases in real-world scenarios.
With the rapid proliferation of 3D devices and the shortage of 3D content, stereo conversion is attracting increasing attention. Recent works introduce pretrained Diffusion Models (DMs) into this task. However, due to the scarcity of large-scale training data and comprehensive benchmarks, the optimal methodologies for employing DMs in stereo conversion and the accurate evaluation of stereo effects remain largely unexplored. In this work, we introduce the Mono2Stereo dataset, providing high-quality training data and benchmark to support in-depth exploration of stereo conversion. With this dataset, we conduct an empirical study that yields two primary findings. 1) The differences between the left and right views are subtle, yet existing metrics consider overall pixels, failing to concentrate on regions critical to stereo effects. 2) Mainstream methods adopt either one-stage left-to-right generation or warp-and-inpaint pipeline, facing challenges of degraded stereo effect and image distortion respectively. Based on these findings, we introduce a new evaluation metric, Stereo Intersection-over-Union, which prioritizes disparity and achieves a high correlation with human judgments on stereo effect. Moreover, we propose a strong baseline model, harmonizing the stereo effect and image quality simultaneously, and notably surpassing current mainstream methods. Our code and data will be open-sourced to promote further research in stereo conversion.
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
PDF ↗Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view information, resulting in multi-view inconsistency. While 3D Gaussian Splatting (3DGS) significantly improves rendering quality and speed, its 3D editing process encounters difficulties with inefficient optimization, as pre-trained Gaussians retain excessive source information, hindering optimization. To address these limitations, we propose EditSplat, a novel 3D editing framework that integrates Multi-view Fusion Guidance (MFG) and Attention-Guided Trimming (AGT). Our MFG ensures multi-view consistency by incorporating essential multi-view information into the diffusion process, leveraging classifier-free guidance from the text-to-image diffusion model and the geometric properties of 3DGS. Additionally, our AGT leverages the explicit representation of 3DGS to selectively prune and optimize 3D Gaussians, enhancing optimization efficiency and enabling precise, semantically rich local edits. Through extensive qualitative and quantitative evaluations, EditSplat achieves superior multi-view consistency and editing quality over existing methods, significantly enhancing overall efficiency.
LinGen: Towards High-Resolution Minute-Length Text-to-Video Generation with Linear Computational Complexity
PDF ↗Text-to-video generation enhances content creation but is highly computationally intensive: The computational cost of Diffusion Transformers (DiTs) scales quadratically in the number of pixels. This makes minute-length video generation extremely expensive, limiting most existing models to generating videos of only 10-20 seconds length. We propose a Linear-complexity text-to-video Generation (LinGen) framework whose cost scales linearly in the number of pixels. For the first time, LinGen enables high-resolution minute-length video generation on a single GPU without compromising quality. It replaces the computationally-dominant and quadratic-complexity block, self-attention, with a linear-complexity block called MATE, which consists of an MA-branch and a TE-branch. The MA-branch targets short-to-long-range correlations, combining a bidirectional Mamba2 block with our token rearrangement method, Rotary Major Scan, and our review tokens developed for long video generation. The TE-branch is a novel TEmporal Swin Attention block that focuses on temporal correlations between adjacent tokens and medium-range tokens. The MATE block addresses the adjacency preservation issue of Mamba and improves the consistency of generated videos significantly. Experimental results show that LinGen outperforms DiT (with a 75.6% win rate) in video quality with up to 15x(11.5x) FLOPs (latency) reduction. Furthermore, both automatic metrics and human evaluation demonstrate our LinGen-4B yields comparable video quality to state-of-the-art models (with a 50.5%, 52.1%, 49.1% win rate with respect to Gen-3, LumaLabs, and Kling, respectively). This paves the way to hour-length movie generation and real-time interactive video generation. Project website: https://lineargen.github.io/.
We introduce a novel, training-free approach for enhancing alignment in Transformer-based Text-Guided Diffusion Models (TGDMs). Existing TGDMs often struggle to generate semantically aligned images, particularly when dealing with complex text prompts or multi-concept attribute binding challenges. Previous U-Net-based methods primarily optimized the latent space, but their direct application to Transformer-based architectures has shown limited effectiveness. Our method addresses these challenges by directly optimizing cross-attention maps during the generation process. Specifically, we introduce Self-Coherence Guidance, a method that dynamically refines attention maps using masks derived from previous denoising steps, ensuring precise alignment without additional training. To validate our approach, we constructed more challenging benchmarks for evaluating coarse-grained attribute binding, fine-grained attribute binding, and style binding. Experimental results demonstrate the superior performance of our method, significantly surpassing other state-of-the-art methods across all evaluated tasks. Our code is available at https://scg-diffusion.github.io/scg-diffusion.
The number of publicly available models is rapidly increasing, yet most remain undocumented. Users looking for suitable models for their tasks must first determine what each model does. Training machine learning models to infer missing documentation directly from model weights is challenging, as these weights often contain significant variation unrelated to model functionality (denoted nuisance). Here, we identify a key property of real-world models: most public models belong to a small set of Model Trees, where all models within a tree are fine-tuned from a common ancestor (e.g., a foundation model). Importantly, we find that within each tree there is less nuisance variation between models. Concretely, while learning across Model Trees requires complex architectures, even a linear classifier trained on a single model layer often works within trees. While effective, these linear classifiers are computationally expensive, especially when dealing with larger models that have many parameters. To address this, we introduce Probing Experts (ProbeX), a theoretically motivated and lightweight method. Notably, ProbeX is the first probing method specifically designed to learn from the weights of a single hidden model layer. We demonstrate the effectiveness of ProbeX by predicting the categories in a model's training dataset based only on its weights. Excitingly, ProbeX can map the weights of Stable Diffusion into a weight-language embedding space, enabling model search via text, i.e., zero-shot model classification.