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4,294篇论文匹配“Physics”
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Cheng Shi, Sibei Yang

Embodied Reference Understanding studies the reference understanding in an embodied fashion, where a receiver requires to locate a target object referred to by both language and gesture of the sender in a shared physical environment. Its main challenge lies in how to make the receiver with the egocentric view access spatial and visual information relative to the sender to judge how objects are oriented around and seen from the sender, i.e., spatial and visual perspective-taking. In this paper, we propose a REasoning from your Perspective (REP) method to tackle the challenge by modeling relations between the receiver and the sender as well as the sender and the objects via the proposed novel view rotation and relation reasoning. Specifically, view rotation first rotates the receiver to the position of the sender by constructing an embodied 3D coordinate system with the position of the sender as the origin. Then, it changes the orientation of the receiver to the orientation of the sender by encoding the body orientation and gesture of the sender. Relation reasoning models both the nonverbal and verbal relations between the sender and the objects by multi-modal cooperative reasoning in gesture, language, visual content, and spatial position. Experiment results demonstrate the effectiveness of REP, which consistently surpasses all existing state-of-the-art algorithms by a large margin, i.e., +5.22% absolute accuracy in terms of Prec@0.5 on YouRefIt. Code is available at https://github.com/ChengShiest/REP-ERU

Jiafei Duan, Samson Yu, Soujanya Poria, Bihan Wen, Cheston Tan

Accurate prediction of physical interaction outcomes is a crucial component of human intelligence and is important for safe and efficient deployments of robots in the real world. While there are existing vision-based intuitive physics models that learn to predict physical interaction outcomes, they mostly focus on generating short sequences of future frames based on physical properties (e.g. mass, friction and velocity) extracted from visual inputs or a latent space. However, there is a lack of intuitive physics models that are tested on long physical interaction sequences with multiple interactions among different objects. We hypothesize that selective temporal attention during approximate mental simulations helps humans in physical interaction outcome prediction. With these motivations, we propose a novel scheme: \textbf{P}hysical \textbf{I}nteraction \textbf{P}rediction via Mental Simulation with Span Selection (PIP). It utilizes a deep generative model to model approximate mental simulations by generating future frames of physical interactions before employing selective temporal attention in the form of span selection for predicting physical interaction outcomes. To the best of our knowledge, attention has not been used with deep learning to tackle intuitive physics. For model evaluation, we further propose the large-scale SPACE+ dataset of synthetic videos with long sequences of three prime physical interactions in a 3D environment. Our experiments show that PIP outperforms human, baseline, and related intuitive physics models that utilize mental simulation. Furthermore, PIP’s span selection module effectively identifies the frames indicating key physical interactions among objects, allowing for added interpretability, and does not require labor-intensive frame annotations. PIP is available on https://sites.google.com/view/piphysics.

Jiangbei Yue, Dinesh Manocha, He Wang

Trajectory prediction has been widely pursued in many fields, and many model-based and model-free methods have been explored. The former include rule-based, geometric or optimization-based models, and the latter are mainly comprised of deep learning approaches. In this paper, we propose a new method combining both methodologies based on a new Neural Differential Equation model. Our new model (Neural Social Physics or NSP) is a deep neural network within which we use an explicit physics model with learnable parameters. The explicit physics model serves as a strong inductive bias in modeling pedestrian behaviors, while the rest of the network provides a strong data-fitting capability in terms of system parameter estimation and dynamics stochasticity modeling. We compare NSP with 15 recent deep learning methods on 6 datasets and improve the state-of-the-art performance by 5.56%-70%. Besides, we show that NSP has better generalizability in predicting plausible trajectories in drastically different scenarios where the density is 2-5 times as high as the testing data. Finally, we show that the physics model in NSP can provide plausible explanations for pedestrian behaviors, as opposed to black-box deep learning. Code is available: https://github.com/realcrane/Human- Trajectory-Prediction-via-Neural-Social-Physics.

Yongwei Chen, Zihao Wang, Longkun Zou, Ke Chen, Kui Jia

Semantic analyses of object point clouds are largely driven by releasing of benchmarking datasets, including synthetic ones whose instances are sampled from object CAD models. However, learning from synthetic data may not generalize to practical scenarios, where point clouds are typically incomplete, non-uniformly distributed, and noisy. Such a challenge of Simulation-to-Reality (Sim2Real) domain gap could be mitigated via learning algorithms of domain adaptation; however, we argue that generation of synthetic point clouds via more physically realistic rendering is a powerful alternative, as systematic non-uniform noise patterns can be captured. To this end, we propose an integrated scheme consisting of physically realistic synthesis of object point clouds via rendering stereo images via projection of speckle patterns onto CAD models and a novel quasi-balanced self-training designed for more balanced data distribution by sparsity-driven selection of pseudo labeled samples for long tailed classes. Experiment results can verify the effectiveness of our method as well as both of its modules for unsupervised domain adaptation on point cloud classification, achieving the state-of-the-art performance. Source codes and the SpeckleNet synthetic dataset are available at https://github.com/Gorilla-Lab-SCUT/QS3.

Kushagra Tiwary, Tzofi Klinghoffer, Ramesh Raskar

We present a method that learns neural shadow fields, which are neural scene representations that are only learnt from the shadows present in the scene. While traditional shape-from-shadow (SfS) algorithms reconstruct geometry from shadows, they assume a fixed scanning setup and fail to generalize to complex scenes. Neural rendering algorithms, on the other hand, rely on photometric consistency between RGB images, but largely ignore physical cues such as shadows, which have been shown to provide valuable information about the scene. We observe that shadows are a powerful cue that can constrain neural scene representations to learn SfS, and even outperform NeRF to reconstruct otherwise hidden geometry. We propose a graphics-inspired differentiable approach to render accurate shadows with volumetric rendering, predicting a shadow map that can be compared to the ground truth shadow. Even with just binary shadow maps, we show that neural rendering can localize the object and estimate coarse geometry. Our approach reveals that sparse cues in images can be used to estimate geometry using differentiable volumetric rendering. Moreover, our framework is highly generalizable and can work alongside existing 3D reconstruction techniques that otherwise only use photometric consistency.

Yao Yao, Jingyang Zhang, Jingbo Liu, Yihang Qu, Tian Fang, David McKinnon, Yanghai Tsin, Long Quan

We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material properties as the surface BRDF modelled by multi-layer perceptrons. Compared with recent approaches that approximate scene lightings as the 2D environment map, NeILF is a fully 5D light field that is capable of modelling illuminations of any static scenes. In addition, occlusions and indirect lights can be handled naturally by the NeILF representation without requiring multiple bounces of ray tracing, making it possible to estimate material properties even for scenes with complex lightings and geometries. We also propose a smoothness regularization and a Lambertian assumption to reduce the material-lighting ambiguity during the optimization. Our method strictly follows the physically-based rendering equation, and jointly optimizes material and lighting through the differentiable rendering process. We have intensively evaluated the proposed method on our in-house synthetic dataset, the DTU MVS dataset, and real-world BlendedMVS scenes. Our method outperforms previous methods by a significant margin in terms of novel view rendering quality, setting a new state-of-the-art for image-based material and lighting estimation.

Honglin Chen, Rahul Venkatesh, Yoni Friedman, Jiajun Wu, Joshua B. Tenenbaum, Daniel L. K. Yamins, Daniel M. Bear

Self-supervised, category-agnostic segmentation of real-world images is a challenging open problem in computer vision. Here, we show how to learn static grouping priors from motion self-supervision by building on the cognitive science concept of a Spelke Object: a set of physical stuff that moves together. We introduce the Excitatory-Inhibitory Segment Extraction Network (EISEN), which learns to extract pairwise affinity graphs for static scenes from motion-based training signals. EISEN then produces segments from affinities using a novel graph propagation and competition network. During training, objects that undergo correlated motion (such as robot arms and the objects they move) are decoupled by a bootstrapping process: EISEN explains away the motion of objects it has already learned to segment. We show that EISEN achieves a substantial improvement in the state of the art for self-supervised image segmentation on challenging synthetic and real-world robotics datasets.

Zhixuan Li, Weining Ye, Tingting Jiang, Tiejun Huang

Amodal instance segmentation aims to predict the complete mask of the occluded instance, including both visible and invisible regions. Existing 2D AIS methods learn and predict the complete silhouettes of target instances in 2D space. However, masks in 2D space are only some observations and samples from the 3D model in different viewpoints and thus can not represent the real complete physical shape of the instances. With the 2D masks learned, 2D amodal methods are hard to generalize to new viewpoints not included in the training dataset. To tackle these problems, we are motivated by observations that (1) a 2D amodal mask is the projection of a 3D complete model, and (2) the 3D complete model can be recovered and reconstructed from the occluded 2D object instances. This paper builds a bridge to link the 2D occluded instances with the 3D complete models by 3D reconstruction and utilizes 3D shape prior for 2D AIS. To deal with the diversity of 3D shapes, our method is pretrained on large 3D reconstruction datasets for high-quality results. And we adopt the unsupervised 3D reconstruction method to avoid relying on 3D annotations. In this approach, our method can reconstruct 3D models from occluded 2D object instances and generalize to new unseen 2D viewpoints of the 3D object. Experiments demonstrate that our method outperforms all existing 2D AIS methods. Our code will be released.

Sergey Zakharov, Rareș Ambruș, Vitor Guizilini, Wadim Kehl, Adrien Gaidon

Synthetic data is a scalable alternative to manual supervision, but it requires overcoming the sim-to-real domain gap. This discrepancy between virtual and real worlds is addressed by two seemingly opposed approaches: improving the realism of simulation or foregoing realism entirely via domain randomization. In this paper, we show that the recent progress in neural rendering enables a new unified approach we call Photo-realistic Neural Domain Randomization (PNDR). We propose to learn a composition of neural networks that acts as a physics-based ray tracer generating high-quality renderings from scene geometry alone. Our approach is modular, composed of different neural networks for materials, lighting, and rendering, thus enabling randomization of different key image generation components in a differentiable pipeline. Once trained, our method can be combined with other methods and used to generate photo-realistic image augmentations online and significantly more efficiently than via traditional ray-tracing. We demonstrate the usefulness of PNDR through two downstream tasks: 6D object detection and monocular depth estimation. Our experiments show that training with PNDR enables generalization to novel scenes and significantly outperforms the state of the art in terms of real-world transfer.

Khoi Pham, Kushal Kafle, Zhe Lin, Zhihong Ding, Scott Cohen, Quan Tran, Abhinav Shrivastava

We study recognizing attributes for objects in visual scenes. We consider attributes to be any phrases that describe an object’s physical and semantic properties, and its relationships with other objects. Existing work studies attribute prediction in a closed setting with a fixed set of attributes, and implements a model that uses limited context. We propose TAP, a new Transformer-based model that can utilize context and predict attributes for multiple objects in a scene in a single forward pass, and a training scheme that allows this model to learn attribute prediction from image-text datasets. Experiments on the large closed attribute benchmark VAW show that TAP outperforms the SOTA by 5.1% mAP. In addition, by utilizing pretrained text embeddings, we extend our model to OpenTAP which can recognize novel attributes not seen during training. In a large-scale setting, we further show that OpenTAP can predict a large number of seen and unseen attributes that outperforms large-scale vision-text model CLIP by a decisive margin.

Yichen Sheng, Yifan Liu, Jianming Zhang, Wei Yin, A. Cengiz Oztireli, He Zhang, Zhe Lin, Eli Shechtman, Bedrich Benes

Shadows are essential for realistic image compositing. Physics based shadow rendering methods require 3D geometries, which are not always available. Deep learning-based shadow synthesis methods learn a mapping from the light information to an object’s shadow without explicitly modeling the shadow geometry. Still, they lack control and are prone to visual artifacts. We introduce “Pixel Height”, a novel geometry representation that encodes the correlations between objects, ground, and camera pose. The Pixel Height can be calculated from 3D geometries, manually annotated on 2D images, and it can also be predicted from a single-view RGB image by a supervised approach. It can be used to calculate hard shadows in a 2D image based on the projective geometry, providing precise control of the shadows’ direction and shape. Furthermore, we propose a data-driven soft shadow generator to apply softness to a hard shadow based on a softness input parameter. Qualitative and quantitative evaluations demonstrate that the proposed Pixel Height significantly improves the quality of the shadow generation while allowing for controllability.

Vlas Zyrianov, Xiyue Zhu, Shenlong Wang

We present LiDARGen, a novel, effective, and controllable generative model that produces realistic LiDAR point cloud sensory readings. Our method leverages the powerful score-matching energy-based model and formulates the point cloud generation process as a stochastic denoising process in the equirectangular view. This model allows us to sample diverse and high-quality point cloud samples with guaranteed physical feasibility and controllability. We validate the effectiveness of our method on the challenging KITTI-360 and NuScenes datasets. The quantitative and qualitative results show that our approach produces more realistic samples than other generative models. Furthermore, LiDARGen can sample point clouds conditioned on inputs without retraining. We demonstrate that our proposed generative model could be directly used to densify LiDAR point clouds.

Soshi Shimada, Vladislav Golyanik, Zhi Li, Patrick Pérez, Weipeng Xu, Christian Theobalt

Marker-less monocular 3D human motion capture (MoCap) with scene interactions is a challenging research topic relevant for extended reality, robotics and virtual avatar generation. Due to the inherent depth ambiguity of monocular settings, 3D motions captured with existing methods often contain severe artefacts such as incorrect body-scene inter-penetrations, jitter and body floating. To tackle these issues, we propose HULC, a new approach for 3D human MoCap which is aware of the scene geometry. HULC estimates 3D poses and dense body-environment surface contacts for improved 3D localisations, as well as the absolute scale of the subject. Furthermore, we introduce a 3D pose trajectory optimisation based on a novel pose manifold sampling that resolves erroneous body-environment inter-penetrations. Although the proposed method requires less structured inputs compared to existing scene-aware monocular MoCap algorithms, it produces more physically plausible poses: HULC significantly and consistently outperforms the existing approaches in various experiments and on different metrics. Project page: https://vcai.mpi-inf.mpg.de/projects/HULC/

Axel Levy, Frédéric Poitevin, Julien Martel, Youssef Nashed, Ariana Peck, Nina Miolane, Daniel Ratner, Mike Dunne, Gordon Wetzstein

Cryo-electron microscopy (cryo-EM) has become a tool of fundamental importance in structural biology, helping us understand the basic building blocks of life. The algorithmic challenge of cryo-EM is to jointly estimate the unknown 3D poses and the 3D electron scattering potential of a biomolecule from millions of extremely noisy 2D images. Existing reconstruction algorithms, however, cannot easily keep pace with the rapidly growing size of cryo-EM datasets due to their high computational and memory cost. We introduce cryoAI, an ab initio reconstruction algorithm for homogeneous conformations that uses direct gradient-based optimization of particle poses and the electron scattering potential from single-particle cryo-EM data. CryoAI combines a learned encoder that predicts the poses of each particle image with a physics-based decoder to aggregate each particle image into an implicit representation of the scattering potential volume. This volume is stored in the Fourier domain for computational efficiency and leverages a modern coordinate network architecture for memory efficiency. Combined with a symmetrized loss function, this framework achieves results of a quality on par with state-of-the-art cryo-EM solvers for both simulated and experimental data, one order of magnitude faster for large datasets and with significantly lower memory requirements than existing methods.

Vincent Le Guen, Clément Rambour, Nicolas Thome

State-of-the-art methods for optical flow estimation rely on deep learning, which require complex sequential training schemes to reach optimal performances on real-world data. In this work, we introduce the COMBO deep network that explicitly exploits the brightness constancy (BC) model used in traditional methods. Since State-of-the-art methods for optical flow estimation rely on deep learning, which require complex sequential training schemes to reach optimal performances on real-world data. In this work, we introduce the COMBO deep network that explicitly exploits the brightness constancy (BC) model used in traditional methods. Since BC is an approximate physical model violated in several situations, we propose to train a physically-constrained network complemented with a data-driven network. We introduce a unique and meaningful flow decomposition between the physical prior and the data-driven complement, including an uncertainty quantification of the BC model. We derive a training scheme for learning the different components of the decomposition, in a supervised but also in a semi-supervised context. Experiments show that COMBO can improve performances over state-of-the-art supervised networks, eg RAFT, reaching state-of-the-art performances on several benchmarks. We highlight how COMBO can leverage the BC model and adapt to its limitations. Finally, we show that our semi-supervised method can significantly simplify the training procedure.

Zhihang Zhong, Xiao Sun, Zhirong Wu, Yinqiang Zheng, Stephen Lin, Imari Sato

We study the challenging problem of recovering detailed motion from a single motion-blurred image. Existing solutions to this problem estimate a single image sequence without considering the motion ambiguity for each region. Therefore, the results tend to converge to the mean of the multi-modal possibilities. In this paper, we explicitly account for such motion ambiguity, allowing us to generate multiple plausible solutions all in sharp detail. The key idea is to introduce a motion guidance representation, which is a compact quantization of 2D optical flow with only four discrete motion directions. Conditioned on the motion guidance, the blur decomposition is led to a specific, unambiguous solution by using a novel two-stage decomposition network. We propose a unified framework for blur decomposition, which supports various interfaces for generating our motion guidance, including human input, motion information from adjacent video frames, and learning from a video dataset. Extensive experiments on synthesized datasets and real-world data show that the proposed framework is qualitatively and quantitatively superior to previous methods, and also offers the merit of producing physically plausible and diverse solutions. Code is available at https://github.com/zzh-tech/Animation-from-Blur.

Yidi Shao, Chen Change Loy, Bo Dai

Particle-based systems provide a flexible and unified way to simulate physics systems with complex dynamics. Most existing data-driven simulators for particle-based systems adopt graph neural networks (GNNs) as their network backbones, as particles and their interactions can be naturally represented by graph nodes and graph edges. However, while particle-based systems usually contain hundreds even thousands of particles, the explicit modeling of particle interactions as graph edges inevitably leads to a significant computational overhead, due to the increased number of particle interactions. Consequently, in this paper we propose a novel Transformer-based method, dubbed as Transformer with Implicit Edges (TIE), to capture the rich semantics of particle interactions in an edge-free manner. The core idea of TIE is to decentralize the computation involving pair-wise particle interactions into per-particle updates. This is achieved by adjusting the self-attention module to resemble the update formula of graph edges in GNN. To improve the generalization ability of TIE, we further amend TIE with learnable material-specific abstract particles to disentangle global material-wise semantics from local particle-wise semantics. We evaluate our model on diverse domains of varying complexity and materials. Compared with existing GNN-based methods, without bells and whistles, TIE achieves superior performance and generalization across all these domains. Codes and models are available at https://github.com/ftbabi/TIE_ECCV2022.git.

Zhiyuan Mao, Ajay Jaiswal, Zhangyang Wang, Stanley H. Chan

Image restoration algorithms for atmospheric turbulence are known to be much more challenging to design than traditional ones such as blur or noise because the distortion caused by the turbulence is an entanglement of spatially varying blur, geometric distortion, and sensor noise. Existing CNN-based restoration methods built upon convolutional kernels with static weights are insufficient to handle the spatially dynamical atmospheric turbulence effect. To address this problem, in this paper, we propose a physics-inspired transformer model for imaging through atmospheric turbulence. The proposed network utilizes the power of transformer blocks to jointly extract a dynamical turbulence distortion map and restore a turbulence-free image. In addition, recognizing the lack of a comprehensive dataset, we collect and present two new real-world turbulence datasets that allow for evaluation with both classical objective metrics (e.g., PSNR and SSIM) and a new task-driven metric using text recognition accuracy. Both real testing sets and all related code will be made publicly available.

Jiahong Fu, Hong Wang, Qi Xie, Qian Zhao, Deyu Meng, Zongben Xu

Although current deep learning-based methods have gained promising performance in the blind single image super-resolution (SISR) task, most of them mainly focus on heuristically constructing diverse network architectures and put less emphasis on the explicit embedding of the physical generation mechanism between blur kernels and high-resolution (HR) images. To alleviate this issue, we propose a model-driven deep neural network, called KXNet, for blind SISR. Specifically, to solve the classical SISR model, we propose a simple-yet-effective iterative algorithm. Then by unfolding the involved iterative steps into the corresponding network module, we naturally construct the KXNet. The main specificity of the proposed KXNet is that the entire learning process is fully and explicitly integrated with the inherent physical mechanism underlying this SISR task. Thus, the learned blur kernel has clear physical patterns and the mutually iterative process between blur kernel and HR image can soundly guide the KXNet to be evolved in the right direction. Extensive experiments on synthetic and real data finely demonstrate the superior accuracy and generality of our method beyond the current representative state-of-the-art blind SISR methods. Code is available at: https://github.com/jiahong-fu/KXNet.

Yuchen Liu, Zhixin Shu, Yijun Li, Zhe Lin, Richard Zhang, S.Y. Kung

3D-controllable portrait synthesis has significantly advanced, thanks to breakthroughs in generative adversarial networks (GANs). However, it is still challenging to manipulate existing face images with precise 3D control. While concatenating GAN inversion and a 3D-aware, noise-to-image GAN is a straight-forward solution, it is inefficient and may lead to noticeable drop in editing quality. To fill this gap, we propose 3D-FM GAN, a novel conditional GAN framework designed specifically for 3D-controllable Face Manipulation, and does not require any tuning after the end-to-end learning phase. By carefully encoding both the input face image and a physically-based rendering of 3D edits into a StyleGAN’s latent spaces, our image generator provides high-quality, identity-preserved, 3D-controllable face manipulation. To effectively learn such novel framework, we develop two essential training strategies and a novel multiplicative co-modulation architecture that improves significantly upon naive schemes. With extensive evaluations, we show that our method outperforms the prior arts on various tasks, with better editability, stronger identity preservation, and higher photo-realism. In addition, we demonstrate a better generalizability of our design on large pose editing and out-of-domain images.