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Deep Learning · Large Language Models

Boyu Gou, Demi Ruohan Wang, Boyuan Zheng, Yanan Xie, Cheng Chang, Yiheng Shu, Huan Sun, Yu Su

Multimodal large language models (MLLMs) are transforming the capabilities of graphical user interface (GUI) agents, facilitating their transition from controlled simulations to complex, real-world applications across various platforms. However, the effectiveness of these agents hinges on the robustness of their grounding capability. Current GUI agents predominantly utilize text-based representations such as HTML or accessibility trees, which, despite their utility, often introduce noise, incompleteness, and increased computational overhead. In this paper, we advocate a human-like embodiment for GUI agents that perceive the environment entirely visually and directly perform pixel-level operations on the GUI. The key is visual grounding models that can accurately map diverse referring expressions of GUI elements to their coordinates on the GUI across different platforms. We show that a simple recipe, which includes web-based synthetic data and slight adaptation of the LLaVA architecture, is surprisingly effective for training such visual grounding models. We collect the largest dataset for GUI visual grounding so far, containing 10M GUI elements and their referring expressions over 1.3M screenshots, and use it to train UGround, a strong universal visual grounding model for GUI agents. Empirical results on six benchmarks spanning three categories (grounding, offline agent, and online agent) show that 1) UGround substantially outperforms existing visual grounding models for GUI agents, by up to 20\% absolute, and 2) agents with UGround outperform state-of-the-art agents, despite the fact that existing agents use additional text-based input while ours only uses visual perception. These results provide strong support for the feasibility and promises of GUI agents that navigate the digital world as humans do.

Deep Learning · Large Language Models

Boyu Gou, Demi Ruohan Wang, Boyuan Zheng, Yanan Xie, Cheng Chang, Yiheng Shu, Huan Sun, Yu Su

Multimodal large language models (MLLMs) are transforming the capabilities of graphical user interface (GUI) agents, facilitating their transition from controlled simulations to complex, real-world applications across various platforms. However, the effectiveness of these agents hinges on the robustness of their grounding capability. Current GUI agents predominantly utilize text-based representations such as HTML or accessibility trees, which, despite their utility, often introduce noise, incompleteness, and increased computational overhead. In this paper, we advocate a human-like embodiment for GUI agents that perceive the environment entirely visually and directly perform pixel-level operations on the GUI. The key is visual grounding models that can accurately map diverse referring expressions of GUI elements to their coordinates on the GUI across different platforms. We show that a simple recipe, which includes web-based synthetic data and slight adaptation of the LLaVA architecture, is surprisingly effective for training such visual grounding models. We collect the largest dataset for GUI visual grounding so far, containing 10M GUI elements and their referring expressions over 1.3M screenshots, and use it to train UGround, a strong universal visual grounding model for GUI agents. Empirical results on six benchmarks spanning three categories (grounding, offline agent, and online agent) show that 1) UGround substantially outperforms existing visual grounding models for GUI agents, by up to 20\% absolute, and 2) agents with UGround outperform state-of-the-art agents, despite the fact that existing agents use additional text-based input while ours only uses visual perception. These results provide strong support for the feasibility and promises of GUI agents that navigate the digital world as humans do.

Theory · Everything Else

Mason Lary, Richard Samuelson, Alexander Wilentz, Alina Zare, Matthew Klawonn, James Fairbanks

Motivated by deep learning regimes with multiple interacting yet distinct model components, we introduce learning diagrams, graphical depictions of training setups that capture parameterized learning as data rather than code. A learning diagram compiles to a unique loss function on which component models are trained. The result of training on this loss is a collection of models whose predictions ``agree" with one another. We show that a number of popular learning setups such as few-shot multi-task learning, knowledge distillation, and multi-modal learning can be depicted as learning diagrams. We further implement learning diagrams in a library that allows users to build diagrams of PyTorch and Flux.jl models. By implementing some classic machine learning use cases, we demonstrate how learning diagrams allow practitioners to build complicated models as compositions of smaller components, identify relationships between workflows, and manipulate models during or after training. Leveraging a category theoretic framework, we introduce a rigorous semantics for learning diagrams that puts such operations on a firm mathematical foundation.

Applications · Computer Vision

Zhibing Li, Tong Wu, Jing Tan, Mengchen Zhang, Jiaqi Wang, Dahua Lin

Capturing geometric and material information from images remains a fundamental challenge in computer vision and graphics. Traditional optimization-based methods often require hours of computational time to reconstruct geometry, material properties, and environmental lighting from dense multi-view inputs, while still struggling with inherent ambiguities between lighting and material. On the other hand, learning-based approaches leverage rich material priors from existing 3D object datasets but face challenges with maintaining multi-view consistency.In this paper, we introduce IDArb, a diffusion-based model designed to perform intrinsic decomposition on an arbitrary number of images under varying illuminations. Our method achieves highly accurate and multi-view consistent estimation on surface normals and material properties. This is made possible through a novel cross-view, cross-domain attention module and an illumination-augmented, view-adaptive training strategy. Additionally, we introduce ARB-Objaverse, a new dataset that provides large-scale multi-view intrinsic data and renderings under diverse lighting conditions, supporting robust training.Extensive experiments demonstrate that IDArb outperforms state-of-the-art methods both qualitatively and quantitatively. Moreover, our approach facilitates a range of downstream tasks, including single-image relighting, photometric stereo, and 3D reconstruction, highlighting its broad applicability in realistic 3D content creation.Project website: https://lizb6626.github.io/IDArb/.

Haoyue Dai, Ignavier Ng, Jianle Sun, Zeyu Tang, Gongxu Luo, Xinshuai Dong, Peter Spirtes, Kun Zhang

We address the common yet often-overlooked selection bias in interventional studies, where subjects are selectively enrolled into experiments. For instance, participants in a drug trial are usually patients of the relevant disease; A/B tests on mobile applications target existing users only, and gene perturbation studies typically focus on specific cell types, such as cancer cells. Ignoring this bias leads to incorrect causal discovery results. Even when recognized, the existing paradigm for interventional causal discovery still fails to address it. This is because subtle differences in _when_ and _where_ interventions happen can lead to significantly different statistical patterns. We capture this dynamic by introducing a graphical model that explicitly accounts for both the observed world (where interventions are applied) and the counterfactual world (where selection occurs while interventions have not been applied). We characterize the Markov property of the model, and propose a provably sound algorithm to identify causal relations as well as selection mechanisms up to the equivalence class, from data with soft interventions and unknown targets. Through synthetic and real-world experiments, we demonstrate that our algorithm effectively identifies true causal relations despite the presence of selection bias.

Miscellaneous Aspects of Machine Learning · Causality

Haoyue Dai, Ignavier Ng, Jianle Sun, Zeyu Tang, Gongxu Luo, Xinshuai Dong, Peter Spirtes, Kun Zhang

We address the common yet often-overlooked selection bias in interventional studies, where subjects are selectively enrolled into experiments. For instance, participants in a drug trial are usually patients of the relevant disease; A/B tests on mobile applications target existing users only, and gene perturbation studies typically focus on specific cell types, such as cancer cells. Ignoring this bias leads to incorrect causal discovery results. Even when recognized, the existing paradigm for interventional causal discovery still fails to address it. This is because subtle differences in _when_ and _where_ interventions happen can lead to significantly different statistical patterns. We capture this dynamic by introducing a graphical model that explicitly accounts for both the observed world (where interventions are applied) and the counterfactual world (where selection occurs while interventions have not been applied). We characterize the Markov property of the model, and propose a provably sound algorithm to identify causal relations as well as selection mechanisms up to the equivalence class, from data with soft interventions and unknown targets. Through synthetic and real-world experiments, we demonstrate that our algorithm effectively identifies true causal relations despite the presence of selection bias.

Applications · Neuroscience, Cognitive Science

Yudi Xie, Weichen Huang, Esther Alter, Jeremy Schwartz, Joshua B Tenenbaum, James DiCarlo

Studies of the functional role of the primate ventral visual stream have traditionally focused on object categorization, often ignoring -- despite much prior evidence -- its role in estimating "spatial" latents such as object position and pose. Most leading ventral stream models are derived by optimizing networks for object categorization, which seems to imply that the ventral stream is also derived under such an objective. Here, we explore an alternative hypothesis: Might the ventral stream be optimized for estimating spatial latents? And a closely related question: How different -- if at all -- are representations learned from spatial latent estimation compared to categorization? To ask these questions, we leveraged synthetic image datasets generated by a 3D graphic engine and trained convolutional neural networks (CNNs) to estimate different combinations of spatial and category latents. We found that models trained to estimate just a few spatial latents achieve neural alignment scores comparable to those trained on hundreds of categories, and the spatial latent performance of models strongly correlates with their neural alignment. Spatial latent and category-trained models have very similar -- but not identical -- internal representations, especially in their early and middle layers. We provide evidence that this convergence is partly driven by non-target latent variability in the training data, which facilitates the implicit learning of representations of those non-target latents. Taken together, these results suggest that many training objectives, such as spatial latents, can lead to similar models aligned neurally with the ventral stream. Thus, one should not assume that the ventral stream is optimized for object categorization only. As a field, we need to continue to sharpen our measures of comparing models to brains to better understand the functional roles of the ventral stream.

Applications · Neuroscience, Cognitive Science

Amir Ozhan Dehghani, Xinyu Qian, Asa Farahani, Pouya Bashivan

In the primate neocortex, neurons with similar function are often found to be spatially close. Kohonen's self-organizing map (SOM) has been one of the most influential approaches for simulating brain-like topographical organization in artificial neural network models. However, integrating these maps into deep neural networks with multitude of layers has been challenging, with self-organized deep neural networks suffering from substantially diminished capacity to perform visual recognition. We identified a key factor leading to the performance degradation in self-organized topographical neural network models: the discord between predominantly bottom-up learning updates in the self-organizing maps, and those derived from top-down, credit-based learning approaches. To address this, we propose an alternative self organization algorithm, tailored to align with the top-down learning processes in deep neural networks. This model not only emulates critical aspects of cortical topography but also significantly narrows the performance gap between non-topographical and topographical models. This advancement underscores the substantial importance of top-down assigned credits in shaping topographical organization. Our findings are a step in reconciling topographical modeling with the functional efficacy of neural network models, paving the way for more brain-like neural architectures.

Applications · Computer Vision

Ji Qi, Ming Ding, Weihan Wang, Yushi Bai, Qingsong Lv, Wenyi Hong, Xu Bin, Lei Hou, Juanzi Li, Yuxiao Dong 等

Vision-Language Models (VLMs) have shown broad effectiveness due to extensive training that aligns visual inputs with corresponding language responses. However, this conclusive alignment training causes models to overlook essential visual reasoning, leading to failures in handling detailed visual tasks and producing unfaithful responses. Drawing inspiration from human cognition in solving visual problems (e.g., marking, zoom in), this paper introduces Chain of Manipulations, a mechanism that enables VLMs to tackle problems step-by-step with evidence. After training, models can solve various visual problems by eliciting intrinsic manipulations (e.g., grounding, zoom in) with results (e.g., boxes, image) actively without relying external tools, while also allowing users to trace error causes. In this paper, we study the comprehensive methodology that includes: (1) a flexible design of manipulations based on extensive analysis, (2) an efficient automated data generation pipeline, (3) a compatible VLM architecture capable of multi-turn, multi-image, and (4) a model training process for versatile capabilities. With the design, we also manually annotate **6K** high-quality samples for challenging graphical mathematical problems. Our trained model, CogCoM, equipped with this mechanism and 17B parameters, achieves SOTA performance across **9** benchmarks in **4** categories, demonstrating its effectiveness while maintaining interpretability. Code, model, and data are available at https://github.com/THUDM/CogCoM.

Yushi Guan, Daniel Kwan, Jean Dandurand, Xi Yan, Ruofan Liang, Yuxuan Zhang, Nilesh Jain, Nilesh Ahuja, Selvakumar Panneer, Nandita Vijaykumar

Learnable 3D Neural Graphics Representations (3DNGR) have emerged as promising 3D representations for reconstructing 3D scenes from 2D images. Numerous works, including Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and their variants, have significantly enhanced the quality of these representations. The ease of construction from 2D images, suitability for online viewing/sharing, and applications in game/art design downstream tasks make it a vital 3D representation, with potential creation of large numbers of such 3D models. This necessitates large data stores, local or online, to save 3D visual data in these formats. However, no existing framework enables accurate retrieval of stored 3DNGRs. In this work, we propose, Retri3D, a framework that enables accurate and efficient retrieval of 3D scenes represented as NGRs from large data stores using text queries. We introduce a novel Neural Field Artifact Analysis technique, combined with a Smart Camera Movement Module, to select clean views and navigate pre-trained 3DNGRs. These techniques enable accurate retrieval by selecting the best viewing directions in the 3D scene for high-quality visual feature embeddings. We demonstrate that Retri3D is compatible with any NGR representation. On the LERF and ScanNet++ datasets, we show significant improvement in retrieval accuracy compared to existing techniques, while being orders of magnitude faster and storage efficient.

Probabilistic Methods · Graphical Models

Fiorenzo Parascandolo, Nicholas Moratelli, Enver Sangineto, Lorenzo Baraldi, Rita Cucchiara

Recent work has empirically shown that Vision-Language Models (VLMs) struggleto fully understand the compositional properties of the human language, usuallymodeling an image caption as a “bag of words”. As a result, they performpoorly on compositional tasks, which require a deeper understanding of the differententities of a sentence (subject, verb, etc.) jointly with their mutual relationshipsin order to be solved. In this paper, we model the dependency relationsamong textual and visual tokens using a Causal Graphical Model (CGM), built usinga dependency parser, and we train a decoder conditioned by the VLM visualencoder. Differently from standard autoregressive or parallel predictions, our decoder’sgenerative process is partially-ordered following the CGM structure. Thisstructure encourages the decoder to learn only the main causal dependencies ina sentence discarding spurious correlations. Using extensive experiments on fivecompositional benchmarks, we show that our method significantly outperformsall the state-of-the-art compositional approaches by a large margin, and it also improvesover methods trained using much larger datasets. Our model weights and code are publicly available.

Applications · Computer Vision

Yufan Chen, Ruiping Liu, Junwei Zheng, Di Wen, Kunyu Peng, Jiaming Zhang, Rainer Stiefelhagen

When reading a document, glancing at the spatial layout of a document is an initial step to understand it roughly. Traditional document layout analysis (DLA) methods, however, offer only a superficial parsing of documents, focusing on basic instance detection and often failing to capture the nuanced spatial and logical relationships between instances. These limitations hinder DLA-based models from achieving a gradually deeper comprehension akin to human reading. In this work, we propose a novel graph-based Document Structure Analysis (gDSA) task. This task requires that model not only detects document elements but also generates spatial and logical relations in form of a graph structure, allowing to understand documents in a holistic and intuitive manner. For this new task, we construct a relation graph-based document structure analysis dataset(GraphDoc) with 80K document images and 4.13M relation annotations, enabling training models to complete multiple tasks like reading order, hierarchical structures analysis, and complex inter-element relationship inference. Furthermore, a document relation graph generator (DRGG) is proposed to address the gDSA task, which achieves performance with 57.6% at $mAP_g$@$0.5$ for a strong benchmark baseline on this novel task and dataset. We hope this graphical representation of document structure can mark an innovative advancement in document structure analysis and understanding. The new dataset and code will be made publicly available.

Probabilistic Methods · Graphical Models

Dan MacKinlay, Russell Tsuchida, Daniel Pagendam, Petra Kuhnert

Efficient inference in high-dimensional models is a central challenge in machine learning.We introduce the Gaussian Ensemble Belief Propagation (GEnBP) algorithm, which combines the strengths of the Ensemble Kalman Filter (EnKF) and Gaussian Belief Propagation (GaBP) to address this challenge.GEnBP updates ensembles of prior samples into posterior samples by passing low-rank local messages over the edges of a graphical model, enabling efficient handling of high-dimensional states, parameters, and complex, noisy, black-box generative processes.By utilizing local message passing within a graphical model structure, GEnBP effectively manages complex dependency structures and remains computationally efficient even when the ensemble size is much smaller than the inference dimension --- a common scenario in spatiotemporal modeling, image processing, and physical model inversion.We demonstrate that GEnBP can be applied to various problem structures, including data assimilation, system identification, and hierarchical models, and show through experiments that it outperforms existing belief propagation methods in terms of accuracy and computational efficiency.Supporting code is available at https://github.com/danmackinlay/GEnBP}{github.com/danmackinlay/GEnBP

Deep Learning · Large Language Models

Xiaoqiang Wang, Bang Liu

Large language models (LLMs) and large multimodal models (LMMs) have shown great potential in automating complex tasks like web browsing and gaming. However, their ability to generalize across diverse applications remains limited, hindering broader utility. To address this challenge, we present OSCAR: Operating System Control via state-Aware reasoning and Re-planning. OSCAR is a generalist agent designed to autonomously navigate and interact with various desktop and mobile applications through standardized controls, such as mouse and keyboard inputs, while processing screen images to fulfill user commands. OSCAR translates human instructions into executable Python code, enabling precise control over graphical user interfaces (GUIs). To enhance stability and adaptability, OSCAR operates as a state machine, equipped with error-handling mechanisms and dynamic task re-planning, allowing it to efficiently adjust to real-time feedback and exceptions. We demonstrate OSCAR’s effectiveness through extensive experiments on diverse benchmarks across desktop and mobile platforms, where it transforms complex workflows into simple natural language commands, significantly boosting user productivity. Our code will be open-source upon publication.

Probabilistic Methods · Structure Learning

Shreyas Kapur, Erik Jenner, Stuart Russell

Large language models generate code one token at a time. Their autoregressive generation process lacks the feedback of observing the program's output. Training LLMs to suggest edits directly can be challenging due to the scarcity of rich edit data. To address these problems, we propose neural diffusion models that operate on syntax trees of any context-free grammar. Similar to image diffusion models, our method also inverts "noise" applied to syntax trees. Rather than generating code sequentially, we iteratively edit it while preserving syntactic validity, which makes it easy to combine this neural model with search. We apply our approach to inverse graphics tasks, where our model learns to convert images into programs that produce those images. Combined with search, our model is able to write graphics programs, see the execution result, and debug them to meet the required specifications. We additionally show how our system can write graphics programs for hand-drawn sketches. Video results can be found at https://tree-diffusion.github.io.

Song Mei

U-Nets are among the most widely used architectures in computer vision, renowned for their exceptional performance in applications such as image segmentation, denoising, and diffusion modeling. However, a theoretical explanation of the U-Net architecture design has not yet been fully established. This paper introduces a novel interpretation of the U-Net architecture by studying certain generative hierarchical models, which are tree-structured graphical models extensively utilized in both language and image domains. With their encoder-decoder structure, long skip connections, and pooling and up-sampling layers, we demonstrate how U-Nets can naturally implement the belief propagation denoising algorithm in such generative hierarchical models, thereby efficiently approximating the denoising functions. This leads to an efficient sample complexity bound for learning the denoising function using U-Nets within these models. Additionally, we discuss the broader implications of these findings for diffusion models in generative hierarchical models. We also demonstrate that the conventional architecture of convolutional neural networks (ConvNets) is ideally suited for classification tasks within these models. This offers a unified view of the roles of ConvNets and U-Nets, highlighting the versatility of generative hierarchical models in modeling complex data distributions.

Applications · Computer Vision

Haiwen Feng, Michael J Black, Weiyang Liu, Peter Kulits, Victoria Abrevaya

Inverse graphics -- the task of inverting an image into physical variables that, when rendered, enable reproduction of the observed scene -- is a fundamental challenge in computer vision and graphics. Successfully disentangling an image into its constituent elements, such as the shape, color, and material properties of the objects of the 3D scene that produced it, requires a comprehensive understanding of the environment. This complexity limits the ability of existing carefully engineered approaches to generalize across domains. Inspired by the zero-shot ability of large language models (LLMs) to generalize to novel contexts, we investigate the possibility of leveraging the broad world knowledge encoded in such models to solve inverse-graphics problems. To this end, we propose the Inverse-Graphics Large Language Model (IG-LLM), an inverse-graphics framework centered around an LLM, that autoregressively decodes a visual embedding into a structured, compositional 3D-scene representation. We incorporate a frozen pre-trained visual encoder and a continuous numeric head to enable end-to-end training. Through our investigation, we demonstrate the potential of LLMs to facilitate inverse graphics through next-token prediction, without the application of image-space supervision. Our analysis enables new possibilities for precise spatial reasoning about images that exploit the visual knowledge of LLMs. We release our code and data at https://ig-llm.is.tue.mpg.de/ to ensure the reproducibility of our investigation and to facilitate future research.

Deep Learning · Large Language Models

Xiao Liu, Tianjie Zhang, Yu Gu, Iat Long Iong, Song XiXuan, Yifan Xu, Shudan Zhang, Hanyu Lai, Jiadai Sun, Xinyue Yang 等

Large Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable \textbf{Visual Foundation Agents} that are postulated to excel across a myriad of tasks. However, existing benchmarks fail to sufficiently challenge or showcase the full potential of LMMs as visual foundation agents in complex, real-world environments. To address this gap, we introduce VisualAgentBench (VAB), a comprehensive and unified benchmark specifically designed to train and evaluate LMMs as visual foundation agents across diverse scenarios in one standard setting, including Embodied, Graphical User Interface, and Visual Design, with tasks formulated to probe the depth of LMMs' understanding and interaction capabilities. Through rigorous testing across 9 proprietary LMM APIs and 9 open models (18 in total), we demonstrate the considerable yet still developing visual agent capabilities of these models. Additionally, VAB explores the synthesizing of visual agent trajectory data through hybrid methods including Program-based Solvers, LMM Agent Bootstrapping, and Human Demonstrations, offering insights into obstacles, solutions, and trade-offs one may meet in developing open LMM agents. Our work not only aims to benchmark existing models but also provides an instrumental playground for future development into visual foundation agents. Code, train, and test data are available at \url{https://github.com/THUDM/VisualAgentBench}.

Mintong Kang, Bo Li

As large language models (LLMs) become increasingly prevalent across various applications, it is critical to establish safety guardrails to moderate input/output content of LLMs and ensure compliance with safety policies. Existing guardrail models, such as OpenAI Mod and LlamaGuard, treat various safety categories (e.g., self-harm, self-harm/instructions) independently and fail to explicitly capture the intercorrelations among them. This has led to limitations such as ineffectiveness due to inadequate training on long-tail data from correlated safety categories, susceptibility to jailbreaking attacks, and inflexibility regarding new safety categories.To address these limitations, we propose $R^2$-Guard, a robust reasoning enabled LLM guardrail via knowledge-enhanced logical reasoning. Specifically, $R^2$-Guard comprises two parts: data-driven guardrail models and reasoning components. The data-driven guardrail models provide unsafety probabilities of moderated content on different safety categories.We then encode safety knowledge among different categories as first-order logical rules and embed them into a probabilistic graphic model (PGM) based reasoning component. The unsafety probabilities of different categories from data-driven guardrail models are sent to the reasoning component for final inference. We employ two types of PGMs: Markov logic networks (MLNs) and probabilistic circuits (PCs), and optimize PCs to achieve precision-efficiency balance via improved graph structure. We also propose different methods to optimize the weights of knowledge. To further perform stress tests for guardrail models, we employ a pairwise construction method to construct a new safety benchmark TwinSafety, which features principled categories and presents new challenges for moderation. We show that $R^2$-Guard is effective even given unrepresentative categories or challenging jailbreaking prompts. We demonstrate the effectiveness of $R^2$-Guard by comparisons with eight strong guardrail models on six standard moderation datasets, and demonstrate the robustness of $R^2$-Guard against four SOTA jailbreaking attacks. $R^2$-Guard significantly surpasses SOTA method LlamaGuard by 12.6% on standard moderation datasets and by 59.9% against jailbreaking attacks.We further reveal that $R^2$-Guard can effectively adapt to safety category updates by simply editing the PGM reasoning graph.

Dongping Chen, Yue Huang, Siyuan Wu, Jingyu Tang, Huichi Zhou, Qihui Zhang, Zhigang He, Yilin Bai, Chujie Gao, Liuyi Chen 等

Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding commands.However, current agents primarily demonstrate strong understanding capabilities in static environments and are mainly applied to relatively simple domains, such as Web or mobile interfaces.We argue that a robust GUI agent should be capable of perceiving temporal information on the GUI, including dynamic Web content and multi-step tasks.Additionally, it should possess a comprehensive understanding of various GUI scenarios, including desktop software and multi-window interactions.To this end, this paper introduces a new dataset, termed GUI-World, which features meticulously crafted Human-MLLM annotations, extensively covering six GUI scenarios and eight types of GUI-oriented questions in three formats.We evaluate the capabilities of current state-of-the-art MLLMs, including Image LLMs and Video LLMs, in understanding various types of GUI content, especially dynamic and sequential content. Our findings reveal that current models struggle with dynamic GUI content without manually annotated keyframes or operation history. On the other hand, Video LLMs fall short in all GUI-oriented tasks given the sparse GUI video dataset. Therefore, we take the initial step of leveraging a fine-tuned Video LLM, GUI-Vid, as a GUI-oriented assistant, demonstrating an improved understanding of various GUI tasks. However, due to the limitations in the performance of base LLMs, we conclude that using video LLMs as GUI agents remains a significant challenge. We believe our work provides valuable insights for future research in dynamic GUI content understanding. All the dataset and code are publicly available at: https://gui-world.github.io.