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559篇论文匹配“Online Learning and Bandits”
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Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Yuming Shao, Zhixuan Fang

In this paper, we investigate a Multi-Armed Bandit (MAB) setting where an arm exits the game if the algorithm continuously neglects it. This setup is motivated by real-world scenarios, such as online advertising and crowdsourcing, where arms only gain benefits after being pulled by the algorithm. We identify the intrinsic hardness of this problem and limitations in existing approaches. We propose FC-SE algorithm with expected regret upper bounds as our solution to this problem. As an extension, we even allow new arms to enter after the game starts and design FC-Entry algorithm with performance guarantees for this setup. Finally, we conduct experiments to validate our theoretical results.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Jeevan Thapa, Rui Li

While existing dynamic architecture-based continual learning methods adapt network width by growing new branches, they overlook the critical aspect of network depth. We propose a novel non-parametric Bayesian approach to infer network depth and adapt network width while maintaining model performance across tasks. Specifically, we model the growth of network depth with a beta process and apply drop-connect regularization to network width using a conjugate Bernoulli process. Our results show that our proposed method achieves superior or comparable performance with state-of-the-art methods across various continual learning benchmarks. Moreover, our approach can be readily extended to unsupervised continual learning, showcasing competitive performance compared to existing techniques.

Theory · Online Learning and Bandits

Jon Schneider, Kiran Vodrahalli

We study the problem of full-information online learning in the ``bounded recall'' setting popular in the study of repeated games. An online learning algorithm $\mathcal{A}$ is $M$-*bounded-recall* if its output at time $t$ can be written as a function of the $M$ previous rewards (and not e.g. any other internal state of $\mathcal{A}$). We first demonstrate that a natural approach to constructing bounded-recall algorithms from mean-based no-regret learning algorithms (e.g., running Hedge over the last $M$ rounds) fails, and that any such algorithm incurs constant regret per round. We then construct a stationary bounded-recall algorithm that achieves a per-round regret of $\Theta(1/\sqrt{M})$, which we complement with a tight lower bound. Finally, we show that unlike the perfect recall setting, any low regret bound bounded-recall algorithm must be aware of the ordering of the past $M$ losses -- any bounded-recall algorithm which plays a symmetric function of the past $M$ losses must incur constant regret per round.

Theory · Online Learning and Bandits

Antoine Scheid, Daniil Tiapkin, Etienne Boursier, Aymeric Capitaine, Eric Moulines, Michael Jordan, El-Mahdi El-Mhamdi, Alain Oliviero Durmus

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the agent. However, the principal can influence the agent's decisions by offering incentives which add up to his rewards. The principal aims to iteratively learn an incentive policy to maximize her own total utility. This framework extends usual bandit problems and is motivated by several practical applications, such as healthcare or ecological taxation, where traditionally used mechanism design theories often overlook the learning aspect of the problem. We present nearly optimal (with respect to a horizon $T$) learning algorithms for the principal's regret in both multi-armed and linear contextual settings. Finally, we support our theoretical guarantees through numerical experiments.

Theory · Online Learning and Bandits

Sudeep Salgia, Sattar Vakili, Qing Zhao

We consider Bayesian optimization using Gaussian Process models, also referred to as kernel-based bandit optimization. We study the methodology of exploring the domain using random samples drawn from a distribution. We show that this random exploration approach achieves the optimal error rates. Our analysis is based on novel concentration bounds in an infinite dimensional Hilbert space established in this work, which may be of independent interest. We further develop an algorithm based on random exploration with domain shrinking and establish its order-optimal regret guarantees under both noise-free and noisy settings. In the noise-free setting, our analysis closes the existing gap in regret performance under a mild assumption on the underlying function and thereby *partially resolves a COLT open problem*. The proposed algorithm also enjoys a computational advantage over prevailing methods due to the random exploration that obviates the expensive optimization of a non-convex acquisition function for choosing the query points at each iteration.

Theory · Online Learning and Bandits

Yu-Yang Qian, Peng Zhao, Yu-Jie Zhang, Masashi Sugiyama, Zhi-Hua Zhou

Dynamic regret minimization offers a principled way for non-stationary online learning, where the algorithm's performance is evaluated against changing comparators. Prevailing methods often employ a two-layer online ensemble, consisting of a group of base learners with different configurations and a meta learner that combines their outputs. Given the evident computational overhead associated with two-layer algorithms, this paper investigates how to attain optimal dynamic regret *without* deploying a model ensemble. To this end, we introduce the notion of *underlying dynamic regret*, a specific form of the general dynamic regret that can encompass many applications of interest. We show that almost optimal dynamic regret can be obtained using a single-layer model alone. This is achieved by an adaptive restart equipped with wavelet detection, wherein a novel streaming wavelet operator is introduced to online update the wavelet coefficients via a carefully designed binary indexed tree. We apply our method to the *online label shift* adaptation problem, leading to new algorithms with optimal dynamic regret and significantly improved computation/storage efficiency compared to prior arts. Extensive experiments validate our proposal.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Quan Nguyen, Adji Bousso Dieng

Experimental design techniques such as active search and Bayesian optimization are widely used in the natural sciences for data collection and discovery. However, existing techniques tend to favor exploitation over exploration of the search space, which causes them to get stuck in local optima. This _collapse_ problem prevents experimental design algorithms from yielding diverse high-quality data. In this paper, we extend the Vendi scores—a family of interpretable similarity-based diversity metrics—to account for quality. We then leverage these *quality-weighted Vendi scores* to tackle experimental design problems across various applications, including drug discovery, materials discovery, and reinforcement learning. We found that quality-weighted Vendi scores allow us to construct policies for experimental design that flexibly balance quality and diversity, and ultimately assemble rich and diverse sets of high-performing data points. Our algorithms led to a 70%–170% increase in the number of effective discoveries compared to baselines.

Theory · Online Learning and Bandits

Marco Mussi, Alessandro Montenegro, Francesco Trovò, Marcello Restelli, Alberto Maria Metelli

Stochastic Rising Bandits (SRBs) model sequential decision-making problems in which the expected reward of the available options increases every time they are selected. This setting captures a wide range of scenarios in which the available options are learning entities whose performance improves (in expectation) over time (e.g., online best model selection). While previous works addressed the regret minimization problem, this paper focuses on the fixed-budget Best Arm Identification (BAI) problem for SRBs. In this scenario, given a fixed budget of rounds, we are asked to provide a recommendation about the best option at the end of the identification process. We propose two algorithms to tackle the above-mentioned setting, namely R-UCBE, which resorts to a UCB-like approach, and R-SR, which employs a successive reject procedure. Then, we prove that, with a sufficiently large budget, they provide guarantees on the probability of properly identifying the optimal option at the end of the learning process and on the simple regret. Furthermore, we derive a lower bound on the error probability, matched by our R-SR (up to constants), and illustrate how the need for a sufficiently large budget is unavoidable in the SRB setting. Finally, we numerically validate the proposed algorithms in both synthetic and realistic environments.

Theory · Online Learning and Bandits

Marco Mussi, Simone Drago, Marcello Restelli, Alberto Maria Metelli

In several real-world sequential decision problems, at every step, the learner is required to select different actions. Every action affects a specific part of the system and generates an observable intermediate effect. In this paper, we introduce the Factored-Reward Bandits (FRBs), a novel setting able to effectively capture and exploit the structure of this class of scenarios, where the reward is computed as the product of the action intermediate observations. We characterize the statistical complexity of the learning problem in the FRBs, by deriving worst-case and asymptotic instance-dependent regret lower bounds. Then, we devise and analyze two regret minimization algorithms. The former, F-UCB, is an anytime optimistic approach matching the worst-case lower bound (up to logarithmic factors) but fails to perform optimally from the instance-dependent perspective. The latter, F-Track, is a bound-tracking approach, that enjoys optimal asymptotic instance-dependent regret guarantees.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Dipendra Misra, Aldo Pacchiano, Robert Schapire

We study interactive learning in a setting where the agent has to generate a response (e.g., an action or trajectory) given a context and an instruction. In contrast, to typical approaches that train the system using reward or expert supervision on response, we study _learning with hindsight labeling_ where a teacher provides an instruction that is most suitable for the agent's generated response. This hindsight labeling of instruction is often easier to provide than providing expert supervision of the optimal response which may require expert knowledge or can be impractical to elicit. We initiate the theoretical analysis of _interactive learning with hindsight labeling_. We first provide a lower bound showing that in general, the regret of any algorithm must scale with the size of the agent's response space. Next, we study a specialized setting where the underlying instruction-response distribution can be decomposed as a low-rank matrix. We introduce an algorithm called LORIL for this setting and show that it is a no-regret algorithm with the regret scaling with $\sqrt{T}$ and depends on the _intrinsic rank_ but does not depend on the agent's response space. We provide experiments showing the performance of LORIL in practice for 2 domains.

Wanteng Ma, Dong Xia, Jiashuo Jiang

We study the contextual bandits with knapsack (CBwK) problem under the high-dimensional setting where the dimension of the feature is large. We investigate how to exploit the sparsity structure to achieve improved regret for the CBwK problem. To this end, we first develop an online variant of the hard thresholding algorithm that performs the optimal sparse estimation. We further combine our online estimator with a primal-dual framework, where we assign a dual variable to each knapsack constraint and utilize an online learning algorithm to update the dual variable, thereby controlling the consumption of the knapsack capacity. We show that this integrated approach allows us to achieve a sublinear regret that depends logarithmically on the feature dimension, thus improving the polynomial dependency established in the previous literature. We also apply our framework to the high-dimension contextual bandit problem without the knapsack constraint and achieve optimal regret in both the data-poor regime and the data-rich regime.

Theory · Online Learning and Bandits

Yuantong Li, Guang Cheng, Xiaowu Dai

In this paper, we propose a new recommendation algorithm for addressing the problem of two-sided online matching markets with complementary preferences and quota constraints, where agents' preferences are unknown a priori and must be learned from data. The presence of mixed quota and complementary preferences constraints can lead to instability in the matching process, making this problem challenging to solve. To overcome this challenge, we formulate the problem as a bandit learning framework and propose the Multi-agent Multi-type Thompson Sampling (MMTS) algorithm. The algorithm combines the strengths of Thompson Sampling for exploration with a new double matching technique to provide a stable matching outcome. Our theoretical analysis demonstrates the effectiveness of MMTS as it can achieve stability and has a total $\widetilde{\mathcal{O}}(Q{\sqrt{K_{\max}T}})$-Bayesian regret with high probability, which exhibits linearity with respect to the total firm's quota $Q$, the square root of the maximum size of available type workers $\sqrt{K_{\max}}$ and time horizon $T$. In addition, simulation studies also demonstrate MMTS' effectiveness in various settings. We provide code used in our experiments https://github.com/Likelyt/Double-Matching.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Wojciech Kotlowski, Marek Wydmuch, Erik Schultheis, Rohit Babbar, Krzysztof Dembczynski

We consider sequential maximization of performance metrics that are general functions of a confusion matrix of a classifier (such as precision, F-measure, or G-mean). Such metrics are, in general, non-decomposable over individual instances, making their optimization very challenging. While they have been extensively studied under different frameworks in the batch setting, their analysis in the online learning regime is very limited, with only a few distinguished exceptions. In this paper, we introduce and analyze a general online algorithm that can be used in a straightforward way with a variety of complex performance metrics in binary, multi-class, and multi-label classification problems. The algorithm's update and prediction rules are appealingly simple and computationally efficient without the need to store any past data. We show the algorithm attains $\mathcal{O}(\frac{\ln n}{n})$ regret for concave and smooth metrics and verify the efficiency of the proposed algorithm in empirical studies.

Theory · Online Learning and Bandits

Yu-Hu Yan, Peng Zhao, Zhi-Hua Zhou

Online control with non-stochastic disturbances and adversarially chosen convex cost functions, referred to as online non-stochastic control, has recently attracted increasing attention. We study online non-stochastic control with partial feedback, where learners can only access partially observed states and partially informed (bandit) costs. The problem setting arises naturally in real-world decision-making applications and strictly generalizes exceptional cases studied disparately by previous works. We propose the first online algorithm for this problem, with an $\tilde{O}(T^{3/4})$ regret competing with the best policy in hindsight, where $T$ denotes the time horizon and the $\tilde{O}(\cdot)$-notation omits the poly-logarithmic factors in $T$. To further enhance the algorithms' robustness to changing environments, we then design a novel method with a two-layer structure to optimize the dynamic regret, a more challenging measure that competes with time-varying policies. Our method is based on the online ensemble framework by treating the controller above as the base learner. On top of that, we design two different meta-combiners to simultaneously handle the unknown variation of environments and the memory issue arising from the online control. We prove that the two resulting algorithms enjoy $\tilde{O}(T^{3/4}(1+P_T)^{1/2})$ and $\tilde{O}(T^{3/4}(1+P_T)^{1/4}+T^{5/6})$ dynamic regret respectively, where $P_T$ measures the environmental non-stationarity. Our results are further extended to unknown transition matrices. Finally, empirical studies in both synthetic linear and simulated nonlinear tasks validate our method's effectiveness, thus supporting the theoretical findings.

Theory · Online Learning and Bandits

Joon Suk Huh, Kirthevasan Kandasamy

We study a multi-round mechanism design problem, where we interact with a set of agents over a sequence of rounds. We wish to design an incentive-compatible (IC) online learning scheme to maximize an application-specific objective within a given class of mechanisms, without prior knowledge of the agents' type distributions. Even if each mechanism in this class is IC in a single round, if an algorithm naively chooses from this class on each round, the entire learning process may not be IC against non-myopic buyers who appear over multiple rounds. On each round, our method randomly chooses between the recommendation of a weakly differentially private online learning algorithm (e.g., Hedge), and a commitment mechanism which penalizes non-truthful behavior. Our method is IC and achieves $O(T^{\frac{1+h}{2}})$ regret for the application-specific objective in an adversarial setting, where $h$ quantifies the long-sightedness of the agents. When compared to prior work, our approach is conceptually simpler, it applies to general mechanism design problems (beyond auctions), and its regret scales gracefully with the size of the mechanism class.

Theory · Online Learning and Bandits

Maxime Heuillet, Ola Ahmad, Audrey Durand

The partial monitoring (PM) framework provides a theoretical formulation of sequential learning problems with incomplete feedback. At each round, a learning agent plays an action while the environment simultaneously chooses an outcome. The agent then observes a feedback signal that is only partially informative about the (unobserved) outcome. The agent leverages the received feedback signals to select actions that minimize the (unobserved) cumulative loss. In contextual PM, the outcomes depend on some side information that is observable by the agent before selecting the action. In this paper, we consider the contextual and non-contextual PM settings with stochastic outcomes. We introduce a new class of PM strategies based on the randomization of deterministic confidence bounds. We also extend regret guarantees to settings where existing stochastic strategies are not applicable. Our experiments show that the proposed RandCBP and RandCBPside* strategies have competitive performance against state-of-the-art baselines in multiple PM games. To illustrate how the PM framework can benefit real world applications, we design a use case on the real-world problem of monitoring the error rate of any deployed classification system.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Yue He, Dongbai Li, Pengfei Tian, Han Yu, Jiashuo Liu, Hao Zou, Peng Cui

Despite notable progress in enhancing the capability of machine learning against distribution shifts, training data quality remains a bottleneck for cross-distribution generalization. Recently, from a data-centric perspective, there have been considerable efforts to improve model performance through refining the preparation of training data. Inspired by realistic scenarios, this paper addresses a practical requirement of acquiring training samples from various domains on a limited budget to facilitate model generalization to target test domain with distribution shift. Our empirical evidence indicates that the advance in data acquisition can significantly benefit the model performance on shifted data. Additionally, by leveraging unlabeled test domain data, we introduce a Domain-wise Active Acquisition framework. This framework iteratively optimizes the data acquisition strategy as training samples are accumulated, theoretically ensuring the effective approximation of test distribution. Extensive real-world experiments demonstrate our proposal's advantages in machine learning applications. The code is available at https://github.com/dongbaili/DAA.

Theory · Online Learning and Bandits

Seok-Ju Hahn, Gi-Soo Kim, Junghye Lee

In traditional federated learning, a single global model cannot perform equally well for all clients. Therefore, the need to achieve the *client-level fairness* in federated system has been emphasized, which can be realized by modifying the static aggregation scheme for updating the global model to an adaptive one, in response to the local signals of the participating clients. Our work reveals that existing fairness-aware aggregation strategies can be unified into an online convex optimization framework, in other words, a central server's *sequential decision making* process. To enhance the decision making capability, we propose simple and intuitive improvements for suboptimal designs within existing methods, presenting $\texttt{AAggFF}$. Considering practical requirements, we further subdivide our method tailored for the *cross-device* and the *cross-silo* settings, respectively. Theoretical analyses guarantee sublinear regret upper bounds for both settings: $\mathcal{O}(\sqrt{T \log{K}})$ for the cross-device setting, and $\mathcal{O}(K \log{T})$ for the cross-silo setting, with $K$ clients and $T$ federation rounds. Extensive experiments demonstrate that the federated system equipped with $\texttt{AAggFF}$ achieves better degree of client-level fairness than existing methods in both practical settings.

Theory · Online Learning and Bandits

Gianmarco Genalti, Marco Mussi, Nicola Gatti, Marcello Restelli, Matteo Castiglioni, Alberto Maria Metelli

In this paper, we propose a novel generalization of rested and restless bandits where the evolution of the arms' expected rewards is governed by a graph defined over the arms. An edge connecting a pair of arms $(i,j)$ represents the fact that a pull of arm $i$ *triggers* the evolution of arm $j$, and vice versa. Interestingly, rested and restless bandits are both special cases of our model for some suitable (degenerate) graphs. Still, the model can represent way more general and interesting scenarios. We first tackle the problem of computing the optimal policy when no specific structure is assumed on the graph, showing that it is NP-hard. Then, we focus on a specific structure forcing the graph to be composed of a set of fully connected subgraphs (i.e., cliques), and we prove that the optimal policy can be easily computed in closed form. Then, we move to the learning problem presenting regret minimization algorithms for deterministic and stochastic cases. Our regret bounds highlight the complexity of the learning problem by incorporating instance-dependent terms that encode specific properties of the underlying graph structure. Moreover, we illustrate how the knowledge of the underlying graph is not necessary for achieving the no-regret property.

Theory · Online Learning and Bandits

Dan Garber, Ben Kretzu

We consider the setting of online convex optimization with adversarial time-varying constraints in which actions must be feasible w.r.t. a fixed constraint set, and are also required on average to approximately satisfy additional time-varying constraints. Motivated by scenarios in which the fixed feasible set (hard constraint) is difficult to project on, we consider projection-free algorithms that access this set only through a linear optimization oracle (LOO). We present an algorithm that, on a sequence of length $T$ and using overall $T$ calls to the LOO, guarantees $\tilde{O}(T^{3/4})$ regret w.r.t. the losses and $O(T^{7/8})$ constraints violation (ignoring all quantities except for $T$). In particular, these bounds hold w.r.t. any interval of the sequence. This algorithm however also requires access to an oracle for minimizing a strongly convex nonsmooth function over a Euclidean ball. We present a more efficient algorithm that does not require the latter optimization oracle but only first-order access to the time-varying constraints, and achieves similar bounds w.r.t. the entire sequence. We extend the latter to the setting of bandit feedback and obtain similar bounds (as a function of $T$) in expectation.