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2,942篇论文匹配“Robotics”
第 21 / 148 页

Zhenyang Liu, Yongchong Gu, Yikai Wang, Xiangyang Xue, Yanwei Fu

Recent advances in robot manipulation have leveraged pre-trained vision-language models (VLMs) and explored integrating 3D spatial signals into these models for effective action prediction, giving rise to the promising vision-language-action (VLA) paradigm. However, most existing approaches overlook the importance of active perception: they typically rely on static, wrist-mounted cameras that provide an end-effector-centric viewpoint. As a result, these models are unable to adaptively select optimal viewpoints or resolutions during task execution, which significantly limits their performance in long-horizon tasks and fine-grained manipulation scenarios. To address these limitations, we propose ActiveVLA, a novel vision-language-action framework that empowers robots with active perception capabilities for high-precision, fine-grained manipulation. ActiveVLA adopts a coarse-to-fine paradigm, dividing the process into two stages:(1) Critical region localization. ActiveVLA projects 3D inputs onto multi-view 2D projections, identifies critical 3D regions, and supports dynamic spatial awareness.(2) Active perception optimization. Drawing on the localized critical regions, ActiveVLA uses an active view selection strategy to choose optimal viewpoints. These viewpoints aim to maximize amodal relevance and diversity while minimizing occlusions. Additionally, ActiveVLA applies a 3D zoom-in to improve resolution in key areas. Together, these steps enable finer-grained active perception for precise manipulation.Extensive experiments demonstrate that ActiveVLA achieves precise 3D manipulation and outperforms state-of-the-art baselines on three simulation benchmarks. Moreover, ActiveVLA transfers seamlessly to real-world scenarios, enabling robots to learn high-precision tasks in complex environments.

Yujie Zhao, Hongwei Fan, Di Chen, Shengcong Chen, Liliang Chen, Xiaoqi Li, Guanghui Ren, Hao Dong

Recent progress in robot learning has been driven by large-scale datasets and powerful visuomotor policy architectures, yet policy robustness remains limited by the substantial cost of collecting diverse demonstrations, particularly for spatial generalization in manipulation tasks. To reduce repetitive data collection, we present Real2Edit2Real, a framework that generates new demonstrations by bridging 3D editability with 2D visual data through a 3D control interface. Our approach first reconstructs scene geometry from multi-view RGB observations with a metric-scale 3D reconstruction model. Based on the reconstructed geometry, we perform depth-reliable 3D editing on point clouds to generate new manipulation trajectories while geometrically correcting the robot poses to recover physically consistent depth, which serves as a reliable condition for synthesizing new demonstrations. Finally, we propose a multi-conditional video generation model guided by depth as the primary control signal, together with action, edge, and ray maps, to synthesize spatially augmented multi-view manipulation videos. Experiments on four real-world manipulation tasks demonstrate that policies trained on data generated from only 1-5 source demonstrations can match or outperform those trained on 50 real-world demonstrations, improving data efficiency by up to 10-50x. Moreover, experimental results on height and texture editing demonstrate the framework's flexibility and extensibility, indicating its potential to serve as a unified data generation framework.

Kaizhao Zhang, Tian Niu, Tianyu Liu, Chenen Guo, Zijun Xu, Qingda Hu, Wenchao Ding

Robotic manipulation from visual observations remains challenging due to the lack of 3D consistent representations that can generalize across diverse viewpoints and sensor configurations. Existing approaches often rely on masked autoencoders or neural scene representations, which fail to capture cross view correspondences. Crucially, while multi-view diffusion models have recently shown tremendous success in 3D aware generative synthesis, their powerful representations offer a promising direction for achieving viewpoint robust visuomotor control. In this paper, we introduce DiffuView, a novel framework that learns unified 3D aware representations through multi-view diffusion pretraining and deploys them for imitation learning. Specifically, DiffuView models the conditional generation of target views given source observations within a diffusion framework, enabling the network to implicitly recover scene geometry and enforce view consistency. The pretrained diffusion network is then utilized as a powerful visual backbone for an action policy, allowing robust control under varying viewpoints and visual conditions. We evaluate DiffuView on two challenging benchmarks, MetaWorld and Libero. Extensive experiments in both simulation and realworld scenarios demonstrate that DiffuView achieves superior generalization, improving success rates under viewpoint shifts by nearly 20% compared with existing methods.

Jiude Wei, Yuxuan Li, Cewu Lu, Jianhua Sun

We humans rely on a wide range of commonsense knowledge to interact with an extensive number and categories of objects in the physical world. Likewise, such commonsense knowledge is also crucial for robots to successfully develop generalized object manipulation skills. While recent advancements in Multi-modal Large Language Models (MLLMs) have showcased their impressive capabilities in acquiring commonsense knowledge and conducting commonsense reasoning, effectively grounding this semantic-level knowledge produced by MLLMs to the physical world to thoroughly guide robots in generalized articulated object manipulation remains a challenge that has not been sufficiently addressed. To this end, we introduce analytic concepts, procedurally defined upon mathematical symbolism that can be directly computed and simulated by machines. By leveraging the analytic concepts as a bridge between the semantic-level knowledge inferred by MLLMs and the physical world where real robots operate, we can identify the knowledge of object structure and functionality with physics-informed representations, and then use the physically grounded knowledge to instruct robot control policies for generalized and accurate articulated object manipulation. Extensive experiments in both real world and simulation demonstrate the superiority of our approach.

Mengmeng Ge, Takashi Isobe, Xu Jia, Yanan Sun, Zetong Yang, Weinong Wang, Dong Zhou, Dong Li, Huchuan Lu, Emad Barsoum

Understanding physical transformation processes is crucial for both human cognition and artificial intelligence systems, particularly from an egocentric perspective, which serves as a key bridge between humans and machines in action modeling. We define this modeling process as Egocentric Instructed Visual State Transition (EIVST), which involves generating intermediate frames that depict object transformations between initial and target states under a brief action instruction. EIVST poses two challenges for current generative models: (1) understanding the visual scenes of the initial and target states and reasoning about transformation steps from an egocentric view, and (2) generating a consistent intermediate transition that follows the given instruction while preserving object appearance across the two visual states. To address these challenges, we propose the EgoIn framework. It first infers the multi-step transition process between two given states using TransitionVLM, fine-tuned on our curated dataset to better adapt to this task and reduce hallucinated information. It then generates a sequence of frames based on transition conditions produced by the proposed Transition Conditioning module. Additionally, we introduce Object-aware Auxiliary Supervision to preserve consistent object appearance throughout the transition. Extensive experiments on human-object and robot-object interaction datasets demonstrate EgoIn's superior performance in generating semantically meaningful and visually coherent transformation sequences.

Yanbo Mao, Jianlong Fu, Ruoxuan Zhang, Hongxia Xie, Meibao Yao

Vision-Language-Action (VLA) models have enabled notable progress in general-purpose robotic manipulation, yet their learned policies often exhibit variable execution quality. We attribute this variability to the mixed-quality nature of human demonstrations, where the implicit principles that govern how actions should be carried out are only partially satisfied. To address this challenge, we introduce the LIBERO-Elegant benchmark with explicit criteria for evaluating execution quality. Using these criteria, we develop a decoupled refinement framework that improves execution quality without modifying or retraining the base VLA policy. We formalize Elegant Execution as the satisfaction of Implicit Task Constraints (ITCs) and train an Elegance Critic via offline Calibrated Q-Learning to estimate the expected quality of candidate actions. At inference time, a Just-in-Time Intervention (JITI) mechanism monitors critic confidence and intervenes only at decision-critical moments, providing selective, on-demand refinement. Experiments on LIBERO-Elegant and real-world manipulation tasks show that the learned Elegance Critic substantially improves execution quality, even on unseen tasks. The proposed model enables robotic control that values not only whether tasks succeed, but also how they are performed.

Markus Gross, Sai B. Matha, Aya Fahmy, Rui Song, Daniel Cremers, Henri Meeß

Semantic Scene Completion (SSC) is essential for 3D perception in mobile robotics, as it enables holistic scene understanding by jointly estimating dense volumetric occupancy and per-voxel semantics. Although SSC has been widely studied in terrestrial domains such as autonomous driving, aerial settings like autonomous flying remain largely unexplored, thereby limiting progress on downstream applications. Furthermore, LiDAR sensors are the primary modality for SSC data generation, which poses challenges for most uncrewed aerial vehicles (UAVs) due to flight regulations, mass and energy constraints, and the sparsity of LiDAR point clouds from elevated viewpoints. To address these limitations, we propose a LiDAR-free, camera-based data generation framework. By leveraging classical 3D reconstruction, our framework automates semantic label transfer by lifting <10% of annotated images into the reconstructed point cloud, substantially minimizing manual 3D annotation effort. Based on this framework, we introduce OccuFly, the first real-world, camera-based aerial SSC benchmark, captured across multiple altitudes and all seasons. OccuFly provides over 20,000 samples of images, semantic voxel grids, and metric depth maps across 21 semantic classes in urban, industrial, and rural environments, and follows established data organization for seamless integration. We benchmark both SSC and metric monocular depth estimation on OccuFly, revealing fundamental limitations of current vision foundation models in aerial settings and establishing new challenges for robust 3D scene understanding in the aerial domain. Visit https://github.com/markus-42/occufly.

Jiawei Zhang, Kaizhe Hu, Yingqian Huang, Yuanchen Ju, Zhengrong Xue, Huazhe Xu

Despite the recent success of modern imitation learning methods in robot manipulation, their performance is often constrained by geometric variations due to limited data diversity. Leveraging powerful 3D generative models and vision foundation models (VFMs), the proposed AffordGen framework overcomes this limitation by utilizing the semantic correspondence of meaningful keypoints across large-scale 3D meshes to generate new robot manipulation trajectories. This large-scale, affordance-aware dataset is then used to train a robust, closed-loop visuomotor policy, combining the semantic generalizability of affordances with the reactive robustness of end-to-end learning. Experiments in simulation and the real world show that policies traine with AffordGen achieve high success rates and enable zero-shot generalization to truly unseen objects, significantly improving data efficiency in robot learning.

Xinyu Zhang, Ziyi Kou, Chuan Qin, Mia Huang, Ergys Ristani, Ankit Kumar, Lele Chen, Kun He, Abdeslam Boularias, Li Guan

Understanding hand-object interaction (HOI) is fundamental to computer vision, robotics, and AR/VR. However, conventional hand videos often lack essential physical information, such as contact forces and motion dynamics, and are prone to frequent occlusions. To address these challenges, we present Glove2Hand, a framework that translates multi-modal sensing glove data in HOI videos into photorealistic bare-hand representations, while faithfully preserving the underlying physical interaction dynamics. We introduce a novel 3D Gaussian hand model that ensures both temporal and multi-view rendering consistency. The rendered hand is seamlessly integrated into the scene using a diffusion-based hand restorer, which effectively handles complex hand-object interactions and non-rigid deformations. Leveraging Glove2Hand, we introduce HandSense, the first multi-modal HOI dataset featuring multi-view bare-hand videos with synchronized tactile and IMU signals. We demonstrate that HandSense significantly enhances downstream bare-hand applications, including video-based contact estimation and hand tracking under severe occlusion.

Mohammad Omama, Gabriele Berton, Eric Foxlin, Yelin Kim

Precise and real-time visual localization is critical for applications like AR/VR and robotics, especially on resource-constrained edge devices such as smart glasses, where battery life and heat dissipation can be primary concerns. While many efficient models exist, further reducing compute without sacrificing accuracy is essential for practical deployment. To address this, we propose asymmetric visual localization: a large Teacher model processes pre-mapped database images offline, while a lightweight Student model processes the query image online. This creates a challenge in matching features from two different models without resorting to heavy, learned matchers.We introduce AsymLoc, a novel distillation framework that aligns a Student to its Teacher through a combination of a geometry-driven matching objective and a joint detector-descriptor distillation objective, enabling fast, parameter-less nearest-neighbor matching.Extensive experiments on HPatches, ScanNet, IMC2022, and Aachen show that AsymLoc achieves up to 95% of the teacher's localization accuracy using an order of magnitude smaller models, significantly outperforming existing baselines and establishing a new state-of-the-art efficiency-accuracy trade-off.

Jean-Guillaume Durand, Panagiotis Kouvaros, Maxime Gariel, Alessio Lomuscio

The adoption of vision neural networks in regulated industries requires formal robustness guarantees, especially in safety-critical domains such as healthcare, autonomous vehicles, and aerospace. However, current approaches are confined to incomplete statistical verification or robustness to p-norm and affine transforms, which cover only a narrow subset of perturbations to the image formation process. In particular, robustness to camera motion remains an open problem despite being key to deploy many vision applications. We present a formal verification approach that targets robustness against 3D motion perturbations of the capturing camera. We first establish a closed-form mapping from camera pose to pixel values. By analyzing the continuity properties of the resulting homographies, we show that recent work on Lipschitz optimization and piecewise continuity can be extended to derive tight linear bounds on perturbed pixel values. Our approach applies to scenes with predominantly planar structure, such as ground planes in augmented reality, road markings and traffic signs in autonomous driving, or planar workspaces in robotic manipulation. This enables the first formal verification of projective geometry transforms, without complex simulation, surrogate networks, or explicit image-formation models. Our implementation achieves up to 89% speedup and 7% tighter bounds over prior work. We evaluate our method on the VNN-COMP benchmark and reveal systematic weaknesses to projective perturbations. Finally, we demonstrate a real-world case study on a safety-critical runway classifier, addressing a key challenge in the certification of learned models. Data and code are available at https://github.com/jeangud/homography-verification.

Xingyu Wang, Pengxiang Ding, Jingkai Xu, Donglin Wang, Zhaoxin Fan

Recent advances in visuomotor policy learning have enabled robots to perform control directly from visual inputs. Yet, extending such end-to-end learning from single-arm to bimanual manipulation remains challenging due to the need for both independent perception and coordinated interaction between arms. Existing methods typically favor one side--either decoupling the two arms to avoid interference or enforcing strong cross-arm coupling for coordination--thus lacking a unified treatment. We propose CUBic, a Coordinated and Unified framework for Bimanual perception and control that reformulates bimanual coordination as a unified perceptual modeling problem. CUBic learns a shared tokenized representation bridging perception and control, where independence and coordination emerge intrinsically from structure rather than from hand-crafted coupling. Our approach integrates three components: unidirectional perception aggregation, bidirectional perception coordination through two codebooks with shared mapping, and a unified perception-to-control diffusion policy. Extensive experiments on the RoboTwin benchmark show that CUBic consistently surpasses standard baselines, achieving marked improvements in coordination accuracy and task success rates over state-of-the-art visuomotor baselines.

Bing Han, Weiyuan Liu, Changlong Zhang, Chenxi Wang, Zhibin Zhao, Zhi Zhai

Achieving dexterous grasping remains a key challenge in robotics. Recent generative approaches enable diverse grasps through large-scale data-driven training, yet they often neglect geometric priors of objects, which leads to low data efficiency and poor physical plausibility. We propose GeoDexGrasp, a geometry-aware generation framework for dexterous grasping built upon object-centric geometric representations. We introduce a SIM(3)-equivariant network equipped with a self-supervised disentanglement strategy to extract interpretable and transferable geometric features, including shape, size, pose, and interaction direction. The overall generation process is then decomposed into two stages: first, root rotation generation conditioned on pose and interaction direction; second, hand grasp generation guided by shape and size. By leveraging geometric representations, GeoDexGrasp achieves SOTA physical plausibility (reducing 40% penetration depth) across five datasets, and exhibits improved data efficiency. Additionally, GeoDexGrasp is also lightweight (using less than 20% of the parameters of the previous SOTA method) and attains a comparable grasp success rate.

Xingjian Bai, Guande He, Zhengqi Li, Eli Shechtman, Xun Huang, Zongze Wu

Causality--referring to temporal, uni-directional cause-effect relationships between components--underlies many complex generative processes, including videos, language, and robot trajectories.Current causal diffusion models entangle temporal reasoning with iterative denoising, applying causal attention across all layers, at every denoising step, and over the entire context.In this paper, we show that the causal computation in these models is separable from the multi-step denoising process.Through systematic probing of autoregressive video diffusers, we uncover two key regularities:(1) early blocks produce highly similar features across denoising steps, indicating redundant computation along the diffusion trajectory; and(2) deeper blocks exhibit sparse cross-frame attention and primarily perform intra-frame rendering.Motivated by these findings, we introduce Separable Causal Diffusion (SCD), a new architecture that explicitly decouples once-per-frame temporal reasoning, via a causal transformer encoder, from multi-step frame-wise rendering, via a lightweight diffusion decoder.Extensive experiments on both pretraining and post-training tasks across synthetic and real benchmarks show that CSD significantly improves throughput and latency while matching or surpassing the generation quality of strong causal diffusion baselines.

Zijie Chen, Guiyun Fan, Zhaoxing Yang, Rong Ding, Haiming Jin

The proliferation of low-power intelligent processors with integrated Neural Processing Units (NPUs), called mNPUs, has created new opportunities for on-device generative AI, benefitting end devices like smart wearables and small robots. However, deploying Vision-Language Models (VLMs) on mNPUs is severely hindered by stringent memory constraints and limited operator support. To bridge this critical gap, we propose mVLM, the first lightweight-oriented VLM architecture designed for mNPUs. It is comprised of our proposed OverMod encoder and AttSSM decoder. OverMod is a lightweight dynamic convolutional network inspired by biomimetic vision, incorporating our novel Global Spatial Modulation mechanism to enable adaptive, high-fidelity feature extraction using only NPU-friendly operators. AttSSM leverages a highly efficient State Space Model (SSM) core, augmented with multi-scale feature fusion and Global Context Dynamic Modulation mechanism, to perform robust sequential modeling. Furthermore, we introduce a coordinated full-parameter quantization strategy that preserves precision across the encoder-decoder boundary, alongside hand-optimized operators for unsupported modules like SSMs. mVLM achieves a competitive CIDEr score of 117.8 on the COCO Karpathy test split and, for the first time, demonstrates the feasibility of millisecond-level VLM inference on a mNPU platform.

Simone Mosco, Daniel Fusaro, Alberto Pretto

Understanding the surrounding environment is fundamental in autonomous driving and robotic perception. Distinguishing between known classes and previously unseen objects is crucial in real-world environments, as done in Anomaly Segmentation. However, research in the 3D field remains limited, with most existing approaches applying post-processing techniques from 2D vision. To cover this lack, we propose a new efficient approach that directly operates in the feature space, modeling the feature distribution of inlier classes to constrain anomalous samples. Moreover, the only publicly available 3D LiDAR anomaly segmentation dataset contains simple scenarios, with few anomaly instances, and exhibits a severe domain gap due to its sensor resolution. To bridge this gap, we introduce a set of mixed real-synthetic datasets for 3D LiDAR anomaly segmentation, built upon established semantic segmentation benchmarks, with multiple out-of-distribution objects and diverse, complex environments. Extensive experiments demonstrate that our approach achieves state-of-the-art and competitive results on the existing real-world dataset and the newly introduced mixed datasets, respectively, validating the effectiveness of our method and the utility of the proposed datasets. Code and datasets are available at https://simom0.github.io/lido-page/.

Changyue Shi, Minghao Chen, Yiping Mao, Chuxiao Yang, Xinyuan Hu, Jiajun Ding, Zhou Yu

Bridging the gap between complex human instructions and precise 3D object grounding remains a significant challenge in vision and robotics. Existing 3D segmentation methods often struggle to interpret ambiguous, reasoning-based instructions, while 2D vision-language models that excel at such reasoning lack intrinsic 3D spatial understanding. In this paper, we introduce REALM, an innovative MLLM-agent framework that enables open-world reasoning-based segmentation without requiring extensive 3D-specific post-training. We perform segmentation directly on 3D Gaussian Splatting representations, capitalizing on their ability to render photorealistic novel views that are highly suitable for MLLM comprehension. As directly feeding one or more rendered views to the MLLM can lead to high sensitivity to viewpoint selection, we propose a novel Global-to-Local Spatial Grounding strategy. Specifically, multiple global views are first fed into the MLLM agent in parallel for coarse-level localization, aggregating responses to robustly identify the target object. Then, several close-up novel views of the object are synthesized to perform fine-grained local segmentation, yielding accurate and consistent 3D masks. Extensive experiments show that REALM achieves remarkable performance in interpreting both explicit and implicit instructions across LERF, 3D-OVS, and our newly introduced REALM3D benchmarks. Furthermore, our agent framework seamlessly supports a range of 3D interaction tasks, including object removal, replacement, and style transfer, demonstrating its practical utility and versatility.

Juhye Park, Wooju Lee, Dasol Hong, Changki Sung, Youngwoo Seo, Dongwan Kang, Hyun Myung

Accurate global localization is critical for autonomous driving and robotics, but GNSS-based approaches often degrade due to occlusion and multipath effects. As an emerging alternative, cross-view pose estimation predicts the 3-DoF camera pose corresponding to a ground-view image with respect to a geo-referenced satellite image. However, existing methods struggle to bridge the significant viewpoint gap between the ground and satellite views mainly due to limited spatial correspondences. We propose a novel cross-view pose estimation method that constructs view-invariant representations through dual-axis transformation (VIRD). VIRD first applies a polar transformation to the satellite view to facilitate horizontal correspondence, then uses context-enhanced positional attention on the ground and polar-transformed satellite features to mitigate vertical misalignment, explicitly bridging the viewpoint gap. To further strengthen view invariance, we introduce a view-reconstruction loss that encourages the derived representations to reconstruct the original and cross-view images. Experiments on the KITTI and VIGOR datasets demonstrate that VIRD outperforms the state-of-the-art methods without orientation priors, reducing median position and orientation errors by 50.7% and 76.5% on KITTI, and 18.0% and 46.8% on VIGOR, respectively.

Fanqi Yu, Matteo Tiezzi, Tommaso Apicella, Cigdem Beyan, Vittorio Murino

We introduce a lifelong imitation learning framework that enables continual policy refinement across sequential tasks under realistic memory and data constraints. Our approach departs from conventional experience replay by operating entirely in a multimodal latent space, where compact representations of visual, linguistic, and robot's state information are stored and reused to support future learning. To further stabilize adaptation, we introduce an incremental feature adjustment mechanism that regularizes the evolution of task embeddings through an angular margin constraint, preserving inter-task distinctiveness. Our method establishes a new state of the art in the LIBERO benchmarks, achieving 10-17 point gains in AUC and up to 65% less forgetting compared to previous leading methods. Ablation studies confirm the effectiveness of each component, showing consistent gains over alternative strategies. The code is available at: https://github.com/yfqi/lifelong_mlr_ifa.

Bin Cao, Sipeng Zheng, Hao Luo, Boyuan Li, Jing Liu, Zongqing Lu

Text-to-motion (T2M) generation aims to create realistic human movements from text descriptions, with promising applications in animation and robotics. Despite recent progress, current T2M models perform poorly on unseen text descriptions due to the small scale and limited diversity of existing motion datasets. To address this problem, we introduce OpenT2M, a million-level, high-quality, and open-source motion dataset containing over 2800 hours of human motion. Each sequence undergoes rigorous quality control through physical feasibility validation and multi-granularity filtering, with detailed second-wise text annotations. We also develop an automated pipeline for creating long-horizon sequences, enabling complex motion generation. Building upon OpenT2M, we introduce MonoFirll, a pretrained motion model that achieves compelling T2M results without complicated designs or technique tricks as "frills'". Its core component is 2D-PRQ, a novel motion tokenizer that captures spatiotemporal dependencies by dividing the human body into biology parts. Experiments show that OpenT2M significantly improves generalization of existing T2M models, while 2D-PRQ achieves superior reconstruction and strong zero-shot performance. We expect OpenT2M and MonoFirll will advance the T2M field by addressing longstanding data quality and benchmarking challenges. The project page is https://research.beingbeyond.com/opent2m