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4,294篇论文匹配“Physics”
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Tianye Li, Shichen Liu, Timo Bolkart, Jiayi Liu, Hao Li, Yajie Zhao

High-fidelity face digitization solutions often combine multi-view stereo (MVS) techniques for 3D reconstruction and a non-rigid registration step to establish dense correspondence across identities and expressions. A common problem is the need for manual clean-up after the MVS step, as 3D scans are typically affected by noise and outliers and contain hairy surface regions that need to be cleaned up by artists. Furthermore, mesh registration tends to fail for extreme facial expressions. Most learning-based methods use an underlying 3D morphable model (3DMM) to ensure robustness, but this limits the output accuracy for extreme facial expressions. In addition, the global bottleneck of regression architectures cannot produce meshes that tightly fit the ground truth surfaces. We propose ToFu, Topological consistent Face from multi-view, a geometry inference framework that can produce topologically consistent meshes across facial identities and expressions using a volumetric representation instead of an explicit underlying 3DMM. Our novel progressive mesh generation network embeds the topological structure of the face in a feature volume, sampled from geometry-aware local features. A coarse-to-fine architecture facilitates dense and accurate facial mesh predictions in a consistent mesh topology. ToFu further captures displacement maps for pore-level geometric details and facilitates high-quality rendering in the form of albedo and specular reflectance maps. These high-quality assets are readily usable by production studios for avatar creation, animation and physically-based skin rendering. We demonstrate state-of-the-art geometric and correspondence accuracy, while only taking 0.385 seconds to compute a mesh with 10K vertices, which is three orders of magnitude faster than traditional techniques. The code and the model are available for research purposes at https://tianyeli.github.io/tofu.

Pavel Tokmakov, Jie Li, Wolfram Burgard, Adrien Gaidon

Tracking by detection, the dominant approach for online multi-object tracking, alternates between localization and association steps. As a result, it strongly depends on the quality of instantaneous observations, often failing when objects are not fully visible. In contrast, tracking in humans is underlined by the notion of object permanence: once an object is recognized, we are aware of its physical existence and can approximately localize it even under full occlusions. In this work, we introduce an end-to-end trainable approach for joint object detection and tracking that is capable of such reasoning. We build on top of the recent CenterTrack architecture, which takes pairs of frames as input, and extend it to videos of arbitrary length. To this end, we augment the model with a spatio-temporal, recurrent memory module, allowing it to reason about object locations and identities in the current frame using all the previous history. It is, however, not obvious how to train such an approach. We study this question on a new, large-scale, synthetic dataset for multi-object tracking, which provides ground truth annotations for invisible objects, and propose several approaches for supervising tracking behind occlusions. Our model, trained jointly on synthetic and real data, outperforms the state of the art on KITTI and MOT17 datasets thanks to its robustness to occlusions.

Anpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang, Fanbo Xiang, Jingyi Yu, Hao Su

We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that consider per-scene optimization on densely captured images, we propose a generic deep neural network that can reconstruct radiance fields from only three nearby input views via fast network inference. Our approach leverages plane-swept cost volumes (widely used in multi-view stereo) for geometry-aware scene reasoning, and combines this with physically based volume rendering for neural radiance field reconstruction. We train our network on real objects in the DTU dataset, and test it on three different datasets to evaluate its effectiveness and generalizability. Our approach can generalize across scenes (even indoor scenes, completely different from our training scenes of objects) and generate realistic view synthesis results using only three input images, significantly outperforming concurrent works on generalizable radiance field reconstruction. Moreover, if dense images are captured, our estimated radiance field representation can be easily fine-tuned; this leads to fast per-scene reconstruction with higher rendering quality and substantially less optimization time than NeRF.

Tristan Swedish, Connor Henley, Ramesh Raskar

We recover high-frequency information encoded in the shadows cast by an object to estimate a hemispherical photograph from the viewpoint of the object, effectively turning objects into cameras. Estimating environment maps is useful for advanced image editing tasks such as relighting, object insertion or removal, and material parameter estimation. Because the problem is ill-posed, recent works in illumination recovery have tackled the problem of low-frequency lighting for object insertion, rely upon specular surface materials, or make use of data-driven methods that are susceptible to hallucination without physically plausible constraints. We incorporate an optimization scheme to update scene parameters that could enable practical capture of real-world scenes. Furthermore, we develop a methodology for evaluating expected recovery performance for different types and shapes of objects.

Colin L. Cooke, Fanjie Kong, Amey Chaware, Kevin C. Zhou, Kanghyun Kim, Rong Xu, D. Michael Ando, Samuel J. Yang, Pavan Chandra Konda, Roarke Horstmeyer

This paper introduces a new method of data-driven microscope design for virtual fluorescence microscopy. We use a deep neural network (DNN) to effectively design optical patterns for specimen illumination that substantially improve upon the ability to infer fluorescence image information from unstained microscope images. To achieve this design, we include an illumination model within the DNN's first layers that is jointly optimized during network training. We validated our method on two different experimental setups, with different magnifications and sample types, to show a consistent improvement in performance as compared to conventional microscope imaging methods. Additionally, to understand the importance of learned illumination on the inference task, we varied the number of illumination patterns being optimized (and thus the number of unique images captured) and analyzed how the structure of the patterns changed as their number increased. This work demonstrates the power of programmable optical elements at enabling better machine learning algorithm performance and at providing physical insight into next generation of machine-controlled imaging systems.

Philipp Bomatter, Mengmi Zhang, Dimitar Karev, Spandan Madan, Claire Tseng, Gabriel Kreiman

Context is of fundamental importance to both human and machine vision; e.g., an object in the air is more likely to be an airplane than a pig. The rich notion of context incorporates several aspects including physics rules, statistical co-occurrences, and relative object sizes, among others. While previous work has focused on crowd-sourced out-of-context photographs from the web to study scene context, controlling the nature and extent of contextual violations has been a daunting task. Here we introduce a diverse, synthetic Out-of-Context Dataset (OCD) with fine-grained control over scene context. By leveraging a 3D simulation engine, we systematically control the gravity, object co-occurrences and relative sizes across 36 object categories in a virtual household environment. We conducted a series of experiments to gain insights into the impact of contextual cues on both human and machine vision using OCD. We conducted psychophysics experiments to establish a human benchmark for out-of-context recognition and then compared it with state-of-the-art computer vision models to quantify the gap between the two. We propose a context-aware recognition transformer model, fusing object and contextual information via multi-head attention. Our model captures useful information for contextual reasoning, enabling human-level performance and better robustness in out-of-context conditions compared to baseline models across OCD and other out-of-context datasets. All source code and data are publicly available at https://github.com/kreimanlab/WhenPigsFlyContext

Lixin Yang, Xinyu Zhan, Kailin Li, Wenqiang Xu, Jiefeng Li, Cewu Lu

Modeling the hand-object (HO) interaction not only requires estimation of the HO pose, but also pays attention to the contact due to their interaction. Significant progress has been made in estimating hand and object separately with deep learning methods, simultaneous HO pose estimation and contact modeling has not yet been fully explored. In this paper, we present an explicit contact representation namely Contact Potential Field (CPF), and a learning-fitting hybrid framework namely MIHO to Modeling the Interaction of Hand and Object. In CPF, we treat each contacting HO vertex pair as a spring-mass system. Hence the whole system forms a potential field with minimal elastic energy at the grasp position. Extensive experiments on the two commonly used benchmarks have demonstrated that our method can achieve state-of-the-art in several reconstruction metrics, and allow us to produce more physically plausible HO pose even when the ground-truth exhibits severe interpenetration or disjointedness. Our code is available at https://github.com/lixiny/CPF.

Jianyun Xu, Ruixiang Zhang, Jian Dou, Yushi Zhu, Jie Sun, Shiliang Pu

Point clouds can be represented in many forms (views), typically, point-based sets, voxel-based cells or range-based images(i.e., panoramic view). The point-based view is geometrically accurate, but it is disordered, which makes it difficult to find local neighbors efficiently. The voxel-based view is regular, but sparse, and computation grows cubicly when voxel resolution increases. The range-based view is regular and generally dense, however spherical projection makes physical dimensions distorted. Both voxel- and range-based views suffer from quantization loss, especially for voxels when facing large-scale scenes. In order to utilize different view's advantages and alleviate their own shortcomings in fine-grained segmentation task, we propose a novel range-point-voxel fusion network, namely RPVNet. In this network, we devise a deep fusion framework with multiple and mutual information interactions among these three views, and propose a gated fusion module (termed as GFM), which can adaptively merge the three features based on concurrent inputs. Moreover, the proposed RPV interaction mechanism is highly efficient, and we summarize it to a more general formulation. By leveraging this efficient interaction and relatively lower voxel resolution, our method is also proved to be more efficient. Finally, we evaluated the proposed model on two large-scale datasets, i.e., SemanticKITTI and nuScenes, and it shows state-of-the-art performance on both of them. Note that, our method currently ranks 1st on SemanticKITTI leaderboard without any extra tricks.

Piaopiao Yu, Jie Guo, Fan Huang, Cheng Zhou, Hongwei Che, Xiao Ling, Yanwen Guo

Data-driven sky models have gained much attention in outdoor illumination prediction recently, showing superior performance against analytical models. However, naively compressing an outdoor panorama into a low-dimensional latent vector, as existing models have done, causes two major problems. One is the mutual interference between the HDR intensity of the sun and the complex textures of the surrounding sky, and the other is the lack of fine-grained control over independent lighting factors due to the entangled representation. To address these issues, we propose a hierarchical disentangled sky model (HDSky) for outdoor illumination prediction. With this model, any outdoor panorama can be hierarchically disentangled into several factors based on three well-designed autoencoders. The first autoencoder compresses each sunny panorama into a sky vector and a sun vector with some constraints. The second autoencoder and the third autoencoder further disentangle the sun intensity and the sky intensity from the sun vector and the sky vector with several customized loss functions respectively. Moreover, a unified framework is designed to predict all-weather sky information from a single outdoor image. Through extensive experiments, we demonstrate that the proposed model significantly improves the accuracy of outdoor illumination prediction. It also allows users to intuitively edit the predicted panorama (e.g., changing the position of the sun while preserving others), without sacrificing physical plausibility.

Cheng Yu, Jiansheng Chen, Youze Xue, Yuyang Liu, Weitao Wan, Jiayu Bao, Huimin Ma

Physical-world adversarial attacks based on universal adversarial patches have been proved to be able to mislead deep convolutional neural networks (CNNs), exposing the vulnerability of real-world visual classification systems based on CNNs. In this paper, we empirically reveal and mathematically explain that the universal adversarial patches usually lead to deep feature vectors with very large norms in popular CNNs. Inspired by this, we propose a simple yet effective defending approach using a new feature norm clipping (FNC) layer which is a differentiable module that can be flexibly inserted in different CNNs to adaptively suppress the generation of large norm deep feature vectors. FNC introduces no trainable parameter and only very low computational overhead. However, experiments on multiple datasets validate that it can effectively improve the robustness of different CNNs towards white-box patch attacks while maintaining a satisfactory recognition accuracy for clean samples.

Fotios Logothetis, Ignas Budvytis, Roberto Mecca, Roberto Cipolla

Retrieving accurate 3D reconstructions of objects from the way they reflect light is a very challenging task in computer vision. Despite more than four decades since the definition of the Photometric Stereo problem, most of the literature has had limited success when global illumination effects such as cast shadows, self-reflections and ambient light come into play, especially for specular surfaces. Recent approaches have leveraged the capabilities of deep learning in conjunction with computer graphics in order to cope with the need of a vast number of training data to invert the image irradiance equation and retrieve the geometry of the object. However, rendering global illumination effects is a slow process which can limit the amount of training data that can be generated. In this work we propose a novel pixel-wise training procedure for normal prediction by replacing the training data (observation maps) of globally rendered images with independent per-pixel generated data. We show that global physical effects can be approximated on the observation map domain and this simplifies and speeds up the data creation procedure. Our network, PX-NET, achieves state-of-the-art performance compared to other pixelwise methods on synthetic datasets, as well as the DiLiGenT real dataset on both dense and sparse light settings.

Shiqi Chen, Huajun Feng, Keming Gao, Zhihai Xu, Yueting Chen

To meet the space limitation of optical elements, free-form surfaces or high-order aspherical lenses are adopted in mobile cameras to compress volume. However, the application of free-form surfaces also introduces the problem of image quality mutation. Existing model-based deconvolution methods are inefficient in dealing with the degradation that shows a wide range of spatial variants over regions. And the deep learning techniques in low-level and physics-based vision suffer from a lack of accurate data. To address this issue, we develop a degradation framework to estimate the spatially variant point spread functions (PSFs) of mobile cameras. When input extreme-quality digital images, the proposed framework generates degraded images sharing a common domain with real-world photographs. Supplied with the synthetic image pairs, we design a Field-Of-View shared kernel prediction network (FOV-KPN) to perform spatial-adaptive reconstruction on real degraded photos. Extensive experiments demonstrate that the proposed approach achieves extreme-quality computational imaging and outperforms the state-of-the-art methods. Furthermore, we illustrate that our technique can be integrated into existing postprocessing systems, resulting in significantly improved visual quality.

Weiwei Feng, Baoyuan Wu, Tianzhu Zhang, Yong Zhang, Yongdong Zhang

Modern deep neural networks are often vulnerable to adversarial examples. Most exist attack methods focus on crafting adversarial examples in the digital domain, while only limited works study physical adversarial attack. However, it is more challenging to generate effective adversarial examples in the physical world due to many uncontrollable physical dynamics. Most current physical attack methods aim to generate robust physical adversarial examples by simulating all possible physical dynamics. When attacking new images or new DNN models, they require expensive manually efforts for simulating physical dynamics and considerable time for iteratively optimizing for each image. To tackle these issues, we propose a class-agnostic and model-agnostic physical adversarial attack model (Meta-Attack), which is able to not only generate robust physical adversarial examples by simulating color and shape distortions, but also generalize to attacking novel images and novel DNN models by accessing a few digital and physical images. To the best of our knowledge, this is the first work to formulate the physical attack as a few-shot learning problem. Here, the training task is redefined as the composition of a support set, a query set, and a target DNN model. Under the few- shot setting, we design a novel class-agnostic and model-agnostic meta-learning algorithm to enhance the generalization ability of our method. Extensive experimental results on two benchmark datasets with four challenging experimental settings verify the superior robustness and generalization of our method by comparing to state-of-the-art physical attack methods.

Hugo Bertiche, Meysam Madadi, Emilio Tylson, Sergio Escalera

We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition, resizing and animation at the same time by leveraging the support body model (encoding garments as body homotopies). This leads to complex engineering solutions that suffer from scalability, applicability and compatibility. By limiting our scope to garment animation only, we are able to propose a simple model that can animate any outfit, independently of its topology, vertex order or connectivity. Our proposed architecture maps outfits to animated 3D models into the standard format for 3D animation (blend weights and blend shapes matrices), automatically providing of compatibility with any graphics engine. We also propose a methodology to complement supervised learning with an unsupervised physically based learning that implicitly solves collisions and enhances cloth quality.

Yang Li, Hikari Takehara, Takafumi Taketomi, Bo Zheng, Matthias Nießner

Tracking non-rigidly deforming scenes using range sensors has numerous applications including computer vision, AR/VR, and robotics. However, due to occlusions and physical limitations of range sensors, existing methods only handle the visible surface, thus causing discontinuities and incompleteness in the motion field. To this end, we introduce 4DComplete, a novel data-driven approach that estimates the non-rigid motion for the unobserved geometry. 4DComplete takes as input a partial shape and motion observation, extracts 4D time-space embedding, and jointly infers the missing geometry and motion field using a sparse fully-convolutional network. For network training, we constructed a large-scale synthetic dataset called DeformingThings4D, which consists of 1,972 animation sequences spanning 31 different animals or humanoid categories with dense 4D annotation. Experiments show that 4DComplete 1) reconstructs high-resolution volumetric shape and motion field from a partial observation, 2) learns an entangled 4D feature representation that benefits both shape and motion estimation, 3) yields more accurate and natural deformation than classic non-rigid priors such as As-RigidAs-Possible (ARAP) deformation, and 4) generalizes well to unseen objects in real-world sequences.

Maosheng Ye, Shuangjie Xu, Tongyi Cao, Qifeng Chen

We present a novel and flexible architecture for point cloud segmentation with dual-representation iterative learning. In point cloud processing, different representations have their own pros and cons. Thus, finding suitable ways to represent point cloud data structure while keeping its own internal physical property such as permutation and scale-invariant is a fundamental problem. Therefore, we propose our work, DRINet, which serves as the basic network structure for dual-representation learning with great flexibility at feature transferring and less computation cost, especially for large-scale point clouds. DRINet mainly consists of two modules called Sparse Point-Voxel Feature Extraction and Sparse Voxel-Point Feature Extraction. By utilizing these two modules iteratively, features can be propagated between two different representations. We further propose a novel multi-scale pooling layer for pointwise locality learning to improve context information propagation. Our network achieves state-of-the-art results for point cloud classification and segmentation tasks on several datasets while maintaining high runtime efficiency. For large-scale outdoor scenarios, our method outperforms state-of-the-art methods with a real-time inference speed of 62ms per frame.

Mark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron, Ce Liu, Hendrik P.A. Lensch

Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under laboratory conditions but is instead an unconstrained environmental illumination. Though recent work has shown that implicit representations can be used to model the radiance field of an object, most of these techniques only enable view synthesis and not relighting. Additionally, evaluating these radiance fields is resource and time-intensive. We propose a neural reflectance decomposition (NeRD) technique that uses physically-based rendering to decompose the scene into spatially varying BRDF material properties. In contrast to existing techniques, our input images can be captured under different illumination conditions. In addition, we also propose techniques to convert the learned reflectance volume into a relightable textured mesh enabling fast real-time rendering with novel illuminations. We demonstrate the potential of the proposed approach with experiments on both synthetic and real datasets, where we are able to obtain high-quality relightable 3D assets from image collections. The datasets and code are available at the project page: https://markboss.me/publication/2021-nerd/

Xiaoyu Li, Bo Zhang, Jing Liao, Pedro V. Sander

Contaminants such as dust, dirt and moisture adhering to the camera lens can greatly affect the quality and clarity of the resulting image or video. In this paper, we propose a video restoration method to automatically remove these contaminants and produce a clean video. Our approach first seeks to detect attention maps that indicate the regions that need to be restored. In order to leverage the corresponding clean pixels from adjacent frames, we propose a flow completion module to hallucinate the flow of the background scene to the attention regions degraded by the contaminants. Guided by the attention maps and completed flows, we propose a recurrent technique to restore the input frame by fetching clean pixels from adjacent frames. Finally, a multi-frame processing stage is used to further process the entire video sequence in order to enforce temporal consistency. The entire network is trained on a synthetic dataset that approximates the physical lighting properties of contaminant artifacts. This new dataset and our novel framework lead to our method that is able to address different contaminants and outperforms competitive restoration approaches both qualitatively and quantitatively.

Yu-Chih-Tuan Hu, Bo-Han Kung, Daniel Stanley Tan, Jun-Cheng Chen, Kai-Lung Hua, Wen-Huang Cheng

Most prior works on physical adversarial attacks mainly focus on the attack performance but seldom enforce any restrictions over the appearance of the generated adversarial patches. This leads to conspicuous and attention-grabbing patterns for the generated patches which can be easily identified by humans. To address this issue, we propose a method to craft physical adversarial patches for object detectors by leveraging the learned image manifold of a pretrained generative adversarial network (GAN) (e.g., BigGAN and StyleGAN) upon real-world images. Through sampling the optimal image from the GAN, our method can generate natural looking adversarial patches while maintaining high attack performance. With extensive experiments on both digital and physical domains and several independent subjective surveys, the results show that our proposed method produces significantly more realistic and natural looking patches than several state-of-the-art baselines while achieving competitive attack performance.

Fang Xu, Lei Yu, Bishan Wang, Wen Yang, Gui-Song Xia, Xu Jia, Zhendong Qiao, Jianzhuang Liu

In this paper, we propose an end-to-end learning framework for event-based motion deblurring in a self-supervised manner, where real-world events are exploited to alleviate the performance degradation caused by data inconsistency. To achieve this end, optical flows are predicted from events, with which the blurry consistency and photometric consistency are exploited to enable self-supervision on the deblurring network with real-world data. Furthermore, a piece-wise linear motion model is proposed to take into account motion non-linearities and thus leads to an accurate model for the physical formation of motion blurs in the real-world scenario. Extensive evaluation on both synthetic and real motion blur datasets demonstrates that the proposed algorithm bridges the gap between simulated and real-world motion blurs and shows remarkable performance for event-based motion deblurring in real-world scenarios.