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Liyan Chen, Huangying Zhan, Kevin Chen, Xiangyu Xu, Qingan Yan, Changjiang Cai, Yi Xu

We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional NeRF-based methods, which are computationally demanding and restrict active mapping performance, our approach leverages the efficient rendering capabilities of 3DGS, allowing effective and efficient exploration in complex environments.The core of our system is a rendering-based information gain module that dynamically identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity.Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER's effectiveness in active mapping tasks.

Zhihao Shi, Dong Huo, Yuhongze Zhou, Yan Min, Juwei Lu, Xinxin Zuo

Current 3D inpainting and object removal methods are largely limited to front-facing scenes, facing substantial challenges when applied to diverse, "unconstrained" scenes where the camera orientation and trajectory are unrestricted. To bridge this gap, we introduce a novel approach that produces inpainted 3D scenes with consistent visual quality and coherent underlying geometry across both front-facing and unconstrained scenes. Specifically, we propose a robust 3D inpainting pipeline that incorporates geometric priors and a multi-view refinement network trained via test-time adaptation, building on a pre-trained image inpainting model. Additionally, we develop a novel inpainting mask detection technique to derive targeted inpainting masks from object masks, boosting the performance in handling unconstrained scenes. To validate the efficacy of our approach, we create a challenging and diverse benchmark that spans a wide range of scenes. Comprehensive experiments demonstrate that our proposed method substantially outperforms existing state-of-the-art approaches.

Vishal Purohit, Matthew Repasky, Jianfeng Lu, Qiang Qiu, Yao Xie, Xiuyuan Cheng

Posterior sampling in high-dimensional spaces using generative models holds significant promise for various applications, including but not limited to inverse problems and guided generation tasks. Generating diverse posterior samples remains expensive, as existing methods require restarting the entire generative process for each new sample. In this work, we propose a posterior sampling approach that simulates Langevin dynamics in the noise space of a pre-trained generative model. By exploiting the mapping between the noise and data spaces which can be provided by distilled flows or consistency models, our method enables seamless exploration of the posterior without the need to re-run the full sampling chain, drastically reducing computational overhead. Theoretically, we prove a guarantee for the proposed noise-space Langevin dynamics to approximate the posterior, assuming that the generative model sufficiently approximates the prior distribution. Our framework is experimentally validated on image restoration tasks involving noisy linear and nonlinear forward operators applied to LSUN-Bedroom (256 x 256) and ImageNet (64 x 64) datasets. The results demonstrate that our approach generates high-fidelity samples with enhanced semantic diversity even under a limited number of function evaluations, offering superior efficiency and performance compared to existing diffusion-based posterior sampling techniques.

Souhail Hadgi, Luca Moschella, Andrea Santilli, Diego Gomez, Qixing Huang, Emanuele Rodolà, Simone Melzi, Maks Ovsjanikov

Recent works have shown that, when trained at scale, uni-modal 2D vision and text encoders converge to learned features that share remarkable structural properties, despite arising from different representations. However, the role of 3D encoders with respect to other modalities remains unexplored. Furthermore, existing 3D foundation models that leverage large datasets are typically trained with explicit alignment objectives with respect to frozen encoders from other representations. In this work, we investigate the possibility of a posteriori alignment of representations obtained from uni-modal 3D encoders compared to text-based feature spaces. We show that naive post-training feature alignment of uni-modal text and 3D encoders results in limited performance. We then focus on extracting subspaces of the corresponding feature spaces and discover that by projecting learned representations onto well-chosen lower-dimensional subspaces the quality of alignment becomes significantly higher, leading to improved accuracy on matching and retrieval tasks. Our analysis further sheds light on the nature of these shared subspaces, which roughly separate between semantic and geometric data representations. Overall, ours is the first work that helps to establish a baseline for post-training alignment of 3D uni-modal and text feature spaces, and helps to highlight both the shared and unique properties of 3D data compared to other representations.

Aditya Prakash, Benjamin Lundell, Dmitry Andreychuk, David Forsyth, Saurabh Gupta, Harpreet Sawhney

We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook: a VQVAE model to learn a latent codebook of hand poses and contact points, effectively tokenizing interaction trajectories, (2) Interaction Predictor: a transformer-decoder module to predict the interaction trajectory from test time inputs by using an indexer module to retrieve a latent affordance from the learned codebook. To train our model, we develop a data engine that extracts 3D hand poses and contact trajectories from the diverse HoloAssist dataset. We evaluate our model on a benchmark that is 2.5-10X larger than existing works, in terms of diversity of objects and interactions observed, and test for generalization of the model across object categories, action categories, tasks, and scenes. Experimental results show the effectiveness of our approach over transformer & diffusion baselines across all settings.

Abdelrahman Shaker, Syed Talal Wasim, Salman Khan, Juergen Gall, Fahad Shahbaz Khan

State-space models (SSMs) have recently shown promise in capturing long-range dependencies with subquadratic computational complexity, making them attractive for various applications. However, purely SSM-based models face critical challenges related to stability and achieving state-of-the-art performance in computer vision tasks. Our paper addresses the challenges of scaling SSM-based models for computer vision, particularly the instability and inefficiency of large model sizes. We introduce a parameter-efficient modulated group mamba layer that divides the input channels into four groups and applies our proposed SSM-based efficient Visual Single Selective Scanning (VSSS) block independently to each group, with each VSSS block scanning in one of the four spatial directions. The Modulated Group Mamba layer also wraps the four VSSS blocks into a channel modulation operator to improve cross-channel communication. Furthermore, we introduce a distillation-based training objective to stabilize the training of large models, leading to consistent performance gains. Our comprehensive experiments demonstrate the merits of the proposed contributions, leading to superior performance over existing methods for image classification on ImageNet-1K, object detection, instance segmentation on MS-COCO, and semantic segmentation on ADE20K. Our tiny variant with 23M parameters achieves state-of-the-art performance with a classification top-1 accuracy of 83.3% on ImageNet-1K, while being 26% efficient in terms of parameters, compared to the best existing Mamba design of same model size. Code and models are available at: https://github.com/Amshaker/GroupMamba

Haiyang Mei, Pengyu Zhang, Mike Zheng Shou

Foundation models like the Segment Anything Model (SAM) have significantly advanced promptable image segmentation in computer vision. However, extending these capabilities to videos presents substantial challenges, particularly in ensuring precise and temporally consistent mask propagation in dynamic scenes. SAM 2 attempts to address this by training a model on massive image and video data from scratch to learn complex spatiotemporal associations, resulting in huge training costs that hinder research and practical deployment. In this paper, we introduce SAM-I2V, an effective image-to-video upgradation method for cultivating a promptable video segmentation (PVS) model. Our approach strategically upgrades the pre-trained SAM to support PVS, significantly reducing training complexity and resource requirements. To achieve this, we introduce three key innovations: (i) an image-to-video feature extraction upgrader built upon SAM's static image encoder to enable spatiotemporal video perception, (ii) a memory filtering strategy that selects the most relevant past frames for more effective utilization of historical information, and (iii) a memory-as-prompt mechanism leveraging object memory to ensure temporally consistent mask propagation in dynamic scenes. Comprehensive experiments demonstrate that our method achieves over 90% of SAM 2's performance while using only 0.2% of its training cost. Our work presents a resource-efficient pathway to PVS, lowering barriers for further research in PVS model design and enabling broader applications and advancements in the field. Code and model will be available at: https://github.com/showlab/SAM-I2V.

Yuhao Wang, Yongfeng Lv, Pingping Zhang, Huchuan Lu

Multi-modal object Re-IDentification (ReID) aims to retrieve specific objects by utilizing complementary information from various modalities. However, existing methods focus on fusing heterogeneous visual features, neglecting the potential benefits of text-based semantic information. To address this issue, we first construct three text-enhanced multi-modal object ReID benchmarks. To be specific, we propose a standardized multi-modal caption generation pipeline for structured and concise text annotations with Multi-modal Large Language Models (MLLMs). Besides, current methods often directly aggregate multi-modal information without selecting representative local features, leading to redundancy and high complexity. To address the above issues, we introduce IDEA, a novel feature learning framework comprising the Inverted Multi-modal Feature Extractor (IMFE) and Cooperative Deformable Aggregation (CDA). The IMFE utilizes Modal Prefixes and an InverseNet to integrate multi-modal information with semantic guidance from inverted text. The CDA adaptively generates sampling positions, enabling the model to focus on the interplay between global features and discriminative local features. With the constructed benchmarks and the proposed modules, our framework can generate more robust multi-modal features under complex scenarios. Extensive experiments on three multi-modal object ReID benchmarks demonstrate the effectiveness of our proposed method.

Linwei Chen, Lin Gu, Liang Li, Chenggang Yan, Ying Fu

While Dynamic Convolution (DY-Conv) has shown promising performance by enabling adaptive weight selection through multiple parallel weights combined with an attention mechanism, the frequency response of these weights tends to exhibit high similarity, resulting in high parameter costs but limited adaptability. In this work, we introduce Frequency Dynamic Convolution (FDConv), a novel approach that mitigates these limitations by learning a fixed parameter budget in the Fourier domain. FDConv divides this budget into frequency-based groups with disjoint Fourier indices, enabling the construction of frequency-diverse weights without increasing the parameter cost. To further enhance adaptability, we propose Kernel Spatial Modulation (KSM) and Frequency Band Modulation (FBM). KSM dynamically adjusts the frequency response of each filter at the spatial level, while FBM decomposes weights into distinct frequency bands in the frequency domain and modulates them dynamically based on local content. Extensive experiments on object detection, segmentation, and classification validate the effectiveness of FDConv. We demonstrate that when applied to ResNet-50, FDConv achieves superior performance with a modest increase of +3.6M parameters, outperforming previous methods that require substantial increases in parameter budgets (e.g., CondConv +90M, KW +76.5M). Moreover, FDConv seamlessly integrates into a variety of architectures, including ConvNeXt, Swin-Transformer, offering a flexible and efficient solution for modern vision tasks. The code is made publicly available at https://github.com/Linwei-Chen/FDConv.

Han Hu, Wenli Du, Peng Liao, Bing Wang, Siyuan Fan

Due to the interference of background noise, existing video anomaly detection methods are prone to detect some normal events in complex scenes as anomalies. Meanwhile, we note that the diversity of normal patterns has not been adequately considered, i.e., the normal events that are worthy of reference in the test data have not been properly utilized, which raises the risk of missed and false detections. In this work, we combine the tasks of next-frame prediction and predicted-frame reconstruction to propose a noise-resistant video anomaly detection method. For the prediction task, we develop an RGB Error-Guided Multiscale Predictive Coding (EG-MPC) framework to overcome the interference of background noise on the learning of appearance and motion features of objects at various scales, thus achieving high-quality frame prediction. For the reconstruction task, we introduce the Dynamic Memory Modules (DMMs) into the reconstruction network, and design sparse aggregation and selective update strategies for the memory items in the DMMs to effectively represent diverse normal patterns while increasing the difficulty of reconstructing anomalies, thus making it easier to distinguish between normal and abnormal frames. Extensive experiments on four benchmark datasets demonstrate that our proposed method outperforms state-of-the-art approaches, especially in complex scenarios.

Banglong Liu, Niuniu Qi, Xia Zeng, Lydia Dehbi, Zhengfeng Yang

Polynomial inequality proving is fundamental to many mathematical disciplines and finds wide applications in diverse fields. Current traditional algebraic methods are based on searching for a polynomial positive definite representation over a set of basis. However, these methods are limited by truncation degree.To address this issue, this paper proposes an approach based on reinforcement learning to find a Krivine-basis representation for proving polynomial inequalities.Specifically, we formulate the inequality proving problem as a linear programming (LP) problem and encode it as a basis selection problem using reinforcement learning (RL), achieving a non-negative Krivine basis. Moreover, a fast multivariate polynomial multiplication method based on Fast Fourier Transform (FFT) is employed to enhance the efficiency of action space search. Furthermore, we have implemented a tool called APPIRL (Automated Proof of Polynomial Inequalities via Reinforcement Learning).Experimental evaluation on benchmark problems demonstrates the feasibility and effectiveness of our approach. In addition, APPIRL has been successfully applied to solve the maximum stable set problem.

Xiulong Liu, Anurag Kumar, Paul Calamia, Sebastia V. Amengual, Calvin Murdock, Ishwarya Ananthabhotla, Philip Robinson, Eli Shlizerman, Vamsi Krishna Ithapu, Ruohan Gao

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environment on which they are trained, lacking the ability to generalize to new rooms with different geometries and surface materials. We aim to develop a unified model capable of reconstructing the spatial acoustic experience of any environment with minimum additional measurements. To this end, we present xRIR, a framework for cross-room RIR prediction. The core of our generalizable approach lies in combining a geometric feature extractor, which captures spatial context from panorama depth images, with a RIR encoder that extracts detailed acoustic features from only a few reference RIR samples. To evaluate our method, we introduce AcousticRooms, a new dataset featuring high-fidelity simulation of over 300,000 RIRs from 260 rooms. Experiments show that our method strongly outperforms a series of baselines. Furthermore, we successfully perform sim-to-real transfer by evaluating our model on four real-world environments, demonstrating the generalizability of our approach and the realism of our dataset.

Zixuan Chen, Yujin Wang, Xin Cai, Zhiyuan You, Zheming Lu, Fan Zhang, Shi Guo, Tianfan Xue

Capturing high dynamic range (HDR) scenes is one of the most important issues in camera design. Majority of cameras use exposure fusion, which fuses images captured by different exposure levels, to increase dynamic range. However, this approach can only handle images with limited exposure difference, normally 3-4 stops. When applying to very high dynamic range scenes where a large exposure difference is required, this approach often fails due to incorrect alignment or inconsistent lighting between inputs, or tone mapping artifacts. In this work, we propose UltraFusion, the first exposure fusion technique that can merge inputs with 9 stops differences. The key idea is that we model exposure fusion as a guided inpainting problem, where the under-exposed image is used as a guidance to fill the missing information of over-exposed highlights in the over-exposed region. Using an under-exposed image as a soft guidance, instead of a hard constraint, our model is robust to potential alignment issue or lighting variations. Moreover, by utilizing the image prior of the generative model, our model also generates natural tone mapping, even for very high-dynamic range scenes. Our approach outperforms HDR-Transformer on latest HDR benchmarks. Moreover, to test its performance in ultra high dynamic range scenes, we capture a new real-world exposure fusion benchmark, UltraFusion dataset, with exposure differences up to 9 stops, and experiments show that UltraFusion can generate beautiful and high-quality fusion results under various scenarios. Code and data will be available at https://openimaginglab.github.io/UltraFusion.

Huimin Zeng, Jiacheng Li, Zhiwei Xiong

As a widely adopted technique in data transmission, video compression effectively reduces the size of files, making it possible for real-time cloud computing. However, it comes at the cost of visual quality, posing challenges to the robustness of downstream vision models. In this work, we present a versatile codec-aware enhancement framework that reuses codec information to adaptively enhance videos under different compression settings, assisting various downstream vision tasks without introducing computation bottleneck. Specifically, the proposed codec-aware framework consists of a compression-aware adaptation (CAA) network that employs a hierarchical adaptation mechanism to estimate parameters of the frame-wise enhancement network, namely the bitstream-aware enhancement (BAE) network. The BAE network further leverages temporal and spatial priors embedded in the bitstream to effectively improve the quality of compressed input frames. Extensive experimental results demonstrate the superior quality enhancement performance of our framework over existing enhancement methods, as well as its versatility in assisting multiple downstream tasks on compressed videos as a plug-and-play module. Code and models are available at https://huimin-zeng.github.io/PnP-VCVE/.

You Wu, Xucheng Wang, Xiangyang Yang, Mengyuan Liu, Dan Zeng, Hengzhou Ye, Shuiwang Li

Single-stream architectures using Vision Transformer (ViT) backbones show great potential for real-time UAV tracking recently. However, frequent occlusions from obstacles like buildings and trees expose a major drawback: these models often lack strategies to handle occlusions effectively. New methods are needed to enhance the occlusion resilience of single-stream ViT models in aerial tracking. In this work, we propose to learn Occlusion-Robust Representations (ORR) based on ViTs for UAV tracking by enforcing an invariance of the feature representation of a target with respect to random masking operations modeled by a spatial Cox process. Hopefully, this random masking approximately simulates target occlusions, thereby enabling us to learn ViTs that are robust to target occlusion for UAV tracking. This framework is termed ORTrack. Additionally, to facilitate real-time applications, we propose an Adaptive Feature-Based Knowledge Distillation (AFKD) method to create a more compact tracker, which adaptively mimics the behavior of the teacher model ORTrack according to the task's difficulty. This student model, dubbed ORTrack-D, retains much of ORTrack's performance while offering higher efficiency. Extensive experiments on multiple benchmarks validate the effectiveness of our method, demonstrating its state-of-the-art performance. Codes is available at https://github.com/wuyou3474/ORTrack.

Zhenyu Wang, Jianxi Huang, Zhida Sun, Yuanhao Gong, Daniel Cohen-Or, Min Lu

This work presents a progressive image vectorization technique that reconstructs the raster image as layer-wise vectors from semantic-aligned macro structures to finer details. Our approach introduces a new image simplification method leveraging the feature-average effect in the Score Distillation Sampling mechanism, achieving effective visual abstraction from the detailed to coarse. Guided by the sequence of progressive simplified images, we propose a two-stage vectorization process of structural buildup and visual refinement, constructing the vectors in an organized and manageable manner. The resulting vectors are layered and well-aligned with the target image's explicit and implicit semantic structures. Our method demonstrates high performance across a wide range of images. Comparative analysis with existing vectorization methods highlights our technique's superiority in creating vectors with high visual fidelity, and more importantly, achieving higher semantic alignment and more compact layered representation.

Jinchang Zhang, Guoyu Lu

Depth estimation is a core problem in robotic perception and vision tasks, but 3D reconstruction from a single image presents inherent uncertainties. Current depth estimation models primarily rely on inter-image relationships for supervised training, often overlooking the intrinsic information provided by the camera itself. We propose a method that embodies the camera model and its physical characteristics into a deep learning model, computing embodied scene depth through real-time interactions with road environments. The model can calculate embodied scene depth in real-time based on immediate environmental changes using only the intrinsic properties of the camera, without any additional equipment. By combining embodied scene depth with RGB image features, the model gains a comprehensive perspective on both geometric and visual details. Additionally, we incorporate text descriptions containing environmental content and depth information as priors for scene understanding, enriching the model's perception of objects. This integration of image and language -- two inherently ambiguous modalities -- leverages their complementary strengths for monocular depth estimation. The real-time nature of the embodied language and depth prior model ensures that the model can continuously adjust its perception and behavior in dynamic environments. Experimental results show that the embodied depth estimation method enhances model performance across different scenes.

Ning Ni, Libao Zhang

Recently, improving the residual structure and designing efficient convolutions have become important branches of lightweight visual reconstruction model design. We have observed that the feature addition mode (FAM) in existing residual structure tends to lead to slow feature learning or stagnation in feature evolution, a phenomenon we define as network inertia. In addition, although blueprint separable convolutions (BSConv) have proved the dominance of intra-kernel correlation, BSConv forces the blueprint to perform scale transformation on all channels, which may lead to incorrect intra-kernel correlation and introduce useless or disruptive features on some channels and hinder the effective propagation of features. Therefore, in this paper, we rethink the FAM and BSConv for super-light visual reconstruction framework design. First, we design a novel linking mode, called feature diversity evolution link (FDEL), which aims to alleviate the phenomenon of network inertia by reducing the retention of previous low-level features, thereby promoting the evolution of feature diversity. Second, we propose blueprint controllable convolutions (B2Conv). The B2Conv can adaptively pick accurate intra-kernel correlation in the depth-axis, effectively preventing the introduction of useless or disruptive features. Based on FDEL and B2Conv, we develop a super-light super-resolution (SR) framework SLVR for visual reconstruction. Both FDEL and B2Conv can serve as efficient plugins. Extensive experimental results demonstrate the effectiveness of our proposed B2Conv, FDEL, and SLVR. Our code will be available at https://github.com/chongningni/SLVR.

Wufei Ma, Luoxin Ye, Celso M de Melo, Alan Yuille, Jieneng Chen

Humans naturally understand 3D spatial relationships, enabling complex reasoning like predicting collisions of vehicles from different directions. Current large multimodal models (LMMs), however, lack of this capability of 3D spatial reasoning. This limitation stems from the scarcity of 3D training data and the bias in current model designs toward 2D data. In this paper, we systematically study the impact of 3D-informed data, architecture, and training setups, introducing SpatialLLM, a large multi-modal model with advanced 3D spatial reasoning abilities. To address data limitations, we develop two types of 3D-informed training datasets: (1) 3D-informed probing data focused on object's 3D location and orientation, and (2) 3D-informed conversation data for complex spatial relationships. Notably, we are the first to curate VQA data that incorporate 3D orientation relationships on real images. Furthermore, we systematically integrate these two types of training data with the architectural and training designs of LMMs, providing a roadmap for optimal design aimed at achieving superior 3D reasoning capabilities. Our SpatialLLM advances machines toward highly capable 3D-informed reasoning, surpassing GPT-4o performance by 8.7%. Our systematic empirical design and the resulting findings offer valuable insights for future research in this direction.

Lixu Wang, Bingqi Shang, Yi Li, Payal Mohapatra, Wei Dong, Xiao Wang, Qi Zhu

Vision Transformers (ViTs), extensively pre-trained on large-scale datasets, have become fundamental to foundation models, enabling adaptation to diverse downstream tasks. Existing adaptation methods typically require direct data access, rendering them infeasible in privacy-sensitive domains where clients are often reluctant to share their data. A straightforward solution may be sending the pre-trained ViT to clients for local adaptation, which poses issues of model intellectual property and incurs heavy client computation overhead. To address these issues, we propose a novel split adaptation (SA) method that enables effective downstream adaptation while protecting data and models. SA, inspired by split learning (SL), segments the pre-trained ViT into a frontend and a backend, with only the frontend shared with the client for data representation extraction. But unlike regular SL, SA replaces frontend parameters with low-bit quantized values, preventing direct exposure of the model. SA allows the client to add bi-level noise to the frontend and the extracted data representations, ensuring data protection. Accordingly, SA incorporates data-level and model-level out-of-distribution enhancements to mitigate noise injection's impact. Our SA focuses on the challenging few-shot adaptation and adopts patch retrieval augmentation for overfitting alleviation. Extensive experiments on multiple datasets validate SA's superiority over state-of-the-art methods and demonstrate its defense against advanced data reconstruction attacks while preventing model leakage with minimal computation cost on the client side. The source codes can be found at https://github.com/conditionWang/Split_Adaptation.