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Applications · Genetics, Cell Biology, Health, etc

Zhenyi Zhang, Tiejun Li, Peijie Zhou

Reconstructing dynamics using samples from sparsely time-resolved snapshots is an important problem in both natural sciences and machine learning. Here, we introduce a new deep learning approach for solving regularized unbalanced optimal transport (RUOT) and inferring continuous unbalanced stochastic dynamics from observed snapshots. Based on the RUOT form, our method models these dynamics without requiring prior knowledge of growth and death processes or additional information, allowing them to be learned directly from data. Theoretically, we explore the connections between the RUOT and Schrödinger bridge problem and discuss the key challenges and potential solutions. The effectiveness of our method is demonstrated with a synthetic gene regulatory network, high-dimensional Gaussian Mixture Model, and single-cell RNA-seq data from blood development. Compared with other methods, our approach accurately identifies growth and transition patterns, eliminates false transitions, and constructs the Waddington developmental landscape. Our code is available at: [https://github.com/zhenyiizhang/DeepRUOT](https://github.com/zhenyiizhang/DeepRUOT).

Deep Learning · Large Language Models

Haotian Zhang, Mingfei Gao, Zhe Gan, Philipp Dufter, Nina Wenzel, Forrest Huang, Dhruti Shah, Xianzhi Du, Bowen Zhang, Yanghao Li 等

We present MM1.5, a new family of multimodal large language models (MLLMs) designed to enhance capabilities in text-rich image understanding, visual referring and grounding, and multi-image reasoning. Building upon the MM1 architecture, MM1.5 adopts a data-centric approach to model training, systematically exploring the impact of diverse data mixtures across the entire model training lifecycle. This includes high-quality OCR data and synthetic captions for continual pre-training, as well as an optimized visual instruction-tuning data mixture for supervised fine-tuning. Our models range from 1B to 30B parameters, encompassing both dense and mixture-of-experts (MoE) variants, and demonstrate that careful data curation and training strategies can yield strong performance even at small scales (1B and 3B). Additionally, we introduce two specialized variants: MM1.5-Video, designed for video understanding, and MM1.5-UI, tailored for mobile UI understanding. Through extensive empirical studies and ablations, we provide detailed insights into the training processes and decisions that inform our final designs, offering valuable guidance for future research in MLLM development.

Guangyan Sun, Mingyu Jin, Zhenting Wang, Chenglong Wang, Siqi Ma, Qifan Wang, Tong Geng, Yingnian Wu, Yongfeng Zhang, Dongfang Liu

Achieving human-level intelligence requires refining cognitive distinctions between \textit{System 1} and \textit{System 2} thinking. While contemporary AI, driven by large language models, demonstrates human-like traits, it falls short of genuine cognition. Transitioning from structured benchmarks to real-world scenarios presents challenges for visual agents, often leading to inaccurate and overly confident responses. To address the challenge, we introduce \textbf{\textsc{FaST}}, which incorporates the \textbf{Fa}st and \textbf{S}low \textbf{T}hinking mechanism into visual agents. \textsc{FaST} employs a switch adapter to dynamically select between \textit{System 1/2} modes, tailoring the problem-solving approach to different task complexity. It tackles uncertain and unseen objects by adjusting model confidence and integrating new contextual data. With this novel design, we advocate a \textit{flexible system}, \textit{hierarchical reasoning} capabilities, and a \textit{transparent decision-making} pipeline, all of which contribute to its ability to emulate human-like cognitive processes in visual intelligence. Empirical results demonstrate that \textsc{FaST} outperforms various well-known baselines, achieving 80.8\% accuracy over $VQA^{v2}$ for visual question answering and 48.7\% $GIoU$ score over ReasonSeg for reasoning segmentation, demonstrate \textsc{FaST}'s superior performance. Extensive testing validates the efficacy and robustness of \textsc{FaST}'s core components, showcasing its potential to advance the development of cognitive visual agents in AI systems.

Applications · Computer Vision

Seungyoon Woo, Junhyeog Yun, Gunhee Kim

Neural Fields (NF) have gained prominence as a versatile framework for complex data representation. This work unveils a new problem setting termed Meta-Continual Learning of Neural Fields (MCL-NF) and introduces a novel strategy that employs a modular architecture combined with optimization-based meta-learning. Focused on overcoming the limitations of existing methods for continual learning of neural fields, such as catastrophic forgetting and slow convergence, our strategy achieves high-quality reconstruction with significantly improved learning speed. We further introduce Fisher Information Maximization loss for neural radiance fields (FIM-NeRF), which maximizes information gains at the sample level to enhance learning generalization, with proved convergence guarantee and generalization bound. We perform extensive evaluations across image, audio, video reconstruction, and view synthesis tasks on six diverse datasets, demonstrating our method’s superiority in reconstruction quality and speed over existing MCL and CL-NF approaches. Notably, our approach attains rapid adaptation of neural fields for city-scale NeRF rendering with reduced parameter requirement.

Yining Hong, Beide Liu, Maxine Wu, Yuanhao Zhai, Kai-Wei Chang, Linjie Li, Kevin Lin, Chung-Ching Lin, Jianfeng Wang, Zhengyuan Yang 等

Human beings are endowed with a complementary learning system, which bridges the slow learning of general world dynamics with fast storage of episodic memory from a new experience. Previous video generation models, however, primarily focus on slow learning by pre-training on vast amounts of data, overlooking the fast learning phase crucial for episodic memory storage. This oversight leads to inconsistencies across temporally distant frames when generating longer videos, as these frames fall beyond the model's context window. To this end, we introduce SlowFast-VGen, a novel dual-speed learning system for action-driven long video generation. Our approach incorporates a masked conditional video diffusion model for the slow learning of world dynamics, alongside an inference-time fast learning strategy based on a temporal LoRA module. Specifically, the fast learning process updates its temporal LoRA parameters based on local inputs and outputs, thereby efficiently storing episodic memory in its parameters. We further propose a slow-fast learning loop algorithm that seamlessly integrates the inner fast learning loop into the outer slow learning loop, enabling the recall of prior multi-episode experiences for context-aware skill learning. To facilitate the slow learning of an approximate world model, we collect a large-scale dataset of 200k videos with language action annotations, covering a wide range of scenarios. Extensive experiments show that SlowFast-VGen outperforms baselines across various metrics for action-driven video generation, achieving an FVD score of 514 compared to 782, and maintaining consistency in longer videos, with an average of 0.37 scene cuts versus 0.89. The slow-fast learning loop algorithm significantly enhances performances on long-horizon planning tasks as well.

Deep Learning · Large Language Models

Weimin Lyu, Michael Yao, Saumya Gupta, Lu Pang, Tao Sun, Lingjie Yi, Lijie Hu, Haibin Ling, Chao Chen

The emergence of Vision-Language Models (VLMs) represents a significant advancement in integrating computer vision with Large Language Models (LLMs) to generate detailed text descriptions from visual inputs. Despite their growing importance, the security of VLMs, particularly against backdoor attacks, is under explored. Moreover, prior works often assume attackers have access to the original training data, which is often unrealistic. In this paper, we address a more practical and challenging scenario where attackers must rely solely on Out-Of-Distribution (OOD) data. We introduce VLOOD (Backdoor Vision-Language Models using Out-of-Distribution Data), a novel approach with two key contributions: (1) demonstrating backdoor attacks on VLMs in complex image-to-text tasks while minimizing degradation of the original semantics under poisoned inputs, and (2) proposing innovative techniques for backdoor injection without requiring any access to the original training data. Our evaluation on image captioning and visual question answering (VQA) tasks confirms the effectiveness of VLOOD, revealing a critical security vulnerability in VLMs and laying the foundation for future research on securing multimodal models against sophisticated threats.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Giuseppe Serra, Florian Buettner

Given the ability to model more realistic and dynamic problems, Federated Continual Learning (FCL) has been increasingly investigated recently. A well-known problem encountered in this setting is the so-called catastrophic forgetting, for which the learning model is inclined to focus on more recent tasks while forgetting the previously learned knowledge. The majority of the current approaches in FCL propose generative-based solutions to solve said problem. However, this setting requires multiple training epochs over the data, implying an offline setting where datasets are stored locally and remain unchanged over time. Furthermore, the proposed solutions are tailored for vision tasks solely. To overcome these limitations, we propose a new approach to deal with different modalities in the online scenario where new data arrive in streams of mini-batches that can only be processed once. To solve catastrophic forgetting, we propose an uncertainty-aware memory-based approach. Specifically, we suggest using an estimator based on the Bregman Information (BI) to compute the model's variance at the sample level. Through measures of predictive uncertainty, we retrieve samples with specific characteristics, and – by retraining the model on such samples – we demonstrate the potential of this approach to reduce the forgetting effect in realistic settings while maintaining data confidentiality and competitive communication efficiency compared to state-of-the-art approaches.

Deep Learning · Generative Models and Autoencoders

Jianyang Zhai, Zi-Feng Mai, Chang-Dong Wang, Feidiao Yang, Xiawu Zheng, Hui Li, Yonghong Tian

Generative recommendation has emerged as a promising paradigm aiming at directly generating the identifiers of the target candidates.Most existing methods attempt to leverage prior knowledge embedded in Pre-trained Language Models (PLMs) to improve the recommendation performance. However, they often fail to accommodate the differences between the general linguistic knowledge of PLMs and the specific needs of recommendation systems. Moreover, they rarely consider the complementary knowledge between the multimodal information of items, which represents the multi-faceted preferences of users. To facilitate efficient recommendation knowledge transfer, we propose a novel approach called Multimodal Quantitative Language for Generative Recommendation (MQL4GRec). Our key idea is to transform items from different domains and modalities into a unified language, which can serve as a bridge for transferring recommendation knowledge. Specifically, we first introduce quantitative translators to convert the text and image content of items from various domains into a new and concise language, known as quantitative language, with all items sharing the same vocabulary. Then, we design a series of quantitative language generation tasks to enrich quantitative language with semantic information and prior knowledge. Finally, we achieve the transfer of recommendation knowledge from different domains and modalities to the recommendation task through pre-training and fine-tuning. We evaluate the effectiveness of MQL4GRec through extensive experiments and comparisons with existing methods, achieving improvements over the baseline by 11.18\%, 14.82\%, and 7.95\% on the NDCG metric across three different datasets, respectively.

Ren Wang, Kevin Frans, Pieter Abbeel, Sergey Levine, Alexei Efros

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to learning. While prioritization of more useful samples is helpful, this strategy can also lead to overfitting, as useful samples are likely to be more rare. In this work, we instead propose a prioritized, parametric version of an agent's memory, using generative models to capture online experience. This paradigm enables (1) densification of past experience, with new generations that benefit from the generative model's generalization capacity and (2) guidance via a family of ``relevance functions'' that push these generations towards more useful parts of an agent's acquired history. We show this recipe can be instantiated using conditional diffusion models and simple relevance functions such as curiosity- or value-based metrics. Our approach consistently improves performance and sample efficiency in both state- and pixel-based domains. We expose the mechanisms underlying these gains, showing how guidance promotes diversity in our generated transitions and reduces overfitting. We also showcase how our approach can train policies with even higher update-to-data ratios than before, opening up avenues to better scale online RL agents.

Ren Wang, Kevin Frans, Pieter Abbeel, Sergey Levine, Alexei Efros

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to learning. While prioritization of more useful samples is helpful, this strategy can also lead to overfitting, as useful samples are likely to be more rare. In this work, we instead propose a prioritized, parametric version of an agent's memory, using generative models to capture online experience. This paradigm enables (1) densification of past experience, with new generations that benefit from the generative model's generalization capacity and (2) guidance via a family of ``relevance functions'' that push these generations towards more useful parts of an agent's acquired history. We show this recipe can be instantiated using conditional diffusion models and simple relevance functions such as curiosity- or value-based metrics. Our approach consistently improves performance and sample efficiency in both state- and pixel-based domains. We expose the mechanisms underlying these gains, showing how guidance promotes diversity in our generated transitions and reduces overfitting. We also showcase how our approach can train policies with even higher update-to-data ratios than before, opening up avenues to better scale online RL agents.

Reinforcement Learning · Deep RL

Joey Hong, Anca Dragan, Sergey Levine

Value-based reinforcement learning (RL) can in principle learn effective policies for a wide range of multi-turn problems, from games to dialogue to robotic control, including via offline RL from static previously collected datasets. However, despite the widespread use of policy gradient methods to train large language models for single turn tasks (e.g., question answering), value-based methods for multi-turn RL in an off-policy or offline setting have proven particularly challenging to scale to the setting of large language models. This setting requires effectively leveraging pretraining, scaling to large architectures with billions of parameters, and training on large datasets, all of which represent major challenges for current value-based RL methods. In this work, we propose a novel offline RL algorithm that addresses these drawbacks, casting Q-learning as a modified supervised fine-tuning (SFT) problem where the probabilities of tokens directly translate to Q-values. In this way we obtain an algorithm that smoothly transitions from maximizing the likelihood of the data during pretraining to learning a near-optimal Q-function during finetuning. Our algorithm has strong theoretical foundations, enjoying performance bounds similar to state-of-the-art Q-learning methods, while in practice utilizing an objective that closely resembles SFT. Because of this, our approach can enjoy the full benefits of the pretraining of language models, without the need to reinitialize any weights before RL finetuning, and without the need to initialize new heads for predicting values or advantages. Empirically, we evaluate our method on both pretrained LLMs and VLMs, on a variety of tasks including both natural language dialogue and robotic manipulation and navigation from images.

Applications · Computer Vision

Wei-Hsiang Yu, Yen-Yu Lin, Ming-Hsuan Yang, Yi-Hsuan Tsai

Recent advances in vision-language models (VLMs) have made significant progress in downstream tasks that require quantitative concepts such as facial age estimation and image quality assessment, enabling VLMs to explore applications like image ranking and retrieval. However, existing studies typically focus on the reasoning based on a single image and heavily depend on text prompting, limiting their ability to learn comprehensive understanding from multiple images. To address this, we propose an effective yet efficient approach that reframes the CLIP model into a learning-to-rank task and introduces a lightweight adapter to augment CLIP for text-guided image ranking. Specifically, our approach incorporates learnable prompts to adapt to new instructions for ranking purposes and an auxiliary branch with ranking-aware attention, leveraging text-conditioned visual differences for additional supervision in image ranking. Our ranking-aware adapter consistently outperforms fine-tuned CLIPs on various tasks and achieves competitive results compared to state-of-the-art models designed for specific tasks like facial age estimation and image quality assessment. Overall, our approach primarily focuses on ranking images with a single instruction, which provides a natural and generalized way of learning from visual differences across images, bypassing the need for extensive text prompts tailored to individual tasks.

Applications · Everything Else

Weihan Xu, Paul Pu Liang, Haven Kim, Julian McAuley, Taylor Berg-Kirkpatrick, Hao-Wen (Herman) Dong

Teasers are an effective tool for promoting content in entertainment, commercial and educational fields. However, creating an effective teaser for long videos is challenging for it requires long-range multimodal modeling capability for the input videos, while necessitating maintaining audiovisual alignments, managing scene transitions and preserving factual accuracy for the output teasers. Due to the lack of a publicly-available dataset, progress along this research direction has been hindered. In this work, we present DocumentaryNet, a collection of 1,269 documentaries paired with their teasers, featuring multimodal data streams of video, speech, music, sound effects and narrations. With DocumentaryNet, we propose a new two-stage system for generating teasers from long documentaries. The proposed TeaserGen system first generates the teaser narration from the transcribed narration from the documentary using a pretrained large language model, and then selects the most relevant visual content to accompany the generated narration through language-vision models. For narration-video matching, we explore two approaches: a pretraining-based model using pretrained contrastive language-vision models and a deep sequential model that learns the mapping between the narrations and visuals. Our experimental results show that the pretraining-based approach is more effective at identifying relevant visual content than directly trained deep autoregressive models.

Evan Frick, Tianle Li, Connor Chen, Wei-Lin Chiang, Anastasios Angelopoulos, Jiantao Jiao, Banghua Zhu, Joseph E Gonzalez, Ion Stoica

We introduce a new benchmark for reward models that quantifies their ability to produce strong language models through RLHF (Reinforcement Learning from Human Feedback).The gold-standard approach is to run a full RLHF training pipeline and directly probe downstream LLM performance.However, this process is prohibitively expensive.To address this, we build a predictive model of downstream LLM performance by evaluating the reward model on proxy tasks. These proxy tasks consist of a large-scale human preference and a verifiable correctness preference dataset, in which we measure 12 metrics across 12 domains.To investigate which reward model metrics are most correlated to gold-standard RLHF outcomes, we launch an end-to-end RLHF experiment on a large-scale crowd-sourced human preference platform to view real reward model downstream performance as ground truth. Ultimately, we compile our data and findings into Preference Proxy Evaluations (PPE), the first reward model benchmark explicitly linked to post-RLHF real-world human preference performance, which we opensource for public use and further development at https://github.com/lmarena/PPE.

Ori Yoran, Kunhao Zheng, Fabian Gloeckle, Jonas Gehring, Gabriel Synnaeve, Taco Cohen

Compression is at the heart of intelligence. A theoretically optimal way to compress any sequence of data is to find the shortest program that outputs that sequence and then halts. However, such Kolmogorov compression is uncomputable, and code generating LLMs struggle to approximate this theoretical ideal, as it requires reasoning, planning and search capabilities beyond those of current models. In this work, we introduce the *KoLMogorov-Test* (KT), a compression-as-intelligence intelligence test for code generation LLMs. In KT a model is presented with a sequence of data at inference time, and asked to generate the shortest program that produces the sequence. We identify several benefits of KT for both evaluation and training: an essentially infinite number of problem instances of varying difficulty is readily available, strong baselines already exist, the evaluation metric (compression) cannot be gamed, and pretraining data contamination is highly unlikely. To evaluate current models, we use audio, text, and DNA data, as well as sequences produced by random synthetic programs. Current flagship models perform poorly - both GPT4-o and Llama-3.1-405B struggle on our natural and synthetic sequences. On our synthetic distribution, we are able to train code generation models with lower compression rates than previous approaches. Moreover, we show that gains on synthetic data generalize poorly to real data, suggesting that new innovations are necessary for additional gains on KT.

Deep Learning · Large Language Models

Sicheng Yu, CHENGKAI JIN, Huanyu Wang, Zhenghao Chen, Sheng JIn, ZHONGRONG ZUO, Xiaolei XU, Zhenbang Sun, Bingni Zhang, Jiawei Wu 等

Video Large Language Models (Video-LLMs) have made remarkable progress in video understanding tasks. However, they are constrained by the maximum length of input tokens, making it impractical to input entire videos. Existing frame selection approaches, such as uniform frame sampling and text-frame retrieval, fail to account for the information density variations in the videos or the complex instructions in the tasks, leading to sub-optimal performance. In this paper, we propose Frame-Voyager that learns to query informative frame combinations, based on the given textual queries in the task. To train Frame-Voyager, we introduce a new data collection and labeling pipeline, by ranking frame combinations using a pre-trained Video-LLM. Given a video of M frames, we traverse its T-frame combinations, feed them into a Video-LLM, and rank them based on Video-LLM's prediction losses. Using this ranking as supervision, we train Frame-Voyager to query the frame combinations with lower losses. In experiments, we evaluate Frame-Voyager on four Video Question Answering benchmarks by plugging it into two different Video-LLMs. The experimental results demonstrate that Frame-Voyager achieves impressive results in all settings, highlighting its potential as a plug-and-play solution for Video-LLMs.

Anne Gagneux, Ségolène Martin, Rémi Emonet, Quentin Bertrand, Mathurin Massias

Conditional flow matching was introduced by three simultaneous papers at ICLR 2023, through different approaches (conditional matching, rectifying flows and stochastic interpolants). In this blog post, we provide self-contained explanations and visualizations to understand standard flow techniques (Part 1) and conditional flow matching (Part 2). In addition we provide insights to grab new intuition on conditional flow matching (Part 3) .

Reinforcement Learning · Batch/Offline

Hai Zhang, Boyuan Zheng, Tianying Ji, Jinhang Liu, Anqi Guo, Junqiao Zhao, Lanqing Li

Offline meta reinforcement learning (OMRL) has emerged as a promising approach for interaction avoidance and strong generalization performance by leveraging pre-collected data and meta-learning techniques. Previous context-based approaches predominantly rely on the intuition that alternating optimization between the context encoder and the policy can lead to performance improvements, as long as the context encoder follows the principle of maximizing the mutual information between the task variable $M$ and its latent representation $Z$ ($I(Z;M)$) while the policy adopts the standard offline reinforcement learning (RL) algorithms conditioning on the learned task representation.Despite promising results, the theoretical justification of performance improvements for such intuition remains underexplored.Inspired by the return discrepancy scheme in the model-based RL field, we find that the previous optimization framework can be linked with the general RL objective of maximizing the expected return, thereby explaining performance improvements. Furthermore, after scrutinizing this optimization framework, we observe that the condition for monotonic performance improvements does not consider the variation of the task representation. When these variations are considered, the previously established condition may no longer be sufficient to ensure monotonicity, thereby impairing the optimization process.We name this issue \underline{task representation shift} and theoretically prove that the monotonic performance improvements can be guaranteed with appropriate context encoder updates.We use different settings to rein in the task representation shift on three widely adopted training objectives concerning maximizing $I(Z;M)$ across different data qualities.Empirical results show that reining in the task representation shift can indeed improve performance.Our work opens up a new avenue for OMRL, leading to a better understanding between the task representation and performance improvements.

Social Aspects · Trustworthy Machine Learning

Hatef Otroshi Shahreza, Sébastien Marcel

Face recognition datasets are often collected by crawling Internet and without individuals' consents, raising ethical and privacy concerns. Generating synthetic datasets for training face recognition models has emerged as a promising alternative. However, the generation of synthetic datasets remains challenging as it entails adequate inter-class and intra-class variations. While advances in generative models have made it easier to increase intra-class variations in face datasets (such as pose, illumination, etc.), generating sufficient inter-class variation is still a difficult task. In this paper, we formulate the dataset generation as a packing problem on the embedding space (represented on a hypersphere) of a face recognition model and propose a new synthetic dataset generation approach, called HyperFace. We formalize our packing problem as an optimization problem and solve it with a gradient descent-based approach. Then, we use a conditional face generator model to synthesize face images from the optimized embeddings. We use our generated datasets to train face recognition models and evaluate the trained models on several benchmarking real datasets. Our experimental results show that models trained with HyperFace achieve state-of-the-art performance in training face recognition using synthetic datasets. Project page: https://www.idiap.ch/paper/hyperface

Reinforcement Learning · Deep RL

Jason Piquenot, Maxime Berar, Romain Raveaux, Pierre Héroux, Jean-Yves RAMEL, Sébastien Adam

This paper presents Grammar Reinforcement Learning (GRL), a reinforcement learning algorithm that uses Monte Carlo Tree Search (MCTS) and a transformer architecture that models a Pushdown Automaton (PDA) within a context-free grammar (CFG) framework. Taking as use case the problem of efficiently counting paths and cycles in graphs, a key challenge in network analysis, computer science, biology, and social sciences, GRL discovers new matrix-based formulas for path/cycle counting that improve computational efficiency by factors of two to six w.r.t state-of-the-art approaches. Our contributions include: (i) a framework for generating transformers that operate within a CFG, (ii) the development of GRL for optimizing formulas within grammatical structures, and (iii) the discovery of novel formulas for graph substructure counting, leading to significant computational improvements.