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4,294篇论文匹配“Physics”
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Kuldeep Purohit, Maitreya Suin, A. N. Rajagopalan, Vishnu Naresh Boddeti

We present a general learning-based solution for restoring images suffering from spatially-varying degradations. Prior approaches are typically degradation-specific and employ the same processing across different images and different pixels within. However, we hypothesize that such spatially rigid processing is suboptimal for simultaneously restoring the degraded pixels as well as reconstructing the clean regions of the image. To overcome this limitation, we propose SPAIR, a network design that harnesses distortion-localization information and dynamically adjusts computation to difficult regions in the image. SPAIR comprises of two components, (1) a localization network that identifies degraded pixels, and (2) a restoration network that exploits knowledge from the localization network in filter and feature domain to selectively and adaptively restore degraded pixels. Our key idea is to exploit the non-uniformity of heavy degradations in spatial-domain and suitably embed this knowledge within distortion-guided modules performing sparse normalization, feature extraction and attention. Our architecture is agnostic to physical formation model and generalizes across several types of spatially-varying degradations. We demonstrate the efficacy of SPAIR individually on four restoration tasks- removal of rain-streaks, raindrops, shadows and motion blur. Extensive qualitative and quantitative comparisons with prior art on 11 benchmark datasets demonstrate that our degradation-agnostic network design offers significant performance gains over state-of-the-art degradation-specific architectures. Code available at https://github.com/human-analysis/spatially-adaptive-image-restoration.

Yonggan Fu, Yang Zhang, Yue Wang, Zhihan Lu, Vivek Boominathan, Ashok Veeraraghavan, Yingyan Lin

There has been a booming demand for integrating Convolutional Neural Networks (CNNs) powered functionalities into Internet-of-Thing (IoT) devices to enable ubiquitous intelligent "IoT cameras". However, more extensive applications of such IoT systems are still limited by two challenges. First, some applications, especially medicine- and wearable-related ones, impose stringent requirements on the camera form factor. Second, powerful CNNs often require considerable storage and energy cost, whereas IoT devices often suffer from limited resources. PhlatCam, with its form factor potentially reduced by orders of magnitude, has emerged as a promising solution to the first aforementioned challenge, while the second one remains a bottleneck. Existing compression techniques, which can potentially tackle the second challenge, are far from realizing the full potential in storage and energy reduction, because they mostly focus on the CNN algorithm itself. To this end, this work proposes SACoD, a Sensor Algorithm Co-Design framework to develop more efficient CNN-powered PhlatCam. In particular, the mask coded in the PhlatCam sensor and the backend CNN model are jointly optimized in terms of both model parameters and architectures via differential neural architecture search. Extensive experiments including both simulation and physical measurement on manufactured masks show that the proposed SACoD framework achieves aggressive model compression and energy savings while maintaining or even boosting the task accuracy, when benchmarking over two state-of-the-art (SOTA) designs with six datasets across four different vision tasks including classification, segmentation, image translation, and face recognition. Our codes are available at: https://github.com/RICE-EIC/SACoD.

Yixin Chen, Qing Li, Deqian Kong, Yik Lun Kei, Song-Chun Zhu, Tao Gao, Yixin Zhu, Siyuan Huang

We study the machine's understanding of embodied reference: One agent uses both language and gesture to refer to an object to another agent in a shared physical environment. Of note, this new visual task requires understanding multimodal cues with perspective-taking to identify which object is being referred to. To tackle this problem, we introduce YouRefIt, a new crowd-sourced dataset of embodied reference collected in various physical scenes; the dataset contains 4,195 unique reference clips in 432 indoor scenes. To the best of our knowledge, this is the first embodied reference dataset that allows us to study referring expressions in daily physical scenes to understand referential behavior, human communication, and human-robot interaction. We further devise two benchmarks for image-based and video-based embodied reference understanding. Comprehensive baselines and extensive experiments provide the very first result of machine perception on how the referring expressions and gestures affect the embodied reference understanding. Our results provide essential evidence that gestural cues are as critical as language cues in understanding the embodied reference.

Martin Hahner, Christos Sakaridis, Dengxin Dai, Luc Van Gool

This work addresses the challenging task of LiDAR-based 3D object detection in foggy weather. Collecting and annotating data in such a scenario is very time, labor and cost intensive. In this paper, we tackle this problem by simulating physically accurate fog into clear-weather scenes, so that the abundant existing real datasets captured in clear weather can be repurposed for our task. Our contributions are twofold: 1) We develop a physically valid fog simulation method that is applicable to any LiDAR dataset. This unleashes the acquisition of large-scale foggy training data at no extra cost. These partially synthetic data can be used to improve the robustness of several perception methods, such as 3D object detection and tracking or simultaneous localization and mapping, on real foggy data. 2) Through extensive experiments with several state-of-the-art detection approaches, we show that our fog simulation can be leveraged to significantly improve the performance for 3D object detection in the presence of fog. Thus, we are the first to provide strong 3D object detection baselines on the Seeing Through Fog dataset. Our code is available at www.trace.ethz.ch/lidar_fog_simulation.

Dong Uk Kim, Kwang In Kim, Seungryul Baek

Three dimensional hand pose estimation has reached a level of maturity, enabling real-world applications for single-hand cases. However, accurate estimation of the pose of two closely interacting hands still remains a challenge as in this case, one hand often occludes the other. We present a new algorithm that accurately estimates hand poses in such a challenging scenario. The crux of our algorithm lies in a framework that jointly trains the estimators of interacting hands, leveraging their inter-dependence. Further, we employ a GAN-type discriminator of interacting hand pose that helps avoid physically implausible configurations, e.g intersecting fingers, and exploit the visibility of joints to improve intermediate 2D pose estimation. We incorporate them into a single model that learns to detect hands and estimate their pose based on a unified criterion of pose estimation accuracy. To our knowledge, this is the first attempt to build an end-to-end network that detects and estimates the pose of two closely interacting hands (as well as single hands). In the experiments with three datasets representing challenging real-world scenarios, our algorithm demonstrated significant and consistent performance improvements over state-of-the-arts.

Attila Lengyel, Sourav Garg, Michael Milford, Jan C. van Gemert

We explore the zero-shot setting for day-night domain adaptation. The traditional domain adaptation setting is to train on one domain and adapt to the target domain by exploiting unlabeled data samples from the test set. As gathering relevant test data is expensive and sometimes even impossible, we do not rely on test data and instead exploit a visual inductive prior derived from physics-based reflection models for domain adaptation. We cast a number of color invariant edge detectors as trainable layers in a convolutional neural network and evaluate their robustness to illumination changes. We show that the color invariant layer reduces the day-night distribution shift in feature map activations throughout the network. We demonstrate improved performance for zero-shot day to night domain adaptation on both synthetic as well as natural datasets in various tasks, including classification, segmentation and place recognition.

Jiangxin Dong, Jinshan Pan

We propose a physics-based feature dehazing network for image dehazing. In contrast to most existing end-to-end trainable network-based dehazing methods, we explicitly consider the physics model of the haze process in the network design and remove haze in a deep feature space. We propose an effective feature dehazing unit (FDU), which is applied to the deep feature space to explore useful features for image dehazing based on the physics model. The FDU is embedded into an encoder and decoder architecture with residual learning, so that the proposed network can be trained in an end-to-end fashion and effectively help haze removal. The encoder and decoder modules are adopted for feature extraction and clear image reconstruction, respectively. The residual learning is applied to increase the accuracy and ease the training of deep neural networks. We analyze the effectiveness of the proposed network and demonstrate that it can effectively dehaze images with favorable performance against state-of-the-art methods.

Xuepeng Shi, Zhixiang Chen, Tae-Kyun Kim

Monocular 3D object detection plays an important role in autonomous driving and still remains challenging. To achieve fast and accurate monocular 3D object detection, we introduce a single-stage and multi-scale framework to learn a unified representation for objects within different distance ranges, termed as UR3D. UR3D formulates different tasks of detection by exploiting the scale information, to reduce model capacity requirement and achieve accurate monocular 3D object detection. Besides, distance estimation is enhanced by a distance-guided NMS, which automatically selects candidate boxes with better distance estimates. In addition, an efficient fully convolutional cascaded point regression method is proposed to infer accurate locations of the projected 2D corners and centers of 3D boxes, which can be used to recover object physical size and orientation by a projection-consistency loss. Experimental results on the challenging KITTI autonomous driving dataset show that UR3D achieves accurate monocular 3D object detection with a compact architecture.

Yuanhao Wang, Ramzi Idoughi, Wolfgang Heidrich

Existing Particle Imaging Velocimetry techniques require the use of high-speed cameras to reconstruct time-resolved fluid flows. These cameras provides high-resolution images at high frame rates, which generates bandwidth and memory issues. By capturing only changes in the brightness with a very low latency and at low data rate, event-based cameras have the ability to tackle such issues. In this paper, we present a new framework that retrieves dense 3D measurements of the fluid velocity field using a pair of event-based cameras. First, we track particles inside the two event sequences in order to estimate their 2D velocity in the two sequences of images. A stereo-matching step is then performed to retrieve their 3D positions. These intermediate outputs are incorporated into an optimization framework that also includes physically plausible regularizers, in order to retrieve the 3D velocity field. Extensive experiments on both simulated and real data demonstrate the efficacy of our approach.

Dongdong Chen, Mike E. Davies

Deep learning is emerging as a new paradigm for solving inverse imaging problems. However, the deep learning methods often lack the assurance of traditional physics-based methods due to the lack of physical information considerations in neural network training and deploying. The appropriate supervision and explicit calibration by the information of the physic model can enhance the neural network learning and its practical performance. In this paper, inspired by the geometry that data can be decomposed by two components from the null-space of the forward operator and the range space of its pseudo-inverse, we train neural networks to learn the two components and therefore learn the decomposition, i.e. we explicitly reformulate the neural network layers as learning range-nullspace decomposition functions with reference to the layer inputs, instead of learning unreferenced functions. We empirically show that the proposed framework demonstrates superior performance over recent deep residual learning, unrolled learning and nullspace learning on tasks including compressive sensing medical imaging and natural image super-resolution. Our code is available at https://github.com/edongdongchen/DDN.

Stephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton

Generating photorealistic images of human faces at scale remains a prohibitively difficult task using computer graphics approaches. This is because these require the simulation of light to be photorealistic, which in turn requires physically accurate modelling of geometry, materials, and light sources, for both the head and the surrounding scene. Non-photorealistic renders however are increasingly easy to produce. In contrast to computer graphics approaches, generative models learned from more readily available 2D image data have been shown to produce samples of human faces that are hard to distinguish from real data. The process of learning usually corresponds to a loss of control over the shape and appearance of the generated images. For instance, even simple disentangling tasks such as modifying the hair independently of the face, which is trivial to accomplish in a computer graphics approach, remains an open research question. In this work, we propose an algorithm that matches a non-photorealistic, synthetically generated image to a latent vector of a pretrained StyleGAN2 model which, in turn, maps the vector to a photorealistic image of a person of the same pose, expression, hair, and lighting. In contrast to most previous work, we require no synthetic training data. To the best of our knowledge, this is the first algorithm of its kind to work at a resolution of 1K and represents a significant leap forward in visual realism.

John Janiczek, Parth Thaker, Gautam Dasarathy, Christopher S. Edwards, Philip Christensen, Suren Jayasuriya

Hyperspectral unmixing is an important remote sensing task with applications including material identification and analysis. Characteristic spectral features make many pure materials identifiable from their visible-to-infrared spectra, but quantifying their presence within a mixture is a challenging task due to nonlinearities and factors of variation. In this paper, spectral variation is considered from a physics-based approach and incorporated into an end-to-end spectral unmixing algorithm via differentiable programming. The dispersion model is introduced to simulate realistic spectral variation, and an efficient method to fit the parameters is presented. Then, this dispersion model is utilized as a generative model within an analysis-by-synthesis spectral unmixing algorithm. Further, a technique for inverse rendering using a convolutional neural network to predict parameters of the generative model is introduced to enhance performance and speed when training data is available. Results achieve state-of-the-art on both infrared and visible-to-near-infrared (VNIR) datasets, and show promise for the synergy between physics-based models and deep learning in hyperspectral unmixing in the future.

Eugene Lee, Evan Chen, Chen-Yi Lee

Remote heart rate estimation is the measurement of heart rate without any physical contact with the subject and is accomplished using remote photoplethysmography (rPPG) in this work. rPPG signals are usually collected using a video camera with a limitation of being sensitive to multiple contributing factors, e.g. variation in skin tone, lighting condition and facial structure. End-to-end supervised learning approach performs well when training data is abundant, covering a distribution that doesn't deviate too much from the distribution of testing data or during deployment. To cope with the unforeseeable distributional changes during deployment, we propose a transductive meta-learner that takes unlabeled samples during testing (deployment) for a self-supervised weight adjustment (also known as transductive inference), providing fast adaptation to the distributional changes. Using this approach, we achieve state-of-the-art performance on MAHNOB-HCI and UBFC-rPPG.

Matthew Purri, Kristin Dana

The connection between visual input and tactile sensing is critical for object manipulation tasks such as grasping, pushing, and maneuvering. In this work, we introduce the challenging task of estimating a set of tactile physical properties from visual information. We aim to build a model that learns the complex mapping between visual information and tactile physical properties. We construct a first of its kind image-tactile dataset with over 400 multiview image sequences and the corresponding tactile properties. A total of 15 tactile physical properties across categories including friction, compliance, adhesion, texture, and thermal conductance are measured and then estimated by our models. We develop a cross-modal framework comprised of an adversarial objective and a novel visuo-tactile cluster classification loss. Additionally, we develop a neural architecture search framework capable of learning to select optimal combinations of viewing angles for estimating a given physical property.

Adam W. Harley, Shrinidhi Kowshika Lakshmikanth, Paul Schydlo, Katerina Fragkiadaki

with Neural 3D Mapping","We hypothesize that an agent that can look around in static scenes can learn rich visual representations applicable to 3D object tracking in complex dynamic scenes. We are motivated in this pursuit by the fact that the physical world itself is mostly static, and multiview correspondence labels are relatively cheap to collect in static scenes, e.g., by triangulation. We propose to leverage multiview data of static points in arbitrary scenes (static or dynamic), to learn a neural 3D mapping module which produces features that are correspondable across time. The neural 3D mapper consumes RGB-D data as input, and produces a 3D voxel grid of deep features as output. We train the voxel features to be correspondable across viewpoints, using a contrastive loss, and correspondability across time emerges automatically. At test time, given an RGB-D video with approximate camera poses, and given the 3D box of an object to track, we track the target object by generating a map of each timestep and locating the object's features within each map. In contrast to models that represent video streams in 2D or 2.5D, our model's 3D scene representation is disentangled from projection artifacts, is stable under camera motion, and is robust to partial occlusions. We test the proposed architectures in challenging simulated and real data, and show that our unsupervised 3D object trackers outperform prior unsupervised 2D and 2.5D trackers, and approach the accuracy of supervised trackers. This work demonstrates that 3D object trackers can emerge without tracking labels, through multiview self-supervision on static data.

Yunhao Ba, Alex Gilbert, Franklin Wang, Jinfa Yang, Rui Chen, Yiqin Wang, Lei Yan, Boxin Shi, Achuta Kadambi

This paper makes a first attempt to bring the Shape from Polarization (SfP) problem to the realm of deep learning. The previous state-of-the-art methods for SfP have been purely physics-based. We see value in these principled models, and blend these physical models as priors into a neural network architecture. This proposed approach achieves results that exceed the previous state-of-the-art on a challenging dataset we introduce. This dataset consists of polarization images taken over a range of object textures, paints, and lighting conditions. We report that our proposed method achieves the lowest test error on each tested condition in our dataset, showing the value of blending data-driven and physics-driven approaches.

Alireza Zareian, Zhecan Wang, Haoxuan You, Shih-Fu Chang

Scene graph generation models understand the scene through object and predicate recognition, but are prone to mistakes due to the challenges of perception in the wild. Perception errors often lead to nonsensical compositions in the output scene graph, which do not follow real-world rules and patterns, and can be corrected using commonsense knowledge. We propose the first method to acquire visual commonsense such as affordance and intuitive physics automatically from data, and use that to improve the robustness of scene understanding. To this end, we extend Transformer models to incorporate the structure of scene graphs, and train our Global-Local Attention Transformer on a scene graph corpus. Once trained, our model can be applied on any scene graph generation model and correct its obvious mistakes, resulting in more semantically plausible scene graphs. Through extensive experiments, we show our model learns commonsense better than any alternative, and improves the accuracy of state-of-the-art scene graph generation methods.

Sangmin Lee, Jung Uk Kim, Hak Gu Kim, Seongyeop Kim, Yong Man Ro

Recently, cybersickness assessment for VR content is required to deal with viewing safety issues. Assessing physical symptoms of individual viewers is challenging but important to provide detailed and personalized guides for viewing safety. In this paper, we propose a novel symptom-aware cybersickness assessment network (SACA Net) that quantifies physical symptom levels for assessing cybersickness of individual viewers. The SACA Net is designed to utilize the relational characteristics of symptoms for complementary effects among relevant symptoms. The proposed network consists of three main parts: a stimulus symptom context guider, a physiological symptom guider, and a symptom relation embedder. The stimulus symptom context guider and the physiological symptom guider extract symptom features from VR content and human physiology, respectively. The symptom relation embedder refines the stimulus-response symptom features to effectively predict cybersickness by embedding relational characteristics with graph formulation. For validation, we utilize two public 360-degree video datasets that contain cybersickness scores and physiological signals. Experimental results show that the proposed method is effective in predicting human cybersickness with physical symptoms. Further, latent relations among symptoms are interpretable by analyzing relational weights in the proposed network.

Garrick Brazil, Gerard Pons-Moll, Xiaoming Liu, Bernt Schiele

Perceiving the physical world in 3D is fundamental for self-driving applications. Although temporal motion is an invaluable resource to human vision for detection, tracking, and depth perception, such features have not been thoroughly utilized in modern 3D object detectors. In this work, we propose a novel method for monocular video-based 3D object detection which carefully leverages kinematic motion to improve precision of 3D localization. Specifically, we first propose a novel decomposition of object orientation as well as a self-balancing 3D confidence. We show that both components are critical to enable our kinematic model to work effectively. Collectively, using only a single model, we efficiently leverage 3D kinematics from monocular videos to improve the overall localization precision in 3D object detection while also producing useful by-products of scene dynamics (ego-motion and per-object velocity). We achieve state-of-the-art performance on monocular 3D object detection and the Bird's Eye View tasks within the KITTI self-driving dataset.

Ye Yu, Abhimitra Meka, Mohamed Elgharib, Hans-Peter Seidel, Christian Theobalt, William A. P. Smith

Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, requiring high quality synthetic renderings to train a solution. Such renderings are synthesized using priors learned from limited data. In contrast, we propose a self-supervised approach for relighting. Our approach is trained only on corpora of images collected from the internet without any user-supervision. This virtually endless source of training data allows training a general relighting solution. Our approach first decomposes an image into its albedo, geometry and illumination. A novel relighting is then produced by modifying the illumination parameters. Our solution capture shadow using a dedicated shadow prediction map, and does not rely on accurate geometry estimation. We evaluate our technique subjectively and objectively using a new dataset with ground-truth relighting. Results show the ability of our technique to produce photo-realistic and physically plausible results, that generalizes to unseen scenes.