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9,256篇论文匹配“Diffusion models”
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Rundi Wu, Ruiqi Gao, Ben Poole, Alex Trevithick, Changxi Zheng, Jonathan T. Barron, Aleksander Holynski

We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel view synthesis at any specified camera poses and timestamps. Combined with a novel sampling approach, this model can transform a single monocular video into a multi-view video, enabling robust 4D reconstruction via optimization of a deformable 3D Gaussian representation. We demonstrate competitive performance on novel view synthesis and dynamic scene reconstruction benchmarks, and highlight the creative capabilities for 4D scene generation from real or generated videos. See our project page for results and interactive demos: cat-4d.github.io.

Tianyun Zhong, Chao Liang, Jianwen Jiang, Gaojie Lin, Jiaqi Yang, Zhou Zhao

Diffusion-based audio-driven talking avatar methods have recently gained attention for their high-fidelity, vivid, and expressive results. However, their slow inference speed limits practical applications. Despite the development of various distillation techniques for diffusion models, we found that naive diffusion distillation methods do not yield satisfactory results. Distilled models exhibit reduced robustness with open-set input images and a decreased correlation between audio and video compared to teacher models, undermining the advantages of diffusion models. To address this, we propose FADA (Fast Diffusion Avatar Synthesis with Mixed-Supervised Multi-CFG Distillation). We first designed a mixed-supervised loss to leverage data of varying quality and enhance the overall model capability as well as robustness. Additionally, we propose a multi-CFG distillation with learnable tokens to utilize the correlation between audio and reference image conditions, reducing the threefold inference runs caused by multi-CFG with acceptable quality degradation. Extensive experiments across multiple datasets show that FADA generates vivid videos comparable to recent diffusion model-based methods while achieving an NFE speedup of 4.17-12.5 times. Demos are available at our webpage https://fadavatar.github.io.

Boming Miao, Chunxiao Li, Xiaoxiao Wang, Andi Zhang, Rui Sun, Zizhe Wang, Yao Zhu

Diffusion models have achieved impressive success in generating photorealistic images, but challenges remain in ensuring precise semantic alignment with input prompts. Optimizing the initial noisy latent offers a more efficient alternative to modifying model architectures or prompt engineering for improving semantic alignment. A latest approach, InitNo, refines the initial noisy latent by leveraging attention maps; however, these maps capture only limited information, and the effectiveness of InitNo is highly dependent on the initial starting point, as it tends to converge on a local optimum near this point. To this end, this paper proposes leveraging the language comprehension capabilities of large vision-language models (LVLMs) to guide the optimization of the initial noisy latent, and introduces the Noise Diffusion process, which updates the noisy latent to generate semantically faithful images while preserving distribution consistency. Furthermore, we provide a theoretical analysis of the condition under which the update improves semantic faithfulness. Experimental results demonstrate the effectiveness and adaptability of our framework, consistently enhancing semantic alignment across various diffusion models.

Libo Zhu, Jianze Li, Haotong Qin, Wenbo Li, Yulun Zhang, Yong Guo, Xiaokang Yang

Diffusion-based image super-resolution (SR) models have shown superior performance at the cost of multiple denoising steps. However, even though the denoising step has been reduced to one, they require high computational costs and storage requirements, making it difficult for deployment on hardware devices. To address these issues, we propose a novel post-training quantization approach with adaptive scale in one-step diffusion (OSD) image SR, PassionSR. First, we simplify OSD model to two core components, UNet and Variational Autoencoder (VAE) by removing the CLIPEncoder. Secondly, we propose Learnable Boundary Quantizer (LBQ) and Learnable Equivalent Transformation (LET) to optimize the quantization process and manipulate activation distributions for better quantization. Finally, we design a Distributed Quantization Calibration (DQC) strategy that stabilizes the training of quantized parameters for rapid convergence. Comprehensive experiments demonstrate that PassionSR with 8-bit and 6-bit obtains comparable visual results with full-precision model. Moreover, our PassionSR achieves significant advantages over recent leading low-bit quantization methods for image SR. Our code will be released

Tianwei Yin, Qiang Zhang, Richard Zhang, William T. Freeman, Fredo Durand, Eli Shechtman, Xun Huang

Current video diffusion models achieve impressive generation quality but struggle in interactive applications due to bidirectional attention dependencies. The generation of a single frame requires the model to process the entire sequence, including the future. We address this limitation by adapting a pretrained bidirectional diffusion transformer to an autoregressive transformer that generates frames on-the-fly. To further reduce latency, we extend distribution matching distillation (DMD) to videos, distilling 50-step diffusion model into a 4-step generator. To enable stable and high-quality distillation, we introduce a student initialization scheme based on teacher's ODE trajectories, as well as an asymmetric distillation strategy that supervises a causal student model with a bidirectional teacher. This approach effectively mitigates error accumulation in autoregressive generation, allowing long-duration video synthesis despite training on short clips. Our model achieves a total score of 84.27 on the VBench-Long benchmark, surpassing all previous video generation models. It enables fast streaming generation of high-quality videos at 9.4 FPS on a single GPU thanks to KV caching. Our approach also enables streaming video-to-video translation, image-to-video, and dynamic prompting in a zero-shot manner. We release our code and pretrained models.

Yunpeng Liu, Boxiao Liu, Yi Zhang, Xingzhong Hou, Guanglu Song, Yu Liu, Haihang You

Significant advances have been made in the sampling efficiency of diffusion and flow matching models, driven by Consistency Distillation (CD), which trains a student model to mimic the output of a teacher model at a later timestep. However, we found that the knowledge discrepancy between student and teacher varies significantly across different timesteps, leading to suboptimal performance in CD.To address this issue, we propose the Curriculum Consistency Model (CCM), which stabilizes and balances the knowledge discrepancy across timesteps. Specifically, we regard the distillation process at each timestep as a curriculum and introduce a metric based on the Peak Signal-to-Noise Ratio (PSNR) to quantify the knowledge discrepancy of this curriculum, then ensure that the curriculum maintains consistent knowledge discrepancy across different timesteps by having the teacher model iterate more steps when the noise intensity is low.Our method achieves competitive single-step sampling Frechet Inception Distance (FID) scores of 1.64 on CIFAR-10 and 2.18 on ImageNet 64x64.Moreover, we have extended our method to large-scale text-to-image models and confirmed that it generalizes well to both diffusion models (Stable Diffusion XL) and flow matching models (Stable Diffusion 3). The generated samples demonstrate improved image-text alignment and semantic structure since CCM enlarges the distillation step at large timesteps and reduces the accumulated error.

Yuming Gu, Phong Tran, Yujian Zheng, Hongyi Xu, Heyuan Li, Adilbek Karmanov, Hao Li

Generating high-quality 360-degree views of human heads from single-view images is essential for enabling accessible immersive telepresence applications and scalable personalized content creation.While cutting-edge methods for full head generation are limited to modeling realistic human heads, the latest diffusion-based approaches for style-omniscient head synthesis can produce only frontal views and struggle with view consistency, preventing their conversion into true 3D models for rendering from arbitrary angles.We introduce a novel approach that generates fully consistent 360-degree head views, accommodating human, stylized, and anthropomorphic forms, including accessories like glasses and hats. Our method builds on the DiffPortrait3D framework, incorporating a custom ControlNet for back-of-head detail generation and a dual appearance module to ensure global front-back consistency. By training on continuous view sequences and integrating a back reference image, our approach achieves robust, locally continuous view synthesis. Our model can be used to produce high-quality neural radiance fields (NeRFs) for real-time, free-viewpoint rendering, outperforming state-of-the-art methods in object synthesis and 360-degree head generation for very challenging input portraits.

Sumit Chaturvedi, Mengwei Ren, Yannick Hold-Geoffroy, Jingyuan Liu, Julie Dorsey, Zhixin Shu

We introduce SynthLight, a diffusion model for portrait relighting. We frame image relighting as a re-rendering problem, where pixels are transformed in response to changes in environmental lighting. Using a physically-based rendering engine, we create a dataset to simulate this lighting-conditioned transformation with 3D head assets under varying lighting. We propose training and inference strategies to bridge the gap between the synthetic and real image domains: (1) multi-task training leveraging real human portraits without lighting labels; (2) an inference time diffusion sampling scheme based on classifier-free guidance leveraging the input portrait to better preserve details. Our method generalizes to diverse real portraits and produces realistic illumination effects, including specular highlights and cast shadows, while preserving identity. Our quantitative experiments on light stage data demonstrate results comparable to state-of-the-art relighting methods. Our qualitative results on in-the-wild images showcase rich and unprecedented illumination effects.

Jiapeng Zhu, Ceyuan Yang, Kecheng Zheng, Yinghao Xu, Zifan Shi, Yifei Zhang, Qifeng Chen, Yujun Shen

Due to the difficulty in scaling up, generative adversarial networks (GANs) seem to be falling out of grace with the task of text-conditioned image synthesis. Sparsely activated mixture-of-experts (MoE) has recently been demonstrated as a valid solution to training large-scale models with limited resources. Inspired by this, we present Aurora, a GAN-based text-to-image generator that employs a collection of experts to learn feature processing, together with a sparse router to adaptively select the most suitable expert for each feature point. We adopt a two-stage training strategy, which first learns a base model at 64x64 resolution followed by an upsampler to produce 512x512 images. Trained with only public data, our approach encouragingly closes the performance gap between GANs and industry-level diffusion models, maintaining a fast inference speed. We release the code and checkpoints \href https://github.com/zhujiapeng/Aurora here to facilitate the community for further development.

Andrew Z. Wang, Songwei Ge, Tero Karras, Ming-Yu Liu, Yogesh Balaji

Both text-to-image generation and large language models (LLMs) have made significant advancements. However, many text-to-image models still employ the somewhat outdated T5 and CLIP as their text encoders. In this work, we investigate the effectiveness of using modern decoder-only LLMs as text encoders for text-to-image diffusion models. We build a standardized training and evaluation pipeline that allows us to isolate and evaluate the effect of different text embeddings. We train a total of 27 text-to-image models with 12 different text encoders to analyze the critical aspects of LLMs that could impact text-to-image generation, including the approaches to extract embeddings, different LLMs variants, and model sizes. Our experiments reveal that the de facto way of using last-layer embeddings as conditioning leads to inferior performance. Instead, we explore embeddings from various layers and find that using layer-normalized averaging across all layers significantly improves alignment with complex prompts. Most LLMs with this conditioning outperform the baseline T5 model, showing enhanced performance in advanced visio-linguistic reasoning skills.

Bingda Tang, Boyang Zheng, Sayak Paul, Saining Xie

This paper does not describe a new method; instead, it provides a thorough exploration of an important yet understudied design space related to recent advances in text-to-image synthesis---specifically, the deep fusion of large language models (LLMs) with diffusion transformers (DiTs) for multimodal generation. Previous studies mainly focused on overall system performance rather than detailed comparisons with alternative methods, and key design details and training recipes were often left undisclosed. These gaps create uncertainty about the real potential of this approach. To fill these gaps, we conduct an empirical study on text-to-image generation, performing controlled comparisons with established baselines, analyzing important design choices, and providing a clear, reproducible recipe for training at scale. We hope this work offers meaningful data points and practical guidelines for future research in multimodal generation.

Shanshan Huang, Haoxuan Li, Chunyuan Zheng, Lei Wang, Guorui Liao, Zhili Gong, Huayi Yang, Li Liu

A key challenge for controllable image editing is that visual attributes with semantic meanings are not always independent, resulting in spurious correlations in model training. However, most existing methods ignore such issues, leading to biased causal visual representation learning and unintended changes to unrelated regions or attributes in the edited images. To bridge this gap, we propose a diffusion-based causal visual representation learning framework called CIDiffuser to capture causal representations of visual attributes based on structural causal models to address the spurious correlation. Specifically, we first decompose the image representation into a high-level semantic representation for core attributes of the image and a low-level stochastic representation for other random or less structured aspects, with the former extracted by a semantic encoder and the latter derived via a stochastic encoder. We then introduce a causal effect learning module to capture the direct causal effect, that is, the difference of potential outcomes before and after intervening on the visual attributes. In addition, a diffusion-based learning strategy is designed to optimize the representation learning process. Empirical evaluations on two benchmark datasets demonstrate that our approach significantly outperforms state-of-the-art methods, enabling highly controllable image editing by modifying learned visual representations.

Yue Cao, Yun Xing, Jie Zhang, Di Lin, Tianwei Zhang, Ivor Tsang, Yang Liu, Qing Guo

Large vision-language models (LVLMs) have shown remarkable capabilities in interpreting visual content. While existing works demonstrate these models' vulnerability to deliberately placed adversarial texts, such texts are often easily identifiable as anomalous. In this paper, we present the first approach to generate scene-coherent typographic adversarial attacks that mislead advanced LVLMs while maintaining visual naturalness through the capability of the LLM-based agent. Our approach addresses three critical questions: what adversarial text to generate, where to place it within the scene, and how to integrate it seamlessly. We propose a training-free, multi-modal LLM-driven scene-coherent typographic adversarial planning (SceneTAP) that employs a three-stage process: scene understanding, adversarial planning, and seamless integration. The SceneTAP utilizes chain-of-thought reasoning to comprehend the scene, formulate effective adversarial text, strategically plan its placement, and provide detailed instructions for natural integration within the image. This is followed by a scene-coherent TextDiffuser that executes the attack using a local diffusion mechanism. We extend our method to real-world scenarios by printing and placing generated patches in physical environments, demonstrating its practical implications. Extensive experiments show that our scene-coherent adversarial text successfully misleads state-of-the-art LVLMs, including ChatGPT-4o, even after capturing new images of physical setups. Our evaluations demonstrate a significant increase in attack success rates while maintaining visual naturalness and contextual appropriateness. This work highlights vulnerabilities in current vision-language models to sophisticated, scene-coherent adversarial attacks and provides insights into potential defense mechanisms. We release our code at https://github.com/tsingqguo/scenetap.

Hongxu Chen, Zhen Wang, Runshi Li, Bowei Zhu, Long Chen

Low-rank adaptations (LoRA) are widely used to fine-tune large models across various domains for specific downstream tasks. While task-specific LoRAs are often available, concerns about data privacy and intellectual property can restrict access to training data, limiting the acquisition of a multi-task model through gradient-based training. In response, LoRA merging presents an effective solution by combining multiple LoRAs into a unified adapter while maintaining data privacy. Prior works on LoRA merging primarily frame it as an optimization problem, yet these approaches face several limitations, including the rough assumption about input features utilized in optimization, massive sample requirements, and the unbalanced optimization objective. These limitations can significantly degrade performance. To address these, we propose a novel optimization-based method, named IterIS: 1) We formulate LoRA merging as an advanced optimization problem to mitigate the rough assumption. Additionally, we employ an iterative inference-solving framework in our algorithm. It can progressively refine the optimization objective for improved performance. 2) We introduce an efficient regularization term to reduce the need for massive sample requirements (requiring only 1-5% of the unlabeled samples compared to prior methods). 3) We utilize adaptive weights in the optimization objective to mitigate potential unbalances in LoRA merging process. Our method demonstrates significant improvements over multiple baselines and state-of-the-art methods in composing tasks for text-to-image diffusion, vision-language models, and large language models. Furthermore, our layer-wise algorithm can achieve convergence with minimal steps, ensuring efficiency in both memory and computation.

Zilong Huang, Jun He, Junyan Ye, Lihan Jiang, Weijia Li, Yiping Chen, Ting Han

The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Our Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be made publicly available.

Xiaoliang Ju, Hongsheng Li

We present DirectTriGS, a novel framework designed for 3D object generation with Gaussian Splatting (GS). GS-based rendering for 3D content has gained considerable attention recently. However, there has been limited exploration in directly generating 3D Gaussians compared to traditional generative modeling approaches. The main challenge lies in the complex data structure of GS represented by discrete point clouds with multiple channels.To overcome this challenge, we propose employing the triplane representation, which allows us to represent Gaussian Splatting as an image-like continuous field. This representation effectively encodes both the geometry and texture information, enabling smooth transformation back to Gaussian point clouds and rendering into images by a TriRenderer, with only 2D supervisions. The proposed TriRenderer is fully differentiable, so that the rendering loss can supervise both texture and geometry encoding. Furthermore, the triplane representation can be compressed using a Variational Autoencoder (VAE), which can subsequently be utilized in latent diffusion to generate 3D objects.The experiments demonstrate that the proposed generation framework can produce high-quality 3D object geometry and rendering results.

Yiyang Shen, Kun Zhou, He Wang, Yin Yang, Tianjia Shao

Recently single-view 3D generation via Gaussian splatting has emerged and developed quickly. They learn 3D Gaussians from 2D RGB images generated from pre-trained multi-view diffusion (MVD) models, and have shown a promising avenue for 3D generation through a single image. Despite the current progress, these methods still suffer from the inconsistency jointly caused by the geometric ambiguity in the 2D images, and the lack of structure of 3D Gaussians, leading to distorted and blurry 3D object generation. In this paper, we propose to fix these issues by GS-RGBN, a new RGBN-volume Gaussian Reconstruction Model designed to generate high-fidelity 3D objects from single-view images. Our key insight is a structured 3D representation can simultaneously mitigate the afore-mentioned two issues. To this end, we propose a novel hybrid Voxel-Gaussian representation, where a 3D voxel representation contains explicit 3D geometric information, eliminating the geometric ambiguity from 2D images. It also structures Gaussians during learning so that the optimization tends to find better local optima. Our 3D voxel representation is obtained by a fusion module that aligns RGB features and surface normal features, both of which can be estimated from 2D images. Extensive experiments demonstrate the superiority of our methods over prior works in terms of high-quality reconstruction results, robust generalization, and good efficiency.

Kartik Thakral, Tamar Glaser, Tal Hassner, Mayank Vatsa, Richa Singh

Existing unlearning algorithms in text-to-image generative models often fail to preserve the knowledge of semantically related concepts when removing specific target concepts--a challenge known as adjacency. To address this, we propose FADE (Fine-grained Attenuation for Diffusion Erasure), introducing adjacency-aware unlearning in diffusion models. FADE comprises two components: (1) the Concept Neighborhood, which identifies an adjacency set of related concepts, and (2) Mesh Modules, employing a structured combination of Expungement, Adjacency, and Guidance loss components. These enable precise erasure of target concepts while preserving fidelity across related and unrelated concepts. Evaluated on datasets like Stanford Dogs, Oxford Flowers, CUB, I2P, Imagenette, and ImageNet-1k, FADE effectively removes target concepts with minimal impact on correlated concepts, achieving at least a 12% improvement in retention performance over state-of-the-art methods. Our code and models are available on the project page: iab-rubric/unlearning/FG-Un.

Shuaizhen Yao, Xiaoya Zhang, Xin Liu, Mengyi Liu, Zhen Cui

Diffusion probabilistic model is becoming the cornerstone of data generation, especially generating high-quality images. As an extension, video diffusion generation is in urgent need of a principled temporal-sequence diffusion way, while the spatial-domain diffusion dominates most video diffusion methods. In this work, we propose an explicit Spatio-Temporal Dual Diffusion (STDD) method by principledly extending the standard diffusion model to a spatio-temporal diffusion model for joint spatial and temporal noise propagation/reduction. Mathematically, an analysable dual diffusion process is derived to accumulate noises/information in temporal sequence as well as spatial domain. Correspondingly, we theoretically derive a spatio-temporal probabilistic reverse diffusion process and propose an accelerated sampling way to reduce the inference cost. In principle, the spatio-temporal dual diffusion enables the information of previous frames to be transferred to the current frame, which thus could be beneficial for video consistency. Extensive experiments demonstrate that our proposed STDD is more competitive over the state-of-the-art methods in the task of video generation/prediction as well as text-to-video generation.

Amir Barda, Matheus Gadelha, Vladimir G. Kim, Noam Aigerman, Amit H. Bermano, Thibault Groueix

We propose a generative technique to edit 3D shapes, represented as meshes, NeRFs, or Gaussian Splats, in ~3 seconds, without the need for running an SDS type of optimization.Our key insight is to cast 3D editing as a multiview image inpainting problem, as this representation is generic and can be mapped back to any 3D representation using the bank of available Large Reconstruction Models. We explore different fine-tuning strategies to obtain both multiview generation and inpainting capabilities within the same diffusion model. In particular, the design of the inpainting mask is an important factor of training an inpainting model, and we propose several masking strategies to mimic the types of edits a user would perform on a 3D shape. Our approach takes 3D generative editing from hours to seconds and produces higher-quality results compared to previous works.