Physical adversarial attacks threaten to fool object detection systems, but reproducible research on the real-world effectiveness of physical patches and how to defend against them requires a publicly available benchmark dataset. We present APRICOT, a collection of over 1,000 annotated photographs of printed adversarial patches in public locations. The patches target several object categories for three COCO-trained detection models, and the photos represent natural variation in position, distance, lighting conditions, and viewing angle. Our analysis suggests that maintaining adversarial robustness in uncontrolled settings is highly challenging, but it is still possible to produce targeted detections under white-box and sometimes black-box settings. We establish baselines for defending against adversarial patches through several methods, including a detector supervised with synthetic data and unsupervised methods such as kernel density estimation, Bayesian uncertainty, and reconstruction error. Our results suggest that adversarial patches can be effectively flagged, both in a high-knowledge, attack-specific scenario, and in an unsupervised setting where patches are detected as anomalies in natural images. This dataset and the described experiments provide a benchmark for future research on the effectiveness of and defenses against physical adversarial objects in the wild.
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The introduction of non-local blocks to the traditional CNN architecture enhances its performance for various computer vision tasks by improving its capabilities of capturing long range dependencies. However, the usage of non-local blocks may also introduce new threats to computer vision systems. Therefore, it is important to study the threats caused by non-local blocks before directly applying them to commercial systems. In this paper, two new threats named disappearing attack and appearing attack against object detectors with a non-local block are investigated. The former aims at misleading an object detector with a non-local block such that it is unable to detect a target object category while the latter aims at misleading the object detector such that it detects a predefined object category, which is not present in images. Different from the existing attacks against object detectors, these threats are able to be performed in long range cases. This means that the target object and the universal adversarial patches learned from the proposed algorithms can have long distance between them. To examine the threats, digital and physical experiments are conducted on Faster R-CNN with a non-local block and 6331 images from 56 videos. The experiments show that the universal patches are able to mislead the detector with greater probabilities. To explain the threats from non-local blocks, the reception fields of CNN models with and without non-local blocks are studied empirically and theoretically.
Image-to-image translation is affected by entanglement phenomena, which may occur in case of target data encompassing occlusions such as raindrops, dirt, etc. Our unsupervised model-based learning disentangles scene and occlusions, while benefiting from an adversarial pipeline to regress physical parameters of the occlusion model. The experiments demonstrate our method is able to handle varying types of occlusions and generate highly realistic translations, qualitatively and quantitatively outperforming the state-of-the-art on multiple datasets.
We present a novel physically-motivated deep network for joint shape and material estimation, as well as relighting under novel illumination conditions, using a single image captured by a mobile phone camera. Our physically-based modeling leverages a deep cascaded architecture trained on a large-scale synthetic dataset that consists of complex shapes with microfacet SVBRDF. In contrast to prior works that train rendering layers subsequent to inverse rendering, we propose deep feature sharing and joint training that transfer insights across both tasks, to achieve significant improvements in both reconstruction and relighting. We demonstrate in extensive qualitative and quantitative experiments that our network generalizes very well to real images, achieving high-quality shape and material estimation, as well as image-based relighting. Code, models and data will be publicly released.
While visual object detection with deep learning has received much attention in the past decade, cases when heavy intra-class occlusions occur have not been studied thoroughly. In this work, we propose a novel Non-Maximum-Suppression (NMS) algorithm that dramatically improves the detection recall while maintaining high precision in scenes with heavy occlusions. Our NMS algorithm is derived from a novel embedding mechanism, in which the semantic and geometric features of the detected boxes are jointly exploited. The embedding makes it possible to determine whether two heavily-overlapping boxes belong to the same object in the physical world. Our approach is particularly useful for car detection and pedestrian detection in urban scenes where occlusions often happen. We show the effectiveness of our approach by creating a model called SG-Det (short for Semantics and Geometry Detection) and testing SG-Det on two widely-adopted datasets, KITTI and CityPersons for which it achieves state-of-the-art performance.
Adversarial attacks are valuable for providing insights into the blind-spots of deep learning models and help improve their robustness. Existing work on adversarial attacks have mainly focused on static scenes; however, it remains unclear whether such attacks are effective against embodied agents, which could navigate and interact with a dynamic environment. In this work, we take the first step to study adversarial attacks for embodied agents. In particular, we generate spatiotemporal perturbations to form 3D adversarial examples, which exploit the interaction history in both the temporal and spatial dimensions. Regarding the temporal dimension, since agents make predictions based on historical observations, we develop a trajectory attention module to explore scene view contributions, which further help localize 3D objects appeared with highest stimuli. By conciliating with clues from the temporal dimension, along the spatial dimension, we adversarially perturb the physical properties (e.g., texture and 3D shape) of the contextual objects that appeared in the most important scene views. Extensive experiments on the EQA-v1 dataset for several embodied tasks in both the white-box and black-box settings have been conducted, which demonstrate that our perturbations have strong attack and generalization abilities.
We present a scheme for fast environment light estimation from the RGBD appearance of individual objects and their local image areas. Conventional inverse rendering is too computationally demanding for real-time applications, and the performance of purely learning-based techniques may be limited by the meager input data available from individual objects. To address these issues, we propose an approach that takes advantage of physical principles from inverse rendering to constrain the solution, while also utilizing neural networks to expedite the more computationally expensive portions of its processing, to increase robustness to noisy input data as well as to improve temporal and spatial stability. This results in a rendering-aware system that estimates the local illumination distribution at an object with high accuracy and in real time. With the estimated lighting, virtual objects can be rendered in AR scenarios with shading that is consistent to the real scene, leading to improved realism.
Attribute-based person search is in significant demand for applications where no detected query images are available, such as identifying a criminal from witness. However, the task itself is quite challenging because there is a huge modality gap between images and physical descriptions of attributes. Often, there may also be a large number of unseen categories (attribute combinations). The current state-of-the-art methods either focus on learning better cross-modal embeddings by mining only seen data, or they explicitly use generative adversarial networks (GANs) to synthesize unseen features. The former tends to produce poor embeddings due to insufficient data, while the latter does not preserve intra-class compactness during generation. In this paper, we present a symbiotic adversarial learning framework, called SAL. Two GANs sit at the base of the framework in a symbiotic learning scheme: one synthesizes features of unseen classes/categories, while the other optimizes the embedding and performs the cross-modal alignment on the common embedding space. Specifically, two different types of generative adversarial networks learn collaboratively throughout the training process and the interactions between the two mutually benefit each other. Extensive evaluations show SAL’s superiority over nine state-of-the-art methods with two challenging pedestrian benchmarks, PETA and Market-1501. The code is publicly available at: https://github:com/ycao5602/SAL.
Adversarial examples are inputs with imperceptible perturbations that easily misleading deep neural networks (DNNs). Recently, adversarial patch, with noise confined to a small and localized patch, has emerged for its easy feasibility in real-world scenarios. However, existing strategies failed to generate adversarial patches with strong generalization ability. In other words, the adversarial patches were input-specific and failed to attack images from all classes, especially unseen ones during training. To address the problem, this paper proposes a bias-based framework to generate class-agnostic universal adversarial patches with strong generalization ability, which exploits both the perceptual and semantic bias of models. Regarding the perceptual bias, since DNNs are strongly biased towards textures, we exploit the hard examples which convey strong model uncertainties and extract a textural patch prior from them by adopting the style similarities. The patch prior is more close to decision boundaries and would promote attacks. To further alleviate the heavy dependency on large amounts of data in training universal attacks, we further exploit the semantic bias. As the class-wise preference, prototypes are introduced and pursued by maximizing the multi-class margin to help universal training. Taking Automatic Check-out (ACO) as the typical scenario, extensive experiments including white-box/black-box settings in both digital-world (RPC, the largest ACO related dataset) and physical-world scenario (Taobao and JD, the world’s largest online shopping platforms) are conducted. Experimental results demonstrate that our proposed framework outperforms state-of-the-art adversarial patch attack methods.
With extremely high temporal resolution, event cameras have a large potential for robotics and computer vision. However, their asynchronous imaging mechanism often aggravates the measurement sensitivity to noises and brings a physical burden to increase the image spatial resolution. To recover high-quality intensity images, one should address both denoising and super-resolution problems for event cameras. Since events depict brightness changes, with the enhanced degeneration model by the events, the clear and sharp high-resolution latent images can be recovered from the noisy, blurry and low-resolution intensity observations. Exploiting the framework of sparse learning, the events and the low-resolution intensity observations can be jointly considered. Based on this, we propose an explainable network, an event-enhanced sparse learning network (eSL-Net), to recover the high-quality images from event cameras. After training with a synthetic dataset, the proposed eSL-Net can largely improve the performance of the state-of-the-art by 7-12 dB. Furthermore, without additional training process, the proposed eSL-Net can be easily extended to generate continuous frames with frame-rate as high as the events.
Humans view the world through many sensory channels, e.g., the long-wavelength light channel, viewed by the left eye, or the high-frequency vibrations channel, heard by the right ear. Each view is noisy and incomplete, but important factors, such as physics, geometry, and semantics, tend to be shared between all views (e.g., a ``dog"" can be seen, heard, and felt). We investigate the classic hypothesis that a powerful representation is one that models view-invariant factors. We study this hypothesis under the framework of multiview contrastive learning, where we learn a representation that aims to maximize mutual information between different views of the same scene but is otherwise compact. Our approach scales to any number of views, and is view-agnostic. We analyze key properties of the approach that make it work, finding that the contrastive loss outperforms a popular alternative based on cross-view prediction, and that the more views we learn from, the better the resulting representation captures underlying scene semantics.
Multi-agent trajectory forecasting in autonomous driving requires an agent to accurately anticipate the behaviors of the surrounding vehicles and pedestrians, for safe and reliable decision-making. Due to partial observability in these dynamical scenes, directly obtaining the posterior distribution over future agent trajectories remains a challenging problem. In realistic embodied environments, each agent's future trajectories should be both diverse since multiple plausible sequences of actions can be used to reach its intended goals, and admissible since they must obey physical constraints and stay in drivable areas. In this paper, we propose a model that synthesizes multiple input signals from the multimodal world|the environment's scene context and interactions between multiple surrounding agents|to best model all diverse and admissible trajectories. We compare our model with strong baselines and ablations across two public datasets and show a significant performance improvement over previous state-of-the-art methods. Lastly, we offer new metrics incorporating admissibility criteria to further study and evaluate the diversity of predictions. Codes are at: https://github.com/kami93/CMU-DATF
The requirement for paired shadow and shadow-free images limits the size and diversity of shadow removal datasets and hinders the possibility of training large-scale, robust shadow removal algorithms. We propose a shadow removal method that can be trained using only shadow and non-shadow patches cropped from the shadow images themselves. Our method is trained via an adversarial framework, following a physical model of shadow formation. Our central contribution is a set of physics-based constraints that enables this adversarial training. Our method achieves competitive shadow removal results compared to state-of-the-art methods that are trained with fully paired shadow and shadow-free images. The advantages of our training regime are even more pronounced in shadow removal for videos. Our method can be fine-tuned on a testing video with only the shadow masks generated by a pre-trained shadow detector and outperforms state-of-the-art methods on this challenging test. We illustrate the advantages of our method on our proposed video shadow removal dataset.
Generating diverse and natural behaviors is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose an unsupervised method for generating long-range, diverse and plausible behaviors to achieve a specific goal location. Our proposed method learns to model the motion of human by decomposing a long-range generation task in a hierarchical manner. Given the starting and ending states, a memory bank is used to retrieve motion references as source material for short-range clip generation. We first propose to explicitly disentangle the provided motion material into style and content counterparts via bi-linear transformation modelling, where diverse synthesis is achieved by free-form combination of these two components. The short-range clips are then connected to form a long-range motion sequence. Without ground truth annotation, we propose a parameterized bi-directional interpolation scheme to guarantee the physical validity and visual naturalness of generated results. On large-scale skeleton dataset, we show that the proposed method is able to synthesise long-range, diverse and plausible motion, which is also generalizable to unseen motion data during testing. Moreover, we demonstrate the generated sequences are useful as subgoals for actual physical execution in the animated world. Please refer to our project page~ ootnote{https://sites.google.com/view/hsnms/home} for more synthesised results.
Recent studies have shown that DNNs can be compromised by backdoor attacks crafted at training time. A backdoor attack installs a backdoor into the victim model by injecting a backdoor pattern into a small set of training examples. The victim model behaves normally on clean test data, yet consistently predicts a specific (likely incorrect) target class whenever the backdoor pattern is present in an input example. While existing backdoor attacks are effective, they are not stealthy. The modifications made on training data or labels are often suspicious and can be easily detected by simple data filtering or human inspection. In this paper, we present a new type of backdoor attack inspired by an important natural phenomenon: reflection. Using mathematical modeling of physical reflection models, we propose reflection backdoor (Refool) to plant reflections as backdoor into a victim model. We demonstrate on 3 computer vision tasks and 5 datasets that, Refool can attack state-of-the-art DNNs with high success rate, and is more resistant to state-of-the-art backdoor defenses than existing attacks.
We formulate counting as a sequential decision problem and present a novel crowd counting model solvable by deep reinforcement learning. In contrast to existing counting models that directly output count values, we divide one-step estimation into a sequence of much easier and more tractable sub-decision problems. Such sequential decision nature corresponds exactly to a physical process in reality|scale weighing. Inspired by scale weighing, we propose a novel ‘counting scale’ termed LibraNet where the count value is analogized by weight. By virtually placing a crowd image on one side of a scale, LibraNet (agent) sequentially learns to place appropriate weights on the other side to match the crowd count. At each step, LibraNet chooses one weight (action) from the weight box (the pre-defined action pool) according to the current crowd image features and weights placed on the scale pan (state). LibraNet is required to learn to balance the scale according to the feedback of the needle (Q values). We show that LibraNet exactly implements scale weighing by visualizing the decision process how LibraNet chooses actions. Extensive experiments demonstrate the effectiveness of our design choices and report state-of-the-art results on a few crowd counting benchmarks, including ShanghaiTech, UCF_CC_50 and UCF-QNRF. We also demonstrate good cross-dataset generalization of LibraNet. Code and models are made available at https://git.io/libranet
Several animal species (e.g., bats, dolphins, and whales) and even visually impaired humans have the remarkable ability to perform echolocation: a biological sonar used to perceive spatial layout and locate objects in the world. We explore the spatial cues contained in echoes and how they can benefit vision tasks that require spatial reasoning. First we capture echo responses in photo-realistic 3D indoor scene environments. Then we propose a novel interaction-based representation learning framework that learns useful visual features via echolocation. We show that the learned image features are useful for multiple downstream vision tasks requiring spatial reasoning---monocular depth estimation, surface normal estimation, and visual navigation---with results comparable or even better than heavily supervised pre-training. Our work opens a new path for representation learning for embodied agents, where supervision comes from interacting with the physical world.
Image landmark detection aims to automatically identify the locations of predefined fiducial points. Despite recent success in this field, higher-ordered structural modeling to capture implicit or explicit relationships among anatomical landmarks has not been adequately exploited. In this work, we present a new topology-adapting deep graph learning approach for accurate anatomical facial and medical (e.g., hand, pelvis) landmark detection. The proposed method constructs graph signals leveraging both local image features and global shape features. The adaptive graph topology naturally explores and lands on task-specific structures which are learned end-to-end with two Graph Convolutional Networks (GCNs). Extensive experiments are conducted on three public facial image datasets (WFLW, 300W, and COFW-68) as well as three real-world X-ray medical datasets (Cephalometric (public), Hand and Pelvis). Quantitative results comparing with the previous state-of-the-art approaches across all studied datasets indicating the superior performance in both robustness and accuracy. Qualitative visualizations of the learned graph topologies demonstrate a physically plausible connectivity laying behind the landmarks.
Event-based sensors, which have a response if the change of pixel intensity exceeds a triggering threshold, can capture high-speed motion with microsecond accuracy. Assisted by an event camera, we can generate high frame-rate sharp videos from low frame-rate blurry ones captured by an intensity camera. In this paper, we propose an effective event-driven video deblurring and interpolation algorithm based on deep convolutional neural networks (CNNs). Motivated by the physical model that the residuals between a blurry image and sharp frames are the integrals of events, the proposed network uses events to estimate the residuals for the sharp frame restoration. As the triggering threshold varies spatially, we develop an effective method to estimate dynamic filters to solve this problem. To utilize the temporal information, the sharp frames restored from the previous blurry frame are also considered. The proposed algorithm achieves superior performance against state-of-the-art methods on both synthetic and real datasets.
Video-to-video synthesis is a powerful tool for converting high-level semantic inputs to photorealistic videos. However, while existing vid2vid methods can maintain short-term temporal consistency, they fail to ensure long-term consistency in the outputs. This is because they generate each frame only based on the past few frames. They lack knowledge of the 3D world being generated. In this work, we propose a framework for utilizing all past generated frames when synthesizing each frame. This is achieved by condensing the 3D world generated so far into a physically-grounded estimate of the current frame, which we call the guidance image. A novel module is also proposed to take advantage of the information stored in the guidance images. Extensive experimental results on several challenging datasets verify the effectiveness of our method in achieving world consistency - the output video is consistent within the entire generated 3D world. Using Adobe Acrobat Reader is highly recommended for playing the videos embedded in this submission.