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Enguang Wang, Zhimao Peng, Zhengyuan Xie, Fei Yang, Xialei Liu, Ming-Ming Cheng

Given unlabelled datasets containing both old and new categories, generalized category discovery (GCD) aims to accurately discover new classes while correctly classifying old classes. Current GCD methods only use a single visual modality of information, resulting in poor classification of visually similar classes. As a different modality, text information can provide complementary discriminative information, which motivates us to introduce it into the GCD task. However, the lack of class names for unlabelled data makes it impractical to utilize text information. To tackle this challenging problem, in this paper, we propose a Text Embedding Synthesizer (TES) to generate pseudo text embeddings for unlabelled samples. Specifically, our TES leverages the property that CLIP can generate aligned vision-language features, converting visual embeddings into tokens of the CLIP's text encoder to generate pseudo text embeddings. Besides, we employ a dual-branch framework, through the joint learning and instance consistency of different modality branches, visual and semantic information mutually enhance each other, promoting the interaction and fusion of visual and text knowledge. Our method unlocks the multi-modal potentials of CLIP and outperforms the baseline methods by a large margin on all GCD benchmarks, achieving new state-of-the-art.

Efstathios Karypidis, Ioannis Kakogeorgiou, Spyros Gidaris, Nikos Komodakis

Semantic future prediction is important for autonomous systems navigating dynamic environments. This paper introduces FUTURIST, a method for multimodal future semantic prediction that uses a unified and efficient visual sequence transformer architecture. Our approach incorporates a multimodal masked visual modeling objective and a novel masking mechanism designed for multimodal training. This allows the model to effectively integrate visible information from various modalities, improving prediction accuracy. Additionally, we propose a VAE-free hierarchical tokenization process, which reduces computational complexity, streamlines the training pipeline, and enables end-to-end training with high-resolution, multimodal inputs. We validate FUTURIST on the Cityscapes dataset, demonstrating state-of-the-art performance in future semantic segmentation for both short- and mid-term forecasting. We provide the implementation code and model weights at https://github.com/Sta8is/FUTURIST.

Yassir Bendou, Amine Ouasfi, Vincent Gripon, Adnane Boukhayma

The growing popularity of Contrastive Language-Image Pretraining (CLIP) has led to its widespread application in various visual downstream tasks. To enhance CLIP's effectiveness and versatility, efficient few-shot adaptation techniques have been widely adopted. Among these approaches, training-free methods, particularly caching methods exemplified by Tip-Adapter, have gained attention for their lightweight adaptation without the need for additional fine-tuning. In this paper, we revisit Tip-Adapter from a kernel perspective, showing that caching methods function as local adapters and are connected to a well-established kernel literature. Drawing on this insight, we offer a theoretical understanding of how these methods operate and suggest multiple avenues for enhancing the Tip-Adapter baseline. Notably, our analysis shows the importance of incorporating global information in local adapters. Therefore, we subsequently propose a global method that learns a proximal regularizer in a reproducing kernel Hilbert space (RKHS) using CLIP as a base learner. Our method, which we call ProKeR (Proximal Kernel ridge Regression), has a closed form solution and achieves state-of-the-art performances across 11 datasets in the standard few-shot adaptation benchmark. Code is available at https://ybendou.github.io/ProKeR/.

Haotong Lin, Sida Peng, Jingxiao Chen, Songyou Peng, Jiaming Sun, Minghuan Liu, Hujun Bao, Jiashi Feng, Xiaowei Zhou, Bingyi Kang

Prompts play a critical role in unleashing the power of language and vision foundation models for specific tasks. For the first time, we introduce prompting into depth foundation models, creating a new paradigm for metric depth estimation termed Prompt Depth Anything. Specifically, we use a low-cost LiDAR as the prompt to guide the Depth Anything model for accurate metric depth output, achieving up to 4K resolution. Our approach centers on a concise prompt fusion design that integrates the LiDAR at multiple scales within the depth decoder. To address training challenges posed by limited datasets containing both LiDAR depth and precise GT depth, we propose a scalable data pipeline that includes synthetic data LiDAR simulation and real data pseudo GT depth generation. Our approach sets new state-of-the-arts on the ARKitScenes and ScanNet++ datasets. Furthermore, we demonstrate that it benefits several downstream applications, including 3D reconstruction and generalized robotic grasping. Code will be released.

Xinran Yang, Donghao Ji, Yuanqi Li, Jie Guo, Yanwen Guo, Junyuan Xie

Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view synthesis as well as fast rendering speed. However, 3D Gaussians lack proficiency in defining accurate 3D geometric structures despite their explicit primitive representations. This is due to the fact that Gaussian's attributes are primarily tailored and fine-tuned for rendering diverse 2D images by their anisotropic nature. To pave the way for efficient 3D reconstruction, we present Spherical Gaussians, a simple and effective representation for 3D geometric boundaries, from which we can directly reconstruct 3D feature curves from a set of calibrated multi-view images. Spherical Gaussians is optimized from grid initialization with a view-based rendering loss, where a 2D edge map is rendered at a specific view and then compared to the ground-truth edge map extracted from the corresponding image, without the need for any 3D guidance or supervision. Given Spherical Gaussians serve as intermedia for the robust edge representation, we further introduce a novel optimization-based algorithm called SGCR to directly extract accurate parametric curves from aligned Spherical Gaussians. We demonstrate that SGCR outperforms existing state-of-the-art methods in 3D edge reconstruction while enjoying great efficiency.

Shuya Yang, Shaozhe Hao, Yukang Cao, Kwan-Yee K. Wong

Subject-driven text-to-image generation has demonstrated remarkable advancements in its ability to learn and capture characteristics of a subject using only a limited number of images. However, existing methods commonly rely on high-quality images for training and often struggle to generate reasonable images when the input images are blemished by artifacts. This is primarily attributed to the inadequate capability of current techniques in distinguishing subject-related features from disruptive artifacts. In this paper, we introduce ArtiFade to tackle this issue and successfully generate high-quality artifact-free images from blemished datasets. Specifically, ArtiFade exploits fine-tuning of a pre-trained text-to-image model, aiming to remove artifacts. The elimination of artifacts is achieved by utilizing a specialized dataset that encompasses both unblemished images and their corresponding blemished counterparts during fine-tuning. ArtiFade also ensures the preservation of the original generative capabilities inherent within the diffusion model, thereby enhancing the overall performance of subject-driven methods in generating high-quality and artifact-free images. We further devise evaluation benchmarks tailored for this task. Through extensive qualitative and quantitative experiments, we demonstrate the generalizability of ArtiFade in effective artifact removal under both in-distribution and out-of-distribution scenarios.

Tanveer Hannan, Md Mohaiminul Islam, Jindong Gu, Thomas Seidl, Gedas Bertasius

Large language models (LLMs) excel at retrieving information from lengthy text, but their vision-language counterparts (VLMs) face difficulties with hour-long videos, especially for temporal grounding. Specifically, these VLMs are constrained by frame limitations, often losing essential temporal details needed for accurate event localization in extended video content. We propose ReVisionLLM, a recursive vision-language model designed to locate events in hour-long videos. Inspired by human search strategies, our model initially targets broad segments of interest, progressively revising its focus to pinpoint exact temporal boundaries. Our model can seamlessly handle videos of vastly different lengths--from minutes to hours. We also introduce a hierarchical training strategy that starts with short clips to capture distinct events and progressively extends to longer videos. To our knowledge, ReVisionLLM is the first VLM capable of temporal grounding in hour-long videos, outperforming previous state-of-the-art methods across multiple datasets by a significant margin (e.g., +2.6% R1@0.1 on MAD). The code is available in the supplementary and will be released.

Boyuan Wang, Xiaofeng Wang, Chaojun Ni, Guosheng Zhao, Zhiqin Yang, Zheng Zhu, Muyang Zhang, Yukun Zhou, Xinze Chen, Guan Huang 等

Human-motion video generation has been a challenging task, primarily due to the difficulty inherent in learning human body movements. While some approaches have attempted to drive human-centric video generation explicitly through pose control, these methods typically rely on poses derived from existing videos, thereby lacking flexibility. To address this, we propose HumanDreamer, a decoupled human video generation framework that first generates diverse poses from text prompts and then leverages these poses to generate human-motion videos. Specifically, we propose MotionVid, the largest dataset for human-motion pose generation. Based on the dataset, we present MotionDiT, which is trained to generate structured human-motion poses from text prompts. Besides, a novel LAMA loss is introduced, which together contribute to a significant improvement in FID by 62.4%, along with respective enhancements in R-precision for top1, top2, and top3 by 41.8%, 26.3%, and 18.3%, thereby advancing both the Text-to-Pose control accuracy and FID metrics. Our experiments across various Pose-to-Video baselines demonstrate that the poses generated by our method can produce diverse and high-quality human-motion videos. Furthermore, our model can facilitate other downstream tasks, such as pose sequence prediction and 2D-3D motion lifting.

Rishubh Parihar, Srinjay Sarkar, Sarthak Vora, Jogendra Nath Kundu, R. Venkatesh Babu

Current monocular 3D detectors are held back by the limited diversity and scale of real-world datasets. While data augmentation certainly helps, it's particularly difficult to generate realistic scene-aware augmented data for outdoor settings. Most current approaches to synthetic data generation focus on realistic object appearance through improved rendering techniques. However, we show that where and how objects are positioned is just as crucial for training effective 3D monocular detectors. The key obstacle lies in automatically determining realistic object placement parameters - including position, dimensions, and directional alignment when introducing synthetic objects into actual scenes. To address this, we introduce MonoPlace3D, a novel system that considers the 3D scene content to create realistic augmentations. Specifically, given a background scene, MonoPlace3D learns a distribution over plausible 3D bounding boxes. Subsequently, we render realistic objects and place them according to the locations sampled from the learned distribution. Our comprehensive evaluation on two standard datasets KITTI and NuScenes, demonstrates that MonoPlace3D significantly improves the accuracy of multiple existing monocular 3D detectors while being highly data efficient.

Yibin Wang, Weizhong Zhang, Honghui Xu, Cheng Jin

Scene text synthesis involves rendering specified texts onto arbitrary images. Current methods typically formulate this task in an end-to-end manner but lack effective character-level guidance during training.Besides, their text encoders, pre-trained on a single font type, struggle to adapt to the diverse font styles encountered in practical applications.Consequently, these methods suffer from character distortion, repetition, and absence, particularly in polystylistic scenarios.To this end, this paper proposes DreamText for high-fidelity scene text synthesis.Our key idea is to reconstruct the diffusion training process, introducing more refined guidance tailored to this task, to expose and rectify the model's attention at the character level and strengthen its learning of text regions.This transformation poses a hybrid optimization challenge, involving both discrete and continuous variables. To effectively tackle this challenge, we employ a heuristic alternate optimization strategy. Meanwhile, we jointly train the text encoder and generator to comprehensively learn and utilize the diverse font present in the training dataset. This joint training is seamlessly integrated into the alternate optimization process, fostering a synergistic relationship between learning character embedding and re-estimating character attention.Specifically, in each step, we first encode potential character-generated position information from cross-attention maps into latent character masks. These masks are then utilized to update the representation of specific characters in the current step, which, in turn, enables the generator to correct the character's attention in the subsequent steps.Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art.

Jian Han, Jinlai Liu, Yi Jiang, Bin Yan, Yuqi Zhang, Zehuan Yuan, Bingyue Peng, Xiaobing Liu

We present Infinity, a Bitwise Visual AutoRegressive Modeling capable of generating high-resolution, photorealistic images following language instruction. Infinity refactors visual autoregressive model under a bitwise token prediction framework with an infinite-vocabulary classifier and bitwise self-correction mechanism. By theoretically expanding the tokenizer vocabulary size to infinity in Transformer, our method significantly unleashes powerful scaling capabilities to infinity compared to vanilla VAR. Extensive experiments indicate Infinity outperforms AutoRegressive Text-to-Image models by large margins, matches or surpasses leading diffusion models. Without extra optimization, Infinity generates a 1024x1024 image in 0.8s, 2.6xfaster than SD3-Medium, making it the fastest Text-to-Image model. Models and codes will be released to promote the further exploration of Infinity for visual generation.

Jesus Zarzar, Tom Monnier, Roman Shapovalov, Andrea Vedaldi, David Novotny

We present the first large reconstruction model, Twinner, capable of recovering a scene's illumination as well as an object's geometry and material properties from only a few posed images. Twinner is based on the Large Reconstruction Model and innovates in three key ways:1) We introduce a memory-efficient voxel-grid transformer whose memory scales only quadratically with the size of the voxel grid. 2) To deal with scarcity of high-quality ground-truth PBR-shaded models, we introduce a large fully-synthetic dataset of procedurally-generated PBR-textured objects lit with varied illumination.3) To narrow the synthetic-to-real gap, we finetune the model on real life datasets by means of a differentiable physically-based shading model, eschewing the need for ground-truth illumination or material properties which are challenging to obtain in real life. We demonstrate the efficacy of our model on the real life StanfordORB benchmark where, given few input views, we achieve reconstruction quality significantly superior to existing feed-forward reconstruction networks, and comparable to significantly slower per-scene optimization methods.

Xiumei Xie, Zikai Huang, Wenhao Xu, Peng Xiao, Xuemiao Xu, Huaidong Zhang

Singing is a vital form of human emotional expression and social interaction, distinguished from speech by its richer emotional nuances and freer expressive style. Thus, investigating 3D facial animation driven by singing holds significant research value. Our work focuses on 3D singing facial animation driven by mixed singing audio, and to the best of our knowledge, no prior studies have explored this area. Additionally, the absence of existing 3D singing datasets poses a considerable challenge. To address this, we collect a novel audiovisual dataset, ChorusHead which features synchronized mixed vocal audio and pseudo-3D flame motions for chorus singing. In addition, We propose a partner-aware 3D chorus head generation framework driven by mixed audio inputs. The proposed framework extracts emotional features from the background music and dependence between singers and models the head movement in a latent space from the Variational Autoencoder (VAE), enabling diverse interactive head animation generation. Extensive experimental results demonstrate that our approach effectively generates 3D facial animations of interacting singers, achieving notable improvements in realism and handling background music interference with strong robustness.

Kevin Qinghong Lin, Linjie Li, Difei Gao, Zhengyuan Yang, Shiwei Wu, Zechen Bai, Stan Weixian Lei, Lijuan Wang, Mike Zheng Shou

Building Graphical User Interface (GUI) assistants holds significant promise for enhancing human workflow productivity. While most agents are language-based, relying on closed-source API with text-rich meta-information (e.g., HTML or accessibility tree), they show limitations in perceiving UI visuals as humans do, highlighting the need for GUI visual agents.In this work, we develop a vision-language-action model in the digital world, namely "Our Model," which features the following innovations:1. **UI-Guided Visual Token Selection** to reduce computational costs by formulating screenshots as a UI-connected graph, adaptively identifying their redundant relationships and serving as the criteria for token selection during self-attention blocks. 2. **Interleaved Vision-Language-Action Streaming** that flexibly unifies diverse needs within GUI tasks, enabling effective management of visual-action history in navigation or pairing multi-turn query-action sequences per screenshot to enhance training efficiency. 3. **Small-Scale High-Quality GUI Instruction-Following Datasets** by careful data curation and employing a resampling strategy to address significant data type imbalances. With the above components, our model, a lightweight 2B model using 256K data, achieves a strong 75.1% accuracy in zero-shot screenshot grounding. Its UI-guided token selection further reduces 33% of redundant visual tokens during training and speeds up performance by 1.4x. Navigation experiments across web, mobile, and online environments further underscore the effectiveness and potential of our model in advancing GUI visual agents.

Bowen Zheng, Da-Wei Zhou, Han-Jia Ye, De-Chuan Zhan

The ability to learn new concepts while preserve the learned knowledge is desirable for learning systems in Class-Incremental Learning (CIL). Recently, feature expansion of the model become a prevalent solution for CIL, where the old features are fixed during the training of the new task while new features are expanded for the new tasks. However, such task-specific features learned from the new task may collide with the old features, leading to misclassification between tasks. Therefore, the expanded model is often encouraged to capture diverse features from the new task, aiming to avoid such collision. However, the existing solution is largely restricted to the samples from the current task, because of the poor accessibility to previous samples. To promote the learning and transferring of diverse features across tasks, we propose a framework called Task-Agnostic Guided Feature Expansion (TagFex). Firstly, it captures task-agnostic features continually with a separate model, providing extra task-agnostic features for subsequent tasks. Secondly, to obtain useful features from the task-agnostic model for the current task, it aggregates the task-agnostic features with the task-specific feature using a merge attention. Then the aggregated feature is transferred back into the task-specific feature for inference, helping the task-specific model capture diverse features. Extensive experiments show the effectiveness and superiority of TagFex on various CIL settings.

Nedko Savov, Naser Kazemi, Mohammad Mahdi, Danda Pani Paudel, Xi Wang, Luc Van Gool

Modern world models require costly and time-consuming collection of large video datasets with action demonstrations by people or by environment-specific agents. To simplify training, we focus on using many virtual environments for inexpensive, automatically collected interaction data. Genie, a recent multi-environment world model, demonstrates simulation abilities of many environments with shared behavior. Unfortunately, training their model requires expensive demonstrations. Therefore, we propose a training framework merely using a random agent in virtual environments. While the model trained in this manner exhibits good controls, it is limited by the random exploration possibilities. To address this limitation, we propose AutoExplore Agent - an exploration agent that entirely relies on the uncertainty of the world model, delivering diverse data from which it can learn the best. Our agent is fully independent of environment-specific rewards and thus adapts easily to new environments. With this approach, the pretrained multi-environment model can quickly adapt to new environments achieving video fidelity and controllability improvement. In order to obtain automatically large-scale interaction datasets for pretraining, we group environments with similar behavior and controls. To this end, we annotate the behavior and controls of 974 virtual environments - a dataset that we name RetroAct. For building our model, we first create an open implementation of Genie - GenieRedux and apply enhancements and adaptations in our version GenieRedux-G. Our code and data are available at https://github.com/insait-institute/GenieRedux

Tomáš Souček, Prajwal Gatti, Michael Wray, Ivan Laptev, Dima Damen, Josef Sivic

The goal of this work is to generate step-by-step visual instructions in the form of a sequence of images, given an input image that provides the scene context and the sequence of textual instructions. This is a challenging problem as it requires generating multi-step image sequences to achieve a complex goal while being grounded in a specific environment. Part of the challenge stems from the lack of large-scale training data for this problem. The contribution of this work is thus three-fold. First, we introduce an automatic approach for collecting large step-by-step visual instruction training data from instructional videos. We apply this approach to one million videos and create a large-scale, high-quality dataset of 0.6M sequences of image-text pairs. Second, we develop and train ShowHowTo, a video diffusion model capable of generating step-by-step visual instructions consistent with the provided input image. Third, we evaluate the generated image sequences across three dimensions of accuracy (step, scene, and task) and show our model achieves state-of-the-art results on all of them. Our code, dataset, and trained models are publicly available.

Bo Zhou, Liulei Li, Yujia Wang, Huafeng Liu, Yazhou Yao, Wenguan Wang

We present UNIALIGN, a unified model to align an arbitrary number of modalities (\text e.g. , image, text, audio, 3D point cloud, etc.) through one encoder and a single training phase. Existing solutions typically employ distinct encoders for each modality, resulting in increased parameters as the number of modalities grows. In contrast, UNIALIGN proposes a modality-aware adaptation of the powerful mixture-of-experts (MoE) schema and further integrates it with Low-Rank Adaptation (LoRA), efficiently scaling the encoder to accommodate inputs in diverse modalities while maintaining a fixed computational overhead.Moreover, prior work often requires separate training for each extended modality. This leads to task-specific models and further hinders the communication between modalities.To address this, we propose a soft modality binding strategy that aligns all modalities using unpaired data samples across datasets. Two additional training objectives are introduced to distill knowledge from well-aligned anchor modalities and prior multimodal models, elevating UNIALIGN into a high performance multimodal foundation model.Experiments on 11 benchmarks across 6 different modalities demonstrate that UNIALIGN could achieve comparable performance to SOTA approaches, while using merely 7.8M trainable parameters and maintaining an identical model with the same weight across all tasks. Our code shall be released.

Zhiwei Yang, Yucong Meng, Kexue Fu, Feilong Tang, Shuo Wang, Zhijian Song

Weakly Supervised Semantic Segmentation (WSSS) with image-level labels aims to achieve pixel-level predictions using Class Activation Maps (CAMs). Recently, Contrastive Language-Image Pre-training (CLIP) has been introduced in WSSS. However, recent methods primarily focus on image-text alignment for CAM generation, while CLIP's potential in patch-text alignment remains unexplored. In this work, we propose ExCEL to explore CLIP's dense knowledge via a novel patch-text alignment paradigm for WSSS. Specifically, we propose Text Semantic Enrichment (TSE) and Visual Calibration (VC) modules to improve the dense alignment across both text and vision modalities. To make text embeddings semantically informative, our TSE module applies Large Language Models (LLMs) to build a dataset-wide knowledge base and enriches the text representations with an implicit attribute-hunting process. To mine fine-grained knowledge from visual features, our VC module first proposes Static Visual Calibration (SVC) to propagate fine-grained knowledge in a non-parametric manner. Then Learnable Visual Calibration (LVC) is further proposed to dynamically shift the frozen features towards distributions with diverse semantics. With these enhancements, ExCEL not only retains CLIP's training-free advantages but also significantly outperforms other state-of-the-art methods with much less training cost on PASCAL VOC and MS COCO. Code is available at https://github.com/zwyang6/ExCEL.

Tim Lenz, Peter Neidlinger, Marta Ligero, Georg Wölflein, Marko van Treeck, Jakob N. Kather

Representation learning of pathology whole-slide images (WSIs) has primarily relied on weak supervision with Multiple Instance Learning (MIL). This approach leads to slide representations highly tailored to a specific clinical task. Self-supervised learning (SSL) has been successfully applied to train histopathology foundation models (FMs) for patch embedding generation. However, generating patient or slide level embeddings remains challenging. Existing approaches for slide representation learning extend the principles of SSL from patch level learning to entire slides by aligning different augmentations of the slide or by utilizing multimodal data. By integrating tile embeddings from multiple FMs, we propose a new single modality SSL method in feature space that generates useful slide representations. Our contrastive pretraining strategy, called COBRA, employs multiple FMs and an architecture based on Mamba-2. COBRA exceeds performance of state-of-the-art slide encoders on four different public Clinical Protemic Tumor Analysis Consortium (CPTAC) cohorts on average by at least +4.4% AUC, despite only being pretrained on 3048 WSIs from The Cancer Genome Atlas (TCGA). Additionally, COBRA is readily compatible at inference time with previously unseen feature extractors. Code available at https://github.com/KatherLab/COBRA