With the rapid proliferation of 3D devices and the shortage of 3D content, stereo conversion is attracting increasing attention. Recent works introduce pretrained Diffusion Models (DMs) into this task. However, due to the scarcity of large-scale training data and comprehensive benchmarks, the optimal methodologies for employing DMs in stereo conversion and the accurate evaluation of stereo effects remain largely unexplored. In this work, we introduce the Mono2Stereo dataset, providing high-quality training data and benchmark to support in-depth exploration of stereo conversion. With this dataset, we conduct an empirical study that yields two primary findings. 1) The differences between the left and right views are subtle, yet existing metrics consider overall pixels, failing to concentrate on regions critical to stereo effects. 2) Mainstream methods adopt either one-stage left-to-right generation or warp-and-inpaint pipeline, facing challenges of degraded stereo effect and image distortion respectively. Based on these findings, we introduce a new evaluation metric, Stereo Intersection-over-Union, which prioritizes disparity and achieves a high correlation with human judgments on stereo effect. Moreover, we propose a strong baseline model, harmonizing the stereo effect and image quality simultaneously, and notably surpassing current mainstream methods. Our code and data will be open-sourced to promote further research in stereo conversion.
论文检索
输入标题、作者或关键词,从 9,654 篇学术成果中精准定位
Contrastive Language-Image Pre-training (CLIP) learns robust visual models through language supervision, making it a crucial visual encoding technique for various applications. However, CLIP struggles with comprehending spatial concepts in images, potentially restricting the spatial intelligence of CLIP-based AI systems. In this work, we propose SpatialCLIP, an enhanced version of CLIP with better spatial understanding capabilities. To capture the intricate 3D spatial relationships in images, we improve both "visual model" and "language supervision" of CLIP. Specifically, we design 3D-inspired ViT to replace the standard ViT in CLIP. By lifting 2D image tokens into 3D space and incorporating design insights from point cloud networks, our visual model gains greater potential for spatial perception. Meanwhile, captions with accurate and detailed spatial information are very rare. To explore better language supervision for spatial understanding, we re-caption images and perturb their spatial phrases as negative descriptions, which compels the visual model to seek spatial cues to distinguish these hard negative captions. With the enhanced visual model, we introduce SpatialLLaVA, following the same LLaVA-1.5 training protocol, to investigate the importance of visual representations for MLLM's spatial intelligence. Furthermore, we create SpatialBench, a benchmark specifically designed to evaluate CLIP and MLLM in spatial reasoning. SpatialCLIP and SpatialLLaVA achieve substantial performance improvements, demonstrating stronger capabilities in spatial perception and reasoning, while maintaining comparable results on general-purpose benchmarks.
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
PDF ↗Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view information, resulting in multi-view inconsistency. While 3D Gaussian Splatting (3DGS) significantly improves rendering quality and speed, its 3D editing process encounters difficulties with inefficient optimization, as pre-trained Gaussians retain excessive source information, hindering optimization. To address these limitations, we propose EditSplat, a novel 3D editing framework that integrates Multi-view Fusion Guidance (MFG) and Attention-Guided Trimming (AGT). Our MFG ensures multi-view consistency by incorporating essential multi-view information into the diffusion process, leveraging classifier-free guidance from the text-to-image diffusion model and the geometric properties of 3DGS. Additionally, our AGT leverages the explicit representation of 3DGS to selectively prune and optimize 3D Gaussians, enhancing optimization efficiency and enabling precise, semantically rich local edits. Through extensive qualitative and quantitative evaluations, EditSplat achieves superior multi-view consistency and editing quality over existing methods, significantly enhancing overall efficiency.
LinGen: Towards High-Resolution Minute-Length Text-to-Video Generation with Linear Computational Complexity
PDF ↗Text-to-video generation enhances content creation but is highly computationally intensive: The computational cost of Diffusion Transformers (DiTs) scales quadratically in the number of pixels. This makes minute-length video generation extremely expensive, limiting most existing models to generating videos of only 10-20 seconds length. We propose a Linear-complexity text-to-video Generation (LinGen) framework whose cost scales linearly in the number of pixels. For the first time, LinGen enables high-resolution minute-length video generation on a single GPU without compromising quality. It replaces the computationally-dominant and quadratic-complexity block, self-attention, with a linear-complexity block called MATE, which consists of an MA-branch and a TE-branch. The MA-branch targets short-to-long-range correlations, combining a bidirectional Mamba2 block with our token rearrangement method, Rotary Major Scan, and our review tokens developed for long video generation. The TE-branch is a novel TEmporal Swin Attention block that focuses on temporal correlations between adjacent tokens and medium-range tokens. The MATE block addresses the adjacency preservation issue of Mamba and improves the consistency of generated videos significantly. Experimental results show that LinGen outperforms DiT (with a 75.6% win rate) in video quality with up to 15x(11.5x) FLOPs (latency) reduction. Furthermore, both automatic metrics and human evaluation demonstrate our LinGen-4B yields comparable video quality to state-of-the-art models (with a 50.5%, 52.1%, 49.1% win rate with respect to Gen-3, LumaLabs, and Kling, respectively). This paves the way to hour-length movie generation and real-time interactive video generation. Project website: https://lineargen.github.io/.
In Learned Video Compression (LVC), improving inter prediction, such as enhancing temporal context mining and mitigating accumulated errors, is crucial for boosting rate-distortion performance. Existing LVCs mainly focus on mining the temporal movements while neglecting non-local correlations among frames. Additionally, current contextual video compression models use a single reference frame, which is insufficient for handling complex movements. To address these issues, we propose leveraging non-local correlations across multiple frames to enhance temporal priors, significantly boosting rate-distortion performance. To mitigate error accumulation, we introduce a partial cascaded fine-tuning strategy that supports fine-tuning on full-length sequences with constrained computational resources. This method reduces the train-test mismatch in sequence lengths and significantly decreases accumulated errors. Based on the proposed techniques, we present a video compression scheme ECVC. Experiments demonstrate that our ECVC achieves state-of-the-art performance, reducing 10.5% and 11.5% more bit-rates than previous SOTA method DCVC-FM over VTM-13.2 low delay B (LDB) under the intra period (IP) of 32 and -1, respectively. Our code is available at https://github.com/JiangWeibeta/ECVC.
Traditional feedback learning for hallucination reduction relies on labor-intensive manual labeling or expensive proprietary models.This leaves the community without foundational knowledge about how to build high-quality feedback with open-source MLLMs.In this work, we introduce RLAIF-V, a novel framework that aligns MLLMs in a fully open-source paradigm. RLAIF-V maximally explores open-source MLLMs from two perspectives, including high-quality feedback data generation for preference learning and self-feedback guidance for inference-time scaling.Extensive experiments on seven benchmarks in both automatic and human evaluation show that RLAIF-V substantially enhances the trustworthiness of models at both preference learning and inference time. RLAIF-V 7B reduces object hallucination by 80.7% and overall hallucination by 33.7%. Remarkably, RLAIF-V 12B further reveals the self-alignment potential of open-source MLLMs, where the model can learn from feedback of itself to achieve super GPT-4V trustworthiness.
Common3D: Self-Supervised Learning of 3D Morphable Models for Common Objects in Neural Feature Space
PDF ↗3D morphable models (3DMMs) are a powerful tool to represent the possible shapes and appearances of an object category. Given a single test image, 3DMMs can be used to solve various tasks, such as predicting the 3D shape, pose, semantic correspondence, and instance segmentation of an object. Unfortunately, 3DMMs are only available for very few object categories that are of particular interest, like faces or human bodies, as they require a demanding 3D data acquisition and category-specific training process. In contrast, we introduce a new method, Common3D, that learns 3DMMs of common objects in a fully self-supervised manner from a collection of object-centric videos. For this purpose, our model represents objects as a learned 3D template mesh and a deformation field that is parameterized as an image-conditioned neural network. Different from prior works, Common3D represents the object appearance with neural features instead of RGB colors, which enables the learning of more generalizable representations through an abstraction from pixel intensities. Importantly, we train the appearance features using a contrastive objective by exploiting the correspondences defined through the deformable template mesh. This leads to higher quality correspondence features compared to related works and a significantly improved model performance at estimating 3D object pose and semantic correspondence. Common3D is the first completely self-supervised method that can solve various vision tasks in a zero-shot manner. github.com/GenIntel/common3d.
Vision-language models (VLMs) have excelled in multimodal tasks, but adapting them to embodied decision-making in open-world environments presents challenges. One critical issue is bridging the gap between discrete entities in low-level observations and the abstract concepts required for effective planning. A common solution is building hierarchical agents, where VLMs serve as high-level reasoners that break down tasks into executable sub-tasks, typically specified using language. However, language suffers from the inability to communicate detailed spatial information. We propose visual-temporal context prompting, a novel communication protocol between VLMs and policy models. This protocol leverages object segmentation from past observations to guide policy-environment interactions. Using this approach, we train ROCKET-2, a low-level policy that predicts actions based on concatenated visual observations and segmentation masks, supported by real-time object tracking from SAM2. Our method unlocks the potential of VLMs, enabling them to tackle complex tasks that demand spatial reasoning. Experiments in Minecraft show that our approach enables agents to achieve previously unattainable tasks, with a 76% absolute improvement in open-world interaction performance. Codes are available at https://craftjarvis.github.io/ROCKET-1.
In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture. Inspired by the success of multi-level fully sparse convolutional architecture in 3D object detection, we aim to build a new 3D visual grounding framework following this technical route. However, as in 3D visual grounding task the 3D scene representation should be deeply interacted with text features, sparse convolution-based architecture is inefficient for this interaction due to the large amount of voxel features. To this end, we propose text-guided pruning (TGP) and completion-based addition (CBA) to deeply fuse 3D scene representation and text features in an efficient way by gradual region pruning and target completion. Specifically, TGP iteratively sparsifies the 3D scene representation and thus efficiently interacts the voxel features with text features by cross-attention. To mitigate the affect of pruning on delicate geometric information, CBA adaptively fixes the over-pruned region by voxel completion with negligible computational overhead. Compared with previous single-stage methods, our method achieves top inference speed and surpasses previous fastest method by 100% FPS. Our method also achieves state-of-the-art accuracy even compared with two-stage methods, with +1.13 lead of Acc@0.5 on ScanRefer, and +2.6 and +3.2 leads on NR3D and SR3D respectively. The code is available at https://github.com/GWxuan/TSP3D.
Vectorized high-definition (HD) maps are essential for an autonomous driving system. Recently, state-of-the-art map vectorization methods are mainly based on DETR-like framework to generate HD maps in an end-to-end manner. In this paper, we propose InteractionMap, which improves previous map vectorization methods by fully leveraging local-to-global information interaction in both time and space. Firstly, we explore enhancing DETR-like detectors by explicit position relation prior from point-level to instance-level, since map elements contain strong shape priors. Secondly, we propose a key-frame-based hierarchical temporal fusion module, which interacts temporal information from local to global. Lastly, the separate classification branch and regression branch lead to the problem of misalignment in the output distribution. We interact semantic information with geometric information by introducing a novel geometric-aware classification loss in optimization and a geometric-aware matching cost in label assignment. InteractionMap achieves state-of-the-art performance on both nuScenes and Argoverse2 benchmarks.
Transformers today still struggle to generate one-minute videos because self-attention layers are inefficient for long context. Alternatives such as Mamba layers struggle to produce coherent scenes because their hidden states are small and less expressive. We experiment with Test-Time Training (TTT) layers, whose hidden states themselves can be neural networks, therefore larger and more expressive. Adding TTT layers into a pre-trained Transformer enables it to generate one-minute videos from text storyboards. We curate a dataset based on Tom and Jerry cartoons as a proof-of-concept benchmark. Compared to baselines such as Mamba 2, Gated DeltaNet, and sliding-window attention layers, TTT layers generate much more coherent videos that tell complete stories, leading by 34 Elo points in a human evaluation of 100 videos per method. Although promising, our results are still limited in physical realism, and the efficiency of our implementation can be further improved. Sample videos, code and annotations are available at: https://test-time-training.github.io/video-dit
As an effective approach to equip models with multi-task capabilities without additional training, model merging has garnered significant attention. However, existing merging methods face challenges of redundant parameter conflicts and the excessive storage burden of fine-tuned parameters. In this work, through controlled experiments, we reveal that for fine-tuned task vectors, only those parameters with magnitudes above a certain threshold contribute positively to the task, exhibiting a pulse-like characteristic. We then attempt leveraging this pulse-like characteristic to binarize the task vectors and reduce storage overhead. Further controlled experiments show that the binarized task vectors incur almost no decrease in fine-tuning and merging performance, and even exhibit stronger performance improvements as the proportion of redundant parameters increases. Based on these insights, we propose Task Switch (T-Switch), which decomposes task vectors into three components: 1) an activation switch instantiated by a binarized mask vector, 2) a polarity switch instantiated by a binarized sign vector, and 3) a scaling knob instantiated by a scalar coefficient. By storing task vectors in a binarized form, T-Switch alleviates parameter conflicts while ensuring efficient task parameter storage. Furthermore, to enable automated switch combination in T-Switch, we further introduce Auto-Switch, which enables training-free switch combination via retrieval from a small query set. Experiments indicate that our methods achieve significant performance improvements over existing baselines, requiring only 1-3% of the storage space of full-precision parameters.
Learning generalizable visual representations across different embodied environments is essential for effective robotic manipulation in real-world scenarios. However, the limited scale and diversity of robot demonstration data pose a significant challenge. Recent research has explored leveraging large-scale human activity data for pre-training, but the substantial morphological differences between humans and robots introduce a significant human-robot domain discrepancy, hindering the generalization of these models to downstream manipulation tasks. To overcome this, we propose a novel adaptation paradigm that leverages readily available paired human-robot video data to bridge the domain gap. Our method employs a human-robot contrastive alignment loss to align the semantics of human and robot videos, adapting pre-trained models to the robot domain in a parameter-efficient manner. Experiments on 20 simulated tasks across two different benchmarks and five real-world tasks demonstrate significant improvements. These results span both single-task and language-conditioned multi-task settings, evaluated using two different pre-trained models. Compared to existing pre-trained models, our adaptation method improves the average success rate by over 7% across multiple tasks on both simulated benchmarks and real-world evaluations.
Video large language models (Video-LLMs) can temporally ground language queries and retrieve video moments. Yet, such temporal comprehension capabilities are neither well-studied nor understood. So we conduct a study on prediction consistency -- a key indicator for robustness and trustworthiness of temporal grounding. After the model identifies an initial moment within the video content, we apply a series of probes to check if the model's responses align with this initial grounding as an indicator of reliable comprehension. Our results reveal that current Video-LLMs are sensitive to variations in video contents, language queries, and task settings, unveiling severe deficiencies in maintaining consistency. We further explore common prompting and instruction-tuning methods as potential solutions, but find that their improvements are often unstable. To that end, we propose event temporal verification tuning that explicitly accounts for consistency, and demonstrate significant improvements for both grounding and consistency. Our data and code are open-sourced at https://github.com/minjoong507/Consistency-of-Video-LLM.
DART: Disease-aware Image-Text Alignment and Self-correcting Re-alignment for Trustworthy Radiology Report Generation
PDF ↗The automatic generation of radiology reports has emerged as a promising solution to reduce a time-consuming task and accurately capture critical disease-relevant findings in X-ray images. Previous approaches for radiology report generation have shown impressive performance. However, there remains significant potential to improve accuracy by ensuring that retrieved reports contain disease-relevant findings similar to those in the X-ray images and by refining generated reports. In this study, we propose a Disease-aware image-text Alignment and self-correcting Re-alignment for Trustworthy radiology report generation (DART) framework. In the first stage, we generate initial reports based on image-to-text retrieval with disease-matching, embedding both images and texts in a shared embedding space through contrastive learning. This approach ensures the retrieval of reports with similar disease-relevant findings that closely align with the input X-ray images. In the second stage, we further enhance the initial reports by introducing a self-correction module that re-aligns them with the X-ray images. Our proposed framework achieves state-of-the-art results on two widely used benchmarks, surpassing previous approaches in both report generation and clinical efficacy metrics, thereby enhancing the trustworthiness of radiology reports.
Scaling architectures have been proven effective for improving Scene Text Recognition (STR), but the individual contribution of vision encoder and text decoder scaling remain under-explored. In this work, we present an in-depth empirical analysis and demonstrate that, contrary to previous observations, scaling the decoder yields significant performance gains, always exceeding those achieved by encoder scaling alone. We also identify label noise as a key challenge in STR, particularly in real-world data, which can limit the effectiveness of STR models. To address this, we propose Cloze Self-Distillation (CSD), a method that mitigates label noise by distilling a student model from context-aware soft predictions and pseudolabels generated by a teacher model. Additionally, we enhance the decoder architecture by introducing differential cross-attention for STR. Our methodology achieves state-of-the-art performance on 10 out of 11 benchmarks using only real data, while significantly reducing the parameter size and computational costs.
We introduce a novel, training-free approach for enhancing alignment in Transformer-based Text-Guided Diffusion Models (TGDMs). Existing TGDMs often struggle to generate semantically aligned images, particularly when dealing with complex text prompts or multi-concept attribute binding challenges. Previous U-Net-based methods primarily optimized the latent space, but their direct application to Transformer-based architectures has shown limited effectiveness. Our method addresses these challenges by directly optimizing cross-attention maps during the generation process. Specifically, we introduce Self-Coherence Guidance, a method that dynamically refines attention maps using masks derived from previous denoising steps, ensuring precise alignment without additional training. To validate our approach, we constructed more challenging benchmarks for evaluating coarse-grained attribute binding, fine-grained attribute binding, and style binding. Experimental results demonstrate the superior performance of our method, significantly surpassing other state-of-the-art methods across all evaluated tasks. Our code is available at https://scg-diffusion.github.io/scg-diffusion.
Weakly supervised image segmentation with image-level labels has drawn attention due to the high cost of pixel-level annotations. Traditional methods using Class Activation Maps (CAMs) often highlight only the most discriminative regions, leading to incomplete masks. Recent approaches that introduce textual information struggle with histopathological images due to inter-class homogeneity and intra-class heterogeneity. In this paper, we propose a prototype-based image prompting framework for histopathological image segmentation. It constructs an image bank from the training set using clustering, extracting multiple prototype features per class to capture intra-class heterogeneity. By designing a matching loss between input features and class-specific prototypes using contrastive learning, our method addresses inter-class homogeneity and guides the model to generate more accurate CAMs. Experiments on four datasets (LUAD-HistoSeg, BCSS-WSSS, GCSS, and BCSS) show that our method outperforms existing weakly supervised segmentation approaches, setting new benchmarks in histopathological image segmentation.
Despite the progress made by multimodal large language models (MLLMs) in computational pathology, they remain limited by a predominant focus on patch-level analysis, missing essential contextual information at the whole-slide level. The lack of large-scale instruction datasets and the gigapixel scale of whole slide images (WSIs) pose significant developmental challenges. In this paper, we present SlideChat, the first vision-language assistant capable of understanding gigapixel whole-slide images, exhibiting excellent multimodal conversational capability and response complex instruction across diverse pathology scenarios. To support its development, we created SlideInstruction, the largest instruction-following dataset for WSIs consisting of 4.2K WSI captions and 176K VQA pairs with multiple categories. Furthermore, we propose SlideBench, a multimodal benchmark that incorporates captioning and VQA tasks to assess SlideChat's capabilities in various settings such as microscopy, diagnosis and clinical. Compared to both general and specialized MLLMs, SlideChat exhibits exceptional capabilities, achieving state-of-the-art performance on 18 of 22 tasks. For example, it achieved an overall accuracy of 81.17% on SlideBench-VQA (TCGA), and 54.15% on SlideBench-VQA (BCNB). Our code, data, and model is publicly accessible at https://uni-medical.github.io/SlideChat.github.io.
Hundreds of millions of people routinely take photos using their smartphones as point and shoot (PAS) cameras, yet very few would have the photography skills to compose a good shot of a scene. While traditional PAS cameras have built-infunctions to ensure a photo is well focused and has the right brightness, they cannot tell the users how to compose the best shot of a scene. In this paper, we present a first of its kind smart point and shoot (SPAS) system to help users to take good photos. Our SPAS proposes to help users to compose a good shot of a scene by automatically guiding the users to adjust the camera pose live on the scene. We first constructed a large dataset containing 320K images with camera pose information from 4000 scenes. We then developed an innovative CLIP-based Composition Quality Assessment (CCQA) model to assign pseudo labels to these images. The CCQA introduces a unique learnable text embedding technique to learn continuous word embeddings capable of discerning subtle visual quality differences in the range covered by five levels of quality description words bad, poor, fair, good, perfect . And finally we have developed a camera pose adjustment model (CPAM) which first determines if the current view can be further improved and if so it outputs the adjust suggestion in the form of two camera pose adjustment angles. The two tasks of CPAM make decisions in a sequential manner and each involves different sets of training samples, we have developed a mixture-of-experts model with a gated loss function to train the CPAM in an end-to-end manner. We will present extensive results to demonstrate the performances of our SPAS system using publicly available image composition datasets.