论文检索

输入标题、作者或关键词,从 559 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
559篇论文匹配“Online Learning and Bandits”
第 22 / 28 页

Theory · Online Learning and Bandits

Wenzhi Gao, Chunlin Sun, Chenyu Xue, Yinyu Ye

Online linear programming plays an important role in both revenue management and resource allocation, and recent research has focused on developing efficient first-order online learning algorithms. Despite the empirical success of first-order methods, they typically achieve regret no better than $\mathcal{O}(\sqrt{T})$, which is suboptimal compared to the $\mathcal{O}(\log T)$ result guaranteed by the state-of-the-art linear programming (LP)-based online algorithms. This paper establishes several important facts about online linear programming, which unveils the challenge for first-order online algorithms to achieve beyond $\mathcal{O}(\sqrt{T})$ regret. To address this challenge, we introduce a new algorithmic framework which decouples learning from decision-making. For the first time, we show that first-order methods can achieve regret $\mathcal{O}(T^{1/3})$ with this new framework.

Theory · Online Learning and Bandits

Aditya Gangrade, Aditya Gopalan, Venkatesh Saligrama, Clay Scott

While the recent literature has seen a surge in the study of constrained bandit problems, all existing methods for these begin by assuming the feasibility of the underlying problem. We initiate the study of testing such feasibility assumptions, and in particular address the problem in the linear bandit setting, thus characterising the costs of feasibility testing for an unknown linear program using bandit feedback. Concretely, we test if $\exists x: Ax \ge 0$ for an unknown $A \in \mathbb{R}^{m \times d}$, by playing a sequence of actions $x_t\in \mathbb{R}^d$, and observing $Ax_t + \mathrm{noise}$ in response. By identifying the hypothesis as determining the sign of the value of a minimax game, we construct a novel test based on low-regret algorithms and a nonasymptotic law of iterated logarithms. We prove that this test is reliable, and adapts to the `signal level,' $\Gamma,$ of any instance, with mean sample costs scaling as $\widetilde{O}(d^2/\Gamma^2)$. We complement this by a minimax lower bound of $\Omega(d/\Gamma^2)$ for sample costs of reliable tests, dominating prior asymptotic lower bounds by capturing the dependence on $d$, and thus elucidating a basic insight missing in the extant literature on such problems.

Theory · Online Learning and Bandits

VIKAS DEEP, Achal Bassamboo, Sandeep Juneja

Motivated by practical applications in clinical trials and online platforms, we study A/B testing with the aim of estimating a confidence interval (CI) for the average treatment effect (ATE) using the minimum expected sample size. This CI should have a width at most $\epsilon$ while ensuring that the probability of the CI not containing the true ATE is at most $\delta$. To answer this, we first establish a lower bound on the expected sample size needed for any adaptive policy which constructs a CI of ATE with desired properties. Specifically, we prove that the lower bound is based on the solution to a max-min non-convex optimization problem for small $\delta$. Tailoring the ``plug-in'' approach for the ATE problem, we construct an adaptive policy that is asymptotically optimal, i.e., matches the lower bound on the expected sample size for small $\delta$. Interestingly, we find that, for small $\epsilon$ and $\delta$, the asymptotically optimal fraction of treatment assignment for A and B is proportional to the standard deviation of the outcome distributions of treatments A and B, respectively. However, as the proposed approach can be computationally intensive, we propose an alternative adaptive policy. This new policy, informed by insights from our lower bound analysis, is computationally efficient while remaining asymptotically optimal for small values of $\epsilon$ and $\delta$. Numerical comparisons demonstrate that both policies perform similarly across practical values of $\epsilon$ and $\delta$, offering efficient solutions for A/B testing.

Wang Chi Cheung, Lixing Lyu

We leverage offline data to facilitate online learning in stochastic multi-armed bandits. The probability distributions that govern the offline data and the online rewards can be different. Without any non-trival upper bound on their difference, we show that no non-anticipatory policy can out-perform the UCB policy by (Auer et al. 2002), even in the presence of offline data. In complement, we propose an online policy MIN-UCB, which outperforms UCB when a non-trivial upper bound is given. MIN-UCB adaptively chooses to utilize the offline data when they are deemed informative, and to ignore them otherwise. MIN-UCB is shown to be tight in terms of both instance indepedent and dependent regret bounds. Finally, we corroborate the theoretical results with numerical experiments.

Theory · Online Learning and Bandits

Matteo Castiglioni, Andrea Celli, Christian Kroer

We study online learning problems in which a decision maker has to make a sequence of costly decisions, with the goal of maximizing their expected reward while adhering to budget and return-on-investment (ROI) constraints. Existing primal-dual algorithms designed for constrained online learning problems under adversarial inputs rely on two fundamental assumptions. First, the decision maker must know beforehand the value of parameters related to the degree of strict feasibility of the problem (i.e. Slater parameters). Second, a strictly feasible solution to the offline optimization problem must exist at each round. Both requirements are unrealistic for practical applications such as bidding in online ad auctions. In this paper, we show how such assumptions can be circumvented by endowing standard primal-dual templates with *weakly adaptive* regret minimizers. This results in a ``dual-balancing'' framework which ensures that dual variables stay sufficiently small, even in the absence of knowledge about Slater's parameter. We prove the first *best-of-both-worlds* no-regret guarantees which hold in absence of the two aforementioned assumptions, under stochastic and adversarial inputs. Finally, we show how to instantiate the framework to optimally bid in various mechanisms of practical relevance, such as first- and second-price auctions.

Theory · Online Learning and Bandits

Neelkamal Bhuyan, Debankur Mukherjee, Adam Wierman

We study the smoothed online quadratic optimization (SOQO) problem where, at each round $t$, a player plays an action $x_t$ in response to a quadratic hitting cost and an additional squared $\ell_2$-norm cost for switching actions. This problem class has strong connections to a wide range of application domains including smart grid management, adaptive control, and data center management, where switching-efficient algorithms are highly sought after. We study the SOQO problem in both adversarial and stochastic settings, and in this process, perform the first stochastic analysis of this class of problems. We provide the online optimal algorithm when the minimizers of the hitting cost function evolve as a general stochastic process, which, for the case of martingale process, takes the form of a *distribution-agnostic dynamic interpolation algorithm* that we call Lazy Adaptive Interpolation (LAI). Next, we present the stochastic-adversarial trade-off by proving an $\Omega(T)$ expected regret for the adversarial optimal algorithm in the literature (ROBD) with respect to LAI and, a sub-optimal competitive ratio for LAI in the adversarial setting. Finally, we present a best-of-both-worlds algorithm that obtains a robust adversarial performance while simultaneously achieving a near-optimal stochastic performance.

Theory · Online Learning and Bandits

Anastasios Angelopoulos, Rina Barber, Stephen Bates

We introduce a method for online conformal prediction with decaying step sizes. Like previous methods, ours possesses a retrospective guarantee of coverage for arbitrary sequences. However, unlike previous methods, we can simultaneously estimate a population quantile when it exists. Our theory and experiments indicate substantially improved practical properties: in particular, when the distribution is stable, the coverage is close to the desired level *for every time point*, not just on average over the observed sequence.

Reinforcement Learning · Online

Rishab Balasubramanian, Jiawei Li, Tadepalli Prasad, Huazheng Wang, Qingyun Wu, Haoyu Zhao

We study reward poisoning attacks on Combinatorial Multi-armed Bandits (CMAB). We first provide a sufficient and necessary condition for the attackability of CMAB, a notion to capture the vulnerability and robustness of CMAB. The attackability condition depends on the intrinsic properties of the corresponding CMAB instance such as the reward distributions of super arms and outcome distributions of base arms. Additionally, we devise an attack algorithm for attackable CMAB instances. Contrary to prior understanding of multi-armed bandits, our work reveals a surprising fact that the attackability of a specific CMAB instance also depends on whether the bandit instance is known or unknown to the adversary. This finding indicates that adversarial attacks on CMAB are difficult in practice and a general attack strategy for any CMAB instance does not exist since the environment is mostly unknown to the adversary. We validate our theoretical findings via extensive experiments on real-world CMAB applications including probabilistic maximum covering problem, online minimum spanning tree, cascading bandits for online ranking, and online shortest path.

Theory · Online Learning and Bandits

Dheeraj Baby, Soumyabrata Pal

We investigate the low rank matrix completion problem in an online setting with ${M}$ users, ${N}$ items, ${T}$ rounds, and an unknown rank-$r$ reward matrix ${R}\in \mathbb{R}^{{M}\times {N}}$. This problem has been well-studied in the literature and has several applications in practice. In each round, we recommend ${S}$ carefully chosen distinct items to every user and observe noisy rewards. In the regime where ${M},{N} >> {T}$, we propose two distinct computationally efficient algorithms for recommending items to users and analyze them under the benign *hott items* assumption 1) First, for ${S}=1$, under additional incoherence/smoothness assumptions on ${R}$, we propose the phased algorithm PhasedClusterElim. Our algorithm obtains a near-optimal per-user regret of $\tilde{O}({N}{M}^{-1}(\Delta^{-1}+\Delta_{\text{hott}}^{-2}))$ where $\Delta_{\text{hott}},\Delta$ are problem-dependent gap parameters with $\Delta_{\text{hott}} >> \Delta$ almost always. 2) Second, we consider a simplified setting with ${S}=r$ where we make significantly milder assumptions on ${R}$. Here, we introduce another phased algorithm, DeterminantElim, to derive a regret guarantee of $\tilde{O}({N}{M}^{-1/r}\Delta_\text{det}^{-1}))$ where $\Delta_{\text{det}}$ is another problem-dependent gap. Both algorithms crucially use collaboration among users to jointly eliminate sub-optimal items for groups of users successively in phases, but with distinctive and novel approaches.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Michał Zając, Tinne Tuytelaars, Gido M van de Ven

Class-incremental learning (CIL) is a particularly challenging variant of continual learning, where the goal is to learn to discriminate between all classes presented in an incremental fashion. Existing approaches often suffer from excessive forgetting and imbalance of the scores assigned to classes that have not been seen together during training. In this study, we introduce a novel approach, Prediction Error-based Classification (PEC), which differs from traditional discriminative and generative classification paradigms. PEC computes a class score by measuring the prediction error of a model trained to replicate the outputs of a frozen random neural network on data from that class. The method can be interpreted as approximating a classification rule based on Gaussian Process posterior variance. PEC offers several practical advantages, including sample efficiency, ease of tuning, and effectiveness even when data are presented one class at a time. Our empirical results show that PEC performs strongly in single-pass-through-data CIL, outperforming other rehearsal-free baselines in all cases and rehearsal-based methods with moderate replay buffer size in most cases across multiple benchmarks.

Applications · Physics

Mikhail Khodak, Edmond Chow, Nina Balcan, Ameet Talwalkar

Solving a linear system ${\bf Ax}={\bf b}$ is a fundamental scientific computing primitive for which numerous solvers and preconditioners have been developed. These come with parameters whose optimal values depend on the system being solved and are often impossible or too expensive to identify;thus in practice sub-optimal heuristics are used.We consider the common setting in which many related linear systems need to be solved, e.g. during a single numerical simulation.In this scenario, can we sequentially choose parameters that attain a near-optimal overall number of iterations, without extra matrix computations?We answer in the affirmative for Successive Over-Relaxation (SOR), a standard solver whose parameter $\omega$ has a strong impact on its runtime.For this method, we prove that a bandit online learning algorithm—using only the number of iterations as feedback—can select parameters for a sequence of instances such that the overall cost approaches that of the best fixed $\omega$ as the sequence length increases.Furthermore, when given additional structural information, we show that a _contextual_ bandit method asymptotically achieves the performance of the _instance-optimal_ policy, which selects the best $\omega$ for each instance.Our work provides the first learning-theoretic treatment of high-precision linear system solvers and the first end-to-end guarantees for data-driven scientific computing, demonstrating theoretically the potential to speed up numerical methods using well-understood learning algorithms.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Yash Chandak, Shiv Shankar, Vasilis Syrgkanis, Emma Brunskill

Indirect experiments provide a valuable framework for estimating treatment effects in situations where conducting randomized control trials (RCTs) is impractical or unethical. Unlike RCTs, indirect experiments estimate treatment effects by leveraging (conditional) instrumental variables, enabling estimation through encouragement and recommendation rather than strict treatment assignment. However, the sample efficiency of such estimators depends not only on the inherent variability in outcomes but also on the varying compliance levels of users with the instrumental variables and the choice of estimator being used, especially when dealing with numerous instrumental variables. While adaptive experiment design has a rich literature for \textit{direct} experiments, in this paper we take the initial steps towards enhancing sample efficiency for \textit{indirect} experiments by adaptively designing a data collection policy over instrumental variables. Our main contribution is a practical computational procedure that utilizes influence functions to search for an optimal data collection policy, minimizing the mean-squared error of the desired (non-linear) estimator. Through experiments conducted in various domains inspired by real-world applications, we showcase how our method can significantly improve the sample efficiency of indirect experiments.

Theory · Online Learning and Bandits

Yihan Du, R. Srikant, Wei Chen

Cascading bandits have gained popularity in recent years due to their applicability to recommendation systems and online advertising. In the cascading bandit model, at each timestep, an agent recommends an ordered subset of items (called an item list) from a pool of items, each associated with an unknown attraction probability. Then, the user examines the list, and clicks the first attractive item (if any), and after that, the agent receives a reward. The goal of the agent is to maximize the expected cumulative reward. However, the prior literature on cascading bandits ignores the influences of user states (e.g., historical behaviors) on recommendations and the change of states as the session proceeds. Motivated by this fact, we propose a generalized cascading RL framework, which considers the impact of user states and state transition into decisions. In cascading RL, we need to select items not only with large attraction probabilities but also leading to good successor states. This imposes a huge computational challenge due to the combinatorial action space. To tackle this challenge, we delve into the properties of value functions, and design an oracle BestPerm to efficiently find the optimal item list. Equipped with BestPerm, we develop two algorithms CascadingVI and CascadingBPI, which are both computationally-efficient and sample-efficient, and provide near-optimal regret and sample complexity guarantees. Furthermore, we present experiments to show the improved computational and sample efficiencies of our algorithms compared to straightforward adaptations of existing RL algorithms in practice.

Haolin Liu, Chen-Yu Wei, Julian Zimmert

We study online reinforcement learning in linear Markov decision processes with adversarial losses and bandit feedback. We introduce two algorithms that achieve improved regret performance compared to existing approaches. The first algorithm, although computationally inefficient, achieves a regret of $\widetilde{O}(\sqrt{K})$ without relying on simulators, where $K$ is the number of episodes. This is the first rate-optimal result in the considered setting. The second algorithm is computationally efficient and achieves a regret of $\widetilde{O}(K^{\frac{3}{4}})$ . These results significantly improve over the prior state-of-the-art: a computationally inefficient algorithm by Kong et al. (2023) with $\widetilde{O}(K^{\frac{4}{5}}+1/\lambda_{\min})$ regret, and a computationally efficient algorithm by Sherman et al. (2023b) with $\widetilde{O}(K^{\frac{6}{7}})$ regret.

Theory · Online Learning and Bandits

Chuanhao Li, Chong Liu, Yu-Xiang Wang

Federated optimization studies the problem of collaborative function optimization among multiple clients (e.g. mobile devices or organizations) under the coordination of a central server. Since the data is collected separately by each client and always remains decentralized, federated optimization preserves data privacy and allows for large-scale computing, which makes it a promising decentralized machine learning paradigm. Though it is often deployed for tasks that are online in nature, e.g., next-word prediction on keyboard apps, most works formulate it as an offline problem. The few exceptions that consider federated bandit optimization are limited to very simplistic function classes, e.g., linear, generalized linear, or non-parametric function class with bounded RKHS norm, which severely hinders its practical usage. In this paper, we propose a new algorithm, named Fed-GO-UCB, for federated bandit optimization with generic non-linear objective function. Under some mild conditions, we rigorously prove that Fed-GO-UCB is able to achieve sub-linear rate for both cumulative regret and communication cost. At the heart of our theoretical analysis are distributed regression oracle and individual confidence set construction, which can be of independent interests. Empirical evaluations also demonstrate the effectiveness of the proposed algorithm.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Diyang Li, Charles Ling, Zhiqiang Xu, Huan Xiong, Bin Gu

Generalized Linear Models (GLMs) encompass a wide array of regression and classification models, where prediction is a function of a linear combination of the input variables. Often in real-world scenarios, a number of observations would be added into or removed from the existing training dataset, necessitating the development of learning systems that can efficiently train optimal models with varying observations in an online (sequential) manner instead of retraining from scratch. Despite the significance of data-varying scenarios, most existing approaches to sparse GLMs concentrate on offline batch updates, leaving online solutions largely underexplored. In this work, we present the first algorithm without compromising accuracy for GLMs regularized by sparsity-enforcing penalties trained on varying observations. Our methodology is capable of handling the addition and deletion of observations simultaneously, while adaptively updating data-dependent regularization parameters to ensure the best statistical performance. Specifically, we recast sparse GLMs as a bilevel optimization objective upon varying observations and characterize it as an explicit gradient flow in the underlying space for the inner and outer subproblems we are optimizing over, respectively. We further derive a set of rules to ensure a proper transition at regions of non-smoothness, and establish the guarantees of theoretical consistency and finite convergence. Encouraging results are exhibited on real-world benchmarks.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Grzegorz Rypeść, Sebastian Cygert, Valeriya Khan, Tomasz Trzcinski, Bartosz Zieliński, Bartłomiej Twardowski

Class-incremental learning is becoming more popular as it helps models widen their applicability while not forgetting what they already know. A trend in this area is to use a mixture-of-expert technique, where different models work together to solve the task. However, the experts are usually trained all at once using whole task data, which makes them all prone to forgetting and increasing computational burden. To address this limitation, we introduce a novel approach named SEED. SEED selects only one, the most optimal expert for a considered task, and uses data from this task to fine-tune only this expert. For this purpose, each expert represents each class with a Gaussian distribution, and the optimal expert is selected based on the similarity of those distributions. Consequently, SEED increases diversity and heterogeneity within the experts while maintaining the high stability of this ensemble method. The extensive experiments demonstrate that SEED achieves state-of-the-art performance in exemplar-free settings across various scenarios, showing the potential of expert diversification through data in continual learning.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Abudukelimu Wuerkaixi, Sen Cui, Jingfeng Zhang, Kunda Yan, Bo Han, Gang Niu, Lei Fang, Changshui Zhang, Masashi Sugiyama

Recent years have witnessed a burgeoning interest in federated learning (FL). However, the contexts in which clients engage in sequential learning remain under- explored. Bridging FL and continual learning (CL) gives rise to a challenging practical problem: federated continual learning (FCL). Existing research in FCL primarily focuses on mitigating the catastrophic forgetting issue of continual learning while collaborating with other clients. We argue that forgetting phenomena are not invariably detrimental. In this paper, we consider a more practical and challenging FCL setting characterized by potentially unrelated or even antagonistic data/tasks across different clients. In the FL scenario, statistical heterogeneity and data noise among clients may exhibit spurious correlations which result in biased feature learning. While existing CL strategies focus on the complete utilization of previous knowledge, we found that forgetting biased information was beneficial in our study. Therefore, we propose a new concept accurate forgetting (AF) and develop a novel generative-replay method AF-FCL that selectively utilizes previous knowledge in federated networks. We employ a probabilistic framework based on a normalizing flow model to quantify the credibility of previous knowledge. Comprehensive experiments affirm the superiority of our method over baselines.

Theory · Online Learning and Bandits

Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Federico Fusco

The bandits with knapsacks (BwK) framework models online decision-making problems in which an agent makes a sequence of decisions subject to resource consumption constraints. The traditional model assumes that each action consumes a non-negative amount of resources and the process ends when the initial budgets are fully depleted. We study a natural generalization of the BwK framework which allows non-monotonic resource utilization, i.e., resources can be replenished by a positive amount. We propose a best-of-both-worlds primal-dual template that can handle any online learning problem with replenishment for which a suitable primal regret minimizer exists. In particular, we provide the first positive results for the case of adversarial inputs by showing that our framework guarantees a constant competitive ratio $\alpha$ when $B=\Omega(T)$ or when the possible per-round replenishment is a positive constant. Moreover, under a stochastic input model, our algorithm yields an instance-independent $\tilde{\mathcal{O}}(T^{1/2})$ regret bound which complements existing instance-dependent bounds for the same setting. Finally, we provide applications of our framework to some economic problems of practical relevance.

Theory · Online Learning and Bandits

Aadirupa Saha, Branislav Kveton

Most bandit algorithms assume that the reward variances or their upper bounds are known, and that they are the same for all arms. This naturally leads to suboptimal performance and higher regret due to variance overestimation. On the other hand, underestimated reward variances may lead to linear regret due to committing early to a suboptimal arm. This motivated prior works on variance-adaptive frequentist algorithms, which have strong instance-dependent regret bounds but cannot incorporate prior knowledge on reward variances. We lay foundations for the Bayesian setting, which incorporates prior knowledge. This results in lower regret in practice, since the prior is used in the algorithm design, and also improved regret guarantees. Specifically, we study Gaussian bandits with \emph{unknown heterogeneous reward variances} and develop a Thompson sampling algorithm with prior-dependent Bayes regret bounds. We achieve lower regret with lower reward variances and more informative priors on them, which is precisely why we pay only for what is uncertain. This is the first such result in the bandit literature. Finally, we corroborate our theory with experiments, which demonstrate the benefit of our variance-adaptive Bayesian algorithm over prior frequentist works. We also show that our approach is robust to model misspecification and can be applied with estimated priors.