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3,314篇论文匹配“Physical Models”
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Yuhong Zhang, Zihan Gao, Shengpeng Li, Ling-Hao Chen, Kaisheng Liu, Runqing Cheng, Xiao Lin, Junjia Liu, Zhuoheng Li, Jingyi Feng 等

We introduce Robowheel, a data engine that converts human hand-object interaction (HOI) videos into training-ready supervision for cross-morphology robotic learning. From monocular RGB/RGB-D inputs, we perform high-precision HOI reconstruction and enforce physical plausibility via a reinforcement learning (RL) optimizer that refines hand-object relative poses under contact and penetration constraints. The reconstructed, contact-rich trajectories are then retargeted to cross-embodiments, robot arms with simple end-effectors, dexterous hands, and humanoids, yielding executable actions and rollouts. To scale coverage, we build a simulation-augmented framework on Isaac Sim with diverse domain randomization (embodiments, trajectories, object retrieval, background textures, hand motion mirroring), which enriches the distributions of trajectories and observations while preserving spatial relationships and physical plausibility. The entire data pipeline forms an end-to-end pipeline from video - reconstruction - retargeting - augmentation - data acquisition.We validate the data on mainstream vision-language-action (VLA) and imitation learning architectures, demonstrating that trajectories produced by our pipeline are as stable as those from teleoperation and yield comparable continual performance gains. To our knowledge, this provides the first quantitative evidence that HOI modalities can serve as effective supervision for robotic learning. Compared with teleoperation, Robowheel is lightweight: a single monocular RGB(D) camera is sufficient to extract a universal, embodiment-agnostic motion representation that could be flexibly retargeted across embodiments. We further assemble a large-scale multimodal dataset combining multi-camera captures, monocular videos, and public HOI corpora for training and evaluating embodied models.

Chen Li, Shanshan Dong, Sheng Qiu, Jianmin Han, Yibo Zhao, Zan Gao, Taku Komura, Kemeng Huang

Reconstructing dynamic fluids from sparse views is a long-standing and challenging problem, due to the severe lack of 3D information from insufficient view coverage. While several pioneering approaches have attempted to address this issue using differentiable rendering or novel view synthesis, they are often limited by time-consuming optimization under ill-posed conditions. We propose SmokeSVD, an efficient and effective framework to progressively reconstruct dynamic smoke from a single video by integrating the generative capabilities of diffusion models with physically guided consistency optimization. Specifically, we first propose a physically guided side-view synthesizer based on diffusion models, which explicitly incorporates velocity field constraints to generate spatio-temporally consistent side-view images frame by frame, significantly alleviating the ill-posedness of single-view reconstruction. Subsequently, we iteratively refine novel-view images and reconstruct 3D density fields through a progressive multi-stage process that renders and enhances images from increasing viewing angles, generating high-quality multi-view sequences. Finally, we estimate fine-grained density and velocity fields via differentiable advection by leveraging the Navier-Stokes equations. Our approach supports re-simulation and downstream applications while achieving superior reconstruction quality and computational efficiency compared to state-of-the-art methods.

Zijian Zhu, Qiusheng Huang, Anboyu Guo, Xiaohui Zhong, Hao Li

Current AI weather forecasting models predict conventional atmospheric variables but cannot distinguish between cloud microphysical species critical for aviation safety. We introduce AviaSafe, a hierarchical, physics-informed neural forecaster that produces global, six-hourly predictions of these four hydrometeor species for lead times up to 7 days. Our approach addresses the unique challenges of cloud prediction: extreme sparsity, discontinuous distributions, and complex microphysical interactions between species. We integrate the Icing Condition (IC) index from aviation meteorology as a physics-based constraint that identifies regions where supercooled water fuels explosive ice crystal growth. The model employs a hierarchical architecture that first predicts cloud spatial distribution through masked attention, then quantifies species concentrations within identified regions. Training on ERA5 reanalysis data, our model achieves lower RMSE for cloud species compared to baseline and outperforms operational numerical models on certain key variables at 7-day lead times.The ability to forecast individual cloud species enables new applications in aviation route optimization where distinguishing between ice and liquid water determines engine icing risk.

Hao Zhong, Muzhi Zhu, Shenyan Zeng, Anzhou Li, Cong Chen, Hua Geng, Duochao Shi, Wentao Ye, Tao Lin, Hao Chen 等

Wide-baseline matching (WBM) requires integrating geometric understanding, viewpoint changes, fine-grained perception, and occlusion reasoning, making it a challenging testbed for spatial reasoning in multimodal large language models (MLLMs) deployed in physical environments. However, current MLLMs lack systematic evaluation and training frameworks for these capabilities. We introduce ReasonMatch-Bench, a benchmark stratified by viewpoint displacement and matching granularity across indoor, outdoor, and object-centric scenarios, and show that current MLLMs still struggle with fine-grained wide-baseline correspondence: on a difficult 90-sample subset, human annotators achieve 84.0 F1, while the best existing baseline reaches 37.2. To bridge this gap, we build a scalable data-generation pipeline that automatically extracts wide-baseline view pairs from large-scale video-3D corpora, including RGB-D videos and SfM reconstructions, yielding diverse and verifiable supervision. We further propose Dynamic Correspondence Reinforcement Learning (DCRL), which combines Image-Level Viewpoint Progression and Point-Level Correspondence Curriculum to improve WBM training through verifiable rewards without explicit CoT supervision. Extensive experiments show that DCRL substantially improves ReasonMatch-Bench and transfers to related spatial benchmarks, while maintaining general visual understanding performance with modest gains on several benchmarks.

Samarth Chopra, Jing Liang, Gershom Seneviratne, Dinesh Manocha

Understanding physical properties such as friction, stiffness, hardness, and material composition is essential for enabling robots to interact safely and effectively with their surroundings. However, existing 3D reconstruction methods focus on geometry and appearance and cannot infer these underlying physical properties. We present PhysGS, a Bayesian-inferred extension of 3D Gaussian Splatting that estimates dense, per-point physical properties from visual cues and vision--language priors. We formulate property estimation as Bayesian inference over Gaussian splats, where material and property beliefs are iteratively refined as new observations arrive. PhysGS also models aleatoric and epistemic uncertainties, enabling uncertainty-aware object and scene interpretation. Across object-scale (ABO-500), indoor, and outdoor real-world datasets, PhysGS improves accuracy of the mass estimation by up to 22.8%, reduces Shore hardness error by up to 61.2%, and lowers kinetic friction error by up to 18.1% compared to deterministic baselines. Our results demonstrate that PhysGS unifies 3D reconstruction, uncertainty modeling, and physical reasoning in a single, spatially continuous framework for dense physical property estimation.

Yuezhi Yang, Qixing Huang, Mikaela Angelina Uy, Nicholas Sharp

This work proposes a new formulation to the long-standing problem of convex decomposition through learning feature fields, enabling the first feed-forward model for open-world learning of convex decomposition. Our method produces high-quality decompositions of 3D shapes into a union of convex bodies, which are essential to accelerate collision detection in physical simulation, amongst many other applications.The key insight is to adopt a feature learning approach and learn a continuous feature field that can later be clustered to yield a good convex decomposition via our self-supervised, purely-geometric objective derived from the classical definition of convexity.Our formulation can be used for single shape optimization, but more importantly, feature prediction unlocks scalable, self-supervised learning on large datasets resulting in the first learned open-world for convex decomposition.Experiments show that our decompositions are higher-quality than alternatives and generalize across open-world objects as well as across representations to meshes, CAD models, and even Gaussian splats.

Xiuchao Wu, Pengfei Zhu, Jiangjing Lyu, Xinguo Liu, Jie Guo, Yanwen Guo, Weiwei Xu, Chengfei Lyu

Applying diffusion models to physically-based material estimation and generation has recently gained prominence. In this paper, we propose MatMart, a novel material reconstruction framework for 3D objects, offering the following advantages. First, MatMart adopts a two-stage reconstruction, starting with accurate material prediction from inputs and followed by prior-guided material generation for unobserved views, yielding high-fidelity results. Second, by utilizing progressive inference alongside the proposed view-material cross-attention (VMCA), MatMart enables reconstruction from an arbitrary number of input images, demonstrating strong scalability and flexibility. Finally, MatMart achieves both material prediction and generation capabilities through end-to-end optimization of a single diffusion model, without relying on additional pre-trained models, thereby exhibiting enhanced stability across various types of objects. Extensive experiments demonstrate that MatMart achieves superior performance in material reconstruction compared to existing methods.

Tianlin Huo, Dongchuan Ran, Ranjie Duan, Yao Zhu, Peilun Du, Ningbo Yao, Huanqian Yan, Xu Han, Qiang Yun, Yuzheng Tan 等

Backdoor attacks pose potential threats to object detection models, highlighting the importance of studying their security. However, existing backdoor attacks mainly rely on trigger-specific intrinsic features, which limits their practicality in real-world scenarios. In this paper, we propose a novel backdoor attack that leverages dynamic object interactions in realistic scenarios to activate malicious behavior. By hijacking the Non-Maximum Suppression (NMS) process in object detectors, this attack demonstrates robust effectiveness, including misclassification, mislocalization, and object appearance/disappearance, while maintaining the model's normal performance on clean inputs. Experimental results demonstrate that our attack exhibits significant attack performance across various object detectors and datasets, and remains effective both in physical environments and under existing defense mechanisms. These findings highlight the urgent need to develop efficient and robust defense strategies against backdoor attacks.

Huimin Zeng, Yue Bai, Hailing Wang, Yun Fu

High dynamic range novel view synthesis (HDR-NVS) reconstructs scenes with dynamic details by fusing multi-exposure low dynamic range (LDR) views, yet it struggles to capture ambient illumination-dependent appearance. Implicitly supervising HDR content by constraining tone-mapped results fails in correcting abnormal HDR values, and results in limited gradients for Gaussians in under/over-exposed regions. To this end, we introduce PhysHDR-GS, a physically inspired HDR-NVS framework that models scene appearance via intrinsic reflectance and adjustable ambient illumination. PhysHDR-GS employs a complementary image-exposure (IE) branch and Gaussian-illumination (GI) branch to faithfully reproduce standard camera observations and capture illumination-dependent appearance changes, respectively. During training, the proposed cross-branch HDR consistency loss provides explicit supervision for HDR content, while an illumination-guided gradient scaling strategy mitigates exposure-biased gradient starvation and reduces under-densified representations. Experimental results across realistic and synthetic datasets demonstrate our superiority in reconstructing HDR details (e.g., a PSNR gain of 2.04 dB over HDR-GS), while maintaining real-time rendering speed (up to 76 FPS). Code and models are available at https://huimin-zeng.github.io/PhysHDR-GS/.

Tianjiao Yu, Vedant Shah, Muntasir Wahed, Ying Shen, Kiet A. Nguyen, Ismini Lourentzou

Articulated objects are common in the real world, yet modeling their structure and motion remains a challenging task for 3D reconstruction methods. In this work, we introduce Part^ 2 GS, a novel framework for modeling articulated digital twins of multi-part objects with high-fidelity geometry and physically consistent articulation. Part^ 2 GS leverages a part-aware 3D Gaussian representation that encodes articulated components with learnable attributes, enabling structured, disentangled transformations that preserve high-fidelity geometry. To ensure physically consistent motion, we propose a motion-aware canonical representation guided by physics-based constraints, including contact enforcement, velocity consistency, and vector-field alignment. Furthermore, we introduce a field of repel points to prevent part collisions and maintain stable articulation paths, significantly improving motion coherence over baselines. Extensive evaluations on both synthetic and real-world datasets show that Part^ 2 GS consistently outperforms state-of-the-art methods by up to 10xin Chamfer Distance for movable parts.

Yuto Shibata, Kashu Yamazaki, Lalit Jayanti, Yoshimitsu Aoki, Mariko Isogawa, Katerina Fragkiadaki

Humanoid robotics has strong potential to transform daily service and caregiving applications. Although recent advances in general motion tracking within physics engines (GMT) have enabled virtual characters and humanoid robots to reproduce a broad range of human motions, these behaviors are primarily limited to contact-less social interactions or isolated movements. Assistive scenarios, by contrast, require continuous awareness of a human partner and rapid adaptation to their evolving posture and dynamics. In this paper, we formulate the imitation of closely interacting, force-exchanging human-human motion sequences as a multi-agent reinforcement learning problem. We jointly train partner-aware policies for both the supporter (assistant) agent and the recipient agent in a physics simulator to track assistive motion references. To make this problem tractable, we introduce a partner policies initialization scheme that transfers priors from single-human motion-tracking controllers, greatly improving exploration. We further propose dynamic reference retargeting and contact-promoting reward, which adapt the assistant's reference motion to the recipient's real-time pose and encourage physically meaningful support. We show that \model is the first method capable of successfully tracking assistive interaction motions on established benchmarks, demonstrating the benefits of a multi-agent RL formulation for physically grounded and socially aware humanoid control.

Yuan Wang, Xiang Li, Yali Li, Xuege Hou, Shengjin Wang

Unified interpreting and synthesizing human behaviors within 3D environments is vital for advancing spatial intelligence and humanoid robotics. Despite recent advancements (e.g., HSI-GPT), two fundamental capabilities expected of a unified model--understanding and generation--still lag behind specialist models. This is primarily due to 1) single-granularity codebook overemphasizes low-frequency motion details while neglecting motion semantics, 2) limited decoding capacity of the motion detokenizer which restricts the fidelity of human-scene interactions, 3) only relying on supervised fine-tuning (SFT) failing to capture high-level motion semantics and logical reasoning with an end-to-end mapping. To this issue, we develop HSI-GPT2--a reasoning-enhanced, dual-granularity motion-representational large Scene-Motion-Language model, powered by reinforcement learning (RL) with Chain-of-Thought (CoT) reasoning. First, HSI-GPT2 introduces a Dual-granularity Motion Tokenizer, DMoTok, which jointly preserves both fine-grained motion details and text-aligned motion semantics for various HSI-related tasks. Further, a motion diffusion decoder functions as a motion detokenizer, translating deep semantics and detailed features of LLMs into physically grounded human motions. Finally, we curate a Motion Chain-of-Thought (MoCoT) data engine and extend a Group Relative Policy Optimization (GRPO) paradigm to execute long-horizon and compositionallyrich commands. Results on standard HSI benchmarks confirm the clear superiority of HSI-GPT2 in enhancing interaction quality, semantic alignment, behavioral diversity, and generalization to unseen 3D scenes.

Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik Lensch

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and appearance, these methods often fall short in relighting scenarios due to the lack of precise, spatially varying material parameters. At the same time, diffusion models operating on 2D images have shown strong performance in predicting physically based rendering (PBR) properties such as albedo, roughness, and metallicity. However, transferring these 2D material maps onto reconstructed 3D geometry remains a significant challenge. We propose a framework for fusing 2D material data into 3D geometry using a combination of novel learning-based and projection-based approaches. We begin by reconstructing scene geometry via Gaussian Splatting. From the input images, a diffusion model generates 2D maps for albedo, roughness, and metallic parameters. Any existing diffusion model that can convert images or videos to PBR materials can be applied. The predictions are further integrated into the 3D representation either by optimizing an image-based loss or by directly projecting the material parameters onto the Gaussians using Gaussian ray tracing. To enhance fine-scale accuracy and multi-view consistency, we further introduce a light-weight neural refinement step (Neural Merger), which takes ray-traced material features as input and produces detailed adjustments. Our results demonstrate that the proposed methods outperform existing techniques in both quantitative metrics and perceived visual realism. This enables more accurate, relightable, and photorealistic renderings from reconstructed scenes, significantly improving the realism and efficiency of asset creation workflows in content production pipelines.

Yanying Li, Jinyang Li, Shengfeng He, Yangyang Xu, Junyu Dong, Yong Du

We present NimbusGS, a unified framework for reconstructing high-quality 3D scenes from degraded multi-view inputs captured under diverse and mixed adverse weather conditions. Unlike existing methods that target specific weather types, NimbusGS addresses the broader challenge of generalization by modeling the dual nature of weather: a continuous, view-consistent medium that attenuates light, and dynamic, view-dependent particles that cause scattering and occlusion. To capture this structure, we decompose degradations into a global transmission field and per-view particulate residuals. The transmission field represents static atmospheric effects shared across views, while the residuals model transient disturbances unique to each input. To enable stable geometry learning under severe visibility degradation, we introduce a geometry-guided gradient scaling mechanism that mitigates gradient imbalance during the self-supervised optimization of 3D Gaussian representations. This physically grounded formulation allows NimbusGS to disentangle complex degradations while preserving scene structure, yielding superior geometry reconstruction and outperforming task-specific methods across diverse and challenging weather conditions.

Zhuo Chen, Chengqun Yang, Zhuo Su, Zheng Lv, Jingnan Gao, Xiaoyuan Zhang, Xiaokang Yang, Yichao Yan

Face relighting aims to synthesize realistic portraits under novel illumination while preserving identity and geometry. However, progress remains constrained by the limited availability of large-scale, physically consistent illumination data. To address this, we introduce POLAR, a large-scale and physically calibrated One-Light-at-a-Time (OLAT) dataset containing over 200 subjects captured under 156 lighting directions, multiple views, and diverse expressions. Building upon POLAR, we develop a flow-based generative model POLARNet that predicts per-light OLAT responses from a single portrait, capturing fine-grained and direction-aware illumination effects while preserving facial identity. Unlike diffusion or background-conditioned methods that rely on statistical or contextual cues, our formulation models illumination as a continuous, physically interpretable transformation between lighting states, enabling scalable and controllable relighting. Together, POLAR and POLARNet form a unified illumination learning framework that links real data, generative synthesis, and physically grounded relighting, establishing a self-sustaining "chicken-and-egg" cycle for scalable and reproducible portrait illumination.

Wenlong Huang, Yu-Wei Chao, Arsalan Mousavian, Ming-Yu Liu, Dieter Fox, Kaichun Mo, Li Fei-Fei

Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies state and action in a shared 3D space as 3D point flows: given one or few RGB-D images and a sequence of low-level robot action commands, PointWorld forecasts per-pixel displacements in 3D that respond to the given actions. By representing actions as 3D point flows instead of embodiment-specific action spaces (e.g., joint positions), this formulation directly conditions on physical geometries of robots while seamlessly integrating learning across embodiments. To train our 3D world model, we curate a large-scale dataset spanning real and simulated robotic manipulation in open-world environments, enabled by recent advances in 3D vision and simulated environments, totaling about 2M trajectories and 500 hours across a single-arm Franka and a bimanual humanoid. Through rigorous, large-scale empirical studies of backbones, action representations, learning objectives, partial observability, data mixtures, domain transfers, and scaling, we distill design principles for large-scale 3D world modeling. With a real-time (0.1s) inference speed, PointWorld can be efficiently integrated in the model-predictive control (MPC) framework for manipulation. We demonstrate that a single pre-trained checkpoint enables a real-world Franka robot to perform rigid-body pushing, deformable and articulated object manipulation, and tool use, without requiring any demonstrations or post-training and all from a single image captured in-the-wild.

Rotem Gatenyo, Ohad Fried

We study zero-shot 3D alignment of two given meshes from a short text prompt describing their spatial relation---an essential capability for content creation and scene assembly. Earlier approaches primarily rely on geometric alignment procedures, while recent work leverages pretrained 2D diffusion models to model language-conditioned object-object spatial relationships. In contrast, we directly optimize the relative pose at test time---updating translation, rotation, and isotropic scale with CLIP-driven gradients via a differentiable renderer---without training a new model.Our framework augments language supervision with geometry-aware objectives: a variant of soft-Iterative Closest Point (ICP) term to encourage controlled surface attachment and a penetration loss to discourage interpenetration. A phased schedule strengthens contact constraints over time, camera control concentrates views on the interaction region, and randomized restarts improve robustness.To enable evaluation, we curate a benchmark of 50 \ mesh pair, prompt\ cases spanning diverse categories and relations, and compare against baselines. Across the benchmark, our method yields semantically faithful and physically plausible alignments, improving CLIP similarity while reducing intersection volume.

Huidong Feng, Wentao Chen, Jie Chen, Xinqi Cai, Ruolong Ma, Yinglin Zheng, Yuxin Lin, Ming Zeng

With the rapid advancement of artificial intelligence generated content (AIGC) technologies, video forgery has become increasingly prevalent, posing new challenges to public discourse and societal security. Despite remarkable progress in existing deepfake detection methods, AIGC forgery detection remains challenging, as existing datasets mainly rely on open-source video generation models with quality far below commercial AIGC systems. Even datasets containing a few commercial samples often retain visible watermarks, compromising authenticity and hindering model generalization to high-fidelity AIGC videos. To address these issues, we introduce CoCoVideo-26K, a contrastive, commercial-model-based AIGC video dataset covering 13 mainstream commercial generators and providing semantically aligned real-fake video pairs. This dataset enables deeper exploration of the differences between authentic and high-quality synthetic videos, establishes a new benchmark for highly realistic video forgery detection. Building on this dataset, we propose CoCoDetect, a detection framework integrating contrastive learning with confidence-gated multimodal large language model (MLLM) inference. An R3D-18 backbone extracts spatio-temporal representations, while a confidence gate routes uncertain cases to an MLLM for reasoning about physical plausibility and scene consistency. Extensive experiments on CoCoVideo-26K and public benchmarks demonstrate state-of-the-art performance, validating the framework's robustness and generality. Our code and dataset are available at https://github.com/DonoToT/CoCoVideo.

Yuxuan Xue, Ruofan Liang, Egor Zakharov, Timur Bagautdinov, Chen Cao, Giljoo Nam, Shunsuke Saito, Gerard Pons-Moll, Javier Romero

Relighting a person from a single photo is an attractive but ill-posed task, as a 2D image ambiguously entangles 3D geometry, intrinsic appearance, and illumination. Current methods either use sequential pipelines that suffer from error accumulation, or they do not explicitly leverage 3D geometry during relighting, which limits physical consistency. Since relighting and estimation of 3D geometry are mutually beneficial tasks, we propose a unified Multi-Modal Diffusion Transformer (DiT) that jointly solves for both: GeoRelight. We make this possible through two key technical contributions: isotropic NDC-Orthographic Depth (iNOD), a distortion-free 3D representation compatible with latent diffusion models; and a strategic mixed-data training method that combines synthetic and auto-labeled real data. By solving geometry and relighting jointly, GeoRelight achieves state-of-the-art results in photorealistic relighting with physically-consistent shadows, as well as high-fidelity 3D reconstruction and intrinsic estimation from a single image. Project page: https://yuxuan-xue.com/georelight

Chenting Wang, Yuhan Zhu, Yicheng Xu, Jiange Yang, Ziang Yan, Yali Wang, Yi Wang, Limin Wang

Large-scale video-text pretraining achieves strong performance but depends on noisy, synthetic captions with limited semantic coverage, often overlooking implicit world knowledge such as object motion, 3D geometry, and physical cues. In contrast, masked video modeling (MVM) directly exploits spatiotemporal structures but trails text-supervised methods on general tasks.We find this gap arises from overlooked architectural issues: pixel-level reconstruction struggles with convergence and its low-level requirement often conflicts with semantics, while latent prediction often encourages shortcut learning.To address these, we disentangle the traditional encoder-decoder design into an Encoder-Predictor-Decoder (EPD) framework, where the predictor acts as a latent world model, and propose InternVideo-Next, a two-stage pretraining scheme that builds a semantically consistent yet detail-preserving latent space for this world model.First, conventional linear decoder in pixel MVM enforces the predictor's output latent to be linearly projected to, thus separable in pixel space, causing the conflict with semantic abstraction.Our Stage 1 proposes a conditional diffusion decoder and injects clean image-level semantic priors to enhance semantics and convergence, thus bridging pixel-level fidelity with high-level semantic abstraction.Stage 2 further learns world knowledge by predicting frozen Stage 1 targets within this space, mitigating shortcut learning.Trained on public, unlabeled videos, InternVideo-Next achieves state-of-the-art results across benchmarks and provides a scalable path toward general video representation learning.