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4,294篇论文匹配“Physics”
第 22 / 215 页

Kailing Li, Tianwen Qian, Lijin Yang, Yuqian Fu, Jingyu Gong, Xiaoling Wang, Liang He

Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions. Despite recent progress with vision-language models (VLMs), a critical semantic-geometric gap remains: while VLMs excel at language and 2D visual understanding, they struggle with 3D spatial reasoning and fail to capture the causal dynamics between actions and spatial transitions, resulting in unreliable navigation, particularly in zero-shot settings. To bridge this gap, we propose a Hierarchical Semantic-Geometric Map (HSGM) that transforms 3D geometric information into a structured representation compatible with VLMs, effectively linking them to the physical world. Specifically, HSGM is represented as a multi-channel top-down map organized into three levels: (1) geometric level that records navigable regions and obstacles, (2) semantic level that represents objects and their relations, and (3) decision level that supports high-level task reasoning and goal selection. During navigation, the VLM acts as a high-level semantic planner, interpreting the spatial layout encoded in the HSGM to select geometrically valid waypoints, while low-level, collision-free movements between waypoints are executed by a classical path-planning algorithm, fully decoupling semantic reasoning from action execution. Additionally, complex instructions are decomposed into subtasks to alleviate the problem of progress forgetting or hallucinating in long-horizon navigation. Extensive experiments on R2R-CE and RxR-CE benchmarks demonstrate that our zero-shot framework achieves state-of-the-art performance and even outperforms several supervised methods. Code is available at https://github.com/Teacher-Tom/HSGM_public.

Xin Qiu, Wenjie Liu

Accurate 3D object detection in autonomous driving relies on effectively combining complementary information from multiple sensors. 4D millimeter-wave radar provides sparse yet physically reliable measurements, whose potential for enhancing sensor fusion has not been fully utilized. In this work, we propose Radar Prior Guided Fusion(RPGFusion), a practical 4D radar-camera fusion framework. We first generate radar prior maps that encode spatial confidence and depth cues. These priors guide image feature sampling while preventing the uneven BEV feature distribution (near-dense, far-sparse) caused by Lift-Splat-Shoot view transformation. To address the sparsity and noise inherent in point clouds, we adopt a hybrid robust encoding and sparse-to-dense feature propagation. We further introduce spatial alignment and semantic fusion modules to reconcile geometric and semantic differences between modalities, yielding more consistent and complementary BEV representations. Extensive experiments on the public View-of-Delft and TJ4DRadSet show that RPGFusion outperforms prior radar-camera fusion methods, achieving SOTA performance. Our work not only uses 4D radar signals to guide image BEV queries, but also enables robust radar feature encoding and densification for 3D perception, demonstrating the strong potential of 4D radar.

Zijun Wang, Panwen Hu, Jing Wang, Terry Jingchen Zhang, Yuhao Cheng, Long Chen, Yiqiang Yan, Zutao Jiang, Hanhui Li, Xiaodan Liang

Recent advances in video generation have shown remarkable potential for constructing world simulators. However, current models still struggle to produce physically consistent results, particularly when handling large-scale or complex dynamics. This limitation arises primarily because existing approaches respond isotropically to physical prompts and neglect the fine-grained alignment between generated content and localized physical cues. To address these challenges, we propose ProPhy, a Progressive Physical Alignment Framework that enables explicit physics-aware conditioning and anisotropic generation. ProPhy employs a two-stage Mixture-of-Physics-Experts (MoPE) mechanism for discriminative physical prior extraction, where Semantic Experts infer semantic-level physical principles from textual descriptions, and Refinement Experts capture token-level physical dynamics. This mechanism allows the model to learn fine-grained, physics-aware video representations that better reflect underlying physical laws. Furthermore, we introduce a physical alignment strategy that transfers the physical reasoning capabilities of vision-language models (VLMs) into the Refinement Experts, facilitating a more accurate representation of dynamic physical phenomena. Extensive experiments on physics-aware video generation benchmarks demonstrate that ProPhy produces more realistic, dynamic, and physically coherent results than existing state-of-the-art methods.

Daili Hua, Xizhi Wang, Bohan Zeng, Xinyi Huang, Hao Liang, Junbo Niu, Xinlong Chen, Quanqing Xu, Wentao Zhang

Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack convincing evaluations for audio-video generation, especially for models aiming to generate synchronized audio-video outputs. To address this gap, we introduce VABench, a comprehensive and multi-dimensional benchmark framework designed to systematically evaluate the capabilities of synchronous audio-video generation. VABench encompasses three primary task types: text-to-audio-video (T2AV), image-to-audio-video (I2AV), and stereo audio-video generation. It further establishes two major evaluation modules covering 15 dimensions. These dimensions specifically assess pairwise similarities (text-video, text-audio, video-audio), audio-video synchronization, lip-speech consistency, and carefully curated audio and video question-answering (QA) pairs, among others. Furthermore, VABench covers seven major content categories: animals, human sounds, music, environmental sounds, synchronous physical sounds, complex scenes, and virtual worlds. We provide a systematic analysis and visualization of the evaluation results, aiming to establish a new standard for assessing video generation models with synchronous audio capabilities and to promote the comprehensive advancement of the field.

Yingxuan You, Chen Zhao, Hantao Zhang, Ming Xu, Pascal Fua

Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the underlying physical properties, e.g., aerodynamic efficiency for automobiles. Since existing methods lack knowledge of such physics, they are unable to use this knowledge to enhance the realism of shape generation. Motivated by this, we propose a unified physics-based 3D shape generation pipeline, with a focus on industrial design applications. Specifically, we introduce a new flow matching model with explicit physical guidance, consisting of an alternating update process. We iteratively perform a velocity-based update and a physics-based refinement, progressively adjusting the latent code to align with the desired 3D shapes and physical properties. We further strengthen physical validity by incorporating a physics-aware regularization term into the velocity-based update step. To support such physics-guided updates, we build a shape-and-physics variational autoencoder (SP-VAE) that jointly encodes shape and physics information into a unified latent space. The experiments on three benchmarks show that this synergistic formulation improves shape realism beyond mere visual plausibility. Our code and model weights are available at https://github.com/kasvii/PhysGen.

Yingyan Xu, Pramod Rao, Sebastian Weiss, Gaspard Zoss, Markus Gross, Christian Theobalt, Marc Habermann, Derek Bradley

3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene illumination. For high quality relighting, existing methods require subjects to be captured under complex time-multiplexed illumination, such as one-light-at-a-time (OLAT). We propose a new generalized relightable 3D Gaussian head model that can relight any subject observed in a single- or multi-view images without requiring OLAT data for that subject. Our core idea is to learn a mapping from flat-lit 3DGS avatars to corresponding relightable Gaussian parameters for that avatar. Our model consists of two stages: a first stage that models flat-lit 3DGS avatars without OLAT lighting, and a second stage that learns the mapping to physically-based reflectance parameters for high-quality relighting. This two-stage design allows us to train the first stage across diverse existing multi-view datasets without OLAT lighting ensuring cross-subject generalization, where we learn a dataset-specific lighting code for self-supervised lighting alignment. Subsequently, the second stage can be trained on a significantly smaller dataset of subjects captured under OLAT illumination. Together, this allows our method to generalize well and relight any subject from the first stage as if we had captured them under OLAT lighting. Furthermore, we can fit our model to unseen subjects from as little as a single image, allowing several applications in novel view synthesis and relighting for digital avatars.

Xiantao Ma, Siwei Dong, Lin Zhu, Lizhi Wang, Hua Huang

Spike cameras are a novel class of neuromorphic vision sensors that capture scene dynamics with ultra-high temporal resolution via spike planes. While recent methods have addressed motion blur and noise in spike-based reconstruction, defocus blur caused by shallow depth of field or lens adjustment delays remains a critical yet underexplored issue in real-world applications such as autonomous driving. In this work, we present DeSpike, the first end-to-end defocus removal framework specifically designed for spike cameras. Our method begins by explicitly modeling the defocus formation process using a physics-inspired thin-lens approximation to simulate spike responses under optical blur. Guided by this formulation, DeSpike employs multi-temporal-scale integrate-and-fire (IF) neurons to compensate for FPN and extract defocus-aware features from spike streams. These features are then processed by a physics-informed deblurring module constructed from learnable discrete PSF priors. To address spatially variant blur, we introduce a Transformer-based fusion mechanism that adaptively weighs multi-scale deblurring results through attention across defocus levels. Finally, a coarse-to-fine iterative refinement stage combines spike features and PSF priors for progressive restoration. Extensive experiments on both synthetic and real-world defocused spike datasets demonstrate that our method achieves superior performance over state-of-the-art deblurring approaches in terms of structural fidelity, perceptual sharpness, and contrast, setting a new benchmark for defocus-aware spike-based image reconstruction.

Idan Yankelev, Edita Grolman, Yarin Yerushalmi Levi, Amit Giloni, Omer Hofman, Toshiya Shimizu, Yuval Elovici, Asaf Shabtai

Adversarial patch attacks pose a significant threat to the reliability of object detection (OD) models, particularly in real-time security applications. Although several defenses have been proposed, they often suffer from two limitations: 1) reduced performance on benign images, and 2) impractical processing time for real-time OD applications. In this paper, we present AntiStyler, a novel and rapid defense against adversarial patches. Given an input image, AntiStyler identifies and masks pixels that exhibit a "random" style associated with adversarial attacks and uses a series of spatial filters to enhance the mask and remove unwanted noise, efficiently masking adversarial patches. AntiStyler features model-, patch-, and attack-agnostic capabilities and does not require any training, making it a fully agnostic zero-shot defense against adversarial patch attacks. Our evaluation on the COCO, INRIA, Superstore, and APRICOT datasets, with both digital and physical attacks, demonstrates AntiStyler's state-of-the-art robustness (improving adversarial performance by 8-15 mAP%) without compromising the original performance on benign images. Additionally, unlike most existing defenses, AntiStyler can process 10-12 frames per second (FPS), making it efficient and relevant for real-time OD applications.

Haoyue Liu, Jinghan Xu, Luxin Feng, Hanyu Zhou, Haozhi Zhao, Yi Chang, Luxin Yan

High-quality imaging of dynamic scenes in extremely low-light conditions is highly challenging. Photon scarcity induces severe noise and texture loss, causing significant image degradation. Event cameras, featuring a high dynamic range (120 dB) and high sensitivity to motion, serve as powerful complements to conventional cameras by offering crucial cues for preserving subtle textures. However, most existing approaches emphasize texture recovery from events, while paying little attention to image noise or the intrinsic noise of events themselves, which ultimately hinders accurate pixel reconstruction under photon-starved conditions. In this work, we propose NEC-Diff, a novel diffusion-based event-RAW hybrid imaging framework that extracts reliable information from heavily noisy signals to reconstruct fine scene structures. The framework is driven by two key insights: (1) combining the linear light-response property of RAW images with the brightness-change nature of events to establish a physics-driven constraint for robust dual-modal denoising; and (2) dynamically estimating the SNR of both modalities based on denoising results to guide adaptive feature fusion, thereby injecting reliable cues into the diffusion process for high-fidelity visual reconstruction. Furthermore, we construct the REAL (Raw and Event Acquired in Low-light) dataset which provides 47,800 pixel-aligned low-light RAW images, events, and high-quality references under 0.001-0.8 lux illumination. Extensive experiments demonstrate the superiority of NEC-Diff under extreme darkness.

Matthieu Dabrowski, Ouala Ben Jemaa, Benjamin Allaert

Current advancements in human motion understanding are strongly reliant on video data. Nevertheless, privacy regulations and operational constraints increasingly restrict the use of visual data in real-world scenarios. Inferring posture through wearable sensors, such as instrumented insoles measuring plantar activation, presents itself as a promising alternative. However, the absence of large-scale multimodal datasets hinders the rigorous benchmarking of these methodologies. We introduce HUMAPS-4D, a novel multimodal dataset designed for human motion analysis, effectively bridging computer vision and biomechanics. This dataset integrates synchronized motion capture, multi-view video, IMUs, plantar pressure signals, sEMG activation patterns, and high-level semantic annotations. The data was collected from 32 subjects performing 30 actions over a total duration of 14 hours. Participants demonstrate substantial anthropometric variability (age, body proportions, and morphology), which supports robust generalization across diverse body types. Distinct from existing resources, this collection offers a unique pairing of low-level physiological signals and high-level human motor descriptors. This capability enables the development of generative and inference models conditioned by both physical and semantic constraints, while simultaneously reducing the reliance on personally identifiable visual data. We establish benchmark tasks specifically targeting posture reconstruction from plantar pressure, semantic motion segmentation, physics-informed motricity analysis, and multimodal fusion under privacy-preserving conditions. The dataset, along with its associated annotation tools and visualization utilities, is scheduled for online release soon.

Ahmad Rahimi, Valentin Gerard, Eloi Zablocki, Matthieu Cord, Alexandre Alahi

Recent video diffusion models generate photorealistic, temporally coherent videos, yet they fall short as reliable world models for autonomous driving, where structured motion and physically consistent interactions are essential. Adapting these generalist video models to driving domains has shown promise but typically requires massive domain-specific data and costly fine-tuning. We propose an efficient adaptation framework that converts generalist video diffusion models into controllable driving world models with minimal supervision. The key idea is to decouple motion learning from appearance synthesis. First, the model is adapted to predict structured motion in a simplified form: videos of skeletonized agents and scene elements, focusing learning on physical and social plausibility. Then, the same backbone is reused to synthesize realistic RGB videos conditioned on these motion sequences, effectively "dressing" the motion with texture and lighting. This two-stage process mirrors a reasoning-rendering paradigm: first infer dynamics, then render appearance. Our experiments show this decoupled approach is exceptionally efficient: adapting SVD, we match prior SOTA models with less than 6% of their compute. Scaling to LTX, our MAD-LTX model outperforms all open-source competitors, and supports a comprehensive suite of text, ego, and object controls. Project page: \href https://vita-epfl.github.io/MAD-World-Model/ https://vita-epfl.github.io/MAD-World-Model/

Sirui Xu, Samuel Schulter, Morteza Ziyadi, Xialin He, Xiaohan Fei, Yu-Xiong Wang, Liang-Yan Gui

Humans rarely plan whole-body interactions with objects at the level of explicit whole-body movements. High-level intentions, such as affordance, define the goal, while coordinated balance, contact, and manipulation can emerge naturally from underlying physical and motor priors. Scaling such priors is key to enabling humanoids to compose and generalize loco-manipulation skills across diverse contexts while maintaining physically coherent whole-body coordination. To this end, we introduce InterPrior, a scalable framework that learns a unified generative controller through large-scale imitation pretraining and post-training by reinforcement learning. InterPrior first distills a full-reference imitation expert into a versatile, goal-conditioned variational policy that reconstructs motion from multimodal observations and high-level intent. While the distilled policy reconstructs training behaviors, it does not generalize reliably due to the vast configuration space of large-scale human-object interactions. To address this, we apply data augmentation with physical perturbations, and then perform reinforcement learning finetuning to improve competence on unseen goals and initializations. Together, these steps consolidate the reconstructed latent skills into a valid manifold, yielding a motion prior that generalizes beyond the training data, e.g., it can incorporate new behaviors such as interactions with unseen objects. We further demonstrate its effectiveness for user-interactive control and its potential for real robot deployment.

Jinhyung Park, Navyata Sanghvi, Erica Weng, Shawn Hunt, Shinya Tanaka, Hironobu Fujiyoshi, Kris Kitani

Although recent work has explored generative modeling of 3D or 4D driving scenes, most approaches operate on dense voxel-based representations, which are computationally expensive and struggle to maintain temporal or structural consistency. These methods often produce blurred or merged entities (i.e., cars, trucks, pedestrians) and lack fine-grained control over individual scene elements. We propose LatentWorld, a framework for generative modeling in a compact, entity-centric latent space, where each grounded 3D latent represents a semantically meaningful local region of the scene. This formulation enables precise, consistent control of both foreground and background elements while preserving geometric detail. We further extend this representation to 4D by learning a motion diffusion model for both ego and dynamic actors, conditioned on the generated 3D scene, and by propagating the grounded latents through time. Our framework produces physically consistent and temporally coherent 4D scenes, supporting controllable and realistic generation.

Vineet Bhat, Sungsu Kim, Valts Blukis, Greg Heinrich, Prashanth Krishnamurthy, Ramesh Karri, Stan Birchfield, Farshad Khorrami, Jonathan Tremblay

Vision-Language Models (VLMs) have achieved impressive performance on spatial reasoning benchmarks, yet these evaluations mask critical weaknesses in understanding object interactions. Current benchmarks test high-level relationships ("left of," "behind", etc.) but ignore fine-grained spatial understanding needed for real-world applications: precise 3D localization, physical compatibility between objects, object affordances and multi-step spatial planning. In this work, we present BOP-ASK, a novel large-scale dataset for object-interaction reasoning for both training and benchmarking. Our data generation pipeline leverages 6D object poses from the Benchmark for Object Pose Estimation (BOP) datasets from which we derive fine-grained annotations such as grasp poses, referred object poses, path planning trajectories, relative spatial and depth relationships, and object-to-object relationships. BOP-ASK comprises over 150k images and 33M question-answer pairs spanning six tasks (four novel), providing a rich resource for training and evaluating VLMs. We evaluate proprietary and open-sourced VLMs, and conduct human evaluations on BOP-ASK-core, a contributed test benchmark. We also release BOP-ASK-lab, an out-of-distribution benchmark with images not sourced from BOP, enabling testing of generalization. Our experiments demonstrate that models trained on BOP-ASK outperform baselines and exhibit emergent capabilities such as precise object and grasp pose estimation, trajectory planning, and fine-grained object-centric spatial reasoning in cluttered environments. Project website: https://bop-ask.github.io/

Jiesong Lian, Ruizhe Zhong, Zixiang Zhou, Xiaoyue Mi, Long Hu, Yuan Zhou, Qinglin Lu, Yixue Hao, Junchi Yan

Post-training alignment of video generation models with human preferences is a critical goal. Developing effective Reward Models (RMs) for this process faces significant methodological hurdles. Current data collection paradigms, reliant on in-prompt pairwise annotations, suffer from labeling noise. Concurrently, the architectural design of VLM-based RMs, particularly their output mechanisms, remains underexplored. Furthermore, RM is susceptible to reward hacking in post-training. To mitigate these limitations, we propose SoliReward, a systematic framework for video RM training. Our framework first sources high-quality, cost-efficient data via single-item binary annotations, then constructs preference pairs using a cross-prompt pairing strategy. Architecturally, we employ a Hierarchical Progressive Query Attention mechanism to enhance feature aggregation. Finally, we introduce a modified BT loss that explicitly accommodates win-tie scenarios. This approach regularizes the RM's score distribution for positive samples, providing more nuanced preference signals to alleviate over-focus on a small number of top-scoring samples. Our approach is validated on benchmarks evaluating physical plausibility, subject deformity, and semantic alignment, demonstrating improvements in direct RM evaluation metrics and in the efficacy of post-training on video generation models. Code and benchmark are available at https://github.com/lian700/SoliReward.

Ziang Cao, Fangzhou Hong, Zhaoxi Chen, Liang Pan, Ziwei Liu

3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D generation methods overlook key physical and articulation properties, thereby limiting their utility in embodied AI. To bridge this gap, we introduce PhysX-Anything, the first simulation-ready physical 3D generative framework that, given a single in-the-wild image, produces high-quality sim-ready 3D assets with explicit geometry, articulation, and physical attributes. Specifically, we propose the first VLM-based physical 3D generative model, along with a new 3D representation that efficiently tokenizes geometry. It reduces the number of tokens by 193x, enabling explicit geometry learning within standard VLM token budgets without introducing any special tokens during fine-tuning and significantly improving generative quality. In addition, to overcome the limited diversity of existing physical 3D datasets, we construct a new dataset, PhysX-Mobility, which expands the object categories in prior physical 3D datasets by over 2xand includes more than 2K common real-world objects with rich physical annotations. Extensive experiments on PhysX-Mobility and in-the-wild images demonstrate that PhysX-Anything delivers strong generative performance and robust generalization. Furthermore, simulation-based experiments in a MuJoCo-style environment validate that our sim-ready assets can be directly used for contact-rich robotic policy learning. We believe PhysX-Anything can substantially empower a broad range of downstream applications, especially in embodied AI and physics-based simulation.

Mukai Yu, Mosam Dabhi, Liuyue Xie, Sebastian Scherer, László A. Jeni

Modern perception increasingly relies on fisheye, panoramic, and other wide field-of-view (FoV) cameras, yet most pipelines still apply planar CNNs designed for pinhole imagery on 2D grids, where pixel-space neighborhoods misrepresent physical adjacency and models are sensitive to global rotations. Traditional spherical CNNs partially address this mismatch but require costly spherical harmonic transform that constrains resolution and efficiency. We present Unified Spherical Frontend (USF), a distortion-free lens-agnostic framework that transforms images from any calibrated camera onto the unit sphere via ray-direction correspondences, and performs spherical resampling, convolution, and pooling canonically in the spatial domain. USF is modular: projection, location sampling, value interpolation, and resolution control are fully decoupled. Its configurable distance-only convolution kernels offer rotation-equivariance, mirroring translation-equivariance in planar CNNs while avoiding harmonic transforms entirely. We compare multiple standard planar backbones with their spherical counterparts across classification, detection, and segmentation tasks on synthetic (Spherical MNIST) and real-world (PANDORA, Stanford 2D-3D-S) datasets, and stress-test robustness to extreme lens distortions, varying FoV, and arbitrary rotations. USF scales efficiently to high-resolution spherical imagery and maintains less than 1% performance drop under random test-time rotations without training-time rotational augmentation, and enables zero-shot generalization to any unseen (wide-FoV) lenses with minimal performance degradation.

Minghe Gao, Juncheng Li, Yuze Lin, Xuqi Liu, Jiaming Ji, Xiaoran Pan, Zihan Xu, Xian Li, Mingjie Li, Wei Ji 等

We contend that embodied learning is fundamentally a lifecycle problem rather than a single-stage optimization. Systems that optimize only one link (data collection, simulation, learning, or deployment) rarely sustain improvement or generalize beyond narrow settings. We introduce Arcadia, a closed-loop framework that operationalizes embodied lifelong learning by tightly coupling four stages: (1) Self-evolving exploration and grounding for autonomous data acquisition in physical environments, (2) Generative scene reconstruction and augmentation for realistic and extensible scene creation, (3) a Shared embodied representation architecture that unifies navigation and manipulation within a single multimodal backbone, and (4) Sim-from-real evaluation and evolution that closes the feedback loop through simulation-based adaptation. This coupling is non-decomposable: removing any stage breaks the improvement loop and reverts to one-shot training. Arcadia delivers consistent gains on navigation and manipulation benchmarks and transfers robustly to physical robots, indicating that a tightly coupled lifecycle: continuous real-world data acquisition, generative simulation update, and shared-representation learning, supports lifelong improvement and end-to-end generalization. We release standardized interfaces enabling reproducible evaluation and cross-model comparison in reusable environments, positioning Arcadia as a scalable foundation for general-purpose embodied agents.

Abdullah Tanvir, Agnibh Dasgupta, Xin Zhong

Camera recapture introduces complex optical degradations, such as perspective warping, illumination shifts, and Moire interference, that remain challenging for deep watermarking systems. We present TIACam, a text-anchored invariant feature learning framework with auto-augmentation for camera-robust zero-watermarking. The method integrates three key innovations: (1) a learnable auto-augmentor that discovers camera-like distortions through differentiable geometric, photometric, and Moire operators; (2) a text-anchored invariant feature learner that enforces semantic consistency via cross-modal adversarial alignment between image and text; and (3) a zero-watermarking head that binds binary messages in the invariant feature space without modifying image pixels. This unified formulation jointly optimizes invariance, semantic alignment, and watermark recoverability. Extensive experiments on both synthetic and real-world camera captures demonstrate that TIACam achieves state-of-the-art feature stability and watermark extraction accuracy, establishing a principled bridge between multimodal invariance learning and physically robust zero-watermarking.

Changwei Jing, Jai Krishna Bandi, Jianglong Ye, Yan Duan, Pieter Abbeel, Xiaolong Wang, Sha Yi

High-fidelity physics simulation is essential for scalable robotic learning, but the sim-to-real gap persists, especially for tasks involving complex, dynamic, and discontinuous interactions like physical contacts. Explicit system identification, which tunes explicit simulator parameters, is often insufficient to align the intricate, high-dimensional, and state-dependent dynamics of the real world. To overcome this, we propose an implicit sim-to-real alignment framework that learns to directly align the simulator's dynamics with contact information. Our method treats the off-the-shelf simulator as a base prior and learns a contact-aware neural dynamics model to refine simulated states using real-world observations. We show that using tactile contact information from robotic hands can effectively model the non-smooth discontinuities inherent in contact-rich tasks, resulting in a neural dynamics model grounded by real-world data. We demonstrate that this learned forward dynamics model improves state prediction accuracy and can be effectively used to predict policy performance and refine policies trained purely in standard simulators, offering a scalable, data-driven approach to sim-to-real alignment.