The rapid evolution of video generative models has shifted their focus from producing visually plausible outputs to tackling tasks requiring physical plausibility and logical consistency. However, despite recent breakthroughs such as Veo 3's chain-of-frames reasoning, it remains unclear whether these models can exhibit reasoning capabilities similar to large language models (LLMs). Existing benchmarks predominantly evaluate visual fidelity and temporal coherence, failing to capture higher-order reasoning abilities. To bridge this gap, we propose **TiViBench**, a hierarchical benchmark specifically designed to evaluate the reasoning capabilities of image-to-video (I2V) generation models. TiViBench systematically assesses reasoning across four dimensions: i) **Structural Reasoning & Search**, ii) **Spatial & Visual Pattern Reasoning**, iii) **Symbolic & Logical Reasoning**, and iv) **Action Planning & Task Execution**, spanning 24 diverse task scenarios across 3 difficulty levels. Through extensive evaluations, we show that commercial models (*e.g.*, Sora 2, Veo 3.1) demonstrate stronger reasoning potential, while open-source models reveal untapped potential that remains hindered by limited training scale and data diversity. To further unlock this potential, we introduce **VideoTPO**, a simple yet effective test-time strategy inspired by preference optimization. By performing LLM self-analysis on generated candidates to identify strengths and weaknesses, VideoTPO significantly enhances reasoning performance without requiring additional training, data, or reward models. Together, TiViBench and VideoTPO pave the way for evaluating and advancing reasoning in video generation models, setting a foundation for future research in this emerging field.
论文检索
输入标题、作者或关键词,从 3,752 篇学术成果中精准定位
Unified Multimodal Models (UMMs) are redefining the landscape of artificial intelligence by coupling perception and generation across language, vision, and structured reasoning. Yet, despite their growing sophistication, a critical gap persists in evaluation: existing benchmarks largely measure discriminative understanding or unconstrained generation in isolation, overlooking the integrated generative reasoning required for genuine multimodal intelligence. To address this, we introduce GGBench, the benchmark explicitly designed to evaluate geometric generative reasoning--the ability of a model to understand, reason about, and construct a solution within a unified framework. Each instance in GGBench contains precisely aligned natural-language instructions, executable GeoGebra code, and rendered diagrams, enabling deterministic and interpretable verification of a model's reasoning and constructive fidelity. The benchmark comprises 1,411 rigorously curated problems covering eight categories and multiple difficulty levels, resulting in over 7,000 aligned visualizations. We propose a comprehensive tri-modal evaluation protocol that jointly assesses textual planning quality, code executability, and geometric accuracy of generated diagrams through both automated and human-in-the-loop judging. Extensive experiments on both state-of-the-art UMMs and general Large Language Models (LLMs) reveal a large performance gap between end-to-end generation and reasoning-grounded construction. GGBench establishes a new standard for testing multimodal systems that must not only understand but also build, marking a crucial step toward grounded, verifiable generative intelligence.
Recent reasoning-augmented Vision-Language-Action (VLA) models have improved the interpretability of end-to-end autonomous driving by generating intermediate reasoning traces. Yet these models primarily describe what they perceive and intend to do, rarely questioning whether their planned actions are safe or appropriate. This work introduces Counterfactual VLA (CF-VLA), a self-reflective VLA framework that enables the model to reason about and revise its planned actions before execution. CF-VLA first generates time-segmented meta-actions that summarize driving intent, and then performs counterfactual reasoning conditioned on both the meta-actions and the visual context. This step simulates potential outcomes, identifies unsafe behaviors, and outputs corrected meta-actions that guide the final trajectory generation. To efficiently obtain such self-reflective capabilities, we propose a rollout-filter-label pipeline that mines high-value scenes from a base (non-counterfactual) VLA's rollouts and labels counterfactual reasoning traces for subsequent training rounds. Experiments on large-scale driving datasets show that CF-VLA improves trajectory accuracy by up to 17.6%, enhances safety metrics by 20.5%, and exhibits adaptive thinking: it only enables counterfactual reasoning in challenging scenarios. By transforming reasoning traces from one-shot descriptions to causal self-correction signals, CF-VLA takes a step toward self-reflective autonomous driving agents that learn to think before they act.
Event cameras sense the world through asynchronous brightness changes with microsecond latency and high dynamic range, offering motion fidelity far beyond frame-based sensors and capturing temporal structure that conventional exposures often miss. These properties make events a powerful complement to RGB in autonomous driving, especially under blur, glare, and rapid motion, where frame-based perception can become unreliable. However, existing event-aware vision-language models remain limited to generic perception and do not reveal how event sensing contributes to reasoning and decision-making across the full driving loop. We present EventDrive, a large-scale benchmark and model suite that unifies event streams, RGB frames, and language supervision across four core dimensions: Perception, Understanding, Prediction, and Planning, covering captions, structured QA, grounding, motion-state recognition, trajectory forecasting, and planning tasks. Building on this foundation, EventDrive-VLM introduces a multi-horizon event pyramid and a modality-routing mixture-of-experts to adaptively encode and fuse asynchronous and frame-based information for downstream reasoning. Comprehensive evaluation across diverse tasks shows that event streams provide substantial gains in temporal precision, motion awareness, and robustness, bringing event sensing into the center of driving intelligence.
SOTA: Self-adaptive Optimal Transport for Zero-Shot Classification with Multiple Foundation Models
PDF ↗Foundation models have attracted widespread attention across domains due to their powerful zero-shot classification capabilities. This work is motivated by two key observations: (1) Vision-Language Models (VLMs), such as CLIP, often over-rely on class-level textual priors and struggle to capture fine-grained visual cues, whereas Vision-only Foundation Models (VFMs), such as DINO, provide rich and discriminative visual features but lack semantic alignment; (2) the performance of different VLMs varies considerably across datasets owing to differences in pre-training. To address these challenges, we propose SOTA (Self-adaptive Optimal TrAnsport), a training-free ensemble framework that integrates the outputs of multiple foundation models (VFMs or VLMs) by learning a self-adaptive transport plan. Notably, SOTA is prior-free and automatically balances model contributions. Extensive experiments across diverse domains, including natural images, medical pathology, and remote sensing, validate the generalizability of SOTA. The results consistently show that it effectively leverages the complementary strengths of different foundation models and achieves substantial improvements over individual models. The implementation code is available at: https://github.com/Afleve/self-adaptive-Optimal-Transport.
We introduce WebChain, the largest open-source dataset of human-annotated trajectories on real-world websites, designed to accelerate reproducible research in web agents. It contains 31,725 trajectories and 318k steps, featuring a core Triple Alignment of visual, structural, and action data to provide rich, multi-modal supervision. The data is collected via a scalable pipeline that ensures coverage of complex, high-value tasks often missed by synthetic methods. Leveraging this dataset, we propose a Dual Mid-Training recipe that decouples spatial grounding from planning, achieving state-of-the-art performance on our proposed WebChainBench and other public GUI benchmarks. Our work provides the data and insights necessary to build and rigorously evaluate the next generation of scalable web agents.
Narrative Weaver: Towards Controllable Long-Range Visual Consistency with Multi-Modal Conditioning
PDF ↗We present Narrative Weaver, a novel framework that addresses a fundamental challenge in generative AI: achieving controllable, long-range, and consistent visual content generation. While existing models excel at generating high-fidelity short-form visual content, they struggle to maintain narrative coherence and visual consistency across extended sequences--a critical limitation for real-world applications such as filmmaking and e-commerce advertising.Narrative Weaver introduces the first holistic solution that seamlessly integrates three essential capabilities: fine-grained control, automatic narrative planning, and long-range coherence. Our architecture combines a Multimodal Large Language Model (MLLM) for high-level narrative planning with a novel fine-grained control module featuring a dynamic Memory Bank that prevents visual drift.To enable practical deployment, we develop a progressive, multi-stage training strategy that efficiently leverages existing pre-trained models, achieving state-of-the-art performance even with limited training data. Recognizing the absence of suitable evaluation benchmarks, we construct and release the E-commerce Advertising Video Storyboard Dataset (EAVSD)--the first comprehensive dataset for this task, containing over 330K high-quality images with rich narrative annotations.Through extensive experiments across three distinct scenarios (controllable multi-scene generation, autonomous storytelling, and e-commerce advertising), we demonstrate our method's superiority while opening new possibilities for AI-driven content creation.
Full-stack multimodal interaction in real-time is a central goal in building intelligent embodied agents capable of natural, dynamic communication. However, existing systems are either limited to unimodal generation or suffer from degraded reasoning and poor cross-modal alignment, preventing coherent and perceptually grounded interactions. In this work, we introduce U-Mind, the first unified system for high-intelligence multimodal dialogue that supports real-time generation and jointly models language, speech, motion, and video synthesis within a single interactive loop. At its core, U-Mind implements a Unified Alignment and Reasoning Framework that addresses two key challenges: enhancing cross-modal synchronization via a segment-wise alignment strategy, and preserving reasoning abilities through Rehearsal-Driven Learning. During inference, U-Mind adopts a text-first decoding pipeline that performs internal chain-of-thought planning followed by temporally synchronized generation across modalities. To close the loop, we implement a real-time video rendering framework conditioned on pose and speech, enabling expressive and synchronized visual feedback. Extensive experiments demonstrate that U-Mind achieves state-of-the-art performance on a range of multimodal interaction tasks, including question answering, instruction following, and motion generation, paving the way toward intelligent, immersive conversational agents.
Robots deployed in unstructured environments must coordinate whole-body motion---simultaneously moving a mobile base and arm---to interact with the physical world. This coupled mobility and dexterity yields a state space that grows combinatorially with scene and object diversity, demanding datasets far larger than those sufficient for fixed-base manipulation. Yet existing acquisition methods, including teleoperation and planning, are either labor-intensive or computationally prohibitive at scale. The core bottleneck is the lack of a scalable pipeline for generating large-scale, physically valid, coordinated trajectory data across diverse embodiments and environments. Here we introduce AutoMoMa, a GPU-accelerated framework that unifies AKR modeling, which consolidates base, arm, and object kinematics into a single chain, with parallelized trajectory optimization. AutoMoMa achieves 5,000 episodes per GPU-hour (over 80x faster than CPU-based baselines), producing a dataset of over 500k physically valid trajectories spanning 330 scenes, diverse articulated objects, and multiple robot embodiments. Prior datasets were forced to compromise on scale, diversity, or kinematic fidelity; AutoMoMa addresses all three simultaneously. Training downstream IL policies further reveals that even a single articulated-object task requires tens of thousands of demonstrations for State-of-the-Art (SOTA) methods to reach 80% success, confirming that data scarcity--not algorithmic limitations--has been the binding constraint. AutoMoMa thus bridges high-performance planning and reliable IL-based control, providing the infrastructure previously missing for coordinated mobile manipulation research. By making large-scale, kinematically valid training data practical, AutoMoMa showcases generalizable whole-body robot policies capable of operating in the diverse, unstructured settings of the real world.
Text-to-image (T2I) diffusion models such as SDXL and FLUX have achieved impressive photorealism, yet small-scale distortions remain pervasive in limbs, face, text and so on. Existing refinement approaches either perform costly iterative re-generation or rely on vision-language models (VLMs) with weak spatial grounding, leading to semantic drift and unreliable local edits. To close this gap, we propose **Agentic Retoucher**, a hierarchical decision-driven framework that reformulates post-generation correction as a human-like *perception-reasoning-action* loop.Specifically, we design (1) a **perception agent** that learns contextual saliency for fine-grained distortion localization under text-image consistency cues, (2) a **reasoning agent** that performs human-aligned inferential diagnosis via progressive preference alignment, and (3) an **action agent** that adaptively plans localized inpainting guided by user preference. This design integrates perceptual evidence, linguistic reasoning, and controllable correction into a unified, self-corrective decision process. To enable fine-grained supervision and quantitative evaluation, we further construct **GenBlemish-27K**, a dataset of 6K T2I images with 27K annotated artifact regions across 12 categories.Extensive experiments demonstrate that Agentic Retoucher consistently outperforms state-of-the-art methods in perceptual quality, distortion localization and human preference alignment, establishing a new paradigm for self-corrective and perceptually reliable T2I generation.
BeautyGRPO: Aesthetic Alignment for Face Retouching via Dynamic Path Guidance and Fine-Grained Preference Modeling
PDF ↗Face retouching requires removing subtle imperfections while preserving unique facial identity features, in order to enhance overall aesthetic appeal. However, existing methods suffer from a fundamental trade-off. Supervised learning on labeled data is constrained to pixel-level label mimicry, failing to capture complex subjective human aesthetic preferences. Conversely, while online reinforcement learning (RL) excels at preference alignment, its stochastic exploration paradigm conflicts with the high-fidelity demands of face retouching and often introduces noticeable noise artifacts due to accumulated stochastic drift. To address these limitations, we propose BeautyGRPO, a reinforcement learning framework that aligns face retouching with human aesthetic preferences. We construct FRPref-10K, a fine-grained preference dataset covering five key retouching dimensions, and train a specialized reward model capable of evaluating subtle perceptual differences. To reconcile exploration and fidelity, we introduce Dynamic Path Guidance (DPG). DPG stabilizes the stochastic sampling trajectory by dynamically computing an anchor-based ODE path and replanning a guided trajectory at each sampling timestep, effectively correcting stochastic drift while maintaining controlled exploration. Extensive experiments show that BeautyGRPO outperforms both specialized face retouching methods and general image editing models, achieving superior texture quality, more accurate blemish removal, and overall results that better align with human aesthetic preferences. Our code will be made publicly available.
Hand-object interaction forms the foundation of how humans interact with the world. Understanding the connection between hand action and egocentric video is essential for enabling embodied agents to perceive, simulate, and plan like humans. However, it is challenging to learn and predict across hand actions and egocentric videos due to their non-linear relationship. In this work, we introduce HandWorld, a unified generative framework that focuses on hand-object interaction and jointly models egocentric videos and hand actions. HandWorld learns shared cross-domain conditions through a dual-branch condition network that integrates information from both video and action domains. MANO-rendered hand representation is incorporated as an intermediate input to further enhance cross-domain coherence. Conditioned on the shared representation, two decoupled diffusion transformers are trained to predict in their respective domain. A flexible training strategy enables the model to learn across diverse task configurations, including action forecasting and controllable video generation. Experiments on large-scale egocentric HOI datasets demonstrate that HandWorld achieves high-fidelity video synthesis and accurate action prediction, outperforming existing baselines across diverse scenarios.
Human experience in digital environments offers a vast, underexplored resource of authentic, untrimmed interactions that contain rich procedural knowledge. We introduce Demo2Tutorial, a framework that transforms this experience captured via screen recordings and interaction logs into structured, multimodal software tutorials for teaching both humans and agents. Demo2Tutorial first collects human experience via a dedicated recorder, then parses raw experience using a multimodal Action Parser to reconstruct perception, action, and intent. A Step Planner then abstracts these steps into hierarchical task graphs representing goals and steps. Finally, a Tutorial Composer transforms the parsed experience into structured, reusable image-text instructions. We evaluate the tutorial generation quality on a new benchmark derived from official software documentation. We further demonstrate that this distilled representation benefits (i) human learning, by automatically generating multimodal tutorials, and (ii) agent learning, by improving downstream GUI-agent planning and generalization. Experiments show Demo2Tutorial produces high-quality tutorials that surpass human-authored ones and significantly outperform baseline methods, while enabling both faster human task completion and improved GUI agent planning, demonstrating that structured tutorials distilled from human experience can serve as effective knowledge representations for advancing both human learning and agent capabilities. Code and data will be available at: https://github.com/showlab/Demo2Tutorial
Current video vision language models (VLMs) process information passively, lacking the ability to dynamically plan their analysis or perform joint reasoning across crucial modalities such as video and audio. To address this, we introduce Hippocampal Sensing (HippoSense), a learning paradigm inspired by hippocampus that shifts the focus from temporal predictive sensing to cross-modal predictive sensing. The core objective of HippoSense is to train the model to anticipate current status's audio-caption summarizations from video and vice versa. We present HippoVLM, a video VLM that operationalizes this paradigm. Instead of passively ingesting all data, HippoVLM actively reasons about its information needs using Chain-of-Thought (CoT). Our training process is twofold: we first finetune HippoVLM with HippoSense, and then apply a novel contrastive Reinforcement Learning (RL) algorithm, Video-Audio Negative-aware Optimization (VANAO), to optimize this selective co-reasoning process. This approach proves highly effective: despite their significantly smaller size, our HippoVLM model achieve competitive performance to massive MLLMs like GPT-4o and Gemini 1.5 Pro on multiple video VQA benchmarks.
Modern mapping tools remain fundamentally point-and-click systems, offering limited support for interactive, multimodal engagement with either map views or real-world camera inputs. This limitation becomes most apparent in the last 100 meters of navigation and during in-situ local discovery, where users naturally combine spatial reasoning over maps with egocentric perception of their surroundings. We introduce IMAIA, an interactive geospatial assistance framework that unifies three core capabilities: (1) map-centric spatial understanding, (2) camera-to-place grounding, and (3) human-centered, bearing-aware navigation. IMAIA consists of two interoperable components--Maps Plus and PAISA--coordinated by a lightweight multi-agent orchestrator. Maps Plus converts vector and satellite maps into a grid-aligned representation that enables flexible, view-conditioned spatial queries. PAISA fuses camera imagery with geospatial signals such as location, heading, and proximity to interpret egocentric scenes and surface relevant attributes of nearby places. The framework is fully modular: vision-language backends can be replaced without altering system behavior. IMAIA enables responsive, interpretable, and context-aware assistance across both map-based and real-world interactions, supporting a new class of interactive mapping experiences that are practical for real-world deployment.
BiPreManip: Learning Affordance-Based Bimanual Preparatory Manipulation through Anticipatory Collaboration
PDF ↗Many everyday objects are difficult to directly grasp (e.g., a flat iPad) or manipulate functionally (e.g., opening the cap of a pen lying on a desk). Such tasks require sequential, asymmetric coordination between two arms, where one arm performs preparatory manipulation that enables the other's goal-directed action--for instance, pushing the iPad to the table's edge before picking it up, or lifting the pen body to allow the other hand to remove its cap. In this work, we introduce Collaborative Preparatory Manipulation, a class of bimanual manipulation tasks that demand understanding object semantics and geometry, anticipating spatial relationships, and planning long-horizon coordinated actions between the two arms. To tackle this challenge, we propose a visual affordance-based framework that first envisions the final goal-directed action and then guides one arm to perform a sequence of preparatory manipulations that facilitate the other arm's subsequent operation. This affordance-centric representation enables anticipatory inter-arm reasoning and coordination, generalizing effectively across various objects spanning diverse categories. Extensive experiments in both simulation and the real world demonstrate that our approach substantially improves task success rates and generalization compared to competitive baselines.
Image-to-Video (I2V) generation represents a frontier in content creation, where models synthesize dynamic visual sequences by jointly reasoning from both image and text prompts. This multimodal grounding enables diverse controllability over video attributes. However, it is precisely this capability that introduces a critical security blind spot: by exploiting the interplay between visual and textual cues, attackers can launch multimodal jailbreak attacks that severely compromise output security. Despite the increasing implementation of security mechanisms in real-world I2V systems, such cross-modal threats remain unexplored. Existing attack methods remain confined to single-modal settings, relying solely on isolated text or image perturbations, which severely limits their effectiveness. To bridge this gap, we propose Runaway Evil, the first multimodal jailbreaking framework for I2V models with dynamic evolutionary capability. Built on a Strategy-Tactic-Action paradigm, our framework exhibits self-amplifying attack through three core components: (1) a strategy-aware command unit that enables the attack to self-evolve its strategies through reinforcement learning-driven strategy customization and large language model (LLM)-based strategy exploration; (2) a multimodal tactical planning unit that generates synergistic text jailbreak instructions and image tampering guidelines based on the selected strategies; and (3) an tactical action Unit executes and evaluates the coordinated attacks. This self-evolving architecture allows the framework to continuously adapt and intensify its attack strategies without human intervention. Extensive experiments demonstrate that Runaway Evil achieves state-of-the-art attack success rates on commercial I2V models, such as Open-Sora 2.0 and CogVideoX. This work provides a critical tool for probing and mitigating multimodal vulnerabilities, laying a foundation for building more robust video generation systems. The code is available at: https://github.com/DeepSota/RunawayEvil.
Learning to Drive is a Free Gift: Large-Scale Label-Free Autonomy Pretraining from Unposed In-The-Wild Videos
PDF ↗Ego-centric driving videos available online provide an abundant source of visual data for autonomous driving, yet their lack of annotations makes it difficult to learn representations that capture both semantic structure and 3D geometry. Recent advances in large feedforward spatial models demonstrate that point maps and ego-motion can be inferred in a single forward pass, suggesting a promising direction for scalable driving perception. We therefore propose a label-free, teacher-guided framework for learning autonomous driving representations directly from unposed videos. Unlike prior self-supervised approaches that focus primarily on frame-to-frame consistency, we posit that safe and reactive driving depends critically on temporal context. To this end, we leverage a feedforward architecture equipped with a lightweight autoregressive module, trained using multi-modal supervisory signals that guide the model to jointly predict current and future point maps, camera poses, semantic layouts, and motion masks. Multi-modal teachers provide sequence-level pseudo-supervision, enabling LFG to learn a unified pseudo-4D representation from raw YouTube videos without poses, labels, or LiDAR. The resulting encoder not only transfers effectively to downstream autonomous driving planning on the NAVSIM benchmark, surpassing multi-camera and LiDAR baselines with only a single monocular camera, but also yields strong performance when evaluated on a range of semantic, geometric, and motion prediction tasks. These geometry- and motion-aware features position LFG as a compelling video-centric foundation model for autonomous driving.
Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions. Despite recent progress with vision-language models (VLMs), a critical semantic-geometric gap remains: while VLMs excel at language and 2D visual understanding, they struggle with 3D spatial reasoning and fail to capture the causal dynamics between actions and spatial transitions, resulting in unreliable navigation, particularly in zero-shot settings. To bridge this gap, we propose a Hierarchical Semantic-Geometric Map (HSGM) that transforms 3D geometric information into a structured representation compatible with VLMs, effectively linking them to the physical world. Specifically, HSGM is represented as a multi-channel top-down map organized into three levels: (1) geometric level that records navigable regions and obstacles, (2) semantic level that represents objects and their relations, and (3) decision level that supports high-level task reasoning and goal selection. During navigation, the VLM acts as a high-level semantic planner, interpreting the spatial layout encoded in the HSGM to select geometrically valid waypoints, while low-level, collision-free movements between waypoints are executed by a classical path-planning algorithm, fully decoupling semantic reasoning from action execution. Additionally, complex instructions are decomposed into subtasks to alleviate the problem of progress forgetting or hallucinating in long-horizon navigation. Extensive experiments on R2R-CE and RxR-CE benchmarks demonstrate that our zero-shot framework achieves state-of-the-art performance and even outperforms several supervised methods. Code is available at https://github.com/Teacher-Tom/HSGM_public.
DrivePI: Spatial-aware 4D MLLM for Unified Autonomous Driving Understanding, Perception, Prediction and Planning
PDF ↗Although multi-modal large language models (MLLMs) have shown strong capabilities across diverse domains, their application in generating fine-grained 3D perception and prediction outputs in autonomous driving remains underexplored. In this paper, we propose DrivePI, a novel spatial-aware 4D MLLM that serves as a unified Vision-Language-Action (VLA) framework that is also compatible with vision-action (VA) models. Our method jointly performs spatial understanding, 3D perception (i.e., 3D occupancy), prediction (i.e., occupancy flow), and planning (i.e., action outputs) in parallel through end-to-end optimization. To obtain both precise geometric information and rich visual appearance, our approach integrates point clouds, multi-view images, and language instructions within a unified MLLM architecture. We further develop a data engine to generate text-occupancy and text-flow QA pairs for 4D spatial understanding. Remarkably, with only a 0.5B Qwen2.5 model as MLLM backbone, DrivePI as a single unified model matches or exceeds both existing VLA models and specialized VA models. Specifically, compared to VLA models, DrivePI outperforms OpenDriveVLA-7B by 2.5% mean accuracy on nuScenes-QA and reduces collision rate by 70% over ORION (from 0.37% to 0.11%) on nuScenes. Against specialized VA models, DrivePI surpasses FB-OCC by 10.3 RayIoU for 3D occupancy on OpenOcc, reduces the mAVE from 0.591 to 0.509 for occupancy flow on OpenOcc, and achieves 32% lower L2 error than VAD (from 0.72m to 0.49m) for planning on nuScenes. Code will be available at https://github.com/happinesslz/DrivePI.