We present a novel Multi-Agent Reinforcement Learning approach to understand and improve policy development by land-shaping agents, such as governments and institutional bodies. We derive the underlying policy decisions by analyzing the land and developing an intelligent system that proposes optimal land conversion strategies. The aim is an efficient method for allocating residential spaces while considering the dynamic population influx in different regions, jurisdictional constraints, and the intrinsic characteristics of the land. Our main goal is to be sustainable, preserving desirable land types such as forests and fluvial lands while optimizing land organization. We introduce an attractiveness metric that quantifies the proximity to different land types and other factors to optimize land usage. It distinguishes two types of agents: ``top-down'' agents, which are policymakers and shareholders, and ``bottom-up'' agents representing individuals or groups with specific housing preferences. Our main objective is to create a synergistic environment where the top-down policy meets the bottom-up preferences to devise a comprehensive land use and conversion strategy. This paper, thus, serves as a pivotal reference point for future urban planning and policy-making processes, contributing to a sustainable and efficient landscape design model.
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Combining Deep Reinforcement Learning and Search with Generative Models for Game-Theoretic Opponent Modeling
PDF ↗Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best response. However, existing approaches typically require domain-specific heurstics to come up with such a model, and algorithms for approximating best responses are hard to scale in large, imperfect information domains. In this work, we introduce a scalable and generic multiagent training regime for opponent modeling using deep game-theoretic reinforcement learning. We first propose Generative Best Respoonse (GenBR), a best response algorithm based on Monte-Carlo Tree Search (MCTS) with a learned deep generative model that samples world states during planning. This new method scales to large imperfect information domains and can be plug and play in a variety of multiagent algorithms. We use this new method under the framework of Policy Space Response Oracles (PSRO), to automate the generation of an offline opponent model via iterative game-theoretic reasoning and population-based training. We propose using solution concepts based on bargaining theory to build up an opponent mixture, which we find identifying profiles that are near the Pareto frontier. Then GenBR keeps updating an online opponent model and reacts against it during gameplay. We conduct behavioral studies where human participants negotiate with our agents in Deal-or-No-Deal, a class of bilateral bargaining games. Search with generative modeling finds stronger policies during both training time and test time, enables online Bayesian co-player prediction, and can produce agents that achieve comparable social welfare and Nash bargaining score negotiating with humans as humans trading among themselves.
This paper addresses the source localization problem by introducing RoLocMe, a multi-agent reinforcement learning system that integrates SkipNet - a skip-connection-based RSS estimation model - with parallel Q-learning. SkipNet predicts RSS propagation of the entire search region, enabling agents to explore efficiently. The agents leverage dueling DQN, value decomposition, and λ-returns to learn cooperative policies. RoLocMe converges faster and achieves at least 20% higher success rates than existing methods in dense and sparse reward settings. A drop-one ablation study confirms each component’s importance and RoLocMe’s effectiveness for larger teams.
L2M2: A Hierarchical Framework Integrating Large Language Model and Multi-agent Reinforcement Learning
PDF ↗Multi-agent reinforcement learning (MARL) has demonstrated remarkable success in collaborative tasks, yet faces significant challenges in scaling to complex scenarios requiring sustained planning and coordination across long horizons. While hierarchical approaches help decompose these tasks, they typically rely on hand-crafted subtasks and domain-specific knowledge, limiting their generalizability. We present L2M2, a novel hierarchical framework that leverages large language models (LLMs) for high-level strategic planning and MARL for low-level execution. L2M2 enables zero-shot planning that supports both end-to-end training and direct integration with pre-trained MARL models. Experiments in the VMAS environment demonstrate that L2M2's LLM-guided MARL achieves superior performance while requiring less than 20% of the training samples compared to baseline methods. In the MOSMAC environment, L2M2 demonstrates strong performance with pre-defined subgoals and maintains substantial effectiveness without subgoals - scenarios where baseline methods consistently fail. Analysis through kernel density estimation reveals L2M2's ability to automatically generate appropriate navigation plans, demonstrating its potential for addressing complex multi-agent coordination tasks.
In this paper, we present PRIORITY2REWARD a Large Language Model (LLM) based application which incorporates health worker preferences for resource allocation planning in public health programs. LLMs are increasingly used to design reward functions based on human preferences in Reinforcement Learning problems. We focus on LLM-designed rewards for Restless Multi-Armed Bandits, a framework for allocating limited resources among agents. In the context of public health, our approach empowers grassroots health workers to tailor automated allocation decisions to community needs. We showcase a simulated application of PRIORITY2REWARD for a large-scale mobile health program in India. The tool allows health workers to enter natural language preferences and leverages LLMs to search for reward functions aligned with the preference. Our tool then dynamically showcases how the LLM generated reward function modifies the policy outcomes with respect to different demographic groups in the population. This can help inform policy implementation at a community level.
Probabilistic logic shields integrate deep reinforcement learning (RL) with probabilistic logic reasoning to train agents that operate in uncertain environments while giving strong guarantees with respect to logical constraints, such as safety properties. In this demo paper, we introduce a codebase that streamlines the design of custom MiniHack environments where neurosymbolic RL agents leverage probabilistic logic shields to learn safe and interpretable policies with strong guarantees. Our framework allows expert users to easily define and train agents that integrate deep neural policies with probabilistic logic in arbitrarily complex games: from simple exploration to planning and interacting with enemies. Additionally, we provide a web-based platform that showcases our application, offering an interactive interface for the broader community to experiment with and explore the capabilities of neurosymbolic reinforcement learning. This lowers the barrier for researchers and developers, making it accessible for a wider audience to engage with safety-critical RL scenarios.
UACOF: A USV-AUV Collaboration Framework for Underwater Tasks Under Extreme Sea Conditions (Student Abstract)
PDF ↗Ocean exploration requires effective collaboration between the unmanned surface vehicle (USV) and autonomous underwater vehicles (AUVs). We propose UACOF, a USV-AUV collaboration framework that enhances multi-AUV performance under extreme sea conditions. The framework includes high-precision multi-AUV location via USV path planning with Fisher information matrix optimization and reinforcement learning training for cooperative tasks. Experimental results show UACOF's superior feasibility, performance, coordination and robustness in extreme conditions.
Optimizing Vital Sign Monitoring in Resource-Constrained Maternal Care: An RL-Based Restless Bandit Approach
PDF ↗Maternal mortality remains a significant global public health challenge. One promising approach to reducing maternal deaths occurring during facility-based childbirth is through early warning systems, which require the consistent monitoring of mothers' vital signs after giving birth. Wireless vital sign monitoring devices offer a labor-efficient solution for continuous monitoring, but their scarcity raises the critical question of how to allocate them most effectively. We devise an allocation algorithm for this problem by modeling it as a variant of the popular Restless Multi-Armed Bandit (RMAB) paradigm. In doing so, we identify and address novel, previously unstudied constraints unique to this domain, which render previous approaches for RMABs unsuitable and significantly increase the complexity of the learning and planning problem. To overcome these challenges, we adopt the popular Proximal Policy Optimization (PPO) algorithm from reinforcement learning to learn an allocation policy by training a policy and value function network. We demonstrate in simulations that our approach outperforms the best heuristic baseline by up to a factor of 4.
Dental disease is a prevalent chronic condition associated with substantial financial burden, personal suffering, and increased risk of systemic diseases. Despite widespread recommendations for twice-daily tooth brushing, adherence to recommended oral self-care behaviors remains sub-optimal due to factors such as forgetfulness and disengagement. To address this, we developed Oralytics, a mHealth intervention system designed to complement clinician-delivered preventative care for marginalized individuals at risk for dental disease. Oralytics incorporates an online reinforcement learning algorithm to determine optimal times to deliver intervention prompts that encourage oral self-care behaviors. We have deployed Oralytics in a registered clinical trial. The deployment required careful design to manage challenges specific to the clinical trials setting in the U.S. In this paper, we (1) highlight key design decisions of the RL algorithm that address these challenges and (2) conduct a re-sampling analysis to evaluate algorithm design decisions. A second phase (randomized control trial) of Oralytics is planned to start in spring 2025.
Artificial Intelligence (AI) has revolutionized fields like computer vision and natural language processing, yet its impact on robotics remains limited by challenges in long-horizon decision-making and complex physical interactions. My research pioneers robot learning algorithms that exploit (predict, perceive, plan, and reason about) physical interaction as a core component of artificial intelligence, pushing beyond passive solutions in domains such as perception, navigation, and manipulation. By leveraging techniques in imitation learning and hierarchical reinforcement learning, my work empowers robots to learn from human demonstrations, navigate interactively in real-world environments, and gather information through purposeful interactions. In my talk, I will explain how these advances are critical for robots to become useful helpers in human environments, opening the door to the next generation of household robots. I will present several AI algorithmic innovations to integrate physical interactions in computation procedures and outline the path toward developing continually learning robots capable of operating autonomously in unstructured human environments, enhancing their utility as adaptable and intelligent assistants.
Formulating a real-world problem under the Reinforcement Learning framework involves non-trivial design choices, such as selecting a discount factor for the learning objective (dis- counted cumulative rewards), which articulates the planning horizon of the agent. This work investigates the impact of the discount factor on the bias-variance trade-off given structural parameters of the underlying Markov Decision Process. Our results support the idea that a shorter planning horizon might be beneficial, especially under partial observability.
Recent advancements in proactive dialogues have garnered significant attention, particularly for more complex objectives (e.g. emotion support and persuasion). Unlike traditional task-oriented dialogues, proactive dialogues demand advanced policy planning and adaptability, requiring rich scenarios and comprehensive policy repositories to develop such systems. However, existing approaches tend to rely on Large Language Models (LLMs) for user simulation and online learning, leading to biases that diverge from realistic scenarios and result in suboptimal efficiency. Moreover, these methods depend on manually defined, context-independent, coarse-grained policies, which not only incur high expert costs but also raise concerns regarding their completeness. In our work, we highlight the potential for automatically discovering policies directly from raw, real-world dialogue records. To this end, we introduce a novel dialogue policy planning framework, LDPP. It fully automates the process from mining policies in dialogue records to learning policy planning. Specifically, we employ a variant of the Variational Autoencoder to discover fine-grained policies represented as latent vectors. After automatically annotating the data with these latent policy labels, we propose an Offline Hierarchical Reinforcement Learning (RL) algorithm in the latent space to develop effective policy planning capabilities. Our experiments demonstrate that LDPP outperforms existing methods on two proactive scenarios, even surpassing ChatGPT with only a 1.8-billion-parameter LLM.
LNS2+RL: Combining Multi-agent Reinforcement Learning with Large Neighborhood Search in Multi-agent Path Finding
PDF ↗Multi-Agent Path Finding (MAPF) is a critical component of logistics and warehouse management, which focuses on planning collision-free paths for a team of robots in a known environment. Recent work introduced a novel MAPF approach, LNS2, which proposed to repair a quickly-obtainable set of infeasible paths via iterative re-planning, by relying on a fast, yet lower-quality, priority-based planner. At the same time, there has been a recent push for Multi-Agent Reinforcement Learning (MARL) based MAPF algorithms, which let agents learn decentralized policies that exhibit improved cooperation over such priority planning, although inevitably remaining slower. In this paper, we introduce a new MAPF algorithm, LNS2+RL, which combines the distinct yet complementary characteristics of LNS2 and MARL to effectively balance their individual limitations and get the best from both worlds. During early iterations, LNS2+RL relies on MARL for low-level re-planning, which we show eliminates collisions much more than a priority-based planner. There, our MARL-based planner allows agents to reason about past and future/predicted information to gradually learn cooperative decision-making through a finely designed curriculum learning. At later stages of planning, LNS2+RL adaptively switches to priority-based planning to quickly resolve the remaining collisions, naturally trading-off solution quality and computational efficiency. Our comprehensive experiments on challenging tasks across various team sizes, world sizes, and map structures consistently demonstrate the superior performance of LNS2+RL compared to many MAPF algorithms, including LNS2, LaCAM, and EECBS. In maps with complex structures, the advantages of LNS2+RL are particularly pronounced, with LNS2+RL achieving a success rate of over 50% in nearly half of the tested tasks, while that of LaCAM and EECBS falls to 0%.
The centralized training for decentralized execution paradigm emerged as the state-of-the-art approach to ϵ-optimally solving decentralized partially observable Markov decision processes. However, scalability remains a significant issue. This paper presents a novel and more scalable alternative, namely the sequential-move centralized training for decentralized execution. This paradigm further pushes the applicability of the Bellman’s principle of optimality, raising three new properties. First, it allows a central planner to reason upon sufficient sequential-move statistics instead of prior simultaneous-move ones. Next, it proves that ϵ-optimal value functions are piecewise linear and convex in such sufficient sequential-move statistics. Finally, it drops the complexity of the backup operators from double exponential to polynomial at the expense of longer planning horizons. Besides, it makes it easy to use single-agent methods, e.g., SARSA algorithm enhanced with these findings, while still preserving convergence guarantees. Experiments on two- as well as many-agent domains from the literature against ϵ-optimal simultaneous-move solvers confirm the superiority of our novel approach. This paradigm opens the door for efficient planning and reinforcement learning methods for multi-agent systems.
Advancements in chip design and manufacturing have enabled the processing of complex tasks such as deep learning and natural language processing, paving the way for the development of artificial general intelligence (AGI). AI, on the other hand, can be leveraged to innovate and streamline semiconductor technology from planning and implementation to manufacturing. In this paper, we present Intelligent OPC Engineer Assistant, an AI/LLM-powered methodology designed to solve the core manufacturing-aware optimization problem known as Optical Proximity Correction (OPC). The methodology involves a reinforcement learning-based OPC recipe search and a customized multi-modal agent system for recipe summarization. Experiments demonstrate that our methodology can efficiently build OPC recipes on various chip designs with specially handled design topologies, a task that typically requires the full-time effort of OPC engineers with years of experience.
Multi-agent pathfinding (MAPF) is a problem that generally requires finding collision-free paths for multiple agents in a shared environment. Solving MAPF optimally, even under restrictive assumptions, is NP-hard, yet efficient solutions for this problem are critical for numerous applications, such as automated warehouses and transportation systems. Recently, learning-based approaches to MAPF have gained attention, particularly those leveraging deep reinforcement learning. Typically, such learning-based MAPF solvers are augmented with additional components like single-agent planning or communication. Orthogonally, in this work we rely solely on imitation learning that leverages a large dataset of expert MAPF solutions and transformer-based neural network to create a foundation model for MAPF called MAPF-GPT. The latter is capable of generating actions without additional heuristics or communication. MAPF-GPT demonstrates zero-shot learning abilities when solving the MAPF problems that are not present in the training dataset. We show that MAPF-GPT notably outperforms the current best-performing learnable MAPF solvers on a diverse range of problem instances and is computationally efficient during inference.
Among various branches of offline reinforcement learning (RL) methods, goal-conditioned supervised learning (GCSL) has gained increasing popularity as it formulates the offline RL problem as a sequential modeling task, therefore bypassing the notoriously difficult credit assignment challenge of value learning in conventional RL paradigm. Sequential modeling, however, requires capturing accurate dynamics across long horizons in trajectory data to ensure reasonable policy performance. To meet this requirement, leveraging large, expressive models has become a popular choice in recent literature, which, however, comes at the cost of significantly increased computation and inference latency. Contradictory yet promising, we reveal that lightweight models as simple as shallow 2-layer MLPs, can also enjoy accurate dynamics consistency and significantly reduced sequential modeling errors against large expressive models by adopting a simple recursive planning scheme: recursively planning coarse-grained future sub-goals based on current and target information, and then executes the action with a goal-conditioned policy learned from data relabeled with these sub-goal ground truths. We term our method as Recursive Skip-Step Planning (RSP). Simple yet effective, RSP enjoys great efficiency improvements thanks to its lightweight structure, and substantially outperforms existing methods, reaching new SOTA performances on the D4RL benchmark, especially in multi-stage long-horizon tasks.
Abstraction is key to scaling up reinforcement learning (RL). However, autonomously learning abstract state and action representations to enable transfer and generalization remains a challenging open problem. This paper presents a novel approach for inventing, representing, and utilizing options, which represent temporally extended behaviors, in continual RL settings. Our approach addresses streams of stochastic problems characterized by long horizons, sparse rewards, and unknown transition and reward functions. Our approach continually learns and maintains an interpretable state abstraction, and uses it to invent high-level options with abstract symbolic representations. These options meet three key desiderata: (1) composability for solving tasks effectively with lookahead planning, (2) reusability across problem instances for minimizing the need for relearning, and (3) mutual independence for reducing interference among options. Our main contributions are approaches for continually learning transferable, generalizable options with symbolic representations, and for integrating search techniques with RL to efficiently plan over these learned options to solve new problems. Empirical results demonstrate that the resulting approach effectively learns and transfers abstract knowledge across problem instances, achieving superior sample efficiency compared to state-of-the-art methods.
Reducing AUV Energy Consumption Through Dynamic Sensor Directions Switching via Deep Reinforcement Learning
PDF ↗Autonomous underwater vehicle (AUV) is crucial for marine applications such as ocean data collection, pollution monitoring, and navigation. However, their limited energy resources constrain their operational duration, posing a significant challenge for long-term operations. Due to the complex and unpredictable nature of the underwater environment, AUVs allocate energy to their sensing systems to sense the surrounding environment and avoid obstacles. Existing methods focus on reducing energy consumption on AUV computing and movement, neglecting sensing energy consumption and few attempts have been made to balance the AUV energy and sensing ability with a flexible sensing system. Along these lines, we consider both AUV energy consumption and flexible sensing abilities, and propose a deep reinforcement learning-based method to Reduce Energy Consumption by AUV Sensing system (RECS). Specifically, we build an AUV sensing system in a 2-dimension space, with controllable 8-direction sensing abilities to collect the environment information dynamically. Then we divide the underwater environment into several areas and assign weights on the edges of areas based on the AUV planned path. Additionally, we dynamically switch the sensors in different directions and radii to sense the edges of the area where the AUV is located. The Artificial Potential Field (APF) method is employed to re-plan the AUV path to avoid obstacles and reach the target point effectively. Experimental results demonstrate that compared to full sensors on, our method reduces energy consumption by 53.48% and is capable of generalizing to varying environments and varying sensing system radii.
This paper presents a novel framework for multi-armed bandit problems with side-observations and switching constraints, which arises in a range of real-world applications such as robotic. To address the challenges of effectively utilizing graph-structured observations while adhering to graph constraints, we design graph-agnostic and graph-aware algorithms tailored to this new setting. Specifically, our graph-agnostic algorithm selects nodes with the highest upper confidence bound without prior knowledge of feedback probabilities, while minimizing switching costs using offline shortest path planning and the doubling trick. If the graph structure and associated probability matrix are known, our graph-aware algorithm plans the exploration step using a linear programming approach and eliminates suboptimal nodes iteratively. We rigorously analyze the performance of our proposed algorithms, providing near-optimal minimax and instance-dependent regret upper bounds. Our analysis shows that our algorithms outperform generic reinforcement learning methods in terms of both regret and computational efficiency. Extensive numerical experiments on various types of graphs, including two real-world datasets, demonstrate the efficacy of our proposed methods and their advantages over benchmark methods in graph bandit settings.