Stochastic sequential decision-making systems — such as Markov decision processes and their variants — are increasingly used in areas such as transportation, healthcare, and communication. However, the ability to explain these systems’ outputs to non-technical end users has not kept pace with their widespread adoption. This paper addresses that gap by extending prior work and presenting a unified framework for generating causal explanations of agent behavior in sequential decision-making settings, grounded in the structural causal model (SCM) paradigm. Our framework supports the generation of multiple, semantically distinct explanations for agent actions — capabilities that were previously unattainable. In addition to introducing a novel taxonomy of explanations for MDPs to guide empirical investigation, we develop both exact and approximate causal inference methods within the SCM framework. We analyze their applicability and derive run-time bounds for each. This leads to the proposed algorithm, MeanRESP, which operates flexibly across a spectrum of approximations tailored to external constraints. We further analyze the sample complexity and error rates of approximate MeanRESP, and provide a detailed comparison of its outputs — under varying definitions of responsibility — with popular Shapley-value-based methods. Empirically, we performed a series of experiments to evaluate the practicality and effectiveness of the proposed system, focusing on real-world computational demands and the validity and reliability of metrics for comparing approximate and exact causal methods. Finally, we present two user studies that reveal user preferences for certain types of explanations and demonstrate a strong preference for explanations generated by our framework compared to those from other state-of-the-art systems.
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Kinodynamic motion planning for a multirobot system with different dynamics and actuation limits is a challenging problem. The difficulty increases with the presence of aerodynamic interaction forces that occur when aerial robots fly in close proximity. Due to these complexities, existing planners either rely on simplified assumptions (like ignoring robot dynamics and interaction forces) or produce highly suboptimal solutions. This article presents a kinodynamic motion planner for a heterogeneous team of robots that respects robot dynamics, scales well to 16 robots, and directly reasons about interaction forces between aerial robots operating in close proximity. Our method, db-ECBS, generalizes the multiagent path-finding method Enhanced Conflict-Based Search (ECBS) to the continuous domain by using the single-robot kinodynamic motion planner discontinuity-bounded A. The planner db-ECBS operates on three levels. Initially, individual robot trajectories are computed using a graph search that allows bounded discontinuities between precomputed motion primitives. The second level identifies interrobot collisions or interaction force violations and resolves them by imposing constraints on the first level. The third and final level uses the resulting solution with discontinuities as an initial guess for a joint-space trajectory optimization. The procedure is repeated with a reduced discontinuity bound, resulting in an anytime, probabilistically complete, and asymptotically bounded suboptimal planner. We provide a benchmark of 65 problems with six different dynamics. We demonstrate that db-ECBS produces trajectories that are less than half the cost of existing planners. We show that the interaction-awareness is particularly important for very dense scenarios.
Causal discovery from observational data, i.e., learning the causal graph from a finite set of samples from the joint distribution of the variables, is often the first step toward the identification and estimation of causal effects, a key requirement in numerous scientific domains. Causal discovery is hampered by two main challenges: limited data results in errors in statistical testing and the computational complexity of the learning task is daunting. This paper builds upon and extends four of our prior publications (Mokhtarian et al., 2021; Akbari et al., 2021; Mokhtarian et al., 2022, 2023a). These works introduced the concept of removable variables, which are the only variables that can be removed recursively for the purpose of causal discovery. Presence and identification of removable variables allow recursive approaches for causal discovery, a promising solution that helps to address the aforementioned challenges by reducing the problem size successively. This reduction not only minimizes conditioning sets in each conditional independence (CI) test, leading to fewer errors but also significantly decreases the number of required CI tests. The worst-case performances of these methods nearly match the lower bound. In this paper, we present a unified framework for the proposed algorithms, refined with additional details and enhancements for a coherent presentation. A comprehensive literature review is also included, comparing the computational complexity of our methods with existing approaches, showcasing their state-of-the-art efficiency. Another contribution of this paper is the release of RCD, a Python package that efficiently implements these algorithms. This package is designed for practitioners and researchers interested in applying these methods in practical scenarios. The package is available at github.com/ban-epfl/rcd, with comprehensive documentation provided at rcdpackage.com.
CODEI: Resource-Efficient Task-Driven Co-Design of Perception and Decision Making for Mobile Robots Applied to Autonomous Vehicles (Abstract Reprint)
PDF ↗This article discusses the integration challenges and strategies for designing mobile robots, by focusing on the task-driven, optimal selection of hardware and software to balance safety, efficiency, and minimal usage of resources such as costs, energy, computational requirements, and weight. We emphasize the interplay between perception and motion planning in decision-making by introducing the concept of occupancy queries to quantify the perception requirements for sampling-based motion planners. Sensor and algorithm performance are evaluated using false negative rate and false positive rate across various factors such as geometric relationships, object properties, sensor resolution, and environmental conditions. By integrating perception requirements with perception performance, an integer linear programming approach is proposed for efficient sensor and algorithm selection and placement. This forms the basis for a co-design optimization that includes the robot body, motion planner, perception pipeline, and computing unit. We refer to this framework for solving the co-design problem of mobile robots as CODEI, short for co-design of embodied intelligence. A case study on developing an autonomous vehicle for urban scenarios provides actionable information for designers, and shows that complex tasks escalate resource demands, with task performance affecting choices of the autonomy stack. The study demonstrates that resource prioritization influences sensor choice: cameras are preferred for cost-effective and lightweight designs, while lidar sensors are chosen for better energy and computational efficiency.
Scaling deep learning to massive and diverse internet data has driven remarkable breakthroughs in domains such as video generation and natural language processing. Robot learning, however, has thus far failed to replicate this success and remains constrained by a scarcity of available data. Learning from Videos (LfV) methods aim to address this data bottleneck by augmenting traditional robot data with large-scale internet video. This video data provides foundational information regarding physical dynamics, behaviours, and tasks, and can be highly informative for general-purpose robots. This survey systematically examines the emerging field of LfV. We first outline essential concepts, including detailing fundamental LfV challenges such as distribution shift and missing action labels in video data. Next, we comprehensively review current methods for extracting knowledge from large-scale internet video, overcoming LfV challenges, and improving robot learning through video-informed training. The survey concludes with a critical discussion of future opportunities. Here, we emphasize the need for scalable foundation model approaches that can leverage the full range of available internet video and enhance the learning of robot policies and dynamics models. Overall, the survey aims to inform and catalyse future LfV research, driving progress towards general-purpose robots.
Approximating Problems in Abstract Argumentation with Graph Convolutional Networks (Abstract Reprint)
PDF ↗In this article, we present a novel approximation approach for abstract argumentation using a customized Graph Convolutional Network (GCN) architecture and a tailored training method. Our approach demonstrates promising results in approximating abstract argumentation tasks across various semantics, setting a new state of the art for performance on certain tasks. We provide a detailed analysis of approximation and runtime performance and propose a new scheme for evaluation. By advancing the state of the art for approximating the acceptability status of abstract arguments, we make theoretical and empirical advances in understanding the limits and opportunities for approximation in this field. Our approach shows potential for creating both general purpose and task-specific approximators and offers insights into the performance differences across benchmarks and semantics.
Hierarchical Task Network (HTN) planners generate plans using a decomposition process with extra domain knowledge to guide search towards a planning task. Domain experts develop such domain knowledge through recipes of how to decompose higher level tasks, specifying which tasks can be decomposed and under what conditions. In most realistic domains, such recipes contain recursions, i.e., tasks that can be decomposed into other tasks that contain the original task. Such domains require that either the domain expert tailor such domain knowledge to the specific HTN planning algorithm, or an algorithm that can search efficiently using such domain knowledge. By leveraging a three-stage compiler design we can easily support more language descriptions and preprocessing optimizations that when chained can greatly improve runtime efficiency in such domains. In this paper we evaluate such optimizations with the HyperTensioN HTN planner, winner of the HTN IPC 2020 total-order track.
The Search for Stability: Learning Dynamics of Strategic Publishers with Initial Documents (Abstract Reprint)
PDF ↗We study a game-theoretic information retrieval model in which strategic publishers aim to maximize their chances of being ranked first by the search engine while maintaining the integrity of their original documents. We show that the commonly used Probability Ranking Principle (PRP) ranking scheme results in an unstable environment where games often fail to reach pure Nash equilibrium. We propose two families of ranking functions that do not adhere to the PRP. We provide both theoretical and empirical evidence that these methods lead to a stable search ecosystem, by providing positive results on the learning dynamics convergence. We also define the publishers’ and users’ welfare, demonstrate a possible publisher-user trade-off, and provide means for a search system designer to control it. Finally, we show how instability harms long-term users’ welfare.
We study almost envy-freeness in house allocation, where m houses are to be allocated among n agents so that every agent receives exactly one house. An envy-free allocation need not exist, and therefore we may have to settle for relaxations. We study different aggregate measures of envy as markers of fairness. In particular, we define the amount of envy experienced by an agent a w.r.t. an allocation to be the number of agents that agent a envies under that allocation. We quantify the envy generated by an allocation using three different metrics: 1) the number of agents who are envious; 2) the maximum amount of envy experienced by any agent; and 3) the total amount of envy experienced by all agents, and look for allocations that minimize one of the three metrics. We prove a host of algorithmic and hardness results. We also suggest practical approaches for these problems via integer linear program (ILP) formulations and report the findings of our experimental evaluation of ILPs. Finally, we study the price of fairness, which quantifies the loss of welfare we must suffer due to the fairness requirements, and present tight bounds as well as algorithms that simultaneously optimize both welfare and fairness.
MAGIC VFM-Meta-Learning Adaptation for Ground Interaction Control with Visual Foundation Models (Abstract Reprint)
PDF ↗Control of off-road vehicles is challenging due to the complex dynamic interactions with the terrain. Accurate modeling of these interactions is important to optimize driving performance, but the relevant physical phenomena, such as slip, are too complex to model from first principles. Therefore, we present an offline meta-learning algorithm to construct a rapidly-tunable model of residual dynamics and disturbances. Our model processes terrain images into features using a visual foundation model (VFM), then maps these features and the vehicle state to an estimate of the current actuation matrix using a deep neural network (DNN). We then combine this model with composite adaptive control to modify the last layer of the DNN in real time, accounting for the remaining terrain interactions not captured during offline training. We provide mathematical guarantees of stability and robustness for our controller, and demonstrate the effectiveness of our method through simulations and hardware experiments with a tracked vehicle and a car-like robot. We evaluate our method outdoors on different slopes with varying slippage and actuator degradation disturbances, and compare against an adaptive controller that does not use the VFM terrain features. We show significant improvement over the baseline in both hardware experimentation and simulation.
Linguistic steganography (stego) seeks to conceal secret information within natural language text. However, existing methods often struggle to balance stego text quality with embedding efficiency, largely due to limitations in generation strategies and coding mechanisms. We propose SA-ANS, a self-adaptive linguistic steganography framework based on a self-adjusting Asymmetric Numeral System. SA-ANS allows user-specified embedding rates and uses probabilistic coding with adaptive candidate selection, dynamically tailoring the token pool to the language model’s probability distribution. This design produces fluent, semantically coherent stego text while preserving statistical indistinguishability from natural language. Extensive experiments on multiple benchmark datasets, evaluated across embedding efficiency, linguistic quality, statistical similarity, robustness to steganalysis, and human judgment, show that SA-ANS consistently outperforms state-of-the-art methods, demonstrating both effectiveness and practicality.
Belief-based programming is a probabilistic extension of the GOLOG program family where every action and sensing result can be noisy and every test condition refers to the agent’s subjective beliefs. Inherited from GOLOG programs, the action-centered feature makes belief programs fairly suitable for high-level robot control under uncertainty. An important step before deploying such a program is to verify whether it satisfies certain properties. At least two problems exist in verifying such programs: how to formally specify program properties and what is the complexity of the verification problem. In this paper, we propose a formalism for belief programs based on a modal logic of actions and beliefs which allows us to conveniently express PCTL-like temporal properties. We also investigate the decidability and undecidability of the verification problem.
Humans possess a remarkable ability to react to unpredictable perturbations through immediate mechanical responses, which harness the visco-elastic properties of muscles to maintain balance. Inspired by this behavior, we propose a novel design of a robotic leg utilizing fibre jamming. The research highlights the potential of these structures for enhancing legged locomotion and adaptability in unpredictable environments.
Quickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for many robot manipulators. Existing numerical solvers are broadly applicable but typically only produce a single solution and rely on local search techniques to minimize nonconvex objective functions. More recent learning-based approaches that approximate the entire feasible set of solutions have shown promise as a means to generate multiple fast and accurate IK results in parallel. However, existing learning-based techniques have a significant drawback: each robot of interest requires a specialized model that must be trained from scratch. To address this key shortcoming, we propose a novel distance-geometric robot representation coupled with a graph structure that allows us to leverage the sample efficiency of Euclidean equivariant functions and the generalizability of graph neural networks (GNNs). Our approach is generative graphical inverse kinematics (GGIK), the first learned IK solver able to accurately and efficiently produce a large number of diverse solutions in parallel while also displaying the ability to generalize -- a single learned model can be used to produce IK solutions for a variety of different robots. When compared to several other learned IK methods, GGIK provides more accurate solutions with the same amount of data. GGIK can generalize reasonably well to robot manipulators unseen during training. Additionally, GGIK can learn a constrained distribution that encodes joint limits and scales efficiently to larger robots and a high number of sampled solutions. Finally, GGIK can be used to complement local IK solvers by providing reliable initializations for a local optimization process.
Towards Automated Self-Supervised Learning for Truly Unsupervised Graph Anomaly Detection (Abstract Reprint)
PDF ↗Self-supervised learning (SSL) is an emerging paradigm that exploits supervisory signals generated from the data itself, and many recent studies have leveraged SSL to conduct graph anomaly detection. However, we empirically found that three important factors can substantially impact detection performance across datasets: (1) the specific SSL strategy employed; (2) the tuning of the strategy’s hyperparameters; and (3) the allocation of combination weights when using multiple strategies. Most SSL-based graph anomaly detection methods circumvent these issues by arbitrarily or selectively (i.e., guided by label information) choosing SSL strategies, hyperparameter settings, and combination weights. While an arbitrary choice may lead to subpar performance, using label information in an unsupervised setting is label information leakage and leads to severe overestimation of a method’s performance. Leakage has been criticized as 'one of the top ten data mining mistakes', yet many recent studies on SSL-based graph anomaly detection have been using label information to select hyperparameters. To mitigate this issue, we propose to use an internal evaluation strategy (with theoretical analysis) to select hyperparameters in SSL for unsupervised anomaly detection. We perform extensive experiments using 10 recent SSL-based graph anomaly detection algorithms on various benchmark datasets, demonstrating both the prior issues with hyperparameter selection and the effectiveness of our proposed strategy.
Geometrically Inspired Kernel Machines for Collaborative Learning Beyond Gradient Descent (Abstract Reprint)
PDF ↗This paper develops a novel mathematical framework for collaborative learning by means of geometrically inspired kernel machines which includes statements on the bounds of generalisation and approximation errors, and sample complexity. For classification problems, this approach allows us to learn bounded geometric structures around given data points and hence solve the global model learning problem in an efficient way by exploiting convexity properties of the related optimisation problem in a Reproducing Kernel Hilbert Space (RKHS). In this way, we can reduce classification problems to determining the closest bounded geometric structure from a given data point. Further advantages that come with our solution is that our approach does not require clients to perform multiple epochs of local optimisation using stochastic gradient descent, nor require rounds of communication between client/server for optimising the global model. We highlight that numerous experiments have shown that the proposed method is a competitive alternative to the state-of-the-art.
Multimodal Super-Resolution: Discovering Hidden Physics and Its Application to Fusion Plasmas (Abstract Reprint)
PDF ↗Understanding complex physical systems often requires integrating data from multiple diagnostics, each with limited resolution or coverage. We present a machine learning framework that reconstructs synthetic high-temporal-resolution data for a target diagnostic using information from other diagnostics, without direct target measurements during the inference. This multimodal super-resolution technique improves diagnostic robustness and enables monitoring even in case of measurement failures or degradation. Applied to fusion plasmas, our method targets edge-localized modes (ELMs), which can damage plasma-facing materials. By reconstructing super-resolution Thomson Scattering data from complementary diagnostics, we uncover fine-scale plasma dynamics and validate the role of resonant magnetic perturbations (RMPs) in ELM suppression through magnetic island formation. The approach provides new observation supporting the plasma profile flattening due to these islands. Our results demonstrate the framework’s ability to generate high-fidelity synthetic diagnostics, offering a powerful tool for ELM control development in future reactors like ITER. The approach is broadly transferable to other domains facing sparse, incomplete, or degraded diagnostic data, opening new avenues for discovery.
LUDO: Low-Latency Understanding of Deformable Objects Using Point Cloud Occupancy Functions (Abstract Reprint)
PDF ↗Accurately determining the shape of deformable objects and the location of their internal structures is crucial for medical tasks that require precise targeting, such as robotic biopsies. We introduce LUDO, a method for accurate low-latency understanding of deformable objects. LUDO reconstructs objects in their deformed state, including their internal structures, from a single-view point cloud observation in under 30 ms using occupancy networks. LUDO provides uncertainty estimates for its predictions. Additionally, it provides explainability by highlighting key features in its input observations. Both uncertainty and explainability are important for safety-critical applications such as surgery. We evaluate LUDO in real-world robotic experiments, achieving a success rate of 98.9% for puncturing various regions of interest (ROIs) inside deformable objects. We compare LUDO to a popular baseline and show its superior ROI localization accuracy, training time, and memory requirements. LUDO demonstrates the potential to interact with deformable objects without the need for deformable registration methods.
Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint)
PDF ↗The Multi-agent Path Finding (MAPF) problem involves finding collision-free paths for a team of agents in a known, static environment, with important applications in warehouse automation, logistics, or last-mile delivery. To meet the needs of these large-scale applications, current learning-based methods often deploy the same fully trained, decentralized network to all agents to improve scalability. However, such parameter sharing typically results in homogeneous behaviors among agents, which may prevent agents from breaking ties around symmetric conflict (e.g., bottlenecks) and might lead to live-/deadlocks. In this paper, we propose SYLPH, a novel learning-based MAPF framework aimed to mitigate the adverse effects of homogeneity by allowing agents to learn and dynamically select different social behaviors (akin to individual, dynamic roles), without affecting the scalability offered by parameter sharing. Specifically, SYLPH offers a novel hierarchical mechanism by introducing Social Value Orientation (SVO) as a temporally extended latent variable that plays a central role in both policy generation and reward assignment. To support this hierarchical decision-making process, we introduce Social-aware Multi-Policy PPO (SMP3O), a reinforcement learning method that ensures stable and effective training through a mechanism for the cross-utilization of advantages. Moreover, we design an SVO-based learning tie-breaking algorithm, allowing agents to proactively avoid collisions, rather than relying solely on post-processing techniques. As a result of this hierarchical decision-making and exchange of social preferences, SYLPH endows agents with the ability to reason about the MAPF task through more latent spaces and nuanced contexts, leading to varied responses that can help break ties around symmetric conflicts. Our comparative experiments show that SYLPH achieves state-of-the-art performance, surpassing other learning-based MAPF planners in random, room-like, and maze-like maps, while our ablation studies demonstrate the advantages of each component in SYLPH. We finally experimentally validate our trained policies on hardware in three types of maps, showing how SYLPH allows agents to find high-quality paths under real-life conditions. Our code and videos are available at: marmotlab.github.io/mapf_sylph.
This paper proposes DeepSynth, a method for effective training of deep reinforcement learning agents when the reward is sparse or non-Markovian, but at the same time progress towards the reward requires achieving an unknown sequence of high-level objectives. Our method employs a novel algorithm for synthesis of compact finite state automata to uncover this sequential structure automatically. We synthesise a human-interpretable automaton from trace data collected by exploring the environment. The state space of the environment is then enriched with the synthesised automaton, so that the generation of a control policy by deep reinforcement learning is guided by the discovered structure encoded in the automaton. The proposed approach is able to cope with both high-dimensional, low-level features and unknown sparse or non-Markovian rewards. We have evaluated DeepSynth’s performance in a set of experiments that includes the Atari game Montezuma’s Revenge, known to be challenging. Compared to approaches that rely solely on deep reinforcement learning, we obtain a reduction of two orders of magnitude in the iterations required for policy synthesis, and a significant improvement in scalability.