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9,256篇论文匹配“Diffusion models”
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Chen Geng, Yunzhi Zhang, Shangzhe Wu, Jiajun Wu

We study the problem of generating temporal object intrinsics--temporally evolving sequences of object geometry, reflectance, and texture, such as a blooming rose--from pre-trained 2D foundation models. Unlike conventional 3D modeling and animation techniques that require extensive manual effort and expertise, we introduce a method that generates such assets with signals distilled from pretrained 2D diffusion models. To ensure the temporal consistency of object intrinsics, we propose Neural Templates for temporal-state-guided distillation, derived automatically from image features from self-supervised learning. Our method can generate high-quality temporal object intrinsics for several natural phenomena and enable the sampling and controllable rendering of these dynamic objects from any viewpoint, under any environmental lighting conditions, at any time of their lifespan. Project website: https://chen-geng.com/rose4d.

Susung Hong, Johanna Karras, Ricardo Martin-Brualla, Ira Kemelmacher-Shlizerman

Recent advancements in text-based diffusion models have accelerated progress in 3D reconstruction and text-based 3D editing. Although existing 3D editing methods excel at modifying color, texture, and style, they struggle with extensive geometric or appearance changes, thus limiting their applications. To this end, we propose Perturb-and-Revise, which makes possible a variety of NeRF editing. First, we perturb the NeRF parameters with random initializations to create a versatile initialization. The level of perturbation is determined automatically through analysis of the local loss landscape. Then, we revise the edited NeRF via generative trajectories. Combined with the generative process, we impose identity-preserving gradients to refine the edited NeRF. Extensive experiments demonstrate that Perturb-and-Revise facilitates flexible, effective, and consistent editing of color, appearance, and geometry in 3D. For 360deg results, please visit our project page: https://susunghong.github.io/Perturb-and-Revise.

Tong Wang, Ting Liu, Xiaochao Qu, Chengjing Wu, Luoqi Liu, Xiaolin Hu

Scene text editing, a subfield of image editing, requires modifying texts in images while preserving style consistency and visual coherence with the surrounding environment. While diffusion-based methods have shown promise in text generation, they still struggle to produce high-quality results. These methods often generate distorted or unrecognizable characters, particularly when dealing with complex characters like Chinese. In such systems, characters are composed of intricate stroke patterns and spatial relationships that must be precisely maintained. We present GlyphMastero, a specialized glyph encoder designed to guide the latent diffusion model for generating texts with stroke-level precision. Our key insight is that existing methods, despite using pretrained OCR models for feature extraction, fail to capture the hierarchical nature of text structures - from individual strokes to stroke-level interactions to overall character-level structure. To address this, our glyph encoder explicitly models and captures the cross-level interactions between local-level individual characters and global-level text lines through our novel glyph attention module. Meanwhile, our model implements a feature pyramid network to fuse the multi-scale OCR backbone features at the global-level. Through these cross-level and multi-scale fusions, we obtain more detailed glyph-aware guidance, enabling precise control over the scene text generation process. Our method achieves an 18.02% improvement in sentence accuracy over the state-of-the-art multi-lingual scene text editing baseline, while simultaneously reducing the text-region Frechet inception distance by 53.28%.

Leheng Zhang, Weiyi You, Kexuan Shi, Shuhang Gu

Diffusion-based image super-resolution methods have demonstrated significant advantages over GAN-based approaches, particularly in terms of perceptual quality. Building upon a lengthy Markov chain, diffusion-based methods possess remarkable modeling capacity, enabling them to achieve outstanding performance in real-world scenarios. Unlike previous methods that focus on modifying the noise schedule or sampling process to enhance performance, our approach emphasizes the improved utilization of LR information. We find that different regions of the LR image can be viewed as corresponding to different timesteps in a diffusion process, where flat areas are closer to the target HR distribution but edge and texture regions are farther away. In these flat areas, applying a slight noise is more advantageous for the reconstruction. We associate this characteristic with uncertainty and propose to apply uncertainty estimate to guide region-specific noise level control, a technique we refer to as Uncertainty-guided Noise Weighting. Pixels with lower uncertainty (i.e., flat regions) receive reduced noise to preserve more LR information, therefore improving performance. Furthermore, we modify the network architecture of previous methods to develop our Uncertainty-guided Perturbation Super-Resolution (UPSR) model. Extensive experimental results demonstrate that, despite reduced model size and training overhead, the proposed UPSR method outperforms current state-of-the-art methods across various datasets, both quantitatively and qualitatively.

Shengqu Cai, Eric Ryan Chan, Yunzhi Zhang, Leonidas Guibas, Jiajun Wu, Gordon Wetzstein

Text-to-image diffusion models produce impressive results but are frustrating tools for artists who desire fine-grained control. For example, a common use case is to create images of a specific instance in novel contexts, i.e., "identity-preserving generation". This setting, along with many other tasks (e.g., relighting), is a natural fit for image+text-conditional generative models. However, there is insufficient high-quality paired data to train such a model directly. We propose Diffusion Self-Distillation, a method for using a pre-trained text-to-image model to generate its own dataset for text-conditioned image-to-image tasks. We first leverage a text-to-image diffusion model's in-context generation ability to create grids of images and curate a large paired dataset with the help of a Visual-Language Model. We then fine-tune the text-to-image model into a text+image-to-image model using the curated paired dataset. We demonstrate that Diffusion Self-Distillation outperforms existing zero-shot methods and is competitive with per-instance tuning techniques on a wide range of identity-preservation generation tasks, without requiring test-time optimization.

Yuxi Mi, Zhizhou Zhong, Yuge Huang, Qiuyang Yuan, Xuan Zhao, Jianqing Xu, Shouhong Ding, Shaoming Wang, Rizen Guo, Shuigeng Zhou

Identity-preserving face synthesis aims to generate synthetic face images of virtual subjects that can substitute real-world data for training face recognition models. While prior arts strive to create images with consistent identities and diverse styles, they face a trade-off between them. Identifying their limitation of treating style variation as subject-agnostic and observing that real-world persons actually have distinct, subject-specific styles, this paper introduces MorphFace, a diffusion-based face generator. The generator learns fine-grained facial styles, e.g., shape, pose and expression, from the renderings of a 3D morphable model (3DMM). It also learns identities from an off-the-shelf recognition model. To create virtual faces, the generator is conditioned on novel identities of unlabeled synthetic faces, and novel styles that are statistically sampled from a real-world prior distribution. The sampling especially accounts for both intra-subject variation and subject distinctiveness. A context blending strategy is employed to enhance the generator's responsiveness to identity and style conditions. Extensive experiments show that MorphFace outperforms the best prior arts in face recognition efficacy.

Yixuan Zhu, Haolin Wang, Shilin Ma, Wenliang Zhao, Yansong Tang, Lei Chen, Jie Zhou

Recent advancements in diffusion frameworks have significantly enhanced video editing, achieving high fidelity and strong alignment with textual prompts. However, conventional approaches using image diffusion models fall short in handling video dynamics, particularly for challenging temporal edits like motion adjustments. While current video diffusion models produce high-quality results, adapting them for efficient editing remains difficult due to the heavy computational demands that prevent the direct application of previous image editing techniques. To overcome these limitations, we introduce FADE--a training-free yet highly effective video editing approach that fully leverages the inherent priors from pre-trained video diffusion models via frequency-aware factorization. Rather than simply using these models, we first analyze the attention patterns within the video model to reveal how video priors are distributed across different components. Building on these insights, we propose a factorization strategy to optimize each component's specialized role. Furthermore, we devise spectrum-guided modulation to refine the sampling trajectory with frequency domain cues, preventing information leakage and supporting efficient, versatile edits while preserving the basic spatial and temporal structure. Extensive experiments on real-world videos demonstrate that our method consistently delivers high-quality, realistic and temporally coherent editing results both qualitatively and quantitatively. Code is available at https://github.com/EternalEvan/FADE.

Wei Cheng, Juncheng Mu, Xianfang Zeng, Xin Chen, Anqi Pang, Chi Zhang, Zhibin Wang, Bin Fu, Gang Yu, Ziwei Liu 等

Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results, primarily due to local discontinuities, inconsistencies across multiple views, and their heavy dependence on UV unwrapping outcomes. To tackle these challenges, we propose a novel generation-refinement 3D texturing framework called MVPaint, which can generate high-resolution, seamless textures while emphasizing multi-view consistency. MVPaint mainly consists of three key modules. 1) Synchronized Multi-view Generation (SMG). Given a 3D mesh model, MVPaint first simultaneously generates multi-view images by employing an SMG model, which leads to coarse texturing results with unpainted parts due to missing observations. 2) Spatial-aware 3D Inpainting (S3I). To ensure complete 3D texturing, we introduce the S3I method, specifically designed to effectively texture previously unobserved areas. 3) UV Refinement (UVR). Furthermore, MVPaint employs a UVR module to improve the texture quality in the UV space, which first performs a UV-space Super-Resolution, followed by a Spatial-aware Seam-Smoothing algorithm for revising spatial texturing discontinuities caused by UV unwrapping. Moreover, we establish two T2T evaluation benchmarks: the Objaverse T2T benchmark and the GSO T2T benchmark, based on selected high-quality 3D meshes from the Objaverse dataset and the entire GSO dataset, respectively. Extensive experimental results demonstrate that MVPaint surpasses existing state-of-the-art methods. Notably, MVPaint could generate high-fidelity textures with minimal Janus issues and highly enhanced cross-view consistency.

Minghong Cai, Xiaodong Cun, Xiaoyu Li, Wenze Liu, Zhaoyang Zhang, Yong Zhang, Ying Shan, Xiangyu Yue

Sora-like video generation models have achieved remarkable progress with a Multi-Modal Diffusion Transformer (MM-DiT) architecture. However, the current video generation models predominantly focus on single-prompt, struggling to generate coherent scenes with multiple sequential prompts that better reflect real-world dynamic scenarios. While some pioneering works have explored multi-prompt video generation, they face significant challenges including strict training data requirements, weak prompt following, and unnatural transitions. To address these problems, we propose DiTCtrl, a training-free multi-prompt video generation method under MM-DiT architectures for the first time. Our key idea is to take the multi-prompt video generation task as temporal video editing with smooth transitions. To achieve this goal, we first analyze MM-DiT's attention mechanism, finding that the 3D full attention behaves similarly to that of the cross/self-attention blocks in the UNet-like diffusion models, enabling mask-guided precise semantic control across different prompts with attention sharing for multi-prompt video generation. Based on our careful design, the video generated by DiTCtrl achieves smooth transitions and consistent object motion given multiple sequential prompts without additional training. Besides, we also present MPVBench, a new benchmark specially designed for multi-prompt video generation to evaluate the performance of multi-prompt generation. Extensive experiments demonstrate that our method achieves state-of-the-art performance without additional training.

Isma Hadji, Mehdi Noroozi, Victor Escorcia, Anestis Zaganidis, Brais Martinez, Georgios Tzimiropoulos

There has been immense progress recently in the visual quality of Stable Diffusion-based Super Resolution (SD-SR). However, deploying large diffusion models on computationally restricted devices such as mobile phones remains impractical due to the large model size and high latency. This is compounded for SR as it often operates at high res (e.g. 4Kx3K). In this work, we introduce Edge-SD-SR, the first parameter efficient and low latency diffusion model for image super-resolution. Edge-SD-SR consists of 169M parameters, including UNet, encoder and decoder, and has a complexity of only 142 GFLOPs. To maintain a high visual quality on such low compute budget, we introduce a number of training strategies: (i) A novel conditioning mechanism on the low-resolution input, coined bidirectional conditioning, which tailors the SD model for the SR task. (ii) Joint training of the UNet and encoder, while decoupling the encodings of the HR and LR images and using a dedicated schedule. (iii) Finetuning the decoder using the UNet's output to directly tailor the decoder to the latents obtained at inference time. Edge-SD-SR runs efficiently on device, e.g. it can upscale a 128x128 patch to 512x512 in 38 msec while running on a Samsung S24 DSP, and of a 512 x 512 to 2, 048 x 2, 048 (requiring 25 model evaluations) in just 1.1 sec. Furthermore, we show that Edge-SD-SR matches or even outperforms state-of-the-art SR approaches on the most established SR benchmarks.

Xiaoqian Shen, Mohamed Elhoseiny

Recent generative models have demonstrated impressive capabilities in generating realistic and visually pleasing images grounded on textual prompts. Nevertheless, a significant challenge remains in applying these models for the more intricate task of story visualization. Since it requires resolving pronouns (he, she, they) in the frame descriptions, i.e., anaphora resolution, and ensuring consistent characters and background synthesis across frames. Yet, the emerging Large Language Model (LLM) showcases robust reasoning abilities to navigate through ambiguous references and process extensive sequences. Therefore, we introduce StoryGPT-V, which leverages the merits of the latent diffusion (LDM) and LLM to produce images with consistent and high-quality characters grounded on given story descriptions. First, we train a character-aware LDM, which takes character-augmented semantic embedding as input and includes the supervision of the cross-attention map using character segmentation masks, aiming to enhance character generation accuracy and faithfulness. In the second stage, we enable an alignment between the output of LLM and the character-augmented embedding residing in the input space of the first-stage model. This harnesses the reasoning ability of LLM to address ambiguous references and the comprehension capability to memorize the context. We conduct comprehensive experiments on two visual story visualization benchmarks. Our model reports superior quantitative results and consistently generates accurate characters of remarkable quality with low memory consumption. Our code is publicly available at: https://xiaoqian-shen.github.io/StoryGPT-V.

Hyelin Nam, Jaemin Kim, Dohun Lee, Jong Chul Ye

While text-to-video diffusion models have made significant strides, many still face challenges in generating videos with temporal consistency. Within diffusion frameworks, guidance techniques have proven effective in enhancing output quality during inference; however, applying these methods to video diffusion models introduces additional complexity of handling computations across entire sequences. To address this, we propose a novel framework called MotionPrompt that guides the video generation process via optical flow. Specifically, we train a discriminator to distinguish optical flow between random pairs of frames from real videos and generated ones. Given that prompts can influence the entire video, we optimize learnable token embeddings during reverse sampling steps by using gradients from a trained discriminator applied to random frame pairs. This approach allows our method to generate visually coherent video sequences that closely reflect natural motion dynamics, without compromising the fidelity of the generated content. We demonstrate the effectiveness of our approach across various models. Project Page: https://motionprompt.github.io

Shenghai Yuan, Jinfa Huang, Xianyi He, Yunyang Ge, Yujun Shi, Liuhan Chen, Jiebo Luo, Li Yuan

Identity-preserving text-to-video (IPT2V) generation aims to create high-fidelity videos with consistent human identity. It is an important task in video generation but remains an open problem for generative models. This paper pushes the technical frontier of IPT2V in two directions that have not been resolved in the literature: (1) A tuning-free pipeline without tedious case-by-case finetuning, and (2) A frequency-aware heuristic identity-preserving Diffusion Transformer (DiT)-based control scheme. To achieve these goals, we propose ConsisID, a tuning-free DiT-based controllable IPT2V model to keep human-identity consistent in the generated video. Inspired by prior findings in frequency analysis of vision/diffusion transformers, it employs identity-control signals base on frequency domain, since facial features can be decomposed into low-frequency global features (e.g., profile, proportions) and high-frequency intrinsic features (e.g., identity markers that remain unaffected by pose changes). Extensive experiments demonstrate that our frequency-aware heuristic scheme provides an optimal control solution for DiT-based models, making strides towards more effective IPT2V.

Nannan Zhang, Yijiang Li, Dong Du, Zheng Chong, Zhengwentai Sun, Jianhao Zeng, Yusheng Dai, Zhengyu Xie, Hairui Zhu, Xiaoguang Han

This paper tackles the emerging challenge of multi-view virtual try-on, utilizing both front- and back-view clothing images as inputs. Extending frontal try-on methods to a multi-view context is not straightforward. Simply concatenating the two input views or encoding their features for a generative model, such as a diffusion model, often fails to produce satisfactory results. The main challenge lies in effectively extracting and fusing meaningful clothing features from these input views. Existing explicit warping based methods, which establish direct correspondence between input and target views, tend to introduce artifacts, particularly when there is a significant disparity between the input and target views. Conversely, implicit encoding based methods often lose spatial information about clothing, resulting in outputs that lack detail. To overcome these challenges, we propose Robust-MVTON, an end-to end method for robust and high-quality multi-view try-ons. Our approach introduces a novel cross-pose feature alignment technique to guide the fusion of clothing features and incorporates a newly designed loss function for training. With the fused multi-scale clothing features, we employ a coarse-to-fine diffusion model to generate realistic and detailed results. Extensive experiments conducted on the Deepfashion and MPV datasets affirm the superiority of our method, achieving state-of-the-art performance.

Nan Zhong, Haoyu Chen, Yiran Xu, Zhenxing Qian, Xinpeng Zhang

The prevalence of AI-generated images has evoked concerns regarding the potential misuse of image generation technologies. In response, numerous detection methods aim to identify AI-generated images by analyzing generative artifacts. Unfortunately, most detectors quickly become obsolete with the development of generative models. In this paper, we first design a low-level feature extractor that transforms spatial images into feature space, where different source images exhibit distinct distributions. The pretext task for the feature extractor is to distinguish between images that differ only at the pixel level. This image set comprises the original image as well as versions that have been subjected to varying levels of noise and subsequently denoised using a pre-trained diffusion model. We employ the diffusion model as a denoising tool rather than an image generation tool. Then, we frame the AI-generated image detection task as a one-class classification. We estimate the low-level intrinsic feature distribution of real photographic images and identify features that deviate from this distribution as indicators of AI-generated images. We evaluate our method against over 20 different generative models, including those in GenImage and DRCT-2M datasets. Extensive experiments demonstrate its effectiveness on AI-generated images produced not only by diffusion models but also by GANs, flow-based models, and their variants.

Xin Ye, Burhaneddin Yaman, Sheng Cheng, Feng Tao, Abhirup Mallik, Liu Ren

Bird's-eye-view (BEV) representations play a crucial role in autonomous driving tasks. Despite recent advancements in BEV generation, inherent noise, stemming from sensor limitations and the learning process, remains largely unaddressed, resulting in suboptimal BEV representations that adversely impact the performance of downstream tasks. To address this, we propose BEVDiffuser, a novel diffusion model that effectively denoises BEV feature maps using the ground-truth object layout as guidance. BEVDiffuser can be operated in a plug-and-play manner during training time to enhance existing BEV models without requiring any architectural modifications. Extensive experiments on the challenging nuScenes dataset demonstrate BEVDiffuser's exceptional denoising and generation capabilities, which enable significant enhancement to existing BEV models, as evidenced by notable improvements of 12.3% in mAP and 10.1% in NDS achieved for 3D object detection without introducing additional computational complexity. Moreover, substantial improvements in long-tail object detection and under challenging weather and lighting conditions further validate BEVDiffuser's effectiveness in denoising and enhancing BEV representations.

Shuai Tan, Biao Gong, Yutong Feng, Kecheng Zheng, Dandan Zheng, Shuwei Shi, Yujun Shen, Jingdong Chen, Ming Yang

Text serves as the key control signal in video generation due to its narrative nature. To render text descriptions into video clips, current video diffusion models borrow features from text encoders yet struggle with limited text comprehension. The recent success of large language models (LLMs) showcases the power of decoder-only transformers, which offers three clear benefits for text-to-video (T2V) generation, namely, precise text understanding resulting from the superior scalability, imagination beyond the input text enabled by next token prediction, and flexibility to prioritize user interests through instruction tuning. Nevertheless, the feature distribution gap emerging from the two different text modeling paradigms hinders the direct use of LLMs in established T2V models. This work addresses this challenge with Mimir, an end-to-end training framework featuring a carefully tailored token fuser to harmonize the outputs from text encoders and LLMs. Such a design allows the T2V model to fully leverage learned video priors while capitalizing on the text-related capability of LLMs. Extensive quantitative and qualitative results demonstrate the effectiveness of our approach in generating high-quality videos with excellent text comprehension, especially when processing short captions and managing shifting motions. The code and models will be made publicly available.

Jingcheng Ni, Yuxin Guo, Yichen Liu, Rui Chen, Lewei Lu, Zehuan Wu

World models that forecast environmental changes from actions are vital for autonomous driving models with strong generalization. The prevailing driving world model mainly build on pixel-level video prediction model. Although these models can produce high-fidelity video sequences with advanced diffusion-based generator, they are constrained by their predictive duration and overall generalization capabilities. In this paper, we explore to solve this problem by combining pixel-level generation loss with MAE-style feature-level context learning. In particular, we instantiate this target with three key design: (1) A more scalable Diffusion Transformer (DiT) structure trained with extra mask construction task. (2) we devise diffusion-related mask tokens to deal with the fuzzy relations between mask reconstruction and generative diffusion process. (3) we extend mask construction task to spatial-temporal domain by utilizing row-wise mask for shifted self-attention rather than masked self-attention in MAE. Then, we adopt a row-wise cross-view module to align with this mask design. Based on above improvement, we propose MaskGWM: a Generalizable driving World Model embodied with Video Mask reconstruction. Our model contains two variants: MaskGWM-long, focusing on long-horizon prediction, and MaskGWM-mview, dedicated to multi-view generation.Comprehensive experiments on standard benchmarks validate the effectiveness of the proposed method, which contain normal validation of Nuscene dataset, long-horizon rollout of OpenDV-2K dataset and zero-shot validation of Waymo dataset. Quantitative metrics on these datasets show our method notably improving state-of-the-art driving world model.

Markus Karmann, Onay Urfalioglu

Recent progress in interactive point prompt based Image Segmentation allows to significantly reduce the manual effort to obtain high quality semantic labels. State-of-the-art unsupervised methods use self-supervised pre-trained models to obtain pseudo-labels which are used in training a prompt-based segmentation model. In this paper, we propose a novel unsupervised and training-free approach based solely on the self-attention of Stable Diffusion. We interpret the self-attention tensor as a Markov transition operator, which enables us to iteratively construct a Markov chain. Pixel-wise counting of the required number of iterations along the Markov chain to reach a relative probability threshold yields a Markov-iteration-map, which we simply call a Markov-map. Compared to the raw attention maps, we show that our proposed Markov-map has less noise, sharper semantic boundaries and more uniform values within semantically similar regions. We integrate the Markov-map in a simple yet effective truncated nearest neighbor framework to obtain interactive point prompt based segmentation. Despite being training-free, we experimentally show that our approach yields excellent results in terms of Number of Clicks (NoC), even outperforming state-of-the-art training based unsupervised methods in most of the datasets. Code is available at https://github.com/mkarmann/m2n2.

Duc-Hai Pham, Tung Do, Phong Nguyen, Binh-Son Hua, Khoi Nguyen, Rang Nguyen

We propose SharpDepth, a novel approach to monocular metric depth estimation that combines the metric accuracy of discriminative depth estimation methods (e.g., Metric3D, UniDepth) with the fine-grained boundary sharpness typically achieved by generative methods (e.g., Marigold, Lotus). Traditional discriminative models trained on real-world data with sparse ground-truth depth can accurately predict metric depth but often produce over-smoothed or low-detail depth maps. Generative models, in contrast, are trained on synthetic data with dense ground truth, generating depth maps with sharp boundaries yet only providing relative depth with low accuracy. Our approach bridges these limitations by integrating metric accuracy with detailed boundary preservation, resulting in depth predictions that are both metrically precise and visually sharp. Our extensive zero-shot evaluations on standard depth estimation benchmarks confirm SharpDepth's effectiveness, showing its ability to achieve both high depth accuracy and detailed representation, making it well-suited for applications requiring high-quality depth perception across diverse, real-world environments.