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9,256篇论文匹配“Diffusion models”
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Sherry X. Chen, Misha Sra, Pradeep Sen

Although natural language instructions offer an intuitive way to guide automated image editing, deep-learning models often struggle to achieve high-quality results, largely due to the difficulty of creating large, high-quality training datasets. To do this, previous approaches have typically relied on text-to-image (T2I) generative models to produce pairs of original and edited images that simulate the input/output of an instruction-guided image- editing model. However, these image pairs often fail to align with the specified edit instructions due to the limitations of T2I models, which negatively impacts models trained on such datasets. To address this, we present Instruct-CLIP (I-CLIP), a selfsupervised method that learns the semantic changes between original and edited images to refine and better align the instructions in existing datasets. Furthermore, we adapt Instruct-CLIP to handle noisy latent images and diffusion timesteps so that it can be used to train latent diffusion models (LDMs) and efficiently enforce alignment between the edit instruction and the image changes in latent space at any step of the diffusion pipeline. We use Instruct-CLIP to correct the InstructPix2Pix dataset and get over 120K refined samples we then use to fine-tune their model, guided by our novel I- CLIP-based loss function. The resulting model can produce edits that are more aligned with the given instructions. Our code and dataset are available at https://github.com/SherryXTChen/Instruct-CLIP.git.

Jinlong Li, Cristiano Saltori, Fabio Poiesi, Nicu Sebe

The lack of a large-scale 3D-text corpus has led recent works to distill open-vocabulary knowledge from vision-language models (VLMs). However, these methods typically rely on a single VLM to align the feature spaces of 3D models within a common language space, which limits the potential of 3D models to leverage the diverse spatial and semantic capabilities encapsulated in various foundation models. In this paper, we propose Cross-modal and Uncertainty-aware Agglomeration for Open-vocabulary 3D Scene Understanding dubbed CUA-O3D, the first model to integrate multiple foundation models--such as CLIP, DINOv2, and Stable Diffusion--into 3D scene understanding. We further introduce a deterministic uncertainty estimation to adaptively distill and harmonize the heterogeneous 2D feature embeddings from these models. Our method addresses two key challenges: (1) incorporating semantic priors from VLMs alongside the geometric knowledge of spatially-aware vision foundation models, and (2) using a novel deterministic uncertainty estimation to capture model-specific uncertainties across diverse semantic and geometric sensitivities, helping to reconcile heterogeneous representations during training. Extensive experiments on ScanNetV2 and Matterport3D demonstrate that our method not only advances open-vocabulary segmentation but also achieves robust cross-domain alignment and competitive spatial perception capabilities.

Zexi Jia, Chuanwei Huang, Yeshuang Zhu, Hongyan Fei, Xiaoyue Duan, Zhiqiang Yuan, Ying Deng, Jiapei Zhang, Jinchao Zhang, Jie Zhou

The advancement of Generative Adversarial Networks (GANs) and diffusion models significantly enhances the realism of synthetic images, driving progress in image processing and creative design. However, this progress also necessitates the development of effective detection methods, as synthetic images become increasingly difficult to distinguish from real ones. This difficulty leads to societal issues, such as the spread of misinformation, identity theft, and online fraud. While previous detection methods perform well on public benchmarks, they struggle with our benchmark, FakeART, particularly when dealing with the latest models and cross-domain tasks (e.g., photo-to-painting). To address this challenge, we develop a new synthetic image detection technique based on color distribution. Unlike real images, synthetic images often exhibit uneven color distribution. By employing color quantization and restoration techniques, we analyze the color differences before and after image restoration. We discover and prove that these differences closely relate to the uniformity of color distribution. Based on this finding, we extract effective color features and combine them with image features to create a detection model with only 1.4 million parameters. This model achieves state-of-the-art results across various evaluation benchmarks, including the challenging FakeART dataset.

Muhammad Abdullah Jamal, Omid Mohareri

In this paper, we propose a new progressive pre-training method for image understanding tasks which leverages RGB-D datasets. The method utilizes Multi-Modal Contrastive Masked Autoencoder and Denoising techniques. Our proposed approach consists of two stages. In the first stage, we pre-train the model using contrastive learning to learn cross-modal representations. In the second stage, we further pre-train the model using masked autoencoding and denoising/noise prediction used in diffusion models. Masked autoencoding focuses on reconstructing the missing patches in the input modality using local spatial correlations, while denoising learns high frequency components of the input data. Moreover, it incorporates global distillation in the second stage by leveraging the knowledge acquired in stage one. Our approach is scalable, robust and suitable for pre-training RGB-D datasets. Extensive experiments on multiple datasets such as ScanNet, NYUv2 and SUN RGB-D show the efficacy and superior performance of our approach. Specifically, we show an improvement of +1.3% mIoU against Mask3D on ScanNet semantic segmentation. We further demonstrate the effectiveness of our approach in low-data regime by evaluating it for semantic segmentation task against the state-of-the-art methods.

Bin Ji, Ye Pan, Zhimeng Liu, Shuai Tan, Xiaogang Jin, Xiaokang Yang

Numerous researches on real-time motion generation primarily focus on kinematic aspects, often resulting in physically implausible outcomes. In this paper, we present POMP ("\underline P hysics-c\underline O nsistent Human \underline M otion \underline P rior through Phase Manifolds"), a novel kinematics-based framework that synthesizes physically consistent motions by leveraging phase manifolds to align motion priors with physics constraints. POMP operates as a frame-by-frame autoregressive model with three core components: a diffusion-based kinematic module, a simulation-based dynamic module, and a phase encoding module. At each timestep, the kinematic module generates an initial target pose, which is subsequently refined by the dynamic module to simulate human-environment interactions. Although the physical simulation ensures adherence to physical laws, it may compromise the kinematic rationality of the posture. Consequently, directly using the simulated result for subsequent frame prediction may lead to cumulative errors. To address this, the phase encoding module performs semantic alignment in the phase manifold. Moreover, we present a pipeline in Unity for generating terrain maps and capturing full-body motion impulses from existing motion capture (MoCap) data. The collected terrain topology and motion impulse data facilitate the training of POMP, enabling it to robustly respond to underlying contactforces and applied dynamics. Extensive evaluations demonstrate the efficacy of POMP across various contexts, terrains, and physical interactions.

Meihua Dang, Anikait Singh, Linqi Zhou, Stefano Ermon, Jiaming Song

RLHF techniques like DPO can significantly improve the generation quality of text-to-image diffusion models. However, these methods optimize for a single reward that aligns model generation with population-level preferences, neglecting the nuances of individual users' beliefs or values. This lack of personalization limits the efficacy of these models. To bridge this gap, we introduce PPD, a multi-reward optimization objective that aligns diffusion models with personalized preferences. With PPD, a diffusion model learns the individual preferences of a population of users in a few-shot way, enabling generalization to unseen users. Specifically, our approach (1) leverages a vision-language model (VLM) to extract personal preference embeddings from a small set of pairwise preference examples, and then (2) incorporates the embeddings into diffusion models through cross attention. Conditioning on user embeddings, the text-to-image models are fine-tuned with the DPO objective, simultaneously optimizing for alignment with the preferences of multiple users. Empirical results demonstrate that our method effectively optimizes for multiple reward functions and can interpolate between them during inference. In real-world user scenarios, with as few as four preference examples from a new user, our approach achieves an average win rate of 76% over Stable Cascade, generating images that more accurately reflect specific user preferences.

Florinel-Alin Croitoru, Vlad Hondru, Radu Tudor Ionescu, Nicu Sebe, Mubarak Shah

Direct Preference Optimization (DPO) has been proposed as an effective and efficient alternative to reinforcement learning from human feedback (RLHF). In this paper, we propose a novel and enhanced version of DPO based on curriculum learning for text-to-image generation. Our method is divided into two training stages. First, a ranking of the examples generated for each prompt is obtained by employing a reward model. Then, increasingly difficult pairs of examples are sampled and provided to a text-to-image generative (diffusion or consistency) model. Generated samples that are far apart in the ranking are considered to form easy pairs, while those that are close in the ranking form hard pairs. In other words, we use the rank difference between samples as a measure of difficulty. The sampled pairs are split into batches according to their difficulty levels, which are gradually used to train the generative model. Our approach, Curriculum DPO, is compared against state-of-the-art fine-tuning approaches on nine benchmarks, outperforming the competing methods in terms of text alignment, aesthetics and human preference. Our code is available at https://github.com/CroitoruAlin/Curriculum-DPO.

Tongyuan Bai, Wangyuanfan Bai, Dong Chen, Tieru Wu, Manyi Li, Rui Ma

Controllability plays a crucial role in the practical applications of 3D indoor scene synthesis. Existing works either allow rough language-based control, that is convenient but lacks fine-grained scene customization, or employ graph-based control, which offers better controllability but demands considerable knowledge for the cumbersome graph design process. To address these challenges, we present FreeScene, a user-friendly framework that enables both convenient and effective control for indoor scene synthesis. Specifically, FreeScene supports free-form user inputs including text description and/or reference images, allowing users to express versatile design intentions. The user inputs are adequately analyzed and integrated into a graph representation by a VLM-based Graph Designer. We then propose MG-DiT, a Mixed Graph Diffusion Transformer, which performs graph-aware denoising to enhance scene generation. Our MG-DiT not only excels at preserving graph structure but also offers broad applicability to various tasks, including, but not limited to, text-to-scene, graph-to-scene, and rearrangement, all within a single model. Extensive experiments demonstrate that FreeScene provides an efficient and user-friendly solution that unifies text-based and graph-based scene synthesis, outperforming state-of-the-art methods in terms of both generation quality and controllability in a range of applications.

Ruiyi Wang, Yushuo Zheng, Zicheng Zhang, Chunyi Li, Shuaicheng Liu, Guangtao Zhai, Xiaohong Liu

Existing real-world image dehazing methods primarily attempt to fine-tune pre-trained models or adapt their inference procedures, thus heavily relying on the pre-trained models and associated training data. Moreover, restoring heavily distorted information under dense haze requires generative diffusion models, whose potential in dehazing remains underutilized partly due to their lengthy sampling processes. To address these limitations, we introduce a novel hazing-dehazing pipeline consisting of a Realistic Hazy Image Generation framework (HazeGen) and a Diffusion-based Dehazing framework (DiffDehaze). Specifically, HazeGen harnesses robust generative diffusion priors of real-world hazy images embedded in a pre-trained text-to-image diffusion model. By employing specialized hybrid training and blended sampling strategies, HazeGen produces realistic and diverse hazy images as high-quality training data for DiffDehaze. To alleviate the inefficiency and fidelity concerns associated with diffusion-based methods, DiffDehaze adopts an Accelerated Fidelity-Preserving Sampling process (AccSamp). The core of AccSamp is the Tiled Statistical Alignment Operation (AlignOp), which can provide a clean and faithful dehazing estimate within a small fraction of sampling steps to reduce complexity and enable effective fidelity guidance. Extensive experiments demonstrate the superior dehazing performance and visual quality of our approach over existing methods. The code is available at https://github.com/ruiyi-w/Learning-Hazing-to-Dehazing.

Haoyu Guo, He Zhu, Sida Peng, Haotong Lin, Yunzhi Yan, Tao Xie, Wenguan Wang, Xiaowei Zhou, Hujun Bao

This paper aims to reconstruct the scene geometry from multi-view images with strong robustness and high quality. Previous learning-based methods incorporate neural networks into the multi-view stereo matching and have shown impressive reconstruction results. However, due to the reliance on matching across input images, they typically suffer from high GPU memory consumption and tend to fail in sparse view scenarios. To overcome this problem, we develop a new pipeline, named Murre, for multi-view geometry reconstruction of 3D scenes based on SfM-guided monocular depth estimation. For input images, Murre first recover the SfM point cloud that captures the global scene structure, and then use it to guide a conditional diffusion model to produce multi-view metric depth maps for the final TSDF fusion. By predicting the depth map from a single image, Murre bypasses the multi-view matching step and naturally resolves the issues of previous MVS-based methods. In addition, the diffusion-based model can easily leverage the powerful priors of 2D foundation models, achieving good generalization ability across diverse real-world scenes. To obtain multi-view consistent depth maps, our key design is providing effective guidance on the diffusion model through the SfM point cloud, which is a condensed form of multi-view information, highlighting the scene's salient structure, and can be readily transformed into point maps to drive the image-space estimation process. We evaluate the reconstruction quality of Murre in various types of real-world datasets including indoor, streetscapes, and aerial scenes, surpassing state-of-the-art MVS-based and implicit neural reconstruction-based methods. The code and supplementary materials are available at https://zju3dv.github.io/murre/.

Sean J. Liu, Nupur Kumari, Ariel Shamir, Jun-Yan Zhu

Text-to-image models are powerful tools for image creation. However, the generation process is akin to a dice roll and makes it difficult to achieve a single image that captures everything a user wants. In this paper, we propose a framework for creating the desired image by compositing it from various parts of generated images, in essence forming a Generative Photomontage. Given a stack of images generated by ControlNet using the same input condition and different seeds, we let users select desired parts from the generated results using a brush stroke interface. We introduce a novel technique that takes in the user's brush strokes, segments the generated images using a graph-based optimization in diffusion feature space, and then composites the segmented regions via a new feature-space blending method. Our method faithfully preserves the user-selected regions while compositing them harmoniously. We demonstrate that our flexible framework can be used for many applications, including generating new appearance combinations, fixing incorrect shapes and artifacts, and improving prompt alignment. We show compelling results for each application and demonstrate that our method outperforms existing image blending methods and various baselines.

Gangjian Zhang, Nanjie Yao, Shunsi Zhang, Hanfeng Zhao, Guoliang Pang, Jian Shu, Hao Wang

This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approaches leverage pre-trained SMPL(-X) estimation models or generative models to provide auxiliary information for human reconstruction. However, these methods capture only the general human body geometry and overlook specific geometric details, leading to inaccurate skeleton reconstruction, incorrect joint positions, and unclear cloth wrinkles. In response to these issues, we propose a multi-level geometry learning framework. Technically, we design three key components: skeleton-level enhancement, joint-level augmentation, and wrinkle-level refinement modules. Specifically, we effectively integrate the projected 3D Fourier features into a Gaussian reconstruction model, introduce perturbations to improve joint depth estimation during training, and refine the human coarse wrinkles by resembling the de-noising process of the diffusion model. Extensive quantitative and qualitative experiments on two test sets show the superior performance of our approach compared to state-of-the-art (SOTA) methods.

Xingyi Yang, Songhua Liu, Xinchao Wang

The quality of 3D generative modeling has been notably improved by the adoption of 2D diffusion models. Despite this progress, the cumbersome optimization process per sepresents a critical problem to efficiency. In this paper, we introduce Hash3D, a universal acceleration for 3D score distillation sampling (SDS) without model training.Central to Hash3D is the observation that images rendered from similar camera positions and diffusion time-steps often have redundant feature maps. By hashing and reusing these feature maps across nearby timesteps and camera angles, Hash3D eliminates unnecessary calculations. We implement this through an adaptive grid-based hashing. As a result, it largely speeds up the process of 3D generation. Surprisingly, this feature-sharing mechanism not only makes generation faster but also improves the smoothness and view consistency of the synthesized 3D objects. Our experiments covering 5 text-to-3D and 3 image-to-3D models, demonstrate Hash3D's versatility to speed up optimization, enhancing efficiency by 1.5~ 4x. Additionally, Hash3D's integration with 3D Gaussian splatting largely speeds up 3D model creation, reducing text-to-3D conversion to about 10 minutes and image-to-3D conversion to 30 seconds. The project page is https://adamdad.github.io/hash3D/.

Haosen Yang, Adrian Bulat, Isma Hadji, Hai X. Pham, Xiatian Zhu, Georgios Tzimiropoulos, Brais Martinez

Diffusion models are proficient at generating high-quality images. They are however effective only when operating at the resolution used during training. Inference at a scaled resolution leads to repetitive patterns and structural distortions. Retraining at higher resolutions quickly becomes prohibitive. Thus, methods enabling pre-existing diffusion models to operate at flexible test-time resolutions are highly desirable. Previous works suffer from frequent artifacts and often introduce large latency overheads. We propose two simple modules that combine to solve these issues. We introduce a Frequency Modulation (FM) module that leverages the Fourier domain to improve the global structure consistency, and an Attention Modulation (AM) module which improves the consistency of local texture patterns, a problem largely ignored in prior works. Our method, coined FAM diffusion, can seamlessly integrate into any latent diffusion model and requires no additional training. Extensive qualitative results highlight the effectiveness of our method in addressing structural and local artifacts, while quantitative results show state-of-the-art performance. Also, our method avoids redundant inference tricks for improved consistency such as patch-based or progressive generation, leading to negligible latency overheads.

Remy Sabathier, Niloy J. Mitra, David Novotny

Reconstructing dynamic assets from video data is central to many in computer vision and graphics tasks. Existing 4D reconstruction approaches are limited by category-specific models or slow optimization-based methods. Inspired by the recent Large Reconstruction Model (LRM), we present the Large Interpolation Model (LIM), a transformer-based feed-forward solution, guided by a novel causal consistency loss, for interpolating implicit 3D representations across time. Given implicit 3D representations at times t_0 and t_1, LIM produces a deformed shape at any continuous time t\in[t_0,t_1] delivering high-quality interpolations in seconds (per frame).Furthermore, LIM allows explicit mesh tracking across time, producing a consistently uv-textured mesh sequence ready for integration into existing production pipelines. We also use LIM, in conjunction with a diffusion-based multiview generator, to produce dynamic 4D reconstructions from monocular videos. We evaluate LIM on various dynamic datasets, benchmarking against image-space interpolation methods (e.g., FiLM) and direct triplane linear interpolation, and demonstrate clear advantages. In summary, LIM is the first feed-forward model capable of high-speed tracked 4D asset reconstruction across diverse categories.

Shufan Li, Konstantinos Kallidromitis, Akash Gokul, Zichun Liao, Yusuke Kato, Kazuki Kozuka, Aditya Grover

We introduce OminiFlow, a novel generative model designed for any-to-any generation tasks such as text-to-image, text-to-audio, and audio-to-image synthesis. OminiFlow advances the rectified flow (RF) framework used in text-to-image models to handle the joint distribution of multiple modalities. It outperforms previous any-to-any models on a wide range of tasks, such as text-to-image and text-to-audio synthesis. Our work offers three key contributions: First, we extend RF to a multi-modal setting and introduce a novel guidance mechanism, enabling users to flexibly control the alignment between different modalities in the generated outputs. Second, we propose a novel architecture that extends the text-to-image MMDiT architecture of Stable Diffusion 3 and enables audio and text generation. The extended modules can be efficiently pretrained individually and merged with the vanilla text-to-image MMDiT for fine-tuning. Lastly, we conduct a comprehensive study on the design choices of rectified flow transformers for large-scale audio and text generation, providing valuable insights into optimizing performance across diverse modalities.

Dong Li, Wenqi Zhong, Wei Yu, Yingwei Pan, Dingwen Zhang, Ting Yao, Junwei Han, Tao Mei

Video virtual try-on aims to seamlessly dress a subject in a video with a specific garment. The primary challenge involves preserving the visual authenticity of the garment while dynamically adapting to the pose and physique of the subject. While existing methods have predominantly focused on image-based virtual try-on, extending these techniques directly to videos often results in temporal inconsistencies. Most current video virtual try-on approaches alleviate this challenge by incorporating temporal modules, yet still overlook the critical spatiotemporal pose interactions between human and garment. Effective pose interactions in videos should not only consider spatial alignment between human and garment poses in each frame but also account for the temporal dynamics of human poses throughout the entire video. With such motivation, we propose a new framework, namely Dynamic Pose Interaction Diffusion Models (DPIDM), to leverage diffusion models to delve into dynamic pose interactions for video virtual try-on. Technically, DPIDM introduces a skeleton-based pose adapter to integrate synchronized human and garment poses into the denoising network. A hierarchical attention module is then exquisitely designed to model intra-frame human-garment pose interactions and long-term human pose dynamics across frames through pose-aware spatial and temporal attention mechanisms. Moreover, DPIDM capitalizes on a temporal regularized attention loss between consecutive frames to enhance temporal consistency. Extensive experiments conducted on VITON-HD, VVT and ViViD datasets demonstrate the superiority of our DPIDM against the baseline methods. Notably, DPIDM achieves VFID score of 0.506 on VVT dataset, leading to 60.5% improvement over the state-of-the-art GPD-VVTO approach.

Lehan Yang, Lu Qi, Xiangtai Li, Sheng Li, Varun Jampani, Ming-Hsuan Yang

We present a unified network for simultaneously generating videos and their corresponding entity segmentation and depth maps from text prompts. We utilize colormap to represent entity masks and depth maps, tightly integrating dense prediction with RGB video generation. Introducing dense prediction information improves video generation's consistency and motion smoothness without increasing computational costs. Incorporating learnable task embeddings brings multiple dense prediction tasks into a single model, enhancing flexibility and further boosting performance. We further propose a large-scale dense prediction video dataset Panda-Dense, addressing the issue that existing datasets do not concurrently contain captions, videos, segmentation, or depth maps. Comprehensive experiments demonstrate the high efficiency of our method, surpassing the state-of-the-art in terms of video quality, consistency, and motion smoothness.

Linwei Dong, Qingnan Fan, Yihong Guo, Zhonghao Wang, Qi Zhang, Jinwei Chen, Yawei Luo, Changqing Zou

Pre-trained text-to-image diffusion models are increasingly applied to real-world image super-resolution (Real-ISR) task. Given the iterative refinement nature of diffusion models, most existing approaches are computationally expensive. While methods such as SinSR and OSEDiff have emerged to condense inference steps via distillation, their performance in image restoration or details recovery is not satisfied. To address this, we propose TSD-SR, a novel distillation framework specifically designed for real-world image super-resolution, aiming to construct an efficient and effective one-step model. We first introduce the Target Score Distillation, which leverages the priors of diffusion models and real image references to achieve more realistic image restoration. Secondly, we propose a Distribution-Aware Sampling Module to make detail-oriented gradients more readily accessible, addressing the challenge of recovering fine details. Extensive experiments demonstrate that our TSD-SR has superior restoration results (most of the metrics perform the best) and the fastest inference speed (e.g. 40 times faster than SeeSR) compared to the past Real-ISR approaches based on pre-trained diffusion priors.

Jeeyung Kim, Erfan Esmaeili, Qiang Qiu

In text-to-image diffusion models, the cross-attention map of each text token indicates the specific image regions attended. Comparing these maps of syntactically related tokens provides insights into how well the generated image reflects the text prompt. For example, in the prompt, "a black car and a white clock", the cross-attention maps for "black" and "car" should focus on overlapping regions to depict a black car, while "car" and "clock" should not. Incorrect overlapping in the maps generally produces generation flaws such as missing objects and incorrect attribute binding. Our study makes the key observations investigating this issue in the existing text-to-image models: (1) the similarity in text embeddings between different tokens---used as conditioning inputs---can cause their cross-attention maps to focus on the same image regions; and (2) text embeddings often fail to faithfully capture syntactic relations already within text attention maps. As a result, such syntactic relationships can be overlooked in cross-attention module, leading to inaccurate image generation. To address this, we propose a method that directly transfers syntactic relations from the text attention maps to the cross-attention module via a test-time optimization. Our approach leverages this inherent yet unexploited information within text attention maps to enhance image-text semantic alignment across diverse prompts, without relying on external guidance. Our project page and code are available at: https://t-sam-diffusion.github.io