The rapid advancement of Multimodal Large Language Models (MLLMs) has significantly impacted various multimodal tasks. However, these models face challenges in tasks that require spatial understanding within 3D environments. Efforts to enhance MLLMs, such as incorporating point cloud features, have been made, yet a considerable gap remains between the models' learned representations and the inherent complexity of 3D scenes. This discrepancy largely stems from the training of MLLMs on predominantly 2D data, which restricts their effectiveness in comprehending 3D spaces. To address this issue, in this paper, we propose a novel generalist model, i.e., Video-3D LLM, for 3D scene understanding. By treating 3D scenes as dynamic videos and incorporating 3D position encoding into these representations, our Video-3D LLM aligns video representations with real-world spatial contexts more accurately. In addition, we have implemented a maximum coverage sampling technique to optimize the trade-off between computational cost and performance. Extensive experiments demonstrate that our model achieves state-of-the-art performance on several 3D scene understanding benchmarks, including ScanRefer, Multi3DRefer, Scan2Cap, ScanQA, and SQA3D.
论文检索
输入标题、作者或关键词,从 9,654 篇学术成果中精准定位
While recent text-to-image models can generate photorealistic images from text prompts that reflect detailed instructions, they still face significant challenges in accurately rendering words in the image.In this paper, we propose to retouch erroneous text renderings in the post-processing pipeline.Our approach, called Type-R, identifies typographical errors in the generated image, erases the erroneous text, regenerates text boxes for missing words, and finally corrects typos in the rendered words.Through extensive experiments, we show that Type-R, in combination with the latest text-to-image models such as Stable Diffusion or Flux, achieves the highest text rendering accuracy while maintaining image quality and also outperforms text-focused generation baselines in terms of balancing text accuracy and image quality.
Scanning Transmission Electron Microscopy (STEM) enables the observation of atomic arrangements at sub-angstrom resolution, allowing for atomically resolved analysis of the physical and chemical properties of materials. However, due to the effects of noise, electron beam damage, sample thickness, etc, obtaining satisfactory atomic-level images is often challenging. Enhancing STEM images can reveal clearer structural details of materials. Nonetheless, existing STEM image enhancement methods usually overlook unique features in the frequency domain, and existing datasets lack realism and generality. To resolve these issues, in this paper, we develop noise calibration, data synthesis, and enhancement methods for STEM images. We first present a STEM noise calibration method, which is used to synthesize more realistic STEM images. The parameters of background noise, scan noise, and pointwise noise are obtained by statistical analysis and fitting of real STEM images containing atoms. Then we use these parameters to develop a more general dataset that considers both regular and random atomic arrangements and includes both HAADF and BF mode images. Finally, we design a spatial-frequency interactive network for STEM image enhancement, which can explore the information in the frequency domain formed by the periodicity of atomic arrangement. Experimental results show that our data is closer to real STEM images and achieves better enhancement performances together with our network. Code will be available at https://github.com/HeasonLee/SFIN.
M3GYM: A Large-Scale Multimodal Multi-view Multi-person Pose Dataset for Fitness Activity Understanding in Real-world Settings
PDF ↗Human pose estimation is a critical task in computer vision for applications in sports analysis, healthcare monitoring, and human-computer interaction. However, existing human pose datasets are collected either from custom-configured laboratories with complex devices or they only include data on single individuals, and both types typically capture daily activities. In this paper, we introduce the M3GYM dataset, a large-scale multimodal, multi-view, and multi-person pose dataset collected from a real gym to address the limitations of existing datasets.Specifically, we collect videos for 82 sessions from the gym, each session lasting between 40 to 60 minutes. These videos are gathered by 8 cameras, including over 50 subjects and 47 million frames. These sessions include 51 Normal fitness exercise sessions as well as 17 Pilates and 14 Yoga sessions. The exercises cover a wide range of poses and typical fitness activities, particularly in Yoga and Pilates, featuring poses with stretches, bends, and twists, e.g., humble warrior, fire hydrants and knee hover side twists. Each session involves multiple subjects, leading to significant self-occlusion and mutual occlusion in single views.Moreover, the gym has two symmetric floor mirrors, a feature not seen in previous datasets, and seven lighting conditions. We provide frame-level multimodal annotations, including 2D&3D keypoints, subject IDs, and meshes. Additionally, M3GYM uniquely offers labels for over 500 actions along with corresponding assessments from sports experts.We benchmark a variety of state-of-the-art methods for several tasks, i.e., 2D human pose estimation, single-view and multi-view 3D human pose estimation, and human mesh recovery. To simulate real-world applications, we also conduct cross-domain experiments across Normal, Yoga, and Pilates sessions. The results show that M3GYM significantly improves model generalization in complex real-world settings.
Real-world datasets follow an imbalanced distribution, which poses significant challenges in rare-category object detection. Recent studies tackle this problem by developing re-weighting and re-sampling methods, that utilise the class frequencies of the dataset. However, these techniques focus solely on the frequency statistics and ignore the distribution of the classes in image space, missing important information. In contrast to them, we propose Fractal CALibration (FRACAL): a novel post-calibration method for long-tailed object detection. FRACAL devises a logit adjustment method that utilises the fractal dimension to estimate how uniformly classes are distributed in image space. During inference, it uses the fractal dimension to inversely downweight the probabilities of uniformly spaced class predictions achieving balance in two axes: between frequent and rare categories, and between uniformly spaced and sparsely spaced classes. FRACAL is a post-processing method and it does not require any training, also it can be combined with many off-the-shelf models such as one-stage sigmoid detectors and two-stage instance segmentation models. FRACAL boosts the rare class performance by up to 8.6% and surpasses all previous methods on LVIS dataset, while showing good generalisation to other datasets such as COCO, V3Det and OpenImages. We provide the code in the Appendix.
Recent RGB-guided depth super-resolution methods have achieved impressive performance under the assumption of fixed and known degradation (e.g., bicubic downsampling). However, in real-world scenarios, captured depth data often suffer from unconventional and unknown degradation due to sensor limitations and complex imaging environments (e.g., low reflective surfaces, varying illumination). Consequently, the performance of these methods significantly declines when real-world degradation deviate from their assumptions. In this paper, we propose the Degradation Oriented and Regularized Network (DORNet), a novel framework designed to adaptively address unknown degradation in real-world scenes through implicit degradation representations. Our approach begins with the development of a self-supervised degradation learning strategy, which models the degradation representations of low-resolution depth data using routing selection-based degradation regularization. To facilitate effective RGB-D fusion, we further introduce a degradation-oriented feature transformation module that selectively propagates RGB content into the depth data based on the learned degradation priors. Extensive experimental results on both real and synthetic datasets demonstrate the superiority of our DORNet in handling unknown degradations, outperforming existing methods.
Sim-to-real gap has long posed a significant challenge for robot learning in simulation, preventing the deployment of learned models in the real world. Previous work has primarily focused on domain randomization and system identification to mitigate this gap. However, these methods are often limited by the realism of the simulation and graphics engines. In this work, we propose Vid2Sim, a novel framework that effectively bridges the sim2real gap through a scalable and cost-efficient real2sim pipeline for neural 3D scene reconstruction and simulation. Given a monocular video as input, Vid2Sim can generate photo-realistic and physically interactable 3D simulation environments to enable the reinforcement learning of visual navigation agents in complex urban environments. Extensive experiments demonstrate that Vid2Sim significantly improves the performance of urban navigation in the digital twins and real world by 31.2% and 68.3% in success rate compared with agents trained with prior simulation methods. Code and data will be made publicly available.
KMD: Koopman Multi-modality Decomposition for Generalized Brain Tumor Segmentation under Incomplete Modalities
PDF ↗Magnetic resonance imaging (MRI), with modalities including T1, T2, T1ce, and Flair, providing complementary information critical for sub-region analysis, is widely used for brain tumor diagnosis. However, clinical practice often suffers from varying degrees of incompleteness of necessary modalities due to reasons such as susceptibility to artifacts. It significantly impairs segmentation model performance. Given the limited available modalities at hand, existing approaches attempt to project them into a shared latent space. However, they ignore decomposing the modality-shared and modality-specific information and failed to construct the relationship among different modalities. Such deficiency limits the effectiveness of the segmentation performance, particularly at the time when the amount of data in each modality is different. In this paper, we propose the plug-and-play Koopman Multi-modality Decomposition (KMD) module, leveraging the Koopman Invariant Subspace to disentangle modality-common and modality-specific information. It is capable of constructing modality relationships that minimize bias toward modalities across various modality-incomplete scenarios. More importantly, it can be integrated into several existing backbones feasibility. Through theoretical deductions and extensive empirical experiences on the BraTS2018 and BraTS2020 datasets, we have sufficiently demonstrated the effectiveness of the proposed KMD to promote generalization performance.
Symmetry plays a vital role in understanding structural patterns, aiding object recognition and scene interpretation. This paper focuses on rotation symmetry, where objects remain unchanged when rotated around a central axis, requiring detection of rotation centers and supporting vertices. Traditional methods relied on hand-crafted feature matching, while recent segmentation models based on convolutional neural networks (CNNs) detect rotation centers but struggle with 3D geometric consistency due to viewpoint distortions. To overcome this, we propose a model that directly predicts rotation centers and vertices in 3D space and projects the results back to 2D while preserving structural integrity. By incorporating a vertex reconstruction stage enforcing 3D geometric priors--such as equal side lengths and interior angles--our model enhances robustness and accuracy. Experiments on the DENDI dataset show superior performance in rotation axis detection and validate the impact of 3D priors through ablation studies.
In training-free conditional generative tasks, diffusion models utilize differentiable loss functions to steer the generative reverse process, necessitating modifications to sampling algorithms like DDPM and DDIM. However, such adjustments likely reduce flexibility and reliability. In this paper, we propose NoiseCtrl, a sampling-algorithm-agnostic technique for controlled image generation. Essentially, diffusion models generate denoised results z_ t-1 by adding a predicted mean \mu_ t with random noise epsilon_ t . NoiseCtrl specifically adjusts the random noise while leaving the underlying sampling algorithms unchanged. At each step t , NoiseCtrl converts the unconditional Gaussian noise into conditional noise epsilon'_ t by substituting the isotropic Gaussian distribution with the von Mises-Fisher distribution. This substitution introduces a directional focus while preserving the randomness required for conditional image generation. Thanks to this non-intrusive design, NoiseCtrl is straightforward to integrate and has been extensively validated through experiments, demonstrating its adaptability for different diffusion algorithms and superior performance across various conditional generation tasks.
ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting
PDF ↗We tackle the challenge of concurrent reconstruction at the part level with the RGB appearance and estimation of motion parameters for building digital twins of articulated objects using the 3D Gaussian Splatting (3D-GS) method. With two distinct sets of multi-view imagery, each depicting an object in separate static articulation configurations, we reconstruct the articulated object in 3D Gaussian representations with both appearance and geometry information at the same time. Our approach decoupled multiple highly interdependent parameters through a multi-step optimization process, thereby achieving a stable optimization procedure and high-quality outcomes. We introduce ArticulatedGS, a self-supervised, comprehensive framework that autonomously learns to model shapes and appearances at the part level and synchronizes the optimization of motion parameters, all without reliance on 3D supervision, motion cues, or semantic labels. Our experimental results demonstrate that, among comparable methodologies, our approach has achieved optimal outcomes in terms of part segmentation accuracy, motion estimation accuracy, and visual quality.
Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization
PDF ↗Representing 3D scenes from multiview images is a core challenge in computer vision and graphics, which requires both precise rendering and accurate reconstruction. Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention for its high-quality rendering and fast inference speed. Yet, due to the unstructured and irregular nature of Gaussian point clouds, ensuring accurate geometry reconstruction remains difficult. Existing methods primarily focus on geometry regularization, with common approaches including primitive-based and dual-model frameworks. However, the former suffers from inherent conflicts between rendering and reconstruction, while the latter is computationally and storage-intensive. To address these challenges, we propose CarGS, a unified model leveraging Contribution adaptive regularization to achieve simultaneous, high-quality rendering and surface reconstruction. The essence of our framework is learning adaptive contribution for Gaussian primitives by squeezing the knowledge from geometry regularization into a compact MLP. Additionally, we introduce a geometry-guided densification strategy with clues from both normals and Signed Distance Fields (SDF) to improve the capability of capturing high-frequency details. Our design improves the mutual learning of the two tasks, meanwhile its unified structure doesn't require separate models as in dual-model based approaches, guaranteeing efficiency. Extensive experiments demonstrate CarGS's ability to achieve state-of-the-art (SOTA) results in both rendering fidelity and reconstruction accuracy while maintaining real-time speed and minimal storage size.
We introduce RandAR, a decoder-only visual autoregressive (AR) model capable of generatng images in arbitrary token orders. Unlike previous decoder-only AR models that rely on a predefined generation order, RandAR removes this inductive bias, unlocking new capabilities in decoder-only generation. Our essential design enabling random order is to insert a "position instruction token" before each image token to be predicted, representing the spatial location of the next image token. Trained on randomly permuted token sequences -- a more challenging task than fixed-order generation, RandAR achieves comparable performance to conventional raster-order counterpart. More importantly, decoder-only transformers trained from random orders acquire new capabilities. For the efficiency bottleneck of AR models, RandAR adopts parallel decoding with KV-Cache at inference time, enjoying 2.5x acceleration without sacrificing generation quality. Additionally, RandAR supports in-painting, outpainting and resolution extrapolation in a zero-shot manner.We hope RandAR inspires new directions for decoder-only visual generation models and broadens their applications across diverse scenarios. Our project page is at https://rand-ar.github.io/.
MedUnifier: Unifying Vision-and-Language Pre-training on Medical Data with Vision Generation Task using Discrete Visual Representations
PDF ↗Despite significant progress in Vision-Language Pre-training (VLP), current approaches predominantly emphasize feature extraction and cross-modal comprehension, with limited attention to generating or transforming visual content. This gap hinders the model's ability to synthesize coherent and novel visual representations from textual prompts, thereby reducing the effectiveness of multi-modal learning. In this work, we propose MedUnifier, a unified VLP framework tailored for medical data. MedUnifier seamlessly integrates text-grounded image generation capabilities with multi-modal learning strategies, including image-text contrastive alignment, image-text matching and image-grounded text generation. Unlike traditional methods that reply on continuous visual representations, our approach employs visual vector quantization, which not only facilitates a more cohesive learning strategy for cross-modal understanding but also enhances multi-modal generation quality by effectively leveraging discrete representations. Our framework's effectiveness is evidenced by the experiments on established benchmarks, including uni-modal tasks, cross-modal tasks, and multi-modal tasks, where it achieves state-of-the-art performance across various tasks. MedUnifier also offers a highly adaptable tool for a wide range of language and vision tasks in healthcare, marking advancement toward the development of a generalizable AI model for medical applications.
In-domain generation aims to perform a variety of tasks within a specific domain, such as unconditional generation, text-to-image, image editing, 3D generation, and more. Early research typically required training specialized generators for each unique task and domain, often relying on fully-labeled data. Motivated by the powerful generative capabilities and broad applications of diffusion models, we are driven to explore leveraging label-free data to empower these models for in-domain generation.Fine-tuning a pre-trained generative model on domain data is an intuitive but challenging way and often requires complex manual hyper-parameter adjustments since the limited diversity of the training data can easily disrupt the model's original generative capabilities.To address this challenge, we propose a guidance-decoupled prior preservation mechanism to achieve high generative quality and controllability by image-only data, inspired by preserving the pre-trained model from a denoising guidance perspective.We decouple domain-related guidance from the conditional guidance used in classifier-free guidance mechanisms to preserve open-world control guidance and unconditional guidance from the pre-trained model. We further propose an efficient domain knowledge learning technique to train an additional text-free UNet copy to predict domain guidance.Besides, we theoretically illustrate a multi-guidance in-domain generation pipeline for a variety of generative tasks, leveraging multiple guidances from distinct diffusion models and conditions. Extensive experiments demonstrate the superiority of our method in domain-specific synthesis and its compatibility with various diffusion-based control methods and applications.
OSMamba: Omnidirectional Spectral Mamba with Dual-Domain Prior Generator for Exposure Correction
PDF ↗Exposure correction is a fundamental problem in computer vision and image processing. Recently, frequency domain-based methods have achieved impressive improvement, yet they still struggle with complex real-world scenarios under extreme exposure conditions. This is due to the local convolutional receptive fields failing to model long-range dependencies in the spectrum, and the non-generative learning paradigm being inadequate for retrieving lost details from severely degraded regions. In this paper, we propose Omnidirectional Spectral Mamba (OSMamba), a novel exposure correction network that incorporates the advantages of state space models and generative diffusion models to address these limitations. Specifically, OSMamba introduces an omnidirectional spectral scanning mechanism that adapts Mamba to the frequency domain to capture comprehensive long-range dependencies in both the amplitude and phase spectra of deep image features, hence enhancing illumination correction and structure recovery. Furthermore, we develop a dual-domain prior generator that learns from well-exposed images to generate a degradation-free diffusion prior containing correct information about severely under- and over-exposed regions for better detail restoration. Extensive experiments on multiple-exposure and mixed-exposure datasets demonstrate that the proposed OSMamba achieves state-of-the-art performance both quantitatively and qualitatively.
JiSAM: Alleviate Labeling Burden and Corner Case Problems in Autonomous Driving via Minimal Real-World Data
PDF ↗Deep-learning-based autonomous driving (AD) perception introduces a promising picture for safe and environment-friendly transportation. However, the over-reliance on real labeled data in LiDAR perception limits the scale of on-road attempts. 3D real world data is notoriously time-and-energy-consuming to annotate and lacks corner cases like rare traffic participants. On the contrary, in simulators like CARLA, generating labeled LiDAR point clouds with corner cases is a piece of cake. However, introducing synthetic point clouds to improve real perception is non-trivial. This stems from two challenges: 1) sample efficiency of simulation datasets 2) simulation-to-real gaps. To overcome both challenges, we propose a plug-and-play method called JiSAM, shorthand for Jittering augmentation, domain-aware backbone and memory-based Sectorized AlignMent. In extensive experiments conducted on the famous AD dataset NuScenes, we demonstrate that, with SOTA 3D object detector, JiSAM is able to utilize the simulation data and only labels on 2.5% available real data to achieve comparable performance to models trained on all real data. Additionally, JiSAM achieves more than 15 mAPs on the objects not labeled in the real training set. We will release models and codes.
In this paper, we propose Scene Splatter, a momentum-based paradigm for video diffusion to generate generic scenes from single image. Existing methods, which employ video generation models to synthesize novel views, suffer from limited video length and scene inconsistency, leading to artifacts and distortions during further reconstruction. To address this issue, we construct noisy samples from original features as momentum to enhance video details and maintain scene consistency. However, for latent features with the perception field that spans both known and unknown regions, such latent-level momentum restricts the generative ability of video diffusion in unknown regions. Therefore, we further introduce the aforementioned consistent video as a pixel-level momentum to a directly generated video without momentum for better recovery of unseen regions. Our cascaded momentum enables video diffusion models to generate both high-fidelity and consistent novel views. We further finetune the global Gaussian representations with enhanced frames and render new frames for momentum update in the next step. In this manner, we can iteratively recover a 3D scene, avoiding the limitation of video length. Extensive experiments demonstrate the generalization capability and superior performance of our method in high-fidelity and consistent scene generation.
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset TexTalk4D, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework TexTalker to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements. Project page: https://xuanchenli.github.io/TexTalk/.
PanDA: Towards Panoramic Depth Anything with Unlabeled Panoramas and Mobius Spatial Augmentation
PDF ↗Recently, Depth Anything Models (DAMs) - a type of depth foundation models - have demonstrated impressive zero-shot capabilities across diverse perspective images. Despite its success, it remains an open question regarding DAMs' performance on panorama images that enjoy a large field-of-view (180x360) but suffer from spherical distortions. To address this gap, we conduct an empirical analysis to evaluate the performance of DAMs on panoramic images and identify their limitations. For this, we undertake comprehensive experiments to assess the performance of DAMs from three key factors: panoramic representations, 360 camera positions for capturing scenarios, and spherical spatial transformations. This way, we reveal some key findings, e.g., DAMs are sensitive to spatial transformations. We then propose a semi-supervised learning (SSL) framework to learn a panoramic DAM, dubbed PanDA. Under the umbrella of SSL, PanDA first learns a teacher model by fine-tuning DAM through joint training on synthetic indoor and outdoor panoramic datasets. Then, a student model is trained using large-scale unlabeled data, leveraging pseudo-labels generated by the teacher model. To enhance PanDA's generalization capability, Mobius transformation-based spatial augmentation (MTSA) is proposed to impose consistency regularization between the predicted depth maps from the original and spatially transformed ones. This subtly improves the student model's robustness to various spatial transformations, even under severe distortions. Extensive experiments demonstrate that PanDA exhibits remarkable zero-shot capability across diverse scenes, and outperforms the data-specific panoramic depth estimation methods on two popular real-world benchmarks.