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9,256篇论文匹配“Diffusion models”
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JungWoo Chae, Jiyoon Kim, JaeWoong Choi, Kyungyul Kim, Sangheum Hwang

Personalizing diffusion models using limited data presents significant challenges, including overfitting, loss of prior knowledge, and degradation of text alignment. Overfitting leads to shifts in the noise prediction distribution, disrupting the denoising trajectory and causing the model to lose semantic coherence. In this paper, we propose Adaptive Personalized Training, a novel framework that mitigates overfitting by employing adaptive training strategies and regularizing the model's internal representations during fine-tuning. APT consists of three key components: (1) Adaptive Training Adjustment, which introduces an overfitting indicator to detect the degree of overfitting at each time step bin and applies adaptive data augmentation and adaptive loss weighting based on this indicator; (2)Representation Stabilization, which regularizes the mean and variance of intermediate feature maps to prevent excessive shifts in noise prediction; and (3) Attention Alignment for Prior Knowledge Preservation, which aligns the cross-attention maps of the fine-tuned model with those of the pretrained model to maintain prior knowledge and semantic coherence. Through extensive experiments, we demonstrate that APT effectively mitigates overfitting, preserves prior knowledge, and outperforms existing methods in generating high-quality, diverse images with limited reference data.

Jeongwan On, Kyeonghwan Gwak, Gunyoung Kang, Junuk Cha, Soohyun Hwang, Hyein Hwang, Seungryul Baek

Reconstructing 3Ds of hand-object interaction (HOI) is a fundamental problem that can find numerous applications. Despite recent advances, there is no comprehensive pipeline yet for bimanual class-agnostic interaction reconstruction from a monocular RGB video, where two hands and an unknown object are interacting with each other. Previous works tackled the limited hand-object interaction case, where object templates are pre-known or only one hand is involved in the interaction. The bimanual interaction reconstruction exhibits severe occlusions introduced by complex interactions between two hands and an object. To solve this, we first introduce BIGS (Bimanual Interaction 3D Gaussian Splatting), a method that reconstructs 3D Gaussians of hands and an unknown object from a monocular video. To robustly obtain object Gaussians avoiding severe occlusions, we leverage prior knowledge of pre-trained diffusion model with score distillation sampling (SDS) loss, to reconstruct unseen object parts. For hand Gaussians, we exploit the 3D priors of hand model (i.e., MANO) and share a single Gaussian for two hands to effectively accumulate hand 3D information, given limited views. To further consider the 3D alignment between hands and objects, we include the interacting-subjects optimization step during Gaussian optimization. Our method achieves the state-of-the-art accuracy on two challenging datasets, in terms of 3D hand pose estimation (MPJPE), 3D object reconstruction (CDh, CDo, F10), and rendering quality (PSNR, SSIM, LPIPS), respectively.

Xun Huang, Jinlong Wang, Qiming Xia, Siheng Chen, Bisheng Yang, Xin Li, Cheng Wang, Chenglu Wen

Current Vehicle-to-Everything (V2X) systems have significantly enhanced 3D object detection using LiDAR and camera data. However, they face performance degradation in adverse weather. Weather-robust 4D radar, with Doppler velocity and additional geometric information, offers a promising solution to this challenge. To this end, we present V2X-R, the first simulated V2X dataset incorporating LiDAR, camera, and 4D radar modalities. V2X-R contains 12,079 scenarios with 37,727 frames of LiDAR and 4D radar point clouds, 150,908 images, and 170,859 annotated 3D vehicle bounding boxes. Subsequently, we propose a novel cooperative LiDAR-4D radar fusion pipeline for 3D object detection and implement it with multiple fusion strategies. To achieve weather-robust detection, we additionally propose a Multi-modal Denoising Diffusion (MDD) module in our fusion pipeline. MDD utilizes weather-robust 4D radar feature as a condition to guide the diffusion model in denoising noisy LiDAR features.Experiments show that our LiDAR-4D radar fusion pipeline demonstrates superior performance in the V2X-R dataset. Over and above this, our MDD module further improved the foggy/snowy performance of the basic fusion model by up to 5.73%/6.70% and barely disrupting normal performance. The dataset and code will be publicly available.

Zhenglin Zhou, Fan Ma, Hehe Fan, Tat-Seng Chua

Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models with score distillation sampling (SDS), which align avatars with pseudo ground-truth outputs from the diffusion model. However, directly distilling 4D avatars from video diffusion often leads to over-smooth results due to spatial and temporal inconsistencies in the generated video. To address this issue, we propose Zero-1-to-A, a robust method that synthesizes a spatial and temporal consistency dataset for 4D avatar reconstruction using the video diffusion model. Specifically, Zero-1-to-A iteratively constructs video datasets and optimizes animatable avatars in a progressive manner, ensuring that avatar quality increases smoothly and consistently throughout the learning process. This progressive learning involves two stages: (1) Spatial Consistency Learning fixes expressions and learns from front-to-side views, and (2) Temporal Consistency Learning fixes views and learns from relaxed to exaggerated expressions, generating 4D avatars in a simple-to-complex manner. Extensive experiments demonstrate that Zero-1-to-A improves fidelity, animation quality, and rendering speed compared to existing diffusion-based methods, providing a solution for lifelike avatar creation. Code is publicly available at: https://github.com/ZhenglinZhou/Zero-1-to-A.

Yufan Wu, Xuanhong Chen, Wen Li, Shunran Jia, Hualiang Wei, Kairui Feng, Jialiang Chen, Yuhan Li, Ang He, Weimin Zhang 等

Despite significant advances in accurately estimating geometry in contemporary single-image 3D human reconstruction, creating a high-quality, efficient, and animatable 3D avatar remains an open challenge. Two key obstacles persist: incomplete observation and inconsistent 3D priors. To address these challenges, we propose SinGS, aiming to achieve high-quality and efficient animatable 3D avatar reconstruction. At the heart of SinGS are two key components: Kinematic Human Diffusion and Geometry-Preserving 3D Gaussain Splatting. The former is a foundational human model that samples within pose space to generate a highly 3D-consistent and high-quality sequence of human images, inferring unseen viewpoints and providing kinematic priors. The latter is a system that reconstructs a compact, high-quality 3D avatar even under imperfect priors, achieved through a novel semantic Laplacian regularization and a geometry-preserving density control strategy that enable precise and compact assembly of 3D primitives. Extensive experiments demonstrate that SinGS enables lifelike, animatable human reconstructions, maintaining both high quality and inference efficiency (up to 70FPS).

Xiaohan Zou, Wenchao Ma, Shu Zhao

Recent advancements in prompt-based learning have significantly advanced image and video class-incremental learning. However, the prompts learned by these methods often fail to capture the diverse and informative characteristics of videos, and struggle to generalize effectively to future tasks and classes. To address these challenges, this paper proposes modeling the distribution of space-time prompts conditioned on the input video using a diffusion model. This generative approach allows the proposed model to naturally handle the diverse characteristics of videos, leading to more robust prompt learning and enhanced generalization capabilities. Additionally, we develop a simple yet effective mechanism to transfer the token relationship modeling capabilities of pre-trained image transformers to spatio-temporal modeling in videos. Our approach has been thoroughly evaluated across four established benchmarks, showing remarkable improvements over existing state-of-the-art methods in video class-incremental learning.

Hanyang Wang, Fangfu Liu, Jiawei Chi, Yueqi Duan

Recovering 3D scenes from sparse views is a challenging task due to its inherent ill-posed problem. Conventional methods have developed specialized solutions (e.g., geometry regularization or feed-forward deterministic model) to mitigate the issue. However, they still suffer from performance degradation by minimal overlap across input views with insufficient visual information. Fortunately, recent video generative models show promise in addressing this challenge as they are capable of generating video clips with plausible 3D structures. Powered by large pretrained video diffusion models, some pioneering research start to explore the potential of video generative prior and create 3D scenes from sparse views. Despite impressive improvements, they are limited by slow inference time and the lack of 3D constraint, leading to inefficiencies and reconstruction artifacts that do not align with real-world geometry structure. In this paper, we propose VideoScene to distill the video diffusion model to generate 3D scenes in one step, aiming to build an efficient and effective tool to bridge the gap from video to 3D. Specifically, we design a 3D-aware leap flow distillation strategy to leap over time-consuming redundant information and train a dynamic denoising policy network to adaptively determine the optimal leap timestep during inference. Extensive experiments demonstrate that our VideoScene achieves faster and superior 3D scene generation results than previous video diffusion models, highlighting its potential as an efficient tool for future video to 3D applications.

Yifei Qian, Zhongliang Guo, Bowen Deng, Chun Tong Lei, Shuai Zhao, Chun Pong Lau, Xiaopeng Hong, Michael P. Pound

Zero-shot object counting aims to count instances of arbitrary object categories specified by text descriptions. Existing methods typically rely on vision-language models like CLIP, but often exhibit limited sensitivity to text prompts. We present T2ICount, a diffusion-based framework that leverages rich prior knowledge and fine-grained visual understanding from pretrained diffusion models. While one-step denoising ensures efficiency, it leads to weakened text sensitivity. To address this challenge, we propose a Hierarchical Semantic Correction Module that progressively refines text-image feature alignment, and a Representational Regional Coherence Loss that provides reliable supervision signals by leveraging the cross-attention maps extracted from the denoising U-Net. Furthermore, we observe that current benchmarks mainly focus on majority objects in images, potentially masking models' text sensitivity. To address this, we contribute a challenging re-annotated subset of FSC147 for better evaluation of text-guided counting ability. Extensive experiments demonstrate that our method achieves superior performance across different benchmarks. Code is available at https://github.com/cha15yq/T2ICount

Tsai-Shien Chen, Aliaksandr Siarohin, Willi Menapace, Yuwei Fang, Kwot Sin Lee, Ivan Skorokhodov, Kfir Aberman, Jun-Yan Zhu, Ming-Hsuan Yang, Sergey Tulyakov

Video personalization methods allow us to synthesize videos with specific concepts such as people, pets, and places. However, existing methods often focus on limited domains, require time-consuming optimization per subject, or support only a single subject. We present Video Alchemist--a video model with built-in multi-subject, open-set personalization capabilities for both foreground objects and background, eliminating the need for time-consuming test-time optimization. Our model is built on a new Diffusion Transformer module that fuses each conditional reference image and its corresponding subject-level text prompt with cross-attention layers. Developing such a large model presents two main challenges: dataset and evaluation. First, as paired datasets of reference images and videos are extremely hard to collect, we sample selected video frames as reference images and synthesize a clip of the target video. However, while models can easily denoise training videos given reference frames, they fail to generalize to new contexts. To mitigate this issue, we design a new automatic data construction pipeline with extensive image augmentations. Second, evaluating open-set video personalization is a challenge in itself. To address this, we introduce a personalization benchmark that focuses on accurate subject fidelity and supports diverse personalization scenarios. Finally, our extensive experiments show that our method significantly outperforms existing personalization methods in both quantitative and qualitative evaluations.

Trong-Tung Nguyen, Quang Nguyen, Khoi Nguyen, Anh Tran, Cuong Pham

Recent advances in text-guided image editing enable users to perform image edits through simple text inputs, leveraging the extensive priors of multi-step diffusion-based text-to-image models. However, these methods often fall short of the speed demands required for real-world and on-device applications due to the costly multi-step inversion and sampling process involved. In response to this, we introduce SwiftEdit, a simple yet highly efficient editing tool that achieve instant text-guided image editing in 0.23s. The advancement of SwiftEdit lies in its two novel contributions: a one-step inversion framework that enables one-step image reconstruction via inversion and a mask-guided editing technique with our proposed attention rescaling mechanism to perform localized image editing. Extensive experiments are provided to demonstrate the effectiveness and efficiency of SwiftEdit. In particular, SwiftEdit enables instant text-guided image editing, which is extremely faster than previous multi-step methods (at least 50 times faster) while maintain a competitive performance in editing results. Our project is at https://swift-edit.github.io/.

Youyuan Zhang, Zehua Liu, Zenan Li, Zhaoyu Li, James J. Clark, Xujie Si

In this paper, we consider the conditional generation problem by guiding off-the-shelf unconditional diffusion models with differentiable loss functions in a plug-and-play fashion. While previous research has primarily focused on balancing the unconditional diffusion model and the guided loss through a tuned weight hyperparameter, we propose a novel framework that distinctly decouples these two components. Specifically, we introduce two variables x and z , to represent the generated samples governed by the unconditional generation model and the guidance function, respectively. This decoupling reformulates conditional generation into two manageable subproblems, unified by the constraint x = z . Leveraging this setup, we develop a new algorithm based on the Alternating Direction Method of Multipliers (ADMM) to adaptively balance these components. Additionally, we establish the equivalence between the diffusion reverse step and the proximal operator of ADMM and provide a detailed convergence analysis of our algorithm under certain mild assumptions. Our experiments demonstrate that our proposed method \OurMethod consistently generates high-quality samples while ensuring strong adherence to the conditioning criteria. It outperforms existing methods across a range of conditional generation tasks, including image generation with various guidance and controllable motion synthesis.

Dar-Yen Chen, Hmrishav Bandyopadhyay, Kai Zou, Yi-Zhe Song

We introduce NitroFusion, a fundamentally different approach to single-step diffusion that achieves high-quality generation through a dynamic adversarial framework. While one-step methods offer dramatic speed advantages, they typically suffer from quality degradation compared to their multi-step counterparts. Just as a panel of art critics provides comprehensive feedback by specializing in different aspects like composition, color, and technique, our approach maintains a large pool of specialized discriminator heads that collectively guide the generation process. Each discriminator group develops expertise in specific quality aspects at different noise levels, providing diverse feedback that enables high-fidelity one-step generation. Our framework combines: (i) a dynamic discriminator pool with specialized discriminator groups to improve generation quality, (ii) strategic refresh mechanisms to prevent discriminator overfitting, and (iii) global-local discriminator heads for multi-scale quality assessment, and unconditional/conditional training for balanced generation. Additionally, our framework uniquely supports flexible deployment through bottom-up refinement, allowing users to dynamically choose between 1-4 denoising steps with the same model for direct quality-speed trade-offs. Through comprehensive experiments, we demonstrate that NitroFusion significantly outperforms existing single-step methods across multiple evaluation metrics, particularly excelling in preserving fine details and global consistency.

Zhuoling Li, Hossein Rahmani, Qiuhong Ke, Jun Liu

Video diffusion models have recently achieved remarkable results in video generation. Despite their encouraging performance, most of these models are mainly designed and trained for short video generation, leading to challenges in maintaining temporal consistency and visual details in long video generation. In this paper, through theoretical analysis of the mechanisms behind video generation, we identify two key challenges that hinder short-to-long generalization, namely, temporal position ambiguity and information dilution. To address these challenges, we propose LongDiff, a novel training-free method that unlocks the potential of the off-the-shelf video diffusion models to achieve high-quality long video generation in one go. Extensive experiments demonstrate the efficacy of our method.

Chun Tong Lei, Hon Ming Yam, Zhongliang Guo, Yifei Qian, Chun Pong Lau

Neural networks have revolutionized numerous fields with their exceptional performance, yet they remain susceptible to adversarial attacks through subtle perturbations. While diffusion-based purification methods like DiffPure offer promising defense mechanisms, their computational overhead presents a significant practical limitation. In this paper, we introduce One Step Control Purification (OSCP), a novel defense framework that achieves robust adversarial purification in a single Neural Function Evaluation (NFE) within diffusion models. We propose Gaussian Adversarial Noise Distillation (GAND) as the distillation objective and Controlled Adversarial Purification (CAP) as the inference pipeline, which makes OSCP demonstrate remarkable efficiency while maintaining defense efficacy. Our proposed GAND addresses a fundamental tension between consistency distillation and adversarial perturbation, bridging the gap between natural and adversarial manifolds in the latent space, while remaining computationally efficient through Parameter-Efficient Fine-Tuning (PEFT) methods such as LoRA, eliminating the high computational budget request from full parameter fine-tuning. The CAP guides the purification process through the unlearnable edge detection operator calculated by the input image as an extra prompt, effectively preventing the purified images from deviating from their original appearance when using large purification steps. Our experimental results on ImageNet showcase OSCP's superior performance, achieving a 74.19% defense success rate with merely 0.1s per purification --- a 100-fold speedup compared to conventional approaches.

Tengfei Xiao, Yue Wu, Yuelong Li, Can Qin, Maoguo Gong, Qiguang Miao, Wenping Ma

Human pose generation is a complex task due to the non-rigid and highly variable nature of human body structures and appearances. However, existing methods often overlook the fundamental differences between spatial transformations of poses and texture generation for appearance, which makes them prone to overfitting. To address this issue, we propose a multi-pose generation framework driven by disentangled pose and appearance guidance. Our approach includes a Global-aware Pose Generation module that iteratively generates pose embeddings, enabling effective control over non-rigid body deformations. Additionally, we introduce the Global-aware Transformer Decoder, which leverages similarity queries and attention mechanisms to achieve spatial transformations and enhance pose consistency through a Global-aware block. In the appearance generation phase, we condition a diffusion model on pose embeddings produced in the initial stage and introduce an Appearance Adapter that extracts high-level contextual semantic information from multi-scale features, enabling further refinement of pose appearance textures and providing appearance guidance. Extensive experiments on the UBC Fashion and TikTok datasets demonstrate that our framework achieves state-of-the-art results in both quality and fidelity, establishing it as a powerful approach for complex pose generation tasks.

Xin Yan, Yuxuan Cai, Qiuyue Wang, Yuan Zhou, Wenhao Huang, Huan Yang

We introduce Presto, a novel video diffusion model designed to generate 15-second videos with long-range coherence and rich content. Extending video generation to maintain scenario diversity over long durations presents significant challenges. To address this, we propose a Segmented Cross-Attention (SCA) strategy, which splits hidden states into segments along the temporal dimension, allowing each segment to cross-attend to a corresponding sub-caption. SCA requires no additional parameters, enabling seamless incorporation into current DiT-based architectures. To facilitate high-quality long video generation, we build the LongTake-HD dataset, consisting of 261k content-rich videos with scenario coherence, annotated with an overall video caption and five progressive sub-captions. Experiments show that our Presto achieves 78.5% on the VBench Semantic Score and 100% on the Dynamic Degree, outperforming existing state-of-the-art video generation methods. This demonstrates that our proposed Presto significantly enhances the content richness, maintains long-range coherence, and captures intricate textual details. All code and model weights will be made publicly available.

Xinyin Ma, Runpeng Yu, Songhua Liu, Gongfan Fang, Xinchao Wang

In this paper, we introduce a novel self-distillation paradigm for improving the performance of diffusion models. Previous studies have shown that introducing a teacher to distill the diffusion model can enhance its sampling efficiency. We raise an intriguing question: can the diffusion model itself serve as its teacher to further improve the performance of itself? To this end, we propose a new paradigm called Self Step-Distillation (SSD). The core idea of SSD is to integrate the predictions or the intermediate activations of the diffusion model at each timestep with its preceding timestep through a fusion mechanism. We propose two forms, explicit SSD and implicit SSD (iSSD), to perform N-step to N-step distillation from the diffusion model itself to achieve improved image quality. We further elucidate the relationship between SSD and high-order solver, highlighting their underlying relationship. The effectiveness of SSD is validated through extensive experiments on diffusion transformers of various sizes and across different sampling steps. Our results show that this novel self-distillation paradigm can significantly enhance performance. Additionally, our method is compatible with the distillation method designed for few-step inference. Notably, with iSSD trained less than one epoch, we obtain a 32-step DiT-XL/2 achieving an FID of 1.99, outperforming the original 250-step DiT-XL/2 with an FID of 2.26. We further validate the effectiveness of our method on text-to-image diffusion models, such as Stable Diffusion, and also observe notable improvement in image quality.

Zhuoman Liu, Weicai Ye, Yan Luximon, Pengfei Wan, Di Zhang

Realistic simulation of dynamic scenes requires accurately capturing diverse material properties and modeling complex object interactions grounded in physical principles. However, existing methods are constrained to basic material types with limited predictable parameters, making them insufficient to represent the complexity of real-world materials. We introduce PhysFlow, a novel approach that leverages multi-modal foundation models and video diffusion to achieve enhanced 4D dynamic scene simulation. Our method utilizes multi-modal models to identify material types and initialize material parameters through image queries, while simultaneously inferring 3D Gaussian splats for detailed scene representation. We further refine these material parameters using video diffusion with a differentiable Material Point Method (MPM) and optical flow guidance rather than render loss or Score Distillation Sampling (SDS) loss. This integrated framework enables accurate prediction and realistic simulation of dynamic interactions in real-world scenarios, advancing both accuracy and flexibility in physics-based simulations.

Jiahao Lu, Tianyu Huang, Peng Li, Zhiyang Dou, Cheng Lin, Zhiming Cui, Zhen Dong, Sai-Kit Yeung, Wenping Wang, Yuan Liu

Recent developments in monocular depth estimation methods enable high-quality depth estimation of single-view images but fail to estimate consistent video depth across different frames. Recent works address this problem by applying a video diffusion model to generate video depth conditioned on the input video, which is training-expensive and can only produce scale-invariant depth values without camera poses. In this paper, we propose a novel video-depth estimation method called Align3R to estimate temporal consistent depth maps for a dynamic video. Our key idea is to utilize the recent DUSt3R model to align estimated monocular depth maps of different timesteps. First, we fine-tune the DUSt3R model with additional estimated monocular depth as inputs for the dynamic scenes. Then, we apply optimization to reconstruct both depth maps and camera poses. Extensive experiments demonstrate that Align3R estimates consistent video depth and camera poses for a monocular video with superior performance than baseline methods.

Jay Zhangjie Wu, Yuxuan Zhang, Haithem Turki, Xuanchi Ren, Jun Gao, Mike Zheng Shou, Sanja Fidler, Zan Gojcic, Huan Ling

Neural Radiance Fields and 3D Gaussian Splatting have revolutionized 3D reconstruction and novel-view synthesis task. However, achieving photorealistic rendering from extreme novel viewpoints remains challenging, as artifacts persist across representations. In this work, we introduce Difix3D+, a novel pipeline designed to enhance 3D reconstruction and novel-view synthesis through single-step diffusion models. At the core of our approach is Difix, a single-step image diffusion model trained to enhance and remove artifacts in rendered novel views caused by underconstrained regions of the 3D representation.Difix serves two critical roles in our pipeline. First, it is used during the reconstruction phase to clean up pseudo-training views that are rendered from the reconstruction and then distilled back into 3D. This greatly enhances underconstrained regions and improves the overall 3D representation quality. More importantly, Difix also acts as a neural enhancer during inference, effectively removing residual artifacts arising from imperfect 3D supervision and the limited capacity of current reconstruction models. Difix3D+ is a general solution, a single model compatible with both NeRF and 3DGS representations, and it achieves an average 2x improvement in FID score over baselines while maintaining 3D consistency.