This paper introduces Motion Personalization, a new task that generates personalized motions aligned with text descriptions using several basic motions containing Persona. To support this novel task, we introduce a new large-scale motion dataset called PerMo (PersonaMotion), which captures the unique personas of multiple actors. We also propose a multi-modal finetuning method of a pretrained motion diffusion model called PersonaBooth. PersonaBooth addresses two main challenges: i) A significant distribution gap between the persona-focused PerMo dataset and the pretraining datasets, which lack persona-specific data, and ii) the difficulty of capturing a consistent persona from the motions vary in content (action type). To tackle the dataset distribution gap, we introduce a persona token to accept new persona features and perform multi-modal adaptation for both text and visuals during finetuning. To capture a consistent persona, we incorporate a contrastive learning technique to enhance intra-cohesion among samples with the same persona. Furthermore, we introduce a context-aware fusion mechanism to maximize the integration of persona cues from multiple input motions. PersonaBooth outperforms state-of-the-art motion style transfer methods, establishing a new benchmark for motion personalization.
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Customized text-to-video generation aims to produce high-quality videos that incorporate user-specified subject identities or motion patterns. However, existing methods mainly focus on personalizing a single concept, either subject identity or motion pattern, limiting their effectiveness for multiple subjects with the desired motion patterns. To tackle this challenge, we propose a unified framework VideoMage for video customization over both multiple subjects and their interactive motions. VideoMage employs subject and motion LoRAs to capture personalized content from user-provided images and videos, along with an appearance-agnostic motion learning approach to disentangle motion patterns from visual appearance. Furthermore, we develop a spatial-temporal composition scheme to guide interactions among subjects within the desired motion patterns. Extensive experiments demonstrate that VideoMage outperforms existing methods, generating coherent, user-controlled videos with consistent subject identities and interactions.
We introduce the first training-free approach for Video Semantic Segmentation (VSS) based on pre-trained diffusion models. A growing research direction attempts to employ diffusion models to perform downstream vision tasks by exploiting their deep understanding of image semantics. Yet, the majority of these approaches have focused on image-related tasks like semantic segmentation, with less emphasis on video tasks such as VSS. Ideally, diffusion-based image semantic segmentation approaches can be applied to videos in a frame-by-frame manner. However, we find their performance on videos to be subpar due to the absence of any modeling of temporal information inherent in the video data. To this end, we tackle this problem and introduce a framework tailored for VSS based on pre-trained image and video diffusion models. We propose building a scene context model based on the diffusion features, where the model is autoregressively updated to adapt to scene changes. This context model predicts per-frame coarse segmentation maps that are temporally consistent. To refine these maps further, we propose a correspondence-based refinement strategy that aggregates predictions temporally, resulting in more confident predictions. Finally, we introduce a masked modulation approach to upsample the coarse maps to a high-quality full resolution. Experiments show that our proposed approach significantly outperforms existing training-free image semantic segmentation approaches on various VSS benchmarks without any training or fine-tuning. Moreover, it rivals supervised VSS approaches on the VSPW dataset despite not being explicitly trained for VSS.
Human-object interaction (HOI) detection often faces high levels of ambiguity and indeterminacy, as the same interaction can appear vastly different across different human-object pairs. Additionally, the indeterminacy can be further exacerbated by issues such as occlusions and cluttered backgrounds. To handle such a challenging task, in this work, we begin with a key observation: the output of HOI detection for each human-object pair can be recast as an image. Thus, inspired by the strong image generation capabilities of image diffusion models, we propose a new framework, HOI-IDiff. In HOI-IDiff, we tackle HOI detection from a novel perspective, using an Image-like Diffusion process to generate HOI detection outputs as images. Furthermore, recognizing that our recast images differ in certain properties from natural images, we enhance our framework with a customized HOI diffusion process and a slice patchification model architecture, which are specifically tailored to generate our recast "HOI images". Extensive experiments demonstrate the efficacy of our framework.
Integrating watermarking into the generation process of latent diffusion models (LDMs) simplifies detection and attribution of generated content. Semantic watermarks, such as Tree-Rings and Gaussian Shading, represent a novel class of watermarking techniques that are easy to implement and highly robust against various perturbations. However, our work demonstrates a fundamental security vulnerability of semantic watermarks. We show that attackers can leverage unrelated models, even with different latent spaces and architectures (UNet vs DiT), to perform powerful and realistic forgery attacks. Specifically, we design two watermark forgery attacks. The first \imprints a targeted watermark into real images by manipulating the latent representation of an arbitrary image in an unrelated LDM to get closer to the latent representation of a watermarked image. We also show that this technique can be used for watermark removal. The second attack generates new images with the target watermark by inverting a watermarked image and re-generating it with an arbitrary prompt. Both attacks just need a single reference image with the target watermark. Overall, our findings question the applicability of semantic watermarks by revealing that attackers can easily forge or remove these watermarks under realistic conditions.
Text-to-image (T2I) diffusion models have shown exceptional capabilities in generating images that closely correspond to textual prompts. However, the advancement of T2I diffusion models presents significant risks, as the models could be exploited for malicious purposes, such as generating images with violence or nudity, or creating unauthorized portraits of public figures in inappropriate contexts. To mitigate these risks, concept removal methods have been proposed. These methods aim to modify diffusion models to prevent the generation of malicious and unwanted concepts. Despite these efforts, existing research faces several challenges: (1) a lack of consistent comparisons on a comprehensive dataset, (2) ineffective prompts in harmful and nudity concepts, (3) overlooked evaluation of the ability to generate the benign part within prompts containing malicious concepts. To address these gaps, we propose to benchmark the concept removal methods by introducing a new dataset, Six-CD, along with a novel evaluation metric. In this benchmark, we conduct a thorough evaluation of concept removals, with the experimental observations and discussions offering valuable insights in the field.
This paper addresses a challenging question: how can we efficiently create high-quality, wide-scope 3D scenes from a single arbitrary image?Existing methods face several constraints, such as requiring multi-view data, time-consuming per-scene optimization, low visual quality, and distorted reconstructions for unseen areas. We propose a novel pipeline to overcome these limitations.Specifically, we introduce a large-scale reconstruction model that uses latents from a video diffusion model to predict 3D Gaussian Splatting, even from a single-condition image, in a feed-forward manner. The video diffusion model is designed to precisely follow a specified camera trajectory, allowing it to generate compressed latents that contain multi-view information while maintaining 3D consistency.We further train the 3D reconstruction model to operate on the video latent space with a progressive training strategy, enabling the generation of high-quality, wide-scope, and generic 3D scenes.Extensive evaluations on various datasets show that our model significantly outperforms existing methods for single-view 3D rendering, particularly with out-of-domain images. For the first time, we demonstrate that a 3D reconstruction model can be effectively built upon the latent space of a diffusion model to realize efficient 3D scene generation.
Recently, perceptual image compression has achieved significant advancements, delivering high visual quality at low bitrates for natural images. However, for screen content, existing methods often produce noticeable artifacts when compressing text. To tackle this challenge, we propose versatile perceptual screen image compression with diffusion rendering (PICD), a codec that works well for both screen and natural images. More specifically, we propose a compression framework that encodes the text and image separately, and renders them into one image using diffusion model. For this diffusion rendering, we integrate conditional information into diffusion models at three distinct levels: 1). Domain level: We fine-tune the base diffusion model using text content prompts with screen content. 2). Adaptor level: We develop an efficient adaptor to control the diffusion model using compressed image and text as input. 3). Instance level: We apply instance-wise guidance to further enhance the decoding process. Empirically, our PICD surpasses existing perceptual codecs in terms of both text accuracy and perceptual quality. Additionally, without text conditions, our approach serves effectively as a perceptual codec for natural images.
Listening head generation aims to synthesize non-verbal responsive listening head videos that naturally react to a certain speaker, for which, both realistic head movements, expressive facial expressions, and high visual qualities are expected. Previous approaches typically follow a two-stage pipeline that first generates intermediate 3D motion signals such as 3DMM coefficients, and then synthesizes the videos by deterministic rendering, suffering from limited motion expressiveness and low visual quality (eg, 256 x256). In this work, we propose a novel listening head generation method that harnesses the generative capabilities of the diffusion model for both motion generation and high-quality rendering. Crucially, we propose an effective hybrid motion modeling module that addresses training difficulties caused by the scarcity of listening head data while preserving the intricate details that may be lost in explicit motion representations. We further develop a tailored control guidance for head pose and facial expression, by integrating their intrinsic motion characteristics. Our method enables high-fidelity video generation with 512x512 resolution and delivers vivid listener motion feedback. We conduct comprehensive experiments and obtain superior performance in terms of both visual quality and motion expressiveness compared with existing methods.
InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing
PDF ↗Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main challenges of this task: precise human-object relation reasoning, affordance parsing for any object, and detailed human interaction pose synthesis aligning description and object geometry. In this work, we propose a novel zero-shot 3D HOI generation framework without training on specific datasets, leveraging the knowledge from large-scale pre-trained models. Specifically, the human-object relations are inferred from large language models (LLMs) to initialize object properties and guide the optimization process. Then we utilize a pre-trained 2D image diffusion model to parse unseen objects and extract contact points, avoiding the limitations imposed by existing 3D asset knowledge. The initial human pose is generated by sampling multiple hypotheses through multi-view SDS based on the input text and object geometry. Finally, we introduce a detailed optimization to generate fine-grained, precise, and natural interaction, enforcing realistic 3D contact between the 3D object and the involved body parts, including hands in grasping. This is achieved by distilling human-level feedback from LLMs to capture detailed human-object relations from the text instruction. Extensive experiments validate the effectiveness of our approach compared to prior works, particularly in terms of the fine-grained nature of interactions and the ability to handle open-set 3D objects. Project page: jinluzhang.site/projects/interactanything.
While recent foundational video generators produce visually rich output, they still struggle with appearance drift, where objects gradually degrade or change inconsistently across frames, breaking visual coherence. We hypothesize that this is because there is no explicit supervision in terms of spatial tracking at the feature level. We propose Track4Gen, a spatially aware video generator that combines video diffusion loss with point tracking across frames, providing enhanced spatial supervision on the diffusion features. Track4Gen merges the video generation and point tracking tasks into a single network by making minimal changes to existing video generation architectures. Using Stable Video Diffusion as a backbone, Track4Gen demonstrates that it is possible to unify video generation and point tracking, which are typically handled as separate tasks. Our extensive evaluations show that Track4Gen effectively reduces appearance drift, resulting in temporally stable and visually coherent video generation. Project page: https://hyeonho99.github.io/track4gen/
Text-to-video (T2V) generation has been recently enabled by transformer-based diffusion models, but current T2V models lack capabilities in adhering to the real-world common knowledge and physical rules, due to their limited understanding of physical realism and deficiency in temporal modeling. Existing solutions are either data-driven or require extra model inputs, but cannot be generalizable to out-of-distribution domains. In this paper, we present PhyT2V, a new data-independent T2V technique that expands the current T2V model's capability of video generation to out-of-distribution domains, by enabling chain-of-thought and step-back reasoning in T2V prompting. Our experiments show that PhyT2V improves existing T2V models' adherence to real-world physical rules by 2.3x, and achieves 35% improvement compared to T2V prompt enhancers.
Recent advancements in diffusion models revolutionize image generation but pose risks of misuse, such as replicating artworks or generating deepfakes. Existing image protection methods, though effective, struggle to balance protection efficacy, invisibility, and latency, thus limiting practical use. We introduce perturbation pre-training to reduce latency and propose a mixture-of-perturbations approach that dynamically adapts to input images to minimize performance degradation. Our novel training strategy computes protection loss across multiple VAE feature spaces, while adaptive targeted protection at inference enhances robustness and invisibility. Experiments show comparable protection performance with improved invisibility and drastically reduced inference time.
MANTA: Diffusion Mamba for Efficient and Effective Stochastic Long-Term Dense Action Anticipation
PDF ↗Long-term dense action anticipation is very challenging since it requires predicting actions and their durations several minutes into the future based on provided video observations. To model the uncertainty of future outcomes, stochastic models predict several potential future action sequences for the same observation. Recent work has further proposed to incorporate uncertainty modelling for observed frames by simultaneously predicting per-frame past and future actions in a unified manner. While such joint modelling of actions is beneficial, it requires long-range temporal capabilities to connect events across distant past and future time points. However, the previous work struggles to achieve such a long-range understanding due to its limited and/or sparse receptive field. To alleviate this issue, we propose a novel MANTA (MAmba for ANTicipation) network. Our model enables effective long-term temporal modelling even for very long sequences while maintaining linear complexity in sequence length. We demonstrate that our approach achieves state-of-the-art results on three datasets - Breakfast, 50Salads, and Assembly101 - while also significantly improving computational and memory efficiency. Our code is available at https://github.com/olga-zats/DIFF_MANTA.
Diffusion Models (DMs) benefit from large and diverse datasets for their training. Since this data is often scraped from the Internet without permission from the data owners, this raises concerns about copyright and intellectual property protections. While (illicit) use of data is easily detected for training samples perfectly re-created by a DM at inference time, it is much harder for data owners to verify if their data was used for training when the outputs from the suspect DM are not close replicas. Conceptually, membership inference attacks (MIAs), which detect if a given data point was used during training, present themselves as a suitable tool to address this challenge. However, we demonstrate that existing MIAs are not strong enough to reliably determine the membership of individual images in large, state-of-the-art DMs. To overcome this limitation, we propose Copyrighted Data Identification (CDI), a framework for data owners to identify whether their dataset was used to train a given DM. CDI relies on dataset inference techniques, i.e., instead of using the membership signal from a single data point, CDI leverages the fact that most data owners, such as providers of stock photography, visual media companies, or even individual artists, own datasets with multiple publicly exposed data points which might all be included in the training of a given DM. By selectively aggregating signals from existing MIAs and using new handcrafted methods to extract features from these datasets, feeding them to a scoring model, and applying rigorous statistical testing, CDI allows data owners with as little as 70 data points to identify with a confidence of more than 99% whether their data was used to train a given DM. Thereby, CDI represents a valuable tool for data owners to claim illegitimate use of their copyrighted data.
As a fundamental backbone for video generation, diffusion models are challenged by low inference speed due to the sequential nature of denoising.Previous methods speed up the models by caching and reusing model outputs at uniformly selected timesteps.However, such a strategy neglects the fact that differences among model outputs are not uniform across timesteps, which hinders selecting the appropriate model outputs to cache, leading to a poor balance between inference efficiency and visual quality.In this study, we introduce Timestep Embedding Aware Cache (TeaCache), a training-free caching approach that estimates and leverages the fluctuating differences among model outputs across timesteps.Rather than directly using the time-consuming model outputs, TeaCache focuses on model inputs, which have a strong correlation with the modeloutputs while incurring negligible computational cost.TeaCache first modulates the noisy inputs using the timestep embeddings to ensure their differences better approximating those of model outputs. TeaCache then introduces a rescaling strategy to refine the estimated differences and utilizes them to indicate output caching.Experiments show that TeaCache achieves up to 4.41xacceleration over Open-Sora-Plan with negligible (-0.07% Vbench score) degradation of visual quality.
Pre-trained Vision-Language Models (VLMs) require Continual Learning (CL) to efficiently update their knowledge and adapt to various downstream tasks without retraining from scratch. However, for VLMs, in addition to the loss of knowledge previously learned from downstream tasks, pre-training knowledge is also corrupted during continual fine-tuning. This issue is exacerbated by the unavailability of original pre-training data, leaving VLM's generalization ability degrading. In this paper, we propose GIFT, a novel continual fine-tuning approach that utilizes synthetic data to overcome catastrophic forgetting in VLMs. Taking advantage of recent advances in text-to-image synthesis, we employ a pre-trained diffusion model to recreate both pre-training and learned downstream task data. In this way, the VLM can revisit previous knowledge through distillation on matching diffusion-generated images and corresponding text prompts. Leveraging the broad distribution and high alignment between synthetic image-text pairs in VLM's feature space, we propose a contrastive distillation loss along with an image-text alignment constraint. To further combat in-distribution overfitting and enhance distillation performance with limited amount of generated data, we incorporate adaptive weight consolidation, utilizing Fisher information from these synthetic image-text pairs and achieving a better stability-plasticity balance. Extensive experiments demonstrate that our method consistently outperforms previous state-of-the-art approaches across various settings.
This paper presents PCDreamer, a novel method for point cloud completion. Traditional methods typically extract features from partial point clouds to predict missing regions, but the large solution space often leads to unsatisfactory results. More recent approaches have started to use images as extra guidance, effectively improving performance, but obtaining paired data of images and partial point clouds is challenging in practice. To overcome these limitations, we harness the relatively view-consistent multi-view diffusion priors within large models, to generate novel views of the desired shape. The resulting image set encodes both global and local shape cues, which are especially beneficial for shape completion. To fully exploit the priors, we have designed a shape fusion module for producing an initial complete shape from multi-modality input (i.e., images and point clouds), and a follow-up shape consolidation module to obtain the final complete shape by discarding unreliable points introduced by the inconsistency from diffusion priors. Extensive experimental results demonstrate our superior performance, especially in recovering fine details.
Estimating 3D motion from 2D observations is a long-standing research challenge. Prior work typically requires training on datasets containing ground truth 3D motions, limiting their applicability to activities well-represented in existing motion capture data. This dependency particularly hinders generalization to out-of-distribution scenarios or subjects where collecting 3D ground truth is challenging, such as complex athletic movements or animal motion. We introduce MVLift, a novel approach to predict global 3D motion---including both joint rotations and root trajectories in the world coordinate system---using only 2D pose sequences for training. Our multi-stage framework leverages 2D motion diffusion models to progressively generate consistent 2D pose sequences across multiple views, a key step in recovering accurate global 3D motion. MVLift generalizes across various domains, including human poses, human-object interactions, and animal poses. Despite not requiring 3D supervision, it outperforms prior work on five datasets, including those methods that require 3D supervision.
An End-to-End Robust Point Cloud Semantic Segmentation Network with Single-Step Conditional Diffusion Models
PDF ↗Existing conditional Denoising Diffusion Probabilistic Models (DDPMs) with a Noise-Conditional Framework (NCF) remain challenging for 3D scene understanding tasks, as the complex geometric details in scenes increase the difficulty of fitting the gradients of the data distribution (the scores) from semantic labels. This also results in longer training and inference time for DDPMs compared to non-DDPMs. From a different perspective, we delve deeply into the model paradigm dominated by the Conditional Network. In this paper, we propose an end-to-end robust semantic Segmentation Network based on a Conditional-Noise Framework (CNF) of DDPMs, named CDSegNet. Specifically, CDSegNet models the Noise Network (NN) as a learnable noise-feature generator. This enables the Conditional Network (CN) to understand 3D scene semantics under multi-level feature perturbations, enhancing the generalization in unseen scenes. Meanwhile, benefiting from the noise system of DDPMs, CDSegNet exhibits strong robustness for data noise and sparsity in experiments. Moreover, thanks to CNF, CDSegNet can generate the semantic labels in a single-step inference like non-DDPMs, due to avoiding directly fitting the scores from semantic labels in the dominant network of CDSegNet. On public indoor and outdoor benchmarks, CDSegNet significantly outperforms existing methods, achieving state-of-the-art performance.