The proliferation of text-to-image diffusion models (T2I DMs) has led to an increased presence of AI-generated images in daily life. However, biased T2I models can generate content with specific tendencies, potentially influencing people's perceptions. Intentional exploitation of these biases risks conveying misleading information to the public. Current research on bias primarily addresses explicit biases with recognizable visual patterns, such as skin color and gender. This paper introduces a novel form of implicit bias that lacks explicit visual features but can manifest in diverse ways across various semantic contexts. This subtle and versatile nature makes this bias challenging to detect, easy to propagate, and adaptable to a wide range of scenarios. We further propose an implicit bias injection attack framework (IBI-Attacks) against T2I diffusion models by precomputing a general bias direction in the prompt embedding space and adaptively adjusting it based on different inputs. Our attack module can be seamlessly integrated into pre-trained diffusion models in a plug-and-play manner without direct manipulation of user input or model retraining. Extensive experiments validate the effectiveness of our scheme in introducing bias through subtle and diverse modifications while preserving the original semantics.The strong concealment and transferability of our attack across various scenarios further underscore the significance of our approach.
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While image-text foundation models have succeeded across diverse downstream tasks, they still face challenges in the presence of spurious correlations between the input and label. To address this issue, we propose a simple three-step approach-Project-Probe-Aggregate (PPA)-that enables parameter-efficient fine-tuning for foundation models without relying on group annotations. Building upon the failure-based debiasing scheme, our method, PPA, improves its two key components: minority samples identification and the robust training algorithm. Specifically, we first train biased classifiers by projecting image features onto the nullspace of class proxies from text encoders. Next, we infer group labels using the biased classifier and probe group targets with prior correction. Finally, we aggregate group weights of each class to produce the debiased classifier. Our theoretical analysis shows that our PPA enhances minority group identification and is Bayes optimal for minimizing the balanced group error, mitigating spurious correlations. Extensive experimental results confirm the effectiveness of our PPA: it outperforms the state-of-the-art by an average worst-group accuracy while requiring less than 0.01% tunable parameters without training group labels.
Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have difficulty in replicating the continuous nature of real-world crowds. In this paper, we introduce a novel method for automatically generating continuous, realistic crowd trajectories with heterogeneous behaviors and interactions among individuals. We first design a crowd emitter model. To do this, we obtain spatial layouts from single input images, including a segmentation map, appearance map, population density map and population probability, prior to crowd generation. The emitter then continually places individuals on the timeline by assigning independent behavior characteristics such as agents' type, pace, and start/end positions using diffusion models. Next, our crowd simulator produces their long-term locomotions. To simulate diverse actions, it can augment their behaviors based on a Markov chain. As a result, our overall framework populates the scenes with heterogeneous crowd behaviors by alternating between the proposed emitter and simulator. Note that all the components in the proposed framework are user-controllable. Lastly, we propose a benchmark protocol to evaluate the realism and quality of the generated crowds in terms of the scene-level population dynamics and the individual-level trajectory accuracy. We demonstrate that our approach effectively models diverse crowd behavior patterns and generalizes well across different geographical environments. Code is publicly available at https://github.com/InhwanBae/CrowdES.
ImagineFSL: Self-Supervised Pretraining Matters on Imagined Base Set for VLM-based Few-shot Learning
PDF ↗Adapting CLIP models for few-shot recognition has recently attracted significant attention. Despite considerable progress, these adaptations remain hindered by the pervasive challenge of data scarcity. Text-to-image models, capable of generating abundant photorealistic labeled images, offer a promising solution. However, existing approaches treat synthetic images merely as complements to real images, rather than as standalone knowledge repositories stemming from distinct foundation models. To overcome this limitation, we reconceptualize synthetic images as an *imagined base set*, i.e., a unique, large-scale synthetic dataset encompassing diverse concepts. We introduce a novel CLIP adaptation methodology called *ImagineFSL*, involving pretraining on the imagined base set followed by fine-tuning on downstream few-shot tasks. We find that, compared to no pretraining, both supervised and self-supervised pretraining are beneficial, with the latter providing better performance. Building on this finding, we propose an improved self-supervised method tailored for few-shot scenarios, enhancing the transferability of representations from synthetic to real image domains. Additionally, we present an image generation pipeline that employs chain-of-thought and in-context learning techniques, harnessing foundation models to automatically generate diverse, realistic images. Our methods are validated across eleven datasets, consistently outperforming state-of-the-art methods by substantial margins.
This paper proposes ShapeShifter, a new 3D generative model that learns to synthesize shape variations based on a single reference model. While generative methods for 3D objects have recently attracted much attention, current techniques often lack geometric details and/or require long training times and large resources. Our approach remedies these issues by combining sparse voxel grids and multiscale point, normal, and color sampling within an encoder-free neural architecture that can be trained efficiently and in parallel. We show that our resulting variations better capture the fine details of their original input and can capture more general types of surfaces than previous SDF-based methods. Moreover, we offer interactive generation of 3D shape variants, allowing more human control in the design loop if needed.
Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods mainly focus on developing separate controllers, each specialized for a specific interaction task. This significantly hinders the ability to tackle a wide variety of challenging HSI tasks that require the integration of multiple skills, e.g., sitting down while carrying an object (see Fig. 1). To address this issue, we present TokenHSI, a single, unified transformer-based policy capable of multi-skill unification and flexible adaptation. The key insight is to model the humanoid proprioception as a separate shared token and combine it with distinct task tokens via a masking mechanism. Such a unified policy enables effective knowledge sharing across skills, thereby facilitating the multi-task training. Moreover, our policy architecture supports variable length inputs, enabling flexible adaptation of learned skills to new scenarios. By training additional task tokenizers, we can not only modify the geometries of interaction targets but also coordinate multiple skills to address complex tasks. The experiments demonstrate that our approach can significantly improve versatility, adaptability, and extensibility in various HSI tasks.
We present **Material Anything**, a fully-automated, unified diffusion framework designed to generate physically-based materials for 3D objects. Unlike existing methods that rely on complex pipelines or case-specific optimizations, Material Anything offers a robust, end-to-end solution adaptable to objects under diverse lighting conditions. Our approach leverages a pre-trained image diffusion model, enhanced with a triple-head architecture and rendering loss to improve stability and material quality. Additionally, we introduce confidence masks as a dynamic switcher within the diffusion model, enabling it to effectively handle both textured and texture-less objects across varying lighting conditions. By employing a progressive material generation strategy guided by these confidence masks, along with a UV-space material refiner, our method ensures consistent, UV-ready material outputs. Extensive experiments demonstrate our approach outperforms existing methods across a wide range of object categories and lighting conditions.
Balancing training on long-tail data distributions remains a long-standing challenge in deep learning. While methods such as re-weighting and re-sampling help alleviate the imbalance issue, limited sample diversity continues to hinder models from learning robust and generalizable feature representations, particularly for tail classes. In contrast to existing methods, we offer a novel perspective on long-tail learning, inspired by an observation: datasets with finer granularity tend to be less affected by data imbalance. In this paper, we investigate this phenomenon through both quantitative and qualitative studies, showing that increased granularity enhances the generalization of learned features in tail categories. Motivated by these findings, we propose a method to increase dataset granularity through category extrapolation. Specifically, we introduce open-set fine-grained classes that are related to existing ones, aiming to enhance representation learning for both head and tail classes. To automate the curation of auxiliary data, we leverage large language models (LLMs) as knowledge bases to search for auxiliary categories and retrieve relevant images through web crawling. To prevent the overwhelming presence of auxiliary classes from disrupting training, we introduce a neighbor-silencing loss that encourages the model to focus on class discrimination within the target dataset. During inference, the classifier weights for auxiliary categories are masked out, leaving only the target class weights for use. Extensive experiments on three standard long-tail benchmarks demonstrate the effectiveness of our approach, notably outperforming strong baseline methods that use the same amount of data.
Aligning text-to-image (T2I) diffusion models with prefer-ence optimization is valuable for human-annotated datasets, but the heavy cost of manual data collection limits scalability. Using reward models offers an alternative, however, current preference optimization methods fall short in exploiting the rich information, as they only consider pairwise preference distribution. Furthermore, they lack generalization to multi-preference scenarios and struggle to handle inconsistencies between rewards. To address this, we present Calibrated Preference Optimization (CaPO), a novel method to align T2I diffusion models by incorporating the general preference from multiple reward models without human annotated data. The core of our approach involves a reward calibration method to approximate the general preference by computing the expected win-rate against the samples generated by the pretrained models. Additionally, we propose a frontier-based pair selection method that effectively manages the multi-preference distribution by selecting pairs from Pareto frontiers. Finally, we use regression loss to fine-tune diffusion models to match the difference between calibrated rewards of a selected pair. Experimental results show that CaPO consistently outperforms prior methods, such as Direct Preference Optimization (DPO), in both single and multi-reward settings validated by evaluation on T2I benchmarks, including GenEval and T2I-Compbench.
Large Multimodal Models (LMMs) have demonstrated impressive capabilities in multimodal understanding and generation, pushing forward advancements in text-to-image generation.However, achieving accurate text-image alignment for LMMs, particularly in compositional scenarios, remains challenging. Existing approaches, such as layout planning for multi-step generation and learning from human feedback or AI feedback, depend heavily on prompt engineering, costly human annotations, and continual upgrading, limiting flexibility and scalability. In this work, we introduce a model-agnostic iterative self-improvement framework (**SILMM**) that can enable LMMs to provide helpful and scalable self-feedback and optimize text-image alignment via Direct Preference Optimization (DPO). DPO can readily applied to LMMs that use discrete visual tokens as intermediate image representations; while it is less suitable for LMMs with continuous visual features, as obtaining generation probabilities is challenging.To adapt SILMM to LMMs with continuous features, we propose a diversity mechanism to obtain diverse representations and a kernel-based continuous DPO for alignment. Extensive experiments on three compositional text-to-image generation benchmarks validate the effectiveness and superiority of SILMM, showing improvements exceeding 30% on T2I-CompBench++ and around 20% on DPG-Bench.
Current image generation models can effortlessly produce high-quality, highly realistic images, but this also increases the risk of misuse. In various Text-to-Image or Image-to-Image tasks, attackers can generate a series of images containing inappropriate content by simply editing the language modality input. To mitigate this security concern, numerous guarding or defensive strategies have been proposed, with a particular emphasis on safeguarding language modality. However, in practical applications, threats in the vision modality, particularly in tasks involving the editing of real-world images, present heightened security risks as they can easily infringe upon the rights of the image owner. Therefore, this paper employs a method named typographic attack to reveal that various image generation models are also susceptible to threats within the vision modality. Furthermore, we also evaluate the defense performance of various existing methods when facing threats in the vision modality and uncover their ineffectiveness. Finally, we propose the Vision Modal Threats in Image Generation Models (VMT-IGMs) dataset, which would serve as a baseline for evaluating the vision modality vulnerability of various image generation models.
Mesh Mamba: A Unified State Space Model for Saliency Prediction in Non-Textured and Textured Meshes
PDF ↗Mesh saliency enhances the adaptability of 3D vision by identifying and emphasizing regions that naturally attract visual attention. To investigate the interaction between geometric structure and texture in shaping visual attention, we establish a comprehensive mesh saliency dataset, which is the first to systematically capture the differences in saliency distribution under both textured and non-textured visual conditions. Furthermore, we introduce mesh Mamba, a unified saliency prediction model based on a state space model (SSM), designed to adapt across various mesh types. Mesh Mamba effectively analyzes the geometric structure of the mesh while seamlessly incorporating texture features into the topological framework, ensuring coherence throughout appearance-enhanced modeling. More importantly, by subgraph embedding and a bidirectional SSM, the model enables global context modeling for both local geometry and texture, preserving the topological structure and improving the understanding of visual details and structural complexity. Through extensive theoretical and empirical validation, our model not only improves performance across various mesh types but also demonstrates high scalability and versatility, particularly through cross validations of various visual features.
QuCOOP: A Versatile Framework for Solving Composite and Binary-Parametrised Problems on Quantum Annealers
PDF ↗There is growing interest in solving computer vision problems such as mesh or point set alignment using Adiabatic Quantum Computing (AQC). Unfortunately, modern experimental AQC devices such as D-Wave only support Quadratic Unconstrained Binary Optimisation (QUBO) problems, which severely limits their applicability. This paper proposes a new way to overcome this limitation and introduces QuCOOP, an optimisation framework extending the scope of AQC to composite and binary-parametrised, possibly non-quadratic problems. The key idea of QuCOOP is to iteratively approximate the original objective function by a sequel of local (intermediate) QUBO forms, whose binary parameters can be sampled on AQC devices. We experiment with quadratic assignment problems, shape matching and point set registration without knowing the correspondences in advance. Our approach achieves state-of-the-art results across multiple instances of tested problems.
The emergence of Large Language Models (LLMs) has unified language generation tasks and revolutionized human-machine interaction. However, in the realm of image generation, a unified model capable of handling various tasks within a single framework remains largely unexplored. In this work, we introduce OmniGen, a new diffusion model for unified image generation. OmniGen is characterized by the following features: 1) Unification: OmniGen not only demonstrates text-to-image generation capabilities but also inherently supports various downstream tasks, such as image editing, subject-driven generation, and visual-conditional generation. 2) Simplicity: The architecture of OmniGen is highly simplified, eliminating the need for additional plugins. Moreover, compared to existing diffusion models, it is more user-friendly and can complete complex tasks end-to-end through instructions without the need for extra intermediate steps, greatly simplifying the image generation workflow. 3) Knowledge Transfer: Benefit from learning in a unified format, OmniGen effectively transfers knowledge across different tasks, manages unseen tasks and domains, and exhibits novel capabilities. We also explore the model's reasoning capabilities and potential applications of the chain-of-thought mechanism. This work represents the first attempt at a general-purpose image generation model, and we will release our resources at https://github.com/VectorSpaceLab/OmniGen to foster future advancements.
A key challenge in model-free category-level pose estimation is the extraction of contextual object features that generalize across varying instances within a specific category. Recent approaches leverage foundational features to capture semantic and geometry cues from data. However, these approaches fail under partial visibility. We overcome this with a first-complete-then-aggregate strategy for feature extraction utilizing class priors. In this paper, we present GCE-Pose, a method that enhances pose estimation for novel instances by integrating category-level global context prior. GCE-Pose first performs semantic shape reconstruction with a proposed Semantic Shape Reconstruction (SSR) module. Given an unseen partial RGB-D object instance, our SSR module reconstructs the instance's global geometry and semantics by deforming category-specific 3D semantic prototypes through a learned deep Linear Shape Model. We then introduce a Global Context Enhanced (GCE) feature fusion module that effectively fuses features from partial RGB-D observations and the reconstructed global context. Extensive experiments validate the impact of our global context prior and the effectiveness of the GCE fusion module, demonstrating that GCE-Pose significantly outperforms existing methods on challenging real-world datasets HouseCat6D and NOCS-REAL275.
We introduce 4D Motion Scaffolds (MoSca), a modern 4D reconstruction system designed to reconstruct and synthesize novel views of dynamic scenes from monocular videos captured casually in the wild. To address such a challenging and ill-posed inverse problem, we leverage prior knowledge from foundational vision models and lift the video data to a novel Motion Scaffold (MoSca) representation, which compactly and smoothly encodes the underlying motions/deformations. The scene geometry and appearance are then disentangled from the deformation field and are encoded by globally fusing the Gaussians anchored onto the MoSca and optimized via Gaussian Splatting. Additionally, camera focal length and poses can be solved using bundle adjustment without the need of any other pose estimation tools. Experiments demonstrate state-of-the-art performance on dynamic rendering benchmarks and its effectiveness on real videos.
Annotating camera poses on dynamic Internet videos at scale is critical for advancing fields like realistic video generation and simulation. However, collecting such a dataset is difficult, as most Internet videos are unsuitable for pose estimation. Furthermore, annotating dynamic Internet videos present significant challenges even for state-of-the-art methods. In this paper, we introduce DynPose-100K, a large-scale dataset of dynamic Internet videos annotated with camera poses. Our collection pipeline addresses filtering using a carefully combined set of task-specific and generalist models. For pose estimation, we combine the latest techniques of point tracking, dynamic masking, and structure-from-motion to achieve improvements over the state-of-the-art approaches. Our analysis and experiments demonstrate that DynPose-100K is both large-scale and diverse across several key attributes, opening up avenues for advancements in various downstream applications.
Diffusion models have shown exceptional performance in visual generation tasks. Recently, these models have shifted from traditional U-Shaped CNN-Attention hybrid structures to fully transformer-based isotropic architectures. While these transformers exhibit strong scalability and performance, their reliance on complicated self-attention operation results in slow inference speeds. Contrary to these works, we rethink one of the simplest yet fastest module in deep learning, 3x3 Convolution, to construct a scaled-up purely convolutional diffusion model. We first discover that an Encoder-Decoder Hourglass design outperforms scalable isotropic architectures for Conv3x3, but still under-performing our expectation. Further improving the architecture, we introduce sparse skip connections to reduce redundancy and improve scalability. Based on the architecture, we introduce conditioning improvements including stage-specific embeddings, mid-block condition injection, and conditional gating. These improvements lead to our proposed Diffusion CNN (DiC), which serves as a swift yet competitive diffusion architecture baseline. Experiments on various scales and settings show that DiC surpasses existing diffusion transformers by considerable margins in terms of performance while keeping a good speed advantage. Project page: https://github.com/YuchuanTian/DiC
One-Shot Federated Learning (OSFL), a special decentralized machine learning paradigm, has recently gained significant attention. OSFL requires only a single round of client data or model upload, which reduces communication costs and mitigates privacy threats compared to traditional FL. Despite these promising prospects, existing methods face challenges due to client data heterogeneity and limited data quantity when applied to real-world OSFL systems. Recently, Latent Diffusion Models (LDM) have shown remarkable advancements in synthesizing high-quality images through pretraining on large-scale datasets, thereby presenting a potential solution to overcome these issues. However, directly applying pretrained LDM to heterogeneous OSFL results in significant distribution shifts in synthetic data, leading to performance degradation in classification models trained on such data. This issue is particularly pronounced in rare domains, such as medical imaging, which are underrepresented in LDM's pretraining data. To address this challenge, we propose Federated Bi-Level Personalization (FedBiP), which personalizes the pretrained LDM at both instance-level and concept-level. Hereby, FedBiP synthesizes images following the client's local data distribution without compromising the privacy regulations. FedBiP is also the first approach to simultaneously address feature space heterogeneity and client data scarcity in OSFL. Our method is validated through extensive experiments on three OSFL benchmarks with feature space heterogeneity, as well as on challenging medical and satellite image datasets with label heterogeneity. The results demonstrate the effectiveness of FedBiP, which substantially outperforms other OSFL methods. Our code is available at \href https://github.com/HaokunChen245/FedBiP https://github.com/HaokunChen245/FedBiP .
We introduce LumiNet, a novel architecture that leverages generative models and latent intrinsic representations for transferring lighting from one image to another. Given a source image and a target lighting image, LumiNet generates a relit version of the source scene that captures the target's lighting. Our approach makes two key contributions: a data curation strategy from the StyleGAN-based relighting model for our training, and a modified diffusion-based ControlNet that processes both latent intrinsic properties from the source image and latent extrinsic properties from the target image. We further improve lighting transfer through a learned adaptor that injects the target's latent extrinsic properties via cross-attention and light-weight fine-tuning. Unlike traditional ControlNet, which generates images with conditional maps from a single scene, LumiNet processes latent representations from two different images - preserving geometry and albedo from the source while transferring lighting characteristics from the target. Experiments demonstrate that our method successfully transfers complex lighting phenomena including specular highlights and indirect illumination across scenes with varying spatial layouts and materials, outperforming existing approaches on challenging indoor scenes using only images as input.