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Wenhuan Huang, Yi JI, Guiqian Zhu, Li Ying, Chunping Liu

In scene graph generation (SGG), the accurate prediction of unseen triples is essential for its effectiveness in downstream vision-language tasks. We hypothesize that the predicates of unseen triples can be viewed as transformations of seen predicates in feature space, and the essence of the zero-shot task is to bridge the gap caused by this transformation. Traditional models, however, have difficulty addressing this challenge, which we attribute to their inability to model the predicates equivariant. To overcome this limitation, we introduce a novel framework based on capsule networks (CAPSGG). We propose a Three-Stream Pipeline that generates modality-specific representations for predicates, while building low-level predicate capsules of these modalities. Then these capsules are aggregated into high-level predicate capsules using a Routing Capsule Layer. In addition, we introduce GroupLoss to aggregate capsules with the same predicate label into groups. This replaces the global loss with the intra-group loss, effectively balancing the learning of predicate invariance and equivariant features, while mitigating the impact of the severe long-tail distribution of the predicate categories. Our extensive experiments demonstrate the notable superiority of our approach over state-of-the-art methods, with zero-shot indicators outperforming up to 132.26% on SGCls task than the T-CAR [21]. Our code will be available upon publication.

Ziyu Yao, Xuxin Cheng, Zhiqi Huang, Lei Li

Repetitive action counting, which aims to count periodic movements in a video, is valuable for video analysis applications such as fitness monitoring. However, existing methods largely rely on regression networks with limited representational capacity, which hampers their ability to accurately capture variable periodic patterns. Additionally, their supervised learning on narrow, limited training sets leads to overfitting and restricts their ability to generalize across diverse scenarios. To address these challenges, we propose CountLLM, the first large language model (LLM)-based framework that takes video data and periodic text prompts as inputs and outputs the desired counting value. CountLLM leverages the rich clues from explicit textual instructions and the powerful representational capabilities of pre-trained LLMs for repetitive action counting. To effectively guide CountLLM, we develop a periodicity-based structured template for instructions that describes the properties of periodicity and implements a standardized answer format to ensure consistency. Additionally, we propose a progressive multimodal training paradigm to enhance the periodicity-awareness of the LLM. Empirical evaluations on widely recognized benchmarks demonstrate CountLLM's superior performance and generalization, particularly in handling novel and out-of-domain actions that deviate significantly from the training data, offering a promising avenue for repetitive action counting.

Zhenqi Dai, Ting Liu, Yanning Zhang

Efficient 3D scene representation has become a key challenge with the rise of 3D Gaussian Splatting (3DGS), particularly when incorporating semantic information into the scene representation. Existing 3DGS-based methods embed both color and high-dimensional semantic features into a single field, leading to significant storage and computational overhead. To mitigate this, we propose Decoupled Feature 3D Gaussian Splatting (DF-3DGS), a novel method that decouples the color and semantic fields, thereby reducing the number of 3D Gaussians required for semantic representation. We then introduce a hierarchical compression strategy that first employs our novel quantization approach with dynamic codebook evolution to reduce data size, followed by a scene-specific autoencoder for further compression of the semantic feature dimensions. This multi-stage approach results in a compact representation that enhances both storage efficiency and reconstruction speed. Experimental results demonstrate that DF-3DGS outperforms previous 3DGS-based methods, achieving faster training and rendering times while requiring less storage, without sacrificing performance--in fact, it improves performance in the novel view semantic segmentation task. Specifically, DF-3DGS achieves remarkable improvements over Feature 3DGS, reducing training time by 10xand storage by 20x, while improving the mIoU of novel view semantic segmentation by 4%. The code will be publicly available.

Saksham Singh Kushwaha, Yapeng Tian

Recent advances in audio generation have focused on text-to-audio (T2A) and video-to-audio (V2A) tasks. However, T2A or V2A methods cannot generate holistic sounds (onscreen and off-screen). This is because T2A cannot generate sounds aligning with onscreen objects, while V2A cannot generate semantically complete (offscreen sounds missing). In this work, we address the task of holistic audio generation: given a video and a text prompt, we aim to generate both onscreen and offscreen sounds that are temporally synchronized with the video and semantically aligned with text and video. Previous approaches for joint text and video-to-audio generation often suffer from modality bias, favoring one modality over the other. To overcome this limitation, we introduce VinTAGe, a flow-based transformer model that jointly considers text and video to guide audio generation. Our framework comprises two key components: a Visual-Text Encoder and a Joint VT-SiT model. To reduce modality bias and improve generation quality, we employ pretrained uni-modal text-to-audio and video-to-audio generation models for additional guidance. Due to the lack of appropriate benchmarks, we also introduce VinTAGe-Bench, a dataset of 636 video-text-audio pairs containing both onscreen and offscreen sounds. Our comprehensive experiments on VinTAGe-Bench demonstrate that joint text and visual interaction is necessary for holistic audio generation. Furthermore, VinTAGe achieves state-of-the-art results on the VGGSound benchmark.We will release our pretrained models and the VinTAGe-Bench dataset to facilitate future research in this exciting field.

Jiang Wu, Rui Li, Yu Zhu, Rong Guo, Jinqiu Sun, Yanning Zhang

We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based Multi-view Stereo (MVS) provides dense 3D points, directly combining it with Gaussian Splatting leads to suboptimal results due to the ill-posed nature of sparse-view geometric optimization. We propose Sparse2DGS, an MVS-initialized Gaussian Splatting pipeline for complete and accurate reconstruction. Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under ill-posed conditions. Sparse2DGS outperforms existing methods by notable margins, with 1.13 Chamfer Distance error compared to 2DGS (2.81) on the DTU dataset using 3 views. Meanwhile, our method is 2x faster than NeRF-based fine-tuning approach. Code is available at https://github.com/Wuuu3511/Sparse2DGS.

Yangming Zhang, Wenqi Jia, Wei Niu, Miao Yin

3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions to model scene geometry. However, 3DGS suffers from substantial memory requirements to store the large amount of Gaussians, hindering its efficiency and practicality. To address this challenge, we introduce GaussianSpa, an optimization-based simplification framework for compact and high-quality 3DGS. Specifically, we formulate the simplification objective as a constrained optimization problem associated with the 3DGS training. Correspondingly, we propose an efficient "optimizing-sparsifying" solution for the formulated problem, alternately solving two independent sub-problems and gradually imposing substantial sparsity onto the Gaussians in the 3DGS training process. We conduct quantitative and qualitative evaluations on various datasets, demonstrating the superiority of GaussianSpa over existing state-of-the-art approaches. Notably, GaussianSpa achieves an average PSNR improvement of 0.9 dB on the real-world Deep Blending dataset with 10X fewer Gaussians compared to the vanilla 3DGS.

Yue Fan, Ningjing Fan, Ivan Skorokhodov, Oleg Voynov, Savva Ignatyev, Evgeny Burnaev, Peter Wonka, Yiqun Wang

We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. We propose to explain a pixel color using both surface and volume rendering jointly, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular manner and use it to reconstruct the materials and direct illumination. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data.

Hanrui Zhao, Niuniu Qi, Mengxin Ren, Banglong Liu, Shuming Shi, Zhengfeng Yang

Polynomial Lyapunov function \mathcal V (x) provides mathematically rigorous that converts stability analysis into efficiently solvable optimization problem. Traditional numerical methods rely on user-defined templates, while emerging neural \mathcal V (x) offer flexibility but exhibit poor generalization yield from naive Square polynomial networks. In this paper, we propose a novel learning-enabled polynomial \mathcal V (x) synthesis approach, where a data-driven machine learning process guided by target-based sampling to fit candidate \mathcal V (x) which naturally compatible with the sum-of-squares (SOS) soundness verification. The framework is structured as an iterative loop between a Learner and a Verifier , where the Learner trains expressive polynomial \mathcal V (x) network via polynomial expansions, while the Verifier encodes learned candidates with SOS constraints to identify a real \mathcal V (x) by solving LMI feasibility test problems. The entire procedure is driven by a high-accuracy counterexample guidance technique to further enhance efficiency. Experimental results demonstrate that our approach outperforms both SMT-based polynomial neural Lyapunov function synthesis and traditional SOS method.

Reyhaneh Hosseininejad, Megh Shukla, Saeed Saadatnejad, Mathieu Salzmann, Alexandre Alahi

Human pose forecasting is inherently multimodal since multiple future motions exist for an observed pose sequence. However, learning this multimodality is challenging since the task is ill-posed. To address this issue, we propose an alternative paradigm to make the task well-posed. Additionally, while state-of-the-art methods predict multimodality, this is attained through a large volume of predictions obtained by oversampling. However, such an approach glosses over key questions: (1) Can we capture multimodality by efficiently sampling a smaller number of predictions? (2) Subsequently, which of the predicted futures is more likely for an observed pose sequence? We address these questions with MotionMap, a simple yet effective heatmap based representation for multimodality. We extend heatmaps to represent a spatial distribution over the space of all possible motions, where different local maxima correspond to different forecasts for a given observation. Not only can MotionMap capture a variable number of modes per observation, but it also provides confidence measures for different modes. Further, MotionMap captures rare modes that are non-trivial to evaluate yet critical for robustness. Finally, MotionMap allows us to introduce the notion of uncertainty and controllability over the forecasted pose sequence. We support our claims through multiple qualitative and quantitative experiments using popular 3D human pose datasets: Human3.6M and AMASS, highlighting the strengths and limitations of our proposed method.

Yi Zhang, Yi-Xuan Deng, Meng-Hao Guo, Shi-Min Hu

Vision-language models (VLMs) like CLIP have been widely used in various specific tasks.Parameter-efficient fine-tuning (PEFT) methods, such as prompt and adapter tuning,have become key techniques for adapting these models to specific domains.However, existing approaches rely on prior knowledgeto manually identify the locations requiring fine-tuning.Adaptively selecting which parameters in VLMs should be tuned remains unexplored. In this paper, we propose CLIP with Adaptive Selective Tuning (CLIP-AST), which can be used to automatically select critical parameters in VLMs for fine-tuning for specific tasks.It opportunely leveragesthe adaptive learning rate in the optimizer and improves model performance without extra parameter overhead. We conduct extensive experiments on 13 benchmarks, such as ImageNet, Food101, Flowers102, etc,with different settings, including few-shot learning, base-to-novel class generalization, and out-of-distribution. The results show that CLIP-AST consistently outperforms the original CLIP model as well as its variantsand achieves state-of-the-art (SOTA) performance in all cases. For example, with the 16-shot learning, CLIP-AST surpasses GraphAdapter and PromptSRC by 3.56% and 2.20% in average accuracy on 11 datasets, respectively.Code will be publicly available.

Litian Liu, Yao Qin

Out-of-Distribution (OOD) detection is critical for safe deployment; however, existing detectors often struggle to generalize across datasets of varying scales and model architectures, and some can incur high computational costs in real-world applications. Inspired by the phenomenon of Neural Collapse, we propose a versatile and efficient OOD detection method. Specifically, we re-characterize prior observations that in-distribution (ID) samples form clusters, demonstrating that, with appropriate centering, these clusters align closely with model weight vectors. Additionally, we reveal that ID features tend to expand into a simplex Equiangular Tight Frame, explaining the common observation that ID features are situated farther from the origin than OOD features. Incorporating both insights from Neural Collapse, our OOD detector leverages feature proximity to weight vectors and complements this approach by using feature norms to effectively filter out OOD samples. Extensive experiments on off-the-shelf models demonstrate the robustness of our OOD detector across diverse scenarios, mitigating generalization discrepancies and enhancing overall performance, with inference latency comparable to that of the basic softmax-confidence detector. Code is available at: https://github.com/litianliu/NCI-OOD.

Zhiwei Jia, Yuesong Nan, Huixi Zhao, Gengdai Liu

Recent research has shown that fine-tuning diffusion models (DMs) with arbitrary rewards, including non-differentiable ones, is feasible with reinforcement learning (RL) techniques, enabling flexible model alignment. However, applying existing RL methods to step-distilled DMs is challenging for ultra-fast (<=2-step) image generation. Our analysis suggests several limitations of policy-based RL methods such as PPO or DPO toward this goal. Based on the insights, we propose fine-tuning DMs with learned differentiable surrogate rewards. Our method, named LaSRO, learns surrogate reward models in the latent space of SDXL to convert arbitrary rewards into differentiable ones for effective reward gradient guidance. LaSRO leverages pre-trained latent DMs for reward modeling and tailors reward optimization for <=2-step image generation with efficient off-policy exploration. LaSRO is effective and stable for improving ultra-fast image generation with different reward objectives, outperforming popular RL methods including DDPO and Diffusion-DPO. We further show LaSRO's connection to value-based RL, providing theoretical insights. See our webpage at https://sites.google.com/view/lasro.

Pierre Vuillecard, Jean-Marc Odobez

Accurate 3D gaze estimation in unconstrained real-world environments remains a significant challenge due to variations in appearance, head pose, occlusion, and the limited availability of in-the-wild 3D gaze datasets. To address these challenges, we introduce a novel Self-Training Weakly-Supervised Gaze Estimation framework (ST-SWGE). This two-stage learning framework leverages diverse 2D gaze datasets, such as gaze-following data, which offer rich variations in appearances, natural scenes, and gaze distributions, and proposes an approach to generate 3D pseudo-labels and enhance model generalization. Furthermore, traditional modality-specific models, designed separately for images or videos, limit the effective use of available training data. To overcome this, we propose the Gaze Transformer (GaT), a modality-agnostic architecture capable of simultaneously learning static and dynamic gaze information from both image and video datasets. By combining 3D video datasets with 2D gaze target labels from gaze following tasks, our approach achieves the following key contributions: (i) Significant state-of-the-art improvements in within-domain and cross-domain generalization on unconstrained benchmarks like Gaze360 and GFIE, with notable cross-modal gains in video gaze estimation; (ii) Superior cross-domain performance on datasets such as MPIIFaceGaze and Gaze360 compared to frontal face methods. Code and pre-trained models will be released to the community.

Xinqi Liu, Li Zhou, Zikun Zhou, Jianqiu Chen, Zhenyu He

The vision-language tracking task aims to perform object tracking based on various modality references. Existing Transformer-based vision-language tracking methods have made remarkable progress by leveraging the global modeling ability of self-attention. However, current approaches still face challenges in effectively exploiting the temporal information and dynamically updating reference features during tracking. Recently, the State Space Model (SSM), known as Mamba, has shown astonishing ability in efficient long-sequence modeling. Particularly, its state space evolving process demonstrates promising capabilities in memorizing multimodal temporal information with linear complexity. Witnessing its success, we propose a Mamba-based vision-language tracking model to exploit its state space evolving ability in temporal space for robust multimodal tracking, dubbed MambaVLT. In particular, our approach mainly integrates a time-evolving hybrid state space block and a selective locality enhancement block, to capture contextual information for multimodal modeling and adaptive reference feature update. Besides, we introduce a modality-selection module that dynamically adjusts the weighting between visual and language references, mitigating potential ambiguities from either reference type. Extensive experimental results show that our method performs favorably against state-of-the-art trackers across diverse benchmarks.

Wanhua Li, Renping Zhou, Jiawei Zhou, Yingwei Song, Johannes Herter, Minghan Qin, Gao Huang, Hanspeter Pfister

Learning 4D language fields to enable time-sensitive, open-ended language queries in dynamic scenes is essential for many real-world applications. While LangSplat successfully grounds CLIP features into 3D Gaussian representations, achieving precision and efficiency in 3D static scenes, it lacks the ability to handle dynamic 4D fields as CLIP, designed for static image-text tasks, cannot capture temporal dynamics in videos. Real-world environments are inherently dynamic, with object semantics evolving over time. Building a precise 4D language field necessitates obtaining pixel-aligned, object-wise video features, which current vision models struggle to achieve. To address these challenges, we propose 4D LangSplat, which learns 4D language fields to handle time-agnostic or time-sensitive open-vocabulary queries in dynamic scenes efficiently. 4D LangSplat bypasses learning the language field from vision features and instead learns directly from text generated from object-wise video captions via Multimodal Large Language Models (MLLMs). Specifically, we propose a multimodal object-wise video prompting method, consisting of visual and text prompts that guide MLLMs to generate detailed, temporally consistent, high-quality captions for objects throughout a video. These captions are encoded using a Large Language Model into high-quality sentence embeddings, which then serve as pixel-aligned, object-specific feature supervision, facilitating open-vocabulary text queries through shared embedding spaces. Recognizing that objects in 4D scenes exhibit smooth transitions across states, we further propose a status deformable network to model these continuous changes over time effectively. Our results across multiple benchmarks demonstrate that 4D LangSplat attains precise and efficient results for both time-sensitive and time-agnostic open-vocabulary queries.

Lingshun Kong, Jiangxin Dong, Jinhui Tang, Ming-Hsuan Yang, Jinshan Pan

Convolutional neural networks (CNNs) and Vision Transformers (ViTs) have achieved excellent performance in image restoration. While ViTs generally outperform CNNs by effectively capturing long-range dependencies and input-specific characteristics, their computational complexity increases quadratically with image resolution. This limitation hampers their practical application in high-resolution image restoration. In this paper, we propose a simple yet effective visual state space model (EVSSM) for image deblurring, leveraging the benefits of state space models (SSMs) to visual data. In contrast to existing methods that employ several fixed-direction scanning for feature extraction, which significantly increases the computational cost, we develop an efficient visual scan block that applies various geometric transformations before each SSM-based module, capturing useful non-local information and maintaining high efficiency. In addition, to more effectively capture and represent local information, we propose an efficient discriminative frequency domain-based feedforward network (EDFFN) which can effectively estimate useful frequency information for latent clear image restoration. Extensive experimental results show that the proposed EVSSM performs favorably against state-of-the-art methods on benchmark datasets and real-world images.

Wonbong Jang, Philippe Weinzaepfel, Vincent Leroy, Lourdes Agapito, Jerome Revaud

We present Pow3R, a novel large 3D vision regression model that is highly versatile in the input modalities it accepts. Unlike previous feed-forward models that lack any mechanism to exploit known camera or scene priors at test time, Pow3R incorporates any combination of auxiliary information such as intrinsics, relative pose, dense or sparse depth, alongside input images, within a single network. Building upon the recent DUSt3R paradigm, a transformer-based architecture that leverages powerful pre-training, our lightweight and versatile conditioning acts as additional guidance for the network to predict more accurate estimates when auxiliary information is available. During training we feed the model with random subsets of modalities at each iteration, which enables the model to operate under different levels of known priors at test time. This in turn opens up new capabilities, such as performing inference in native image resolution, or point-cloud completion. Our experiments on 3D reconstruction, depth completion, multi-view depth prediction, multi-view stereo, and multi-view pose estimation tasks yield state-of-the-art results and confirm the effectiveness of Pow3R at exploiting all available information. The project webpage is https://europe.naverlabs.com/pow3r.

Jiaqi Li, Yiran Wang, Jinghong Zheng, Junrui Zhang, Liao Shen, Tianqi Liu, Zhiguo Cao

Depth estimation is a fundamental task in 3D vision. An ideal depth estimation model is expected to embrace meticulous detail, temporal consistency, and high efficiency. Although existing foundation models can perform well in certain specific aspects, most of them fall short of fulfilling all the above requirements simultaneously. In this paper, we present CH_3Depth, an efficient and flexible model for depth estimation with flow matching to address this challenge. Specifically, 1) we reframe the optimization objective of flow matching as the Inversion by Direct Iteration (InDI) to improve accuracy. 2) To enhance efficiency, we propose non-uniform sampling to achieve better prediction with fewer sampling steps. 3) We design the Latent Temporal Stabilizer (LTS) to enhance temporal consistency by aggregating latent codes of adjacent frames, enabling our method to be lightweight and compatible for video depth estimation. CH_3Depth achieves state-of-the-art performance in zero-shot evaluations across multiple image and video datasets, excelling in prediction accuracy, efficiency, and temporal consistency, highlighting its potential as the next foundation model for depth estimation.

Zhaohu Xing, Lihao Liu, Yijun Yang, Hongqiu Wang, Tian Ye, Sixiang Chen, Wenxue Li, Guang Liu, Lei Zhu

Mirror detection is a challenging task because a mirror's visual appearance varies depending on the reflected content. Due to limited annotated data, current methods failed to generalize well for detecting diverse mirror scenes. Semi-supervised learning with large-scale unlabeled data can improve generalization capabilities on mirror detection, but these methods often suffer from unreliable pseudo-labels due to distribution differences between labeled and unlabeled data, therefore affecting the learning process. To address this issue, we first collect a large-scale dataset of approximately 0.4 million mirror-related images from the internet, significantly expanding the data scale for mirror detection. To effectively exploit this unlabeled dataset, we propose the first semi-supervised framework (namely an iterative data engine) consisting of four steps: (1) mirror detection model training, (2) pseudo label prediction, (3) dual guidance scoring, and (4) selection of highly reliable pseudo labels. In each iteration of the data engine, we employ a geometric accuracy scoring approach to assess pseudo labels based on multiple segmentation metrics, and design a multi-modal agent-driven semantic scoring approach to enhance the semantic perception of pseudo labels. These two scoring approaches can effectively improve the reliability of pseudo labels by selecting unlabeled samples with higher scores. Our method demonstrates promising performance across three mirror detection tasks and exhibits strong generalization on unseen examples. Our code will be publicly available at \href https://github.com/ge-xing/DAM https://github.com/ge-xing/DAM .

Lingdong Kong, Dongyue Lu, Xiang Xu, Lai Xing Ng, Wei Tsang Ooi, Benoit R. Cottereau

Cross-platform adaptation in event-based dense perception is crucial for deploying event cameras across diverse settings, such as vehicles, drones, and quadrupeds, each with unique motion dynamics, viewpoints, and class distributions. In this work, we introduce EventFly, a framework for robust cross-platform adaptation in event camera perception. Our approach comprises three key components: i) Event Activation Prior (EAP), which identifies high-activation regions in the target domain to minimize prediction entropy, fostering confident, domain-adaptive predictions; ii) EventBlend, a data-mixing strategy that integrates source and target event voxel grids based on EAP-driven similarity and density maps, enhancing feature alignment; and iii) EventMatch, a dual-discriminator technique that aligns features from source, target, and blended domains for better domain-invariant learning. To holistically assess cross-platform adaptation abilities, we introduce EXPo, a large-scale benchmark with diverse samples across vehicle, drone, and quadruped platforms. Extensive experiments validate our effectiveness, demonstrating substantial gains over popular adaptation methods. We hope this work can pave the way for more adaptive, high-performing event perception across diverse and complex environments.