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9,256篇论文匹配“Diffusion models”
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Chen-Wei Chang, Cheng-De Fan, Chia-Che Chang, Yi-Chen Lo, Yu-Chee Tseng, Jiun-Long Huang, Yu-Lun Liu

Color constancy methods often struggle to generalize across different camera sensors due to varying spectral sensitivities. We present GCC, which leverages diffusion models to inpaint color checkers into images for illumination estimation. Our key innovations include (1) a single-step deterministic inference approach that inpaints color checkers reflecting scene illumination, (2) a Laplacian decomposition technique that preserves checker structure while allowing illumination-dependent color adaptation, and (3) a mask-based data augmentation strategy for handling imprecise color checker annotations. By harnessing rich priors from pre-trained diffusion models, GCC demonstrates strong robustness in challenging cross-camera scenarios. These results highlight our method's effective generalization capability across different camera characteristics without requiring sensor-specific training, making it a versatile and practical solution for real-world applications.

Jan Held, Renaud Vandeghen, Abdullah Hamdi, Adrien Deliege, Anthony Cioppa, Silvio Giancola, Andrea Vedaldi, Bernard Ghanem, Marc Van Droogenbroeck

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as Mip-NeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. The project page is https://convexsplatting.github.io/ .

Jiaqi Liu, Jichao Zhang, Paolo Rota, Nicu Sebe

The Latent Diffusion Model (LDM) has demonstrated strong capabilities in high-resolution image generation and has been widely employed for Pose-Guided Person Image Synthesis (PGPIS), yielding promising results. However, the compression process of LDM often results in the deterioration of details, particularly in sensitive areas such as facial features and clothing textures. In this paper, we propose a Multi-focal Conditioned Latent Diffusion (MCLD) method to address these limitations by conditioning the model on disentangled, pose-invariant features from these sensitive regions. Our approach utilizes a multi-focal condition aggregation module, which effectively integrates facial identity and texture-specific information, enhancing the model's ability to produce appearance realistic and identity-consistent images. Our method demonstrates consistent identity and appearance generation on the DeepFashion dataset and enables flexible person image editing due to its generation consistency. The code is available at https://github.com/jqliu09/mcld.

Chao Wang, Hehe Fan, Huichen Yang, Sarvnaz Karimi, Lina Yao, Yi Yang

Diffusion-based Text-to-Image (T2I) models have demonstrated significant potential in image restoration. However, existing models continue to grapple with challenges such as complex training and prompt design. We introduce a new perspective for improving image restoration by injecting knowledge from pretrained vision-language models into current T2I models. We empirically show that the degradation and content representations in BLIP-2 can be linearly separated, providing promising degradation guidance for image restoration. Specifically, the Feature Difference Instruction (FDI) is first extracted by Q-Formers through a simple subtraction operation based on reference image pairs. Then, we propose a multi-scale FDI adapter to decouple the degradation style and corrupted artifacts, and inject the styleflow exclusively into specific blocks through adapter-tuning, thereby preventing noise interference and eschewing the need for cumbersome weight retraining. In this way, we can train various task-specific adapters according to different degradations, achieving rich detail enhancement in the restoration results. Furthermore, the proposed FDI adapters have attractive properties of practical value, such as composability and generalization ability for all-in-one and mixed-degradation restoration. Extensive experiments under various settings demonstrate that our method has promising repairing quality over 10 image restoration tasks and a wide range of other applications.

Enrico Pallotta, Sina Mokhtarzadeh Azar, Shuai Li, Olga Zatsarynna, Juergen Gall

Predicting future video frames is essential for decision-making systems, yet RGB frames alone often lack the information needed to fully capture the underlying complexities of the real world. To address this limitation, we propose a multi-modal framework for Synchronous Video Prediction (SyncVP) that incorporates complementary data modalities, enhancing the richness and accuracy of future predictions. SyncVP builds on pre-trained modality-specific diffusion models and introduces an efficient spatio-temporal cross-attention module to enable effective information sharing across modalities. We evaluate SyncVP on standard benchmark datasets, such as Cityscapes and BAIR, using depth as an additional modality. We furthermore demonstrate its generalization to other modalities on SYNTHIA with semantic information and ERA5-Land with climate data. Notably, SyncVP achieves state-of-the-art performance, even in scenarios where only one modality is present, demonstrating its robustness and potential for a wide range of applications.

Shiyi Liang, Yifan Bai, Yihong Gong, Xing Wei

Recent advancements in visual object tracking have shifted towards a sequential generation paradigm, where object deformation and motion exhibit strong temporal dependencies. Despite the importance of these dependencies, widely adopted image-level pretrained backbones barely capture the dynamics in the consecutive video, which is the essence of tracking. Thus, we propose AutoRegressive Sequential Pretraining (ARP), an unsupervised spatio-temporal learner, via generating the evolution of object appearance and motion in video sequences.Our method leverages a diffusion model to autoregressively generate the future frame appearance, conditioned on historical embeddings extracted by a general encoder. Furthermore, to ensure trajectory coherence, the same encoder is employed to learn trajectory consistency by generating coordinate sequences in a reverse autoregressive fashion, a process we term back-tracking. Further, we integrate the pretrained ARP into ARTrackV2, creating ARPTrack, which is further fine-tuned for tracking tasks. ARPTrack achieves state-of-the-art performance across multiple benchmarks, becoming the first tracker to surpass 80% AO on GOT-10k, while maintaining high efficiency. These results demonstrate the effectiveness of our approach in capturing temporal dependencies for continuous video tracking.

Yufei Huang, Bangyan Liao, Yuqi Hu, Haitao Lin, Lirong Wu, Siyuan Li, Cheng Tan, Zicheng Liu, Yunfan Liu, Zelin Zang 等

Score Distillation Sampling (SDS) has been successfully extended to text-driven 3D scene editing with 2D pretrained diffusion models. However, SDS-based editing methods suffer from lengthy optimization processes with slow inference and low quality. We attribute the issue of lengthy optimization to the stochastic optimization scheme used in SDS-based editing, where many steps may conflict with each other (e.g., the inherent trade-off between editing and preservation). To reduce this internal conflict and speed up the editing process, we propose to separate editing and preservation in time with a diffusion time schedule and frame the 3D editing optimization process as a diffusion bridge sampling process. Motivated by the analysis above, we introduce DaCapo, a fast diffusion sampling-like 3D editing method that incorporates a novel stacked bridge framework, which estimates a direct diffusion bridge between source and target distribution with only a pretrained 2D diffusion model. Specifically, It models the editing process as a combination of inversion and generation, where both processes happen simultaneously as a stack of Diffusion Bridges. DaCapo shows a 15x speed-up with comparable results to the state-of-the-art SDS-based method. It completes the process in just 2,500 steps on a single GPU and accommodates a variety of 3D representation methods.

Soobin Um, Jong Chul Ye

We investigate the generation of minority samples using pretrained text-to-image (T2I) latent diffusion models. Minority instances, in the context of T2I generation, can be defined as ones living on low-density regions of text-conditional data distributions. They are valuable for various applications of modern T2I generators, such as data augmentation and creative AI. Unfortunately, existing pretrained T2I diffusion models primarily focus on high-density regions, largely due to the influence of guided samplers (like CFG) that are essential for high-quality generation. To address this, we present a novel framework to counter the high-density-focus of T2I diffusion models. Specifically, we first develop an online prompt optimization framework that encourages emergence of desired properties during inference while preserving semantic contents of user-provided prompts. We subsequently tailor this generic prompt optimizer into a specialized solver that promotes generation of minority features by incorporating a carefully-crafted likelihood objective. Extensive experiments conducted across various types of T2I models demonstrate that our approach significantly enhances the capability to produce high-quality minority instances compared to existing samplers. Code is available at https://github.com/soobin-um/MinorityPrompt.

Lingchen Sun, Rongyuan Wu, Zhiyuan Ma, Shuaizheng Liu, Qiaosi Yi, Lei Zhang

Diffusion prior-based methods have shown impressive results in real-world image super-resolution (SR). However, most existing methods entangle pixel-level and semantic-level SR objectives in the training process, struggling to balance pixel-wise fidelity and perceptual quality. Meanwhile, users have varying preferences on SR results, thus it is demanded to develop an adjustable SR model that can be tailored to different fidelity-perception preferences during inference without re-training. We present Pixel-level and Semantic-level Adjustable SR (PiSA-SR), which learns two LoRA modules upon the pre-trained stable-diffusion (SD) model to achieve improved and adjustable SR results. We first formulate the SD-based SR problem as learning the residual between the low-quality input and the high-quality output, then show that the learning objective can be decoupled into two distinct LoRA weight spaces: one is characterized by the l2-loss for pixel-level regression, and another is characterized by the LPIPS and classifier score distillation losses to extract semantic information from pre-trained classification and SD models. In its default setting, PiSA-SR can be performed in a single diffusion step, achieving leading real-world SR results in both quality and efficiency. By introducing two adjustable guidance scales on the two LoRA modules to control the strengths of pixel-wise fidelity and semantic-level details during inference, PiSA-SR can offer flexible SR results according to user preference without re-training. The source code of our method can be found at https://github.com/csslc/PiSA-SR.

Jianwei Zhao, Xin Li, Fan Yang, Qiang Zhai, Ao Luo, Yang Zhao, Hong Cheng, Huazhu Fu

Whole Slide Image (WSI) classification poses unique challenges due to the vast image size and numerous non-informative regions, which introduce noise and cause data imbalance during feature aggregation. To address these issues, we propose MExD, an Expert-Infused Diffusion Model that combines the strengths of a Mixture-of-Experts (MoE) mechanism with a diffusion model for enhanced classification. MExD balances patch feature distribution through a novel MoE-based aggregator that selectively emphasizes relevant information, effectively filtering noise, addressing data imbalance, and extracting essential features. These features are then integrated via a diffusion-based generative process to directly yield the class distribution for the WSI. Moving beyond conventional discriminative approaches, MExD represents the first generative strategy in WSI classification, capturing fine-grained details for robust and precise results. Our MExD is validated on three widely-used benchmarks--Camelyon16, TCGA-NSCLC, and BRACS--consistently achieving state-of-the-art performance in both binary and multi-class tasks.

Jisu Nam, Soowon Son, Zhan Xu, Jing Shi, Difan Liu, Feng Liu, Seungryong Kim, Yang Zhou

We introduce Visual Persona, a foundation model for text-to-image full-body human customization that, given a single in-the-wild human image, generates diverse images of the individual guided by text descriptions. Unlike prior methods that focus solely on preserving facial identity, our approach captures detailed full-body appearance, aligning with text descriptions for body structure and scene variations. Training this model requires large-scale paired human data, consisting of multiple images per individual with consistent full-body identities, which is notoriously difficult to obtain. To address this, we propose a data curation pipeline leveraging vision-language models to evaluate full-body appearance consistency, resulting in Visual Persona-500K--a dataset of 580k paired human images across 100k unique identities. For precise appearance transfer, we introduce a transformer encoder-decoder architecture adapted to a pre-trained text-to-image diffusion model, which augments the input image into distinct body regions, encodes these regions as local appearance features, and projects them into dense identity embeddings independently to condition the diffusion model for synthesizing customized images. Visual Persona consistently surpasses existing approaches, generating high-quality, customized images from in-the-wild inputs. Extensive ablation studies validate design choices, and we demonstrate the versatility of Visual Persona across various downstream tasks.

Muchen Li, Sammy Christen, Chengde Wan, Yujun Cai, Renjie Liao, Leonid Sigal, Shugao Ma

Current research on generating 3D hand-object interaction motion primarily focuses on in-domain objects. Generalization to unseen objects is essential for practical applications, yet it remains both challenging and largely unexplored.In this paper, we propose LatentHOI, a novel approach designed to tackle the challenges of generalizing hand-object interaction to unseen objects.Our main insight lies in decoupling high-level temporal motion from fine-grained spatial hand-object interactions with a latent diffusion model coupled with a Grasping Variational Autoencoder (GraspVAE). This configuration not only enhances the conditional dependency between spatial grasp and temporal motion but also improves data utilization and reduces overfitting through regularization in the latent space. We conducted extensive experiments in an unseen-object setting on both single-hand grasping and bi-manual motion datasets, including GRAB, DexYCB, and OakInk.Quantitative and qualitative evaluations demonstrate that our method significantly enhances the realism and physical plausibility of generated motions for unseen objects, both in single and bimanual manipulations, compared to the state-of-the-art.

Hao Guo, Xiaoshui Huang, Hao jiacheng, Yunpeng Bai, Hongping Gan, Yilei Shi

Despite advancements in Computer-Aided-Design (CAD) generation, direct generation of complex Boundary Representation (B-rep) CAD models remains challenging. This difficulty arises from the parametric nature of B-rep data, complicating the encoding and generation of its geometric and topological information. To address this, we introduce BrepGiff, a lightweight generation approach for high-quality and complex B-rep model based on 3D Graph Diffusion. First, we transfer B-rep models into 3D graphs representation. Specifically, BrepGiff extracts and integrates topological and geometric features to construct a 3D graph where nodes correspond to face centroids in 3D space, preserving adjacency and degree information. Geometric features are derived by sampling points in the UV domain and extracting face and edge features. Then, BrepGiff applies a Graph Attention Network (GAT) to enforce topological constraints from local to global during the degree-guided diffusion process. With the 3D graph representation and efficient diffusion process, our method significantly reduces the computational cost and improves the quality, thus achieving lightweight generation of complex models. Experiments show that BrepGiff can generate complex B-rep models (>100 faces) using only 2 RTX4090 GPUs, achieving state-of-the-art performance in B-rep generation.

Wei Wu, Xi Guo, Weixuan Tang, Tingxuan Huang, Chiyu Wang, Chenjing Ding

Recent advancements in generative models offer promising solutions for synthesizing realistic driving videos, aiding in training autonomous driving perception models. However, existing methods often struggle with high-resolution multi-view generation, mainly due to the significant memory and computational overhead caused by simultaneously inputting multi-view videos into denoising diffusion models.In this paper, we propose a driving video generation framework based on multi-view feature fusion named DriveScape for multi-view 3D condition-guided video generation. We introduce a Bi-Directional Modulated Transformer (BiMoT) module to encode, fuse and inject multi-view features along with various 3D road structures and objects, which enables high-resolution multi-view generation. Consequently, our approach allows precise control over video generation, greatly enhancing realism and providing a robust solution for creating high-quality, multi-view driving videos.Our framework achieves state-of-the-art results on the nuScenes dataset, demonstrating impressive generative quality metrics with an FID score of 8.34 and an FVD score of 76.39, as well as superior performance across various perception tasks. This lays the foundation for more accurate environment simulation in autonomous driving. We plan to make our code and pre-trained model publicly available.Please refer to index.html webpage in the supplementary materials for more visualization results.

Qingtao Yu, Jaskirat Singh, Zhaoyuan Yang, Peter Henry Tu, Jing Zhang, Hongdong Li, Richard Hartley, Dylan Campbell

Diffusion models indirectly estimate the probability density over a data space, which can be used to study its structure. In this work, we show that geodesics can be computed in diffusion latent space, where the norm induced by the spatially-varying inner product is inversely proportional to the probability density. In this formulation, a path that traverses a high density (that is, probable) region of image latent space is shorter than the equivalent path through a low density region. We present algorithms for solving the associated initial and boundary value problems and show how to compute the probability density along the path and the geodesic distance between two points. Using these techniques, we analyze how closely video clips approximate geodesics in a pre-trained image diffusion space. Finally, we demonstrate how these techniques can be applied to training-free image sequence interpolation and extrapolation, given a pre-trained image diffusion model.

Ji Du, Fangwei Hao, Mingyang Yu, Desheng Kong, Jiesheng Wu, Bin Wang, Jing Xu, Ping Li

Camouflaged Object Detection (COD) seeks to distinguish objects from their highly similar backgrounds. Existing work has essentially focused on isolating camouflaged objects from the environment, demonstrating ever-improving performance but at the cost of extensive annotations and complex optimizations. In this paper, we diverge from this paradigm and shift the lens to isolating the salient environment from the camouflaged object. We introduce EASE, an Environment-Aware unSupErvised COD framework that identifies the environment by referencing an environment prototype library and detects camouflaged objects by inverting the retrieved environmental features. Specifically, our approach (DiffPro) uses large multimodal models, diffusion models, and vision-foundation models to construct the environment prototype library. To retrieve environments from the library and refrain from confusing foreground and background, we incorporate three retrieval schemes: Kernel Density Estimation-based Adaptive Threshold (KDE-AT), Global-to-Local pixel-level retrieval (G2L), and Self-Retrieval (SR). Our experiments demonstrate significant improvements over current unsupervised methods, with EASE achieving an average gain of over 10% on the COD10K dataset. When integrated with SAM, EASE surpasses prompt-based segmentation approaches and performs competitively with state-of-the-art fully-supervised methods. Code is available at https://github.com/xiaohainku/EASE.

Xinting Hu, Haoran Wang, Jan Eric Lenssen, Bernt Schiele

We introduce PersonaHOI, a training- and tuning-free framework that fuses a general StableDiffusion model with a personalized face diffusion (PFD) model to generate identity-consistent human-object interaction (HOI) images. While existing PFD models have advanced significantly, they often overemphasize facial features at the expense of full-body coherence, PersonaHOI introduces an additional StableDiffusion (SD) branch guided by HOI-oriented text inputs. By incorporating cross-attention constraints in the PFD branch and spatial merging at both latent and residual levels, PersonaHOI preserves personalized facial details while ensuring interactive non-facial regions. Experiments, validated by a novel interaction alignment metric, demonstrate the superior realism and scalability of PersonaHOI, establishing a new standard for practical personalized face with HOI generation. Code is available at https://github.com/JoyHuYY1412/PersonaHOI.

Harsh Rangwani, Aishwarya Agarwal, Kuldeep Kulkarni, R. Venkatesh Babu, Srikrishna Karanam

Image composition and generation are processes where the artists need control over various parts of the generated images. However, the current state-of-the-art generation models, like Stable Diffusion, cannot handle fine-grained part-level attributes in the text prompts. Specifically, when additional attribute details are added to the base text prompt, these text-to-image models either generate an image vastly different from the image generated from the base prompt or ignore the attribute details. To mitigate these issues, we introduce PartComposer, a training-free method that enables image generation based on fine-grained part-level attributes specified for objects in the base text prompt. This allows more control for artists and enables novel object compositions by combining distinctive object parts. PartComposer first localizes object parts by denoising the object region from a specific diffusion process. This enables each part token to be localized to the right region. After obtaining part masks, we run a localized diffusion process in each part region based on fine-grained part attributes and combine them to produce the final image. All stages of PartComposer are based on repurposing a pre-trained diffusion model, which enables it to generalize across domains. We demonstrate the effectiveness of part-level control provided by PartComposer through qualitative visual examples and quantitative comparisons with contemporary baselines.

Dingcheng Zhen, Shunshun Yin, Shiyang Qin, Hou Yi, Ziwei Zhang, Siyuan Liu, Gan Qi, Ming Tao

In this work, we introduce the first autoregressive framework for real-time, audio-driven portrait animation, a.k.a, talking head. Beyond the challenge of lengthy animation times, a critical challenge in realistic talking head generation lies in preserving the natural movement of diverse body parts. To this end, we propose Teller, the first streaming audio-driven protrait animation framework with autoregressive motion generation. Specifically, Teller first decomposes facial and body detail animation into two components: Facial Motion Latent Generation (FMLG) based on an autoregressive transfromer, and movement authenticity refinement using a Efficient Temporal Module (ETM).Concretely, FMLG employs a Residual VQ model to map the facial motion latent from the implicit keypoint-based model into discrete motion tokens, which are then temporally sliced with audio embeddings. This enables the AR tranformer to learn real-time, stream-based mappings from audio to motion.Furthermore, Teller incorporate ETM to capture finer motion details. This module ensures the physical consistency of body parts and accessories, such as neck muscles and earrings, improving the realism of these movements.Teller is designed to be efficient, surpassing the inference speed of diffusion-based models (Hallo 20.93s vs. Teller 0.92s for one second video generation), and achieves a real-time streaming performance of up to 25 FPS. Extensive experiments demonstrate that our method outperforms recent audio-driven portrait animation models, especially in small movements, as validated by human evaluations with a significant margin in quality and realism.

Zijie Li, Henry Li, Yichun Shi, Amir Barati Farimani, Yuval Kluger, Linjie Yang, Peng Wang

Diffusion models have gained tremendous success in text-to-image generation, yet still struggle with visual understanding tasks, an area dominated by autoregressive vision-language models. We propose a large-scale and fully end-to-end diffusion model for multi-modal understanding and generation that significantly improves on existing diffusion-based multimodal models, and is the first of its kind to support the full suite of vision-language modeling capabilities. Inspired by the multimodal diffusion transformer (MM-DiT) and recent advances in discrete diffusion language modeling, we leverage a cross-modal maximum likelihood estimation framework that simultaneously trains the conditional likelihoods of both images and text jointly under a single loss function, which is back-propagated through both branches of the diffusion transformer. The resulting model is highly flexible and capable of a wide range of tasks including image generation, captioning, and visual question answering. Our model attained competitive performance compared to recent unified image understanding and generation models, demonstrating the potential of multimodal diffusion modeling as a promising alternative to autoregressive next-token prediction models.