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672篇论文匹配“Game Theory”
第 23 / 34 页

Tien Mai, Avinandan Bose, Arunesh Sinha, Thanh Nguyen, Ayushman Kumar singh

This work studies Stackelberg network interdiction games --- an important class of games in which a defender first allocates (randomized) defense resources to a set of critical nodes on a graph while an adversary chooses its path to attack these nodes accordingly. We consider a boundedly rational adversary in which the adversary's response model is based on a dynamic form of classic logit-based (quantal response) discrete choice models. The resulting optimization is non-convex and additionally, involves complex terms that sum over exponentially many paths. We tackle these computational challenges by presenting new efficient algorithms with solution guarantees. First, we present a near optimal solution method based on path sampling, piece-wise linear approximation and mixed-integer linear programming (MILP) reformulation. Second, we explore a dynamic programming based method, addressing the exponentially-many-path challenge. We then show that the gradient of the non-convex objective can also be computed in polynomial time, which allows us to use a gradient-based method to solve the problem efficiently. Experiments based on instances of different sizes demonstrate the efficiency of our approach in achieving near-optimal solutions.

Xiaodong Liu, Zhikang Fan, Yiming Ding, Yuan Guo, Lihua Zhang, Changcheng Li, Dongying Kong, Han Li, Weiran Shen

Online advertising is a major revenue source for most Internet companies. The advertising opportunities are usually sold to advertisers through auctions that take into account the bids of the advertisers and the click-through rates (CTRs) and the conversion rates (CVRs) of the users. Standard auction design theory perceives both the CTRs and the CVRs as constants. We consider a new auction mechanism that offers coupons to users when displaying the ads. Such coupons allow the user to buy the advertisers' products or services at a lower price, which increases both the CTRs and the CVRs of the ads. In this paper, we formulate the problem mathematically and perform a systematic analysis. We characterize the set of individually rational and incentive compatible mechanisms in our setting. Based on the characterization, we identify the optimal strategy of offering coupons that maximizes the platform's expected revenue. We also conduct extensive experiments on both synthetic data and industrial data. Our experiment results show that our mechanism significantly improves both the revenue and welfare of the platform, thereby creating a win-win situation for all parties including the platform, the advertisers, and the user.

Junkang Li, Bruno Zanuttini, Véronique Ventos

Games with incomplete information model multi-agent interaction in which players do not have common knowledge of the game they play. We propose a minimal generalisation of combinatorial games to incorporate incomplete information, called combinatorial game with incomplete information (CGII). The most important feature of CGIIs is that all actions are public, which allows better visualisation of each player's knowledge and incomplete information. To further motivate the study of this new formalism, we show that computing optimal strategies for CGIIs has the same computational complexity as for general extensive-form games.

Juncheng Li, Pingzhong Tang

Most of the work in the auction design literature assumes that bidders behave rationally based on the information available for every individual auction, and the revelation principle enables designers to restrict their efforts to incentive compatible (IC) mechanisms. However, in today’s online advertising markets, one of the most important real-life applications of auction design, the data and computational power required to bid optimally are only available to the platform, and an advertiser can only participate by setting performance objectives and constraints for its proxy auto-bidder provided by the platform. The prevalence of auto-bidding necessitates a review of auction theory. In this paper, we examine the markets through the lens of ROI-constrained value-maximizing campaigns. We show that second price auction exhibits many undesirable properties (computational hardness, non-monotonicity, instability of bidders’ utilities, and interference in A/B testing) and loses its dominant theoretical advantages in single-item scenarios. In addition, we make it clear how IC and its runner-up-winner interdependence contribute to each property. We hope that our work could bring new perspectives to the community and benefit practitioners to attain a better grasp of real-world markets.

Bo Li, Lijun Li, Minming Li, Ruilong Zhang

We study a public event scheduling problem, where multiple public events are scheduled to coordinate the availability of multiple agents. The availability of each agent is determined by solving a separate flexible interval job scheduling problem, where the jobs are required to be preemptively processed. The agents want to attend as many events as possible, and their agreements are considered to be the total length of time during which they can attend these events. The goal is to find a schedule for events as well as the job schedule for each agent such that the total agreement is maximized. We first show that the problem is NP-hard, and then prove that a simple greedy algorithm achieves 1/2-approximation when the whole timeline is polynomially bounded. Our method also implies a (1-1/e)-approximate algorithm for this case. Subsequently, for the general timeline case, we present an algorithmic framework that extends a 1/alpha-approximate algorithm for the one-event instance to the general case that achieves 1/(alpha+1)-approximation. Finally, we give a polynomial time algorithm that solves the one-event instance, and this implies a 1/2-approximate algorithm for the general case.

Bo Li, Zihao Li, Shengxin Liu, Zekai Wu

We consider the problem of fairly allocating a combination of divisible and indivisible goods. While fairness criteria like envy-freeness (EF) and proportionality (PROP) can always be achieved for divisible goods, only their relaxed versions, such as the “up to one” relaxations EF1 and PROP1, can be satisfied when the goods are indivisible. The “up to one” relaxations require the fairness conditions to be satisfied provided that one good can be completely eliminated or added in the comparison. In this work, we bridge the gap between the two extremes and propose “up to a fraction” relaxations for the allocation of mixed divisible and indivisible goods. The fraction is determined based on the proportion of indivisible goods, which we call the indivisibility ratio. The new concepts also introduce asymmetric conditions that are customized for individuals with varying indivisibility ratios. We provide both upper and lower bounds on the fractions of the modified item in order to satisfy the fairness criterion. Our results are tight up to a constant for EF and asymptotically tight for PROP.

Sulian Le Bozec-Chiffoleau, Charles Prud'homme, Gilles Simonin

The Robust Stable Matching (RSM) problem involves finding a stable matching that allows getting another stable matching within a minimum number of changes when a pair becomes forbidden. It has been shown that such a problem is NP-Hard. In this paper, we enrich the mathematical model for the RSM problem based on new theoretical properties. We derive from these properties new polynomial time pre-solving algorithms which both reduce the search space and speed up the exploration. We also extend our results to the instances of the Many-to-Many problem and give its corresponding constraint programming (CP) model. We show how the use of our algorithms improve the state-of-the-art results and make it possible to obtain proofs of optimality on large instances via the CP model.

Mohamad Latifian, Alexandros A. Voudouris

We study matching settings in which a set of agents have private utilities over a set of items. Each agent reports a partition of the items into approval sets of different threshold utility levels. Given this limited information on input, the goal is to compute an assignment of the items to the agents (subject to cardinality constraints depending on the application) that (approximately) maximizes the social welfare (the total utility of the agents for their assigned items). We first consider the well-known, simple one-sided matching problem in which each of a set of agents is to be assigned exactly one item. We show tight bounds on distortion of deterministic and randomized matching algorithms that are functions of the number of threshold utility levels. We further show that our distortion bounds extend to a more general setting in which there are multiple copies of the items, each agent can be assigned a number of items (even copies of the same one) up to a capacity, and the utility of an agent for an item depends on the number of its copies that the agent is given.

Simon Krogmann, Pascal Lenzner, Alexander Skopalik, Marc Uetz, Marnix C. Vos

We consider competitive facility location as a two-stage multi-agent system with two types of clients. For a given host graph with weighted clients on the vertices, first facility agents strategically select vertices for opening their facilities. Then, the clients strategically select which of the opened facilities in their neighborhood to patronize. Facilities want to attract as much client weight as possible, clients want to minimize congestion on the chosen facility. All recently studied versions of this model assume that clients can split their weight strategically. We consider clients with unsplittable weights, but allow mixed strategies. So clients may randomize over which facility to patronize. Besides modeling a natural client behavior, this subtle change yields drastic changes, e.g., for a given facility placement, qualitatively different client equilibria are possible. As our main result, we show that pure subgame perfect equilibria always exist if all client weights are identical. For this, we use a novel potential function argument, employing a hierarchical classification of the clients and sophisticated rounding in each step. In contrast, for non-identical clients, we show that deciding the existence of even approximately stable states is computationally intractable. On the positive side, we give a tight bound of 2 on the price of anarchy which implies high social welfare of equilibria, if they exist.

Matthew Iceland, Anson Kahng, Joseph Saber

Ranked choice voting (RCV) is a voting rule that iteratively eliminates least-popular candidates until there is a single winner with a majority of all remaining votes. In this work, we explore three central questions about predicting the outcome of RCV on an election given a uniform sample of votes. First, in theory, how poorly can RCV sampling predict RCV outcomes? Second, can we use insights from the recently-proposed map of elections to better predict RCV outcomes? Third, is RCV the best rule to use on a sample to predict the outcome of RCV in real-world elections? We find that although RCV can do quite poorly in the worst case and it may be better to use other rules to predict RCV winners on synthetic data from the map of elections, RCV generally predicts itself well on real-world data, further contributing to its appeal as a theoretically-flawed but practicable voting process. We further supplement our work by exploring the effect of margin of victory (MoV) on sampling accuracy.

Hadi Hosseini, Shivika Narang, Tomasz Wąs

We initiate the study of fair distribution of delivery tasks among a set of agents wherein delivery jobs are placed along the vertices of a graph. Our goal is to fairly distribute delivery costs (modeled as a submodular function) among a fixed set of agents while satisfying some desirable notions of economic efficiency. We adopt well-established fairness concepts—such as envy-freeness up to one item (EF1) and minimax share (MMS)—to our setting and show that fairness is often incompatible with the efficiency notion of social optimality. Yet, we characterize instances that admit fair and socially optimal solutions by exploiting graph structures. We further show that achieving fairness along with Pareto optimality is computationally intractable. Nonetheless, we design an XP algorithm (parameterized by the number of agents) for finding MMS and Pareto optimal solutions on every tree instance, and show that the same algorithm can be modified to find efficient solutions along with EF1, when such solutions exist. We complement these results by theoretically and experimentally analyzing the price of fairness.

Qishen Han, Amelie Marian, Lirong Xia

An important question in elections is determining whether a candidate can be a winner when some votes are absent. We study this determining winner with absent votes (WAV) problem with elections that take top-truncated ballots. We show that the WAV problem is NP-complete for single transferable vote, Maximin, and Copeland, and propose a special case of positional scoring rule such that the problem can be computed in polynomial time. Our results for top-truncated rankings differ from the results in full rankings as their hardness results still hold when the number of candidates or the number of missing votes are bounded, while we show that the problem can be solved in polynomial time in either case.

Vasilis Gkatzelis, Alexandros Psomas, Xizhi Tan, Paritosh Verma

We study fair resource allocation with strategic agents. It is well-known that, across multiple fundamental problems in this domain, truthfulness and fairness are incompatible. For example, when allocating indivisible goods, no truthful and deterministic mechanism can guarantee envy-freeness up to one item (EF1), even for two agents with additive valuations. Or, in cake-cutting, no truthful and deterministic mechanism always outputs a proportional allocation, even for two agents with piecewise constant valuations. Our work stems from the observation that, in the context of fair division, truthfulness is used as a synonym for Dominant Strategy Incentive Compatibility (DSIC), requiring that an agent prefers reporting the truth, no matter what other agents report. In this paper, we instead focus on Bayesian Incentive Compatible (BIC) mechanisms, requiring that agents are better off reporting the truth in expectation over other agents' reports. We prove that, when agents know a bit less about each other, a lot more is possible: using BIC mechanisms we can achieve fairness notions that are unattainable by DSIC mechanisms in both the fundamental problems of allocation of indivisible goods and cake-cutting. We prove that this is the case even for an arbitrary number of agents, as long as the agents' priors about each others' types satisfy a neutrality condition. Notably, for the case of indivisible goods, we significantly strengthen the state-of-the-art negative result for efficient DSIC mechanisms, while also highlighting the limitations of BIC mechanisms, by showing that a very general class of welfare objectives is incompatible with Bayesian Incentive Compatibility. Combined, these results give a near-complete picture of the power and limitations of BIC and DSIC mechanisms for the problem of allocating indivisible goods.

Jugal Garg, Aniket Murhekar, John Qin

We investigate the existence of fair and efficient allocations of indivisible chores to asymmetric agents who have unequal entitlements or weights. We consider the fairness notion of weighted envy-freeness up to one chore (wEF1) and the efficiency notion of Pareto-optimality (PO). The existence of EF1 and PO allocations of chores to symmetric agents is a major open problem in discrete fair division, and positive results are known only for certain structured instances. In this paper, we study this problem for a more general setting of asymmetric agents and show that an allocation that is wEF1 and PO exists and can be computed in polynomial time for instances with: - Three types of agents where agents with the same type have identical preferences but can have different weights. - Two types of chores For symmetric agents, our results establish that EF1 and PO allocations exist for three types of agents and also generalize known results for three agents, two types of agents, and two types of chores. Our algorithms use a weighted picking sequence algorithm as a subroutine; we expect this idea and our analysis to be of independent interest.

Soroush Ebadian, Daniel Halpern, Evi Micha

In many social choice applications, information about individuals' preferences can only be elicited using a limited number of pairwise comparisons. In these cases, the task is twofold: we must first choose the queries, and then second, we must aggregate the responses to choose an outcome. We study the problem of designing algorithms for this setting. To compare the effectiveness of different outcomes, we use the metric distortion framework. In addition, we consider various constraints on the query algorithms, namely, placing restrictions on how the choice of the next query may depend on previous answers. Our main contributions are nearly optimal algorithms for all settings considered.

Argyrios Deligkas, Eduard Eiben, Dušan Knop, Šimon Schierreich

In the recently introduced topological distance games, strategic agents need to be assigned to a subset of vertices of a topology. In the assignment, the utility of an agent depends on both the agent's inherent utilities for other agents and its distance from them on the topology. We study the computational complexity of finding individually-rational outcomes; this notion is widely assumed to be the very minimal stability requirement and requires that the utility of every agent in a solution is non-negative. We perform a comprehensive study of the problem's complexity, and we prove that even in very basic cases, deciding whether an individually-rational solution exists is intractable. To reach at least some tractability, one needs to combine multiple restrictions of the input instance, including the number of agents and the topology and the influence of distant agents on the utility.

Argyrios Deligkas, Aris Filos-Ratsikas, Alexandros A. Voudouris

We initiate the study of a novel problem in mechanism design without money, which we term Truthful Interval Covering (TIC). An instance of TIC consists of a set of agents each associated with an individual interval on a line, and the objective is to decide where to place a covering interval to minimize the total social or egalitarian cost of the agents, which is determined by the intersection of this interval with their individual ones. This fundamental problem can model situations of provisioning a public good, such as the use of power generators to prevent or mitigate load shedding in developing countries. In the strategic version of the problem, the agents wish to minimize their individual costs, and might misreport the position and/or length of their intervals to achieve that. Our goal is to design truthful mechanisms to prevent such strategic misreports and achieve good approximations to the best possible social or egalitarian cost. We consider the fundamental setting of known intervals with equal lengths and provide tight bounds on the approximation ratios achieved by truthful deterministic mechanisms. For the social cost, we also design a randomized truthful mechanism that outperforms all possible deterministic ones. Finally, we highlight a plethora of natural extensions of our model for future work, as well as some natural limitations of those settings.

Théo Delemazure, Łukasz Janeczko, Andrzej Kaczmarczyk, Stanisław Szufa

We study committee elections from a perspective of finding the most conflicting candidates, that is, candidates that imply the largest amount of conflict, as per voter preferences. By proposing basic axioms to capture this objective, we show that none of the prominent multiwinner voting rules meet them. Consequently, we design committee voting rules compliant with our desiderata, introducing conflictual voting rules. A subsequent deepened analysis sheds more light on how they operate. Our investigation identifies various aspects of conflict, for which we come up with relevant axioms and quantitative measures, which may be of independent interest. We support our theoretical study with experiments on both real-life and synthetic data.

Théo Delemazure, Chris Dong, Dominik Peters, Magdalena Tydrichova

To understand and summarize approval preferences and other binary evaluation data, it is useful to order the items on an axis which explains the data. In a political election using approval voting, this could be an ideological left-right axis such that each voter approves adjacent candidates, an analogue of single-peakedness. In a perfect axis, every approval set would be an interval, which is usually not possible, and so we need to choose an axis that gets closest to this ideal. The literature has developed algorithms for optimizing several objective functions (e.g., minimize the number of added approvals needed to get a perfect axis), but provides little help with choosing among different objectives. In this paper, we take a social choice approach and compare 5 different axis selection rules axiomatically, by studying the properties they satisfy. We establish some impossibility theorems, and characterize (within the class of scoring rules) the rule that chooses the axes that maximize the number of votes that form intervals, using the axioms of ballot monotonicity and resistance to cloning. Finally, we study the behavior of the rules on data from French election surveys, on the votes of justices of the US Supreme Court, and on synthetic data.

Alberto Del Pia, Dušan Knop, Alexandra Lassota, Krzysztof Sornat, Nimrod Talmon

We develop a general, formal model of social choice in which voters have continuous preferences over a one-dimensional space. Our model is parameterized by different restrictions that we introduce regarding the way voter preferences change in time as well as the optimization criteria (that correspond to a normative continuum of fairness definitions) desired from an aggregation method---that outputs a continuous, one-dimensional curve---given such inputs. We discuss the applicability of the model to different real-world situations and, as a first step towards an analysis of the different model realizations, we concentrate on identifying those cases that are computationally feasible to compute.