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559篇论文匹配“Online Learning and Bandits”
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Theory · Online Learning and Bandits

Wang Chi Cheung, Vincent Tan, Zixin Zhong

We study the Pareto frontier of two archetypal objectives in multi-armed bandits, namely, regret minimization (RM) and best arm identification (BAI) with a fixed horizon. It is folklore that the balance between exploitation and exploration is crucial for both RM and BAI, but exploration is more critical in achieving the optimal performance for the latter objective. To this end, we design and analyze the BoBW-lil’UCB(\gamma) algorithm. Complementarily, by establishing lower bounds on the regret achievable by any algorithm with a given BAI failure probability, we show that (i) no algorithm can simultaneously perform optimally for both the RM and BAI objectives, and (ii) BoBW-lil’UCB(\gamma) achieves order-wise optimal performance for RM or BAI under different values of \gamma. Our work elucidates the trade-off more precisely by showing how the constants in previous works depend on certain hardness parameters. Finally, we show that BoBW-lil’UCB outperforms a close competitor UCB_{\alpha} (Degenne et al., 2019) in terms of the time complexity and the regret on diverse datasets such as MovieLens and Published Kinase Inhibitor Set.

Theory · Online Learning and Bandits

Yiliu Wang, Wei Chen, Milan Vojnovic

We investigate the combinatorial multi-armed bandit problem where an action is to select $k$ arms from a set of base arms, and its reward is the maximum of the sample values of these $k$ arms, under a weak feedback structure that only returns the value and index of the arm with the maximum value. This novel feedback structure is much weaker than the semi-bandit feedback previously studied and is only slightly stronger than the full-bandit feedback, and thus it presents a new challenge for the online learning task. We propose an algorithm and derive a regret bound for instances where arm outcomes follow distributions with finite supports. Our algorithm introduces a novel concept of biased arm replacement to address the weak feedback challenge, and it achieves a distribution-dependent regret bound of $O((k/\Delta)\log(T))$ and a distribution-independent regret bound of $\tilde{O}(\sqrt{T})$, where $\Delta$ is the reward gap and $T$ is the time horizon. Notably, our regret bound is comparable to the bounds obtained under the more informative semi-bandit feedback. We demonstrate the effectiveness of our algorithm through experimental results.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Nishant Yadav, Nicholas Monath, Manzil Zaheer, Rob Fergus, Andrew McCallum

Cross-encoder (CE) models which compute similarity by jointly encoding a query-item pair perform better than using dot-product with embedding-based models (dual-encoders) at estimating query-item relevance. Existing approaches perform k-NN search with cross-encoders by approximating the CE similarity with a vector embedding space fit either with dual-encoders (DE) or CUR matrix factorization. DE-based retrieve-and-rerank approaches suffer from poor recall as DE generalizes poorly to new domains and the test-time retrieval with DE is decoupled from the CE. While CUR-based approaches can be more accurate than the DE-based retrieve-and-rerank approach, such approaches require a prohibitively large number of CE calls to compute item embeddings, thus making it impractical for deployment at scale. In this paper, we address these shortcomings with our proposed sparse-matrix factorization based method that efficiently computes latent query and item representations to approximate CE scores and performs k-NN search with the approximate CE similarity. In an offline indexing stage, we compute item embeddings by factorizing a sparse matrix containing query-item CE scores for a set of train queries. Our method produces a high-quality approximation while requiring only a fraction of CE similarity calls as compared to CUR-based methods, and allows for leveraging DE models to initialize the embedding space while avoiding compute- and resource-intensive finetuning of DE via distillation. At test time, we keep item embeddings fixed and perform retrieval over multiple rounds, alternating between a) estimating the test query embedding by minimizing error in approximating CE scores of items retrieved thus far, and b) using the updated test query embedding for retrieving more items in the next round. Our proposed k-NN search method can achieve up to 5 and 54 improvement in k-NN recall for k=1 and 100 respectively over the widely-used DE-based retrieve-and-rerank approach. Furthermore, our proposed approach to index the items by aligning item embeddings with the CE achieves up to 100x and 5x speedup over CUR-based and dual-encoder distillation based approaches respectively while matching or improving k-NN search recall over baselines.

Theory · Online Learning and Bandits

Zhirui Chen, P. N. Karthik, Yeow Meng Chee, Vincent Tan

We study best arm identification (BAI) in linear bandits in the fixed-budget regime under differential privacy constraints, when the arm rewards are supported on the unit interval. Given a finite budget $T$ and a privacy parameter $\varepsilon>0$, the goal is to minimise the error probability in finding the arm with the largest mean after $T$ sampling rounds, subject to the constraint that the policy of the decision maker satisfies a certain {\em $\varepsilon$-differential privacy} ($\varepsilon$-DP) constraint. We construct a policy satisfying the $\varepsilon$-DP constraint (called {\sc DP-BAI}), based on the principle of {\em maximum absolute determinants}, and derive an upper bound on its error probability. Furthermore, we derive a minimax lower bound on the error probability, and demonstrate that the lower and the upper bounds decay exponentially in $T$, with exponents in the two bounds matching order-wise in (a) the sub-optimality gaps of the arms, (b) $\varepsilon$, and (c) the problem complexity that is expressible as the sum of two terms, one characterising the complexity of standard fixed-budget BAI (without privacy constraints), and the other accounting for the $\varepsilon$-DP constraint. Additionally, we present some auxiliary results that contribute to the derivation of the lower bound on the error probability. These results, we posit, may be of independent interest and could prove instrumental in proving lower bounds on error probabilities in several other bandit problems.Whereas prior works provide results for BAI in the fixed-budget regime without privacy constraints or in the fixed-confidence regime with privacy constraints, our work fills the gap in the literature by providing the results for BAI in the fixed-budget regime under the $\varepsilon$-DP constraint.

Reinforcement Learning · Everything Else

Ruiquan Huang, Yingbin Liang, Jing Yang

The general sequential decision-making problem, which includes Markov decision processes (MDPs) and partially observable MDPs (POMDPs) as special cases, aims at maximizing a cumulative reward by making a sequence of decisions based on a history of observations and actions over time. Recent studies have shown that the sequential decision-making problem is statistically learnable if it admits a low-rank structure modeled by predictive state representations (PSRs). Despite these advancements, existing approaches typically involve oracles or steps that are computationally intractable. On the other hand, the upper confidence bound (UCB) based approaches, which have served successfully as computationally efficient methods in bandits and MDPs, have not been investigated for more general PSRs, due to the difficulty of optimistic bonus design in these more challenging settings. This paper proposes the first known UCB-type approach for PSRs, featuring a novel bonus term that upper bounds the total variation distance between the estimated and true models. We further characterize the sample complexity bounds for our designed UCB-type algorithms for both online and offline PSRs. In contrast to existing approaches for PSRs, our UCB-type algorithms enjoy computational tractability, last-iterate guaranteed near-optimal policy, and guaranteed model accuracy.

Theory · Learning Theory

Jiahao Zhang, Tao Lin, Weiqiang Zheng, Zhe Feng, Yifeng Teng, Xiaotie Deng

In this paper, we investigate a problem of *actively* learning threshold in latent space, where the *unknown* reward $g(\gamma, v)$ depends on the proposed threshold $\gamma$ and latent value $v$ and it can be $only$ achieved if the threshold is lower than or equal to the *unknown* latent value. This problem has broad applications in practical scenarios, e.g., reserve price optimization in online auctions, online task assignments in crowdsourcing, setting recruiting bars in hiring, etc. We first characterize the query complexity of learning a threshold with the expected reward at most $\epsilon$ smaller than the optimum and prove that the number of queries needed can be infinitely large even when $g(\gamma, v)$ is monotone with respect to both $\gamma$ and $v$. On the positive side, we provide a tight query complexity $\tilde{\Theta}(1/\epsilon^3)$ when $g$ is monotone and the CDF of value distribution is Lipschitz. Moreover, we show a tight $\tilde{\Theta}(1/\epsilon^3)$ query complexity can be achieved as long as $g$ satisfies one-sided Lipschitzness, which provides a complete characterization for this problem. Finally, we extend this model to an online learning setting and demonstrate a tight $\Theta(T^{2/3})$ regret bound using continuous-arm bandit techniques and the aforementioned query complexity results.

Theory · Online Learning and Bandits

Qiwei Di, Tao Jin, Yue Wu, Heyang Zhao, Farzad Farnoud, Quanquan Gu

Dueling bandits is a prominent framework for decision-making involving preferential feedback, a valuable feature that fits various applications involving human interaction, such as ranking, information retrieval, and recommendation systems. While substantial efforts have been made to minimize the cumulative regret in dueling bandits, a notable gap in the current research is the absence of regret bounds that account for the inherent uncertainty in pairwise comparisons between the dueling arms. Intuitively, greater uncertainty suggests a higher level of difficulty in the problem. To bridge this gap, this paper studies the problem of contextual dueling bandits, where the binary comparison of dueling arms is generated from a generalized linear model (GLM). We propose a new SupLinUCB-type algorithm that enjoys computational efficiency and a variance-aware regret bound $\tilde O\big(d\sqrt{\sum_{t=1}^T\sigma_t^2} + d\big)$, where $\sigma_t$ is the variance of the pairwise comparison at round $t$, $d$ is the dimension of the context vectors, and $T$ is the time horizon. Our regret bound naturally aligns with the intuitive expectation — in scenarios where the comparison is deterministic, the algorithm only suffers from an $\tilde O(d)$ regret. We perform empirical experiments on synthetic data to confirm the advantage of our method over previous variance-agnostic algorithms.

Theory · Online Learning and Bandits

Thomas Kleine Buening, Aadirupa Saha, Christos Dimitrakakis, Haifeng Xu

We study a strategic variant of the multi-armed bandit problem, which we coin the strategic click-bandit. This model is motivated by applications in online recommendation where the choice of recommended items depends on both the click-through rates and the post-click rewards. Like in classical bandits, rewards follow a fixed unknown distribution. However, we assume that the click-rate of each arm is chosen strategically by the arm (e.g., a host on Airbnb) in order to maximize the number of times it gets clicked. The algorithm designer does not know the post-click rewards nor the arms' actions (i.e., strategically chosen click-rates) in advance, and must learn both values over time. To solve this problem, we design an incentive-aware learning algorithm, UCB-S, which achieves two goals simultaneously: (a) incentivizing desirable arm behavior under uncertainty; (b) minimizing regret by learning unknown parameters. We approximately characterize all Nash equilibria of the arms under UCB-S and show a $\tilde{\mathcal{O}} (\sqrt{KT})$ regret bound uniformly in every equilibrium. We also show that incentive-unaware algorithms generally fail to achieve low regret in the strategic click-bandit. Finally, we support our theoretical results by simulations of strategic arm behavior which confirm the effectiveness and robustness of our proposed incentive design.

Optimization · Optimization and Learning under Uncertainty

Zhou Lu, Qiuyi (Richard) Zhang, Xinyi Chen, Fred Zhang, David Woodruff, Elad Hazan

Fast changing states or volatile environments pose a significant challenge to online optimization, which needs to perform rapid adaptation under limited observation. In this paper, we give query and regret optimal bandit algorithms under the strict notion of strongly adaptive regret, which measures the maximum regret over any contiguous interval $I$. Due to its worst-case nature, there is an almost-linear $\Omega(|I|^{1-\epsilon})$ regret lower bound, when only one query per round is allowed [Daniely el al, ICML 2015]. Surprisingly, with just two queries per round, we give Strongly Adaptive Bandit Learner (StABL) that achieves $\widetilde{O}(\sqrt{n|I|})$ adaptive regret for multi-armed bandits with $n$ arms. The bound is tight and cannot be improved in general. Our algorithm leverages a multiplicative update scheme of varying stepsizes and a carefully chosen observation distribution to control the variance. Furthermore, we extend our results and provide optimal algorithms in the bandit convex optimization setting. Finally, we empirically demonstrate the superior performance of our algorithms under volatile environments and for downstream tasks, such as algorithm selection for hyperparameter optimization.

Theory · Learning Theory

Licong Lin, Yu Bai, Song Mei

Large transformer models pretrained on offline reinforcement learning datasets have demonstrated remarkable in-context reinforcement learning (ICRL) capabilities, where they can make good decisions when prompted with interaction trajectories from unseen environments. However, when and how transformers can be trained to perform ICRL have not been theoretically well-understood. In particular, it is unclear which reinforcement-learning algorithms transformers can perform in context, and how distribution mismatch in offline training data affects the learned algorithms. This paper provides a theoretical framework that analyzes supervised pretraining for ICRL. This includes two recently proposed training methods --- algorithm distillation and decision-pretrained transformers. First, assuming model realizability, we prove the supervised-pretrained transformer will imitate the conditional expectation of the expert algorithm given the observed trajectory. The generalization error will scale with model capacity and a distribution divergence factor between the expert and offline algorithms. Second, we show transformers with ReLU attention can efficiently approximate near-optimal online reinforcement learning algorithms like LinUCB and Thompson sampling for stochastic linear bandits, and UCB-VI for tabular Markov decision processes. This provides the first quantitative analysis of the ICRL capabilities of transformers pretrained from offline trajectories.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

David Holzmüller, Viktor Zaverkin, Johannes Kästner, Ingo Steinwart

The acquisition of labels for supervised learning can be expensive. To improve the sample efficiency of neural network regression, we study active learning methods that adaptively select batches of unlabeled data for labeling. We present a framework for constructing such methods out of (network-dependent) base kernels, kernel transformations, and selection methods. Our framework encompasses many existing Bayesian methods based on Gaussian process approximations of neural networks as well as non-Bayesian methods. Additionally, we propose to replace the commonly used last-layer features with sketched finite-width neural tangent kernels and to combine them with a novel clustering method. To evaluate different methods, we introduce an open-source benchmark consisting of 15 large tabular regression data sets. Our proposed method outperforms the state-of-the-art on our benchmark, scales to large data sets, and works out-of-the-box without adjusting the network architecture or training code. We provide open-source code that includes efficient implementations of all kernels, kernel transformations, and selection methods, and can be used for reproducing our results.

Theory · Online Learning and Bandits

Zhepei Wei, Chuanhao Li, Tianze Ren, Haifeng Xu, Hongning Wang

To enhance the efficiency and practicality of federated bandit learning, recent advances have introduced incentives to motivate communication among clients, where a client participates only when the incentive offered by the server outweighs its participation cost. However, existing incentive mechanisms naively assume the clients are truthful: they all report their true cost and thus the higher cost one participating client claims, the more the server has to pay. Therefore, such mechanisms are vulnerable to strategic clients aiming to optimize their own utility by misreporting. To address this issue, we propose an incentive compatible (i.e., truthful) communication protocol, named Truth-FedBan, where the incentive for each participant is independent of its self-reported cost, and reporting the true cost is the only way to achieve the best utility. More importantly, Truth-FedBan still guarantees the sub-linear regret and communication cost without any overhead. In other words, the core conceptual contribution of this paper is, for the first time, demonstrating the possibility of simultaneously achieving incentive compatibility and nearly optimal regret in federated bandit learning. Extensive numerical studies further validate the effectiveness of our proposed solution.

Theory · Online Learning and Bandits

Rohan Deb, Yikun Ban, Shiliang Zuo, Jingrui He, Arindam Banerjee

Recent works have shown a reduction from contextual bandits to online regression under a realizability assumption (Foster and Rakhlin, 2020; Foster and Krishnamurthy, 2021). In this work, we investigate the use of neural networks for such online regression and associated Neural Contextual Bandits (NeuCBs). Using existing results for wide networks, one can readily show a ${\mathcal{O}}(\sqrt{T})$ regret for online regression with square loss, which via the reduction implies a ${\mathcal{O}}(\sqrt{K} T^{3/4})$ regret for NeuCBs. Departing from this standard approach, we first show a $\mathcal{O}(\log T)$ regret for online regression with almost convex losses that satisfy QG (Quadratic Growth) condition, a generalization of the PL (Polyak-\L ojasiewicz) condition, and that have a unique minima. Although not directly applicable to wide networks since they do not have unique minima, we show that adding a suitable small random perturbation to the network predictions surprisingly makes the loss satisfy QG with unique minima. Based on such a perturbed prediction, we show a ${\mathcal{O}}(\log T)$ regret for online regression with both squared loss and KL loss, and subsequently convert these respectively to $\tilde{\mathcal{O}}(\sqrt{KT})$ and $\tilde{\mathcal{O}}(\sqrt{KL^*} + K)$ regret for NeuCB, where $L^*$ is the loss of the best policy. Separately, we also show that existing regret bounds for NeuCBs are $\Omega(T)$ or assume i.i.d. contexts, unlike this work. Finally, our experimental results on various datasets demonstrate that our algorithms, especially the one based on KL loss, persistently outperform existing algorithms.

Social Aspects · Trustworthy Machine Learning

Duanyi YAO, Songze Li, Ye XUE, Jin Liu

Vertical federated learning (VFL), where each participating client holds a subset of data features, has found numerous applications in finance, healthcare, and IoT systems. However, adversarial attacks, particularly through the injection of adversarial examples (AEs), pose serious challenges to the security of VFL models. In this paper, we investigate such vulnerabilities through developing a novel attack to disrupt the VFL inference process, under a practical scenario where the adversary is able to *adaptively corrupt a subset of clients*. We formulate the problem of finding optimal attack strategies as an online optimization problem, which is decomposed into an inner problem of adversarial example generation (AEG) and an outer problem of corruption pattern selection (CPS). Specifically, we establish the equivalence between the formulated CPS problem and a multi-armed bandit (MAB) problem, and propose the Thompson sampling with Empirical maximum reward (E-TS) algorithm for the adversary to efficiently identify the optimal subset of clients for corruption. The key idea of E-TS is to introduce an estimation of the expected maximum reward for each arm, which helps to specify a small set of *competitive arms*, on which the exploration for the optimal arm is performed. This significantly reduces the exploration space, which otherwise can quickly become prohibitively large as the number of clients increases. We analytically characterize the regret bound of E-TS, and empirically demonstrate its capability of efficiently revealing the optimal corruption pattern with the highest attack success rate, under various datasets of popular VFL tasks.

Miscellaneous Aspects of Machine Learning · Online Learning, Active Learning and Bandits

Michalis Titsias, Alexandre Galashov, Amal Rannen-Triki, Razvan Pascanu, Yee Whye Teh, Jorg Bornschein

In Online Continual Learning (OCL) a learning system receives a stream of data and sequentially performs prediction and training steps. Key challenges in OCL include automatic adaptation to the specific non-stationary structure of the data and maintaining appropriate predictive uncertainty. To address these challenges we introduce a probabilistic Bayesian online learning approach that utilizes a (possibly pretrained) neural representation and a state space model over the linear predictor weights. Non-stationarity in the linear predictor weights is modelled using a “parameter drift” transition density, parametrized by a coefficient that quantifies forgetting. Inference in the model is implemented with efficient Kalman filter recursions which track the posterior distribution over the linear weights, while online SGD updates over the transition dynamics coefficient allow for adaptation to the non-stationarity observed in the data. While the framework is developed assuming a linear Gaussian model, we extend it to deal with classification problems and for fine-tuning the deep learning representation. In a set of experiments in multi-class classification using data sets such as CIFAR-100 and CLOC we demonstrate the model's predictive ability and its flexibility in capturing non-stationarity.

Theory · Online Learning and Bandits

Krishna Acharya, Eshwar Ram Arunachaleswaran, Sampath Kannan, Aaron Roth, Juba Ziani

We study the problem of online prediction, in which at each time step $t \in \{1,2, \cdots T\}$, an individual $x_t$ arrives, whose label we must predict. Each individual is associated with various groups, defined based on their features such as age, sex, race etc., which may intersect. Our goal is to make predictions that have regret guarantees not just overall but also simultaneously on each sub-sequence comprised of the members of any single group. Previous work such as [Blum & Lykouris][1] and [Lee et al][2] provide attractive regret guarantees for these problems; however, these are computationally intractable on large model classes (e.g., the set of all linear models, as used in linear regression). We show that a simple modification of the sleeping experts technique of [Blum & Lykouris][1] yields an efficient *reduction* to the well-understood problem of obtaining diminishing external regret *absent group considerations*. Our approach gives similar regret guarantees compared to [Blum & Lykouris][1]; however, we run in time linear in the number of groups, and are oracle-efficient in the hypothesis class. This in particular implies that our algorithm is efficient whenever the number of groups is polynomially bounded and the external-regret problem can be solved efficiently, an improvement on [Blum & Lykouris][1]'s stronger condition that the model class must be small. Our approach can handle online linear regression and online combinatorial optimization problems like online shortest paths. Beyond providing theoretical regret bounds, we evaluate this algorithm with an extensive set of experiments on synthetic data and on two real data sets --- Medical costs and the Adult income dataset, both instantiated with intersecting groups defined in terms of race, sex, and other demographic characteristics. We find that uniformly across groups, our algorithm gives substantial error improvements compared to running a standard online linear regression algorithm with no groupwise regret guarantees.

Theory/Online Learning and Bandits

Ruitu Xu, Yifei Min, Tianhao Wang

Linear contextual bandits represent a fundamental class of models with numerous real-world applications, and it is critical to develop algorithms that can effectively manage noise with unknown variance, ensuring provable guarantees for both worst-case constant-variance noise and deterministic reward scenarios. In this paper, we study linear contextual bandits with heteroscedastic noise and propose the first noise-adaptive Thompson sampling-style algorithm that achieves a variance-dependent regret upper bound of $\widetilde O\Big(d^{3/2} + d^{3/2} \sqrt{\sum_{t=1}^T \sigma_t^2}\Big)$, where $d$ is the dimension of the context vectors and $\sigma_t^2$ is the variance of the reward in round $t$. This recovers the existing $\widetilde O(d^{3/2}\sqrt{T})$ regret guarantee in the constant-variance regime and further improves to $\widetilde O(d^{3/2})$ in the deterministic regime, thus achieving a smooth interpolation in between. Our approach utilizes a stratified sampling procedure to overcome the too-conservative optimism in the linear Thompson sampling algorithm for linear contextual bandits.

Theory/Online Learning and Bandits

Le Yang, Siyang Gao, Chin Pang Ho

The knowledge gradient (KG) algorithm is a popular policy for the best arm identification (BAI) problem. It is built on the simple idea of always choosing the measurement that yields the greatest expected one-step improvement in the estimate of the best mean of the arms. In this research, we show that this policy has limitations, causing the algorithm not asymptotically optimal. We next provide a remedy for it, by following the manner of one-step look ahead of KG, but instead choosing the measurement that yields the greatest one-step improvement in the probability of selecting the best arm. The new policy is called improved knowledge gradient (iKG). iKG can be shown to be asymptotically optimal. In addition, we show that compared to KG, it is easier to extend iKG to variant problems of BAI, with the $\epsilon$-good arm identification and feasible arm identification as two examples. The superior performances of iKG on these problems are further demonstrated using numerical examples.

Theory/Online Learning and Bandits

Jason Cheuk Nam Liang, Haihao Lu, Baoyu Zhou

Today's online advertisers procure digital ad impressions through interacting with autobidding platforms: advertisers convey high level procurement goals via setting levers such as budget, target return-on-investment, max cost per click, etc.. Then ads platforms subsequently procure impressions on advertisers' behalf, and report final procurement conversions (e.g. click) to advertisers. In practice, advertisers may receive minimal information on platforms' procurement details, and procurement outcomes are subject to non-stationary factors like seasonal patterns, occasional system corruptions, and market trends which make it difficult for advertisers to optimize lever decisions effectively. Motivated by this, we present an online learning framework that helps advertisers dynamically optimize ad platform lever decisions while subject to general long-term constraints in a realistic bandit feedback environment with non-stationary procurement outcomes. In particular, we introduce a primal-dual algorithm for online decision making with multi-dimension decision variables, bandit feedback and long-term uncertain constraints. We show that our algorithm achieves low regret in many worlds when procurement outcomes are generated through procedures that are stochastic, adversarial, adversarially corrupted, periodic, and ergodic, respectively, without having to know which procedure is the ground truth. Finally, we emphasize that our proposed algorithm and theoretical results extend beyond the applications of online advertising.

Miscellaneous Aspects of Machine Learning/Online Learning, Active Learning and Bandits

Misha Khodak, Ilya Osadchiy, Keegan Harris, Maria-Florina Balcan, Kfir Y. Levy, Ron Meir, Steven Wu

We study online meta-learning with bandit feedback, with the goal of improving performance across multiple tasks if they are similar according to some natural similarity measure. As the first to target the adversarial online-within-online partial-information setting, we design meta-algorithms that combine outer learners to simultaneously tune the initialization and other hyperparameters of an inner learner for two important cases: multi-armed bandits (MAB) and bandit linear optimization (BLO). For MAB, the meta-learners initialize and set hyperparameters of the Tsallis-entropy generalization of Exp3, with the task-averaged regret improving if the entropy of the optima-in-hindsight is small. For BLO, we learn to initialize and tune online mirror descent (OMD) with self-concordant barrier regularizers, showing that task-averaged regret varies directly with an action space-dependent measure they induce. Our guarantees rely on proving that unregularized follow-the-leader combined with two levels of low-dimensional hyperparameter tuning is enough to learn a sequence of affine functions of non-Lipschitz and sometimes non-convex Bregman divergences bounding the regret of OMD.