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3,314篇论文匹配“Physical Models”
第 23 / 166 页

Halima Bouzidi, Haoyu Liu, Yonatan Achamyeleh, Praneetsai Iddamsetty, Mohammad Al Faruque

Recent Tracking-by-Query-Propagation (TBP) methods have advanced Multi-Object Tracking (MOT) by enabling end-to-end (E2E) pipelines with long-range temporal modeling. However, this reliance on query propagation introduces unexplored architectural vulnerabilities to adversarial attacks. We present FADE, a novel attack framework designed to exploit these specific vulnerabilities. FADE employs two attack strategies targeting core TBP mechanisms: (i) Temporal Query Flooding: Generates spurious temporally consistent track queries to exhaust the tracker's limited query budget, forcing it to terminate valid tracks. (ii) Temporal Memory Corruption: Directly attacks the query updater's memory by severing temporal links via state de-correlation and erasing the learned feature identity of matched tracks. Furthermore, we introduce a differentiable pipeline to optimize these attacks for physical-world realizability by leveraging simulations of advanced perception sensor spoofing. Experiments on MOT17 and MOT20 benchmarks demonstrate that FADE is highly effective against state-of-the-art TBP trackers, causing significant identity switches and track terminations.

Mingyu Zhang, Lifeng Zhuo, Tianxi Tan, Guocan Xie, Xian Nie, Yan Li, Renjie Zhao, Zizhu He, Ziyu Wang, Jiting Cai 等

Humans learn by observing, interacting with environments, and internalizing physics and causality. We explore whether agents can similarly acquire human-like reasoning through interaction and experience. To study this, we introduce a Game-to-Unseen (G2U) benchmark of 1,000+ heterogeneous games that exhibit significant visual domain gaps. Existing approaches, including VLMs and world models, struggle with underlying physics and causality due to overfitting on visual details. VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, IPR performs robustly on levels from primitive intuition to goal-driven reasoning, and even surpasses GPT-5 overall. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning. Further demos and details can be found at https://mybearyzhang.github.io/ipr-1.

Tianyi Xiong, Shihao Wang, Guilin Liu, Yi Dong, Ming Li, Heng Huang, Jan Kautz, Zhiding Yu

With the rapid development of large multimodal models, reliable judge and critic models have become essential for open-ended evaluation and preference alignment, providing pairwise preferences, numerical scores, and explanatory justifications for assessing model-generated responses. However, existing critics are primarily trained in general visual domains such as captioning or image question answering, leaving physical AI tasks involving perception, causal reasoning, and planning largely underexplored. We introduce PhyCritic, a multimodal critic model optimized for physical AI through a two-stage RLVR pipeline: a physical skill warmup stage that enhances physically oriented perception and reasoning, followed by self-referential critic finetuning, where the critic generates its own prediction as an internal reference before judging candidate responses, improving judgment stability and physical correctness. Across both physical and general-purpose multimodal judge benchmarks, PhyCritic achieves strong performance gains over open-source baselines and, when applied as a policy model, further improves perception and reasoning in physically grounded tasks.

Yang Li, Yuchen Liu, Haoyu Lu, Zhiqiang Xia, Hongzhen Wang, Kaiyang Han, Changpeng Yang, Jinyang Wu, Jiaming Xu, Runyu Shi 等

Recent progress in Multimodal Large Language Models (MLLMs) has enabled mobile GUI agents capable of visual perception, cross-modal reasoning, and interactive control. However, existing benchmarks are largely English-centric and fail to capture the linguistic and interaction characteristics of the Chinese mobile ecosystem. They also focus on isolated skills such as GUI grounding or offline agent, lacking a unified and fine-grained framework to assess the full capability chain from perception to execution. To address this gap, we introduce GUI-CEval, the first comprehensive benchmark for Chinese mobile GUI agents, built entirely on physical device environments. GUI-CEval spans 201 mainstream apps across four device types and adopts a two-level structure that evaluates both atomic abilities and realistic application-level performance along five dimensions: perception, planning, reflection, execution, and evaluation. All data are collected and verified through multi-stage manual processes to ensure authenticity and reproducibility. Extensive experiments on 20 representative MLLMs and multi-agent systems show that while models such as Qwen2.5-VL and UI-TARS perform competitively, most MLLMs still exhibit clear weaknesses in reflective decision-making and post-action self-evaluation, limiting their reliability in real-world interactions. We hope GUI-CEval provides a comprehensive benchmark to guide capability diagnosis and advance the development of Chinese mobile GUI agents.

Chia-Hsiang Kao, Cong Phuoc Huynh, Chien-Yi Wang, Noranart Vesdapunt, Stefan Stojanov, Bharath Hariharan, Oleksandr Obiednikov, Ning Zhou

Inferring rigid-body physical states and properties from monocular videos is a fundamental step toward physics-based perception and simulation. Existing approaches assume specific underlying physical systems, object types, and camera poses, which are unable to generalize to complex real-world settings. We introduce Dynamics, a vision-language framework that uses language as a unified representation of rigid-body dynamics. Instead of directly predicting parameters, Dynamics generates scene configurations in a structured text format for physics simulation. We enhance the model's generalization by integrating natural language motion reasoning and leveraging optical flow as a semantic-agnostic input. On the CLEVRER dataset, Dynamics achieves a segmentation IoU of 0.30, a 7ximprovement over leading VLMs (InternVL3-8B, Qwen2.5-VL-7B and Claude-4-Sonnet). Further, test-time sampling and evolutionary search further boost performance by 27% and 120% in segmentation IoU, respectively. Finally, we demonstrate strong transfer to a new dataset of 235 real-world rigid-body videos, highlighting the potential of language-driven physics inference for bridging perception and simulation.

Oh Hyun-Bin, Yuhta Takida, Toshimitsu Uesaka, Tae-Hyun Oh, Yuki Mitsufuji

Recent advances in Video-to-Audio (V2A) generation have achieved impressive perceptual quality and temporal synchronization, yet most models remain appearance-driven, capturing visual-acoustic correlations without considering the physical factors that shape real-world sounds. We present Physics-Aware Video-to-Audio Synthesis (PAVAS), a method that incorporates physical reasoning into a latent diffusion-based V2A generation through the Physics-Driven Audio Adapter (Phy-Adapter). The adapter receives object-level physical parameters estimated by the Physical Parameter Estimator (PPE), which uses a Vision-Language Model (VLM) to infer the moving-object mass and a segmentation-based dynamic 3D reconstruction module to recover its motion trajectory for velocity computation. These physical cues enable the model to synthesize sounds that reflect underlying physical factors. To assess physical realism, we curate VGG-Impact, a benchmark focusing on object-object interactions, and introduce Audio-Physics Correlation Coefficient (APCC), an evaluation metric that measures consistency between physical and auditory attributes. Comprehensive experiments show that PAVAS produces physically plausible and perceptually coherent audio, outperforming existing V2A models in both quantitative and qualitative evaluations. Visit https://physics-aware-video-to-audio-synthesis.github.io.

Siyuan Zhou, Hejun Wang, Hu Cheng, Jinxi Li, Dongsheng Wang, Junwei Jiang, Yixiao Jin, Jiayue Huang, Shiwei Mao, Shangjia Liu 等

We present PhysInOne, a large-scale synthetic dataset addressing the critical scarcity of physically-grounded training data for AI systems. Unlike existing datasets limited to merely hundreds or thousands of examples, PhysInOne provides 2 million videos across 153,810 dynamic 3D scenes, covering 71 basic physical phenomena in mechanics, optics, fluid dynamics, and magnetism. Distinct from previous works, our scenes feature multiobject interactions against complex backgrounds, with comprehensive ground-truth annotations including 3D geometry, semantics, dynamic motion, physical properties, and text descriptions. We demonstrate PhysInOne's efficacy across four emerging applications: physics-aware video generation, long-/short-term future frame prediction, physical property estimation, and motion transfer. Experiments show that fine-tuning foundation models on PhysInOne significantly enhances physical plausibility, while also exposing critical gaps in modeling complex physical dynamics and estimating intrinsic properties. As the largest dataset of its kind, orders of magnitude beyond prior works, PhysInOne establishes a new benchmark for advancing physics-grounded world models in generation, simulation, and embodied AI.

Tingle Li, Siddharth Gururani, Kevin J. Shih, Gantavya Bhatt, Sang-gil Lee, Zhifeng Kong, Arushi Goel, Gopala Anumanchipalli, Ming-Yu Liu

Generative video-to-audio (V2A) models produce highly plausible soundtracks, but it remains unclear whether they capture the underlying physical processes. Existing evaluations emphasize perceptual realism and overlook physical correctness under controlled interventions. In this paper, we introduce FlatSounds, a benchmark that audits the physical reasoning of V2A models through: 1) controlled counterfactual pairs in which a single physical factor is varied, and 2) single-video pattern tests that probe internal consistency and directional trends. These settings test whether the generated audio correctly reflects specific physical properties and timings. Our evaluation of state-of-the-art models reveals a consistent trade-off: models rely more on text captions than the visual stream to infer physics and semantics. Captions generally improve physical and semantic accuracy, but paradoxically degrade temporal alignment. Our results highlight the need to move beyond audio quality toward learning physical processes directly from pixels. Finally, we find that our physics-based metrics correlate strongly with human preference tests on our own data.

Zhihao Zheng, Jinglun Feng, Nirav Savaliya, Zheng-Hang Yeh, Bo Lang, Mooi Choo Chuah

Feature matching is a critical task in geometric perception, yet existing methods often struggle under domain shifts and illumination changes due to reliance on visual-only learning and expensive 3D supervision. In this paper, we present TextFM, the first language-guided feature matching framework that incorporates domain-invariant semantic information from vision-language models (VLMs). Built upon a detector-free architecture, TextFM leverages textual embeddings as instance-level queries to provide global semantic context during coarse-level matching, enhancing robustness in challenging scenarios such as textureless surfaces and cross-domain shifts. Additionally, we integrate illumination-invariant physical priors and apply Low-Rank Adaptation (LoRA) to efficiently fine-tune Vision Foundation Models (VFMs) for more robust visual feature extraction. Extensive experiments on outdoor and indoor datasets show that our method outperforms other state-of-the-art methods. In addition, we contribute a synthetic day-night matching benchmark for rigorous evaluation under extreme lighting conditions. Together, our method and dataset establish a strong foundation for robust and generalizable feature matching under real-world constraints.

Songjin Cai, Linjie Zhong, Ling Guo, Changxing Ding

Generating realistic and physically plausible 3D Human-Object Interactions (HOI) remains a key challenge in motion generation. One primary reason is that describing these physical constraints with words alone is difficult. To address this limitation, we propose a new paradigm: extracting rich interaction priors from easily accessible 2D images. Specifically, we introduce ViHOI, a novel framework that enables diffusion-based generative models to leverage rich, task-specific priors from 2D images to enhance generation quality. We utilize a large Vision-Language Model (VLM) as a powerful prior-extraction engine and adopt a layer-decoupled strategy to obtain visual and textual priors. Concurrently, we design a Q-Former-based adapter that compresses the VLM's high-dimensional features into compact prior tokens, which significantly facilitates the conditional training of our diffusion model. Our framework is trained on motion-rendered images from the dataset to ensure strict semantic alignment between visual inputs and motion sequences. During inference, it leverages reference images synthesized by a text-to-image generation model to improve generalization to unseen objects and interaction categories. Experimental results demonstrate that ViHOI achieves state-of-the-art performance, outperforming existing methods across multiple benchmarks and demonstrating superior generalization. The code for this work will be released at https//github.com/MPI-Lab/ViHOI.

Gwanghyun Kim, Junghun James Kim, Suh Yoon Jeon, Jason Park, Se Young Chun

Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition of individual reconstructions often leads to artifacts such as unrealistic overlaps, missing geometry in occluded regions, and distorted interactions. These limitations highlight the need for approaches that incorporate group-level context and interaction priors. We introduce a holistic method that explicitly models both group- and instance-level information. To mitigate perspective-induced geometric distortions, we first transform the input into a canonical orthographic space. Our primary component, Human Group-Instance Multi-View Diffusion (HUG-MVD), then generates complete multi-view normals and images by jointly modeling individuals and group context to resolve occlusions and proximity. Subsequently, the Human Group-Instance Geometric Reconstruction (HUG-GR) module optimizes the geometry by leveraging explicit, physics-based interaction priors to enforce physical plausibility and accurately model inter-human contact. Finally, the multi-view images are fused into a high-fidelity texture. Together, these components form our complete framework, HUG3D. Extensive experiments show that HUG3D significantly outperforms both single-human and existing multi-human methods, producing physically plausible, high-fidelity 3D reconstructions of interacting people from a single image.

Alex Wang, Zhiwei Dong, Qicheng Bai, Chenshi Zhang, Yujie Yi, Guang Dai, Yong Liu, Mengmeng Wang

Recent generative models allow robots to generate future visual outcomes for action guidance, yet most still address imagination and control independently, resulting in visually coherent rollouts but physically inconsistent behaviors. While structural priors enhance spatial grounding, these methods remain visually correlation-driven rather than causally informed, overlooking the bidirectional coupling between robot actions and the evolving environment. We formalize the coupling as interaction dynamics, which specify where environmental changes occur and how actions cause them. Based on this formulation, we introduce DynBridge, an end-to-end framework that unifies imagination and control through the shared dynamics representation. Specifically, DynBridge realizes this via three components: (1) an Interaction Dynamics Generator that forecasts interaction dynamics via joint trajectory generation and action prediction; (2) an Action-Conditioned Dynamics Aggregator that integrates dynamics under control signals; and (3) a Dynamics-Guided Action Predictor that leverages the aggregated dynamics to produce executable, context-aware actions. Results demonstrate that DynBridge consistently outperforms prior methods on simulated and real-world benchmarks without external pretraining.

Yiheng Zhang, Zhuojiang Cai, Mingdao Wang, Meitong Guo, Tianxiao Li, Li Lin, Yuwang Wang

In text-driven 3D scene generation, object layout serves as a crucial intermediate representation that bridges high-level language instructions with detailed geometric output. It not only provides a structural blueprint for ensuring physical plausibility but also supports semantic controllability and interactive editing. However, the learning capabilities of current 3D indoor layout generation models are constrained by the limited scale, diversity, and annotation quality of existing datasets. To address this, we introduce M3DLayout, a large-scale, multi-source dataset for 3D indoor layout generation. M3DLayout comprises 21,367 layouts and over 433k object instances, integrating three distinct sources: real-world scans, professional CAD designs, and procedurally generated scenes. Each layout is paired with detailed structured text describing global scene summaries, relational placements of large furniture, and fine-grained arrangements of smaller items. This diverse and richly annotated resource enables models to learn complex spatial and semantic patterns across a wide variety of indoor environments. To assess the potential of M3DLayout, we establish a benchmark using both a text-conditioned diffusion model and a text-conditioned autoregressive model. Experimental results demonstrate that our dataset provides a solid foundation for training layout generation models. Its multi-source composition enhances diversity, notably through the Inf3DLayout subset which provides rich small-object information, enabling the generation of more complex and detailed scenes. We hope that M3DLayout can serve as a valuable resource for advancing research in text-driven 3D scene synthesis. All dataset and code will be made public upon acceptance.

Xia Su, Ruiqi Chen, Benlin Liu, Jingwei Ma, Zonglin Di, Ranjay Krishna, Jon Froehlich

Vision-Language Models (VLMs) have shown remarkable progress in Vision-Language Navigation (VLN), offering new possibilities for navigation decision-making that could benefit both robotic platforms and human users. However, real-world navigation is inherently conditioned by the agent's mobility constraints. For example, a sweeping robot cannot traverse stairs, while a quadruped can. We introduce Capability-Conditioned Navigation (CapNav), a benchmark designed to evaluate how well VLMs can navigate complex indoor spaces given an agent's specific physical and operational capabilities. CapNav defines five representative human and robot agents, each described with physical dimensions, mobility capabilities, and environmental interaction abilities. CapNav provides 45 real-world indoor scenes, 473 navigation tasks, and 2365 QA pairs to test if VLMs can traverse indoor environments based on agent capabilities. We evaluate 13 modern VLMs and find that current VLM's navigation performance drops sharply as mobility constraints tighten, and that even state-of-the-art models struggle with obstacle types that require reasoning on spatial dimensions. We conclude by discussing the implications for capability-aware navigation and the opportunities for advancing embodied spatial reasoning in future VLMs. The benchmark is available at https://makeabilitylab.github.io/CapNav/

Xiaolong Qian, Qi Jiang, Lei Sun, Zongxi Yu, Kailun Yang, Peixuan Wu, Jiacheng Zhou, Yao Gao, Yaoguang Ma, Ming-Hsuan Yang 等

Beyond the commonly recognized optical aberrations, the imaging performance of simplified optical systems--including single-lens and metalens designs--is often further degraded by veiling glare caused by stray-light scattering from non-ideal optical surfaces and coatings, particularly in complex real-world environments.This compound degradation undermines traditional lens aberration correction yet remains underexplored. A major challenge is that conventional scattering models (e.g., for dehazing) fail to fit veiling glare due to its spatial-varying and depth-independent nature.Consequently, paired high-quality data are difficult to prepare via simulation, hindering application of data-driven veiling glare removal models.To this end, we propose VeilGen, a generative model that learns to simulate veiling glare by estimating its underlying optical transmission and glare maps in an unsupervised manner from target images, regularized by Stable Diffusion (SD)-based priors.VeilGen enables paired dataset generation with realistic compound degradation of optical aberrations and veiling glare, while also providing the estimated latent optical transmission and glare maps to guide the veiling glare removal process.We further introduce DeVeiler, a restoration network trained with a reversibility constraint, which utilizes the predicted latent maps to guide an inverse process of the learned scattering model.Extensive experiments on challenging compact optical systems demonstrate that our approach delivers superior restoration quality and physical fidelity compared with existing methods.These suggest that VeilGen reliably synthesizes realistic veiling glare, and its learned latent maps effectively guide the restoration process in DeVeiler. All code and datasets will be publicly released.

Teng Wang, Yanting Lu, Ruize Wang

We present AutoTraces, an autoregressive vision-language-trajectory model for robot trajectory forecasting in humam-populated environments, which harnesses the inherent reasoning capabilities of large language models (LLMs) to model complex human behaviors. In contrast to prior works that rely solely on textual representations, our key innovation lies in a novel trajectory tokenization scheme, which represents physical waypoints as discrete tokens, seamlessly integrated into the LLM's space through a lightweight encoder-decoder architecture. This design preserves the LLM's native autoregressive generation mechanism while extending it to physical coordinate spaces, facilitates modeling of long-term interactions in trajectory data. We further introduce an automated chain-of-thought (CoT) generation mechanism that leverages a multimodal LLM to infer spatio-temporal relationships from visual observations and trajectory data, eliminating reliance on manual annotation. Through a two-stage training strategy, our AutoTraces achieves SOTA forecasting accuracy, particularly in long-horizon prediction, while exhibiting strong cross-scene generalization and supporting flexible-length forecasting.

Haoming Song, Delin Qu, Yuanqi Yao, Qizhi Chen, Jiarui Li, Qi Lv, Yiwen Tang, Li Kang, Heng Zhou, Xianqiang Gao 等

Humans naturally allocate more time before acting when handling complex tasks in the physical world. This paradigm has recently led to remarkable advances in boosting Large Language Models (LLMs) on complex tasks in digital domains. However, the potential of test-time computing remains largely unexplored for robotic foundation models that interact with the physical world. In this work, we propose FM-Steer, a test-time computing framework that augments flow-based Vision-Language-Action (VLA) generalist policies with value-guided sampling and cascaded action denoising, enabling stronger control performance and real-time action rates for dexterous robot manipulation. FM-Steer first introduces an intermediate flow verifier to estimate state-action values for candidate actions. At test time, the policy iteratively samples multiple noisy action proposals and retains the one with the highest predicted value, yielding value-aligned, high-quality actions without retraining. To satisfy the stringent frequency demands of robot control, FM-Steer further introduces cascaded action denoising, decoupling expensive value-guided sampling from fast action refinement. A lightweight Lite-Flow denoiser asynchronously takes the selected high-value noisy action and rapidly denoises it to produce the final control signal, enabling fluid, high-rate execution. During deployment, the intermediate verifier operates at a low frequency to provide value-guided sampling, while the Lite-Flow denoiser continually processes selected candidates to maintain real-time control. Extensive experiments demonstrate that FM-Steer scales flow-based VLA models effectively at test time and achieves state-of-the-art performance across diverse simulation benchmarks and real-world dexterous robotic tasks. The source code is available on the project page: https://hume-vla.github.io.

Kota Shimomura, Hidehisa Arai, Tsubasa Takahashi, Takayoshi Yamashita, Hironobu Fujiyoshi

3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering, making it a promising foundation for closed-loop simulators and perception models in autonomous driving. However, conventional 3DGS implicitly assumes consistent exposure and tone mapping across views. Real driving data violates this assumption due to heterogeneous camera pipelines and dynamic outdoor illumination, baking exposure discrepancies and sensor noise into the radiance field and producing artifacts and inconsistent illumination especially in static backgrounds crucial for realistic simulation. These issues are amplified in autonomous driving, where sparse viewpoints, varying exposures, and outdoor lighting interact, while prior work mainly targets dynamic-object reconstruction and overlooks cross-view photometric consistency.To address this limitation, we introduce P2GS, a physically consistent Gaussian Splatting framework that jointly decomposes a view-invariant linear HDR radiance field, per-view exposure scales, and tone-mapping functions from only LDR images without HDR supervision. P2GS employs a unified optimization strategy grounded in the physical image-formation process, enforcing relative-exposure consistency and HDR-domain radiance regularization. This yields a radiance field robust to inter-camera illumination differences while preserving the real-time efficiency of standard 3DGS. Experiments across real and simulated driving environments show that P2GS matches or surpasses prior methods in LDR reconstruction while providing substantially improved photometric consistency, reliable exposure normalization, and physically coherent illumination across diverse scenes.

Zhumei Wang, Zechen Hu, Ruoxi Guo, Huaijin Pi, Ziyong Feng, Liang Zhang, Mingtao Pei, Siyuan Huang

Human motion recovery for real-world interaction demands both precise action details and metric-scale trajectories. Recovering absolute human pose from monocular input presents a viable solution, but faces two main challenges: (1) models' reliance on 3D training data from constrained environments limits their out-of-distribution generalization; and (2) the inherent difficulty of estimating metric-scale poses from monocular observations. This paper introduces Mocap-2-to-3, a novel framework that differs from prior HMR methods by recovering absolute poses from monocular input and leveraging abundant 2D data to enhance 3D motion recovery. To effectively utilize the action priors and diversity in large-scale 2D datasets, we reformulate 3D motion as a multi-view synthesis process and divide the training into two stages: a single-view diffusion model is first pre-trained on extensive 2D data, followed by multi-view fine-tuning on 3D data, thus achieving a combination of strong priors and geometric constraints. Furthermore, to recover absolute poses, we introduce a novel human motion representation that decouples the learning of local pose and global movements, while encoding ground geometric priors to accelerate convergence, thereby yielding more precise positioning in the physical world. Experiments on in-the-wild benchmarks show that our method outperforms state-of-the-art approaches in both camera-space motion realism and world-grounded human positioning, while exhibiting strong generalization capability.

Eric Li, Arijit Dasgupta, Yoni Friedman, Mathieu Huot, Vikash Mansinghka, Thomas O'Connell, William T. Freeman, Joshua B. Tenenbaum

Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter, whether observing sparse moving dots, textured surfaces, or naturalistic scenes. In contrast, existing computer vision systems lack a unified approach that works across these diverse settings. Inspired by principles of human perception, we propose a generative model that hierarchically groups low-level motion and appearance features into particles (small Gaussians representing local matter), and groups particles into clusters capturing coherently and independently moveable physical entities. We develop a hardware-accelerated inference algorithm based on parallelized block Gibbs sampling to recover stable particle motion and groupings. Our model operates on different kinds of inputs (random dots, stylized textures, or naturalistic RGB video), enabling it to work across settings where biological vision succeeds but existing computer vision approaches do not. We validate this unified framework across three domains: on 2D random dot kinematograms, our approach captures human object perception including graded uncertainty across ambiguous conditions; on a Gestalt-inspired dataset of camouflaged rotating objects, our approach recovers correct 3D structure from motion and thereby accurate 2D object segmentation; and on naturalistic RGB videos, our model tracks the moving 3D matter that makes up deforming objects, enabling robust object-level scene understanding. This work thus establishes a general framework for motion-based perception grounded in principles of human vision.