Language-driven dexterous grasp generation requires the models to understand task semantics, 3D geometry, and complex hand-object interactions. While vision-language models have been applied to this problem, existing approaches directly map observations to grasp parameters without intermediate reasoning about physical interactions. We present DextER, Dexterous Grasp Generation with Embodied Reasoning, which introduces contact-based embodied reasoning for multi-finger manipulation. Our key insight is that predicting which hand links contact where on the object surface provides an embodiment-aware intermediate representation, bridging task semantics with physical constraints. DextER autoregressively generates embodied contact tokens specifying which finger links contact where on the object surface, followed by grasp tokens encoding the hand configuration. On DexGYS, DextER achieves 67.14% success rate, outperforming state-of-the-art by 3.83 p.p. with 96.4% improvement in intention alignment. We also demonstrate steerable generation through partial contact specification, providing fine-grained control over grasp synthesis.
论文检索
输入标题、作者或关键词,从 4,294 篇学术成果中精准定位
Realistic and efficient 3D garment generation remains a longstanding challenge in computer vision and digital fashion. Existing methods typically rely on large vision- language models to produce serialized representations of 2D sewing patterns, which are then transformed into simulation-ready 3D meshes using garment modeling framework such as GarmentCode. Although these approaches yield high-quality results, they often suffer from slow inference times, ranging from 30 seconds to a minute. In this work, we introduce SwiftTailor, a novel two-stage framework that unifies sewing-pattern reasoning and geometry-based mesh synthesis through a compact geometry image representation. SwiftTailor comprises two lightweight modules: PatternMaker, an efficient vision-language model that predicts sewing patterns from diverse input modalities, and GarmentSewer, an efficient dense prediction transformer that converts these patterns into a novel Garment Geometry Image, encoding the 3D surface of all garment panels in a unified UV space. The final 3D mesh is reconstructed through an efficient inverse mapping process that incorporates remeshing and dynamic stitching algorithms to directly assemble the garment, thereby amortizing the cost of physical simulation. Extensive experiments on the Multimodal GarmentCodeData demonstrate that SwiftTailor achieves state-of-the-art accuracy and visual fidelity while significantly reducing inference time. This work offers a scalable, interpretable, and high-performance solution for next-generation 3D garment generation.
TherA: Thermal-Aware Visual-Language Prompting for Controllable RGB-to-Thermal Infrared Translation
PDF ↗Despite the inherent advantages of thermal infrared(TIR) imaging, large-scale data collection and annotation remain a major bottleneck for TIR-based perception. A practical alternative is to synthesize pseudo TIR data via image translation; however, most RGB-to-TIR approaches heavily rely on RGB-centric priors that overlook thermal physics, yielding implausible heat distributions. In this paper, we introduce TherA, a controllable RGB-to-TIR translation framework that produces diverse and thermally plausible images at both scene and object level. TherA couples TherA-VLM with a latent-diffusion-based translator. Given a single RGB image and a user-prompted condition pair, TherA-VLM yields a thermal-aware embedding that encodes scene, object, material, and heat-emission context reflecting the input scene-condition pair. Conditioning the diffusion model on this embedding enables realistic TIR synthesis and fine-grained control across time of day, weather, and object state. Compared to other baselines, TherA achieves state-of-the-art translation performance, demonstrating improved zero-shot translation performance up to 33% increase averaged across all metrics.
End-to-end autonomous driving (E2EAD) systems, which learn to predict future trajectories directly from sensor data, are fundamentally challenged by the inherent spatio-temporal imbalance of trajectory data. This imbalance creates a significant optimization burden, causing models to learn spurious correlations instead of robust driving logic, while also prioritizing uncertain, distant predictions, thereby compromising immediate safety. To address these issues, we propose ResAD, a novel Normalized Residual Trajectory Modeling framework. Instead of predicting the future trajectory directly, our approach reframes the learning task by predicting the residual from a deterministic inertial reference. This inertial reference serves as a stable physical prior, encouraging the model to focus on necessary, context-driven deviations (e.g., traffic rules and obstacles) rather than simple pattern matching. To mitigate the optimization imbalance caused by uncertain, long-term horizons, ResAD further incorporates Point-wise Normalization of the predicted residual. This re-weights the objective to prevent large errors at distant, uncertain waypoints from dominating the learning signal. On the NAVSIM v1 and v2 benchmarks, ResAD achieves state-of-the-art results of 88.8 PDMS and 85.5 EPDMS with only two denoising steps, showing that it simplifies learning and improves planning performance.
Reconstructing High Dynamic Range (HDR) videos from sequences of alternating-exposure Low Dynamic Range (LDR) frames remains highly challenging, especially under dynamic scenes where cross-exposure inconsistencies and complex motion make inter-frame alignment difficult, leading to ghosting and detail loss. Existing methods often suffer from inaccurate alignment, suboptimal feature aggregation, and degraded reconstruction quality in motion-dominated regions. To address these challenges, we propose F^2HDR, a two-stage HDR video reconstruction framework that robustly perceives inter-frame motion and restores fine details in complex dynamic scenarios. The proposed framework integrates a flow adapter that adapts generic optical flow for robust cross-exposure alignment, a physical motion modeling to identify salient motion regions, and a motion-aware refinement network that aggregates complementary information while removing ghosting and noise. Extensive experiments demonstrate that F^2HDR achieves state-of-the-art performance on real-world HDR video benchmarks, producing ghost-free and high-fidelity results under large motion and exposure variations. Our code is available at https://github.com/wei1895/F2HDR.
We present a method for harmonizing the lighting of a foreground video to match a target background scene, adjusting shadows, color tone, and illumination intensity (relightful harmonization). Unlike images, acquiring labeled data for videos, where identical motions are recorded under different lighting conditions, is practically infeasible and non-scalable. While one way to create such paired data is to apply existing image-based harmonization models frame by frame to a video, the resulting outputs often suffer from significant temporal jitters. We overcome this problem by introducing a novel lighting deflickering model that can stabilize the global and local lighting flickering artifacts. Our video diffusion model learns from these upgraded deflickered data with a volume of real and synthetic videos to generate high-quality video harmonization results. We further propose an asymmetric alpha mask conditioning technique to learn the clean boundaries from real videos. Experiments demonstrate that our model achieves strong temporal coherence, naturalness, cleaner boundaries, and physically meaningful lighting behavior, while maintaining strong relighting expressiveness compared to prior image-based and video-based harmonization methods.
Medical image segmentation demands both high accuracy and computational efficiency, yet existing methods face a critical trade-off: CNNs lack global context while transformers incur prohibitive costs for deployment on resource-constrained devices. To address this challenge, we propose a Physics-informed Multi-scale Refinement Network (PMRNet), integrating symplectic geometry, renormalization group theory, and entropy diffusion to guide feature learning. PMRNet features three innovations: (1) a physics-informed encoder with Enhanced Symplectic Convolution for boundary detection and Renormalization Group-inspired Downsampling for information preservation; (2) a Pseudo-Global Receptive Field module achieving near-global context with linear complexity through entropy-driven diffusion; and (3) a boundary-aware decoder for precise delineation. With only 0.87M parameters and 3.43 GFLOPs, PMRNet achieves 87.25% IoU and 92.56% Dice on the challenging Clinic dataset, outperforming state-of-the-art (SOTA) models with even 100x more parameters across 12 medical imaging datasets while maintaining computational efficiency. Code is available at https://github.com/KangBoce/PMRNet.
Predicting how a scene will evolve after a desired 3D transformation from images is a central goal in vision, graphics, and robotics. Yet unlike ideal simulators with full access to 3D geometry and dynamics, real world systems must rely on perceptual inputs and local actions that are inherently partial and incomplete. In this work, we present P3Sim, a physical world modeling system that simulates future scene states under both partial observations and incomplete 3D transformation signals. P3Sim is composed of three interacting components: a learned physical world model, a geometric conditioning module, and a persistent scene memory. The world model interprets perception as probabilistic inference over multimodal scene variables, providing predictions of the distributions of any scene variable conditioned on any combination of others. The geometric conditioning module provides a partial 3D transform signal for conditioning the world model at inference time. The persistent scene memory integrates predictions over time, enabling online updates and consistency under uncertainty. By combining learned inference with explicit geometric structure, P3Sim balances data-driven flexibility with built-in inductive bias. This design yields a flexible perceptual simulator that generalizes across diverse 3D transformation tasks, such as novel view synthesis, object manipulation, and dynamic scene prediction, advancing toward general purpose 3D scene understanding and transformation.
Modern optical flow estimation, though empowered by recent deep neural architectures, remains rooted in the discrete correspondence paradigm inherited from classical vision. Most networks infer frame-to-frame displacements, capturing where pixels move but not how motion evolves continuously through time. Yet physical motion in the real world follows smooth dynamics governed by underlying velocity fields, as long established in fluid mechanics and transport theory. To bridge this gap, we introduce Optical Flow Matching (OFM), a continuous formulation that learns a time-dependent velocity field to transport pixel coordinates along motion distribution coherent trajectories. A key component of our OFM is Triangle Velocities Synergy (TVS), a neat yet pragmatic geometric mechanism that provides a stable and physically meaningful velocity construction, ensuring that continuous transport remains well-defined. Combined with an Euler-based ODE solver, OFM yields flow fields that are temporally smooth, geometrically consistent, and process-interpretable. Experiments on Sintel, KITTI, and Spring demonstrate that OFM achieves state-of-the-art accuracy, enhanced temporal stability, and notably stronger cross-dataset generalization, advancing optical flow estimation from correspondence inference to continuous dynamical reasoning.
Similarity-Consistent Likelihood Diffusion enables Hidden Person Detection from Wall Reflections
PDF ↗Non-line-of-sight (NLOS) imaging seeks to recover hidden-scene information from indirect light transport beyond the direct line of sight. Existing NLOS methods can be broadly categorized into active and passive approaches. Active methods rely on controlled illumination and time-resolved sensors, but their dependence on specialized and expensive hardware limits practical deployment. Passive methods instead use steady-state or uncontrolled indirect reflections with conventional sensors, but often suffer from weak signals, unstable observations, and insufficient measurement constraints. In this paper, we present the Similarity-Likelihood Diffusion Network (SLD-Net) for corner-camera hidden-person imaging from multi-exposure wall observations. SLD-Net consists of two stages: DeLi-Inversion estimates an initial reconstruction and a pixel-wise precision map to construct a heteroscedastic pseudo-likelihood, and SiCo-Diffusion incorporates this likelihood into deterministic DDIM sampling and fuses it with the diffusion prior via annealed Bayesian precision updating, producing reproducible and measurement-consistent reconstructions. Experiments on the Reflect-Corridor and Reflect-Room datasets demonstrate consistent improvements over generic, physics-inspired, and NLOS-specific baselines. SLD-Net improves PSNR from 13.84 to 15.58 dB and reduces FID from 264.91 to 73.54 on Reflect-Corridor, and improves PSNR from 11.58 to 12.49 dB and reduces FID from 177.05 to 26.89 on Reflect-Room.
Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events
PDF ↗Novel view synthesis from low dynamic range (LDR) blurry images, which are common in the wild, struggles to recover high dynamic range (HDR) and sharp 3D representations in extreme lighting conditions. Although existing methods employ event data to address this issue, they ignore the sensor-physics mismatches between the camera output and physical world radiance, resulting in suboptimal HDR and deblurring results. To cope with this problem, we propose a unified sensor-physics grounded NeRF framework for sharp HDR novel view synthesis from single-exposure blurry LDR images and corresponding events. We employ NeRF to directly represent the actual radiance of the 3D scene in the HDR domain and model raw HDR scene rays hitting the sensor pixels as in the physical world. A 2D pixel-wise RGB CRF model is introduced to align the NeRF rendered pixel values with the sensor-recorded LDR pixel values of the input images. A novel event CRF model is also designed to bridge the gap between physical scene dynamics and event sensor output. The two models are jointly optimized with the NeRF network, leveraging the spatial and temporal dynamic information in events to enhance the sharp HDR 3D representation learning. Experiments on the collected and public datasets demonstrate that our method achieves state-of-the-art HDR and deblurring novel view synthesis results with single-exposure blurry LDR images and corresponding events. Our code and datasets are publicly available at https://github.com/iCVTEAM/See-NeRF.
AT-VLA: Adaptive Tactile Injection for Enhanced Feedback Reaction in Vision-Language-Action Models
PDF ↗Vision-Language-Action (VLA) models have significantly advanced robotic agents capable of executing diverse tasks; however, they remain limited in contact-rich manipulation scenarios that require precise physical interactions. To address this limitation, recent studies have attempted to incorporate tactile signals during downstream tasks, enabling pretrained VLAs to interpret tactile feedback. Nevertheless, introducing new modalities during finetuning, which are rarely present in the pretrain stage, may disrupt the pretrained capabilities of VLAs. In addition, the inherently slow inference speed of VLAs hampers real-time responsiveness and limits the effective utilization of tactile feedback for action adjustment.To overcome these challenges, we propose Adaptive Tactile Vision-Language-Action (AT-VLA), which introduces a novel Adaptive Tactile Injection mechanism. This mechanism dynamically determines the appropriate timing and locations for tactile injection, incorporating only when it significantly contributes to action generation, thereby minimizing interference with pretrained representations.Furthermore, to enable rapid and accurate tactile responses, we propose a Tactile Reaction Dual-Stream mechanism, which decouples sensory processing into a slow visual-language stream for low-frequency perceptual reasoning and a fast tactile control stream for high-frequency physical interaction understanding, achieving real-time close-loop responses within 0.04 s.Real-world experiments thoroughly validate the effectiveness of AT-VLA in contact-rich manipulation tasks.
Assembling objects from parts requires understanding multimodal instructions, linking them to 3D components, and predicting physically plausible 6-DoF motions for each assembly step. Existing datasets focus on simplified scenarios, overlooking shape complexities and assembly trajectories in industrial assemblies. We introduce AssemblyBench, a synthetic dataset of 2,789 industrial objects with multimodal instruction manuals, corresponding 3D part models, and part assembly trajectories. We also propose a transformer-based model, AssemblyDyno, which uses the instructional manual and the 3D shape of each part to jointly predict assembly order and part assembly trajectories. AssemblyDyno outperforms prior works in both assembly pose estimation and trajectory feasibility, where the latter is evaluated by our physics-based simulations.
A Supervised Multi-task Framework for Joint cryo-ET Restoration Enabled by Generative Physical Simulation
PDF ↗Cryo-electron tomography (cryo-ET) enables in-situ visualization of cellular ultrastructure, but reconstructions are severely degraded by extremely low SNR and missing-wedge artifacts due to dose limits and restricted tilt angles. Existing learning-based approaches are further constrained by inaccurate noise modeling and the lack of reliable ground truth, limiting restoration quality. We propose cryoDeRec, a multi-task framework that jointly performs denoising and missing wedge recovery in a fully supervised manner. Our key contribution is a dual-objective training strategy that leverages synthetic noisy tomograms and their corresponding clean tomograms, encouraging structural fidelity while recovering missing information. To support training, we introduce an imaging simulation pipeline that captures authentic noise distributions and incorporates isotropic structural priors by simulating tomograms from real EMDB structures. Experiments on four realistic cryo-ET datasets and two extremely low-SNR simulated datasets (all reconstructed via WBP) show that cryoDeRec restores high-quality tomograms directly from raw inputs without preprocessing, consistently outperforming prior state of the art. Our findings show that training on a comprehensive simulated dataset, which captures realistic noise and structure, enables models to generalize effectively to real cryo-ET tomograms.
The synergistic framework of multimodal large language models (MLLMs) and vision foundation models demonstrates exceptional performance in image understanding tasks, yet encounters severe temporal inconsistency challenges in video segmentation scenarios. Existing methods predominantly rely on MLLMs trained on static images to generate per-frame segmentation prompts, neglecting the physical continuity of video motion. This paper posits that performance limitations in video understanding tasks from inadequate constraints on model output behavior. Consequently, we propose a spatiotemporal co-optimization mechanism that achieves temporally consistent video segmentation solely by constraining MLLM output behavior, eliminating the need for large-scale video pretraining or complex architectural modifications. Our method features two complementary mechanisms: a Brownian bridge loss that models object trajectories as endpoint-constrained Gaussian processes to ensure temporal smoothness, and a geometry-aware prompt quality loss that enforces spatial consistency with target structures. Experiments on referring expression video segmentation and reasoning video segmentation tasks demonstrate that our method significantly surpasses state-of-the-art techniques on the Ref-YouTube-VOS, Ref-DAVIS-2017, MeVIS, A2d-Sentences, JHMDB-Sentences and ReVOS benchmarks. This work establishes that explicit modeling of physical world constraints can unlock the full potential of statically trained foundation models in dynamic visual understanding tasks.
Brachytherapy is a complex radiation oncology problem that requires the simultaneous prediction of radiation dose, which is used for treatment planning, and a set of machine parameters, known as dwell times, used for treatment delivery. We propose Direct Dwell Time Transformer (D2T2), the first deep learning architecture that directly predicts dwell times during dose prediction. D2T2 is a two stage model, where the first stage predicts a vector of dwell times and the second implements the physical model of radiation delivery, namely a linear combination of radiation dose kernels. Besides the automatic prediction of dwell times, this has the benefit of constraining the model to make physically plausible dose predictions, when trained end-to-end. To enhance this training, we also propose a new loss function, denoted as the gamma loss, based on the prediction of the gamma index, which is the gold standard of dose comparisons. This is implemented by training a model to predict the latter using a synthetic dataset of groundtruth and predicted dose pairs. We train D2T2 on a large dataset of ~5,000 clinical brachytherapy plans---the largest such dataset to date---spanning gynecological, breast, and other treatment sites. Results demonstrate that D2T2 outperforms existing methods in both accuracy and speed. Notably, D2T2 produces deliverable plans and physically valid dose distributions in a single forward pass, for any application of brachytherapy, hours faster than manual planning and minutes faster than more recent automated methods.
ParticleGS: Learning Neural Gaussian Particle Dynamics from Videos for Prior-free Physical Motion Extrapolation
PDF ↗The ability to extrapolate dynamic 3D scenes beyond the observed timeframe is fundamental to advancing physical world understanding and predictive modeling. Existing dynamic 3D reconstruction methods have achieved high-fidelity rendering of temporal interpolation, but typically lack physical consistency in predicting the future. To overcome this issue, we propose ParticleGS, a physics-based framework that reformulates dynamic 3D scenes as physically grounded systems. ParticleGS comprises three key components: 1) an encoder that decomposes the scene into static properties and initial dynamic physical fields; 2) an evolver based on Neural Ordinary Differential Equations (Neural ODEs) that learns continuous-time dynamics for motion extrapolation; and 3) a decoder that reconstructs 3D Gaussians from evolved particle states for rendering. Through this design, ParticleGS integrates physical reasoning into dynamic 3D representations, enabling accurate and consistent prediction of the future. Experiments show that ParticleGS achieves state-of-the-art performance in extrapolation while maintaining rendering quality.
Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce **WorldLens**, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects - Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference - jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct **WorldLens-26K**, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop **WorldLens-Agent**, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity - standardizing how future models are judged not only by how real they look, but by how real they behave.
We introduce PerpetualWonder, a hybrid generative simulator that enables long-horizon, action-conditioned 4D scene generation from a single image. Current works fail at this task because their physical state is decoupled from their visual representation, which prevents generative refinements to update the underlying physics for subsequent interactions. PerpetualWonder solves this by introducing the first true closed-loop system. It features a novel unified representation that creates a bidirectional link between the physical state and visual primitives, allowing generative refinements to correct both the dynamics and appearance. It also introduces a robust update mechanism that gathers supervision from multiple viewpoints to resolve optimization ambiguity. Experiments demonstrate that from a single image, PerpetualWonder can successfully simulate complex, multi-step interactions from long-horizon actions, maintaining physical plausibility and visual consistency.
Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild.To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame.The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly.Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.