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9,256篇论文匹配“Diffusion models”
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Dong Liang, Jinyuan Jia, Yuhao Liu, Zhanghan Ke, Hongbo Fu, Rynson W. H. Lau

Recent advancements in diffusion models have significantly enhanced the performance of text-to-image models in image synthesis. To enable control over the the spatial locations of the generated objects,diffusion-based methods typically utilizeobject layout as an auxiliary input. However, we observe that this approach treats all objects as being on the same layer and neglect their visibility order, leading to the synthesis of overlapping objects with incorrect occlusions.To address this limitation, we introduce in this paper a new training-free framework that considers object visibility order explicitly and allows users to place overlapping objects in a stack of layers. Our framework consists of two visibility-based designs. First, we propose a novel Sequential Denoising Process (SDP) to divide the whole image generation into multiple stages for different objects, each stage primarily focuses on an object. Second, we propose a novel Visibility-Order-Aware (VOA) Loss to transform the layout and occlusion constraints into an attention map optimization process to improve the accuracy of synthesizing object occlusions in complex scenes. By merging these two novel components, our framework, dubbed VODiff, enables the generation of photorealistic images that satisfy user-specified spatial constraints and object occlusion relationships. In addition, we introduce VOBench, a diverse benchmark dataset containing 200 curated samples, each with a reference image, text prompts, object visibility orders and layout maps. We conduct extensive evaluations on this dataset to demonstrate the superiority of our approach.

Ping Chen, Xingpeng Zhang, Zhaoxiang Liu, Huan Hu, Xiang Liu, Kai Wang, Min Wang, Yanlin Qian, Shiguo Lian

In this research, we propose a novel denoising diffusion model based on shortest-path modeling that optimizes residual propagation to enhance both denoising efficiency and quality. Drawing on Denoising Diffusion Implicit Models (DDIM) and insights from graph theory, our model, termed the Shortest Path Diffusion Model (ShortDF), treats the denoising process as a shortest-path problem aimed at minimizing reconstruction error. By optimizing the initial residuals, we improve the efficiency of the reverse diffusion process and the quality of the generated samples. Extensive experiments on multiple standard benchmarks demonstrate that ShortDF significantly reduces diffusion time (or steps) while enhancing the visual fidelity of generated samples compared to prior methods. This work, we suppose, paves the way for interactive diffusion-based applications and establishes a foundation for rapid data generation. Code is available at https://github.com/UnicomAI/ShortDF.

Dana Cohen-Bar, Daniel Cohen-Or, Gal Chechik, Yoni Kasten

As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle to preserve the appearance of the source texture during texture transfer. We present TriTex, a novel approach that learns a volumetric texture field from a single textured mesh by mapping semantic features to surface colors. Using an efficient triplane-based architecture, our method enables semantic-aware texture transfer to a novel target mesh. Despite training on just one example, it generalizes effectively to diverse shapes within the same category. Extensive evaluation on our newly created benchmark dataset shows that TriTex achieves superior texture transfer quality and fast inference times compared to existing methods. Our approach advances single-example texture transfer, providing a practical solution for maintaining visual coherence across related 3D models in applications like game development and simulation.

Meilong Xu, Saumya Gupta, Xiaoling Hu, Chen Li, Shahira Abousamra, Dimitris Samaras, Prateek Prasanna, Chao Chen

Accurately modeling multi-class cell topology is crucial in digital pathology, as it provides critical insights into tissue structure and pathology. The synthetic generation of cell topology enables realistic simulations of complex tissue environments, enhances downstream tasks by augmenting training data, aligns more closely with pathologists' domain knowledge, and offers new opportunities for controlling and generalizing the tumor microenvironment. In this paper, we propose a novel approach that integrates topological constraints into a diffusion model to improve the generation of realistic, contextually accurate cell topologies. Our method refines the simulation of cell distributions and interactions, increasing the precision and interpretability of results in downstream tasks such as cell detection and classification. To assess the topological fidelity of generated layouts, we introduce a new metric, Topological Frechet Distance (TopoFD), which overcomes the limitations of traditional metrics like FID in evaluating topological structure. Experimental results demonstrate the effectiveness of our approach in generating multi-class cell layouts that capture intricate topological relationships. Code is available at https://github.com/Melon-Xu/TopoCellGen.

Ruibin Li, Tao Yang, Song Guo, Lei Zhang

Despite the significant advancements, existing object removal methods struggle with incomplete removal, incorrect content synthesis and blurry synthesized regions, resulting in low success rates. Such issues are mainly caused by the lack of high-quality paired training data, as well as the self-supervised training paradigm adopted in these methods, which forces the model to in-paint the masked regions, leading to ambiguity between synthesizing the masked objects and restoring the background. To address these issues, we propose a semi-supervised learning strategy with human-in-the-loop to create high-quality paired training data, aiming to train a Robust Object Remover (RORem). We first collect 60K training pairs from open-source datasets to train an initial object removal model for generating removal samples, and then utilize human feedback to select a set of high-quality object removal pairs, with which we train a discriminator to automate the following training data generation process. By iterating this process for several rounds, we finally obtain a substantial object removal dataset with over 200K pairs. Fine-tuning the pre-trained stable diffusion model with this dataset, we obtain our RORem, which demonstrates state-of-the-art object removal performance in terms of both reliability and image quality. Particularly, RORem improves the object removal success rate over previous methods by more than 18%. The dataset, source code and trained model will be released.

Jingyuan Yang, Jiawei Feng, Weibin Luo, Dani Lischinski, Daniel Cohen-Or, Hui Huang

Affective Image Manipulation (AIM) seeks to modify user-provided images to evoke specific emotions. This task is inherently complex due to its twofold objective: evoking the intended emotion while preserving image composition. Existing AIM methods primarily adjust color and style, often failing to elicit precise, profound emotional shifts. Drawing on psychological insights, we introduce EmoEdit, which extends AIM by incorporating content modifications to enhance emotional impact. Specifically, we construct EmoEditSet, a large-scale AIM dataset of 40,120 paired data through emotion attribution and data construction. To make generative models emotion-aware, we design an Emotion Adapter and train it using EmoEditSet. We further propose an instruction loss to capture semantic variations in each data pair. Our method is evaluated both qualitatively and quantitatively, demonstrating superior performance over state-of-the-art techniques. Additionally, we showcase the portability of our Emotion Adapter to other diffusion-based models, enhancing their emotion knowledge with diverse semantics. Code is available at: https://github.com/JingyuanYY/EmoEdit.

Aashish Rai, Dilin Wang, Mihir Jain, Nikolaos Sarafianos, Kefan Chen, Srinath Sridhar, Aayush Prakash

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a simple yet effective method to overcome these challenges. We utilize spherical mapping to transform 3DGS into a structured 2D representation, termed UVGS. UVGS can be viewed as multi-channel images, with feature dimensions as a concatenation of Gaussian attributes such as position, scale, color, opacity, and rotation. We further find that these heterogeneous features can be compressed into a lower-dimensional (e.g., 3-channel) shared feature space using a carefully designed multi-branch network.The compressed UVGS can be treated as typical RGB images. Remarkably, we discover that typical VAEs trained with latent diffusion models can directly generalize to this new representation without additional training. Our novel representation makes it effortless to leverage foundational 2D models, such as diffusion models, to directly model 3DGS. Additionally, one can simply increase the 2D UV resolution to accommodate more Gaussians, making UVGS a scalable solution compared to typical 3D backbones. This approach immediately unlocks various novel generation applications of 3DGS by inherently utilizing the already developed superior 2D generation capabilities. In our experiments, we demonstrate various unconditional, conditional generation, and inpainting applications of 3DGS based on diffusion models, which were previously non-trivial.

Kaihua Chen, Deva Ramanan, Tarasha Khurana

Object permanence in humans is a fundamental cue that helps in understanding persistence of objects, even when they are fully occluded in the scene. Present day methods in object segmentation do not account for this amodal nature of the world, and only work for segmentation of visible or modal objects. Few amodal methods exist; single-image segmentation methods cannot handle high-levels of occlusions which are better inferred using temporal information, and multi-frame methods have focused solely on segmenting rigid objects. To this end, we propose to tackle video amodal segmentation by formulating it as a conditional generation task, thereby capitalizing on the foundational knowledge in video generative models. Our method is simple; we repurpose these models to condition on a sequence of modal mask frames of an object along with contextual depth maps, to learn which object boundary may be occluded and therefore, extended to hallucinate the complete extent of an object. This is followed by a content completion stage which is able to inpaint the occluded regions of an object. We benchmark our approach alongside a wide array of state-of-the-art methods on four datasets and show a dramatic improvement of upto 13% for amodal segmentation in an object's occluded region.

Or Madar, Ohad Fried

Image tiling--the seamless connection of disparate images to create a coherent visual field--is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed manually, a method that poses significant limitations in scalability and flexibility. Recent research has attempted to automate this process using generative models. However, current approaches primarily focus on tiling textures and manipulating models for single-image generation, without inherently supporting the creation of multiple interconnected tiles across diverse domains.This paper presents Tiled Diffusion, a novel approach that extends the capabilities of diffusion models to accommodate the generation of cohesive tiling patterns across various domains of image synthesis that require tiling. Our method supports a wide range of tiling scenarios, from self-tiling to complex many-to-many connections, enabling seamless integration of multiple images.Tiled Diffusion automates the tiling process, eliminating the need for manual intervention and enhancing creative possibilities in various applications, such as seamlessly tiling of existing images, tiled texture creation, and 360deg synthesis.

Navve Wasserman, Noam Rotstein, Roy Ganz, Ron Kimmel

Image editing has advanced significantly with the introduction of text-conditioned diffusion models. Despite this progress, seamlessly adding objects to images based on textual instructions without requiring user-provided input masks remains a challenge. We address this by leveraging the insight that removing objects (Inpaint) is significantly simpler than its inverse process of adding them (Paint), attributed to inpainting models that benefit from segmentation mask guidance. Capitalizing on this realization, by implementing an automated and extensive pipeline, we curate a filtered large-scale image dataset containing pairs of images and their corresponding object-removed versions. Using these pairs, we train a diffusion model to inverse the inpainting process, effectively adding objects into images. Unlike other editing datasets, ours features natural target images instead of synthetic ones while ensuring source-target consistency by construction. Additionally, we utilize a large Vision-Language Model to provide detailed descriptions of the removed objects and a Large Language Model to convert these descriptions into diverse, natural-language instructions. Our quantitative and qualitative results show that the trained model surpasses existing models in both object addition and general editing tasks. Visit our project page for the released dataset and trained models: https://rotsteinnoam.github.io/Paint-by-Inpaint/.

Shengzhi Wang, Yingkang Zhong, Jiangchuan Mu, Kai Wu, Mingliang Xiong, Wen Fang, Mingqing Liu, Hao Deng, Bin He, Gang Li 等

Due to control limitations in the denoising process and the lack of training, zero-shot video editing methods often struggle to meet user instructions, resulting in generated videos that are visually unappealing and fail to fully satisfy expectations. To address this problem, we propose Align-A-Video, a video editing pipeline that incorporates human feedback through reward fine-tuning. Our approach consists of two key steps: 1) Deterministic Reward Fine-tuning. To reduce optimization costs for expected noise distributions, we propose a deterministic reward tuning strategy. This method improves tuning stability by increasing sample determinism, allowing the tuning process to be completed in minutes; 2) Feature Propagation Across Frames. We optimize a selected anchor frame and propagate its features to the remaining frames, improving both visual quality and semantic fidelity. This approach avoids temporal consistency degradation from reward optimization. Extensive qualitative and quantitative experiments confirm the effectiveness of using reward fine-tuning in Align-A-Video, significantly improving the overall quality of generated videos.

Zhaoxing Gan, Mengtian Li, Ruhua Chen, Zhongxia Ji, Sichen Guo, Huanling Hu, Guangnan Ye, Zuo Hu

In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage scenography, StageDesigner simulates the workflows of seasoned artists to generate immersive 3D stage scenes. Specifically, our approach is divided into three primary modules: Script Analysis, which extracts thematic and spatial cues from input scripts; Foreground Generation, which constructs and arranges essential 3D objects; and Background Generation, which produces a harmonious background aligned with the narrative atmosphere and maintains spatial coherence by managing occlusions between foreground and background elements. Furthermore, we introduce the StagePro-V1 dataset, a dedicated dataset with 276 unique stage scenes spanning different historical styles and annotated with scripts, images, and detailed 3D layouts, specifically tailored for this task. Finally, evaluations using both standard and newly proposed metrics, along with extensive user studies, demonstrate the effectiveness of StageDesigner, showcasing its ability to produce visually and thematically cohesive stages that meet both artistic and spatial coherence standards. Project can be found at: https://deadsmither5.github.io/2025/01/03/StageDesigner/

Longbin Ji, Lei Zhong, Pengfei Wei, Changjian Li

Recent advancements in trajectory-guided video generation have achieved notable progress. However, existing models still face challenges in generating object motions with potentially changing 6D poses under wide-range rotations, due to limited 3D understanding. To address this problem, we introduce PoseTraj, a pose-aware video dragging model for generating 3D-aligned motion from 2D trajectories. Our method adopts a novel two-stage pose-aware pretraining framework, improving 3D understanding across diverse trajectories. Specifically, we propose a large-scale synthetic dataset PoseTraj-10k, containing 10k videos of objects following rotational trajectories, and enhance the model perception of object pose changes by incorporating 3D bounding boxes as intermediate supervision signals. Following this, we fine-tune the trajectory-controlling module on real-world videos, applying an additional camera-disentanglement module to further refine motion accuracy. Experiments on various benchmark datasets demonstrate that our method not only excels in 3D pose-aligned dragging for rotational trajectories but also outperforms existing baselines in trajectory accuracy and video quality.

Lingjie Kong, Kai Wu, Chengming Xu, Xiaobin Hu, Wenhui Han, Jinlong Peng, Donghao Luo, Mengtian Li, Jiangning Zhang, Chengjie Wang 等

Recent advances in diffusion-based text-to-image models have simplified creating high-fidelity images, but preserving the identity (ID) of specific elements, like a personal dog, is still challenging.Object customization, using reference images and textual descriptions, is key to addressing this issue. Current object customization methods are either object-specific, requiring extensive fine-tuning, or object-agnostic, offering zero-shot customization but limited to specialized domains. The primary issue of promoting zero-shot object customization from specific domains to the general domain is to establish a large-scale general ID dataset for model pre-training, which is time-consuming and labor-intensive. In this paper, we propose a novel pipeline to construct a large dataset of general objects and build the Multi-Category ID-Consistent (MC-IDC) dataset, featuring 315k text-image samples across 10k categories. With the help of MC-IDC, we introduce Customizing Anything (CustAny), a zero-shot framework that maintains ID fidelity and supports flexible text editing for general objects. CustAny features three key components: a general ID extraction module, a dual-level ID injection module, and an ID-aware decoupling module, allowing it to customize any object from a single reference image and text prompt. Experiments demonstrate that CustAny outperforms existing methods in both general object customization and specialized domains like human customization and virtual try-on. Our contributions include a large-scale dataset, the CustAny framework and novel ID processing to advance this field. The official project page is in https://lingjiekong-fdu.github.io.

Yiming Zhong, Qi Jiang, Jingyi Yu, Yuexin Ma

A dexterous hand capable of grasping any object is essential for the development of general-purpose embodied intelligent robots. However, due to the high degree of freedom in dexterous hands and the vast diversity of objects, generating high-quality, usable grasping poses in a robust manner is a significant challenge. In this paper, we introduce DexGrasp Anything, a method that effectively integrates physical constraints into both the training and sampling phases of a diffusion-based generative model, achieving state-of-the-art performance across nearly all open datasets. Additionally, we present a new dexterous grasping dataset containing over 3.4 million diverse grasping poses for more than 15k different objects, demonstrating its potential to advance universal dexterous grasping. The code of our method and our dataset will be publicly released soon.

Hanyang Kong, Xingyi Yang, Xinchao Wang

Novel view synthesis from limited observations remains a significant challenge due to the lack of information in under-sampled regions, often resulting in noticeable artifacts. We introduce Generative Sparse-view Gaussian Splatting (GS-GS), a general pipeline designed to enhance the rendering quality of 3D/4D Gaussian Splatting (GS) when training views are sparse. Our method generates unseen views using generative models, specifically leveraging pre-trained image diffusion models to iteratively refine view consistency and hallucinate additional images at pseudo views. This approach improves 3D/4D scene reconstruction by explicitly enforcing semantic correspondences during the generation of unseen views, thereby enhancing geometric consistency--unlike purely generative methods that often fail to maintain view consistency. Extensive evaluations on various 3D/4D datasets--including Blender, LLFF, Mip-NeRF360, and Neural 3D Video--demonstrate that our GS-GS outperforms existing state-of-the-art methods in rendering quality without sacrificing efficiency.

Yuan Gan, Jiaxu Miao, Yunze Wang, Yi Yang

Advances in talking-head animation based on Latent Diffusion Models (LDM) enable the creation of highly realistic, synchronized videos. These fabricated videos are indistinguishable from real ones, increasing the risk of potential misuse for scams, political manipulation, and misinformation. Hence, addressing these ethical concerns has become a pressing issue in AI security. Recent proactive defense studies focused on countering LDM-based models by adding perturbations to portraits. However, these methods are ineffective at protecting reference portraits from advanced image-to-video animation. The limitations are twofold: 1) they fail to prevent images from being manipulated by audio signals, and 2) diffusion-based purification techniques can effectively eliminate protective perturbations. To address these challenges, we propose Silencer, a two-stage method designed to proactively protect the privacy of portraits. First, a nullifying loss is proposed to ignore audio control in talking-head generation. Second, we apply anti-purification loss in LDM to optimize the inverted latent feature to generate robust perturbations. Extensive experiments demonstrate the effectiveness of Silencer in proactively protecting portrait privacy. We hope this work will raise awareness among the AI security community regarding critical ethical issues related to talking-head generation techniques. Code: https://github.com/yuangan/Silencer.

Ryan Burgert, Yuancheng Xu, Wenqi Xian, Oliver Pilarski, Pascal Clausen, Mingming He, Li Ma, Yitong Deng, Lingxiao Li, Mohsen Mousavi 等

Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we pre-process training videos to yield structured noise. Consequently, our method is agnostic to diffusion model design, requiring no changes to model architectures or training pipelines. Specifically, we propose a novel noise warping algorithm, fast enough to run in real time, that replaces random temporal Gaussianity with correlated warped noise derived from optical flow fields, while preserving the spatial Gaussianity. The efficiency of our algorithm enables us to fine-tune modern video diffusion base models using warped noise with minimal overhead, and provide a one-stop solution for a wide range of user-friendly motion control: local object motion control, global camera movement control, and motion transfer. The harmonization between temporal coherence and spatial Gaussianity in our warped noise leads to effective motion control while maintaining per-frame pixel quality. Extensive experiments and user studies demonstrate the advantages of our method, making it a robust and scalable approach for controlling motion in video diffusion models. Please see our project webpage: https://eyeline-research.github.io/Go-with-the-Flow/ ; source code and checkpoints are available on GitHub: https://github.com/Eyeline-Research/Go-with-the-Flow

Yu Cao, Zengqun Zhao, Ioannis Patras, Shaogang Gong

Visual artifacts remain a persistent challenge in diffusion models, even with training on massive datasets. Current solutions primarily rely on supervised detectors, yet lack understanding of why these artifacts occur in the first place. In our analysis, we identify three distinct phases in the diffusion generative process: Profiling, Mutation, and Refinement. Artifacts typically emerge during the Mutation phase, where certain regions exhibit anomalous score dynamics over time, causing abrupt disruptions in the normal evolution pattern. This temporal nature explains why existing methods focusing only on spatial uncertainty of the final output fail at effective artifact localization. Based on these insights, we propose ASCED (Abnormal Score Correction for Enhancing Diffusion), that detects artifacts by monitoring abnormal score dynamics during the diffusion process, with a trajectory-aware on-the-fly mitigation strategy that appropriate generation of noise in the detected areas. Unlike most existing methods that apply post hoc corrections, e.g., by applying a noising-denoising scheme after generation, our mitigation strategy operates seamlessly within the existing diffusion process. Extensive experiments demonstrate that our proposed approach effectively reduces artifacts across diverse domains, matching or surpassing existing supervised methods without additional training.

Zhipeng Xu, De Cheng, Xinyang Jiang, Nannan Wang, Dongsheng Li, Xinbo Gao

Single domain generalization (SDG) aims to learn a robust model, which could perform well on many unseen domains while there is only one single domain available for training. One of the promising directions for achieving single-domain generalization is to generate out-of-domain (OOD) training data through data augmentation or image generation. Given the rapid advancements in AI-generated content (AIGC), this paper is the first to propose leveraging powerful pre-trained text-to-image (T2I) foundation models to create the training data. However, manually designing textual prompts to generate images for all possible domains is often impractical, and some domain characteristics may be too abstract to describe with words. To address these challenges, we propose a novel Progressive Adversarial Prompt Tuning (PAPT) framework for pre-trained diffusion models. Instead of relying on static textual domains, our approach learns two sets of abstract prompts as conditions for the diffusion model: one that captures domain-invariant category information and another that models domain-specific styles. This adversarial learning mechanism enables the T2I model to generate images in various domain styles while preserving key categorical features. Extensive experiments demonstrate the effectiveness of the proposed method, achieving superior performances to state-of-the-art single-domain generalization approaches.