Facial affective behavior analysis (FABA) is crucial for understanding human mental states from images. However, traditional approaches primarily deploy models to discriminate among discrete emotion categories, and lack the fine granularity and reasoning capability for complex facial behaviors. The advent of Multi-modal Large Language Models (MLLMs) has been proven successful in general visual understanding tasks. However, directly harnessing MLLMs for FABA is challenging due to the scarcity of datasets and benchmarks, neglecting facial prior knowledge, and low training efficiency. To address these challenges, we introduce (i) an instruction-following dataset for two FABA tasks, e.g., emotion and action unit recognition, (ii) a benchmark FABA-Bench with a new metric considering both recognition and generation ability, and (iii) a new MLLM ''EmoLA'' as a strong baseline to the community. Our initiative on the dataset and benchmarks reveal the nature and rationale of facial affective behaviors, i.e., fine-grained facial movement, interpretability, and reasoning. Moreover, to build an effective and efficient FABA MLLM, we introduce a facial prior expert module with face structure knowledge and a low-rank adaptation module into pre-trained MLLM. We conduct extensive experiments on FABA-Bench and four commonly-used FABA datasets. The results demonstrate that the proposed facial prior expert can boost the performance and EmoLA achieves the best results on our FABA-Bench. On commonly-used FABA datasets, EmoLA is competitive rivaling task-specific state-of-the-art models.
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Diffusion models usher a new era of video editing, flexibly manipulating the video contents with text prompts. Despite the widespread application demand in editing human-centered videos, these models face significant challenges in handling complex objects like humans. In this paper, we introduce DeCo, a novel video editing framework specifically designed to treat humans and the background as separate editable targets, ensuring global spatial-temporal consistency by maintaining the coherence of each individual component. Specifically, we propose a decoupled dynamic human representation that utilizes a parametric human body prior to generate tailored humans while preserving the consistent motions as the original video. In addition, we consider the background as a layered atlas to apply text-guided image editing approaches on it. To further enhance the geometry and texture of humans during the optimization, we extend the calculation of score distillation sampling into normal space and image space. Moreover, we tackle inconsistent lighting between the edited targets by leveraging a lighting-aware video harmonizer, a problem previously overlooked in decompose-edit-combine approaches. Extensive qualitative and numerical experiments demonstrate that DeCo outperforms prior video editing methods in human-centered videos, especially in longer videos.
Panoramic Activity Recognition (PAR) seeks to identify diverse human activities across different scales, from individual actions to social group and global activities in crowded panoramic scenes. PAR presents two major challenges: 1) recognizing the nuanced interactions among numerous individuals and 2) understanding multi-granular human activities. To address these, we propose Social Proximity-aware Dual-Path Network (SPDP-Net) based on two key design principles. First, while previous works often focus on spatial distance among individuals within an image, we argue to consider the spatio-temporal proximity. It is crucial for individual relation encoding to correctly understand social dynamics. Secondly, deviating from existing hierarchical approaches (individual-to-social-to-global activity), we introduce a dual-path architecture for multi-granular activity recognition. This architecture comprises individual-to-global and individual-to-social paths, mutually reinforcing each other's task with global-local context through multiple layers. Through extensive experiments, we validate the effectiveness of the spatio-temporal proximity among individuals and the dual-path architecture in PAR. Furthermore, SPDP-Net achieves new state-of-the-art performance with 46.5% of overall F1 score on JRDB-PAR dataset.
Remote photoplethysmography (rPPG) is gaining prominence for its non-invasive approach to monitoring physiological signals using only cameras. Despite its promise, the adaptability of rPPG models to new, unseen domains is hindered due to the environmental sensitivity of physiological signals. To address this issue, we pioneer the Test-Time Adaptation (TTA) in rPPG, enabling the adaptation of pre-trained models to the target domain during inference, sidestepping the need for annotations or source data due to privacy considerations. Particularly, utilizing only the user's face video stream as the accessible target domain data, the rPPG model is adjusted by tuning on each single instance it encounters. However, 1) TTA algorithms are designed predominantly for classification tasks, ill-suited in regression tasks such as rPPG due to inadequate supervision. 2) Tuning pre-trained models in a single-instance manner introduces variability and instability, posing challenges to effectively filtering domain-relevant from domain-irrelevant features while simultaneously preserving the learned information. To overcome these challenges, we present \textbf{Bi-TTA}, a novel domain knowledge-based \textbf{Bi}directional \textbf{T}est-\textbf{T}ime \textbf{A}dapter framework. Specifically, leveraging two expert-knowledge priors for providing self-supervision, our Bi-TTA primarily comprises two modules: a prospective adaptation (PA) module using sharpness-aware minimization to eliminate domain-irrelevant noise, enhancing the stability and efficacy during the adaptation process, and a retrospective stabilization (RS) module to dynamically reinforce crucial learned model parameters, averting performance degradation caused by overfitting or catastrophic forgetting. To this end, we established a large-scale benchmark for rPPG tasks under TTA protocol, promoting advancements in both the rPPG and TTA fields. The experimental results demonstrate the significant superiority of our approach over the state-of-the-art (SoTA).
Modern pre-trained architectures struggle to retain previous information while undergoing continuous fine-tuning on new tasks. Despite notable progress in continual classification, systems designed for complex vision tasks such as detection or segmentation still struggle to attain satisfactory performance. In this work, we introduce a memory-based detection transformer architecture to adapt a pre-trained DETR-style detector to new tasks while preserving knowledge from previous tasks. We propose a novel localized query function for efficient information retrieval from memory units, aiming to minimize forgetting. Furthermore, we identify a fundamental challenge in continual detection referred to as {\em background relegation}. This arises when object categories from earlier tasks reappear in future tasks, potentially without labels, leading them to be implicitly treated as background. This is an inevitable issue in continual detection or segmentation. The introduced continual optimization technique effectively tackles this challenge. Finally, we assess the performance of our proposed system on continual detection benchmarks and demonstrate that our approach surpasses the performance of existing state-of-the-art resulting in 5-7\% improvements on MSCOCO and PASCAL-VOC on the task of continual detection.
Reconstructing High Dynamic Range (HDR) image from multiple Low Dynamic Range (LDR) images with different exposures is a challenging task when facing truncated texture and complex motion. Existing deep learning-based methods have achieved great success by either following the alignment and fusion pipeline or utilizing attention mechanism. However, the large computation cost and inference delay hinder them from deploying on resource limited devices. In this paper, to achieve better efficiency, a novel Selective Alignment Fusion Network (SAFNet) for HDR imaging is proposed. After extracting pyramid features, it jointly refines valuable area masks and cross-exposure motion in selected regions with shared decoders, and then fuses high quality HDR image in an explicit way. This approach can focus the model on finding valuable regions while estimating their easily detectable and meaningful motion. For further detail enhancement, a lightweight refine module is introduced which enjoys privileges from previous optical flow, selection masks and initial prediction. Moreover, to facilitate learning on samples with large motion, a new window partition cropping method is presented during training. Experiments on public and newly developed challenging datasets show that proposed SAFNet not only exceeds previous SOTA competitors quantitatively and qualitatively, but also runs order of magnitude faster. Code and dataset will be available upon publication.
The open-world 3D object detection is to accurately detect objects in unstructured environments with no explicit supervisory signals. This task, given sparse LiDAR point clouds, often results in compromised performance for detecting small or distant objects due to the inherent sparsity and limited spatial resolution. In this paper, we are among the early attempts to integrate LiDAR data with 2D images for open-world 3D detection and introduce a new method, dubbed LiDAR-2D Self-paced Learning (LiSe). We argue that RGB images serve as a valuable complement to LiDAR data, offering precise 2D localization cues, particularly when scarce LiDAR points are available for certain objects. Considering the unique characteristics of both modalities, our framework devises a self-paced learning pipeline that incorporates adaptive sampling and weak model aggregation strategies. The adaptive sampling strategy dynamically tunes the distribution of pseudo labels during training, countering the tendency of models to overfit on easily detected samples, such as nearby and large-sized objects. By doing so, it ensures a balanced learning trajectory across varying object scales and distances. The weak model aggregation component consolidates the strengths of models trained under different pseudo label distributions, culminating in a robust and powerful final model. Experimental evaluations validate the efficacy of our proposed LiSe method, manifesting significant improvements of $+7.1$\% AP$_{BEV}$ and $+3.4$\% AP$_{3D}$ on nuScenes compared to existing techniques. To facilitate further research and replication, we will publicly release the code and pre-trained checkpoints.
Monocular depth estimation is a challenging task that predicts the pixel-wise depth from a single 2D image. Current methods typically model this problem as a regression or classification task. We propose DiffusionDepth, a new approach that reformulates monocular depth estimation as a denoising diffusion process. It learns an iterative denoising process to `denoise' random depth distribution into a depth map with the guidance of monocular visual conditions. The process is performed in the latent space encoded by a dedicated depth encoder and decoder. Instead of diffusing ground truth (GT) depth, the model learns to reverse the process of diffusing the refined depth of itself into random depth distribution. This self-diffusion formulation overcomes the difficulty of applying generative models to sparse GT depth scenarios. The proposed approach benefits this task by refining depth estimation step by step, which is superior for generating accurate and highly detailed depth maps. Experimental results on KITTI and NYU-Depth-V2 datasets suggest that a simple yet efficient diffusion approach could reach state-of-the-art performance in both indoor and outdoor scenarios with acceptable inference time.
During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This degradation significantly affects the rendering quality of novel views that deviate significantly from the viewpoints in the training data. To mitigate this issue, we propose a novel approach called GeoGaussian. Based on the smoothly connected areas observed from point clouds, this method introduces a novel pipeline to initialize thin Gaussians aligned with the surfaces, where the characteristic can be transfered to new generations through a carefully designed densification strategy. Finally, the pipeline ensures that the scene's geometry and texture are maintained through constrained optimization processes with explicit geometry constraints. Benefiting from the proposed architecture, the generative ability of 3D Gaussians is enhanced, especially in structured regions. Our proposed pipeline achieves state-of-the-art performance in novel view synthesis and geometric reconstruction, as evaluated qualitatively and quantitatively on public datasets.
Although hands frequently exhibit motion blur due to their dynamic nature, existing approaches for 3D hand recovery often disregard the impact of motion blur in hand images. Blurry hand images contain hands from multiple time steps, lacking precise hand location at a specific time step and introducing temporal ambiguity, leading to multiple possible hand trajectories. To address this issue and in the absence of datasets with real blur, we introduce the EBH dataset, which provides 1) hand images with real motion blur and 2) event data for authentic representation of fast hand movements. In conjunction with our new dataset, we present EBHNet, a novel network capable of recovering 3D hands from diverse input combinations, including blurry hand images, events, or both. Here, the event stream enhances motion understanding in blurry hands, addressing temporal ambiguity. Recognizing that blurry hand images include not only single 3D hands at a time step but also multiple hands along their motion trajectories, we design EBHNet to generate 3D hand sequences in motion. Moreover, to enable our EBHNet to predict 3D hands at novel, unsupervised time steps using a single shared module, we employ a Transformer-based module, temporal splitter, into EBHNet. Our experiments show the superior performance of EBH and EBHNet, especially in handling blurry hand images, making them valuable in real-world applications. The code and dataset will be released.
Prompt-based Continual Learning is an emerging direction in leveraging pre-trained knowledge for downstream continual learning. While arriving at a new session, existing prompt-based continual learning methods usually adapt features from pre-trained models to new data by introducing prompts. However, these prompts lack an optimization objective explicitly modeling inter-session class relationships, thus failing to construct clear inter-session class margins. Moreover, some old samples use new prompts during inference, resulting in the prompt-ambiguity overlap space - a special situation where old and new class spaces overlap. To address these issues, we propose an innovative approach called RCS-Prompt to rearrange class space by bidirectionally optimizing prompts. RCS-Prompt optimizes prompts to signify discriminative regions across different sessions in the class space. Additionally, it mitigates the prompt-ambiguity overlap space by altering the labels of a small subset of new samples to old classes and training them with a customized symmetric loss. The proposed method effectively reduces the overlap between old and new class spaces, thereby establishing clear inter-session class margins. We extensively evaluate RCS-Prompt on public datasets, demonstrating its effectiveness in prompt-based continual learning.
We present a new open-vocabulary detection approach based on region-centric image-language pretraining to bridge the gap between image-level pretraining and open-vocabulary object detection. At the pretraining phase, we incorporate the detector architecture on top of the classification backbone, which better serves the region-level recognition needs of detection by enabling the detector heads to learn from large-scale image-text pairs. Using only standard contrastive loss and no pseudo-labeling, our approach is a simple yet effective extension of the contrastive learning method to learn emergent object-semantic cues. In addition, we propose a shifted-window learning approach upon window attention to make the backbone representation more robust, translation-invariant, and less biased by the window pattern. On the popular LVIS open-vocabulary detection benchmark, our approach sets a new state of the art of 37.6 mask APr using the common ViT-L backbone and public LAION dataset, significantly outperforming the best existing approach by +3.7 mask APr at system level. On the COCO benchmark, we achieve very competitive 39.6 novel AP without pseudo labeling or weak supervision. In addition, we evaluate our approach on the transfer detection setup, where it demonstrates notable improvement over the baseline. Visualization reveals emerging object locality from the pretraining recipes compared to the baseline. Code and models will be publicly released.
This paper introduces text-driven talking avatar generation, a new task that uses text to instruct both the generation and animation of an avatar. One significant obstacle in this task is the absence of paired text and talking avatar data for model training, limiting data-driven methodologies. To this end, we present a zero-shot approach that adapts an existing 3D-aware image generation model, trained on a large-scale image dataset for high-quality avatar creation, to align with textual instructions and be animated to produce talking avatars, eliminating the need for paired text and talking avatar data. Our approach's core lies in the seamless integration of a 3D-aware image generation model (i.e., EG3D), the explicit 3DMM model, and a newly developed self-supervised inpainting technique, to create and animate the avatar and generate a temporal consistent talking video. Thorough evaluations demonstrate the effectiveness of our proposed approach in generating realistic avatars based on textual descriptions and empowering avatars to express user-specified text. Notably, our approach is highly controllable and can generate rich expressions and head poses.
Despite the remarkable success of large vision-language models (LVLMs) on various tasks, their susceptibility to knowledge bias inherited from training data hinders their ability to generalize to new scenarios and limits their real-world applicability. To address this challenge, we propose the Counterfactual Bias-Robust Reasoning (CoBRa) dataset that tackles knowledge bias by offering a novel collection of VQA examples designed to evaluate and mitigate bias in LVLMs. These examples encourage counterfactual thinking by providing edited knowledge graphs and image contents, with detailed annotations of reasoning processes to facilitate a comprehensive understanding of the examples. Based on the dataset, we introduce a Chain of Counterfactual Thought (CoCT) method that learns the bias-robust reasoning processes and provides in-context examples demonstrating how existing reasoning generalizes to counterfactual scenarios. This enables LVLMs to explicitly reason step-by-step rather than relying on biased knowledge, leading to more generalizable solutions. Our extensive evaluation demonstrates that CoCT outperforms existing approaches on tasks requiring reasoning under knowledge bias. Our work is available at https://shorturl.at/GOR45.
Despite the recent progress in text-to-video generation, existing studies usually overlook the issue that only spatial contents but not temporal motions in synthesized videos are under the control of text. Towards such a challenge, this work presents a practical system, named LivePhoto, which allows users to animate an image of their interest with text descriptions. We first establish a strong baseline that helps a well-learned text-to-image generator (i.e., Stable Diffusion) take an image as a further input. We then equip the improved generator with a motion module for temporal modeling and propose a carefully designed training pipeline to better link texts and motions. In particular, considering the facts that (1) text can only describe motions roughly (e.g., regardless of the moving speed) and (2) text may include both content and motion descriptions, we introduce a motion intensity estimation module as well as a text re-weighting module to reduce the ambiguity of text-to-motion mapping. Empirical evidence suggests that our approach is capable of well decoding motion-related textual instructions into videos, such as actions, camera movements, or even conjuring new contents from thin air (e.g., pouring water into an empty glass). Interestingly, thanks to the proposed intensity learning mechanism, our system offers users an additional control signal (i.e., the motion intensity) besides text for video customization. The code will be made publicly available.
We present an imaging and neural rendering technique that seeks to synthesize videos of light propagating through a scene from novel, moving camera viewpoints. Our approach relies on a new ultrafast imaging setup to capture a first-of-its kind, multi-viewpoint video dataset with picosecond-level temporal resolution. Combined with this dataset, we introduce an efficient neural volume rendering framework based on the transient field. This field is defined as a mapping from a 3D point and 2D direction to a high-dimensional, discrete-time signal that represents time-varying radiance at ultrafast timescales. Rendering with transient fields naturally accounts for effects due to the finite speed of light, including viewpoint-dependent appearance changes caused by light propagation delays to the camera. We render a range of complex effects, including scattering, specular reflection, refraction, and diffraction. Additionally, we demonstrate removing viewpoint-dependent propagation delays using a time warping procedure, rendering of relativistic effects, and video synthesis of direct and global components of light transport.
Point cloud completion aims to reconstruct the geometry of partial point clouds captured by various sensors. Traditionally, training a point cloud model is carried out on synthetic datasets, which have limited categories and deviate significantly from real-world scenarios. This disparity often leads existing methods to struggle with unfamiliar categories and severe incompleteness in real-world situations. In this paper, we propose \textbf{PrototypeCompletion}, a novel prototype-based approach for point cloud completion. It begins by generating rough prototypes and subsequently augments them with additional geometry details for the final prediction. With just a few hundred pairs of partial-complete point cloud data, our approach effectively handles the point clouds from diverse scenarios in real-world situations, including indoor ScanNet and outdoor KITTI. Additionally, we propose a new metric and test benchmark based on ScanNet200 and KITTI to evaluate the model's performance in real-world scenarios, aiming to promote future research. Experimental results demonstrate that our method outperforms state-of-the-art methods on existing PCN benchmark and excels in various real-world situations with different object categories and sensors. The code will be made available.
Handwritten text generation (HTG) conditioned on content and style is a challenging task due to the variability of inter-user characteristics and the unlimited combinations of characters that form new words unseen during training. Diffusion Models have recently shown promising results in HTG, however they are still under-explored. We present DiffusionPen (DiffPen), a 5-shot style handwritten text generation approach based on Latent Diffusion Models. By utilizing a hybrid style extractor that combines the power of metric learning and classification, our approach manages to capture both textual and stylistic characteristics of seen and unseen words and styles and generate realistic handwritten samples. We perform experiments on IAM offline handwriting database to evaluate the generated style and content and compare them with other SotA methods. Our method outperforms other methods qualitatively and quantitatively and additional data from our method can improve the performance of a Handwriting Text Recognition (HTR) system. The code is available at: (code repository will be released in case of acceptance to maintain anonymity).
The open world is inherently dynamic, characterized by its ever-evolving concepts and distributions. Continual learning (CL) in this dynamic open-world environment, where knowledge must be continuously acquired from data streams without forgetting, presents a significant challenge. Existing CL methods, whether rehearsal-free or rehearsal-based, often struggle to effectively generalize to unseen test-time classes in this open-world context. To address this challenge, we introduce a new practical CL setting tailored for open-world visual representation learning. In this setting, subsequent data streams systematically introduce novel classes that are disjoint from the classes seen in previous training phases, all the while remaining distinct from the unseen test classes. In response, we introduce Dynamic Prompt and Representation Learner (DPaRL), a simple yet effective Prompt-based CL (PCL) method. Our DPaRL learns to generate dynamic prompts for inference, as opposed to relying on a static prompt pool in previous PCL methods. In addition, DPaRL jointly learns the dynamic prompt generation and discriminative representation at each training stage whereas prior PCL methods only refine the prompt learning throughout the process. Our experimental results demonstrate the superiority of our approach, surpassing state-of-the-art methods on well-established open-world image retrieval benchmarks by an average of 4.7% improvement in Recall@1 performance.
The acquisition of multi-task (MT) labels in 3D scenes is crucial for a wide range of real-world applications. Traditional methods generally employ an analysis-by-synthesis approach, generating 2D label maps on novel synthesized views, or utilize Neural Radiance Field (NeRF), which concurrently represents label maps. Yet, these approaches often struggle to balance inference efficiency with MT label quality. Specifically, they face limitations such as (a) constrained rendering speeds due to NeRF pipelines, and (b) the implicit representation of MT fields that can result in continuity artifacts during rendering. Recently, 3D Gaussian Splatting has shown promise in achieving real-time rendering speeds without compromising rendering quality. In our research, we address the challenge of enabling 3D Gaussian Splatting to represent Versatile MT labels. Simply attaching MT attributes to explicit Gaussians compromises rendering quality due to the lack of cross-task information flow during optimization. We introduce architectural and rasterizer design to effectively overcome this issue. Our VersatileGaussian model innovatively associates Gaussians with shared MT features and incorporates a feature map rasterizer. The cornerstone of this versatile rasterization is the Task Correlation Attention module, which fosters cross-task correlations through a soft weighting mechanism that disseminates task-specific knowledge. Across experiments on the ScanNet and Replica datasets shows that VersatileGaussian not only sets a new benchmark in MT accuracy but also maintains real-time rendering speeds (35 FPS). Importantly, this model design facilitates mutual benefits across tasks, leading to improved quality in novel view synthesis.