论文检索

输入标题、作者或关键词,从 9,654 篇学术成果中精准定位

会议来源 已选 1 项

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

已选择 1 个会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 CVPR
9,654篇论文
第 233 / 483 页

K Naveen Kumar, Ranjeet Ranjan Jha, C Krishna Mohan, Ravindra Babu Tallamraju

Ensuring auditability and verifiability in FL is both challenging and essential to guarantee that local data remains untampered and client updates are trustworthy. Recent FL frameworks assess client contributions through a trusted central server using various client selection and aggregation techniques. However, reliance on a central server can create a single point of failure, making it vulnerable to privacy-centric attacks and limiting its ability to audit and verify client-side data contributions due to restricted access. In addition, data quality and fairness evaluations are often inadequate, failing to distinguish between high-impact contributions and those from low-quality or poisoned data. To address these challenges, we propose Federated Auditable and Verifiable Data valuation (FAVD), a privacy-preserving method that ensures auditability and verifiability of client contributions through data valuation, independent of any central authority or predefined training algorithm. FAVD utilizes shared local data density functions to construct a global density function, aligning data contributions and facilitating effective valuation prior to local model training. This proactive approach improves transparency in data valuation and ensures that only benign updates are generated, even in the presence of malicious data. Further, to mitigate privacy risks associated with sharing data density functions, we add Gaussian noise to each client's local density function before sharing it with the server. We theoretically demonstrate the convergence, auditability, and verifiability of FAVD, along with its resilience against data poisoning threats. Our experiments on five diverse benchmarks, including three medical datasets, show that FAVD achieves significant performance gains, accurate data valuation, and fair client contributions under threat, highlighting its reliability as a trustworthy FL approach.

Zhe Zhang, Zhenzhong Chen, Shan Liu

Neural lossless image compression methods have recently achieved impressive compression ratios by fitting neural networks to represent data distributions of large datasets. However, these methods often require complex networks to capture intricate data distributions effectively, resulting in high decoding complexity. In this paper, we present a novel approach named Fitted Neural Lossless Image Compression (FNLIC) that enhances efficiency through a two-phase fitting process. For each image, a latent variable model is overfitted to optimize the representation of the individual image's probability distribution, which is inherently simpler than the distribution of an entire dataset and requires less complex neural networks. Additionally, we pre-fit a lightweight autoregressive model on a comprehensive dataset to learn a beneficial prior for overfitted models. To improve coordination between the pre-fitting and overfitting phases, we introduce independent fitting for the pre-fitter and the adaptive prior transformation for the overfitted model. Extensive experimental results on high-resolution datasets show that FNLIC achieves competitive compression ratios compared to both traditional and neural lossless image compression methods, with decoding complexity significantly lower than other neural methods of similar performance. The code is at https://github.com/ZZ022/FNLIC.

Quanjiang Li, Tingjin Luo, Jiahui Liao

Incomplete features and label noise in multi-view multi-label data significantly undermine the reliability and performance, motivating researchers to explore the mechanism of representation and information recovery. However, learning for such dual deficiencies is crucial but rarely studied. In this paper, we propose a theory-inspired Deep Multi-View Multi-Label Learning method with Incomplete Views and Noisy Labels named DMMIvNL to address these problems. Specifically, to promote the synthesis of task-relevant shared information and preserve the distinctiveness of individual features from limited views, we have developed a feature extraction modular based on the information bottleneck theory, and formulated its theoretical upper bound into its objective. Meanwhile, we theoretically prove that minimizing the volume of the transition matrix ensures the statistical consistency with classifier training. Besides, a cycle-consistency estimation principle is proposed in the volume minimization network to improve the recognition stability of multi-label noise. Moreover, leveraging inherent real semantics information and label correlations are employed as model regularization to reduce the risk of excessive noise fitting. Finally, extensive experimental results validate the effectiveness and robustness of our DMMIvNL.

Yangliu Hu, Zikai Song, Na Feng, Yawei Luo, Junqing Yu, Yi-Ping Phoebe Chen, Wei Yang

Video-based Large Language Models (Video-LLMs) have witnessed substantial advancements in recent years, propelled by the advancement in multi-modal LLMs. Although these models have demonstrated proficiency in providing the overall description of videos, they struggle with fine-grained understanding, particularly in aspects such as visual dynamics and video details inquiries. To tackle these shortcomings, we find that fine-tuning Video-LLMs on self-supervised fragment tasks, greatly improve their fine-grained video understanding abilities. Hence we propose two key contributions:(1) Self-Supervised Fragment Fine-Tuning (SF^2T), a novel effortless fine-tuning method, employs the rich inherent characteristics of videos for training, while unlocking more fine-grained understanding ability of Video-LLMs. Moreover, it relieves researchers from labor-intensive annotations and smartly circumvents the limitations of natural language, which often fails to capture the complex spatiotemporal variations in videos;(2) A novel benchmark dataset, namely FineVidBench, for rigorously assessing Video-LLMs' performance at both the scene and fragment levels, offering a comprehensive evaluation of their capabilities.We assessed multiple models and validated the effectiveness of SF^2T on them. Experimental results reveal that our approach improves their ability to capture and interpret spatiotemporal details.

Wei Huang, Qinying Gu, Nanyang Ye

Offline reinforcement learning (RL) enables policy training solely on pre-collected data, avoiding direct environment interaction--a crucial benefit for energy-constrained embodied AI applications. Although Artificial Neural Networks (ANN)-based methods perform well in offline RL, their high computational and energy demands motivate exploration of more efficient alternatives. Spiking Neural Networks (SNNs) show promise for such tasks, given their low power consumption. In this work, we introduce DSFormer, the first spike-driven transformer model designed to tackle offline RL via sequence modeling. Unlike existing SNN transformers focused on spatial dimensions for vision tasks, we develop Temporal Spiking Self-Attention (TSSA) and Positional Spiking Self-Attention (PSSA) in DSFormer to capture the temporal and positional dependencies essential for sequence modeling in RL. Additionally, we propose Progressive Threshold-dependent Batch Normalization (PTBN), which combines the benefits of LayerNorm and BatchNorm to preserve temporal dependencies while maintaining the spiking nature of SNNs. Comprehensive results in the D4RL benchmark show DSFormer's superiority over both SNN and ANN counterparts, achieving 78.4% energy savings, highlighting DSFormer's advantages not only in energy efficiency but also in competitive performance. Code and models are public at \href https://wei-nijuan.github.io/DecisionSpikeFormer/ project page .

Zhen Yang, Zhuo Tao, Qi Chen, Liang Li, Yuankai Qi, Anton van den Hengel, Qingming Huang

Knowledge-based visual question answering (KBVQA) separates image interpretation and knowledge retrieval into separate processes, motivated in part by the fact that they are very different tasks. In this paper, we transform the KBVQA into linguistic question-answering tasks so that we can leverage the rich world knowledge and strong reasoning abilities of Large Language Models (LLMs). The caption-then-question approach to KBVQA has been effective but relies on the captioning method to describe the detail required to answer every possible question. We propose instead a Question-Aware Captioner (QACap), which uses the question as guidance to extract correlated visual information from the image and generate a question-related caption. To train such a model, we utilize GPT-4 to build a corresponding high-quality question-aware caption dataset on top of existing KBVQA datasets. Extensive experiments demonstrate that our QACap model and dataset significantly improve KBVQA performance. Our method, QACap, achieves 68.2% accuracy on the OKVQA validation set, 73.4% on the direct-answer part of the A-OKVQA validation set, and 74.8% on the multiple-choice part, all setting new SOTA benchmarks.

Kai He, Chin-Hsuan Wu, Igor Gilitschenski

Achieving controllable and consistent editing in dynamic 3D scenes remains a significant challenge. Previous work is largely constrained by its editing backbones, resulting in inconsistent edits and limited controllability. We propose to address this challenge using personalized diffusion models. In our work, we introduce a novel framework that first fine-tunes the InstructPix2Pix model, followed by a two-stage optimization of the scene based on deformable 3D Gaussians. The fine-tuning enables the model to "learn" the editing ability from a single edited reference image. This reduces the more complex task of dynamic scene editing to the more simple 2D image editing problem. By directly learning editing regions and styles from the reference, our approach enables consistent and precise local edits without the need for tracking desired editing regions, effectively addressing key challenges in dynamic scene editing. Then, our two-stage optimization progressively edits the trained dynamic scene, using a designed edited image buffer to accelerate convergence and improve temporal consistency. Compared to state-of-the-art methods, our approach offers more flexible and controllable local scene editing, achieving high-quality and consistent results.

Fei Xue, Sven Elflein, Laura Leal-Taixé, Qunjie Zhou

Establishing correspondences across images is a fundamental challenge in computer vision, underpinning tasks like Structure-from-Motion, image editing, and point tracking. Traditional methods are often specialized for specific correspondence types, geometric, semantic, or temporal, whereas humans naturally identify alignments across these domains. Inspired by this flexibility, we propose MATCHA, a unified feature model designed to "rule them all", establishing robust correspondences across diverse matching tasks. Building on insights that diffusion model features can encode multiple correspondence types, MATCHA augments this capacity by dynamically fusing high-level semantic and low-level geometric features through an attention-based module, creating expressive, versatile, and robust features. Additionally, MATCHA integrates object-level features from DINOv2 to further boost generalization, enabling a single feature capable of matching anything. Extensive experiments validate that MATCHA consistently surpasses state-of-the-art methods across geometric, semantic, and temporal matching tasks, setting a new foundation for a unified approach for the fundamental correspondence problem in computer vision. To the best of our knowledge, MATCHA is the first approach that is able to effectively tackle diverse matching tasks with a single unified feature. Project page: https://github.com/feixue94/matcha.

Uyoung Jeong, Jonathan Freer, Seungryul Baek, Hyung Jin Chang, Kwang In Kim

We study multi-dataset training (MDT) for pose estimation, where skeletal heterogeneity presents a unique challenge that existing methods have yet to address. In traditional domains, e.g. regression and classification, MDT typically relies on dataset merging or multi-head supervision. However, the diversity of skeleton types and limited cross-dataset supervision complicate integration in pose estimation. To address these challenges, we introduce PoseBH, a new MDT framework that tackles keypoint heterogeneity and limited supervision through two key techniques. First, we propose nonparametric keypoint prototypes that learn within a unified embedding space, enabling seamless integration across skeleton types. Second, we develop a cross-type self-supervision mechanism that aligns keypoint predictions with keypoint embedding prototypes, providing supervision without relying on teacher-student models or additional augmentations. PoseBH substantially improves generalization across whole-body and animal pose datasets, including COCO-WholeBody, AP-10K, and APT-36K, while preserving performance on standard human pose benchmarks (COCO, MPII, and AIC). Furthermore, our learned keypoint embeddings transfer effectively to hand shape estimation (InterHand2.6M) and human body shape estimation (3DPW). The code for PoseBH is available at: `https://github.com/uyoung-jeong/PoseBH`.

Hsin-Ping Huang, Yang Zhou, Jui-Hsien Wang, Difan Liu, Feng Liu, Ming-Hsuan Yang, Zhan Xu

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which restricts applications to specific motion types and global scene matching. We propose Move-in-2D, a novel approach to generate human motion sequences conditioned on a scene image, allowing for diverse motion that adapts to different scenes. Our approach utilizes a diffusion model that accepts both a scene image and text prompt as inputs, producing a motion sequence tailored to the scene. To train this model, we collect a large-scale video dataset featuring single-human activities, annotating each video with the corresponding human motion as the target output. Experiments demonstrate that our method effectively predicts human motion that aligns with the scene image after projection. Furthermore, we show that the generated motion sequence improves human motion quality in video synthesis tasks.

Zekang Yang, Wang Zeng, Sheng Jin, Chen Qian, Ping Luo, Wentao Liu

Designing effective neural architectures poses a significant challenge in deep learning. While Neural Architecture Search (NAS) automates the search for optimal architectures, existing methods are often constrained by predetermined search spaces and may miss critical neural architectures. In this paper, we introduce NADER (Neural Architecture Design via multi-agEnt collaboRation), a novel framework that formulates neural architecture design (NAD) as a LLM-based multi-agent collaboration problem. NADER employs a team of specialized agents to enhance a base architecture through iterative modification. Current LLM-based NAD methods typically operate independently, lacking the ability to learn from past experiences, which results in repeated mistakes and inefficient exploration. To address this issue, we propose the Reflector, which effectively learns from immediate feedback and long-term experiences. Additionally, unlike previous LLM-based methods that use code to represent neural architectures, we utilize a graph-based representation. This approach allows agents to focus on design aspects without being distracted by coding. We demonstrate the effectiveness of NADER in discovering high-performing architectures beyond predetermined search spaces through extensive experiments on benchmark tasks, showcasing its advantages over state-of-the-art methods.

Neerja Thakkar, Tara Sadjadpour, Jathushan Rajasegeran, Shiry Ginosar, Jitendra Malik

We introduce a simple framework for predicting the behavior of an agent in multi-agent settings. In contrast to autoregressive (AR) tasks, such as language processing, our focus is on scenarios with multiple agents whose interactions are shaped by physical constraints and internal motivations. To this end, we propose Poly-Autoregressive (PAR) modeling, which forecasts an ego agent's future behavior by reasoning about the ego agent's state history and the past and current states of other interacting agents. At its core, PAR represents the behavior of all agents as a sequence of tokens, each representing an agent's state at a specific timestep. With minimal data pre-processing changes, we show that PAR can be applied to three different problems: human action forecasting in social situations, trajectory prediction for autonomous vehicles, and object pose forecasting during hand-object interaction. Using a small proof-of-concept transformer backbone, PAR outperforms AR across these three scenarios.

Luke Rowe, Roger Girgis, Anthony Gosselin, Liam Paull, Christopher Pal, Felix Heide

We introduce Scenario Dreamer, a fully data-driven generative simulator for autonomous vehicle planning that generates both the initial traffic scene--comprising a lane graph and agent bounding boxes--and closed-loop agent behaviours. Existing methods for generating driving simulation environments encode the initial traffic scene as a rasterized image and, as such, require parameter-heavy networks that perform unnecessary computation due to many empty pixels in the rasterized scene. Moreover, we find that existing methods that employ rule-based agent behaviours lack diversity and realism. Scenario Dreamer instead employs a novel vectorized latent diffusion model for initial scene generation that directly operates on the vectorized scene elements and an autoregressive Transformer for data-driven agent behaviour simulation. Scenario Dreamer additionally supports scene extrapolation via diffusion inpainting, enabling the generation of unbounded simulation environments. Extensive experiments show that Scenario Dreamer outperforms existing generative simulators in realism and efficiency: the vectorized scene-generation base model achieves superior generation quality with around 2x fewer parameters, 6x lower generation latency, and 10x fewer GPU training hours compared to the strongest baseline. We confirm its practical utility by showing that reinforcement learning planning agents are more challenged in Scenario Dreamer environments than traditional non-generative simulation environments, especially on long and adversarial driving environments.

Hongjun Wang, Wonmin Byeon, Jiarui Xu, Jinwei Gu, Ka Chun Cheung, Xiaolong Wang, Kai Han, Jan Kautz, Sifei Liu

We present the Generalized Spatial Propagation Network (GSPN), a new attention mechanism optimized for vision tasks that inherently captures 2D spatial structures. Existing attention models, including transformers, linear attention, and state-space models like Mamba, process multi-dimensional data as 1D sequences, compromising spatial coherence and efficiency. GSPN overcomes these limitations by directly operating on spatially coherent image data and forming dense pairwise connections through a unique line-scan approach. Central to GSPN is the Stability-Context Condition, which ensures stable, context-aware propagation across 2D sequences and reduces the effective sequence length to \sqrt N , significantly enhancing computational efficiency. With learnable, input-dependent weights and no reliance on positional embeddings, GSPN achieves superior spatial fidelity and state-of-the-art performance in vision tasks, including ImageNet classification, class-guided image generation, and text-to-image generation. Notably, GSPN accelerates SD-XL with softmax-attention by over 84xwhen generating 16K images.

Guotao Liang, Baoquan Zhang, Zhiyuan Wen, Junteng Zhao, Yunming Ye, Kola Ye, Yao He

Image quantization is a crucial technique in image generation, aimed at learning a codebook that encodes an image into a discrete token sequence. Recent advancements have seen researchers exploring learning multi-modal codebook (i.e., text-aligned codebook) by utilizing image caption semantics, aiming to enhance codebook performance in cross-modal tasks. However, existing image-text paired datasets exhibit a notable flaw in that the text descriptions tend to be overly concise, failing to adequately describe the images and provide sufficient semantic knowledge, resulting in limited alignment of text and codebook at a fine-grained level.In this paper, we propose a novel Text-Augmented Codebook Learning framework, named TA-VQ, which generates longer text for each image using the visual-language model for improved text-aligned codebook learning.However, the long text presents two key challenges: how to encode text and how to align codebook and text. To tackle two challenges, we propose to split the long text into multiple granularities for encoding, i.e., word, phrase, and sentence, so that the long text can be fully encoded without losing any key semantic knowledge. Following this, a hierarchical encoder and novel sampling-based alignment strategy are designed to achieve fine-grained codebook-text alignment. Additionally, our method can be seamlessly integrated into existing VQ models. Extensive experiments in reconstruction and various downstream tasks demonstrate its effectiveness compared to previous state-of-the-art approaches.

Buzhen Huang, Chen Li, Chongyang Xu, Dongyue Lu, Jinnan Chen, Yangang Wang, Gim Hee Lee

Due to visual ambiguities and inter-person occlusions, existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos. Even state-of-the-art large foundation models (e.g., SAM) cannot accurately distinguish human semantics in such challenging scenarios. In this work, we find that human appearance can provide a straightforward cue to address these obstacles. Based on this observation, we propose a dual-branch optimization framework to reconstruct accurate interactive motions with plausible body contacts constrained by human appearances, social proxemics, and physical laws. Specifically, we first train a diffusion model to learn the human proxemic behavior and pose prior knowledge. The trained network and two optimizable tensors are then incorporated into a dual-branch optimization framework to reconstruct human motions and appearances. Several constraints based on 3D Gaussians, 2D keypoints, and mesh penetrations are also designed to assist the optimization. With the proxemics prior and diverse constraints, our method is capable of estimating accurate interactions from in-the-wild videos captured in complex environments. We further build a dataset with pseudo ground-truth interaction annotations, which may promote future research on pose estimation and human behavior understanding. Experimental results on several benchmarks demonstrate that our method outperforms existing approaches. The code and data are available at https://www.buzhenhuang.com/works/CloseApp.html.

Wei Lin, Chenyang Zhao, Antoni B. Chan

Point detection has been developed to locate pedestrians in crowded scenes by training a counter through a point-to-point (P2P) supervision scheme. Despite its excellent localization and counting performance, training a point-based counter still faces challenges concerning annotation labor: hundreds to thousands of points are required to annotate a single sample capturing a dense crowd. In this paper, we integrate point-based methods into a semi-supervised counting framework based on pseudo-labeling, enabling the training of a counter with only a few annotated samples supplemented by a large volume of pseudo-labeled data. However, during implementation, the training encounters issues as the confidence for pseudo-labels fails to be propagated to background pixels via the P2P. To tackle this challenge, we devise a point-specific activation map (PSAM) to visually interpret the phenomena occurring during the ill-posed training. Observations from the PSAM suggest that the feature map is excessively activated by the loss for unlabeled data, causing the decoder to misinterpret these over-activations as pedestrians. To mitigate this issue, we propose a point-to-region (P2R) scheme to substitute P2P, which segments out local regions rather than detects a point corresponding to a pedestrian for supervision. Consequently, pixels in the local region can share the same confidence with the corresponding pseudo points. Experimental results in both semi-supervised counting and unsupervised domain adaptation highlight the advantages of our method, illustrating P2R can resolve issues identified in PSAM. The code is available at https://github.com/Elin24/P2RLoss.

Sayak Nag, Udita Ghosh, Calvin-Khang Ta, Sarosij Bose, Jiachen Li, Amit K. Roy-Chowdhury

Scene Graph Generation (SGG) aims to represent visual scenes by identifying objects and their pairwise relationships, providing a structured understanding of image content. However, inherent challenges like long-tailed class distributions and prediction variability necessitate uncertainty quantification in SGG for its practical viability. In this paper, we introduce a novel Conformal Prediction based framework, adaptive to any existing SGG method, for quantifying their predictive uncertainty by constructing well-calibrated prediction sets over their generated scene graphs. These scene graph prediction sets are designed to achieve statistically rigorous coverage guarantees under exchangeability assumptions. Additionally, to ensure the prediction sets contain the most practically interpretable scene graphs, we propose an effective MLLM-based post-processing strategy for selecting the most visually and semantically plausible scene graphs within each set. We show that our proposed approach can produce diverse possible scene graphs from an image, assess the reliability of SGG methods, and improve overall SGG performance.

Zhuoran Du, Shaodi You, Cheng Cheng, Shikui Wei

Hyperspectral images (HSI) densely sample the world in both the space and frequency domains and, therefore, are more distinctive than RGB images. Usually, HSI needs to be calibrated to minimize the impact of various illumination conditions. The traditional way to calibrate HSI utilizes a physical reference, which involves manual operations, occlusions, and/or limits camera mobility. These limitations inspire this paper to automatically calibrate HSIs using a learning-based method. Towards this goal, a large-scale HSI calibration dataset, which has 765 high-quality HSI pairs covering diversified natural scenes and illuminations, is created. The dataset is further expanded to 7650 pairs by combining with 10 different physically measured illuminations. A spectral illumination transformer (SIT) together with an illumination attention module is proposed. Extensive benchmarks demonstrate the SoTA performance of the proposed SIT. The benchmarks also indicate that low-light conditions are more challenging than normal conditions. The dataset and codes are available online: https://github.com/duranze/Automatic-spectral-calibration-of-HSI.

Qiyao Gao, Peiqi Duan, Hanyue Lou, Minggui Teng, Ziqi Cai, Xu Chen, Boxin Shi

This paper addresses the challenge that current event-based video reconstruction methods cannot produce static background information. Recent research has uncovered the potential of event cameras in capturing static scenes. Nonetheless, image quality deteriorates due to noise interference and detail loss, failing to provide reliable background information. We propose a two-stage reconstruction strategy to address these challenges and reconstruct static scene images comparable to frame cameras. Building on this, we introduce the URSEE framework, the first unified framework designed for reconstructing motion videos with static backgrounds. This framework includes a parallel channel that can simultaneously process static and dynamic events, and a network module designed to reconstruct videos encompassing both static and dynamic scenes in an end-to-end manner. We also collect a real-captured dataset for static reconstruction, containing both indoor and outdoor scenes. Comparison results indicate that the proposed approach achieves state-of-the-art reconstruction results on both synthetic and real data.