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Luca Savant Aira, Gabriele Facciolo, Thibaud Ehret

Recently, Gaussian splatting has emerged as a strong alternative to NeRF, demonstrating impressive 3D modeling capabilities while requiring only a fraction of the training and rendering time. In this paper, we show how the standard Gaussian splatting framework can be adapted for remote sensing, retaining its high efficiency. This enables us to achieve state-of-the-art performance in just a few minutes, compared to the day-long optimization required by the best-performing NeRF-based Earth observation methods. The proposed framework incorporates remote-sensing improvements from EO-NeRF, such as radiometric correction and shadow modeling, while introducing novel components, including sparsity, view consistency, and opacity regularizations.

Alexander Pondaven, Aliaksandr Siarohin, Sergey Tulyakov, Philip Torr, Fabio Pizzati

We propose DiTFlow, a method for transferring the motion of a reference video to a newly synthesized one, designed specifically for Diffusion Transformers (DiT). We first process the reference video with a pre-trained DiT to analyze cross-frame attention maps and extract a patch-wise motion signal called the Attention Motion Flow (AMF). We guide the latent denoising process in an optimization-based, training-free, manner by optimizing latents with our AMF loss to generate videos reproducing the motion of the reference one. We also apply our optimization strategy to transformer positional embeddings, granting us a boost in zero-shot motion transfer capabilities. We evaluate DiTFlow against recently published methods, outperforming all across multiple metrics and human evaluation.

Amir Bar, Gaoyue Zhou, Danny Tran, Trevor Darrell, Yann LeCun

Navigation is a fundamental skill of agents with visual-motor capabilities. We introduce a Navigation World Model (NWM), a controllable video generation model that predicts future visual observations based on past observations and navigation actions. To capture complex environment dynamics, NWM employs a Conditional Diffusion Transformer (CDiT), trained on a diverse collection of egocentric videos of both human and robotic agents, and scaled up to 1 billion parameters. In familiar environments, NWM can plan navigation trajectories by simulating them and evaluating whether they achieve the desired goal. Unlike supervised navigation policies with fixed behavior, NWM can dynamically incorporate constraints during planning. Experiments demonstrate its effectiveness in planning trajectories from scratch or by ranking trajectories sampled from an external policy. Furthermore, NWM leverages its learned visual priors to imagine trajectories in unfamiliar environments from a single input image, making it a flexible and powerful tool for next-generation navigation systems.

Rang Meng, Xingyu Zhang, Yuming Li, Chenguang Ma

Recent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality. However, these methods often face practical challenges due to extra control conditions, cumbersome condition injection modules, or limitation to head region driving. Hence, we ask if it is possible to achieve striking half-body human animation while simplifying unnecessary conditions. To this end, we propose a half-body human animation method, dubbed EchoMimicV2, that leverages a novel Audio-Pose Dynamic Harmonization strategy, including Pose Sampling and Audio Diffusion, to enhance half-body details, facial and gestural expressiveness, and meanwhile reduce conditions redundancy. To compensate for the scarcity of half-body data, we utilize Head Partial Attention to seamlessly accommodate headshot data into our training framework, which can be omitted during inference, providing a free lunch for animation. Furthermore, we design the Phase-specific Denoising Loss to guide motion, detail, and low-level quality for animation in specific phases, respectively. Besides, we also present a novel benchmark for evaluating the effectiveness of half-body human animation. Extensive experiments and analyses demonstrate that EchoMimicV2 surpasses existing methods in both quantitative and qualitative evaluations.

Yuncong Yang, Han Yang, Jiachen Zhou, Peihao Chen, Hongxin Zhang, Yilun Du, Chuang Gan

Constructing compact and informative 3D scene representations is essential for effective embodied exploration and reasoning, especially in complex environments over extended periods. Existing representations, such as object-centric 3D scene graphs, oversimplify spatial relationships by modeling scenes as isolated objects with restrictive textual relationships, making it difficult to address queries requiring nuanced spatial understanding. Moreover, these representations lack natural mechanisms for active exploration and memory management, hindering their application to lifelong autonomy. In this work, we propose 3D-Mem, a novel 3D scene memory framework for embodied agents. 3D-Mem employs informative multi-view images, termed Memory Snapshots, to capture rich visual information of explored regions. It further integrates frontier-based exploration by introducing Frontier Snapshots--glimpses of unexplored areas--enabling agents to make decisions by considering both known and potential new information. To support lifelong memory in active exploration settings, we present an incremental construction pipeline for 3D-Mem, as well as a memory retrieval technique for memory management. Experimental results on three benchmarks demonstrate that 3D-Mem significantly enhances agents' exploration and reasoning capabilities in 3D environments, highlighting its potential for advancing applications in embodied AI.

Liang Liu, Shuaiyong Li, Yongqiang Zhu

Audio-visual event localization (AVEL) aims to identify both the category and temporal boundaries of events that are both audible and visible in unconstrained videos. However, the inherent semantic gap between heterogeneous modalities often leads to semantic inconsistency. In this paper, we propose a novel Audio-Visual Semantic Graph Network (AVSGN) to facilitate cross-modal alignment and cross-temporal interaction. Unlike previous approaches (e.g., audio-guided, visual-guided, or both), we introduce shared semantic textual labels to bridge the semantic gap between audio and visual modalities. Specifically, we present a cross-modal semantic alignment (CMSA) module to explore the complementary relationships across heterogeneous modalities (i.e., visual, audio, and text), promoting the convergence of multimodal distributions into a unified semantic space. Additionally, in order to capture cross-temporal dependencies sufficiently, we devise a cross-modal graph interaction (CMGI) module which disentangles complicated interactions across modalities into three complementary subgraphs. Extensive experiments on the AVE dataset comprehensively demonstrate the superiority and effectiveness of the proposed model in both fully- and weakly-supervised AVE settings.

Feixiang He, Jiangbei Yue, Jialin Zhu, Armin Seyfried, Dan Casas, Julien Pettré, He Wang

Video-based high-density crowd analysis and prediction has been a long-standing topic in computer vision. It is notoriously difficult due to, but not limited to, the lack of high-quality data and complex crowd dynamics. Consequently, it has been relatively under studied. In this paper, we propose a new approach that aims to learn from in-the-wild videos, often with low quality where it is difficult to track individuals or count heads. The key novelty is a new physics prior to model crowd dynamics. We model high-density crowds as active matter, a continumm with active particles subject to stochastic forces, named `crowd material'. Our physics model is combined with neural networks, resulting in a neural stochastic differential equation system which can mimic the complex crowd dynamics. Due to the lack of similar research, we adapt a range of existing methods which are close to ours, and other possible alternatives for comparison. Through exhaustive evaluation, we show our model outperforms existing methods in analyzing and forecasting extremely high-density crowds. Furthermore, since our model is a continuous-time physics model, it can be used for simulation and analysis, providing strong interpretability. This is categorically different from most deep learning methods, which are discrete-time models and black-boxes.

Ziyi Wu, Aliaksandr Siarohin, Willi Menapace, Ivan Skorokhodov, Yuwei Fang, Varnith Chordia, Igor Gilitschenski, Sergey Tulyakov

Real-world videos consist of sequences of events. Generating such sequences with precise temporal control is infeasible with existing video generators that rely on a single paragraph of text as input. When tasked with generating multiple events described using a single prompt, such methods often ignore some of the events or fail to arrange them in the correct order. To address this limitation, we present MinT, a multi-event video generator with temporal control. Our key insight is to bind each event to a specific period in the generated video, which allows the model to focus on one event at a time. To enable time-aware interactions between event captions and video tokens, we design a time-based positional encoding method, dubbed ReRoPE. This encoding helps to guide the cross-attention operation. By fine-tuning a pre-trained video diffusion transformer on temporally grounded data, our approach produces coherent videos with smoothly connected events. For the first time in the literature, our model offers control over the timing of events in generated videos. Extensive experiments demonstrate that MinT outperforms existing commercial and open-source models by a large margin.

Chen-Yi Lu, Kasra Derakhshandeh, Somali Chaterji

Semi-supervised semantic segmentation with consistencyregularization capitalizes on unlabeled images to enhancethe accuracy of pixel-level segmentation. Current consistencylearning methods primarily rely on the consistency loss be-tween pseudo-labels and unlabeled images, neglecting the in-formation within the feature representations of the backboneencoder. Preserving maximum information in feature embed-dings requires achieving the alignment and uniformity objec-tives, as widely studied. To address this, we present SWSEG,a semi-supervised semantic segmentation algorithm that opti-mizes alignment and uniformity using the Sliced-WassersteinDistance (SWD), and rigorously and empirically proves thisconnection. We further resolve the computational issues as-sociated with conventional Monte Carlo-based SWD by im-plementing a Gaussian-approximated variant, which not onlymaintains the alignment and uniformity objectives but alsoimproves training efficiency. We evaluate SWSEG on thePASCAL VOC 2012, Cityscapes, and ADE20K datasets, out-shining supervised baselines in mIoU by up to 11.8%, 8.9%,and 8.2%, respectively, given an equivalent number of labeledsamples. Further, SWSEG surpasses state-of-the-art methodsin multiple settings across these three datasets. Our extensiveablation studies confirm the optimization of the uniformityand alignment objectives of the feature representations.

Zhi Jiang, Jingbo Hu, Ling Zhang, Gang Fu, Chunxia Xiao

Despite significant advances in the field of specular highlight removal in recent years, existing methods predominantly focus on natural images, where highlights typically appear on raised or edged surfaces of objects. These highlights are often small and sparsely distributed. However, for text images such as cards and posters, the flat surfaces reflect light uniformly, resulting in large areas of highlights. Current methods struggle with these large-area highlights in text images, often producing severe visual artifacts or noticeable discrepancies between filled pixels and the original image in the central high-intensity highlight areas. To address these challenges, we propose the Hierarchical Adaptive Filtering Network (HAFNet). Our approach performs filtering at both the downsampled deep feature layer and the upsampled image reconstruction layer. By designing and applying the Adaptive Comprehensive Filtering Module (ACFM) and Adaptive Dilated Filtering Module (ADFM) at different layers, our method effectively restores semantic information in large-area specular highlight regions and recovers detail loss at various scales. The required filtering kernels are pre-generated by a prediction network, allowing them to adaptively adjust according to different images and their semantic content, enabling robust performance across diverse scenarios. Additionally, we utilize Unity3D to construct a comprehensive large-area highlight dataset featuring images with rich texts and complex textures. Experimental results on various datasets demonstrate that our method outperforms state-of-the-art approaches.

Jiangtong Tan, Hu Yu, Jie Huang, Jie Xiao, Feng Zhao

Long video generation involves generating extended videos using models trained on short videos, suffering from distribution shifts due to varying frame counts. It necessitates the use of local information from the original short frames to enhance visual and motion quality, and global information from the entire long frames to ensure appearance consistency. Existing training-free methods struggle to effectively integrate the benefits of both, as appearance and motion in videos are closely coupled, leading to inconsistency and poor quality. In this paper, we reveal that global and local information can be precisely decoupled into consistent appearance and motion intensity information by applying Principal Component Analysis (PCA), allowing for refined complementary integration of global consistency and local quality. With this insight, we propose FreePCA, a training-free long video generation paradigm based on PCA that simultaneously achieves high consistency and quality. Concretely, we decouple consistent appearance and motion intensity features by measuring cosine similarity in the principal component space. Critically, we progressively integrate these features to preserve original quality and ensure smooth transitions, while further enhancing consistency by reusing the mean statistics of the initial noise. Experiments demonstrate that FreePCA can be applied to various video diffusion models without requiring training, leading to substantial improvements. Code is available at https://github.com/JosephTiTan/FreePCA.

Bin Wang, Fan Wu, Linke Ouyang, Zhuangcheng Gu, Rui Zhang, Renqiu Xia, Botian Shi, Bo Zhang, Conghui He

Formula recognition presents significant challenges due to the complicated structure and varied notation of mathematical expressions. Despite continuous advancements in formula recognition models, the evaluation metrics employed by these models, such as BLEU and Edit Distance, still exhibit notable limitations. They overlook the fact that the same formula has diverse representations and is highly sensitive to the distribution of training data, thereby causing unfairness in formula recognition evaluation. To this end, we propose a Character Detection Matching (CDM) metric, ensuring the evaluation objectivity by designing an image-level rather than a LaTeX-level metric score. Specifically, CDM renders both the model-predicted LaTeX and the ground-truth LaTeX formulas into image-formatted formulas, then employs visual feature extraction and localization techniques for precise character-level matching, incorporating spatial position information. Such a spatially-aware and character-matching method offers a more accurate and equitable evaluation compared with previous BLEU and Edit Distance metrics that rely solely on text-based character matching. Experimentally, we evaluated various formula recognition models using CDM, BLEU, and ExpRate metrics. Their results demonstrate that the CDM aligns more closely with human evaluation standards and provides a fairer comparison across different models by eliminating discrepancies caused by diverse formula representations. Code is available at https://github.com/opendatalab/UniMERNet/tree/main/cdm.

Jian Wang, Rishabh Dabral, Diogo Luvizon, Zhe Cao, Lingjie Liu, Thabo Beeler, Christian Theobalt

This work focuses on tracking and understanding human motion using consumer wearable devices, such as VR/AR headsets, smart glasses, cellphones, and smartwatches. These devices provide diverse, multi-modal sensor inputs, including egocentric images, and 1-3 sparse IMU sensors in varied combinations. Motion descriptions can also accompany these signals. The diverse input modalities and their intermittent availability pose challenges for consistent motion capture and understanding. In this work, we present Ego4o (o for omni), a new framework for simultaneous human motion capture and understanding from multi-modal egocentric inputs. This method maintains performance with partial inputs while achieving better results when multiple modalities are combined. First, the IMU sensor inputs, the optional egocentric image, and text description of human motion are encoded into the latent space of a motion VQ-VAE. Next, the latent vectors are sent to the VQ-VAE decoder and optimized to track human motion. When motion descriptions are unavailable, the latent vectors can be input into a multi-modal LLM to generate human motion descriptions, which can further enhance motion capture accuracy. Quantitative and qualitative evaluations demonstrate the effectiveness of our method in predicting accurate human motion and high-quality motion descriptions.

Wenlong Yu, Qilong Wang, Chuang Liu, Dong Li, Qinghua Hu

Explainability is a critical factor influencing the wide deployment of deep vision models (DVMs). Concept-based post-hoc explanation methods can provide both global and local insights into model decisions. However, current methods in this field face challenges in that they are inflexible to automatically construct accurate and sufficient linguistic explanations for global concepts and local circuits. Particularly, the intrinsic polysemanticity in semantic Visual Concepts (VCs) impedes the interpretability of concepts and DVMs, which is underestimated severely. In this paper, we propose a Chain-of-Explanation (CoE) approach to address these issues. Specifically, CoE automates the decoding and description of VCs to construct global concept explanation datasets. Further, to alleviate the effect of polysemanticity on model explainability, we design a concept polysemanticity disentanglement and filtering mechanism to distinguish the most contextually relevant concept atoms. Besides, a Concept Polysemanticity Entropy (CPE), as a measure of model interpretability, is formulated to quantify the degree of concept uncertainty. The modeling of deterministic concepts is upgraded to uncertain concept atom distributions. Ultimately, CoE automatically enables linguistic local explanations of the decision-making process of DVMs by tracing the concept circuit. GPT-4o and human-based experiments demonstrate the effectiveness of CPE and the superiority of CoE, achieving an average absolute improvement of 36% in terms of explainability scores.

Stefan Smeu, Dragos-Alexandru Boldisor, Dan Oneata, Elisabeta Oneata

Good datasets are essential for developing and benchmarking any machine learning system. Their importance is even more extreme for safety critical applications such as deepfake detection - the focus of this paper. Here we reveal that two of the most widely used audio-video deepfake datasets suffer from a previously unidentified spurious feature: the leading silence. Fake videos start with a very brief moment of silence and, on the basis of this feature alone, we can separate the real and fake samples almost perfectly. As such, previous audio-only and audio-video models exploit the presence of silence in the fake videos and consequently perform worse when the leading silence is removed. To circumvent latching on such an unwanted artifact and possibly other unrevealed ones, we propose a shift from supervised to unsupervised learning by training models exclusively on real data. We show that by aligning self-supervised audio-video representations we remove the risk of relying on dataset-specific biases and improve robustness in deepfake detection.

Hongrui Cai, Yuting Xiao, Xuan Wang, Jiafei Li, Yudong Guo, Yanbo Fan, Shenghua Gao, Juyong Zhang

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real time (\geq 30 fps at 2048 x1334 resolution). First, we propose a hybrid explicit representation that combines the advantages of two primitive based efficient rendering techniques. UV-mapped 3D mesh is utilized to capture sharp and rich textures on smooth surfaces, while 3D Gaussian Splatting is employed to represent complex geometric structures. In the pipeline of modeling an avatar, after tracking parametric models based on captured multi-view RGB videos, our goal is to simultaneously optimize the texture and opacity map of mesh, as well as a set of 3D Gaussian splats localized and rigged onto the mesh facets. Specifically, we perform \alpha-blending on the color and opacity values based on the merged and re-ordered z-buffer from the rasterization results of mesh and 3DGS. This process involves the mesh and 3DGS adaptively fitting the captured visual information to outline a high-fidelity digital avatar. To avoid artifacts caused by Gaussian splats crossing the mesh facets, we design a stable hybrid depth sorting strategy. Experiments illustrate that our modeled results exceed those of state-of-the-art approaches.

Yuanze Lin, Yunsheng Li, Dongdong Chen, Weijian Xu, Ronald Clark, Philip Torr

We introduce Olympus, a new approach that transforms Multimodal Large Language Models (MLLMs) into a unified framework capable of handling a wide array of computer vision tasks. Utilizing a controller MLLM, Olympus delegates over 20 specialized tasks across images, videos, and 3D objects to dedicated modules. This instruction-based routing enables complex workflows through chained actions without the need for training heavy generative models. Olympus easily integrates with existing MLLMs, expanding their capabilities with comparable performance. Experimental results demonstrate that Olympus achieves an average routing accuracy of 94.75% across 20 tasks and precision of 91.82% in chained action scenarios, showcasing its effectiveness as a universal task router that can solve a diverse range of computer vision tasks.

Shihang Du, Sanqing Qu, Tianhang Wang, Xudong Zhang, Yunwei Zhu, Jian Mao, Fan Lu, Qiao Lin, Guang Chen

Collaborative perception enhances single-vehicle perception by integrating sensory data from multiple connected vehicles. However, existing studies often assume ideal conditions, overlooking resilience to real-world challenges such as adverse weather and sensor malfunctions, which is critical for safe deployment. To address this gap, we introduce RCP-Bench, the first comprehensive benchmark designed to evaluate the robustness of collaborative detection models under a wide range of real-world corruptions. RCP-Bench includes three new datasets (i.e., OPV2V-C, V2XSet-C, and DAIR-V2X-C) that simulate six collaborative cases and 14 types of camera corruption resulting from external environmental factors, sensor failures, and temporal misalignments. Extensive experiments on 10 leading collaborative perception models reveal that, while these models perform well under ideal conditions, they are significantly affected by corruptions. To improve robustness, we propose two simple yet effective strategies, RCP-Drop and RCP-Mix, based on training regularization and feature augmentation. Additionally, we identify several critical factors influencing robustness, such as backbone architecture, camera number, feature fusion methods, and the number of connected vehicles. We hope that RCP-Bench, along with these strategies and insights, will stimulate future research toward developing more robust collaborative perception models. Our benchmark toolkit is available at https://github.com/LuckyDush/RCP-Bench.

Nathan Mankovich, Ignacio Santamaria, Gustau Camps-Valls, Tolga Birdal

Flag manifolds encode nested sequences of subspaces and serve as powerful structures for various computer vision and machine learning applications. Despite their utility in tasks such as dimensionality reduction, motion averaging, and subspace clustering, current applications are often restricted to extracting flags using common matrix decomposition methods like the singular value decomposition. Here, we address the need for a general algorithm to factorize and work with hierarchical datasets. In particular, we propose a novel, flag-based method that decomposes arbitrary hierarchical real-valued data into a hierarchy-preserving flag representation in Stiefel coordinates. Our work harnesses the potential of flag manifolds in applications including denoising, clustering, and few-shot learning.

Lei Li, Sen Jia, Jianhao Wang, Zhongyu Jiang, Feng Zhou, Ju Dai, Tianfang Zhang, Zongkai Wu, Jenq-Neng Hwang

This paper presents LLaMo (Large Language and Human Motion Assistant), a multimodal framework for human motion instruction tuning. In contrast to conventional instruction-tuning approaches that convert non-linguistic inputs, such as video or motion sequences, into language tokens, LLaMo retains motion in its native form for instruction tuning. This method preserves motion-specific details that are often diminished in tokenization, thereby improving the model's ability to interpret complex human behaviors. By processing both video and motion data alongside textual inputs, LLaMo enables a flexible, human-centric analysis. Experimental evaluations across high-complexity domains, including human behaviors and professional activities, indicate that LLaMo effectively captures domain-specific knowledge, enhancing comprehension and prediction in motion-intensive scenarios. We hope LLaMo offers a foundation for future multimodal AI systems with broad applications, from sports analytics to behavioral prediction.