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Optimization

Jiyoung Park, Abhishek Roy, Jonathan W. Siegel, Anirban Bhattacharya

There is extensive literature on accelerating first-order optimization methods in an Euclidean setting. Under which conditions such acceleration is feasible in Riemannian optimization problems is an active area of research. Motivated by the recent success of silver stepsize methods in the Euclidean setting, we undertake a study of such algorithms in the Riemannian setting. We provide the new class of algorithms determined by the choice of vector transport that allows the silver stepsize acceleration on Riemannian manifolds for the function classes associated with the corresponding vector transport. As a core application, we show that our algorithm recovers the standard Wasserstein gradient descent on the 2-Wasserstein space and, as a result, provides the first provable accelerated gradient method for potential functional optimization problems in the Wasserstein space. In addition, we validate the numerical strength of the algorithm for standard benchmark tasks on the space of symmetric positive definite matrices.

Deep Learning · Robustness

Jean-Philippe Monteuuis, Cong Chen, Jonathan Petit

``Caught in a landslide, no escape from reality" summarizes the state of the research in AI offense: an attack might work on paper but does not necessarily in practice. In the last 5 years, we have seen the rise of latency attacks against computer vision systems. Most of them targeted 2D object detection, especially its Non-Max-Suppression (NMS) block, via adversarial images. However, we uncovered that, when tested in realistic deployment settings, the NMS latency attacks, accepted to top conferences, have very limited negative effects. In this paper, we define an evaluation framework (EVADE) to assess the practicality of attacks, and apply it to state-of-the-art NMS latency attacks. Attacks were tested on different hardware platforms, and different model formats and quantization. Results show that these attacks are not able to generate the claimed latency increase, nor transfer to other models (from the same family or not). Moreover, the latency increases remain within the latency requirements of downstream tasks in our evaluation, suggesting limited practical impact under these conditions. We also tested three defenses, which were successful in mitigating the NMS latency attacks. Therefore, in their current form, NMS latency attacks are just fantasy.

Sara Ahmadian, Edith Cohen, Uri Stemmer

Dimensionality reduction via linear sketching is a powerful and widely used technique, but it is known to be vulnerable to adversarial inputs. We study the \emph{black-box adversarial setting}, where a fixed, hidden sketching matrix $A \in \mathbb{R}^{k \times n}$ maps high-dimensional vectors $\boldsymbol{v} \in \mathbb{R}^n$ to lower-dimensional sketches $A\boldsymbol{v} \in \mathbb{R}^k$, and an adversary can query the system to obtain approximate $\ell_2$-norm estimates that are computed from the sketch. We present a \emph{universal, nonadaptive attack} that, using $\tilde{O}(k^2)$ queries, either causes a failure in norm estimation or constructs an adversarial input on which the optimal estimator for the query distribution (used by the attack) fails. The attack is completely agnostic to the sketching matrix and to the estimator—it applies to \emph{any} linear sketch and \emph{any} query responder, including those that are randomized, adaptive, or tailored to the query distribution. Our lower bound construction tightly matches the known upper bounds of $\tilde{\Omega}(k^2)$, achieved by specialized estimators for Johnson–Lindenstrauss transforms and AMS sketches. Beyond sketching, our results uncover structural parallels to adversarial attacks in image classification, highlighting fundamental vulnerabilities of compressed representations.

Applications · Physics

Minju Jo, Woojin Cho, Uvini Balasuriya Mudiyanselage, Seungjun Lee, Noseong Park, Kookjin Lee

Scientific machine learning often involves representing complex solution fields that exhibit high-frequency features such as sharp transitions, fine-scale oscillations, and localized structures. While implicit neural representations (INRs) have shown promise for continuous function modeling, capturing such high-frequency behavior remains a challenge—especially when modeling multiple solution fields with a shared network. Prior work addressing spectral bias in INRs has primarily focused on single-instance settings, limiting scalability and generalization. In this work, we propose Global Fourier Modulation (GFM), a novel modulation technique that injects high-frequency information at each layer of the INR through Fourier-based reparameterization. This enables compact and accurate representation of multiple solution fields using low-dimensional latent vectors. Building upon GFM, we introduce PDEfuncta, a meta-learning framework designed to learn multi-modal solution fields and support generalization to new tasks. Through empirical studies on diverse scientific problems, we demonstrate that our method not only improves representational quality but also shows potential for forward and inverse inference tasks without the need for retraining.

Deep Learning · Generative Models and Autoencoders

Dongyang Fan, Vinko Sabolčec, Martin Jaggi

Large Language Models (LLMs) are commonly pretrained on vast corpora of text without utilizing contextual metadata such as source, quality, or topic, leading to a context-free learning paradigm. While recent studies suggest that adding metadata like URL information as context (i.e., auxiliary inputs not used in the loss calculation) can improve training efficiency and downstream performance, they offer limited understanding of which types of metadata are truly effective and under what conditions. In this work, we conduct a systematic evaluation and find that not all metadata types contribute equally. Only URL context speeds up training, whereas quality scores and topic/format domain information offer no clear benefit. Furthermore, the improved downstream performances of URL conditioning emerge only when longer prompts are used at inference time. In addition, we demonstrate that context-aware pretraining enables more controllable generation than context-free pretraining, in a classifier-free guidance fashion. Although topic and format metadata do not accelerate training, they are effective for steering outputs, offering human-interpretable control over generation.

Applications · Robotics

Runling Long, Yunlong Wang, Jia Wan, Xiang Deng, Xinting Zhu, Weili Guan, Antoni Chan, Liqiang Nie

Occlusion is one of the fundamental challenges in crowd counting. In the community, various data-driven approaches have been developed to address this issue, yet their effectiveness is limited. This is mainly because most existing crowd counting datasets on which the methods are trained are based on passive cameras, restricting their ability to fully sense the environment. Recently, embodied navigation methods have shown significant potential in precise object detection in interactive scenes. These methods incorporate active camera settings, holding promise in addressing the fundamental issues in crowd counting. However, most existing methods are designed for indoor navigation, showing unknown performance in analyzing complex object distribution in large-scale scenes, such as crowds. Besides, most existing embodied navigation datasets are indoor scenes with limited scale and object quantity, preventing them from being introduced into dense crowd analysis. Based on this, a novel task, Embodied Crowd Counting (ECC), is proposed to count the number of persons in a large-scale scene actively. We then build up an interactive simulator, the Embodied Crowd Counting Dataset (ECCD), which enables large-scale scenes and large object quantities. A prior probability distribution approximating a realistic crowd distribution is introduced to generate crowds. Then, a zero-shot navigation method (ZECC) is proposed as a baseline. This method contains an MLLM-driven coarse-to-fine navigation mechanism, enabling active Z-axis exploration, and a normal-line-based crowd distribution analysis method for fine counting. Experimental results show that the proposed method achieves the best trade-off between counting accuracy and navigation cost. Code can be found at https://github.com/longrunling/ECC?.

Computer Vision · Vision Models & Multimodal

Hoonhee Cho, Jae-Young Kang, Giwon Lee, Hyemin Yang, Heejun Park, Seokwoo Jung, Kuk-Jin Yoon

End-to-end autonomous driving (E2E-AD) has emerged as a promising paradigm that unifies perception, prediction, and planning into a holistic, data-driven framework. However, achieving robustness to varying camera viewpoints, a common real-world challenge due to diverse vehicle configurations, remains an open problem. In this work, we propose VR-Drive, a novel E2E-AD framework that addresses viewpoint generalization by jointly learning 3D scene reconstruction as an auxiliary task to enable planning-aware view synthesis. Unlike prior scene-specific synthesis approaches, VR-Drive adopts a feed-forward inference strategy that supports online training-time augmentation from sparse views without additional annotations. To further improve viewpoint consistency, we introduce a viewpoint-mixed memory bank that facilitates temporal interaction across multiple viewpoints and a viewpoint-consistent distillation strategy that transfers knowledge from original to synthesized views. Trained in a fully end-to-end manner, VR-Drive effectively mitigates synthesis-induced noise and improves planning under viewpoint shifts. In addition, we release a new benchmark dataset to evaluate E2E-AD performance under novel camera viewpoints, enabling comprehensive analysis. Our results demonstrate that VR-Drive is a scalable and robust solution for the real-world deployment of end-to-end autonomous driving systems.

Theory · Game Theory

Francesco Bacchiocchi, Francesco Emanuele Stradi, Matteo Castiglioni, Alberto Marchesi, Nicola Gatti

In Bayesian persuasion, an informed sender strategically discloses information to a receiver so as to persuade them to undertake desirable actions. Recently, Markov persuasion processes (MPPs) have been introduced to capture sequential scenarios where a sender faces a stream of myopic receivers in a Markovian environment. The MPPs studied so far in the literature suffer from issues that prevent them from being fully operational in practice, e.g., they assume that the sender knows receivers' rewards. We fix such issues by addressing MPPs where the sender has no knowledge about the environment. We design a learning algorithm for the sender, working with partial feedback. We prove that its regret with respect to an optimal information-disclosure policy grows sublinearly in the number of episodes, as it is the case for the loss in persuasiveness cumulated while learning. Moreover, we provide lower bounds for our setting matching the guarantees of our algorithm.

Greg Gluch, Berkant Turan, Sai Ganesh Nagarajan, Sebastian Pokutta

We formalize and analyze the trade-off between backdoor-based watermarks and adversarial defenses, framing it as an interactive protocol between a verifier and a prover. While previous works have primarily focused on this trade-off, our analysis extends it by identifying transferable attacks as a third, counterintuitive but necessary option. Our main result shows that for all learning tasks, at least one of the three exists: a _watermark_, an _adversarial defense_, or a _transferable attack_. By transferable attack, we refer to an efficient algorithm that generates queries indistinguishable from the data distribution and capable of fooling _all_ efficient defenders. Using cryptographic techniques, specifically fully homomorphic encryption, we construct a transferable attack and prove its necessity in this trade-off. Finally, we show that tasks of bounded VC-dimension allow adversarial defenses against all attackers, while a subclass allows watermarks secure against fast adversaries.

Social Aspects · Trustworthy Machine Learning

Kodai Kawamura, Yuta Goto, Rintaro Yanagi, Hirokatsu Kataoka, Go Irie

Pre-trained Vision-Language Models (VLMs) exhibit strong generalization capabilities, enabling them to recognize a wide range of objects across diverse domains without additional training. However, they often retain irrelevant information beyond the requirements of specific target downstream tasks, raising concerns about computational efficiency and potential information leakage. This has motivated growing interest in approximate unlearning, which aims to selectively remove unnecessary knowledge while preserving overall model performance. Existing approaches to approximate unlearning have primarily focused on {\em class unlearning}, where a VLM is retrained to fail to recognize specified object classes while maintaining accuracy for others. However, merely forgetting object classes is often insufficient in practical applications. For instance, an autonomous driving system should accurately recognize {\em real} cars, while avoiding misrecognition of {\em illustrated} cars depicted in roadside advertisements as {\em real} cars, which could be hazardous. In this paper, we introduce {\em Approximate Domain Unlearning (ADU)}, a novel problem setting that requires reducing recognition accuracy for images from specified domains (e.g., {\em illustration}) while preserving accuracy for other domains (e.g., {\em real}). ADU presents new technical challenges: due to the strong domain generalization capability of pre-trained VLMs, domain distributions are highly entangled in the feature space, making naive approaches based on penalizing target domains ineffective. To tackle this limitation, we propose a novel approach that explicitly disentangles domain distributions and adaptively captures instance-specific domain information. Extensive experiments on four multi-domain benchmark datasets demonstrate that our approach significantly outperforms strong baselines built upon state-of-the-art VLM tuning techniques, paving the way for practical and fine-grained unlearning in VLMs. Code : https://kodaikawamura.github.io/Domain_Unlearning/.

Theory · Learning Theory

Hude Liu, Jerry Yao-Chieh Hu, Zhao Song, Han Liu

We establish the universal approximation capability of single-layer, single-head self- and cross-attention mechanisms with minimal attached structures. Our key insight is to interpret single-head attention as an input domain-partition mechanism that assigns distinct values to subregions. This allows us to engineer the attention weights such that this assignment imitates the target function. Building on this, we prove that a single self-attention layer, preceded by sum-of-linear transformations, is capable of approximating any continuous function on a compact domain under the $L_\infty$-norm. Furthermore, we extend this construction to approximate any Lebesgue integrable function under $L_p$-norm for $1\leq p <\infty$. Lastly, we also extend our techniques and show that, for the first time, single-head cross-attention achieves the same universal approximation guarantees.

Applications · Neuroscience, Cognitive Science

Dengfeng Xue, Wenjuan Li, Yifan Lu, chunfeng yuan, Yufan Liu, Wei Liu, Man Yao, Li Yang, Guoqi Li, Bing Li 等

Brain-inspired spiking neural networks (SNNs) provide energy-efficient computation through event-driven processing. However, the shared weights across multiple timesteps lead to serious temporal feature redundancy, limiting both efficiency and performance. This issue is further aggravated when processing static images due to the duplicated input. To mitigate this problem, we propose a parameter-free and plug-and-play module named Mutual Information-based Temporal Redundancy Quantification and Reduction (MI-TRQR), constructing energy-efficient SNNs. Specifically, Mutual Information (MI) is properly introduced to quantify redundancy between discrete spike features at different timesteps on two spatial scales: pixel (local) and the entire spatial features (global). Based on the multi-scale redundancy quantification, we apply a probabilistic masking strategy to remove redundant spikes. The final representation is subsequently recalibrated to account for the spike removal. Extensive experimental results demonstrate that our MI-TRQR achieves sparser spiking firing, higher energy efficiency, and better performance concurrently with different SNN architectures in tasks of neuromorphic data classification, static data classification, and time-series forecasting. Notably, MI-TRQR increases accuracy by \textbf{1.7\%} on CIFAR10-DVS with 4 timesteps while reducing energy cost by \textbf{37.5\%}. Our codes are available at https://github.com/dfxue/MI-TRQR.

Applications · Language, Speech and Dialog

Zhihan Zhou, Feng Hong, JIAAN LUO, Yushi Ye, Jiangchao Yao, Dongsheng Li, Bo Han, Ya Zhang, Yanfeng Wang

We propose L2T, an advancement of visual instruction tuning (VIT). While VIT equips Multimodal LLMs (MLLMs) with promising multimodal capabilities, the current design choices for VIT often result in overfitting and shortcut learning, potentially degrading performance. This gap arises from an overemphasis on instruction-following abilities, while neglecting the proactive understanding of visual information. Inspired by this, L2T adopts a simple yet effective approach by incorporating the loss function into both the instruction and response sequences. It seamlessly expands the training data, and regularizes the MLLMs from overly relying on language priors. Based on this merit, L2T achieves a significant relative improvement of up to 9% on comprehensive multimodal benchmarks, requiring no additional training data and incurring negligible computational overhead. Surprisingly, L2T attains exceptional fundamental visual capabilities, yielding up to an 18% improvement in captioning performance, while simultaneously alleviating hallucination in MLLMs. Github code: https://github.com/Feng-Hong/L2T.

Computer Vision · 3D Rendering & Reconstruction

Wentao Wang, Hang Ye, Fangzhou Hong, Xue Yang, Jianfu Zhang, Yizhou Wang, Ziwei Liu, Liang Pan

Given a single in-the-wild human photo, it remains a challenging task to reconstruct a high-fidelity 3D human model. Existing methods face difficulties including a) the varying body proportions captured by in-the-wild human images; b) diverse personal belongings within the shot; and c) ambiguities in human postures and inconsistency in human textures. In addition, the scarcity of high-quality human data intensifies the challenge. To address these problems, we propose a Generalizable image-to-3D huMAN reconstruction framework, dubbed GeneMAN, building upon a comprehensive multi-source collection of high-quality human data, including 3D scans, multi-view videos, single photos, and our generated synthetic human data. GeneMAN encompasses three key modules. 1) Without relying on parametric human models (e.g., SMPL), GeneMAN first trains a human-specific text-to-image diffusion model and a view-conditioned diffusion model, serving as GeneMAN 2D human prior and 3D human prior for reconstruction, respectively. 2) With the help of the pretrained human prior models, the Geometry Initialization-&-Sculpting pipeline is leveraged to recover high-quality 3D human geometry given a single image. 3) To achieve high-fidelity 3D human textures, GeneMAN employs the Multi-Space Texture Refinement pipeline, consecutively refining textures in the latent and the pixel spaces. Extensive experimental results demonstrate that GeneMAN could generate high-quality 3D human models from a single image input, outperforming prior state-of-the-art methods. Notably, GeneMAN could reveal much better generalizability in dealing with in-the-wild images, often yielding high-quality 3D human models in natural poses with common items, regardless of the body proportions in the input images.

Computer Vision · Image and Video Generation

Zhi-Kai Chen, Jun-Peng Jiang, Han-Jia Ye, De-Chuan Zhan

Autoregressive (AR) image generation models are capable of producing high-fidelity images but often suffer from slow inference due to their inherently sequential, token-by-token decoding process. Speculative decoding, which employs a lightweight draft model to approximate the output of a larger AR model, has shown promise in accelerating text generation without compromising quality. However, its application to image generation remains largely underexplored. The challenges stem from a significantly larger sampling space, which complicates the alignment between the draft and target model outputs, coupled with the inadequate use of the two-dimensional spatial structure inherent in images, thereby limiting the modeling of local dependencies. To overcome these challenges, we introduce Hawk, a new approach that harnesses the spatial structure of images to guide the speculative model toward more accurate and efficient predictions. Experimental results on multiple text-to-image benchmarks demonstrate a 1.71× speedup over standard AR models, while preserving both image fidelity and diversity.

Reinforcement Learning · Everything Else

Yuanlin Duan, Yuning Wang, Wenjie Qiu, He Zhu

Despite its promise, imitation learning often fails in long-horizon environments where perfect replication of demonstrations is unrealistic and small errors can accumulate catastrophically. We introduce Cago (Capability-Aware Goal Sampling), a novel learning-from-demonstrations method that mitigates the brittle dependence on expert trajectories for direct imitation. Unlike prior methods that rely on demonstrations only for policy initialization or reward shaping, Cago dynamically tracks the agent's competence along expert trajectories and uses this signal to select intermediate steps—goals that are just beyond the agent's current reach—to guide learning. This results in an adaptive curriculum that enables steady progress toward solving the full task. Empirical results demonstrate that Cago significantly improves sample efficiency and final performance across a range of sparse-reward, goal-conditioned tasks, consistently outperforming existing learning from-demonstrations baselines.

Social Aspects · Trustworthy Machine Learning

Nikolaos Spanos, Maria Lymperaiou, Giorgos Filandrianos, Konstantinos Thomas, Athanasios Voulodimos, Giorgos Stamou

Recent black-box counterfactual generation frameworks fail to take into account the semantic content of the proposed edits, while relying heavily on training to guide the generation process. We propose a novel, plug-and-play black-box counterfactual generation framework, which suggests step-by-step edits based on theoretical guarantees of optimal edits to produce human-level counterfactual explanations with zero training. Our framework utilizes a pre-trained image editing diffusion model, and operates without access to the internals of the classifier, leading to an explainable counterfactual generation process. Throughout our experimentation, we showcase the explanatory gap between human reasoning and neural model behavior by utilizing both Convolutional Neural Network (CNN), Vision Transformer (ViT) and Large Vision Language Model (LVLM) classifiers, substantiated through a comprehensive human evaluation.

Reinforcement Learning · Deep RL

Zijian Guo, İlker Işık, H M Sabbir Ahmad, Wenchao Li

Generalizing to complex and temporally extended task objectives and safety constraints remains a critical challenge in reinforcement learning (RL). Linear temporal logic (LTL) offers a unified formalism to specify such requirements, yet existing methods are limited in their abilities to handle nested long-horizon tasks and safety constraints, and cannot identify situations when a subgoal is not satisfiable and an alternative should be sought. In this paper, we introduce GenZ-LTL, a method that enables zero-shot generalization to arbitrary LTL specifications. GenZ-LTL leverages the structure of Büchi automata to decompose an LTL task specification into sequences of reach-avoid subgoals. Contrary to the current state-of-the-art method that conditions on subgoal sequences, we show that it is more effective to achieve zero-shot generalization by solving these reach-avoid problems $\textit{one subgoal at a time}$ through proper safe RL formulations. In addition, we introduce a novel subgoal-induced observation reduction technique that can mitigate the exponential complexity of subgoal-state combinations under realistic assumptions. Empirical results show that GenZ-LTL substantially outperforms existing methods in zero-shot generalization to unseen LTL specifications.

Social Aspects · Trustworthy Machine Learning

Csaba Dékány, Stefan Balauca, Dimitar I. Dimitrov, Robin Staab, Martin Vechev

Despite recent efforts in Large Language Model (LLM) safety and alignment, current adversarial attacks on frontier LLMs can still consistently force harmful generations. Although adversarial training has been widely studied and shown to significantly improve the robustness of traditional machine learning models, its strengths and weaknesses in the context of LLMs are less understood. Specifically, while existing discrete adversarial attacks are effective at producing harmful content, training LLMs with concrete adversarial prompts is often computationally expensive, leading to reliance on continuous relaxations. At the same time, despite their effectiveness and generalization capabilities, training with continuous perturbations does not always capture the full spectrum of vulnerabilities exploited by discrete attacks. In this work, we aim to bridge this gap by introducing MIXAT, a novel method that combines stronger discrete and faster continuous attacks during training. We rigorously evaluate MIXAT across a wide spectrum of state-of-the-art attacks, proposing the *At Least One Attack Success Rate* (ALO-ASR) metric to capture the worst-case vulnerability of models. We show MIXAT achieves substantially better robustness (ALO-ASR $< 20\%$) compared to prior defenses (ALO-ASR $> 50\%$), while maintaining a runtime comparable to methods based on continuous relaxations. We further analyze MIXAT in realistic deployment settings, exploring how chat templates, quantization, low-rank adapters, and temperature affect both adversarial training and evaluation, revealing additional blind spots in current methodologies. Our results demonstrate that MIXAT discrete-continuous defense offers a principled and superior robustness-accuracy tradeoff with minimal computational overhead, highlighting its promise for building safer LLMs. We provide our code and models at https://github.com/insait-institute/MixAT.

Deep Learning · Graph Neural Networks

Francesco Cozzi, Marco Pangallo, Alan Perotti, André Panisson, Corrado Monti

Agent-Based Models (ABMs) are powerful tools for studying emergent properties in complex systems. In ABMs, agent behaviors are governed by local interactions and stochastic rules. However, these rules are ad hoc and, in general, non-differentiable, limiting the use of gradient-based methods for optimization, and thus integration with real-world data. We propose a novel framework to learn a differentiable surrogate of any ABM by observing its generated data. Our method combines diffusion models to capture behavioral stochasticity and graph neural networks to model agent interactions. Distinct from prior surrogate approaches, our method introduces a fundamental shift: rather than approximating system-level outputs, it models individual agent behavior directly, preserving the decentralized, bottom-up dynamics that define ABMs. We validate our approach on two ABMs (Schelling's segregation model and a Predator-Prey ecosystem) showing that it replicates individual-level patterns and accurately forecasts emergent dynamics beyond training. Our results demonstrate the potential of combining diffusion models and graph learning for data-driven ABM simulation.