Recently, pre-trained model and efficient parameter tuning have achieved remarkable success in natural language processing and high-level computer vision with the aid of masked modeling and prompt tuning. In low-level computer vision, however, there have been limited investigations on pre-trained models and even efficient fine-tuning strategy has not yet been explored despite its importance and benefit in various real-world tasks such as alleviating memory inflation issue when integrating new tasks on AI edge devices. Here, we propose a novel efficient parameter tuning approach dubbed contribution-based low-rank adaptation (CoLoRA) for multiple image restorations along with effective pre-training method with random order degradations (PROD). Unlike prior arts that tune all network parameters, our CoLoRA effectively fine-tunes small amount of parameters by leveraging LoRA (low-rank adaptation) for each new vision task with our contribution-based method to adaptively determine layer by layer capacity for that task to yield comparable performance to full tuning. Furthermore, our PROD strategy allows to extend the capability of pre-trained models with improved performance as well as robustness to bridge synthetic pre-training and real-world fine-tuning. Our CoLoRA with PROD has demonstrated its superior performance in various image restoration tasks across diverse degradation types on both synthetic and real-world datasets for known and novel tasks.
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Traditional 2D pose estimation models are limited by their category-specific design, making them suitable only for predefined object categories. This restriction becomes particularly challenging when dealing with novel objects due to the lack of relevant training data. To address this limitation, category-agnostic pose estimation (CAPE) was introduced. CAPE aims to enable keypoint localization for arbitrary object categories using a few-shot single model, requiring minimal support images with annotated keypoints. We present a significant departure from conventional CAPE techniques, which treat keypoints as isolated entities, by treating the input pose data as a graph. We leverage the inherent geometrical relations between keypoints through a graph-based network to break symmetry, preserve structure, and better handle occlusions. We validate our approach on the MP-100 benchmark, a comprehensive dataset comprising over 20,000 images spanning over 100 categories. Our solution boosts performance by 0.98% under a 1-shot setting, achieving a new state-of-the-art for CAPE. Additionally, we enhance the dataset with skeleton annotations. Our code and data are publicly available.
This paper considers the problem of generative novel view synthesis (GNVS), generating novel, plausible views of a scene given a limited number of known views. Here, we propose a set-based generative model that can simultaneously generate multiple, self-consistent new views, conditioned on any number of known views. Our approach is not limited to generating a single image at a time and can condition on zero, one, or more views. As a result, when generating a large number of views, our method is not restricted to a low-order autoregressive generation approach and is better able to maintain generated image quality over large sets of images. We evaluate the proposed model on standard NVS datasets and show that it outperforms the state-of-the-art image-based GNVS baselines. Further, we show that the model is capable of generating sets of camera views that have no natural sequential ordering, like loops and binocular trajectories, and significantly outperforms other methods on such tasks.
Video geolocalization is a crucial problem in current times. Given just a video, ascertaining where it is coming from can have a plethora of advantages. The problem of worldwide geolocalization has been tackled before, but only using the image modality. Its video counterpart remains relatively unexplored. Meanwhile, video geolocalization has also garnered some attention in the recent past, but the existing methods are all restricted to specific regions. This motivates us to explore the problem of video geolocalization at a global scale. Hence, we propose a novel problem of worldwide video geolocalization with the objective of hierarchically predicting the correct city, state/province, country, and continent, given a video. However, no large scale video datasets that have extensive worldwide coverage exist, to train models for solving this problem. To this end, we introduce a new dataset, "CityGuessr68k'' comprising of 68,269 videos from 166 cities all over the world. We also propose a novel baseline approach to this problem, by designing a transformer-based architecture comprising of an elegant "Self-Cross Attention'' module for incorporating scenes as well as a "TextLabel Alignment'' strategy for distilling knowledge from textlabels in feature space. To further enhance our location prediction, we also utilize soft-scene labels. Finally we demonstrate the performance of our method on our new dataset as well as Mapillary(MSLS) dataset. Our complete dataset with code and models will be made publicly available for future use upon publication.
Recent pose-based gait recognition methods, which utilize human skeletons as the model input, have demonstrated significant potential in handling variations in clothing and occlusions. However, methods relying on such skeleton to encode pose are constrained mainly by two problems: (1) poor performance caused by the shape loss, and (2) lack of generalizability. Addressing these limitations, we revisit pose-based gait recognition and develop GaitHeat, a heatmap-based framework that largely enhances performance and robustness by utilizing a new modality to encode pose rather than keypoint coordinates. We make our efforts from two aspects, the pipeline and the extraction of multi-channel heatmap features. Specifically, the process of resizing and centering is performed in the RGB space to largely preserve the integrity of heatmap information. To boost the generalization across various datasets further, we propose a pose-guided heatmap alignment module to eliminate the influence of gait-irrelevant covariates. Furthermore, a global-local network incorporating an efficient fusion branch is designed to improve the extraction of semantic information. Compared to skeleton-based methods, GaitHeat exhibits superior performance in learning gait features and demonstrates effective generalization across different datasets. Experiments on three datasets reveal that our proposed method achieves state-of-the-art results for pose-based gait recognition, comparable to that of silhouette-based approaches. The code will be made available upon acceptance.
In this work, we introduce OpenIns3D, a new framework for 3D open-vocabulary scene understanding at instance level. Unlike all existing methods, the proposed pipeline requires no well-aligned images as input and works effectively on a wide range of scenarios. The OpenIns3D framework employs a "Mask-Snap-Lookup" scheme, where the "Mask" module learns class-agnostic mask proposals in 3D point clouds, the "Snap" module generates synthetic scene-level images at multiple scales and leverages 2D vision language models to extract interesting objects, and the "Lookup" module searches through the outcomes of "Snap" to assign category names to the proposed masks. This approach, free from 2D input requirements yet simple and flexible, achieves state-of-the-art performance across a wide range of 3D open-vocabulary tasks, including recognition, object detection, and instance segmentation, on both indoor and outdoor datasets. Moreover, OpenIns3D facilitates effortless switching between different 2D detectors without requiring retraining. When integrated with powerful 2D open-world models, it achieves excellent results in scene understanding tasks. Furthermore, when combined with LLM-powered 2D models, OpenIns3D exhibits a remarkable capability to comprehend and process highly complex text queries that demand intricate reasoning and real-world knowledge.
We propose FoundPose, a model-based method for 6D pose estimation of unseen objects from a single RGB image. The method can quickly onboard new objects using their 3D models, without requiring any object- nor task-specific training. In contrast, existing methods typically pre-train on large-scale, task-specific datasets in order to generalize to new objects and to bridge the image-to-model domain gap. We demonstrate that such generalization capabilities can be observed in a recent vision foundation model trained in a self-supervised manner. Specifically, our method estimates the object pose from image-to-model 2D-3D correspondences, which are established by matching patch descriptors from the recent DINOv2 model between the image and pre-rendered object templates. We find that reliable correspondences can be established by kNN matching of patch descriptors from an intermediate DINOv2 layer. Such descriptors carry stronger positional information than descriptors from the last layer, and we show their importance when semantic information is ambiguous due to object symmetries or a lack of texture. To avoid establishing correspondences against all object templates, we develop an efficient template retrieval approach that integrates the patch descriptors into the bag-of-words representation, and can promptly propose a handful of similarly looking templates. Additionally, we apply featuremetric alignment to compensate for discrepancies in the 2D-3D correspondences caused by coarse patch sampling. The resulting method noticeably outperforms existing RGB methods for refinement-free pose estimation on the standard BOP benchmark with seven diverse datasets, and can be seamlessly combined with an existing render-and-compare refinement method to achieve RGB-only state-of-the-art results. Source code will be available upon acceptance.
Semi-Supervised Video Desnowing Network via Temporal Decoupling Experts and Distribution-Driven Contrastive Regularization
PDF ↗Snow degradations present formidable challenges to the advancement of computer vision tasks by the undesirable corruption in outdoor scenarios. While current deep learning-based desnowing approaches achieve success on synthetic benchmark datasets, they struggle to restore out-of-distribution real-world snowy videos due to the deficiency of paired real-world training data. To address this bottleneck, we devise a new paradigm for video desnowing in a semi-supervised spirit to involve unlabeled real data for the generalizable snow removal. Specifically, we construct a real-world dataset with 85 snowy videos, and then present a Semi-supervised Video Desnowing Network (SemiVDN) equipped by a novel Distribution-driven Contrastive Regularization. The elaborated contrastive regularization mitigates the distribution gap between the synthetic and real data, and consequently maintains the desired snow-invariant background details. Furthermore, based on the atmospheric scattering model, we introduce a Prior-guided Temporal Decoupling Experts module to decompose the physical components that make up a snowy video in a frame-correlated manner. We evaluate our SemiVDN on benchmark datasets and also the collected real snowy data. The experimental results demonstrate the superiority of our approach against state-of-the-art image- and video-level desnowing methods.
ProSub: Probabilistic Open-Set Semi-Supervised Learning with Subspace-Based Out-of-Distribution Detection
PDF ↗In semi-supervised learning, open-set scenarios present a challenge with the inclusion of unknown classes. Traditional methods predominantly use softmax outputs for distinguishing in-distribution (ID) from out-of-distribution (OOD) classes and often resort to arbitrary thresholds, overlooking the data's statistical properties. Our study introduces a new classification approach based on the angular relationships within feature space, alongside an iterative algorithm to probabilistically assess whether data points are ID or OOD, based on their conditional distributions. This methodology is encapsulated in ProSub, our proposed framework for open-set semi-supervised learning, which has demonstrated superior performance on several benchmarks. The accompanying source code will be released upon publication.
Navigating drones through natural language commands remains challenging due to the dearth of accessible multi-modal datasets and the stringent precision requirements for aligning visual and textual data. To address this pressing need, we introduce GeoText-1652, a new natural language-guided geo-localization benchmark. This dataset is systematically constructed through an interactive human-computer process leveraging Large Language Model (LLM) driven annotation techniques in conjunction with pre-trained vision models. GeoText-1652 extends the established University-1652 image dataset with spatial-aware text annotations, thereby establishing one-to-one correspondences between image, text, and bounding box elements. We further introduce a new optimization objective to leverage fine-grained spatial associations, called blending spatial matching, for region-level spatial relation matching. Extensive experiments reveal that our approach maintains a competitive recall rate comparing other prevailing cross-modality methods. This underscores the promising potential of our approach in elevating drone control and navigation through the seamless integration of natural language commands in real-world scenarios.
Prompt-tuning methods for Continual Learning (CL) freeze a large pre-trained model and focus training on a few parameter vectors termed prompts. Most of these methods organize these vectors in a pool of key-value pairs, and use the input image as query to retrieve the prompts (values). However, as keys are learned while tasks progress, the prompting selection strategy is itself subject to catastrophic forgetting, an issue often overlooked by existing approaches. For instance, prompts introduced to accommodate new tasks might end up interfering with previously learned prompts. To make the selection strategy more stable, we ask a foundational model (CLIP) to select our prompt within a two-level adaptation mechanism. Specifically, the first level leverages standard textual prompts for the CLIP textual encoder, leading to stable class prototypes. The second level, instead, uses these prototypes along with the query image as keys to index a second pool. The retrieved prompts serve to adapt a pre-trained ViT, granting plasticity. In doing so, we also propose a novel residual mechanism to transfer CLIP semantics to the ViT layers. Through extensive analysis on established CL benchmarks, we show that our method significantly outperforms both state-of-the-art CL approaches and the zero-shot CLIP test. Notably, our findings hold true even for datasets with a substantial domain gap w.r.t. the pre-training knowledge of the backbone model, as showcased by experiments on satellite imagery and medical datasets. The codebase is available in the suppl. materials.
In the domain of autonomous driving, the concurrent processing of multiple 3D perception tasks within the same spatiotemporal scene poses a significant challenge, in particular due to the computational inefficiencies and feature competition between tasks when using traditional multi-task learning approaches. This paper addresses these issues by proposing a novel unified representation, RepVF, which harmonizes the representation of various perception tasks such as 3D object detection and 3D lane detection within a single framework. RepVF characterizes the structure of different targets in the scene through a vector field, enabling a single-head, multi-task learning model that significantly reduces computational redundancy and feature competition. Building upon RepVF, we introduce RFTR, a network designed to exploit the inherent connections between different tasks by utilizing a hierarchical structure of queries that implicitly model the relationships both between and within tasks. This approach eliminates the need for task-specific heads and parameters, fundamentally reducing the conflicts inherent in traditional multi-task learning paradigms. We validate our approach by combining labels from the OpenLane dataset with the Waymo Open dataset. Our work presents a significant advancement in the efficiency and effectiveness of multi-task perception in autonomous driving, offering a new perspective on handling multiple 3D perception tasks synchronously and in parallel.
3D object detection is an indispensable component for scene understanding. However, the annotation of large-scale 3D datasets requires significant human effort. In tackling this problem, many methods adopt weakly supervised 3D object detection that estimates 3D boxes by leveraging 2D boxes and scene/class-specific priors. However, these approaches generally depend on sophisticated manual priors, which results in poor transferability to novel categories and scenes. To this end, we were motivated to propose a general approach, which can be easily transferred to new scenes and/or classes. We propose a unified framework for learning 3D object detectors from weak 2D boxes obtained by associated RGB images. To solve the ill-posed problem of estimating 3D boxes from 2D boxes, we propose three general components, including the prior injection module, the 2D space projection constraint, and the 3D space geometry constraint. We minimize the discrepancy between the boundaries of projected 3D boxes and their corresponding 2D boxes on the image plane. In addition, we incorporate a semantic ratio loss and Point-to-Box alignment loss to refine the pose of estimated 3D boxes. Experiments on Kitti and SUN-RGBD datasets demonstrate that the designed loss can yield surprisingly high-quality 3D bounding boxes with only 2D annotation. Code will be released.
ctive client selection (ACS) strategically identifies clients to participate in model updates during each training round of federated learning. In scenarios with limited communication resources, ACS emerges as a superior alternative to random client selection, significantly improving the convergence rate. However, current ACS methodologies face challenges in managing clients that provide erroneous model updates, such as those arising from noisy labels. To address this challenge, we introduce a new ACS algorithm tailored for scenarios with unknown erroneous clients. Our algorithm constructs a client sampling distribution based on the global association among model updates, which quantifies the ability of a client’s model update to align with updates from other clients. Leveraging these model associations, we efficiently identify clients whose updates may contain substantial errors, potentially disrupting the overall model training process. This approach is simple, computationally efficient, and eliminates the need for hyperparameter tuning. Our experiments, conducted on six benchmark datasets that encompass different types of erroneous and potentially malicious clients demonstrate that conventional ACS methods, not designed for erroneous clients, fail to outperform random selection. In contrast, our approach significantly enhances convergence speed while using the same communication resources.
Creating a controllable and relightable digital avatar from multi-view video with fixed illumination is a very challenging problem since humans are highly articulated, creating pose-dependent appearance effects, and skin as well as clothing require space-varying BRDF modeling. Existing works on creating animatible avatars either to not focus on relighting at all, require controlled illumination setups, or try to recover a relightable avatar from very low cost setups, i.e. a single RGB video, at the cost of severely limited result quality, e.g. shadows not even being modeled. To address this, we propose Relightable Neural Actor, a new video-based method for learning a pose-driven neural human model that can be relighted, allows appearance editing, and models pose-dependent effects such as wrinkles and self-shadows. Importantly, for training, our method solely requires a multi-view recording of the human under a known, but static lighting condition. To tackle this challenging problem, we leverage an implicit geometry representation of the actor with a drivable density field that models pose-dependent deformations and derive a dynamic mapping between 3D and UV spaces, where normal, visibility, and materials are effectively encoded. To evaluate our approach in real-world scenarios, we collect a new dataset with four identities recorded under different light conditions, indoors and outdoors, providing the first benchmark of its kind for human relighting, and demonstrating state-of-the-art relighting results for novel human poses.
Scanned point clouds are often sparse and incomplete due to the limited field of view of sensing devices, significantly impeding the performance of downstream applications. Therefore, the task of point cloud completion is introduced to obtain a dense and complete point cloud from the incomplete input. The fundamental challenges in tackling this task involve accurately inferring the missing shapes and upsampling them to higher densities. In this paper, we propose a novel approach to address this task, which formulates the completion task as a dual problem: a feature-wise extrapolation problem, where the shape features of the partial point cloud are extrapolated to outlier regions for the recovery of missing portions, and a feature-wise interpolation problem to achieve point cloud upsampling. Based on these, we propose the EINet, a new point cloud completion paradigm with a novel Extrapolation module that can predict the missing shapes for the partial point cloud and a newly designed Interpolation module to upsample the point cloud. Extensive evaluation results demonstrate that EINet achieves compelling performance compared to previous state-of-the-art methods.
PromptIQA: Boosting the Performance and Generalization for No-Reference Image Quality Assessment via Prompts
PDF ↗Due to the diversity of assessment requirements in various application scenarios for the IQA task, existing IQA methods struggle to directly adapt to these varied requirements after training. Thus, when facing new requirements, a typical approach is fine-tuning these models on datasets specifically created for those requirements. However, it is time-consuming to establish IQA datasets. In this work, we propose a Prompt-based IQA (PromptIQA) that can directly adapt to new requirements without fine-tuning after training. On one hand, it utilizes a short sequence of Image-Score Pairs (ISP) as prompts for targeted predictions, which significantly reduces the dependency on the data requirements. On the other hand, PromptIQA is trained on a mixed dataset with two proposed data augmentation strategies to learn diverse requirements, thus enabling it to effectively adapt to new requirements. Experiments indicate that the PromptIQA outperforms SOTA methods with higher performance and better generalization. The code will be available.
Weakly Supervised Semantic Segmentation (WSSS) with image-level supervision typically acquires object localization information from Class Activation Maps (CAMs). While Vision Transformers (ViTs) in WSSS have been increasingly explored for their superior performance in understanding global context, CAMs from ViT still show imprecise localization in boundary areas and false-positive activation. This paper proposes a novel WSSS framework that targets these issues based on the information from the frequency domain. In our framework, we introduce the Magnitude-mixing Aided Phase Accentuation (MAPA) module, which guides the classifier to prioritize phase information containing high-level semantic details. By perturbing and mixing the magnitude, MAPA guides the classifier to accentuate and concentrate on the shape information in the phase, thereby leading to finer distinctions in CAMs boundary regions. Additionally, inspired by empirical observations that the classification "shortcut" in the frequency domain can induce false positives in CAMs, we introduce a Frequency Shortcut Deterrent (FSD) module. This module aims to discourage the formation of such shortcuts, thereby mitigating false positives. The effectiveness of our approach is demonstrated by achieving new state-of-the-art performance on both PASCAL VOC 2012 and MS COCO 2014 datasets. The code will be released.
This paper studies the challenging cross-domain few-shot object detection (CD-FSOD), aiming to develop an accurate object detector for novel domains with minimal labeled examples. While transformer-based open-set detectors, such as DE-ViT, show promise in traditional few-shot object detection, their generalization to CD-FSOD remains unclear: 1) can such open-set detection methods easily generalize to CD-FSOD? 2) If not, how can models be enhanced when facing huge domain gaps? To answer the first question, we employ measures including style, inter-class variance (ICV), and indefinable boundaries (IB) to understand the domain gap. Based on these measures, we establish a new benchmark named CD-FSOD to evaluate object detection methods, revealing that most of the current approaches fail to generalize across domains. Technically, we observe that the performance decline is associated with our proposed measures: style, ICV, and IB. Consequently, we propose several novel modules to address these issues. First, the learnable instance features align initial fixed instances with target categories, enhancing feature distinctiveness. Second, the instance reweighting module assigns higher importance to high-quality instances with slight IB. Third, the domain prompter encourages features resilient to different styles by synthesizing imaginary domains without altering semantic contents. These techniques collectively contribute to the development of the Cross-Domain Vision Transformer for CD-FSOD (CD-ViTO), significantly improving upon the base DE-ViT. Experimental results validate the efficacy of our model. All datasets, codes, and models will be released to the community.
There exist many classical parametric 3D shape models but creating novel shapes with such models requires expert knowledge of their parameters. For example, imagine creating a specific type of tree using procedural graphics or a new kind of animal from a statistical shape model. Our key idea is to leverage language to control such existing models to produce novel shapes. This involves learning a mapping between the latent space of a vision-language model and the parameter space of the 3D model, which we do using a small set of shape and text pairs. Our hypothesis is this mapping from language to parameters allows us to generate parameters for objects that were never seen during training. If the mapping between language and parameters is sufficiently smooth, then interpolation or generalization in language should translate appropriately into novel 3D shapes. We test our approach with two very different types of parametric shape models (quadrupeds and arboreal trees). We use a learned statistical shape model of quadrupeds and show that we can use text to generate new animals not present during training. In particular, we demonstrate state-of-the-art shape estimation of 3D dogs. This work also constitutes the first language-driven method for generating 3D trees. Finally, embedding images in the CLIP latent space enables us to generate animals and trees directly from images.