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1,444篇论文匹配“Dialogue”
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Gabriel Grand, Valerio Pepe, Joshua B Tenenbaum, Jacob Andreas

Many emerging applications of AI—from scientific discovery to medical diagnosis—require agents to seek information strategically: forming hypotheses, asking targeted questions, and making decisions under uncertainty. In high-stakes settings with limited resources, do language models (LMs) behave like rational agents? Drawing on insights from human cognition, we develop methods to evaluate and enhance agentic information-seeking. First, we introduce a decision-oriented dialogue task called Collaborative Battleship, in which a Captain must balance exploration (asking questions) and action (taking shots), while a Spotter must supply accurate, contextually-grounded answers. Compared to human players (N=42), we find that many LM agents struggle to ask informative questions, produce accurate answers, and identify high-utility actions. To address these gaps, we develop novel Monte Carlo inference strategies for LMs inspired by Bayesian Experimental Design (BED). For Spotter agents, our approach boosts accuracy by up to 14.7% absolute over LM-only baselines; for Captain agents, it raises expected information gain (EIG) by up to 0.227 bits (94.2% of the achievable noise ceiling). Combined, these components yield sharper targeting (+0.303–0.374 F1), and enable weaker LMs, such as Llama-4-Scout, to outperform both humans (8% → 82% win rate) and frontier models (0% → 67% win rate vs. GPT-5) at ≈1% of GPT-5's cost. We replicate these findings on Guess Who?, where our methods significantly boost accuracy (+28.3–42.4 p.p.), demonstrating their general applicability for building information-seeking agents.

Applications · Neuroscience, Cognitive Science

Gabriel Grand, Valerio Pepe, Joshua B Tenenbaum, Jacob Andreas

Many emerging applications of AI—from scientific discovery to medical diagnosis—require agents to seek information strategically: forming hypotheses, asking targeted questions, and making decisions under uncertainty. In high-stakes settings with limited resources, do language models (LMs) behave like rational agents? Drawing on insights from human cognition, we develop methods to evaluate and enhance agentic information-seeking. First, we introduce a decision-oriented dialogue task called Collaborative Battleship, in which a Captain must balance exploration (asking questions) and action (taking shots), while a Spotter must supply accurate, contextually-grounded answers. Compared to human players (N=42), we find that many LM agents struggle to ask informative questions, produce accurate answers, and identify high-utility actions. To address these gaps, we develop novel Monte Carlo inference strategies for LMs inspired by Bayesian Experimental Design (BED). For Spotter agents, our approach boosts accuracy by up to 14.7% absolute over LM-only baselines; for Captain agents, it raises expected information gain (EIG) by up to 0.227 bits (94.2% of the achievable noise ceiling). Combined, these components yield sharper targeting (+0.303–0.374 F1), and enable weaker LMs, such as Llama-4-Scout, to outperform both humans (8% → 82% win rate) and frontier models (0% → 67% win rate vs. GPT-5) at ≈1% of GPT-5's cost. We replicate these findings on Guess Who?, where our methods significantly boost accuracy (+28.3–42.4 p.p.), demonstrating their general applicability for building information-seeking agents.

Applications · Health

Tianxi Wan, Jiaming Luo, Siyuan Chen, Kunyao Lan, Jianhua Chen, Haiyang Geng, Mengyue Wu

Psychiatric comorbidity is clinically significant yet challenging due to the complexity of multiple co-occurring disorders. To address this, we develop a novel approach integrating synthetic patient electronic medical record (EMR) construction and multi-agent diagnostic dialogue generation. We create 502 synthetic EMRs for common comorbid conditions using a pipeline that ensures clinical relevance and diversity. Our multi-agent framework transfers the clinical interview protocol into a hierarchical state machine and context tree, supporting over 130 diagnostic states while maintaining clinical standards. Through this rigorous process, we construct the first large-scale dialogue dataset supporting comorbidity, containing 3,000 multi-turn diagnostic dialogues validated by psychiatrists. This dataset enhances diagnostic accuracy and treatment planning, offering a valuable resource for psychiatric comorbidity research. Compared to real-world clinical transcripts, PsyCoTalk exhibits high structural and linguistic fidelity in terms of dialogue length, token distribution, and diagnostic reasoning strategies. Licensed psychiatrists confirm the realism and diagnostic validity of the dialogues. This dataset enables the development and evaluation of models capable of multi-disorder psychiatric screening in a single conversational pass.

Applications · Language, Speech and Dialog

Li Zhou, Lutong Yu, You Lyu, Yihang Lin, Zefeng Zhao, Junyi Ao, Yuhao Zhang, Wang Benyou, Haizhou Li

Speech Language Models (SLMs) have made significant progress in spoken language understanding. Yet it remains unclear whether they can fully perceive non lexical vocal cues alongside spoken words, and respond with empathy that aligns with both emotional and contextual factors. Existing benchmarks typically evaluate linguistic, acoustic, reasoning, or dialogue abilities in isolation, overlooking the integration of these skills that is crucial for human‑like, emotionally intelligent conversation. We present EchoMind, the first interrelated, multi‑level benchmark that simulates the cognitive process of empathetic dialogue through sequential, context‑linked tasks: spoken‑content understanding, vocal‑cue perception, integrated reasoning, and response generation. All tasks share identical and semantically neutral scripts that are free of explicit emotional or contextual cues, and controlled variations in vocal style are used to test the effect of delivery independent of the transcript. EchoMind is grounded in an empathy‑oriented framework spanning 3 coarse and 12 fine‑grained dimensions, encompassing 39 vocal attributes, and evaluated using both objective and subjective metrics. Testing 12 advanced SLMs reveals that even state‑of‑the‑art models struggle with high-expressive vocal cues, limiting empathetic response quality. Analyses of prompt strength, speech source, and ideal vocal cue recognition reveal persistent weaknesses in instruction‑following, resilience to natural speech variability, and effective use of vocal cues for empathy. These results underscore the need for SLMs that integrate linguistic content with diverse vocal cues to achieve truly empathetic conversational ability.

Haochen Wang, Yuhao Wang, Tao Zhang, Yikang Zhou, Yanwei Li, Jiacong Wang, Jiani zheng, Ye Tian, Jiahao Meng, Zilong Huang 等

While Multimodal Large Language Models (MLLMs) excel at holistic understanding, they struggle with the dense world, i.e., complex scenes requiring fine-grained analysis of intricate details and object inter-relationships. Region-level MLLMs have been a promising step. However, previous attempts are generally optimized to understand given regions in isolation, neglecting crucial global contexts. To address this, we introduce Grasp Any Region (GAR) for comprehensive region-level visual understanding. Empowered by an effective RoI-aligned feature replay technique, GAR supports (1) precise perception by leveraging necessary global contexts, and (2) modeling interactions between multiple prompts. Together, it then naturally achieves (3) advanced compositional reasoning to answer specific free-form questions about any region, shifting the paradigm from passive description to active dialogue. Moreover, we construct GARBench, which not only provides a more accurate evaluation of single-region comprehension, but also, more importantly, measures interactions and complex reasoning across multiple regions. Empirically, GAR-1B not only maintains the state-of-the-art captioning capabilities, e.g., outperforming DAM-3B +4.5 on DLC-Bench, but also excels at modeling relationships between multiple prompts with advanced comprehension capabilities, even surpassing InternVL3-78B on GARBench-VQA. More importantly, our zero-shot GAR-8B even outperforms in-domain VideoRefer-7B on VideoRefer-BenchQ, indicating its strong comprehension capabilities can be easily transferred to videos. Code and data will be released to the community.

Francesco Taioli, Edoardo Zorzi, Gianni Franchi, Alberto Castellini, Alessandro Farinelli, Marco Cristani, Yiming Wang

Language-driven instance object navigation assumes that a human initiates the task by providing a detailed description of the target to the embodied agent. While this description is crucial for distinguishing the target from other visually similar instances, providing it prior to navigation can be demanding for humans. We thus introduce Collaborative Instance object Navigation (CoIN), a new task setting where the agent actively resolves uncertainties about the target instance during navigation in natural, template-free and open-ended dialogues with the human, minimizing user input. We propose a novel training-free method, Agent-user Interaction with UncerTainty Awareness (AIUTA), which operates independently from the navigation policy, and focuses on the human-agent interaction reasoning using Vision-Language Models (VLMs) and Large Language Models (LLMs). First, upon object detection, a Self-Questioner model initiates internal self-dialogues within the agent to obtain a complete and accurate observation with a novel uncertainty estimation technique. Then, an Interaction Trigger module determines whether to ask a question to the human, continue, or halt navigation. For evaluation, we introduce CoIN-Bench, with a curated dataset designed for challenging multi-instance scenarios. CoIN-Bench supports both online evaluation with humans and reproducible experiments with simulated user-agent interactions. On CoIN-Bench, we show that AIUTA serves as a competitive baseline, whereas existing language-driven instance navigation methods struggle in multi-instance scenes.

Sivan Doveh, Nimrod Shabtay, Eli Schwartz, Hilde Kuehne, Raja Giryes, Rogerio Feris, Leonid Karlinsky, James Glass, Assaf Arbelle, Shimon Ullman 等

Vision-Language Models (VLMs) have shown remarkable capabilities across diverse visual tasks, including image recognition, video understanding, and Visual Question Answering (VQA) when explicitly trained for these tasks. Despite these advances, we find that present-day VLMs (including the proprietary GPT-4o) lack a fundamental cognitive ability: learning to localize specific objects in a scene by taking into account the context.In this work, we focus on the task of few-shot personalized localization, where a model is given a small set of annotated images (in-context examples) -- each with a category label and bounding box -- and is tasked with localizing the same object type in a query image. Personalized localization can be particularly important in cases of ambiguity of several related objects that can respond to a text or an object that is hard to describe with words.To provoke personalized localization abilities in models, we present a data-centric solution that fine-tunes them using carefully curated data from video object tracking datasets. By leveraging sequences of frames tracking the same object across multiple shots, we simulate instruction-tuning dialogues that promote context awareness. To reinforce this, we introduce a novel regularization technique that replaces object labels with pseudo-names, ensuring the model relies on visual context rather than prior knowledge. Our method significantly enhances few-shot localization performance of recent VLMs ranging from 7B to 72B in size, without sacrificing generalization, as demonstrated on several benchmarks tailored towards evaluating personalized localization abilities. This work is the first to explore and benchmark personalized few-shot localization for VLMs -- exposing critical weaknesses in present-day VLMs, and lays a foundation for future research in context-driven vision-language applications.

Tianhong Gao, Yannian Fu, Weiqun Wu, Haixiao Yue, Shanshan Liu, Gang Zhang

Large Language Models (LLMs), enhanced through agent tuning, have demonstrated remarkable capabilities in Chain-of-Thought (CoT) and tool utilization, significantly surpassing the performance of standalone models. However, the multimodal domain still lacks a large-scale, high-quality agent tuning dataset to unlock the full potential of multimodal large language models. To bridge this gap, we introduce MMAT-1M, the first million-scale multimodal agent tuning dataset designed to support CoT, reflection, and dynamic tool usage. Our dataset is constructed through a novel four-stage data engine: 1) We first curate publicly available multimodal datasets containing question-answer pairs; 2) Then, leveraging GPT-4o, we generate rationales for the original question-answer pairs and dynamically integrate API calls and Retrieval Augmented Generation (RAG) information through a multi-turn paradigm; 3) Furthermore, we refine the rationales through reflection to ensure logical consistency and accuracy, creating a multi-turn dialogue dataset with both Rationale and Reflection (RR); 4) Finally, to enhance efficiency, we optionally compress multi-turn dialogues into a One-turn Rationale and Reflection (ORR) format. By fine-tuning open-source multimodal models on the MMAT-1M, we observe significant performance gains. For instance, the InternVL2.5-8B-RR model achieves an average improvement of 2.7% across eight public benchmarks and 8.8% on the RAG benchmark Dyn-VQA, demonstrating the dataset's effectiveness in enhancing multimodal reasoning and tool-based capabilities. The dataset is publicly available at https://github.com/VIS-MPU-Agent/MMAT-1M.

Guohao Sun, Can Qin, Yihao Feng, Zeyuan Chen, Ran Xu, Sohail Dianat, Majid Rabbani, Raghuveer Rao, Zhiqiang Tao

Preference optimization algorithms typically enhance LLM response quality by leveraging human feedback on multiple answers given a fixed instruction. However, these methods often lack capturing the dynamic nature of conversational exchanges. For large vision-language models (LVLMs), direct preference optimization (DPO) can over-emphasize linguistic nuances while overlooking visual context. To address this challenge, we introduce structured policy optimization (SPO) -- a novel preference optimization method that simultaneously aligns preference instructions, responses, and dialogue interactions to improve multi-modal understanding and reasoning capabilities. The efficacy of SPO is attributed to one key design:treating the questioning and answering as a sequential action and binding them through a trajectory reward. This reward formulation better aligns with real-world dialogue studies and eliminates the need for fixed instructions. We evaluate our models on interleaved benchmarks, including image, multi-image, and video-based understanding and reasoning tasks. Experimental results show that the proposed SPO fine-tuning LVLM with multi-modal preference data can align with human preference more efficiently than DPO.

Dibyadip Chatterjee, Edoardo Remelli, Yale Song, Bugra Tekin, Abhay Mittal, Bharat Bhatnagar, Necati Cihan Camgoz, Shreyas Hampali, Eric Sauser, Shugao Ma 等

We introduce ProVideLLM, an end-to-end framework for real-time procedural video understanding. ProVideLLM integrates a multimodal cache configured to store two types of tokens -- verbalized text tokens, which provide compressed textual summaries of long-term observations, and visual tokens, encoded with DETR-QFormer to capture fine-grained details from short-term observations. This design reduces token count by 22xover existing methods when representing one hour of long-term observations while effectively encoding fine-granularity of the present. By interleaving these tokens in our multimodal cache, ProVideLLM achieves sub-linear scaling of memory and compute with video length, ensuring per-frame streaming inference at 10 FPS and streaming dialogue at 25 FPS, with a minimal 2GB GPU memory footprint. ProVideLLM also sets new state-of-the-art results on six procedural tasks across four datasets.

Junhao Cheng, Yuying Ge, Yixiao Ge, Jing Liao, Ying Shan

Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to immerse themselves in the dynamic anime world as their favorite characters for life simulation through language instructions. Such games are defined as "infinite game" since they eliminate predetermined boundaries and fixed gameplay rules, where players can interact with the game world through open-ended language and experience ever-evolving storylines and environments. Recently, a pioneering approach for infinite anime life simulation employs large language models (LLMs) to translate multi-turn text dialogues into language instructions for image generation. However, it neglects historical visual context, leading to inconsistent gameplay. Furthermore, it only generates static images, failing to incorporate the dynamics necessary for an engaging gaming experience. In this work, we propose AnimeGamer, which is built upon Multimodal Large Language Models (MLLMs) to generate each game state, including dynamic animation shots that depict character movements and updates to character states, as illustrated in Figure 1. We introduce novel action-aware multimodal representations to represent animation shots, which can be decoded into high-quality video clips using a video diffusion model. By taking historical animation shot representations as context and predicting subsequent representations, AnimeGamer can generate games with contextual consistency and satisfactory dynamics. Extensive evaluations using both automated metrics and human evaluations demonstrate that AnimeGamer outperforms existing methods in various aspects of the gaming experience.

Hui Li

Generative AI (GenAI), which revolutionized both computer vision and natural language processing, has drawn continuous attention recently. Benefits from GenAI with the evolution of large language models (LLMs), the image generation task evolved from prompt-based to dialogue-based, which takes the real-world human intent expressed through conversations. When breaking this task into multiple steps, the best pathway of analyzing the dialogues is not determined, such as whether the objects or prompted template should be focused on the first step of dialogues analyzing. Thus, a multi-chain reasoning is requested to decompose this application beyond a pure chain-of-thought structure. After the divergent process, the question comes to how to converge the thinking chain that leads to the best matched image, which requires a new evaluation method to lead the thinking process. To address these challenges, we propose the LLM Thought Divergence and Convergence (LTDC) framework, which simulates human cognitive processes through three phases: (1) The Step-by-Step Thought process decomposes dialogue-based image generation tasks into sequential thinking chains using LLMs; (2) The Image Generation process creates image prompts following these thought instructions and produces corresponding images; (3) The Evaluation process aligns the coherence between generated images and dialogues through a multi-modal LLM, guiding the selection of optimal thinking chains. Evaluated on VisDial, our LTE framework achieves a 4.87% improvement in CLIP similarity, demonstrating the effectiveness in generating images with higher semantic fidelity.

Yuyan Chen, Yifan Jiang, Li Zhou, Jinghan Cao, Yu Guan, Ming Yang, Qingpei Guo

In recent years, multi-modal large language models (MLLMs) have been successfully adopted to generate humorous and engaging descriptions for internet memes. While, it is challenging for the same approaches to apply to ordinary images which lack of inherent funny or exaggerated contents. Thus, crafting appealing descriptions for ordinary image demands imaginative efforts to discover or create intriguing connections between words to image contents. To address this gap, we introduce AppealImage, a large-scale dataset consisting of ordinary images paired with appealing descriptions. AppealImage allows us to define four distinct tasks with quantitative metrics to enable objective evaluation. Subsequently, we propose CharmNet, an innovative framework designed to generate appealing descriptions for ordinary images. CharmNet combines instruction tuning with heuristic active learning, guided by a referee model. Experimental results demonstrate that CharmNet outperforms the state-of-the-art method by 11.4% in generating appealing descriptions. Furthermore, CharmNet delivers impressive performance across various creative applications, including visual storytelling and situational dialogue generation. These results highlight CharmNet's potential to enhance social media engagement and to empower strong brand presence in competitive markets.

Young-Jun Lee, Byung-Kwan Lee, Jianshu Zhang, Yechan Hwang, Byungsoo Ko, Han-Gyu Kim, Dongyu Yao, Xuankun Rong, Eojin Joo, Seung-Ho Han 等

Vision-and-Language Models (VLMs) have shown impressive capabilities on single-turn benchmarks, yet real-world applications often demand more intricate multi-turn dialogues. Existing multi-turn datasets (e.g, MMDU, ConvBench) only partially capture the breadth and depth of conversational scenarios encountered by users. In this work, we introduce MultiVerse, a novel multi-turn conversation benchmark featuring 647 dialogues--each averaging four turns--derived from a diverse set of 12 popular VLM evaluation benchmarks. With 484 tasks and 484 interaction goals, MultiVerse covers a wide range of topics, from factual knowledge and perception to advanced reasoning tasks such as mathematics and coding. To facilitate robust assessment, we propose a checklist-based evaluation method that leverages GPT-4o as the automated evaluator, measuring performance across 37 key aspects, including perceptual accuracy, linguistic clarity, and factual correctness. We evaluate 18 VLMs on MultiVerse, revealing that even the strongest models (e.g., GPT-4o) achieve only a 50% success rate in complex multi-turn conversations, highlighting the dataset's challenging nature. Notably, we find that providing full dialogue context significantly enhances performance for smaller or weaker models, emphasizing the importance of in-context learning. We believe MultiVerse is a landscape of evaluating multi-turn interaction abilities for VLMs.

Xin Ding, Hao Wu, Yifan Yang, Shiqi Jiang, Qianxi Zhang, Donglin Bai, Zhibo Chen, Ting Cao

With the rise of real-world human-AI interaction applications, such as AI assistants, the need for Streaming Video Dialogue is critical. To address this need, we introduce StreamMind, a video LLM framework that achieves ultra-FPS streaming video processing (100 fps on a single A100) and enables proactive, always-on responses in real time, without explicit user intervention. To solve the key challenge of the contradiction between linear video streaming speed and quadratic transformer computation cost, we propose a novel perception-cognition interleaving paradigm named "event-gated LLM invocation", in contrast to the existing per-time-step LLM invocation. By introducing a Cognition Gate network between the video encoder and the LLM, LLM is only invoked when relevant events occur. To realize the event feature extraction with constant cost, we propose Event-Preserving Feature Extractor (EPFE) based on state-space method, generating a single perception token for spatiotemporal features. These techniques enable the video LLM with full-FPS perception and real-time cognition response. Experiments on Ego4D and SoccerNet streaming tasks, as well as standard offline benchmarks, demonstrate state-of-the-art performance in both model capability and real-time efficiency, paving the way for ultra-high-FPS applications, such as Game AI Copilot and interactive media.

Mengxue Qu, Yibo Hu, Kunyang Han, Yunchao Wei, Yao Zhao

Recent advancements in Large Vision-Language Models (LVLMs) have greatly improved their ability to understand both visual and text information. However, a common problem in LVLMs is confirmation bias, where models tend to repeat previous assumptions and follow earlier viewpoints instead of reflecting and correcting themselves. This problem is more common in smaller-scale LVLMs, as they are usually fine-tuned with training data that is mostly positive, focusing on generating coherent dialogue. To address this issue, we introduce ReCoT, a method designed to mitigate confirmation bias in smaller-scale LVLMs through Reflective Self-Correction Training.The method follows a two-stage SFT-DPO paradigm: the first SFT stage aims to cultivate the model's reflective correction abilities, while the DPO stage focuses on enhancing the consistency between answers and reflections. Specifically, we construct dialogue-based reflective samples, which serve as adversarial samples during SFT. In this process, the model is initially presented with a potentially incorrect answer, followed by a reflection and correction phase to generate the final answer. To enhance answer-reflection consistency, we propose the consistency direct preference optimization. To comprehensively evaluate the effectiveness of our ReCoT, we introduce a set of novel metrics to measure the accuracy of the reflection and correction process. Extensive experiments show that ReCoT enables LVLM to engage in robust self-reflection and error correction and reduce confirmation bias.

Yinan Zhou, Yuxin Chen, Haokun Lin, Yichen Wu, Shuyu Yang, Zhongang Qi, Chen Ma, Li Zhu

With recent advances in Multimodal Large Language Models (MLLMs), grounding and referring capabilities have gained increasing attention for achieving detailed understanding and flexible user interaction. However, these capabilities still remain underdeveloped in visual document understanding due to the scarcity of fine-grained datasets and comprehensive benchmarks. To fill this gap, we propose the **DO**cument **G**rounding and **R**eferring data engine (**DOGR-Engine**), which generates two types of high-quality fine-grained document data: (1) multi-granular parsing data to improve text localization and recognition, and (2) instruction-tuning data to activate MLLMs' grounding and referring capabilities in dialogue and reasoning. Using the DOGR-Engine, we construct **DOGR-Bench**, a benchmark covering seven grounding and referring tasks across three document types (chart, poster, and PDF document), offering a comprehensive evaluation of fine-grained document understanding. Leveraging the generated data, we further develop **DOGR**, a strong baseline model that excels in text localization and recognition, while precisely grounds and refers to key textual information during conversation and reasoning, thereby advancing document understanding to a finer granularity and enable flexible interaction paradigms. Our code, data, and model are open-sourced at https://github.com/zyinan99/DOGR.

Xinjing Liu, Pengyue Lin, Xinyu Tu, Wenqi Jia 0006, Chen Jiang, Ruifan Li

Multimodal Conversational Aspect-based Sentiment Analysis (MCA BSA) is a challenging task for multimodal dialogue understanding. Existing works often treat the entire dialogue as a flat sequence and feed it into Large Language Models (LLMs) for pipeline-style generation. However, these methods sometimes accumulate errors and overlook critical discourse structure and fine-grained inter-word relations that are essential for accurate sentiment reasoning. To address these limitations, we propose SDG-MLLM, a unified generative framework that integrates Structured Dialogue Graphs into Multimodal LLM (MLLM) for an end-to-end MCABSA. Specifically, we construct heterogeneous dialogue graphs that capture diverse structural relations, including syntactic dependencies, coreference links, speaker turns, reply flow, semantic role labeling, and sentiment propagation paths. These graphs are encoded using a heterogeneous dialogue graph encoder, and the resulting structure-aware graph features are injected into the embedding layer of LLM. Furthermore, SDG-MLLM incorporates aligned multimodal features such as image, audio, and video cues at the utterance level to enable unified and context-aware multimodal reasoning. Experiments on the MCABSA dataset show that SDG-MLLM significantly outperforms strong baselines across multiple tasks. In addition, our method also achieved top performance in the ACM MM 2025 Grand Challenge of MCABSA. Our code is available at https://github.com/Liuxj-Anya/SDG-MLLM.

Zhiqiang Gao, Shihao Gao, Zixing Zhang 0001, Yihao Guo, Hongyu Chen, Jing Han 0010

Understanding sentiment in multimodal conversations is a complex yet crucial challenge toward building emotionally intelligent AI systems. The Multimodal Conversational Aspect-based Sentiment Analysis (MCABSA) Challenge invited participants to tackle two demanding subtasks: (1) extracting a comprehensive sentiment sextuple-including holder, target, aspect, opinion, sentiment, and rationale-from multi-speaker dialogues, and (2) detecting sentiment flipping, which detects dynamic sentiment shifts and their underlying triggers. For Subtask-I, in the present paper, we designed a structured prompting pipeline that guided large language models (LLMs) to sequentially extract sentiment components with refined contextual understanding. For Subtask-II, we further leveraged the complementary strengths of three LLMs through ensembling to robustly identify sentiment transitions and their triggers. Our system achieved a 47.38% average score on Subtask-I and a 74.12% exact match F1 on Subtask-II, showing the effectiveness of step-wise refinement and ensemble strategies in rich, multimodal sentiment analysis tasks.

Meng Luo 0010, Hao Fei 0001, Bobo Li 0001, Shengqiong Wu, Qian Liu 0012, Soujanya Poria, Erik Cambria, Mong-Li Lee, Wynne Hsu

Understanding fine-grained sentiment dynamics in human conversations is a central goal for next-generation artificial intelligence, especially in scenarios where interactions are rich in both modalities and context. To advance research in this area, we organize the Multimodal Conversational Aspect-based Sentiment Analysis (MCABSA) challenge to the community of aspect-based sentiment analysis. The MCABSA challenge introduces two novel subtasks: 1) Panoptic Sentiment Sextuple Extraction, panoramically recognizing holder, target, aspect, opinion, sentiment, and rationale from multi-turn, multi-party multimodal dialogue; and 2) Sentiment Flipping Analysis, detecting the dynamic sentiment transformation throughout the conversation along with the causal reasons. To support these tasks, we present the PanoSent dataset, a high-quality, large-scale benchmark featuring multi-turn, multi-party dialogues annotated with both explicit and implicit sentiment elements across text, image, audio, and video modalities. PanoSent offers extensive real-world scenario coverage, providing a comprehensive testbed for multimodal conversational sentiment analysis. The challenge has attracted widespread participation from both academia and industry, with over 30 teams registered and more than 100 successful submissions. In this paper, we introduce the task, dataset, and evaluation settings, summarize the systems of the top teams, and discuss the findings of the participants. Further details of the challenge can be found at https://panosent.github.io/MM25-challenge.