Generating realistic human grasps is a crucial yet challenging task for applications involving object manipulation in computer graphics and robotics. Existing methods often struggle with generating fine-grained realistic human grasps that ensure all fingers effectively interact with objects, as they focus on encoding hand with the whole representation and then estimating both hand posture and position in a single step. In this paper, we propose a novel Decomposed Vector-Quantized Variational Autoencoder (DVQ-VAE) to address this limitation by decomposing hand into several distinct parts and encoding them separately. This part-aware decomposed architecture facilitates more precise management of the interaction between each component of hand and object, enhancing the overall reality of generated human grasps. Furthermore, we design a newly dual-stage decoding strategy, by first determining the type of grasping under skeletal physical constraints, and then identifying the location of the grasp, which can greatly improve the verisimilitude as well as adaptability of the model to unseen hand-object interaction. In experiments, our model achieved about 14.1% relative improvement in the quality index compared to the state-of-the-art methods in four widely-adopted benchmarks. We will release the code and model.
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We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians to produce accurate and realistic strand-based reconstructions from multi-view data. In contrast to recent approaches that leverage unstructured Gaussians to model human avatars, our method enforces a reconstruction of the hair in the form of 3D polylines, or strands. This fundamental difference allows us to use the resulting hairstyles out-of-the-box in modern computer graphics engines for editing, rendering, and simulation. To reconstruct strand-based hair from images, we introduce a new 3D line lifting method that utilizes unstructured Gaussians to represent the hairstyle's 3D surface. We use this intermediate reconstruction to generate multi-view geometric ground truth data to supervise the fitting of the hair strands. The hairstyle itself is represented in the form of the so-called strand-aligned 3D Gaussians. This representation allows us to combine strand-based hair priors, which are essential for realistic modeling of the inner structure of hairstyles, with the differentiable rendering capabilities of 3D Gaussian Splatting. We evaluate our method on synthetic and real hairstyles and demonstrate state-of-the-art performance in the task of strand-based hair reconstruction.
Current 3D content generation approaches build on diffusion models that output RGB images. Modern graphics pipelines, however, require physically-based rendering (PBR) material properties. We propose to model the PBR image distribution directly, avoiding photometric inaccuracies in RGB generation and the inherent ambiguity in extracting PBR from RGB. Existing paradigms for cross-modal fine-tuning are not suited for PBR generation due to both a lack of data and the high dimensionality of the output modalities: we overcome both challenges by retaining a frozen RGB model and tightly linking a newly trained PBR model using a novel cross-network communication paradigm. As the base RGB model is fully frozen, the proposed method does not risk catastrophic forgetting during fine-tuning and remains compatible with techniques such as IPAdapter pretrained for the base RGB model. We validate our design choices, robustness to data sparsity, and compare against existing paradigms with an extensive experimental section.
Generating realistic human motion is an important task in many computer vision and graphics applications. The rich diversity of human body shapes and sizes significantly influences how people move. However, existing motion models typically ignore these differences and use a normalized, average body size. This leads to a homogenization of motion across human bodies that limits diversity and that may not align with their physical attributes. We propose a novel approach to learn a generative motion model conditioned on body shape. We demonstrate that it is possible to learn such a model from unpaired training data using cycle consistency and intuitive physics and stability constraints that model the correlation between identity and movement. The resulting model produces diverse, physically plausible, dynamically stable human motions that are quantitatively and qualitatively more realistic than the existing state of the art.
Graphic layout designs play an essential role in visual communication. Yet handcrafting layout designs is skill-demanding, time-consuming, and non-scalable to batch production. Generative models emerge to make design automation scalable but it remains non-trivial to produce designs that comply with designers' multimodal desires, i.e., constrained by background images and driven by foreground content. We propose LayoutDETR that inherits the high quality and realism from generative modeling, while reformulating content-aware requirements as a detection problem: we learn to detect in a background image the reasonable locations, scales, and spatial relations for multimodal foreground elements in a layout. Our solution sets a new state-of-the-art performance for layout generation on public benchmarks and on our newly-curated ad banner dataset. We integrate our solution into a graphical system that facilitates user studies, and show that users prefer our designs over baselines by significant margins. Code and demo video of the graphical system are in the supplementary material. We will release our models and dataset.
Deep learning faces a formidable challenge when handling noisy labels, as models tend to overfit samples affected by label noise. This challenge is further compounded by the presence of instance-dependent noise (IDN), a realistic form of label noise arising from ambiguous sample information. To address IDN, Label Noise Learning (LNL) incorporates a sample selection stage to differentiate clean and noisy-label samples. This stage uses an arbitrary criterion and a pre-defined curriculum that initially selects most samples as noisy and gradually decreases this selection rate during training. Such curriculum is sub-optimal since it does not consider the actual label noise rate in the training set. This paper addresses this issue with a new noise-rate estimation method that is easily integrated with most state-of-the-art (SOTA) LNL methods to produce a more effective curriculum. Synthetic and real-world benchmarks’ results demonstrate that integrating our approach with SOTA LNL methods improves accuracy in most cases.
The field of neural rendering has witnessed significant progress with advancements in generative models and differentiable rendering techniques. Though 2D diffusion has achieved success, a unified 3D diffusion pipeline remains unsettled. This paper introduces a novel framework called LN3Diff to address this gap and enable fast, high-quality, and generic conditional 3D generation. Our approach harnesses a 3D-aware architecture and variational autoencoder (VAE) to encode the input image into a structured, compact, and perceptually equivalent latent space. The latent is decoded by a transformer-based decoder into a high-capacity 3D neural field. Through training a diffusion model on this 3D-aware latent space, our method achieves state-of-the-art performance on ShapeNet for 3D generation and demonstrates superior performance in monocular 3D reconstruction and conditional 3D generation across various datasets. Moreover, it surpasses existing 3D diffusion methods in terms of inference speed, requiring no per-instance optimization. Our proposed LN3Diff presents a significant advancement in 3D generative modeling and holds promise for various applications in 3D vision and graphics tasks.
Digitizing static scenes and dynamic events from multi-view images has long been a challenge in the fields of computer vision and graphics. Recently, 3D Gaussian Splatting has emerged as a practical and scalable method for reconstruction, gaining popularity due to its impressive quality of reconstruction, real-time rendering speeds, and compatibility with widely used visualization tools. However, the method requires a substantial number of input views to achieve high-quality scene reconstruction, introducing a significant practical bottleneck. This challenge is especially pronounced in capturing dynamic scenes, where deploying an extensive camera array can be prohibitively costly. In this work, we identify the lack of spatial autocorrelation as one of the factors contributing to the suboptimal performance of the 3DGS technique in sparse reconstruction settings. To address the issue, we propose an optimization strategy that effectively regularizes splat features by modeling them as the outputs of a corresponding implicit neural field. This results in a consistent enhancement of reconstruction quality across various scenarios. Our approach adeptly manages both static and dynamic cases, as demonstrated by extensive testing across different setups and scene complexities.
While rendering and animation of photorealistic 3D human body models have matured and reached an impressive quality over the past years, modeling the spatial audio associated with such full body models has been largely ignored so far. In this work, we present a framework that allows for high-quality spatial audio generation, capable of rendering the full 3D soundfield generated by a human body, including speech, footsteps, hand-body interactions, and others. Given a basic audio-visual representation of the body in form of 3D body pose and audio from a head-mounted microphone, we demonstrate that we can render the full acoustic scene at any point in 3D space efficiently and accurately. To enable near-field and realtime rendering of sound, we borrow the idea of volumetric primitives from graphical neural rendering and transfer them into the acoustic domain. Our acoustic primitives result in an order of magnitude smaller soundfield representations and overcome deficiencies in near-field rendering compared to previous approaches.
Graphical User Interface (GUI) Automation has shown significant potential recently. Previous works built GUI Agent systems to handle short-procedure tasks such as element grounding or functional assistance. In this paper, we propose a novel PC-Copilot, AssistEditor, that focuses on automating the video editing workflow. Unlike previous approaches, our system does not require users to input specific commands to control the computer. Instead, users simply describe their requirements, such as the content and style of the video, and upload the necessary materials. The system then autonomously translates these requirements into detailed actions for controlling video understanding models and professional video editing software, e.g., Premiere Pro to produce the final video. This functionality is enabled by a collaborative AI agent framework of multiple GUI agents, each capable of dialogue, knowledge retrieval, and software usage. These agents have distinct roles, including interacting with users to gather requirements, generating storyboards, and performing editing tasks. This approach significantly streamlines the video editing process, making advanced editing accessible to users with varying levels of expertise.
As a critical component in graphic design, artistic posters are widely applied in the advertising and entertainment industry, thus the automatic poster creation from user-provided prompts has become increasingly desired recently. Although existing Text2Image methods create impressive images aligned with given prompts, they fail to generate ideal artistic posters, especially with Chinese texts. To create desired artistic Chinese posters including an aligned background, reasonable layouts, and stylized graphical texts from given prompts only, we propose an automatic poster creation framework, named Prompt2Poster. Our framework utilizes the capacity of the powerful Large Language Model (LLM) to extract user intention from provided prompts and generate the aligned background. Although only taking a user prompt as the input, linguistic, visual, and geometrical information is fully utilized in the framework, bringing the ability to fit different distributions. To achieve the use of multi-modal information in the framework, two carefully designed modules, Controllable Layout Generator (CLG) and Graphical Text Generator (GTG) are proposed, leading to accurate and pleasurable visual results. Comprehensive experiments demonstrate that our Prompt2Poster achieves superior performance, especially in text quality and visual harmony.
Recently, stable diffusion (SD) models have typically flourished in the field of image synthesis and personalized editing, with a range of photorealistic and unprecedented images being successfully generated. As a result, widespread interest has been ignited to develop and use various SD-based tools for visual content creation. However, the exposure of AI-created content on public platforms could raise both legal and ethical risks. In this regard, the traditional methods of adding watermarks to the already generated images (i.e. post-processing) may face a dilemma (e.g., being erased or modified) in terms of copyright protection and content monitoring, since the powerful image inversion and text-to-image editing techniques have been widely explored in SD-based methods. In this work, we propose a Safe and high-traceable Stable Diffusion framework (namely Safe-SD) to adaptively implant the graphical watermarks (e.g., QR code) into the imperceptible structure-related pixels during the generative diffusion process for supporting text-driven invisible watermarking and detection. Different from the previous high-cost injection-then-detection training framework, we design a simple and unified architecture, which makes it possible to simultaneously train watermark injection and detection in a single network, greatly improving the efficiency and convenience of use. Moreover, to further support text-driven generative watermarking and deeply explore its robustness and high-traceability, we elaborately design a λ-sampling and λ-encryption algorithm to fine-tune a latent diffuser wrapped by a VAE for balancing high-fidelity image synthesis and high-traceable watermark detection. We present our quantitative and qualitative results on two representative datasets LSUN, COCO and FFHQ, demonstrating state-of-the-art performance of Safe-SD and showing it significantly outperforms the previous approaches.
Real-time mesh reconstruction is highly demanded for integrating human avatar in modern computer graphics applications. Current methods typically use coordinate-based MLP to represent 3D scene as Signed Distance Field (SDF) and optimize it through volumetric rendering, relying on Marching Cubes for mesh extraction. However, volumetric rendering lacks training and rendering efficiency, and the dependence on Marching Cubes significantly impacts mesh extraction efficiency. This study introduces a novel approach, Mesh-Centric Gaussian Splatting (MCGS), which introduces a unique representation Mesh-Centric SDF and optimizes it using high-efficiency Gaussian Splatting. The primary innovation introduces Mesh-Centric SDF, a thin layer of SDF enveloping the underlying mesh, and could be efficiently derived from mesh. This derivation of SDF from mesh allows for mesh optimization through SDF, providing mesh as 0 iso-surface, and eliminating the need for slow Marching Cubes. The secondary innovation focuses on optimizing Mesh-Centric SDF with high-efficiency Gaussian Splatting. By dispersing the underlying mesh of Mesh-Centric SDF into multiple layers and generating Mesh-Constrained Gaussians on them, we create Multi-Layer Gaussians. These Mesh-Constrained Gaussians confine Gaussians within a 2D surface space defined by mesh, ensuring an accurate correspondence between Gaussian rendering and mesh geometry. The Multi-Layer Gaussians serve as sampling layers of Mesh-Centric SDF and can be optimized with Gaussian Splatting, which would further optimize Mesh-Centric SDF and its underlying mesh. As a result, our method can directly optimize the underlying mesh through Gaussian Splatting, providing fast training and rendering speeds derived from Gaussian Splatting, as well as precise surface learning of SDF. Experiments demonstrate that our method achieves dynamic mesh reconstruction at over 30 FPS. In contrast, SDF-based methods using Marching Cubes achieve less than 1 FPS, and concurrent 3D Gaussian Splatting-based methods cannot extract reasonable mesh.
Icons are ubiquitous visual elements in graphic design, yet their creation is often complex and time-consuming. To resolve this problem, we draw inspiration from the booming text-to-image field and propose Text-Guided Icon Set Expansion, a novel task that helps users design high-quality icons using textual descriptions. Besides, users can control the style consistency of the created icons by inputting a few hand-crafted icons as style reference. Despite its practicality, the task poses two unique challenges. (i) Abstract Concept Visualization. Abstract concepts like technology and health are frequently encountered in icon creation, but their visualization is not straightforward and requires a grounding process that translates them into physical, easy-to-depict objects. (ii) Fine-grained Style Transfer. Unlike ordinary images, icons exhibit richer fine-grained stylistic elements, including tones, line widths, shapes, shadow effects, etc., which puts higher demands on capturing and preserving detailed styles during icon generation. To address the challenges, we propose IconDM, a method based on pre-trained text-to-image (T2I) diffusion models. Our approach incorporates a one-time domain adaptation process and an online style transfer process. In domain adaptation, we enhance the existing T2I model's capability to understand abstract concepts by fine-tuning it on high-quality icon-text pairs. To achieve this, we construct a large-scale dataset IconBank containing 2.3 million icon samples, and leverage a state-of-the-art vision-language model to generate textual descriptions for each icon. In style transfer, we introduce a Style Enhancement Module into the T2I model. It explicitly extracts the fine-grained style features from the given reference icons and is jointly optimized with the T2I model during DreamBooth tuning. To assess IconDM, we present IconBench, a structured evaluation suite with 30 icon sets and 100 concepts (including 50 abstract concepts). Quantitative results, qualitative analysis, and extensive ablation studies demonstrate the effectiveness of IconDM.
Fault intensity diagnosis (FID) plays a pivotal role in monitoring and maintaining mechanical devices within complex industrial systems. As current FID methods are based on chain of thought without considering dependencies among target classes. To capture and explore dependencies, we propose a hierarchical knowledge guided fault intensity diagnosis framework (HKG) inspired by the tree of thought, which is amenable to any representation learning methods. The HKG uses graph convolutional networks to map the hierarchical topological graph of class representations into a set of interdependent global hierarchical classifiers, where each node is denoted by word embeddings of a class. These global hierarchical classifiers are applied to learned deep features extracted by representation learning, allowing the entire model to be end-to-end learnable. In addition, we develop a re-weighted hierarchical knowledge correlation matrix (Re-HKCM) scheme by embedding inter-class hierarchical knowledge into a data-driven statistical correlation matrix (SCM) which effectively guides the information sharing of nodes in graphical convolutional neural networks and avoids over-smoothing issues. The Re-HKCM is derived from the SCM through a series of mathematical transformations. Extensive experiments are performed on four real-world datasets from different industrial domains (three cavitation datasets from SAMSON AG and one existing publicly) for FID, all showing superior results and outperform recent state-of-the-art FID methods.
In existing graph data, the connection relationships often exhibit uniform weights, leading to the model aggregating neighboring nodes with equal weights across various connection types. However, this uniform aggregation of diverse information diminishes the discriminability of node representations, contributing significantly to the over-smoothing issue in models. In this paper, we propose the Flexible Graph Neural Diffusion (FGND) model, incorporating latent class representation to address the misalignment between graph topology and node features. In particular, we combine latent class representation learning with the inherent graph topology to reconstruct the diffusion matrix during the graph diffusion process. We introduce the sim metric to quantify the degree of mismatch between graph topology and node features. By flexibly adjusting the dependency level on node features through the hyperparameter, we accommodate diverse adjacency relationships. The effective filtering of noise in the topology also allows the model to capture higher order information, significantly alleviating the over-smoothing problem. Meanwhile, we model the graphical diffusion process as a set of differential equations and employ advanced partial differential equation tools to obtain more accurate solutions. Empirical evaluations on five benchmarks reveal that our FGND model outperforms existing popular GNN methods in terms of both overall performance and stability under data perturbations. Meanwhile, our model exhibits superior performance in comparison to models tailored for heterogeneous graphs and those designed to address oversmoothing issues.
Integrating LLM, VLM, and Text-to-Image Models for Enhanced Information Graphics: A Methodology for Accurate and Visually Engaging Visualizations
PDF ↗This study presents an innovative approach to the creation of information graphics, where the accuracy of content and aesthetic appeal are of paramount importance. Traditional methods often struggle to balance these two aspects, particularly in complex visualizations like phylogenetic trees. Our methodology integrates the strengths of Large Language Models (LLMs), Vision Language Models (VLMs), and advanced text-to-image models to address this challenge. Initially, an LLM plans the layout and structure, employing Mermaid—a JavaScript-based tool that uses Markdown-like scripts for diagramming—to establish a precise and structured foundation. This structured script is crucial for ensuring data accuracy in the graphical representation. Following this, text-to-image models are employed to enhance the vector graphic generated by Mermaid, adding rich visual elements and enhancing overall aesthetic appeal. The integration of text-to-image models is a key innovation, enabling the creation of graphics that are not only informative but also visually captivating. Finally, a VLM performs quality control, ensuring that the visual enhancements align with the informational accuracy. This comprehensive approach effectively combines the accuracy of structured data representation, the creative potential of text-to-image models, and the validation capabilities of VLMs. The result is a new standard in information graphic creation, suitable for diverse applications ranging from education to scientific communication, where both information integrity and visual engagement are essential.
Causal Graph Modeling with Deep Neural Engines for Strong Abstract Reasoning in Language and Vision
PDF ↗Deep learning (DL) relies on discovering correlation patterns in low-level data and aggregating the information to solve a task. Despite success in a wide variety of applications, ranging from natural language to vision tasks, the learned patterns are often brittle and do not transfer out of the training data distribution (i.e. to different domains). Causality theory proposes methods to discover and estimate cause-effect relationships beyond correlations. Its powerful inference frameworks have been recently highlighted as a potential way to improve the lack of out-of-distribution generalisation in deep neural networks. However, their applications to deep learning problems remain largely under-explored. Our work attempts to bridge this gap and apply causal graphical models to abstract and causal reasoning problems in natural language and vision, requiring strong generalisation abilities beyond correlations. We integrate causal graph modelling methods into deep vision networks and Large Language Models to improve their capacity to perform strong and out-of-distribution reasoning on complex abstract problems.
Conditional Independence (CI) graphs are a type of probabilistic graphical models that are primarily used to gain insights about feature relationships. Each edge represents the partial correlation between the connected features which gives information about their direct dependence. In this survey, we list out different methods and study the advances in techniques developed to recover CI graphs. We cover traditional optimization methods as well as recently developed deep learning architectures along with their recommended implementations . To facilitate wider adoption, we include preliminaries that consolidate associated operations, for example techniques to obtain covariance matrix for mixed datatypes. Keywords: Conditional Independence Graphs, Probabilistic Graphical Models, Graphical Lasso, Deep Learning, Optimization
Large Language Models (LLMs) have seen significant use in domains such as natural language processing and computer vision. Going beyond text, image and graphics, LLMs present a significant potential for analysis of time series data, benefiting domains such as climate, IoT, healthcare, traffic, audio and finance. This survey paper provides an in-depth exploration and a detailed taxonomy of the various methodologies employed to harness the power of LLMs for time series analysis. We address the inherent challenge of bridging the gap between LLMs' original text data training and the numerical nature of time series data, and explore strategies for transferring and distilling knowledge from LLMs to numerical time series analysis. We detail various methodologies, including (1) direct prompting of LLMs, (2) time series quantization, (3) aligning techniques, (4) utilization of the vision modality as a bridging mechanism, and (5) the combination of LLMs with tools. Additionally, this survey offers a comprehensive overview of the existing multimodal time series and text datasets in diverse domains, and discusses the challenges and future opportunities of this emerging field.