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510篇论文匹配“Policy Search”
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Ziqi Gao, Tao Feng, Jiaxuan You, Chenyi Zi, Yan Zhou, Chen Zhang, Jia Li

Structure prediction of large protein complexes (a.k.a., protein multimer mod-elling, PMM) can be achieved through the one-by-one assembly using provideddimer structures and predicted docking paths. However, existing PMM methodsstruggle with vast search spaces and generalization challenges: (1) The assemblyof a N -chain multimer can be depicted using graph structured data, with eachchain represented as a node and assembly actions as edges. Thus the assemblygraph can be arbitrary acyclic undirected connected graph, leading to the com-binatorial optimization space of N^(N −2) for the PMM problem. (2) Knowledgetransfer in the PMM task is non-trivial. The gradually limited data availability asthe chain number increases necessitates PMM models that can generalize acrossmultimers of various chains. To address these challenges, we propose GAPN, aGenerative Adversarial Policy Network powered by domain-specific rewards andadversarial loss through policy gradient for automatic PMM prediction. Specifi-cally, GAPN learns to efficiently search through the immense assembly space andoptimize the direct docking reward through policy gradient. Importantly, we de-sign a adversarial reward function to enhance the receptive field of our model. Inthis way, GAPN will simultaneously focus on a specific batch of multimers andthe global assembly rules learned from multimers with varying chain numbers.Empirically, we have achieved both significant accuracy (measured by RMSDand TM-Score) and efficiency improvements compared to leading complex mod-eling software. GAPN outperforms the state-of-the-art method (MoLPC) with upto 27% improvement in TM-Score, with a speed-up of 600×.

Reinforcement Learning · Policy Search

Andrei Lupu, Chris Lu, Jarek Liesen, Robert Lange, Jakob Foerster

Dataset distillation aims to condense large datasets into a small number of synthetic examples that can be used as drop-in replacements when training new models. It has applications to interpretability, neural architecture search, privacy, and continual learning. Despite strong successes in supervised domains, such methods have not yet been extended to reinforcement learning, where the lack of a fixed dataset renders most distillation methods unusable.Filling the gap, we formalize $\textit{behaviour distillation}$, a setting that aims to discover and then condense the information required for training an expert policy into a synthetic dataset of state-action pairs, $\textit{without access to expert data}$. We then introduce Hallucinating Datasets with Evolution Strategies (HaDES), a method for behaviour distillation that can discover datasets of $\textit{just four}$ state-action pairs which, under supervised learning, train agents to competitive performance levels in continuous control tasks.We show that these datasets generalize out of distribution to training policies with a wide range of architectures and hyperparameters. We also demonstrate application to a downstream task, namely training multi-task agents in a zero-shot fashion.Beyond behaviour distillation, HaDES provides significant improvements in neuroevolution for RL over previous approaches and achieves SoTA results on one standard supervised dataset distillation task. Finally, we show that visualizing the synthetic datasets can provide human-interpretable task insights.

Xinbiao Gan, Jiaqi Guo, Peilin Guo, Guang Wu, Jiaqi Si, Songzhu Mei, Cong Liu 0033, Tiejun Li

The graph has recently enabled substantial advances in big data analysis. As graphs are increasing from billions to trillions, efficient graph processing requires large-scale distributed clusters, which have up to thousands of nodes. For big data applications of which the computation is relatively simple, while the communication, especially for imbalanced communication is the bottleneck on distributed clusters, where huge numbers of small messages are transferred through 2D-topology networks. Graph partitioning is the dominant factor to affect the performance of large-scale distributed graph processing. Current graph partitioning policies have paid extensive attention to the utilization of the power law of big graphs but failed to exploit the advanced architectural benefits of 2D topology. To address such a problem, this paper presents GraphMedia, a communication-balanced graph partitioning for distributed search at scale. The key idea of GraphMedia is a communication-balanced partitioning to balance communication based on hardware/software co-design, in which the power law of graphs would be explored to average communication among nodes, and communication would be balanced between row and column by leveraging advanced 2D-topology knowledge. We use both benchmarks and real-world graphs to validate GraphMedia. Specially, GraphMedia-based Graph500 tests on the Tianhe supercomputer are superior to the fastest systems in the latest Graph500 lists (June 2022). We finally apply GraphMedia to real-world graphs for online graph media access, which outperforms the state-of-the-art graph partitioning and graph system by orders of magnitude.

Chen Tang, Kai Ouyang, Zenghao Chai, Yunpeng Bai, Yuan Meng, Zhi Wang 0001, Wenwu Zhu 0001

Mixed-precision quantization (MPQ) suffers from the time-consuming process of searching the optimal bit-width allocation (i.e., the policy) for each layer, especially when using large-scale datasets such as ISLVRC-2012. This limits the practicality of MPQ in real-world deployment scenarios. To address this issue, this paper proposes a novel method for efficiently searching for effective MPQ policies using a small proxy dataset instead of the large-scale dataset used for training the model. Deviating from the established norm of employing a consistent dataset for both model training and MPQ policy search stages, our approach, therefore, yields a substantial enhancement in the efficiency of MPQ exploration. Nonetheless, using discrepant datasets poses challenges in searching for a transferable MPQ policy. Driven by the observation that quantization noise of sub-optimal policy exerts a detrimental influence on the discriminability of feature representations---manifesting as diminished class margins and ambiguous decision boundaries---our method aims to identify policies that uphold the discriminative nature of feature representations, i.e., intra-class compactness and inter-class separation. This general and dataset-independent property makes us search for the MPQ policy over a rather small-scale proxy dataset and then the policy can be directly used to quantize the model trained on a large-scale dataset. Our method offers several advantages, including high proxy data utilization, no excessive hyper-parameter tuning, and high searching efficiency. We search high-quality MPQ policies with the proxy dataset that has only 4% of the data scale compared to the large-scale target dataset, achieving the same accuracy as searching directly on the latter, improving MPQ searching efficiency by up to 300×.

Xiao Yu, Maximillian Chen, Zhou Yu

Planning for goal-oriented dialogue often requires simulating future dialogue interactions and estimating task progress. Many approaches thus consider training neural networks to perform look-ahead search algorithms such as A* search and Monte Carlo Tree Search (MCTS). However, this training often require abundant annotated data, which creates challenges when faced with noisy annotations or low-resource settings. We introduce GDP-Zero, an approach using Open-Loop MCTS to perform goal-oriented dialogue policy planning without any model training. GDP-Zero prompts a large language model to act as a policy prior, value function, user simulator, and system model during the tree search. We evaluate GDP-Zero on the goal-oriented task PersuasionForGood, and find that its responses are preferred over ChatGPT up to 59.32% of the time, and are rated more persuasive than ChatGPT during interactive evaluations.

Sungryull Sohn, Yiwei Lyu, Anthony Liu, Lajanugen Logeswaran, Dong-Ki Kim, Dongsub Shim, Honglak Lee

Task-Oriented Dialogue (TOD) systems have become crucial components in interactive artificial intelligence applications. While recent advances have capitalized on pre-trained language models (PLMs), they exhibit limitations regarding transparency and controllability. To address these challenges, we propose a novel approach focusing on inferring the TOD-flow graph from dialogue data annotated with dialog acts, uncovering the underlying task structure in the form of a graph. The inferred TOD-flow graph can be easily integrated with any dialogue model to improve its prediction performance, transparency, and controllability. Our TOD-flow graph learns what a model can, should, and should not predict, effectively reducing the search space and providing a rationale for the model’s prediction. We show that the proposed TOD-flow graph better resemble human-annotated graphs compared to prior approaches. Furthermore, when combined with several dialogue policies and end-to-end dialogue models, we demonstrate that our approach significantly improves dialog act classification and end-to-end response generation performance in the MultiWOZ and SGD benchmarks.

Reinforcement Learning/Deep RL

Nathan Grinsztajn, Daniel Furelos-Blanco, Shikha Surana, Clément Bonnet, Tom Barrett

Applying reinforcement learning (RL) to combinatorial optimization problems is attractive as it removes the need for expert knowledge or pre-solved instances. However, it is unrealistic to expect an agent to solve these (often NP-)hard problems in a single shot at inference due to their inherent complexity. Thus, leading approaches often implement additional search strategies, from stochastic sampling and beam-search to explicit fine-tuning. In this paper, we argue for the benefits of learning a population of complementary policies, which can be simultaneously rolled out at inference. To this end, we introduce Poppy, a simple training procedure for populations. Instead of relying on a predefined or hand-crafted notion of diversity, Poppy induces an unsupervised specialization targeted solely at maximizing the performance of the population. We show that Poppy produces a set of complementary policies, and obtains state-of-the-art RL results on three popular NP-hard problems: traveling salesman, capacitated vehicle routing, and job-shop scheduling.

Cassidy Laidlaw, Stuart J Russell, Anca Dragan

Deep reinforcement learning (RL) works impressively in some environments and fails catastrophically in others. Ideally, RL theory should be able to provide an understanding of why this is, i.e. bounds predictive of practical performance. Unfortunately, current theory does not quite have this ability. We compare standard deep RL algorithms to prior sample complexity bounds by introducing a new dataset, BRIDGE. It consists of 155 MDPs from common deep RL benchmarks, along with their corresponding tabular representations, which enables us to exactly compute instance-dependent bounds. We find that prior bounds do not correlate well with when deep RL succeeds vs. fails, but discover a surprising property that does. When actions with the highest Q-values under the *random* policy also have the highest Q-values under the *optimal* policy—i.e., when it is optimal to act greedily with respect to the random's policy Q function—deep RL tends to succeed; when they don't, deep RL tends to fail. We generalize this property into a new complexity measure of an MDP that we call the *effective horizon*, which roughly corresponds to how many steps of lookahead search would be needed in that MDP in order to identify the next optimal action, when leaf nodes are evaluated with random rollouts. Using BRIDGE, we show that the effective horizon-based bounds are more closely reflective of the empirical performance of PPO and DQN than prior sample complexity bounds across four metrics. We also show that, unlike existing bounds, the effective horizon can predict the effects of using reward shaping or a pre-trained exploration policy. Our code and data are available at https://github.com/cassidylaidlaw/effective-horizon.

Shenao Zhang, Boyi Liu, Zhaoran Wang, Tuo Zhao

ReParameterization (RP) Policy Gradient Methods (PGMs) have been widely adopted for continuous control tasks in robotics and computer graphics. However, recent studies have revealed that, when applied to long-term reinforcement learning problems, model-based RP PGMs may experience chaotic and non-smooth optimization landscapes with exploding gradient variance, which leads to slow convergence. This is in contrast to the conventional belief that reparameterization methods have low gradient estimation variance in problems such as training deep generative models. To comprehend this phenomenon, we conduct a theoretical examination of model-based RP PGMs and search for solutions to the optimization difficulties. Specifically, we analyze the convergence of the model-based RP PGMs and pinpoint the smoothness of function approximators as a major factor that affects the quality of gradient estimation. Based on our analysis, we propose a spectral normalization method to mitigate the exploding variance issue caused by long model unrolls. Our experimental results demonstrate that proper normalization significantly reduces the gradient variance of model-based RP PGMs. As a result, the performance of the proposed method is comparable or superior to other gradient estimators, such as the Likelihood Ratio (LR) gradient estimator. Our code is available at https://github.com/agentification/RP_PGM.

Reinforcement Learning/Function Approximation

Jiaming Guo, Rui Zhang, Shaohui Peng, Qi Yi, Xing Hu, Ruizhi Chen, Zidong Du, xishan zhang, Ling Li, Qi Guo 等

Deep reinforcement learning (DRL) has led to a wide range of advances in sequential decision-making tasks. However, the complexity of neural network policies makes it difficult to understand and deploy with limited computational resources. Currently, employing compact symbolic expressions as symbolic policies is a promising strategy to obtain simple and interpretable policies. Previous symbolic policy methods usually involve complex training processes and pre-trained neural network policies, which are inefficient and limit the application of symbolic policies. In this paper, we propose an efficient gradient-based learning method named Efficient Symbolic Policy Learning (ESPL) that learns the symbolic policy from scratch in an end-to-end way. We introduce a symbolic network as the search space and employ a path selector to find the compact symbolic policy. By doing so we represent the policy with a differentiable symbolic expression and train it in an off-policy manner which further improves the efficiency. In addition, in contrast with previous symbolic policies which only work in single-task RL because of complexity, we expand ESPL on meta-RL to generate symbolic policies for unseen tasks. Experimentally, we show that our approach generates symbolic policies with higher performance and greatly improves data efficiency for single-task RL. In meta-RL, we demonstrate that compared with neural network policies the proposed symbolic policy achieves higher performance and efficiency and shows the potential to be interpretable.

Reinforcement Learning/Multi-agent

Zhiwei Xu, Bin Zhang, dapeng li, Guangchong Zhou, Zeren Zhang, Guoliang Fan

Value decomposition methods have gained popularity in the field of cooperative multi-agent reinforcement learning. However, almost all existing methods follow the principle of Individual Global Max (IGM) or its variants, which limits their problem-solving capabilities. To address this, we propose a dual self-awareness value decomposition framework, inspired by the notion of dual self-awareness in psychology, that entirely rejects the IGM premise. Each agent consists of an ego policy for action selection and an alter ego value function to solve the credit assignment problem. The value function factorization can ignore the IGM assumption by utilizing an explicit search procedure. On the basis of the above, we also suggest a novel anti-ego exploration mechanism to avoid the algorithm becoming stuck in a local optimum. As the first fully IGM-free value decomposition method, our proposed framework achieves desirable performance in various cooperative tasks.

Reinforcement Learning/Deep RL

Weipu Zhang, Gang Wang, Jian Sun, Yetian Yuan, Gao Huang

Recently, model-based reinforcement learning algorithms have demonstrated remarkable efficacy in visual input environments. These approaches begin by constructing a parameterized simulation world model of the real environment through self-supervised learning. By leveraging the imagination of the world model, the agent's policy is enhanced without the constraints of sampling from the real environment. The performance of these algorithms heavily relies on the sequence modeling and generation capabilities of the world model. However, constructing a perfectly accurate model of a complex unknown environment is nearly impossible. Discrepancies between the model and reality may cause the agent to pursue virtual goals, resulting in subpar performance in the real environment. Introducing random noise into model-based reinforcement learning has been proven beneficial.In this work, we introduce Stochastic Transformer-based wORld Model (STORM), an efficient world model architecture that combines the strong sequence modeling and generation capabilities of Transformers with the stochastic nature of variational autoencoders. STORM achieves a mean human performance of $126.7\%$ on the Atari $100$k benchmark, setting a new record among state-of-the-art methods that do not employ lookahead search techniques. Moreover, training an agent with $1.85$ hours of real-time interaction experience on a single NVIDIA GeForce RTX 3090 graphics card requires only $4.3$ hours, showcasing improved efficiency compared to previous methodologies.

Applications/Everything Else

Kensen Shi, Hanjun Dai, Wen-Ding Li, Kevin Ellis, Charles Sutton

Search is an important technique in program synthesis that allows for adaptive strategies such as focusing on particular search directions based on execution results. Several prior works have demonstrated that neural models are effective at guiding program synthesis searches. However, a common drawback of those approaches is the inability to handle iterative loops, higher-order functions, or lambda functions, thus limiting prior neural searches from synthesizing longer and more general programs. We address this gap by designing a search algorithm called LambdaBeam that can construct arbitrary lambda functions that compose operations within a given DSL. We create semantic vector representations of the execution behavior of the lambda functions and train a neural policy network to choose which lambdas to construct during search, and pass them as arguments to higher-order functions to perform looping computations. Our experiments show that LambdaBeam outperforms neural, symbolic, and LLM-based techniques in an integer list manipulation domain.

Theory/Reinforcement Learning and Planning

Cassidy Laidlaw, Stuart J Russell, Anca Dragan

Deep reinforcement learning (RL) works impressively in some environments and fails catastrophically in others. Ideally, RL theory should be able to provide an understanding of why this is, i.e. bounds predictive of practical performance. Unfortunately, current theory does not quite have this ability. We compare standard deep RL algorithms to prior sample complexity bounds by introducing a new dataset, BRIDGE. It consists of 155 MDPs from common deep RL benchmarks, along with their corresponding tabular representations, which enables us to exactly compute instance-dependent bounds. We find that prior bounds do not correlate well with when deep RL succeeds vs. fails, but discover a surprising property that does. When actions with the highest Q-values under the *random* policy also have the highest Q-values under the *optimal* policy—i.e., when it is optimal to act greedily with respect to the random's policy Q function—deep RL tends to succeed; when they don't, deep RL tends to fail. We generalize this property into a new complexity measure of an MDP that we call the *effective horizon*, which roughly corresponds to how many steps of lookahead search would be needed in that MDP in order to identify the next optimal action, when leaf nodes are evaluated with random rollouts. Using BRIDGE, we show that the effective horizon-based bounds are more closely reflective of the empirical performance of PPO and DQN than prior sample complexity bounds across four metrics. We also show that, unlike existing bounds, the effective horizon can predict the effects of using reward shaping or a pre-trained exploration policy. Our code and data are available at https://github.com/cassidylaidlaw/effective-horizon.

Applications/Robotics

Jiayuan Mao, Tomás Lozano-Pérez, Josh Tenenbaum, Leslie Kaelbling

Goal-conditioned policies are generally understood to be "feed-forward" circuits, in the form of neural networks that map from the current state and the goal specification to the next action to take. However, under what circumstances such a policy can be learned and how efficient the policy will be are not well understood. In this paper, we present a circuit complexity analysis for relational neural networks (such as graph neural networks and transformers) representing policies for planning problems, by drawing connections with serialized goal regression search (S-GRS). We show that there are three general classes of planning problems, in terms of the growth of circuit width and depth as a function of the number of objects and planning horizon, providing constructive proofs. We also illustrate the utility of this analysis for designing neural networks for policy learning.

Reinforcement Learning/Batch Offline

Xiaoying Zhang, Junpu Chen, Hongning Wang, Hong Xie, Yang Liu, John C.S. Lui, Hang Li

Off-policy learning, referring to the procedure of policy optimization with access only to logged feedback data, has shown importance in various important real-world applications, such as search engines and recommender systems. While the ground-truth logging policy is usually unknown, previous work simply takes its estimated value for the off-policy learning, ignoring the negative impact from both high bias and high variance resulted from such an estimator. And these impact is often magnified on samples with small and inaccurately estimated logging probabilities. The contribution of this work is to explicitly model the uncertainty in the estimated logging policy, and propose an Uncertainty-aware Inverse Propensity Score estimator (UIPS) for improved off-policy learning, with a theoretical convergence guarantee. Experiment results on the synthetic and real-world recommendation datasets demonstrate that UIPS significantly improves the quality of the discovered policy, when compared against an extensive list of state-of-the-art baselines.

Social Aspects/Accountability, Transparency and Interpretability

Quentin Delfosse, Hikaru Shindo, Devendra Dhami, Kristian Kersting

The limited priors required by neural networks make them the dominating choice to encode and learn policies using reinforcement learning (RL). However, they are also black-boxes, making it hard to understand the agent's behavior, especially when working on the image level. Therefore, neuro-symbolic RL aims at creating policies that are interpretable in the first place.Unfortunately, interpretability is not explainability. To achieve both, we introduce Neurally gUided Differentiable loGic policiEs (NUDGE). NUDGE exploits trained neural network-based agents to guide the search of candidate-weighted logic rules, then uses differentiable logic to train the logic agents. Our experimental evaluation demonstrates that NUDGE agents can induce interpretable and explainable policies while outperforming purely neural ones and showing good flexibility to environments of different initial states and problem sizes.

Optimization/Discrete and Combinatorial Optimization

Dinghuai Zhang, Hanjun Dai, Nikolay Malkin, Aaron Courville, Yoshua Bengio, Ling Pan

Combinatorial optimization (CO) problems are often NP-hard and thus out of reach for exact algorithms, making them a tempting domain to apply machine learning methods. The highly structured constraints in these problems can hinder either optimization or sampling directly in the solution space.On the other hand, GFlowNets have recently emerged as a powerful machinery to efficiently sample from composite unnormalized densities sequentially and have the potential to amortize such solution-searching processes in CO, as well as generate diverse solution candidates.In this paper, we design Markov decision processes (MDPs) for different combinatorial problems and propose to train conditional GFlowNets to sample from the solution space. Efficient training techniques are also developed to benefit long-range credit assignment.Through extensive experiments on a variety of different CO tasks with synthetic and realistic data, we demonstrate that GFlowNet policies can efficiently find high-quality solutions.Our implementation is open-sourced at https://github.com/zdhNarsil/GFlowNet-CombOpt.

Reinforcement Learning/Planning

Michael Painter, Mohamed Baioumy, Nick Hawes, Bruno Lacerda

Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to other actions. Maximum ENtropy Tree-Search (MENTS) incorporates the maximum entropy principle into an MCTS approach, utilising Boltzmann policies to sample actions, naturally encouraging more exploration. In this paper, we highlight a major limitation of MENTS: optimal actions for the maximum entropy objective do not necessarily correspond to optimal actions for the original objective. We introduce two algorithms, Boltzmann Tree Search (BTS) and Decaying ENtropy Tree-Search (DENTS), that address these limitations and preserve the benefits of Boltzmann policies, such as allowing actions to be sampled faster by using the Alias method. Our empirical analysis shows that our algorithms show consistent high performance across several benchmark domains, including the game of Go.

Optimization/Control and Optimization

Xingang Guo, Darioush Keivan, Geir Dullerud, Peter Seiler, Bin Hu

The applications of direct policy search in reinforcement learning and continuous control have received increasing attention.In this work, we present novel theoretical results on the complexity of derivative-free policy optimization on an important class of robust control tasks, namely the structured $H_\infty$ synthesis with static output feedback. Optimal $H_\infty$ synthesis under structural constraints leads to a constrained nonconvex nonsmooth problem and is typicallyaddressed using subgradient-based policy search techniques that are built upon the concept of Goldstein subdifferential or other notions of enlarged subdifferential. In this paper, we study the complexity of finding $(\delta,\epsilon)$-stationary points for such nonsmooth robust control design tasks using policy optimization methods which can only access the zeroth-order oracle (i.e. the $H_\infty$ norm of the closed-loop system). First, we study the exact oracle setting and identify the coerciveness of the cost function to prove high-probability feasibility/complexity bounds for derivative-free policy optimization on this problem. Next, we derive a sample complexity result for the multi-input multi-output (MIMO) $H_\infty$-norm estimation. We combine this with our analysis to obtain the first sample complexity of model-free, trajectory-based, zeroth-order policy optimization on finding $(\delta,\epsilon)$-stationary points for structured $H_\infty$ control. Numerical results are also provided to demonstrate our theory.